@types/gimloader 1.7.0 → 1.8.0

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gimloader/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for gimloader (https://github.com/Gimload
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  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/gimloader.
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  ### Additional Details
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- * Last updated: Mon, 15 Sep 2025 16:02:29 GMT
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+ * Last updated: Sat, 27 Sep 2025 00:04:05 GMT
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  * Dependencies: [@types/react](https://npmjs.com/package/@types/react), [@types/react-dom](https://npmjs.com/package/@types/react-dom)
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  # Credits
gimloader/index.d.ts CHANGED
@@ -188,6 +188,7 @@ declare namespace Gimloader {
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  needsLib: string[];
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  optionalLib: string[];
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  syncEval: string;
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+ gamemode: string[];
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  hasSettings: string;
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  };
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  /** Gets the exported values of a plugin, if it has been enabled */
@@ -219,6 +220,7 @@ declare namespace Gimloader {
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  needsLib: string[];
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  optionalLib: string[];
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  syncEval: string;
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+ gamemode: string[];
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  hasSettings: string;
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  };
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  /** Gets the exported values of a library */
@@ -403,12 +405,14 @@ declare namespace Gimloader {
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  class ScopedNetApi extends BaseNetApi {
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  private readonly id;
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- constructor(id: string);
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+ private readonly defaultGamemode;
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+ constructor(id: string, defaultGamemode: string[]);
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  /**
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- * Runs a callback when the game is loaded, or runs it immediately if the game has already loaded
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+ * Runs a callback when the game is loaded, or runs it immediately if the game has already loaded.
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+ * If the \@gamemode header is set the callback will only fire if the gamemode matches one of the provided gamemodes.
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  * @returns A function to cancel waiting for load
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  */
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- onLoad(callback: (type: ConnectionType) => void): () => void;
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+ onLoad(callback: (type: ConnectionType, gamemode: string) => void, gamemode?: string | string[]): () => void;
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  }
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  type ConnectionType = "None" | "Colyseus" | "Blueboat";
@@ -417,6 +421,8 @@ declare namespace Gimloader {
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  constructor();
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  /** Which type of server the client is currently connected to */
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  get type(): ConnectionType;
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+ /** The id of the gamemode the player is currently playing */
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+ get gamemode(): string;
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  /** The room that the client is connected to, or null if there is no connection */
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  get room(): any;
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  /** Whether the user is the one hosting the current game */
@@ -431,7 +437,11 @@ declare namespace Gimloader {
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  * Runs a callback when the game is loaded, or runs it immediately if the game has already loaded
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  * @returns A function to cancel waiting for load
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  */
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- onLoad(id: string, callback: (type: ConnectionType) => void): () => void;
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+ onLoad(
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+ id: string,
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+ callback: (type: ConnectionType, gamemode: string) => void,
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+ gamemode?: string | string[],
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+ ): () => void;
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  /** Cancels any calls to {@link onLoad} with the same id */
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  offLoad(id: string): void;
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  /**
gimloader/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@types/gimloader",
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- "version": "1.7.0",
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+ "version": "1.8.0",
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  "description": "TypeScript definitions for gimloader",
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  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/gimloader",
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  "license": "MIT",
@@ -29,6 +29,6 @@
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  "@types/react-dom": "*"
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  },
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  "peerDependencies": {},
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- "typesPublisherContentHash": "7de7c93bb80b16158fe8859969dec741f5d04e8d578c26fb7cf282f83eb855b9",
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+ "typesPublisherContentHash": "a67d9d9aae3c87258dd2d26a5f4df0f9d9a0a8520f5614c841acad4b70b8f569",
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  "typeScriptVersion": "5.2"
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  }