@types/sharedworker 0.0.80 → 0.0.81
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/index.d.ts +4 -2
- package/iterable.d.ts +2 -2
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -28,4 +28,4 @@ This project does not respect semantic versioning as almost every change could p
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## Deploy Metadata
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You can read what changed in version 0.0.
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You can read what changed in version 0.0.81 at https://github.com/microsoft/TypeScript-DOM-lib-generator/releases/tag/%40types%2Fsharedworker%400.0.81.
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package/index.d.ts
CHANGED
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@@ -1245,6 +1245,7 @@ declare var ErrorEvent: {
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interface Event {
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/** Returns true or false depending on how event was initialized. True if event goes through its target's ancestors in reverse tree order, and false otherwise. */
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readonly bubbles: boolean;
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/** @deprecated */
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cancelBubble: boolean;
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/** Returns true or false depending on how event was initialized. Its return value does not always carry meaning, but true can indicate that part of the operation during which event was dispatched, can be canceled by invoking the preventDefault() method. */
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readonly cancelable: boolean;
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@@ -2151,6 +2152,7 @@ interface NavigatorID {
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readonly appName: string;
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/** @deprecated */
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readonly appVersion: string;
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/** @deprecated */
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readonly platform: string;
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/** @deprecated */
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readonly product: string;
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@@ -3093,8 +3095,8 @@ interface WEBGL_lose_context {
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interface WEBGL_multi_draw {
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void;
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: GLuint, countsList: Int32Array | GLsizei[], countsOffset: GLuint, drawcount: GLsizei): void;
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array |
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multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array |
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: GLuint, drawcount: GLsizei): void;
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multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: GLuint, drawcount: GLsizei): void;
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}
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interface WebGL2RenderingContext extends WebGL2RenderingContextBase, WebGL2RenderingContextOverloads, WebGLRenderingContextBase {
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package/iterable.d.ts
CHANGED
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@@ -83,8 +83,8 @@ interface WEBGL_draw_buffers {
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interface WEBGL_multi_draw {
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, drawcount: GLsizei): void;
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<
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multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
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multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;
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}
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interface WebGL2RenderingContextBase {
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