@types/three 0.144.0 → 0.146.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +2 -1
- three/examples/jsm/animation/MMDPhysics.d.ts +6 -1
- three/examples/jsm/csm/CSMHelper.d.ts +1 -0
- three/examples/jsm/helpers/OctreeHelper.d.ts +3 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/helpers/VertexTangentsHelper.d.ts +2 -0
- three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
- three/examples/jsm/loaders/RGBELoader.d.ts +0 -1
- three/examples/jsm/loaders/USDZLoader.d.ts +18 -0
- three/examples/jsm/nodes/Nodes.d.ts +19 -2
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +1 -6
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +2 -0
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +4 -3
- three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
- three/examples/jsm/nodes/core/constants.d.ts +13 -13
- three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
- three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
- three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
- three/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_hsv.d.ts +1 -1
- three/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_noise.d.ts +1 -1
- three/examples/jsm/nodes/math/MathNode.d.ts +1 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +24 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +30 -0
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
- three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
- three/examples/jsm/nodes/utils/TimerNode.d.ts +6 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
- three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
- three/examples/jsm/postprocessing/BokehPass.d.ts +0 -2
- three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -0
- three/examples/jsm/postprocessing/Pass.d.ts +2 -0
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +2 -2
- three/examples/jsm/shaders/VelocityShader.d.ts +13 -0
- three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -0
- three/examples/jsm/utils/SceneUtils.d.ts +9 -1
- three/index.d.ts +1 -1
- three/package.json +2 -2
- three/src/Three.d.ts +2 -0
- three/src/core/Object3D.d.ts +9 -1
- three/src/helpers/ArrowHelper.d.ts +4 -0
- three/src/helpers/Box3Helper.d.ts +2 -0
- three/src/helpers/BoxHelper.d.ts +2 -0
- three/src/helpers/GridHelper.d.ts +1 -4
- three/src/helpers/PlaneHelper.d.ts +2 -0
- three/src/helpers/PolarGridHelper.d.ts +2 -0
- three/src/helpers/SkeletonHelper.d.ts +2 -0
- three/src/loaders/DataTextureLoader.d.ts +1 -1
- three/src/materials/MeshLambertMaterial.d.ts +1 -1
- three/src/math/ColorManagement.d.ts +11 -1
- three/src/math/Euler.d.ts +13 -11
- three/src/math/Quaternion.d.ts +10 -1
- three/src/renderers/WebGL3DRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLArrayRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLCubeRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLMultipleRenderTargets.d.ts +1 -1
- three/src/renderers/WebGLRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -5
- three/src/renderers/shaders/UniformsLib.d.ts +3 -2
- three/src/renderers/webgl/WebGLCapabilities.d.ts +1 -0
- three/src/scenes/Scene.d.ts +2 -5
- three/src/textures/CanvasTexture.d.ts +2 -2
- three/src/textures/CompressedArrayTexture.d.ts +17 -0
- three/src/textures/Texture.d.ts +5 -1
- three/examples/jsm/nodes/core/NodeVary.d.ts +0 -6
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@@ -12,10 +12,12 @@ import {
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} from '../../../../src/Three';
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import LightingContextNode, { LightingModelNode } from '../lighting/LightingContextNode';
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import {
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BlendModeNode,
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CheckerNode,
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ColorAdjustmentNode,
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ColorSpaceNode,
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CubeTextureNode,
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EquirectUVNode,
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FogNode,
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FogRangeNode,
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InstanceNode,
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@@ -24,12 +26,15 @@ import {
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MaxMipLevelNode,
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NormalMapNode,
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OscNode,
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PosterizeNode,
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RemapNode,
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ReflectVectorNode,
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RotateUVNode,
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SkinningNode,
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SpriteSheetUVNode,
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TimerNode,
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ToneMappingNode,
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TriplanarTexturesNode,
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} from '../Nodes';
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//
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@@ -69,6 +74,11 @@ export function skinning(skinnedMesh: SkinnedMesh): Swizzable<SkinningNode>;
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// display
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export function burn(baseNode: NodeRepresentation, blendNode?: NodeRepresentation): Swizzable<BlendModeNode>;
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export function dodge(baseNode: NodeRepresentation, blendNode?: NodeRepresentation): Swizzable<BlendModeNode>;
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export function overlay(baseNode: NodeRepresentation, blendNode?: NodeRepresentation): Swizzable<BlendModeNode>;
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export function screen(baseNode: NodeRepresentation, blendNode?: NodeRepresentation): Swizzable<BlendModeNode>;
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export function saturation(
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colorNode: NodeRepresentation,
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adjustmentNode?: NodeRepresentation,
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@@ -87,6 +97,8 @@ export function toneMapping(
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color: NodeRepresentation,
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): Swizzable<ToneMappingNode>;
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export function posterize(sourceNode: NodeRepresentation, stepsNode: NodeRepresentation): Swizzable<PosterizeNode>;
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// lighting
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export function lights(lights: Light[]): Swizzable<LightsNode>;
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// utils
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export const matcapUV: Swizzable<MatcapUVNode>;
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export const equirectUV: Swizzable<EquirectUVNode>;
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export function maxMipLevel(texture: Texture): Swizzable<MaxMipLevelNode>;
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export function oscSine(timeNode?: NodeRepresentation): Swizzable<OscNode>;
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export function oscTriangle(timeNode?: NodeRepresentation): Swizzable<OscNode>;
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export function oscSawtooth(timeNode?: NodeRepresentation): Swizzable<OscNode>;
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export function remap(node: Node, inLowNode: Node): Swizzable<RemapNode>;
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export function remapClamp(node: Node, inLowNode: Node): Swizzable<RemapNode>;
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export function rotateUV(uvNode: Node, rotationNode: Node, centerNode?: Node): Swizzable<RotateUVNode>;
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export function spritesheetUV(
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export function timerLocal(timeScale: number, value?: number): Swizzable<TimerNode>;
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export function timerGlobal(timeScale: number, value?: number): Swizzable<TimerNode>;
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export function timerDelta(timeScale: number, value?: number): Swizzable<TimerNode>;
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export const frameId: Swizzable<TimerNode>;
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export function triplanarTextures(
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textureXNode: NodeRepresentation,
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textureYNode?: NodeRepresentation,
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textureZNode?: NodeRepresentation,
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scaleNode?: NodeRepresentation,
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positionNode?: NodeRepresentation,
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normalNode?: NodeRepresentation,
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): Swizzable<TriplanarTexturesNode>;
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export function triplanarTexture(
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texture: NodeRepresentation,
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...params: NodeRepresentation[]
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): Swizzable<TriplanarTexturesNode>;
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// geometry
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import Node from '../core/Node';
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export default class RemapNode extends Node {
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node: Node;
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inLowNode: Node;
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inHighNode: Node;
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outLowNode: Node;
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outHighNode: Node;
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doClamp: boolean;
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constructor(node: Node, inLowNode: Node, inHighNode: Node, outLowNode: Node, outHighNode: Node);
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}
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import UniformNode from '../core/UniformNode';
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export type TimerNodeScope =
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export type TimerNodeScope =
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| typeof TimerNode.LOCAL
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| typeof TimerNode.GLOBAL
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| typeof TimerNode.DELTA
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| typeof TimerNode.FRAME;
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export default class TimerNode extends UniformNode {
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static LOCAL: 'local';
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static GLOBAL: 'global';
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static DELTA: 'delta';
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static FRAME: 'frame';
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scope: TimerNodeScope;
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scale: number;
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import Node from '../core/Node';
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import { PositionNode, Swizzable, TextureNode } from '../Nodes';
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export default class TriplanarTexturesNode extends Node {
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textureXNode: TextureNode;
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textureYNode: TextureNode | null;
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textureZNode: TextureNode | null;
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scaleNode: Swizzable;
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positionNode: Swizzable<PositionNode>;
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normalNode: Swizzable<PositionNode>;
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constructor(
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textureXNode: Node,
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textureYNode?: TextureNode | null,
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scaleNode?: Swizzable,
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positionNode?: Swizzable<PositionNode>,
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);
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}
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export class BloomPass extends Pass {
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constructor(strength?: number, kernelSize?: number, sigma?: number
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constructor(strength?: number, kernelSize?: number, sigma?: number);
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copyUniforms: object;
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getVarys(shaderStage: string): string;
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addCode(shaderStage: string, source: string, code: string, scope?: this): string;
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replaceCode(shaderStage: string, source: string, target: string): void;
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replaceCode(shaderStage: string, source: string, target: string, scope?: this): void;
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getTextureEncodingFromMap(map: Texture): TextureEncoding;
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export const VelocityShader: {
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uniforms: typeof UniformsLib['common'] &
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typeof UniformsLib['displacementmap'] & {
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};
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};
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export function deepCloneAttribute(attribute: BufferAttribute): BufferAttribute;
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import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene, Mesh } from '../../../src/Three';
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import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene, Mesh, Vector3 } from '../../../src/Three';
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export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
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export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
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export function createMeshesFromMultiMaterialMesh(mesh: Mesh): Group;
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export function sortInstancedMesh(mesh: InstancedMesh, compareFn: (a: number, b: number) => number): void;
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export function reduceVertices<TValue>(
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func: (value: TValue, vertex: Vector3) => TValue,
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): TValue;
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three/index.d.ts
CHANGED
three/package.json
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{
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"name": "@types/three",
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"version": "0.
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"version": "0.146.0",
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"description": "TypeScript definitions for three",
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"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
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"license": "MIT",
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"dependencies": {
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"@types/webxr": "*"
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},
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"typesPublisherContentHash": "
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"typesPublisherContentHash": "8811cec6dcb6daed91e5163eee03aeed7a0b56ad67126ce3b6ade0354b3d8614",
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"typeScriptVersion": "4.1"
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}
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three/src/Three.d.ts
CHANGED
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export * from './math/Quaternion';
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export * from './math/Color';
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export { ColorManagement } from './math/ColorManagement';
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import * as MathUtils from './math/MathUtils';
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/**
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export * from './textures/CompressedArrayTexture';
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export * from './textures/DataTexture';
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export * from './textures/DataTexture3D';
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three/src/core/Object3D.d.ts
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matrixAutoUpdate: boolean;
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/**
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* When this is set, the renderer checks every frame if the object and its children need matrix updates.
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* Otherwise, you have to maintain all matrices in the object and its children yourself.
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* @default THREE.Object3D.DefaultMatrixWorldAutoUpdate
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*/
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matrixWorldAutoUpdate: boolean;
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/**
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* When this is set, it calculates the matrixWorld in that frame and resets this property to false.
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211
218
|
static DefaultUp: Vector3;
|
|
212
219
|
static DefaultMatrixAutoUpdate: boolean;
|
|
220
|
+
static DefaultMatrixWorldAutoUpdate: boolean;
|
|
213
221
|
|
|
214
222
|
/**
|
|
215
223
|
* Applies the matrix transform to the object and updates the object's position, rotation and scale.
|
|
@@ -364,7 +372,7 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
364
372
|
*/
|
|
365
373
|
getObjectByName(name: string): Object3D | undefined;
|
|
366
374
|
|
|
367
|
-
getObjectByProperty(name: string, value:
|
|
375
|
+
getObjectByProperty(name: string, value: any): Object3D | undefined;
|
|
368
376
|
|
|
369
377
|
getWorldPosition(target: Vector3): Vector3;
|
|
370
378
|
getWorldQuaternion(target: Quaternion): Quaternion;
|
three/src/helpers/BoxHelper.d.ts
CHANGED
|
@@ -7,7 +7,7 @@ export class DataTextureLoader extends Loader {
|
|
|
7
7
|
|
|
8
8
|
load(
|
|
9
9
|
url: string,
|
|
10
|
-
onLoad
|
|
10
|
+
onLoad?: (dataTexture: DataTexture, texData: object) => void,
|
|
11
11
|
onProgress?: (event: ProgressEvent) => void,
|
|
12
12
|
onError?: (event: ErrorEvent) => void,
|
|
13
13
|
): DataTexture;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { LinearSRGBColorSpace, SRGBColorSpace } from '../constants';
|
|
1
|
+
import { ColorSpace, LinearSRGBColorSpace, SRGBColorSpace } from '../constants';
|
|
2
2
|
import { Color } from './Color';
|
|
3
3
|
|
|
4
4
|
export function SRGBToLinear(c: number): number;
|
|
@@ -6,6 +6,16 @@ export function SRGBToLinear(c: number): number;
|
|
|
6
6
|
export function LinearToSRGB(c: number): number;
|
|
7
7
|
|
|
8
8
|
export namespace ColorManagement {
|
|
9
|
+
/**
|
|
10
|
+
* @default true
|
|
11
|
+
*/
|
|
12
|
+
let legacyMode: boolean;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @default LinearSRGBColorSpace
|
|
16
|
+
*/
|
|
17
|
+
let workingColorSpace: ColorSpace;
|
|
18
|
+
|
|
9
19
|
function convert(
|
|
10
20
|
color: Color,
|
|
11
21
|
sourceColorSpace: SRGBColorSpace | LinearSRGBColorSpace,
|
three/src/math/Euler.d.ts
CHANGED
|
@@ -2,8 +2,10 @@ import { Matrix4 } from './Matrix4';
|
|
|
2
2
|
import { Quaternion } from './Quaternion';
|
|
3
3
|
import { Vector3 } from './Vector3';
|
|
4
4
|
|
|
5
|
+
export type EulerOrder = 'XYZ' | 'YXZ' | 'ZXY' | 'ZYX' | 'YZX' | 'XZY';
|
|
6
|
+
|
|
5
7
|
export class Euler {
|
|
6
|
-
constructor(x?: number, y?: number, z?: number, order?:
|
|
8
|
+
constructor(x?: number, y?: number, z?: number, order?: EulerOrder);
|
|
7
9
|
|
|
8
10
|
/**
|
|
9
11
|
* @default 0
|
|
@@ -23,25 +25,25 @@ export class Euler {
|
|
|
23
25
|
/**
|
|
24
26
|
* @default THREE.Euler.DefaultOrder
|
|
25
27
|
*/
|
|
26
|
-
order:
|
|
28
|
+
order: EulerOrder;
|
|
27
29
|
readonly isEuler: true;
|
|
28
30
|
|
|
29
31
|
_onChangeCallback: () => void;
|
|
30
32
|
|
|
31
|
-
set(x: number, y: number, z: number, order?:
|
|
33
|
+
set(x: number, y: number, z: number, order?: EulerOrder): Euler;
|
|
32
34
|
clone(): this;
|
|
33
35
|
copy(euler: Euler): this;
|
|
34
|
-
setFromRotationMatrix(m: Matrix4, order?:
|
|
35
|
-
setFromQuaternion(q: Quaternion, order?:
|
|
36
|
-
setFromVector3(v: Vector3, order?:
|
|
37
|
-
reorder(newOrder:
|
|
36
|
+
setFromRotationMatrix(m: Matrix4, order?: EulerOrder, update?: boolean): Euler;
|
|
37
|
+
setFromQuaternion(q: Quaternion, order?: EulerOrder, update?: boolean): Euler;
|
|
38
|
+
setFromVector3(v: Vector3, order?: EulerOrder): Euler;
|
|
39
|
+
reorder(newOrder: EulerOrder): Euler;
|
|
38
40
|
equals(euler: Euler): boolean;
|
|
39
|
-
fromArray(xyzo: any[]): Euler;
|
|
40
|
-
toArray(array?: number
|
|
41
|
+
fromArray(xyzo: [number, number, number, EulerOrder?, ...any[]]): Euler;
|
|
42
|
+
toArray(array?: Array<number | string | undefined>, offset?: number): Array<number | string | undefined>;
|
|
41
43
|
_onChange(callback: () => void): this;
|
|
42
44
|
|
|
43
|
-
static RotationOrders:
|
|
44
|
-
static DefaultOrder:
|
|
45
|
+
static RotationOrders: EulerOrder[];
|
|
46
|
+
static DefaultOrder: 'XYZ';
|
|
45
47
|
|
|
46
48
|
[Symbol.iterator](): Generator<string | number, void>;
|
|
47
49
|
}
|
three/src/math/Quaternion.d.ts
CHANGED
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
import { Euler } from './Euler';
|
|
2
2
|
import { Vector3 } from './Vector3';
|
|
3
3
|
import { Matrix4 } from './Matrix4';
|
|
4
|
+
import { BufferAttribute } from '../core/BufferAttribute';
|
|
5
|
+
import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
|
|
4
6
|
|
|
5
7
|
/**
|
|
6
8
|
* Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages.
|
|
@@ -136,6 +138,13 @@ export class Quaternion {
|
|
|
136
138
|
*/
|
|
137
139
|
toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
|
|
138
140
|
|
|
141
|
+
/**
|
|
142
|
+
* Sets x, y, z, w properties of this quaternion from the attribute.
|
|
143
|
+
* @param attribute the source attribute.
|
|
144
|
+
* @param index index in the attribute.
|
|
145
|
+
*/
|
|
146
|
+
fromBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute, index: number): Quaternion;
|
|
147
|
+
|
|
139
148
|
_onChange(callback: () => void): Quaternion;
|
|
140
149
|
_onChangeCallback: () => void;
|
|
141
150
|
|
|
@@ -147,7 +156,7 @@ export class Quaternion {
|
|
|
147
156
|
src1: number[],
|
|
148
157
|
stcOffset1: number,
|
|
149
158
|
t: number,
|
|
150
|
-
):
|
|
159
|
+
): void;
|
|
151
160
|
|
|
152
161
|
static multiplyQuaternionsFlat(
|
|
153
162
|
dst: number[],
|
|
@@ -12,7 +12,7 @@ export class WebGL3DRenderTarget extends WebGLRenderTarget {
|
|
|
12
12
|
* @param height the height of the render target, in pixels.
|
|
13
13
|
* @param depth the depth of the render target.
|
|
14
14
|
*/
|
|
15
|
-
constructor(width
|
|
15
|
+
constructor(width?: number, height?: number, depth?: number);
|
|
16
16
|
|
|
17
17
|
/**
|
|
18
18
|
* The depth of the render target.
|
|
@@ -12,7 +12,7 @@ export class WebGLArrayRenderTarget extends WebGLRenderTarget {
|
|
|
12
12
|
* @param height the height of the render target, in pixels.
|
|
13
13
|
* @param depth the depth/layer count of the render target.
|
|
14
14
|
*/
|
|
15
|
-
constructor(width
|
|
15
|
+
constructor(width?: number, height?: number, depth?: number);
|
|
16
16
|
|
|
17
17
|
/**
|
|
18
18
|
* The depth of the render target.
|
|
@@ -4,7 +4,7 @@ import { Texture } from './../textures/Texture';
|
|
|
4
4
|
import { CubeTexture } from './../textures/CubeTexture';
|
|
5
5
|
|
|
6
6
|
export class WebGLCubeRenderTarget extends WebGLRenderTarget {
|
|
7
|
-
constructor(size
|
|
7
|
+
constructor(size?: number, options?: WebGLRenderTargetOptions);
|
|
8
8
|
|
|
9
9
|
texture: CubeTexture;
|
|
10
10
|
|
|
@@ -18,7 +18,7 @@ export class WebGLMultipleRenderTargets extends EventDispatcher {
|
|
|
18
18
|
* @param options object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.
|
|
19
19
|
* For an explanation of the texture parameters see {@link Texture}.
|
|
20
20
|
*/
|
|
21
|
-
constructor(width
|
|
21
|
+
constructor(width?: number, height?: number, count?: number, options?: WebGLRenderTargetOptions);
|
|
22
22
|
|
|
23
23
|
setSize(width: number, height: number, depth?: number): this;
|
|
24
24
|
copy(source: WebGLMultipleRenderTargets): this;
|
|
@@ -26,7 +26,7 @@ export interface WebGLRenderTargetOptions {
|
|
|
26
26
|
}
|
|
27
27
|
|
|
28
28
|
export class WebGLRenderTarget extends EventDispatcher {
|
|
29
|
-
constructor(width
|
|
29
|
+
constructor(width?: number, height?: number, options?: WebGLRenderTargetOptions);
|
|
30
30
|
|
|
31
31
|
width: number;
|
|
32
32
|
height: number;
|
|
@@ -17,7 +17,7 @@ import { Material } from './../materials/Material';
|
|
|
17
17
|
import { ToneMapping, ShadowMapType, CullFace, TextureEncoding } from '../constants';
|
|
18
18
|
import { WebXRManager } from '../renderers/webxr/WebXRManager';
|
|
19
19
|
import { BufferGeometry } from './../core/BufferGeometry';
|
|
20
|
-
import { Texture } from '../textures/Texture';
|
|
20
|
+
import { OffscreenCanvas, Texture } from '../textures/Texture';
|
|
21
21
|
import { Data3DTexture } from '../textures/Data3DTexture';
|
|
22
22
|
import { Vector3 } from '../math/Vector3';
|
|
23
23
|
import { Box3 } from '../math/Box3';
|
|
@@ -31,10 +31,6 @@ export interface Renderer {
|
|
|
31
31
|
setSize(width: number, height: number, updateStyle?: boolean): void;
|
|
32
32
|
}
|
|
33
33
|
|
|
34
|
-
/** This is only available in worker JS contexts, not the DOM. */
|
|
35
|
-
// tslint:disable-next-line:no-empty-interface
|
|
36
|
-
export interface OffscreenCanvas extends EventTarget {}
|
|
37
|
-
|
|
38
34
|
export interface WebGLRendererParameters {
|
|
39
35
|
/**
|
|
40
36
|
* A Canvas where the renderer draws its output.
|
|
@@ -19,8 +19,9 @@ export let UniformsLib: {
|
|
|
19
19
|
envMap: IUniform;
|
|
20
20
|
flipEnvMap: IUniform;
|
|
21
21
|
reflectivity: IUniform;
|
|
22
|
-
|
|
23
|
-
|
|
22
|
+
ior: IUniform;
|
|
23
|
+
refractRatio: IUniform;
|
|
24
|
+
backgroundBlurriness: IUniform;
|
|
24
25
|
};
|
|
25
26
|
aomap: {
|
|
26
27
|
aoMap: IUniform;
|
three/src/scenes/Scene.d.ts
CHANGED
|
@@ -22,17 +22,14 @@ export class Scene extends Object3D {
|
|
|
22
22
|
*/
|
|
23
23
|
fog: FogBase | null;
|
|
24
24
|
|
|
25
|
+
backgroundBlurriness: number;
|
|
26
|
+
|
|
25
27
|
/**
|
|
26
28
|
* If not null, it will force everything in the scene to be rendered with that material. Default is null.
|
|
27
29
|
* @default null
|
|
28
30
|
*/
|
|
29
31
|
overrideMaterial: Material | null;
|
|
30
32
|
|
|
31
|
-
/**
|
|
32
|
-
* @default true
|
|
33
|
-
*/
|
|
34
|
-
autoUpdate: boolean;
|
|
35
|
-
|
|
36
33
|
/**
|
|
37
34
|
* @default null
|
|
38
35
|
*/
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Texture } from './Texture';
|
|
1
|
+
import { OffscreenCanvas, Texture } from './Texture';
|
|
2
2
|
import { Mapping, Wrapping, TextureFilter, PixelFormat, TextureDataType } from '../constants';
|
|
3
3
|
|
|
4
4
|
export class CanvasTexture extends Texture {
|
|
@@ -15,7 +15,7 @@ export class CanvasTexture extends Texture {
|
|
|
15
15
|
* @param [encoding=THREE.LinearEncoding]
|
|
16
16
|
*/
|
|
17
17
|
constructor(
|
|
18
|
-
canvas:
|
|
18
|
+
canvas: TexImageSource | OffscreenCanvas,
|
|
19
19
|
mapping?: Mapping,
|
|
20
20
|
wrapS?: Wrapping,
|
|
21
21
|
wrapT?: Wrapping,
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { CompressedPixelFormat, TextureDataType, Wrapping } from '../constants';
|
|
2
|
+
import { CompressedTexture } from './CompressedTexture.js';
|
|
3
|
+
|
|
4
|
+
export class CompressedArrayTexture extends CompressedTexture {
|
|
5
|
+
isCompressedArrayTexture: true;
|
|
6
|
+
|
|
7
|
+
wrapR: Wrapping;
|
|
8
|
+
|
|
9
|
+
constructor(
|
|
10
|
+
mipmaps: ImageData[],
|
|
11
|
+
width: number,
|
|
12
|
+
height: number,
|
|
13
|
+
depth: number,
|
|
14
|
+
format?: CompressedPixelFormat,
|
|
15
|
+
type?: TextureDataType,
|
|
16
|
+
);
|
|
17
|
+
}
|