@types/three 0.134.0 → 0.135.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/controls/DragControls.d.ts +2 -1
- three/examples/jsm/csm/CSM.d.ts +47 -22
- three/examples/jsm/csm/CSMFrustum.d.ts +19 -0
- three/examples/jsm/csm/CSMHelper.d.ts +20 -7
- three/examples/jsm/csm/CSMShader.d.ts +4 -0
- three/examples/jsm/exporters/GLTFExporter.d.ts +1 -0
- three/examples/jsm/loaders/GLTFLoader.d.ts +2 -0
- three/examples/jsm/loaders/LogLuvLoader.d.ts +19 -0
- three/examples/jsm/webxr/OculusHandPointerModel.d.ts +3 -3
- three/index.d.ts +1 -1
- three/package.json +3 -3
- three/src/cameras/OrthographicCamera.d.ts +1 -1
- three/src/core/Layers.d.ts +1 -0
- three/src/core/Object3D.d.ts +40 -8
- three/examples/jsm/csm/Frustum.d.ts +0 -16
- three/examples/jsm/csm/Shader.d.ts +0 -6
three/README.md
CHANGED
|
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
|
|
|
8
8
|
Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
|
|
9
9
|
|
|
10
10
|
### Additional Details
|
|
11
|
-
* Last updated: Mon,
|
|
11
|
+
* Last updated: Mon, 06 Dec 2021 23:31:03 GMT
|
|
12
12
|
* Dependencies: none
|
|
13
13
|
* Global values: `THREE`
|
|
14
14
|
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Camera, EventDispatcher, Object3D } from '../../../src/Three';
|
|
1
|
+
import { Camera, EventDispatcher, Object3D, Raycaster } from '../../../src/Three';
|
|
2
2
|
|
|
3
3
|
export class DragControls extends EventDispatcher {
|
|
4
4
|
constructor(objects: Object3D[], camera: Camera, domElement?: HTMLElement);
|
|
@@ -14,4 +14,5 @@ export class DragControls extends EventDispatcher {
|
|
|
14
14
|
deactivate(): void;
|
|
15
15
|
dispose(): void;
|
|
16
16
|
getObjects(): Object3D[];
|
|
17
|
+
getRaycaster(): Raycaster;
|
|
17
18
|
}
|
three/examples/jsm/csm/CSM.d.ts
CHANGED
|
@@ -1,36 +1,61 @@
|
|
|
1
|
+
import { Camera, Vector3, DirectionalLight, Material, Vector2, Object3D } from '../../../src/Three';
|
|
2
|
+
|
|
3
|
+
export enum CMSMode {
|
|
4
|
+
practical = 'practical',
|
|
5
|
+
uniform = 'uniform',
|
|
6
|
+
logarithmic = 'logarithmic',
|
|
7
|
+
custom = 'custom',
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export interface CMSParameters {
|
|
11
|
+
camera?: Camera;
|
|
12
|
+
parent?: Object3D;
|
|
13
|
+
cascades?: number;
|
|
14
|
+
maxFar?: number;
|
|
15
|
+
mode?: CMSMode;
|
|
16
|
+
shadowMapSize?: number;
|
|
17
|
+
shadowBias?: number;
|
|
18
|
+
lightDirection?: Vector3;
|
|
19
|
+
lightIntensity?: number;
|
|
20
|
+
lightNear?: number;
|
|
21
|
+
lightFar?: number;
|
|
22
|
+
lightMargin?: number;
|
|
23
|
+
customSplitsCallback?: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void;
|
|
24
|
+
}
|
|
25
|
+
|
|
1
26
|
export class CSM {
|
|
2
|
-
constructor(data
|
|
3
|
-
camera:
|
|
4
|
-
parent:
|
|
5
|
-
cascades:
|
|
6
|
-
maxFar:
|
|
7
|
-
mode:
|
|
8
|
-
shadowMapSize:
|
|
9
|
-
shadowBias:
|
|
10
|
-
lightDirection:
|
|
11
|
-
lightIntensity:
|
|
12
|
-
lightNear:
|
|
13
|
-
lightFar:
|
|
14
|
-
lightMargin:
|
|
15
|
-
customSplitsCallback:
|
|
27
|
+
constructor(data?: CMSParameters);
|
|
28
|
+
camera: Camera;
|
|
29
|
+
parent: Object3D;
|
|
30
|
+
cascades: number;
|
|
31
|
+
maxFar: number;
|
|
32
|
+
mode: CMSMode;
|
|
33
|
+
shadowMapSize: number;
|
|
34
|
+
shadowBias: number;
|
|
35
|
+
lightDirection: Vector3;
|
|
36
|
+
lightIntensity: number;
|
|
37
|
+
lightNear: number;
|
|
38
|
+
lightFar: number;
|
|
39
|
+
lightMargin: number;
|
|
40
|
+
customSplitsCallback: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void;
|
|
16
41
|
fade: boolean;
|
|
17
|
-
mainFrustum:
|
|
18
|
-
frustums:
|
|
19
|
-
breaks:
|
|
20
|
-
lights:
|
|
21
|
-
shaders: Map<
|
|
42
|
+
mainFrustum: CSMFrustrum;
|
|
43
|
+
frustums: CSMFrustrum[];
|
|
44
|
+
breaks: number[];
|
|
45
|
+
lights: DirectionalLight[];
|
|
46
|
+
shaders: Map<unknown, string>;
|
|
22
47
|
createLights(): void;
|
|
23
48
|
initCascades(): void;
|
|
24
49
|
updateShadowBounds(): void;
|
|
25
50
|
getBreaks(): void;
|
|
26
51
|
update(): void;
|
|
27
52
|
injectInclude(): void;
|
|
28
|
-
setupMaterial(material:
|
|
53
|
+
setupMaterial(material: Material): void;
|
|
29
54
|
updateUniforms(): void;
|
|
30
|
-
getExtendedBreaks(target:
|
|
55
|
+
getExtendedBreaks(target: Vector2[]): void;
|
|
31
56
|
updateFrustums(): void;
|
|
32
57
|
remove(): void;
|
|
33
58
|
dispose(): void;
|
|
34
59
|
}
|
|
35
60
|
|
|
36
|
-
import
|
|
61
|
+
import CSMFrustrum from './CSMFrustum.js';
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { Matrix4, Vector3 } from '../../../src/Three';
|
|
2
|
+
|
|
3
|
+
export interface CSMFrustumVerticies {
|
|
4
|
+
near: Vector3[];
|
|
5
|
+
far: Vector3[];
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
export interface CSMFrustumParameters {
|
|
9
|
+
projectionMatrix?: Matrix4;
|
|
10
|
+
maxFar?: number;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export default class CSMFrustum {
|
|
14
|
+
constructor(data?: CSMFrustumParameters);
|
|
15
|
+
vertices: CSMFrustumVerticies;
|
|
16
|
+
setFromProjectionMatrix(projectionMatrix: Matrix4, maxFar: number): CSMFrustumVerticies;
|
|
17
|
+
split(breaks: number[], target: CSMFrustum[]): void;
|
|
18
|
+
toSpace(cameraMatrix: Matrix4, target: CSMFrustum): void;
|
|
19
|
+
}
|
|
@@ -1,13 +1,26 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
1
|
+
import {
|
|
2
|
+
Box3Helper,
|
|
3
|
+
BufferGeometry,
|
|
4
|
+
Group,
|
|
5
|
+
LineBasicMaterial,
|
|
6
|
+
LineSegments,
|
|
7
|
+
Mesh,
|
|
8
|
+
MeshBasicMaterial,
|
|
9
|
+
PlaneGeometry,
|
|
10
|
+
} from '../../../src/Three';
|
|
11
|
+
|
|
12
|
+
import { CSM } from './CSM';
|
|
13
|
+
|
|
14
|
+
export class CSMHelper<TCSM extends CSM = CSM> extends Group {
|
|
15
|
+
constructor(csm: TCSM);
|
|
16
|
+
csm: TCSM;
|
|
4
17
|
displayFrustum: boolean;
|
|
5
18
|
displayPlanes: boolean;
|
|
6
19
|
displayShadowBounds: boolean;
|
|
7
|
-
frustumLines:
|
|
8
|
-
cascadeLines:
|
|
9
|
-
cascadePlanes:
|
|
10
|
-
shadowLines:
|
|
20
|
+
frustumLines: LineSegments<BufferGeometry, LineBasicMaterial>;
|
|
21
|
+
cascadeLines: Box3Helper[];
|
|
22
|
+
cascadePlanes: Array<Mesh<PlaneGeometry, MeshBasicMaterial>>;
|
|
23
|
+
shadowLines: Box3Helper[];
|
|
11
24
|
updateVisibility(): void;
|
|
12
25
|
update(): void;
|
|
13
26
|
}
|
|
@@ -64,6 +64,8 @@ export class GLTFLoader extends Loader {
|
|
|
64
64
|
onLoad: (gltf: GLTF) => void,
|
|
65
65
|
onError?: (event: ErrorEvent) => void,
|
|
66
66
|
): void;
|
|
67
|
+
|
|
68
|
+
parseAsync(data: ArrayBuffer | string, path: string): Promise<void>;
|
|
67
69
|
}
|
|
68
70
|
|
|
69
71
|
export type GLTFReferenceType = 'materials' | 'nodes' | 'textures' | 'meshes';
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { DataTextureLoader, TextureDataType, LoadingManager, PixelFormat } from '../../../src/Three';
|
|
2
|
+
|
|
3
|
+
export interface LogLuv {
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
data: Uint16Array | Float32Array;
|
|
7
|
+
format: PixelFormat;
|
|
8
|
+
type: TextureDataType;
|
|
9
|
+
flipY: boolean;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export class LogLuvLoader extends DataTextureLoader {
|
|
13
|
+
type: TextureDataType;
|
|
14
|
+
constructor(manager: LoadingManager);
|
|
15
|
+
|
|
16
|
+
parse(buffer: Iterable<number>): LogLuv;
|
|
17
|
+
|
|
18
|
+
setDataType(value: TextureDataType): this;
|
|
19
|
+
}
|
|
@@ -53,11 +53,11 @@ export class OculusHandPointerModel extends Object3D {
|
|
|
53
53
|
|
|
54
54
|
public isAttached(): boolean;
|
|
55
55
|
|
|
56
|
-
public intersectObject(object: Object3D): Intersection[] | void;
|
|
56
|
+
public intersectObject(object: Object3D, recursive?: boolean): Intersection[] | void;
|
|
57
57
|
|
|
58
|
-
public intersectObjects(objects: Object3D[]): Intersection[] | void;
|
|
58
|
+
public intersectObjects(objects: Object3D[], recursive?: boolean): Intersection[] | void;
|
|
59
59
|
|
|
60
|
-
public checkIntersections(objects: Object3D[]): void;
|
|
60
|
+
public checkIntersections(objects: Object3D[], recursive?: boolean): void;
|
|
61
61
|
|
|
62
62
|
public setCursor(distance: number): void;
|
|
63
63
|
}
|
three/index.d.ts
CHANGED
three/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@types/three",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.135.0",
|
|
4
4
|
"description": "TypeScript definitions for three",
|
|
5
5
|
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
|
|
6
6
|
"license": "MIT",
|
|
@@ -25,6 +25,6 @@
|
|
|
25
25
|
},
|
|
26
26
|
"scripts": {},
|
|
27
27
|
"dependencies": {},
|
|
28
|
-
"typesPublisherContentHash": "
|
|
29
|
-
"typeScriptVersion": "3.
|
|
28
|
+
"typesPublisherContentHash": "d0154c4f95513cc2c40c0bf65e56ad0b1bd41ffca75f306c6e9bf6c0c8e6dd84",
|
|
29
|
+
"typeScriptVersion": "3.8"
|
|
30
30
|
}
|
|
@@ -18,7 +18,7 @@ export class OrthographicCamera extends Camera {
|
|
|
18
18
|
* @param [near=0.1] Camera frustum near plane.
|
|
19
19
|
* @param [far=2000] Camera frustum far plane.
|
|
20
20
|
*/
|
|
21
|
-
constructor(left
|
|
21
|
+
constructor(left?: number, right?: number, top?: number, bottom?: number, near?: number, far?: number);
|
|
22
22
|
|
|
23
23
|
type: 'OrthographicCamera';
|
|
24
24
|
|
three/src/core/Layers.d.ts
CHANGED
three/src/core/Object3D.d.ts
CHANGED
|
@@ -119,6 +119,7 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
119
119
|
* @default new THREE.Layers()
|
|
120
120
|
*/
|
|
121
121
|
layers: Layers;
|
|
122
|
+
|
|
122
123
|
/**
|
|
123
124
|
* Object gets rendered if true.
|
|
124
125
|
* @default true
|
|
@@ -211,18 +212,41 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
211
212
|
static DefaultMatrixAutoUpdate: boolean;
|
|
212
213
|
|
|
213
214
|
/**
|
|
214
|
-
*
|
|
215
|
+
* Applies the matrix transform to the object and updates the object's position, rotation and scale.
|
|
215
216
|
*/
|
|
216
217
|
applyMatrix4(matrix: Matrix4): void;
|
|
217
218
|
|
|
219
|
+
/**
|
|
220
|
+
* Applies the rotation represented by the quaternion to the object.
|
|
221
|
+
*/
|
|
218
222
|
applyQuaternion(quaternion: Quaternion): this;
|
|
219
223
|
|
|
224
|
+
/**
|
|
225
|
+
* axis -- A normalized vector in object space.
|
|
226
|
+
* angle -- angle in radians
|
|
227
|
+
* @param axis A normalized vector in object space.
|
|
228
|
+
* @param angle angle in radians
|
|
229
|
+
*/
|
|
220
230
|
setRotationFromAxisAngle(axis: Vector3, angle: number): void;
|
|
221
231
|
|
|
232
|
+
/**
|
|
233
|
+
* Calls setRotationFromEuler(euler) on the .quaternion.
|
|
234
|
+
* @param euler Euler angle specifying rotation amount.
|
|
235
|
+
*/
|
|
222
236
|
setRotationFromEuler(euler: Euler): void;
|
|
223
237
|
|
|
238
|
+
/**
|
|
239
|
+
* Calls setFromRotationMatrix(m) on the .quaternion.
|
|
240
|
+
*
|
|
241
|
+
* Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
|
|
242
|
+
* @param m rotate the quaternion by the rotation component of the matrix.
|
|
243
|
+
*/
|
|
224
244
|
setRotationFromMatrix(m: Matrix4): void;
|
|
225
245
|
|
|
246
|
+
/**
|
|
247
|
+
* Copy the given quaternion into .quaternion.
|
|
248
|
+
* @param q normalized Quaternion
|
|
249
|
+
*/
|
|
226
250
|
setRotationFromQuaternion(q: Quaternion): void;
|
|
227
251
|
|
|
228
252
|
/**
|
|
@@ -240,24 +264,25 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
240
264
|
rotateOnWorldAxis(axis: Vector3, angle: number): this;
|
|
241
265
|
|
|
242
266
|
/**
|
|
243
|
-
*
|
|
244
|
-
* @param angle
|
|
267
|
+
* Rotates the object around x axis in local space.
|
|
268
|
+
* @param angle the angle to rotate in radians.
|
|
245
269
|
*/
|
|
246
270
|
rotateX(angle: number): this;
|
|
247
271
|
|
|
248
272
|
/**
|
|
249
|
-
*
|
|
250
|
-
* @param angle
|
|
273
|
+
* Rotates the object around y axis in local space.
|
|
274
|
+
* @param angle the angle to rotate in radians.
|
|
251
275
|
*/
|
|
252
276
|
rotateY(angle: number): this;
|
|
253
277
|
|
|
254
278
|
/**
|
|
255
|
-
*
|
|
256
|
-
* @param angle
|
|
279
|
+
* Rotates the object around z axis in local space.
|
|
280
|
+
* @param angle the angle to rotate in radians.
|
|
257
281
|
*/
|
|
258
282
|
rotateZ(angle: number): this;
|
|
259
283
|
|
|
260
284
|
/**
|
|
285
|
+
* Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
|
|
261
286
|
* @param axis A normalized vector in object space.
|
|
262
287
|
* @param distance The distance to translate.
|
|
263
288
|
*/
|
|
@@ -294,7 +319,9 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
294
319
|
worldToLocal(vector: Vector3): Vector3;
|
|
295
320
|
|
|
296
321
|
/**
|
|
297
|
-
*
|
|
322
|
+
* Optionally, the x, y and z components of the world space position.
|
|
323
|
+
* Rotates the object to face a point in world space.
|
|
324
|
+
* This method does not support objects having non-uniformly-scaled parent(s).
|
|
298
325
|
* @param vector A world vector to look at.
|
|
299
326
|
*/
|
|
300
327
|
lookAt(vector: Vector3 | number, y?: number, z?: number): void;
|
|
@@ -361,6 +388,11 @@ export class Object3D<E extends BaseEvent = Event> extends EventDispatcher<E> {
|
|
|
361
388
|
*/
|
|
362
389
|
updateMatrixWorld(force?: boolean): void;
|
|
363
390
|
|
|
391
|
+
/**
|
|
392
|
+
* Updates the global transform of the object.
|
|
393
|
+
* @param updateParents recursively updates global transform of ancestors.
|
|
394
|
+
* @param updateChildren recursively updates global transform of descendants.
|
|
395
|
+
*/
|
|
364
396
|
updateWorldMatrix(updateParents: boolean, updateChildren: boolean): void;
|
|
365
397
|
|
|
366
398
|
toJSON(meta?: { geometries: any; materials: any; textures: any; images: any }): any;
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
export default class Frustum {
|
|
2
|
-
constructor(data: any);
|
|
3
|
-
vertices: {
|
|
4
|
-
near: any[];
|
|
5
|
-
far: any[];
|
|
6
|
-
};
|
|
7
|
-
setFromProjectionMatrix(
|
|
8
|
-
projectionMatrix: any,
|
|
9
|
-
maxFar: any,
|
|
10
|
-
): {
|
|
11
|
-
near: any[];
|
|
12
|
-
far: any[];
|
|
13
|
-
};
|
|
14
|
-
split(breaks: any, target: any): void;
|
|
15
|
-
toSpace(cameraMatrix: any, target: any): void;
|
|
16
|
-
}
|