@types/three 0.141.0 → 0.142.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
three/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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  ### Additional Details
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- * Last updated: Tue, 31 May 2022 18:31:37 GMT
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+ * Last updated: Tue, 19 Jul 2022 15:32:21 GMT
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  * Dependencies: [@types/webxr](https://npmjs.com/package/@types/webxr)
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  * Global values: `THREE`
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@@ -4,7 +4,7 @@ export class FirstPersonControls {
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  constructor(object: Camera, domElement?: HTMLElement);
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  object: Camera;
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- domElement: HTMLElement | HTMLDocument;
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+ domElement: HTMLElement | Document;
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  enabled: boolean;
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  movementSpeed: number;
@@ -4,7 +4,7 @@ export class FlyControls extends EventDispatcher {
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  constructor(object: Camera, domElement?: HTMLElement);
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  object: Camera;
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- domElement: HTMLElement | HTMLDocument;
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+ domElement: HTMLElement | Document;
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  movementSpeed: number;
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  rollSpeed: number;
@@ -4,7 +4,7 @@ export class OrbitControls {
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  constructor(object: Camera, domElement?: HTMLElement);
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  object: Camera;
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- domElement: HTMLElement | HTMLDocument;
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+ domElement: HTMLElement | Document;
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  // API
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  enabled: boolean;
@@ -43,8 +43,8 @@ export class OrbitControls {
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  autoRotateSpeed: number;
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  keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
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- mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
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- touches: { ONE: TOUCH; TWO: TOUCH };
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+ mouseButtons: Partial<{ LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE }>;
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+ touches: Partial<{ ONE: TOUCH; TWO: TOUCH }>;
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  target0: Vector3;
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  position0: Vector3;
@@ -1,22 +1,20 @@
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  import { Vector3, Vector4 } from '../../../src/Three';
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- export namespace NURBSUtils {
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- function findSpan(p: number, u: number, U: number[]): number;
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- function calcBasisFunctions(span: number, u: number, p: number, U: number[]): number[];
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- function calcBSplinePoint(p: number, U: number[], P: Vector4[], u: number): Vector4;
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- function calcBasisFunctionDerivatives(span: number, u: number, p: number, n: number, U: number[]): number[][];
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- function calcBSplineDerivatives(p: number, U: number[], P: Vector4[], u: number, nd: number): Vector4[];
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- function calcKoverI(k: number, i: number): number;
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- function calcRationalCurveDerivatives(Pders: Vector4[]): Vector3[];
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- function calcNURBSDerivatives(p: number, U: number[], P: Vector4[], u: number, nd: number): Vector3[];
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- function calcSurfacePoint(
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- p: number,
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- q: number,
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- U: number[],
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- V: number[],
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- P: Vector4[],
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- u: number,
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- v: number,
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- target: Vector3,
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- ): Vector3;
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- }
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+ export function findSpan(p: number, u: number, U: number[]): number;
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+ export function calcBasisFunctions(span: number, u: number, p: number, U: number[]): number[];
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+ export function calcBSplinePoint(p: number, U: number[], P: Vector4[], u: number): Vector4;
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+ export function calcBasisFunctionDerivatives(span: number, u: number, p: number, n: number, U: number[]): number[][];
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+ export function calcBSplineDerivatives(p: number, U: number[], P: Vector4[], u: number, nd: number): Vector4[];
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+ export function calcKoverI(k: number, i: number): number;
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+ export function calcRationalCurveDerivatives(Pders: Vector4[]): Vector3[];
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+ export function calcNURBSDerivatives(p: number, U: number[], P: Vector4[], u: number, nd: number): Vector3[];
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+ export function calcSurfacePoint(
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+ p: number,
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+ q: number,
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+ U: number[],
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+ V: number[],
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+ P: Vector4[],
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+ u: number,
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+ v: number,
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+ target: Vector3,
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+ ): Vector3;
@@ -65,7 +65,7 @@ export class GLTFLoader extends Loader {
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  onError?: (event: ErrorEvent) => void,
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  ): void;
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- parseAsync(data: ArrayBuffer | string, path: string): Promise<void>;
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+ parseAsync(data: ArrayBuffer | string, path: string): Promise<GLTF>;
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  }
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  export type GLTFReferenceType = 'materials' | 'nodes' | 'textures' | 'meshes';
@@ -60,7 +60,7 @@ export class SAOPass extends Pass {
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  fsQuad: object;
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  params: SAOPassParams;
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- static OUTPUT: OUTPUT;
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+ static OUTPUT: typeof OUTPUT;
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  renderPass(
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  renderer: WebGLRenderer,
@@ -0,0 +1,10 @@
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+ import { IUniform, Texture } from '../../../src/Three';
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+
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+ export const ACESFilmicToneMappingShader: {
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+ uniforms: {
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+ tDiffuse: IUniform<Texture>;
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+ exposure: IUniform<number>;
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+ };
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+ vertexShader: string;
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+ fragmentShader: string;
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+ };
@@ -1,11 +1,9 @@
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  import { PerspectiveCamera, Vector3 } from '../../../src/Three.js';
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- export namespace CameraUtils {
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- function frameCorners(
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- camera: PerspectiveCamera,
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- bottomLeftCorner: Vector3,
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- bottomRightCorner: Vector3,
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- topLeftCorner: Vector3,
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- estimateViewFrustum?: boolean,
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- ): void;
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- }
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+ export function frameCorners(
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+ camera: PerspectiveCamera,
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+ bottomLeftCorner: Vector3,
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+ bottomRightCorner: Vector3,
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+ topLeftCorner: Vector3,
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+ estimateViewFrustum?: boolean,
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+ ): void;
@@ -1,7 +1,5 @@
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  import { Mesh } from '../../../src/Three';
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- export namespace GeometryCompressionUtils {
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- function compressNormals(mesh: Mesh, encodeMethod: string): void;
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- function compressPositions(mesh: Mesh): void;
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- function compressUvs(mesh: Mesh): void;
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- }
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+ export function compressNormals(mesh: Mesh, encodeMethod: string): void;
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+ export function compressPositions(mesh: Mesh): void;
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+ export function compressUvs(mesh: Mesh): void;
@@ -1,27 +1,25 @@
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  import { Vector3 } from '../../../src/Three';
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- export namespace GeometryUtils {
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- function hilbert2D(
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- center?: Vector3,
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- size?: number,
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- iterations?: number,
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- v0?: number,
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- v1?: number,
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- v2?: number,
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- v3?: number,
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- ): Vector3[];
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- function hilbert3D(
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- center?: Vector3,
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- size?: number,
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- iterations?: number,
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- v0?: number,
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- v1?: number,
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- v2?: number,
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- v3?: number,
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- v4?: number,
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- v5?: number,
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- v6?: number,
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- v7?: number,
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- ): Vector3[];
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- function gosper(size?: number): number[];
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- }
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+ export function hilbert2D(
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+ center?: Vector3,
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+ size?: number,
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+ iterations?: number,
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+ v0?: number,
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+ v1?: number,
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+ v2?: number,
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+ v3?: number,
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+ ): Vector3[];
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+ export function hilbert3D(
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+ center?: Vector3,
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+ size?: number,
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+ iterations?: number,
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+ v0?: number,
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+ v1?: number,
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+ v2?: number,
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+ v3?: number,
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+ v4?: number,
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+ v5?: number,
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+ v6?: number,
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+ v7?: number,
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+ ): Vector3[];
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+ export function gosper(size?: number): number[];
@@ -1,34 +1,28 @@
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  import { AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper } from '../../../src/Three';
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- export namespace SkeletonUtils {
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- export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void;
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+ export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void;
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- export function retargetClip(
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- target: Skeleton | Object3D,
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- source: Skeleton | Object3D,
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- clip: AnimationClip,
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- options: {},
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- ): AnimationClip;
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+ export function retargetClip(
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+ target: Skeleton | Object3D,
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+ source: Skeleton | Object3D,
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+ clip: AnimationClip,
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+ options: {},
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+ ): AnimationClip;
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- export function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
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+ export function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
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- export function getSkeletonOffsets(
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- target: Object3D | Skeleton,
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- source: Object3D | Skeleton,
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- options: {},
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- ): Matrix4[];
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+ export function getSkeletonOffsets(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): Matrix4[];
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- export function renameBones(skeleton: Skeleton, names: {}): any;
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+ export function renameBones(skeleton: Skeleton, names: {}): any;
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- export function getBones(skeleton: Skeleton | Bone[]): Bone[];
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+ export function getBones(skeleton: Skeleton | Bone[]): Bone[];
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- export function getBoneByName(name: string, skeleton: Skeleton): Bone;
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+ export function getBoneByName(name: string, skeleton: Skeleton): Bone;
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- export function getNearestBone(bone: Bone, names: {}): Bone;
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+ export function getNearestBone(bone: Bone, names: {}): Bone;
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- export function findBoneTrackData(name: string, tracks: any[]): {};
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+ export function findBoneTrackData(name: string, tracks: any[]): {};
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- export function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
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+ export function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
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- export function clone(source: Object3D): Object3D;
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- }
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+ export function clone(source: Object3D): Object3D;
three/index.d.ts CHANGED
@@ -1,4 +1,4 @@
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- // Type definitions for three 0.141
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+ // Type definitions for three 0.142
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  // Project: https://threejs.org/
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  // Definitions by: Josh Ellis <https://github.com/joshuaellis>
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  // Nathan Bierema <https://github.com/Methuselah96>
three/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@types/three",
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- "version": "0.141.0",
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+ "version": "0.142.0",
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  "description": "TypeScript definitions for three",
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  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
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  "license": "MIT",
@@ -27,6 +27,6 @@
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  "dependencies": {
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  "@types/webxr": "*"
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  },
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- "typesPublisherContentHash": "f2cb59cf51914baac1f0032481e5702cdf38ace7e83148c7e0faefc44ed80745",
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- "typeScriptVersion": "3.9"
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+ "typesPublisherContentHash": "d187945f6b769add03311f684cc4c99011ebd1d56bd6d32f2636d9dac50f5052",
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+ "typeScriptVersion": "4.0"
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  }
@@ -4,5 +4,5 @@
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  export namespace AudioContext {
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  function getContext(): AudioContext;
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- function setContext(): void;
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+ function setContext(context: AudioContext): void;
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  }
@@ -1,4 +1,2 @@
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- export namespace DataUtils {
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- function toHalfFloat(val: number): number;
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- function fromHalfFloat(val: number): number;
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- }
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+ export function toHalfFloat(val: number): number;
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+ export function fromHalfFloat(val: number): number;
@@ -127,11 +127,6 @@ export class WebGLRenderer implements Renderer {
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  */
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  domElement: HTMLCanvasElement;
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- /**
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- * The HTML5 Canvas's 'webgl' context obtained from the canvas where the renderer will draw.
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- */
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- context: WebGLRenderingContext;
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-
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  /**
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  * Defines whether the renderer should automatically clear its output before rendering.
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  * @default true
@@ -1,48 +0,0 @@
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- import { Matrix4, Vector2, IUniform, Texture } from '../../../src/Three';
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-
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- export interface SSRrShader {
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- defines: {
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- MAX_STEP: number;
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- PERSPECTIVE_CAMERA: boolean;
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- SPECULAR: boolean;
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- FILL_HOLE: boolean;
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- INFINITE_THICK: boolean;
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- };
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-
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- uniforms: {
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- tDiffuse: IUniform<Texture | null>;
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- tSpecular: IUniform<Texture | null>;
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- tNormalSelects: IUniform<Texture | null>;
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- tRefractive: IUniform<Texture | null>;
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- tDepthSelects: IUniform<Texture | null>;
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- cameraNear: IUniform<number | null>;
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- cameraFar: IUniform<number | null>;
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- resolution: IUniform<Vector2>;
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- cameraProjectionMatrix: IUniform<Matrix4>;
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- cameraInverseProjectionMatrix: IUniform<Matrix4>;
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- ior: IUniform<number>;
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- cameraRange: IUniform<number>;
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- maxDistance: IUniform<number>;
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- surfDist: IUniform<number>;
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- };
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-
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- vertexShader: string;
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-
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- fragmentShader: string;
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- }
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-
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- export interface SSRrDepthShader {
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- defines: {
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- PERSPECTIVE_CAMERA: number;
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- };
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-
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- uniforms: {
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- tDepth: IUniform<Texture | null>;
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- cameraNear: IUniform<number | null>;
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- cameraFar: IUniform<number | null>;
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- };
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-
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- vertexShader: string;
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-
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- fragmentShader: string;
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- }