@types/three 0.136.0 → 0.138.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (130) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/{WebGL.d.ts → capabilities/WebGL.d.ts} +3 -1
  3. three/examples/jsm/controls/OrbitControls.d.ts +4 -1
  4. three/examples/jsm/curves/CurveExtras.d.ts +52 -54
  5. three/examples/jsm/exporters/EXRExporter.d.ts +20 -0
  6. three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
  7. three/examples/jsm/helpers/OctreeHelper.d.ts +14 -0
  8. three/examples/jsm/interactive/HTMLMesh.d.ts +1 -0
  9. three/examples/jsm/loaders/GLTFLoader.d.ts +2 -9
  10. three/examples/jsm/loaders/LDrawLoader.d.ts +6 -0
  11. three/examples/jsm/loaders/LUT3dlLoader.d.ts +2 -2
  12. three/examples/jsm/loaders/LUTCubeLoader.d.ts +2 -2
  13. three/examples/jsm/loaders/VOXLoader.d.ts +2 -2
  14. three/examples/jsm/math/OBB.d.ts +1 -1
  15. three/examples/jsm/objects/Reflector.d.ts +1 -0
  16. three/examples/jsm/objects/Refractor.d.ts +1 -0
  17. three/examples/jsm/postprocessing/LUTPass.d.ts +3 -3
  18. three/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  19. three/examples/jsm/utils/PackedPhongMaterial.d.ts +10 -0
  20. three/examples/jsm/utils/SceneUtils.d.ts +10 -12
  21. three/index.d.ts +1 -1
  22. three/package.json +3 -3
  23. three/src/Three.d.ts +5 -0
  24. three/src/constants.d.ts +4 -19
  25. three/src/core/Raycaster.d.ts +3 -2
  26. three/src/extras/ImageUtils.d.ts +2 -0
  27. three/src/extras/PMREMGenerator.d.ts +2 -2
  28. three/src/materials/Material.d.ts +5 -6
  29. three/src/math/Box3.d.ts +2 -2
  30. three/src/math/Color.d.ts +2 -0
  31. three/src/math/Euler.d.ts +0 -1
  32. three/src/math/Vector3.d.ts +5 -0
  33. three/src/renderers/WebGL3DRenderTarget.d.ts +28 -0
  34. three/src/renderers/WebGLArrayRenderTarget.d.ts +28 -0
  35. three/src/renderers/WebGLMultipleRenderTargets.d.ts +9 -1
  36. three/src/renderers/WebGLMultisampleRenderTarget.d.ts +5 -12
  37. three/src/renderers/WebGLRenderTarget.d.ts +7 -1
  38. three/src/renderers/WebGLRenderer.d.ts +3 -4
  39. three/src/renderers/webgl/WebGLUtils.d.ts +3 -1
  40. three/src/renderers/webxr/WebXRManager.d.ts +1 -1
  41. three/src/textures/CompressedTexture.d.ts +2 -1
  42. three/src/textures/CubeTexture.d.ts +1 -1
  43. three/src/textures/Data3DTexture.d.ts +33 -0
  44. three/src/textures/DataArrayTexture.d.ts +33 -0
  45. three/src/textures/DataTexture.d.ts +2 -1
  46. three/src/textures/DataTexture2DArray.d.ts +5 -32
  47. three/src/textures/DataTexture3D.d.ts +5 -32
  48. three/src/textures/DepthTexture.d.ts +2 -1
  49. three/src/textures/Source.d.ts +39 -0
  50. three/src/textures/Texture.d.ts +30 -3
  51. three/src/textures/VideoTexture.d.ts +1 -1
  52. three/examples/jsm/loaders/VRMLoader.d.ts +0 -19
  53. three/examples/jsm/nodes/Nodes.d.ts +0 -106
  54. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -29
  55. three/examples/jsm/nodes/accessors/ColorsNode.d.ts +0 -10
  56. three/examples/jsm/nodes/accessors/LightNode.d.ts +0 -12
  57. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -13
  58. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -15
  59. three/examples/jsm/nodes/accessors/ReflectNode.d.ts +0 -12
  60. three/examples/jsm/nodes/accessors/ResolutionNode.d.ts +0 -14
  61. three/examples/jsm/nodes/accessors/ScreenUVNode.d.ts +0 -11
  62. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -10
  63. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -13
  64. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -22
  65. three/examples/jsm/nodes/core/ExpressionNode.d.ts +0 -5
  66. three/examples/jsm/nodes/core/FunctionCallNode.d.ts +0 -17
  67. three/examples/jsm/nodes/core/FunctionNode.d.ts +0 -28
  68. three/examples/jsm/nodes/core/InputNode.d.ts +0 -12
  69. three/examples/jsm/nodes/core/Node.d.ts +0 -34
  70. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -149
  71. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -17
  72. three/examples/jsm/nodes/core/NodeLib.d.ts +0 -22
  73. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -17
  74. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -7
  75. three/examples/jsm/nodes/core/StructNode.d.ts +0 -19
  76. three/examples/jsm/nodes/core/TempNode.d.ts +0 -23
  77. three/examples/jsm/nodes/core/VarNode.d.ts +0 -12
  78. three/examples/jsm/nodes/effects/BlurNode.d.ts +0 -31
  79. three/examples/jsm/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  80. three/examples/jsm/nodes/effects/LuminanceNode.d.ts +0 -18
  81. three/examples/jsm/nodes/inputs/BoolNode.d.ts +0 -19
  82. three/examples/jsm/nodes/inputs/ColorNode.d.ts +0 -21
  83. three/examples/jsm/nodes/inputs/CubeTextureNode.d.ts +0 -17
  84. three/examples/jsm/nodes/inputs/FloatNode.d.ts +0 -19
  85. three/examples/jsm/nodes/inputs/IntNode.d.ts +0 -19
  86. three/examples/jsm/nodes/inputs/Matrix3Node.d.ts +0 -22
  87. three/examples/jsm/nodes/inputs/Matrix4Node.d.ts +0 -22
  88. three/examples/jsm/nodes/inputs/PropertyNode.d.ts +0 -10
  89. three/examples/jsm/nodes/inputs/RTTNode.d.ts +0 -27
  90. three/examples/jsm/nodes/inputs/ReflectorNode.d.ts +0 -21
  91. three/examples/jsm/nodes/inputs/ScreenNode.d.ts +0 -11
  92. three/examples/jsm/nodes/inputs/TextureNode.d.ts +0 -20
  93. three/examples/jsm/nodes/inputs/Vector2Node.d.ts +0 -21
  94. three/examples/jsm/nodes/inputs/Vector3Node.d.ts +0 -21
  95. three/examples/jsm/nodes/inputs/Vector4Node.d.ts +0 -21
  96. three/examples/jsm/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  97. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
  98. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -28
  99. three/examples/jsm/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  100. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  101. three/examples/jsm/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  102. three/examples/jsm/nodes/materials/nodes/BasicNode.d.ts +0 -15
  103. three/examples/jsm/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  104. three/examples/jsm/nodes/materials/nodes/PhongNode.d.ts +0 -14
  105. three/examples/jsm/nodes/materials/nodes/RawNode.d.ts +0 -10
  106. three/examples/jsm/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  107. three/examples/jsm/nodes/materials/nodes/StandardNode.d.ts +0 -15
  108. three/examples/jsm/nodes/math/CondNode.d.ts +0 -26
  109. three/examples/jsm/nodes/math/MathNode.d.ts +0 -57
  110. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -17
  111. three/examples/jsm/nodes/misc/BumpMapNode.d.ts +0 -21
  112. three/examples/jsm/nodes/misc/NormalMapNode.d.ts +0 -19
  113. three/examples/jsm/nodes/misc/TextureCubeNode.d.ts +0 -21
  114. three/examples/jsm/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  115. three/examples/jsm/nodes/postprocessing/NodePass.d.ts +0 -15
  116. three/examples/jsm/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  117. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -17
  118. three/examples/jsm/nodes/procedural/NoiseNode.d.ts +0 -17
  119. three/examples/jsm/nodes/utils/BypassNode.d.ts +0 -11
  120. three/examples/jsm/nodes/utils/ColorSpaceNode.d.ts +0 -55
  121. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -15
  122. three/examples/jsm/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  123. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  124. three/examples/jsm/nodes/utils/SubSlot.d.ts +0 -9
  125. three/examples/jsm/nodes/utils/SwitchNode.d.ts +0 -11
  126. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  127. three/examples/jsm/nodes/utils/UVTransformNode.d.ts +0 -15
  128. three/examples/jsm/nodes/utils/VelocityNode.d.ts +0 -28
  129. three/examples/jsm/objects/ReflectorRTT.d.ts +0 -6
  130. three/examples/jsm/utils/RoughnessMipmapper.d.ts +0 -7
@@ -1,22 +0,0 @@
1
- import { Matrix3 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Matrix3Node extends InputNode {
7
- constructor(matrix?: Matrix3);
8
-
9
- value: Matrix3;
10
- nodeType: string;
11
- elements: number[];
12
-
13
- generateReadonly(
14
- builder: NodeBuilder,
15
- output: string,
16
- uuid?: string,
17
- type?: string,
18
- ns?: string,
19
- needsUpdate?: boolean,
20
- ): string;
21
- copy(source: Matrix3Node): this;
22
- }
@@ -1,22 +0,0 @@
1
- import { Matrix4 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Matrix4Node extends InputNode {
7
- constructor(matrix?: Matrix4);
8
-
9
- value: Matrix4;
10
- nodeType: string;
11
- elements: number[];
12
-
13
- generateReadonly(
14
- builder: NodeBuilder,
15
- output: string,
16
- uuid?: string,
17
- type?: string,
18
- ns?: string,
19
- needsUpdate?: boolean,
20
- ): string;
21
- copy(source: Matrix4Node): this;
22
- }
@@ -1,10 +0,0 @@
1
- import { InputNode } from '../core/InputNode';
2
-
3
- export class PropertyNode extends InputNode {
4
- constructor(object: object, property: string, type: string);
5
-
6
- object: object;
7
- property: string;
8
- nodeType: string;
9
- value: any;
10
- }
@@ -1,27 +0,0 @@
1
- import { Mesh, OrthographicCamera, Scene, WebGLRenderTarget, WebGLRenderTargetOptions } from '../../../../src/Three';
2
-
3
- import { NodeBuilder } from '../core/NodeBuilder';
4
- import { NodeFrame } from '../core/NodeFrame';
5
- import { TextureNode } from './TextureNode';
6
-
7
- export interface RTTNodeOptions extends WebGLRenderTargetOptions {
8
- clear?: boolean;
9
- }
10
-
11
- export class RTTNode extends TextureNode {
12
- constructor(width: number, height: number, input: TextureNode, options?: RTTNodeOptions);
13
-
14
- input: TextureNode;
15
- clear: boolean;
16
- renderTarget: WebGLRenderTarget;
17
- material: object; // NodeMaterial
18
- camera: OrthographicCamera;
19
- scene: Scene;
20
- quad: Mesh;
21
- render: boolean;
22
-
23
- build(builder: NodeBuilder, output: string, uuid?: string): string;
24
- updateFramesaveTo(frame: NodeFrame): void;
25
- updateFrame(frame: NodeFrame): void;
26
- copy(source: RTTNode): this;
27
- }
@@ -1,21 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Matrix4Node } from './Matrix4Node';
3
- import { OperatorNode } from '../math/OperatorNode';
4
- import { ReflectorRTT } from '../../objects/ReflectorRTT';
5
- import { TextureNode } from './TextureNode';
6
- import { PositionNode } from '../accessors/PositionNode';
7
-
8
- export class ReflectorNode extends TempNode {
9
- constructor(mirror?: ReflectorRTT);
10
-
11
- mirror: ReflectorRTT;
12
- textureMatrix: Matrix4Node;
13
- localPosition: PositionNode;
14
- uv: OperatorNode;
15
- uvResult: OperatorNode;
16
- texture: TextureNode;
17
-
18
- nodeType: string;
19
-
20
- copy(source: ReflectorNode): this;
21
- }
@@ -1,11 +0,0 @@
1
- import { NodeBuilder } from '../core/NodeBuilder';
2
- import { TextureNode } from './TextureNode';
3
- import { UVNode } from '../accessors/UVNode';
4
-
5
- export class ScreenNode extends TextureNode {
6
- constructor(uv?: UVNode);
7
-
8
- nodeType: string;
9
-
10
- getTexture(builder: NodeBuilder, output: string): string;
11
- }
@@ -1,20 +0,0 @@
1
- import { Texture } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
- import { Node } from '../core/Node';
6
- import { UVNode } from '../accessors/UVNode';
7
- import { UVTransformNode } from '../utils/UVTransformNode';
8
-
9
- export class TextureNode extends InputNode {
10
- constructor(value: Texture, uv?: UVNode | UVTransformNode, bias?: Node, project?: boolean);
11
-
12
- value: Texture;
13
- uv: UVNode | UVTransformNode;
14
- bias: Node;
15
- project: boolean;
16
- nodeType: string;
17
-
18
- getTexture(builder: NodeBuilder, output: string): string;
19
- copy(source: TextureNode): this;
20
- }
@@ -1,21 +0,0 @@
1
- import { Vector2 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Vector2Node extends InputNode {
7
- constructor(x: Vector2 | number, y?: number);
8
-
9
- value: Vector2;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: Vector2Node): this;
21
- }
@@ -1,21 +0,0 @@
1
- import { Vector3 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Vector3Node extends InputNode {
7
- constructor(x: Vector3 | number, y?: number, z?: number);
8
-
9
- value: Vector3;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: Vector3Node): this;
21
- }
@@ -1,21 +0,0 @@
1
- import { Vector4 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Vector4Node extends InputNode {
7
- constructor(x: Vector4 | number, y?: number, z?: number, w?: number);
8
-
9
- value: Vector4;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: Vector4Node): this;
21
- }
@@ -1,11 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class BasicNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
7
- color: Node;
8
- alpha: Node;
9
- mask: Node;
10
- position: Node;
11
- }
@@ -1,21 +0,0 @@
1
- import { Color } from '../../../../src/math/Color';
2
- import { Texture } from '../../../../src/textures/Texture';
3
- import { CubeTexture } from '../../../../src/textures/CubeTexture';
4
- import { Vector2 } from '../../../../src/math/Vector2';
5
-
6
- import { Node } from '../core/Node';
7
- import { NodeMaterial } from './NodeMaterial';
8
-
9
- export class MeshStandardNodeMaterial extends NodeMaterial {
10
- constructor();
11
-
12
- color: Color | Node;
13
- roughness: number | Node;
14
- metalness: number | Node;
15
- map: Texture | Node;
16
- normalMap: Texture | Node;
17
- normalScale: Vector2 | Node;
18
- metalnessMap: Texture | Node;
19
- roughnessMap: Texture | Node;
20
- envMap: CubeTexture | Node;
21
- }
@@ -1,28 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderer } from '../../../../src/Three';
2
-
3
- import { Node } from '../core/Node.js';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
- import { NodeFrame } from '../core/NodeFrame';
6
- import { RawNode } from './nodes/RawNode';
7
-
8
- export interface NodeMaterialBuildParams {
9
- builder?: NodeBuilder;
10
- renderer?: WebGLRenderer;
11
- }
12
-
13
- export class NodeMaterial extends ShaderMaterial {
14
- constructor(vertex: Node, fragment: Node);
15
-
16
- vertex: Node | RawNode;
17
- fragment: Node | RawNode;
18
-
19
- updaters: object[];
20
-
21
- readonly isNodeMaterial: true;
22
- properties: object;
23
-
24
- updateFrame(frame: NodeFrame): void;
25
- build(params?: NodeMaterialBuildParams): this;
26
- getHash(): string;
27
- copy(source: NodeMaterial): this;
28
- }
@@ -1,21 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class PhongNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
7
- color: Node;
8
- alpha: Node;
9
- specular: Node;
10
- shininess: Node;
11
- normal: Node;
12
- emissive: Node;
13
- ambient: Node;
14
- light: Node;
15
- shadow: Node;
16
- ao: Node;
17
- environment: Node;
18
- environmentAlpha: Node;
19
- mask: Node;
20
- position: Node;
21
- }
@@ -1,12 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class SpriteNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
7
- color: Node;
8
- alpha: Node;
9
- mask: Node;
10
- position: Node;
11
- spherical: Node;
12
- }
@@ -1,25 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class StandardNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
7
- color: Node;
8
- alpha: Node;
9
- roughness: Node;
10
- metalness: Node;
11
- reflectivity: Node;
12
- clearcoat: Node;
13
- clearcoatRoughness: Node;
14
- clearcoatNormal: Node;
15
- normal: Node;
16
- emissive: Node;
17
- ambient: Node;
18
- light: Node;
19
- shadow: Node;
20
- ao: Node;
21
- environment: Node;
22
- mask: Node;
23
- position: Node;
24
- sheenColor: Node;
25
- }
@@ -1,15 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class BasicNode extends Node {
5
- constructor();
6
-
7
- position: Node;
8
- color: Node;
9
- alpha: Node;
10
- mask: Node;
11
- nodeType: string;
12
-
13
- build(builder: NodeBuilder): string;
14
- copy(source: BasicNode): this;
15
- }
@@ -1,25 +0,0 @@
1
- import { Color, Vector2 } from '../../../../../src/Three';
2
-
3
- import { NodeBuilder } from '../../core/NodeBuilder';
4
- import { StandardNode } from './StandardNode';
5
- import { PropertyNode } from '../../inputs/PropertyNode';
6
-
7
- export class MeshStandardNode extends StandardNode {
8
- constructor();
9
-
10
- properties: {
11
- color: Color;
12
- roughness: number;
13
- metalness: number;
14
- normalScale: Vector2;
15
- };
16
-
17
- inputs: {
18
- color: PropertyNode;
19
- roughness: PropertyNode;
20
- metalness: PropertyNode;
21
- normalScale: PropertyNode;
22
- };
23
-
24
- build(builder: NodeBuilder): string;
25
- }
@@ -1,14 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class PhongNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- specular: Node;
9
- shininess: Node;
10
- nodeType: string;
11
-
12
- build(builder: NodeBuilder): string;
13
- copy(source: PhongNode): this;
14
- }
@@ -1,10 +0,0 @@
1
- import { Node } from '../../core/Node';
2
-
3
- export class RawNode extends Node {
4
- constructor(value: Node);
5
-
6
- value: Node;
7
- nodeType: string;
8
-
9
- copy(source: RawNode): this;
10
- }
@@ -1,13 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class SpriteNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- spherical: true;
9
- nodeType: string;
10
-
11
- build(builder: NodeBuilder): string;
12
- copy(source: SpriteNode): this;
13
- }
@@ -1,15 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class StandardNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- roughness: Node;
9
- metalness: Node;
10
- nodeType: string;
11
- sheenColor: Node;
12
-
13
- build(builder: NodeBuilder): string;
14
- copy(source: StandardNode): this;
15
- }
@@ -1,26 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { Node } from '../core/Node';
4
-
5
- export class CondNode extends TempNode {
6
- constructor(a: Node, b: Node, op: string, ifNode?: Node, elseNode?: Node);
7
-
8
- a: Node;
9
- b: Node;
10
- op: string;
11
- ifNode: Node | undefined;
12
- elseNode: Node | undefined;
13
- nodeType: string;
14
-
15
- getCondType(builder: NodeBuilder): string;
16
- copy(source: CondNode): this;
17
-
18
- static EQUAL: string;
19
- static NOT_EQUAL: string;
20
- static GREATER: string;
21
- static GREATER_EQUAL: string;
22
- static LESS: string;
23
- static LESS_EQUAL: string;
24
- static AND: string;
25
- static OR: string;
26
- }
@@ -1,57 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { Node } from '../core/Node';
4
-
5
- export class MathNode extends TempNode {
6
- constructor(a: Node, bOrMethod: Node | string, cOrMethod?: Node | string, method?: string);
7
-
8
- a: Node;
9
- b: Node | string | undefined;
10
- c: Node | string | undefined;
11
- method: string;
12
- nodeType: string;
13
-
14
- getNumInputs(builder: NodeBuilder): number;
15
- getInputType(builder: NodeBuilder): string;
16
- copy(source: MathNode): this;
17
-
18
- static RAD: string;
19
- static DEG: string;
20
- static EXP: string;
21
- static EXP2: string;
22
- static LOG: string;
23
- static LOG2: string;
24
- static SQRT: string;
25
- static INV_SQRT: string;
26
- static FLOOR: string;
27
- static CEIL: string;
28
- static NORMALIZE: string;
29
- static SATURATE: string;
30
- static SIN: string;
31
- static COS: string;
32
- static TAN: string;
33
- static ASIN: string;
34
- static ACOS: string;
35
- static ARCTAN: string;
36
- static ABS: string;
37
- static SIGN: string;
38
- static LENGTH: string;
39
- static NEGATE: string;
40
- static INVERT: string;
41
-
42
- static MIN: string;
43
- static MAX: string;
44
- static MOD: string;
45
- static STEP: string;
46
- static REFLECT: string;
47
- static DISTANCE: string;
48
- static DOT: string;
49
- static CROSS: string;
50
- static POW: string;
51
-
52
- static MIX: string;
53
- static CLAMP: string;
54
- static REFRACT: string;
55
- static SMOOTHSTEP: string;
56
- static FACEFORWARD: string;
57
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Node } from '../core/Node';
3
-
4
- export class OperatorNode extends TempNode {
5
- constructor(a: Node, b: Node, op: string);
6
-
7
- a: Node;
8
- b: Node;
9
- op: string;
10
-
11
- copy(source: OperatorNode): this;
12
-
13
- static ADD: string;
14
- static SUB: string;
15
- static MUL: string;
16
- static DIV: string;
17
- }
@@ -1,21 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { FunctionNode } from '../core/FunctionNode';
4
- import { TextureNode } from '../inputs/TextureNode';
5
-
6
- export class BumpMapNode extends TempNode {
7
- constructor(value: TextureNode, scale?: FloatNode);
8
-
9
- value: TextureNode;
10
- scale: FloatNode;
11
- toNormalMap: boolean;
12
- nodeType: string;
13
-
14
- copy(source: BumpMapNode): this;
15
-
16
- static Nodes: {
17
- dHdxy_fwd: FunctionNode;
18
- perturbNormalArb: FunctionNode;
19
- bumpToNormal: FunctionNode;
20
- };
21
- }
@@ -1,19 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { TextureNode } from '../inputs/TextureNode';
4
- import { Vector2Node } from '../inputs/Vector2Node';
5
-
6
- export class NormalMapNode extends TempNode {
7
- constructor(value: TextureNode, scale?: Vector2Node);
8
-
9
- value: TextureNode;
10
- scale: Vector2Node;
11
- toNormalMap: boolean;
12
- nodeType: string;
13
-
14
- copy(source: NormalMapNode): this;
15
-
16
- static Nodes: {
17
- perturbNormal2Arb: FunctionNode;
18
- };
19
- }
@@ -1,21 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { TextureNode } from '../inputs/TextureNode';
4
- import { FloatNode } from '../inputs/FloatNode';
5
- import { TextureCubeUVNode } from './TextureCubeUVNode';
6
-
7
- export class TextureCubeNode extends TempNode {
8
- constructor(value: TextureNode, textureSize?: FloatNode);
9
-
10
- value: TextureNode;
11
- textureSize: FloatNode;
12
- radianceCache: {
13
- uv: TextureCubeUVNode;
14
- };
15
- irradianceCache: {
16
- uv: TextureCubeUVNode;
17
- };
18
- nodeType: string;
19
-
20
- generateTextureCubeUV(builder: NodeBuilder, output: string): string;
21
- }
@@ -1,18 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { StructNode } from '../core/StructNode';
4
- import { FunctionNode } from '../core/FunctionNode';
5
- import { Node } from '../core/Node';
6
-
7
- export class TextureCubeUVNode extends TempNode {
8
- constructor(uv: Node, textureSize: FloatNode);
9
-
10
- uv: Node;
11
- textureSize: FloatNode;
12
- nodeType: string;
13
-
14
- static Nodes: {
15
- TextureCubeUVData: StructNode;
16
- textureCubeUV: FunctionNode;
17
- };
18
- }
@@ -1,15 +0,0 @@
1
- import { ShaderPass } from '../../postprocessing/ShaderPass';
2
- import { ScreenNode } from '../inputs/ScreenNode';
3
-
4
- export class NodePass extends ShaderPass {
5
- constructor();
6
-
7
- name: string;
8
- uuid: string;
9
- userData: object;
10
- input: ScreenNode;
11
- needsUpdate: boolean;
12
-
13
- copy(source: NodePass): this;
14
- toJSON(meta?: object | string): object;
15
- }
@@ -1,26 +0,0 @@
1
- import { Camera, Mesh, OrthographicCamera, Scene, WebGLRenderer, WebGLRenderTarget } from '../../../../src/Three';
2
-
3
- import { ScreenNode } from '../inputs/ScreenNode';
4
- import { NodeMaterial } from '../materials/NodeMaterial';
5
- import { NodeFrame } from '../core/NodeFrame';
6
-
7
- export class NodePostProcessing {
8
- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
9
-
10
- renderer: WebGLRenderer;
11
- renderTarget: WebGLRenderTarget;
12
-
13
- output: ScreenNode;
14
- material: NodeMaterial;
15
-
16
- camera: OrthographicCamera;
17
- scene: Scene;
18
-
19
- quad: Mesh;
20
- needsUpdate: boolean;
21
-
22
- render(scene: Scene, camera: Camera, frame: NodeFrame): void;
23
- setSize(width: number, height: number): void;
24
- copy(source: NodePostProcessing): this;
25
- toJSON(meta?: object | string): object;
26
- }