@types/node 20.12.3 → 20.12.5

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Files changed (5) hide show
  1. node/README.md +1 -1
  2. node/http2.d.ts +6 -0
  3. node/index.d.ts +1 -0
  4. node/package.json +2 -2
  5. node/sea.d.ts +153 -0
node/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for node (https://nodejs.org/).
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  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/node.
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  ### Additional Details
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- * Last updated: Tue, 02 Apr 2024 20:35:39 GMT
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+ * Last updated: Fri, 05 Apr 2024 22:07:19 GMT
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  * Dependencies: [undici-types](https://npmjs.com/package/undici-types)
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  # Credits
node/http2.d.ts CHANGED
@@ -2094,7 +2094,13 @@ declare module "http2" {
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  const HTTP2_HEADER_ACCEPT_LANGUAGE: string;
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  const HTTP2_HEADER_ACCEPT_RANGES: string;
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  const HTTP2_HEADER_ACCEPT: string;
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+ const HTTP2_HEADER_ACCESS_CONTROL_ALLOW_CREDENTIALS: string;
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+ const HTTP2_HEADER_ACCESS_CONTROL_ALLOW_HEADERS: string;
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+ const HTTP2_HEADER_ACCESS_CONTROL_ALLOW_METHODS: string;
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  const HTTP2_HEADER_ACCESS_CONTROL_ALLOW_ORIGIN: string;
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+ const HTTP2_HEADER_ACCESS_CONTROL_EXPOSE_HEADERS: string;
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+ const HTTP2_HEADER_ACCESS_CONTROL_REQUEST_HEADERS: string;
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+ const HTTP2_HEADER_ACCESS_CONTROL_REQUEST_METHOD: string;
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  const HTTP2_HEADER_AGE: string;
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  const HTTP2_HEADER_ALLOW: string;
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  const HTTP2_HEADER_AUTHORIZATION: string;
node/index.d.ts CHANGED
@@ -66,6 +66,7 @@
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  /// <reference path="readline.d.ts" />
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  /// <reference path="readline/promises.d.ts" />
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  /// <reference path="repl.d.ts" />
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+ /// <reference path="sea.d.ts" />
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  /// <reference path="stream.d.ts" />
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  /// <reference path="stream/promises.d.ts" />
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  /// <reference path="stream/consumers.d.ts" />
node/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@types/node",
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- "version": "20.12.3",
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+ "version": "20.12.5",
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  "description": "TypeScript definitions for node",
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  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/node",
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  "license": "MIT",
@@ -212,6 +212,6 @@
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  "dependencies": {
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  "undici-types": "~5.26.4"
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  },
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- "typesPublisherContentHash": "02d120a0066fb0a44108576dbebd52092ec7972656913aa42b204107e43f732a",
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+ "typesPublisherContentHash": "f9a85b9cb14aca71630c642fb895730f6aa88fce83f053df4ded37225b6b0558",
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  "typeScriptVersion": "4.7"
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  }
node/sea.d.ts ADDED
@@ -0,0 +1,153 @@
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+ /**
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+ * This feature allows the distribution of a Node.js application conveniently to a
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+ * system that does not have Node.js installed.
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+ *
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+ * Node.js supports the creation of [single executable applications](https://github.com/nodejs/single-executable) by allowing
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+ * the injection of a blob prepared by Node.js, which can contain a bundled script,
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+ * into the `node` binary. During start up, the program checks if anything has been
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+ * injected. If the blob is found, it executes the script in the blob. Otherwise
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+ * Node.js operates as it normally does.
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+ *
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+ * The single executable application feature currently only supports running a
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+ * single embedded script using the `CommonJS` module system.
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+ *
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+ * Users can create a single executable application from their bundled script
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+ * with the `node` binary itself and any tool which can inject resources into the
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+ * binary.
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+ *
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+ * Here are the steps for creating a single executable application using one such
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+ * tool, [postject](https://github.com/nodejs/postject):
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+ *
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+ * 1. Create a JavaScript file:
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+ * ```bash
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+ * echo 'console.log(`Hello, ${process.argv[2]}!`);' > hello.js
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+ * ```
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+ * 2. Create a configuration file building a blob that can be injected into the
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+ * single executable application (see `Generating single executable preparation blobs` for details):
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+ * ```bash
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+ * echo '{ "main": "hello.js", "output": "sea-prep.blob" }' > sea-config.json
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+ * ```
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+ * 3. Generate the blob to be injected:
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+ * ```bash
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+ * node --experimental-sea-config sea-config.json
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+ * ```
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+ * 4. Create a copy of the `node` executable and name it according to your needs:
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+ * * On systems other than Windows:
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+ * ```bash
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+ * cp $(command -v node) hello
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+ * ```
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+ * * On Windows:
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+ * ```text
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+ * node -e "require('fs').copyFileSync(process.execPath, 'hello.exe')"
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+ * ```
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+ * The `.exe` extension is necessary.
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+ * 5. Remove the signature of the binary (macOS and Windows only):
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+ * * On macOS:
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+ * ```bash
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+ * codesign --remove-signature hello
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+ * ```
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+ * * On Windows (optional):
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+ * [signtool](https://learn.microsoft.com/en-us/windows/win32/seccrypto/signtool) can be used from the installed [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/).
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+ * If this step is
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+ * skipped, ignore any signature-related warning from postject.
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+ * ```powershell
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+ * signtool remove /s hello.exe
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+ * ```
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+ * 6. Inject the blob into the copied binary by running `postject` with
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+ * the following options:
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+ * * `hello` / `hello.exe` \- The name of the copy of the `node` executable
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+ * created in step 4.
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+ * * `NODE_SEA_BLOB` \- The name of the resource / note / section in the binary
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+ * where the contents of the blob will be stored.
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+ * * `sea-prep.blob` \- The name of the blob created in step 1.
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+ * * `--sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2` \- The [fuse](https://www.electronjs.org/docs/latest/tutorial/fuses) used by the Node.js project to detect if a file has been
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+ * injected.
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+ * * `--macho-segment-name NODE_SEA` (only needed on macOS) - The name of the
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+ * segment in the binary where the contents of the blob will be
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+ * stored.
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+ * To summarize, here is the required command for each platform:
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+ * * On Linux:
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+ * ```bash
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+ * npx postject hello NODE_SEA_BLOB sea-prep.blob \
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+ * --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2
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+ * ```
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+ * * On Windows - PowerShell:
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+ * ```powershell
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+ * npx postject hello.exe NODE_SEA_BLOB sea-prep.blob `
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+ * --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2
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+ * ```
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+ * * On Windows - Command Prompt:
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+ * ```text
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+ * npx postject hello.exe NODE_SEA_BLOB sea-prep.blob ^
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+ * --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2
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+ * ```
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+ * * On macOS:
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+ * ```bash
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+ * npx postject hello NODE_SEA_BLOB sea-prep.blob \
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+ * --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 \
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+ * --macho-segment-name NODE_SEA
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+ * ```
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+ * 7. Sign the binary (macOS and Windows only):
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+ * * On macOS:
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+ * ```bash
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+ * codesign --sign - hello
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+ * ```
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+ * * On Windows (optional):
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+ * A certificate needs to be present for this to work. However, the unsigned
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+ * binary would still be runnable.
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+ * ```powershell
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+ * signtool sign /fd SHA256 hello.exe
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+ * ```
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+ * 8. Run the binary:
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+ * * On systems other than Windows
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+ * ```console
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+ * $ ./hello world
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+ * Hello, world!
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+ * ```
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+ * * On Windows
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+ * ```console
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+ * $ .\hello.exe world
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+ * Hello, world!
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+ * ```
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+ * @since v19.7.0, v18.16.0
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+ * @experimental
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+ * @see [source](https://github.com/nodejs/node/blob/v20.12.0/src/node_sea.cc)
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+ */
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+ declare module "node:sea" {
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+ type AssetKey = string;
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+ /**
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+ * @since v20.12.0
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+ * @return Whether this script is running inside a single-executable application.
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+ */
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+ function isSea(): boolean;
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+ /**
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+ * This method can be used to retrieve the assets configured to be bundled into the
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+ * single-executable application at build time.
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+ * An error is thrown when no matching asset can be found.
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+ * @since v20.12.0
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+ */
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+ function getAsset(key: AssetKey): ArrayBuffer;
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+ function getAsset(key: AssetKey, encoding: string): string;
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+ /**
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+ * Similar to `sea.getAsset()`, but returns the result in a [`Blob`](https://developer.mozilla.org/en-US/docs/Web/API/Blob).
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+ * An error is thrown when no matching asset can be found.
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+ * @since v20.12.0
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+ */
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+ function getAssetAsBlob(key: AssetKey, options?: {
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+ type: string;
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+ }): Blob;
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+ /**
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+ * This method can be used to retrieve the assets configured to be bundled into the
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+ * single-executable application at build time.
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+ * An error is thrown when no matching asset can be found.
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+ *
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+ * Unlike `sea.getRawAsset()` or `sea.getAssetAsBlob()`, this method does not
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+ * return a copy. Instead, it returns the raw asset bundled inside the executable.
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+ *
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+ * For now, users should avoid writing to the returned array buffer. If the
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+ * injected section is not marked as writable or not aligned properly,
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+ * writes to the returned array buffer is likely to result in a crash.
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+ * @since v20.12.0
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+ */
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+ function getRawAsset(key: AssetKey): string | ArrayBuffer;
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+ }