@types/three 0.143.2 → 0.146.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +2 -1
- three/examples/jsm/animation/MMDPhysics.d.ts +6 -1
- three/examples/jsm/controls/FirstPersonControls.d.ts +4 -1
- three/examples/jsm/csm/CSM.d.ts +1 -1
- three/examples/jsm/csm/CSMHelper.d.ts +1 -0
- three/examples/jsm/environments/RoomEnvironment.d.ts +1 -0
- three/examples/jsm/helpers/OctreeHelper.d.ts +3 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/helpers/VertexTangentsHelper.d.ts +2 -0
- three/examples/jsm/interactive/SelectionHelper.d.ts +1 -3
- three/examples/jsm/libs/stats.module.d.ts +1 -1
- three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
- three/examples/jsm/loaders/RGBELoader.d.ts +0 -1
- three/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
- three/examples/jsm/loaders/USDZLoader.d.ts +18 -0
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +17 -0
- three/examples/jsm/math/ColorConverter.d.ts +0 -2
- three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -0
- three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -2
- three/examples/jsm/misc/Volume.d.ts +1 -1
- three/examples/jsm/modifiers/CurveModifier.d.ts +6 -6
- three/examples/jsm/nodes/Nodes.d.ts +21 -3
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +1 -6
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +2 -0
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
- three/examples/jsm/nodes/core/CodeNode.d.ts +2 -2
- three/examples/jsm/nodes/core/FunctionCallNode.d.ts +5 -5
- three/examples/jsm/nodes/core/FunctionNode.d.ts +6 -4
- three/examples/jsm/nodes/core/Node.d.ts +1 -0
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +4 -3
- three/examples/jsm/nodes/core/NodeUtils.d.ts +1 -0
- three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
- three/examples/jsm/nodes/core/constants.d.ts +13 -13
- three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
- three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
- three/examples/jsm/nodes/materials/Materials.d.ts +8 -6
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +22 -0
- three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
- three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +4 -0
- three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +6 -0
- three/examples/jsm/nodes/math/MathNode.d.ts +1 -2
- three/examples/jsm/nodes/procedural/CheckerNode.d.ts +2 -2
- three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +10 -8
- three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +49 -9
- three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +30 -0
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
- three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
- three/examples/jsm/nodes/utils/TimerNode.d.ts +6 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
- three/examples/jsm/objects/ReflectorForSSRPass.d.ts +4 -4
- three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
- three/examples/jsm/postprocessing/BokehPass.d.ts +0 -2
- three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -0
- three/examples/jsm/postprocessing/Pass.d.ts +2 -0
- three/examples/jsm/postprocessing/SSRPass.d.ts +3 -3
- three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +15 -3
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +6 -6
- three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +1 -1
- three/examples/jsm/shaders/AfterimageShader.d.ts +4 -4
- three/examples/jsm/shaders/BleachBypassShader.d.ts +3 -3
- three/examples/jsm/shaders/BlendShader.d.ts +5 -5
- three/examples/jsm/shaders/BokehShader.d.ts +9 -9
- three/examples/jsm/shaders/BokehShader2.d.ts +26 -26
- three/examples/jsm/shaders/BrightnessContrastShader.d.ts +4 -4
- three/examples/jsm/shaders/ColorCorrectionShader.d.ts +5 -5
- three/examples/jsm/shaders/ColorifyShader.d.ts +3 -3
- three/examples/jsm/shaders/ConvolutionShader.d.ts +4 -4
- three/examples/jsm/shaders/CopyShader.d.ts +3 -3
- three/examples/jsm/shaders/DOFMipMapShader.d.ts +5 -5
- three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +9 -9
- three/examples/jsm/shaders/DigitalGlitch.d.ts +12 -12
- three/examples/jsm/shaders/DotScreenShader.d.ts +6 -6
- three/examples/jsm/shaders/FXAAShader.d.ts +3 -3
- three/examples/jsm/shaders/FilmShader.d.ts +7 -7
- three/examples/jsm/shaders/FocusShader.d.ts +6 -6
- three/examples/jsm/shaders/FreiChenShader.d.ts +3 -3
- three/examples/jsm/shaders/GammaCorrectionShader.d.ts +2 -2
- three/examples/jsm/shaders/GodRaysShader.d.ts +12 -12
- three/examples/jsm/shaders/HalftoneShader.d.ts +14 -14
- three/examples/jsm/shaders/HorizontalBlurShader.d.ts +3 -3
- three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +4 -4
- three/examples/jsm/shaders/HueSaturationShader.d.ts +4 -4
- three/examples/jsm/shaders/KaleidoShader.d.ts +4 -4
- three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +6 -6
- three/examples/jsm/shaders/LuminosityShader.d.ts +2 -2
- three/examples/jsm/shaders/MirrorShader.d.ts +3 -3
- three/examples/jsm/shaders/NormalMapShader.d.ts +5 -5
- three/examples/jsm/shaders/PixelShader.d.ts +4 -4
- three/examples/jsm/shaders/RGBShiftShader.d.ts +4 -4
- three/examples/jsm/shaders/SAOShader.d.ts +15 -15
- three/examples/jsm/shaders/SMAAShader.d.ts +10 -10
- three/examples/jsm/shaders/SSAOShader.d.ts +19 -19
- three/examples/jsm/shaders/SepiaShader.d.ts +3 -3
- three/examples/jsm/shaders/SobelOperatorShader.d.ts +3 -3
- three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +30 -30
- three/examples/jsm/shaders/TechnicolorShader.d.ts +2 -2
- three/examples/jsm/shaders/ToneMapShader.d.ts +7 -7
- three/examples/jsm/shaders/ToonShader.d.ts +26 -26
- three/examples/jsm/shaders/TriangleBlurShader.d.ts +3 -3
- three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +3 -3
- three/examples/jsm/shaders/VelocityShader.d.ts +13 -0
- three/examples/jsm/shaders/VerticalBlurShader.d.ts +3 -3
- three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +4 -4
- three/examples/jsm/shaders/VignetteShader.d.ts +4 -4
- three/examples/jsm/shaders/VolumeShader.d.ts +7 -7
- three/examples/jsm/shaders/WaterRefractionShader.d.ts +6 -6
- three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -0
- three/examples/jsm/utils/CameraUtils.d.ts +1 -1
- three/examples/jsm/utils/SceneUtils.d.ts +9 -1
- three/index.d.ts +1 -1
- three/package.json +3 -3
- three/src/Three.d.ts +3 -1
- three/src/constants.d.ts +0 -5
- three/src/core/BufferAttribute.d.ts +0 -4
- three/src/core/BufferGeometry.d.ts +0 -1
- three/src/core/Object3D.d.ts +11 -2
- three/src/extras/core/ShapePath.d.ts +1 -1
- three/src/geometries/BoxGeometry.d.ts +0 -2
- three/src/geometries/CapsuleGeometry.d.ts +0 -2
- three/src/geometries/CircleGeometry.d.ts +0 -2
- three/src/geometries/ConeGeometry.d.ts +0 -2
- three/src/geometries/CylinderGeometry.d.ts +0 -2
- three/src/geometries/DodecahedronGeometry.d.ts +0 -2
- three/src/geometries/ExtrudeGeometry.d.ts +0 -2
- three/src/geometries/IcosahedronGeometry.d.ts +0 -2
- three/src/geometries/LatheGeometry.d.ts +0 -2
- three/src/geometries/OctahedronGeometry.d.ts +0 -2
- three/src/geometries/PlaneGeometry.d.ts +0 -2
- three/src/geometries/PolyhedronGeometry.d.ts +0 -2
- three/src/geometries/RingGeometry.d.ts +0 -2
- three/src/geometries/ShapeGeometry.d.ts +0 -2
- three/src/geometries/SphereGeometry.d.ts +0 -2
- three/src/geometries/TetrahedronGeometry.d.ts +0 -2
- three/src/geometries/TorusGeometry.d.ts +0 -2
- three/src/geometries/TorusKnotGeometry.d.ts +0 -2
- three/src/geometries/TubeGeometry.d.ts +0 -2
- three/src/helpers/ArrowHelper.d.ts +4 -0
- three/src/helpers/Box3Helper.d.ts +2 -0
- three/src/helpers/BoxHelper.d.ts +2 -0
- three/src/helpers/GridHelper.d.ts +1 -4
- three/src/helpers/PlaneHelper.d.ts +2 -0
- three/src/helpers/PolarGridHelper.d.ts +2 -0
- three/src/helpers/SkeletonHelper.d.ts +2 -0
- three/src/loaders/DataTextureLoader.d.ts +1 -1
- three/src/materials/LineBasicMaterial.d.ts +7 -0
- three/src/materials/MeshLambertMaterial.d.ts +52 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +5 -0
- three/src/materials/ShaderMaterial.d.ts +1 -1
- three/src/math/ColorManagement.d.ts +11 -1
- three/src/math/Euler.d.ts +13 -11
- three/src/math/Quaternion.d.ts +10 -6
- three/src/renderers/WebGL3DRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLArrayRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLCubeRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLMultipleRenderTargets.d.ts +1 -1
- three/src/renderers/WebGLRenderTarget.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -5
- three/src/renderers/shaders/UniformsLib.d.ts +3 -2
- three/src/renderers/shaders/UniformsUtils.d.ts +0 -1
- three/src/renderers/webgl/WebGLCapabilities.d.ts +1 -0
- three/src/scenes/Scene.d.ts +2 -5
- three/src/textures/CanvasTexture.d.ts +2 -2
- three/src/textures/CompressedArrayTexture.d.ts +17 -0
- three/src/textures/Texture.d.ts +5 -1
- three/examples/jsm/nodes/core/NodeVary.d.ts +0 -6
- three/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.d.ts +0 -13
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|
|
15
|
-
map:
|
|
16
|
-
opacity:
|
|
17
|
-
pointLights:
|
|
18
|
-
pointShadowMap:
|
|
19
|
-
pointShadowMatrix:
|
|
20
|
-
rectAreaLights:
|
|
21
|
-
shininess:
|
|
22
|
-
specular:
|
|
23
|
-
spotLights:
|
|
24
|
-
spotShadowMap:
|
|
25
|
-
spotShadowMatrix:
|
|
26
|
-
thicknessAmbient:
|
|
27
|
-
thicknessAttenuation:
|
|
28
|
-
thicknessColor:
|
|
29
|
-
thicknessDistortion:
|
|
30
|
-
thicknessMap:
|
|
31
|
-
thicknessPower:
|
|
32
|
-
thicknessScale:
|
|
33
|
-
uvTransform:
|
|
5
|
+
alphaMap: IUniform;
|
|
6
|
+
ambientLightColor: IUniform;
|
|
7
|
+
color: IUniform;
|
|
8
|
+
diffuse: IUniform;
|
|
9
|
+
directionalLights: IUniform;
|
|
10
|
+
directionalShadowMap: IUniform;
|
|
11
|
+
directionalShadowMatrix: IUniform;
|
|
12
|
+
emissive: IUniform;
|
|
13
|
+
hemisphereLights: IUniform;
|
|
14
|
+
lightProbe: IUniform;
|
|
15
|
+
map: IUniform;
|
|
16
|
+
opacity: IUniform;
|
|
17
|
+
pointLights: IUniform;
|
|
18
|
+
pointShadowMap: IUniform;
|
|
19
|
+
pointShadowMatrix: IUniform;
|
|
20
|
+
rectAreaLights: IUniform;
|
|
21
|
+
shininess: IUniform;
|
|
22
|
+
specular: IUniform;
|
|
23
|
+
spotLights: IUniform;
|
|
24
|
+
spotShadowMap: IUniform;
|
|
25
|
+
spotShadowMatrix: IUniform;
|
|
26
|
+
thicknessAmbient: IUniform;
|
|
27
|
+
thicknessAttenuation: IUniform;
|
|
28
|
+
thicknessColor: IUniform;
|
|
29
|
+
thicknessDistortion: IUniform;
|
|
30
|
+
thicknessMap: IUniform;
|
|
31
|
+
thicknessPower: IUniform;
|
|
32
|
+
thicknessScale: IUniform;
|
|
33
|
+
uvTransform: IUniform;
|
|
34
34
|
};
|
|
35
35
|
vertexShader: string;
|
|
36
36
|
fragmentShader: string;
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const ToneMapShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
tDiffuse:
|
|
6
|
-
averageLuminance:
|
|
7
|
-
luminanceMap:
|
|
8
|
-
maxLuminance:
|
|
9
|
-
minLuminance:
|
|
10
|
-
middleGrey:
|
|
5
|
+
tDiffuse: IUniform;
|
|
6
|
+
averageLuminance: IUniform;
|
|
7
|
+
luminanceMap: IUniform;
|
|
8
|
+
maxLuminance: IUniform;
|
|
9
|
+
minLuminance: IUniform;
|
|
10
|
+
middleGrey: IUniform;
|
|
11
11
|
};
|
|
12
12
|
vertexShader: string;
|
|
13
13
|
fragmentShader: string;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const ToonShader1: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
uDirLightPos:
|
|
6
|
-
uDirLightColor:
|
|
7
|
-
uAmbientLightColor:
|
|
8
|
-
uBaseColor:
|
|
5
|
+
uDirLightPos: IUniform;
|
|
6
|
+
uDirLightColor: IUniform;
|
|
7
|
+
uAmbientLightColor: IUniform;
|
|
8
|
+
uBaseColor: IUniform;
|
|
9
9
|
};
|
|
10
10
|
vertexShader: string;
|
|
11
11
|
fragmentShader: string;
|
|
@@ -13,14 +13,14 @@ export const ToonShader1: {
|
|
|
13
13
|
|
|
14
14
|
export const ToonShader2: {
|
|
15
15
|
uniforms: {
|
|
16
|
-
uDirLightPos:
|
|
17
|
-
uDirLightColor:
|
|
18
|
-
uAmbientLightColor:
|
|
19
|
-
uBaseColor:
|
|
20
|
-
uLineColor1:
|
|
21
|
-
uLineColor2:
|
|
22
|
-
uLineColor3:
|
|
23
|
-
uLineColor4:
|
|
16
|
+
uDirLightPos: IUniform;
|
|
17
|
+
uDirLightColor: IUniform;
|
|
18
|
+
uAmbientLightColor: IUniform;
|
|
19
|
+
uBaseColor: IUniform;
|
|
20
|
+
uLineColor1: IUniform;
|
|
21
|
+
uLineColor2: IUniform;
|
|
22
|
+
uLineColor3: IUniform;
|
|
23
|
+
uLineColor4: IUniform;
|
|
24
24
|
};
|
|
25
25
|
vertexShader: string;
|
|
26
26
|
fragmentShader: string;
|
|
@@ -28,14 +28,14 @@ export const ToonShader2: {
|
|
|
28
28
|
|
|
29
29
|
export const ToonShaderHatching: {
|
|
30
30
|
uniforms: {
|
|
31
|
-
uDirLightPos:
|
|
32
|
-
uDirLightColor:
|
|
33
|
-
uAmbientLightColor:
|
|
34
|
-
uBaseColor:
|
|
35
|
-
uLineColor1:
|
|
36
|
-
uLineColor2:
|
|
37
|
-
uLineColor3:
|
|
38
|
-
uLineColor4:
|
|
31
|
+
uDirLightPos: IUniform;
|
|
32
|
+
uDirLightColor: IUniform;
|
|
33
|
+
uAmbientLightColor: IUniform;
|
|
34
|
+
uBaseColor: IUniform;
|
|
35
|
+
uLineColor1: IUniform;
|
|
36
|
+
uLineColor2: IUniform;
|
|
37
|
+
uLineColor3: IUniform;
|
|
38
|
+
uLineColor4: IUniform;
|
|
39
39
|
};
|
|
40
40
|
vertexShader: string;
|
|
41
41
|
fragmentShader: string;
|
|
@@ -43,11 +43,11 @@ export const ToonShaderHatching: {
|
|
|
43
43
|
|
|
44
44
|
export const ToonShaderDotted: {
|
|
45
45
|
uniforms: {
|
|
46
|
-
uDirLightPos:
|
|
47
|
-
uDirLightColor:
|
|
48
|
-
uAmbientLightColor:
|
|
49
|
-
uBaseColor:
|
|
50
|
-
uLineColor1:
|
|
46
|
+
uDirLightPos: IUniform;
|
|
47
|
+
uDirLightColor: IUniform;
|
|
48
|
+
uAmbientLightColor: IUniform;
|
|
49
|
+
uBaseColor: IUniform;
|
|
50
|
+
uLineColor1: IUniform;
|
|
51
51
|
};
|
|
52
52
|
vertexShader: string;
|
|
53
53
|
fragmentShader: string;
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const TriangleBlurShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
texture:
|
|
6
|
-
delta:
|
|
5
|
+
texture: IUniform;
|
|
6
|
+
delta: IUniform;
|
|
7
7
|
};
|
|
8
8
|
vertexShader: string;
|
|
9
9
|
fragmentShader: string;
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const UnpackDepthRGBAShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
tDiffuse:
|
|
6
|
-
opacity:
|
|
5
|
+
tDiffuse: IUniform;
|
|
6
|
+
opacity: IUniform;
|
|
7
7
|
};
|
|
8
8
|
vertexShader: string;
|
|
9
9
|
fragmentShader: string;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { IUniform, UniformsLib } from '../../../src/Three';
|
|
2
|
+
|
|
3
|
+
export const VelocityShader: {
|
|
4
|
+
uniforms: typeof UniformsLib['common'] &
|
|
5
|
+
typeof UniformsLib['displacementmap'] & {
|
|
6
|
+
modelMatrixPrev: IUniform;
|
|
7
|
+
currentProjectionViewMatrix: IUniform;
|
|
8
|
+
previousProjectionViewMatrix: IUniform;
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
fragmentShader: string;
|
|
12
|
+
vertexShader: string;
|
|
13
|
+
};
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const VerticalBlurShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
tDiffuse:
|
|
6
|
-
v:
|
|
5
|
+
tDiffuse: IUniform;
|
|
6
|
+
v: IUniform;
|
|
7
7
|
};
|
|
8
8
|
vertexShader: string;
|
|
9
9
|
fragmentShader: string;
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const VerticalTiltShiftShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
tDiffuse:
|
|
6
|
-
v:
|
|
7
|
-
r:
|
|
5
|
+
tDiffuse: IUniform;
|
|
6
|
+
v: IUniform;
|
|
7
|
+
r: IUniform;
|
|
8
8
|
};
|
|
9
9
|
vertexShader: string;
|
|
10
10
|
fragmentShader: string;
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const VignetteShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
tDiffuse:
|
|
6
|
-
offset:
|
|
7
|
-
darkness:
|
|
5
|
+
tDiffuse: IUniform;
|
|
6
|
+
offset: IUniform;
|
|
7
|
+
darkness: IUniform;
|
|
8
8
|
};
|
|
9
9
|
vertexShader: string;
|
|
10
10
|
fragmentShader: string;
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const VolumeRenderShader1: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
u_size:
|
|
6
|
-
u_renderstyle:
|
|
7
|
-
u_renderthreshold:
|
|
8
|
-
u_clim:
|
|
9
|
-
u_data:
|
|
10
|
-
u_cmdata:
|
|
5
|
+
u_size: IUniform;
|
|
6
|
+
u_renderstyle: IUniform;
|
|
7
|
+
u_renderthreshold: IUniform;
|
|
8
|
+
u_clim: IUniform;
|
|
9
|
+
u_data: IUniform;
|
|
10
|
+
u_cmdata: IUniform;
|
|
11
11
|
};
|
|
12
12
|
vertexShader: string;
|
|
13
13
|
fragmentShader: string;
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IUniform } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export const WaterRefractionShader: {
|
|
4
4
|
uniforms: {
|
|
5
|
-
color:
|
|
6
|
-
time:
|
|
7
|
-
tDiffuse:
|
|
8
|
-
tDudv:
|
|
9
|
-
textureMatrix:
|
|
5
|
+
color: IUniform;
|
|
6
|
+
time: IUniform;
|
|
7
|
+
tDiffuse: IUniform;
|
|
8
|
+
tDudv: IUniform;
|
|
9
|
+
textureMatrix: IUniform;
|
|
10
10
|
};
|
|
11
11
|
vertexShader: string;
|
|
12
12
|
fragmentShader: string;
|
|
@@ -8,6 +8,7 @@ import {
|
|
|
8
8
|
Points,
|
|
9
9
|
} from '../../../src/Three';
|
|
10
10
|
|
|
11
|
+
export function deepCloneAttribute(attribute: BufferAttribute): BufferAttribute;
|
|
11
12
|
export function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
|
|
12
13
|
export function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
|
|
13
14
|
export function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene, Mesh } from '../../../src/Three';
|
|
1
|
+
import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene, Mesh, Vector3 } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
|
|
4
4
|
export function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
|
|
@@ -12,3 +12,11 @@ export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
|
|
|
12
12
|
export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
|
|
13
13
|
|
|
14
14
|
export function createMeshesFromMultiMaterialMesh(mesh: Mesh): Group;
|
|
15
|
+
|
|
16
|
+
export function sortInstancedMesh(mesh: InstancedMesh, compareFn: (a: number, b: number) => number): void;
|
|
17
|
+
|
|
18
|
+
export function reduceVertices<TValue>(
|
|
19
|
+
object: Object3D,
|
|
20
|
+
func: (value: TValue, vertex: Vector3) => TValue,
|
|
21
|
+
initialValue: TValue,
|
|
22
|
+
): TValue;
|
three/index.d.ts
CHANGED
three/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@types/three",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.146.0",
|
|
4
4
|
"description": "TypeScript definitions for three",
|
|
5
5
|
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
|
|
6
6
|
"license": "MIT",
|
|
@@ -27,6 +27,6 @@
|
|
|
27
27
|
"dependencies": {
|
|
28
28
|
"@types/webxr": "*"
|
|
29
29
|
},
|
|
30
|
-
"typesPublisherContentHash": "
|
|
31
|
-
"typeScriptVersion": "4.
|
|
30
|
+
"typesPublisherContentHash": "8811cec6dcb6daed91e5163eee03aeed7a0b56ad67126ce3b6ade0354b3d8614",
|
|
31
|
+
"typeScriptVersion": "4.1"
|
|
32
32
|
}
|
three/src/Three.d.ts
CHANGED
|
@@ -158,6 +158,7 @@ export * from './math/Vector2';
|
|
|
158
158
|
export * from './math/Quaternion';
|
|
159
159
|
export * from './math/Color';
|
|
160
160
|
export * from './math/SphericalHarmonics3';
|
|
161
|
+
export { ColorManagement } from './math/ColorManagement';
|
|
161
162
|
import * as MathUtils from './math/MathUtils';
|
|
162
163
|
export { MathUtils };
|
|
163
164
|
/**
|
|
@@ -212,7 +213,7 @@ export * from './renderers/webgl/WebGLUniforms';
|
|
|
212
213
|
export * from './renderers/webgl/WebGLUniformsGroups';
|
|
213
214
|
export * from './renderers/webxr/WebXRController';
|
|
214
215
|
export * from './renderers/webxr/WebXRManager';
|
|
215
|
-
export { WebGLUtils } from './renderers/webgl/WebGLUtils
|
|
216
|
+
export { WebGLUtils } from './renderers/webgl/WebGLUtils';
|
|
216
217
|
/**
|
|
217
218
|
* Scenes
|
|
218
219
|
*/
|
|
@@ -223,6 +224,7 @@ export * from './scenes/Scene';
|
|
|
223
224
|
* Textures
|
|
224
225
|
*/
|
|
225
226
|
export * from './textures/VideoTexture';
|
|
227
|
+
export * from './textures/CompressedArrayTexture';
|
|
226
228
|
export * from './textures/DataTexture';
|
|
227
229
|
export * from './textures/DataTexture2DArray';
|
|
228
230
|
export * from './textures/DataTexture3D';
|
three/src/constants.d.ts
CHANGED
|
@@ -39,11 +39,6 @@ export const FrontSide: Side;
|
|
|
39
39
|
export const BackSide: Side;
|
|
40
40
|
export const DoubleSide: Side;
|
|
41
41
|
|
|
42
|
-
// shading
|
|
43
|
-
export enum Shading {}
|
|
44
|
-
export const FlatShading: Shading;
|
|
45
|
-
export const SmoothShading: Shading;
|
|
46
|
-
|
|
47
42
|
// blending modes
|
|
48
43
|
export enum Blending {}
|
|
49
44
|
export const NoBlending: Blending;
|
|
@@ -51,10 +51,6 @@ export class BufferAttribute {
|
|
|
51
51
|
copy(source: BufferAttribute): this;
|
|
52
52
|
copyAt(index1: number, attribute: BufferAttribute, index2: number): this;
|
|
53
53
|
copyArray(array: ArrayLike<number>): this;
|
|
54
|
-
copyColorsArray(colors: Array<{ r: number; g: number; b: number }>): this;
|
|
55
|
-
copyVector2sArray(vectors: Array<{ x: number; y: number }>): this;
|
|
56
|
-
copyVector3sArray(vectors: Array<{ x: number; y: number; z: number }>): this;
|
|
57
|
-
copyVector4sArray(vectors: Array<{ x: number; y: number; z: number; w: number }>): this;
|
|
58
54
|
applyMatrix3(m: Matrix3): this;
|
|
59
55
|
applyMatrix4(m: Matrix4): this;
|
|
60
56
|
applyNormalMatrix(m: Matrix3): this;
|
three/src/core/Object3D.d.ts
CHANGED
|
@@ -109,6 +109,13 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
109
109
|
*/
|
|
110
110
|
matrixAutoUpdate: boolean;
|
|
111
111
|
|
|
112
|
+
/**
|
|
113
|
+
* When this is set, the renderer checks every frame if the object and its children need matrix updates.
|
|
114
|
+
* Otherwise, you have to maintain all matrices in the object and its children yourself.
|
|
115
|
+
* @default THREE.Object3D.DefaultMatrixWorldAutoUpdate
|
|
116
|
+
*/
|
|
117
|
+
matrixWorldAutoUpdate: boolean;
|
|
118
|
+
|
|
112
119
|
/**
|
|
113
120
|
* When this is set, it calculates the matrixWorld in that frame and resets this property to false.
|
|
114
121
|
* @default false
|
|
@@ -210,6 +217,7 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
210
217
|
|
|
211
218
|
static DefaultUp: Vector3;
|
|
212
219
|
static DefaultMatrixAutoUpdate: boolean;
|
|
220
|
+
static DefaultMatrixWorldAutoUpdate: boolean;
|
|
213
221
|
|
|
214
222
|
/**
|
|
215
223
|
* Applies the matrix transform to the object and updates the object's position, rotation and scale.
|
|
@@ -324,7 +332,8 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
324
332
|
* This method does not support objects having non-uniformly-scaled parent(s).
|
|
325
333
|
* @param vector A world vector to look at.
|
|
326
334
|
*/
|
|
327
|
-
lookAt(vector: Vector3
|
|
335
|
+
lookAt(vector: Vector3): void;
|
|
336
|
+
lookAt(x: number, y: number, z: number): void;
|
|
328
337
|
|
|
329
338
|
/**
|
|
330
339
|
* Adds object as child of this object.
|
|
@@ -363,7 +372,7 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
363
372
|
*/
|
|
364
373
|
getObjectByName(name: string): Object3D | undefined;
|
|
365
374
|
|
|
366
|
-
getObjectByProperty(name: string, value:
|
|
375
|
+
getObjectByProperty(name: string, value: any): Object3D | undefined;
|
|
367
376
|
|
|
368
377
|
getWorldPosition(target: Vector3): Vector3;
|
|
369
378
|
getWorldQuaternion(target: Quaternion): Quaternion;
|
|
@@ -30,5 +30,5 @@ export class ShapePath {
|
|
|
30
30
|
quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number): this;
|
|
31
31
|
bezierCurveTo(aCP1x: number, aCP1y: number, aCP2x: number, aCP2y: number, aX: number, aY: number): this;
|
|
32
32
|
splineThru(pts: Vector2[]): this;
|
|
33
|
-
toShapes(isCCW: boolean
|
|
33
|
+
toShapes(isCCW: boolean): Shape[];
|
|
34
34
|
}
|