@types/forge-viewer 7.69.4 → 7.69.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -34,7 +34,7 @@ declare namespace THREE {
34
34
  const DoubleSide: Side;
35
35
 
36
36
  // shading
37
- enum Shading { }
37
+ enum Shading {}
38
38
  const FlatShading: Shading;
39
39
  const SmoothShading: Shading;
40
40
 
@@ -81,7 +81,7 @@ declare namespace THREE {
81
81
  const SrcAlphaSaturateFactor: BlendingSrcFactor;
82
82
 
83
83
  // depth modes
84
- enum DepthModes { }
84
+ enum DepthModes {}
85
85
  const NeverDepth: DepthModes;
86
86
  const AlwaysDepth: DepthModes;
87
87
  const LessDepth: DepthModes;
@@ -99,7 +99,7 @@ declare namespace THREE {
99
99
  const AddOperation: Combine;
100
100
 
101
101
  // Tone Mapping modes
102
- enum ToneMapping { }
102
+ enum ToneMapping {}
103
103
  const NoToneMapping: ToneMapping;
104
104
  const LinearToneMapping: ToneMapping;
105
105
  const ReinhardToneMapping: ToneMapping;
@@ -130,25 +130,25 @@ declare namespace THREE {
130
130
  const LinearMipMapNearestFilter: TextureFilter;
131
131
  const LinearMipMapLinearFilter: TextureFilter;
132
132
 
133
- enum InterpolationModes { }
133
+ enum InterpolationModes {}
134
134
  const InterpolateDiscrete: InterpolationModes;
135
135
  const InterpolateLinear: InterpolationModes;
136
136
  const InterpolateSmooth: InterpolationModes;
137
137
 
138
138
  // Interpolant ending modes
139
- enum InterpolationEndingModes { }
139
+ enum InterpolationEndingModes {}
140
140
  const ZeroCurvatureEnding: InterpolationEndingModes;
141
141
  const ZeroSlopeEnding: InterpolationEndingModes;
142
142
  const WrapAroundEnding: InterpolationEndingModes;
143
143
 
144
144
  // Triangle Draw modes
145
- enum TrianglesDrawModes { }
145
+ enum TrianglesDrawModes {}
146
146
  const TrianglesDrawModesMode: TrianglesDrawModes;
147
147
  const TriangleStripDrawMode: TrianglesDrawModes;
148
148
  const TriangleFanDrawMode: TrianglesDrawModes;
149
149
 
150
150
  // Texture Encodings
151
- enum TextureEncoding { }
151
+ enum TextureEncoding {}
152
152
  const LinearEncoding: TextureEncoding;
153
153
  const sRGBEncoding: TextureEncoding;
154
154
  const GammaEncoding: TextureEncoding;
@@ -201,7 +201,7 @@ declare namespace THREE {
201
201
  class AmbientLight extends Light {
202
202
  castShadow: boolean;
203
203
 
204
- constructor(hex?: number|string, intensity?: number);
204
+ constructor(hex?: number | string, intensity?: number);
205
205
 
206
206
  clone(recursive?: boolean): AmbientLight;
207
207
  copy(source: AmbientLight): AmbientLight;
@@ -219,8 +219,17 @@ declare namespace THREE {
219
219
  resetDuration(): void;
220
220
  trim(): AnimationClip;
221
221
 
222
- static CreateClipsFromMorphTargetSequences(morphTargets: MorphTarget[], fps: number, noLoop: boolean): AnimationClip[];
223
- static CreateFromMorphTargetSequence(name: string, morphTargetSequence: MorphTarget[], fps: number, noLoop: boolean): AnimationClip;
222
+ static CreateClipsFromMorphTargetSequences(
223
+ morphTargets: MorphTarget[],
224
+ fps: number,
225
+ noLoop: boolean,
226
+ ): AnimationClip[];
227
+ static CreateFromMorphTargetSequence(
228
+ name: string,
229
+ morphTargetSequence: MorphTarget[],
230
+ fps: number,
231
+ noLoop: boolean,
232
+ ): AnimationClip;
224
233
  static findByName(clipArray: AnimationClip, name: string): AnimationClip;
225
234
  static parse(json: any): AnimationClip;
226
235
  static parseAnimation(animation: any, bones: Bone[], nodeName: string): AnimationClip;
@@ -316,7 +325,14 @@ declare namespace THREE {
316
325
  depthSegments: number;
317
326
  };
318
327
 
319
- constructor(width: number, height: number, depth: number, widthSegments?: number, heightSegments?: number, depthSegments?: number);
328
+ constructor(
329
+ width: number,
330
+ height: number,
331
+ depth: number,
332
+ widthSegments?: number,
333
+ heightSegments?: number,
334
+ depthSegments?: number,
335
+ );
320
336
 
321
337
  clone(): BoxGeometry;
322
338
  }
@@ -341,11 +357,11 @@ declare namespace THREE {
341
357
  }
342
358
 
343
359
  class BufferGeometry {
344
- attributes: BufferAttribute|InterleavedBufferAttribute[];
360
+ attributes: BufferAttribute | InterleavedBufferAttribute[];
345
361
  boundingBox: Box3;
346
362
  boundingSphere: Sphere;
347
- drawRange: { start: number, count: number };
348
- groups: Array<{start: number, count: number, materialIndex?: number | undefined}>;
363
+ drawRange: { start: number; count: number };
364
+ groups: Array<{ start: number; count: number; materialIndex?: number | undefined }>;
349
365
  id: number;
350
366
  index: BufferAttribute;
351
367
  morphAttributes: any;
@@ -361,7 +377,7 @@ declare namespace THREE {
361
377
  constructor();
362
378
 
363
379
  addAttribute(name: string, attribute: BufferAttribute): any;
364
- addAttribute(name: string, attribute: BufferAttribute|InterleavedBufferAttribute): BufferGeometry;
380
+ addAttribute(name: string, attribute: BufferAttribute | InterleavedBufferAttribute): BufferGeometry;
365
381
  addAttribute(name: any, array: any, itemSize: any): any;
366
382
  addDrawCall(start: any, count: any, indexOffset?: any): void;
367
383
  addGroup(start: number, count: number, materialIndex?: number): void;
@@ -378,7 +394,7 @@ declare namespace THREE {
378
394
  dispose(): void;
379
395
  fromDirectGeometry(geometry: DirectGeometry): BufferGeometry;
380
396
  fromGeometry(geometry: Geometry, settings?: any): BufferGeometry;
381
- getAttribute(name: string): BufferAttribute|InterleavedBufferAttribute;
397
+ getAttribute(name: string): BufferAttribute | InterleavedBufferAttribute;
382
398
  getIndex(): BufferAttribute;
383
399
  lookAt(v: Vector3): void;
384
400
  merge(geometry: BufferGeometry, offset: number): BufferGeometry;
@@ -454,7 +470,16 @@ declare namespace THREE {
454
470
  thetaStart: number;
455
471
  };
456
472
 
457
- constructor(radiusTop?: number, radiusBottom?: number, height?: number, radialSegments?: number, heightSegments?: number, openEnded?: boolean, thetaStart?: number, thetaLength?: number);
473
+ constructor(
474
+ radiusTop?: number,
475
+ radiusBottom?: number,
476
+ height?: number,
477
+ radialSegments?: number,
478
+ heightSegments?: number,
479
+ openEnded?: boolean,
480
+ thetaStart?: number,
481
+ thetaLength?: number,
482
+ );
458
483
  }
459
484
 
460
485
  class CylinderGeometry extends Geometry {
@@ -469,7 +494,16 @@ declare namespace THREE {
469
494
  thetaStart: number;
470
495
  };
471
496
 
472
- constructor(radiusTop?: number, radiusBottom?: number, height?: number, radiusSegments?: number, heightSegments?: number, openEnded?: boolean, thetaStart?: number, thetaLength?: number);
497
+ constructor(
498
+ radiusTop?: number,
499
+ radiusBottom?: number,
500
+ height?: number,
501
+ radiusSegments?: number,
502
+ heightSegments?: number,
503
+ openEnded?: boolean,
504
+ thetaStart?: number,
505
+ thetaLength?: number,
506
+ );
473
507
  }
474
508
 
475
509
  class CubicInterpolant extends Interpolant {
@@ -494,10 +528,20 @@ declare namespace THREE {
494
528
  }
495
529
 
496
530
  class DataTexture extends Texture {
497
- image: { data: ImageData; width: number; height: number; };
531
+ image: { data: ImageData; width: number; height: number };
498
532
 
499
533
  constructor(
500
- data: ArrayBuffer | Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array,
534
+ data:
535
+ | ArrayBuffer
536
+ | Int8Array
537
+ | Uint8Array
538
+ | Uint8ClampedArray
539
+ | Int16Array
540
+ | Uint16Array
541
+ | Int32Array
542
+ | Uint32Array
543
+ | Float32Array
544
+ | Float64Array,
501
545
  width: number,
502
546
  height: number,
503
547
  format: PixelFormat,
@@ -508,7 +552,7 @@ declare namespace THREE {
508
552
  magFilter?: TextureFilter,
509
553
  minFilter?: TextureFilter,
510
554
  anisotropy?: number,
511
- encoding?: TextureEncoding
555
+ encoding?: TextureEncoding,
512
556
  );
513
557
 
514
558
  clone(): DataTexture;
@@ -520,7 +564,7 @@ declare namespace THREE {
520
564
  boundingSphere: Sphere;
521
565
  colors: Color[];
522
566
  colorsNeedUpdate: boolean;
523
- groups: Array<{start: number, materialIndex: number}>;
567
+ groups: Array<{ start: number; materialIndex: number }>;
524
568
  groupsNeedUpdate: boolean;
525
569
  id: number;
526
570
  indices: number[];
@@ -548,7 +592,7 @@ declare namespace THREE {
548
592
 
549
593
  // EventDispatcher mixins
550
594
  addEventListener(type: string, listener: (event: Event) => void): void;
551
- dispatchEvent(event: { type: string; [attachment: string]: any; }): void;
595
+ dispatchEvent(event: { type: string; [attachment: string]: any }): void;
552
596
  hasEventListener(type: string, listener: (event: Event) => void): void;
553
597
  removeEventListener(type: string, listener: (event: Event) => void): void;
554
598
  }
@@ -558,7 +602,7 @@ declare namespace THREE {
558
602
  shadow: LightShadow;
559
603
  target: Object3D;
560
604
 
561
- constructor(hex?: number|string, intensity?: number);
605
+ constructor(hex?: number | string, intensity?: number);
562
606
 
563
607
  clone(recursive?: boolean): HemisphereLight;
564
608
  copy(source: DirectionalLight): DirectionalLight;
@@ -588,7 +632,13 @@ declare namespace THREE {
588
632
  constructor(shapes?: Shape | Shape[], options?: any);
589
633
 
590
634
  WorldUVGenerator: {
591
- generateSideWallUV(geometry: Geometry, indexA: number, indexB: number, indexC: number, indexD: number): Vector2[];
635
+ generateSideWallUV(
636
+ geometry: Geometry,
637
+ indexA: number,
638
+ indexB: number,
639
+ indexC: number,
640
+ indexD: number,
641
+ ): Vector2[];
592
642
  generateTopUV(geometry: Geometry, indexA: number, indexB: number, indexC: number): Vector2[];
593
643
  };
594
644
 
@@ -607,7 +657,14 @@ declare namespace THREE {
607
657
  vertexNormals: Vector3[];
608
658
  vertexTangents: number[];
609
659
 
610
- constructor(a: number, b: number, c: number, normal?: Vector3 | Vector3[], color?: Color | Color[], materialIndex?: number);
660
+ constructor(
661
+ a: number,
662
+ b: number,
663
+ c: number,
664
+ normal?: Vector3 | Vector3[],
665
+ color?: Color | Color[],
666
+ materialIndex?: number,
667
+ );
611
668
 
612
669
  clone(): Face3;
613
670
  }
@@ -687,7 +744,7 @@ declare namespace THREE {
687
744
 
688
745
  // EventDispatcher mixins
689
746
  addEventListener(type: string, listener: (event: Event) => void): void;
690
- dispatchEvent(event: { type: string; [attachment: string]: any; }): void;
747
+ dispatchEvent(event: { type: string; [attachment: string]: any }): void;
691
748
  hasEventListener(type: string, listener: (event: Event) => void): void;
692
749
  removeEventListener(type: string, listener: (event: Event) => void): void;
693
750
  }
@@ -700,7 +757,7 @@ declare namespace THREE {
700
757
  groundColor: Color;
701
758
  intensity: number;
702
759
 
703
- constructor(skyColorHex?: number|string, groundColorHex?: number|string, intensity?: number);
760
+ constructor(skyColorHex?: number | string, groundColorHex?: number | string, intensity?: number);
704
761
 
705
762
  clone(recursive?: boolean): HemisphereLight;
706
763
  copy(source: HemisphereLight): HemisphereLight;
@@ -713,7 +770,12 @@ declare namespace THREE {
713
770
 
714
771
  constructor(manager?: LoadingManager);
715
772
 
716
- load(url: string, onLoad?: (image: HTMLImageElement) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): HTMLImageElement;
773
+ load(
774
+ url: string,
775
+ onLoad?: (image: HTMLImageElement) => void,
776
+ onProgress?: (event: any) => void,
777
+ onError?: (event: any) => void,
778
+ ): HTMLImageElement;
717
779
  setCrossOrigin(crossOrigin: string): ImageLoader;
718
780
  setPath(value: any): ImageLoader;
719
781
  }
@@ -838,7 +900,7 @@ declare namespace THREE {
838
900
  shadowMapWidth: any; // deprecated, use shadow.mapSize.width
839
901
  shadowMapHeight: any; // deprecated, use shadow.mapSize.height
840
902
 
841
- constructor(hex?: number|string, intensity?: number);
903
+ constructor(hex?: number | string, intensity?: number);
842
904
 
843
905
  clone(recursive?: boolean): Light;
844
906
  copy(source: Light): Light;
@@ -859,13 +921,13 @@ declare namespace THREE {
859
921
  }
860
922
 
861
923
  class Line extends Object3D {
862
- geometry: Geometry|BufferGeometry;
924
+ geometry: Geometry | BufferGeometry;
863
925
  material: Material; // LineDashedMaterial or LineBasicMaterial or ShaderMaterial
864
926
 
865
927
  constructor(
866
928
  geometry?: Geometry | BufferGeometry,
867
929
  material?: LineDashedMaterial | LineBasicMaterial | ShaderMaterial,
868
- mode?: number
930
+ mode?: number,
869
931
  );
870
932
 
871
933
  clone(): Line;
@@ -922,7 +984,7 @@ declare namespace THREE {
922
984
  constructor(
923
985
  geometry?: Geometry | BufferGeometry,
924
986
  material?: LineDashedMaterial | LineBasicMaterial | ShaderMaterial,
925
- mode?: number
987
+ mode?: number,
926
988
  );
927
989
 
928
990
  clone(): LineSegments;
@@ -958,7 +1020,11 @@ declare namespace THREE {
958
1020
  }
959
1021
 
960
1022
  class LoadingManager {
961
- constructor(onLoad?: () => void, onProgress?: (url: string, loaded: number, total: number) => void, onError?: () => void);
1023
+ constructor(
1024
+ onLoad?: () => void,
1025
+ onProgress?: (url: string, loaded: number, total: number) => void,
1026
+ onError?: () => void,
1027
+ );
962
1028
 
963
1029
  itemEnd(url: string): void;
964
1030
  itemError(url: string): void;
@@ -1010,7 +1076,7 @@ declare namespace THREE {
1010
1076
  update(): void;
1011
1077
  // EventDispatcher mixins
1012
1078
  addEventListener(type: string, listener: (event: any) => void): void;
1013
- dispatchEvent(event: { type: string; target: any; }): void;
1079
+ dispatchEvent(event: { type: string; target: any }): void;
1014
1080
  hasEventListener(type: string, listener: (event: any) => void): void;
1015
1081
  removeEventListener(type: string, listener: (event: any) => void): void;
1016
1082
  }
@@ -1060,9 +1126,17 @@ declare namespace THREE {
1060
1126
  class Matrix3 implements Matrix {
1061
1127
  elements: Float32Array;
1062
1128
 
1063
- constructor(n11?: number, n12?: number, n13?: number,
1064
- n21?: number, n22?: number, n23?: number,
1065
- n31?: number, n32?: number, n33?: number);
1129
+ constructor(
1130
+ n11?: number,
1131
+ n12?: number,
1132
+ n13?: number,
1133
+ n21?: number,
1134
+ n22?: number,
1135
+ n23?: number,
1136
+ n31?: number,
1137
+ n32?: number,
1138
+ n33?: number,
1139
+ );
1066
1140
 
1067
1141
  applyToVector3Array(array: number[], offset?: number, length?: number): number[];
1068
1142
  clone(): Matrix3;
@@ -1074,9 +1148,17 @@ declare namespace THREE {
1074
1148
  getNormalMatrix(m: Matrix4): Matrix3;
1075
1149
  identity(): Matrix3;
1076
1150
  multiplyScalar(s: number): Matrix3;
1077
- set(n11: number, n12: number, n13: number,
1078
- n21: number, n22: number, n23: number,
1079
- n31: number, n32: number, n33: number): Matrix3;
1151
+ set(
1152
+ n11: number,
1153
+ n12: number,
1154
+ n13: number,
1155
+ n21: number,
1156
+ n22: number,
1157
+ n23: number,
1158
+ n31: number,
1159
+ n32: number,
1160
+ n33: number,
1161
+ ): Matrix3;
1080
1162
  toArray(): number[];
1081
1163
  transpose(): Matrix3;
1082
1164
  transposeIntoArray(r: number[]): number[];
@@ -1085,10 +1167,24 @@ declare namespace THREE {
1085
1167
  class Matrix4 {
1086
1168
  elements: Float32Array;
1087
1169
 
1088
- constructor(n11?: number, n12?: number, n13?: number, n14?: number,
1089
- n21?: number, n22?: number, n23?: number, n24?: number,
1090
- n31?: number, n32?: number, n33?: number, n34?: number,
1091
- n41?: number, n42?: number, n43?: number, n44?: number);
1170
+ constructor(
1171
+ n11?: number,
1172
+ n12?: number,
1173
+ n13?: number,
1174
+ n14?: number,
1175
+ n21?: number,
1176
+ n22?: number,
1177
+ n23?: number,
1178
+ n24?: number,
1179
+ n31?: number,
1180
+ n32?: number,
1181
+ n33?: number,
1182
+ n34?: number,
1183
+ n41?: number,
1184
+ n42?: number,
1185
+ n43?: number,
1186
+ n44?: number,
1187
+ );
1092
1188
 
1093
1189
  applyToVector3Array(array: number[], offset?: number, length?: number): number[];
1094
1190
  clone(): Matrix4;
@@ -1119,10 +1215,24 @@ declare namespace THREE {
1119
1215
  multiplyScalar(s: number): Matrix4;
1120
1216
  multiplyToArray(a: Matrix4, b: Matrix4, r: number[]): Matrix4;
1121
1217
  scale(v: Vector3): Matrix4;
1122
- set(n11: number, n12: number, n13: number, n14: number,
1123
- n21: number, n22: number, n23: number, n24: number,
1124
- n31: number, n32: number, n33: number, n34: number,
1125
- n41: number, n42: number, n43: number, n44: number): Matrix4;
1218
+ set(
1219
+ n11: number,
1220
+ n12: number,
1221
+ n13: number,
1222
+ n14: number,
1223
+ n21: number,
1224
+ n22: number,
1225
+ n23: number,
1226
+ n24: number,
1227
+ n31: number,
1228
+ n32: number,
1229
+ n33: number,
1230
+ n34: number,
1231
+ n41: number,
1232
+ n42: number,
1233
+ n43: number,
1234
+ n44: number,
1235
+ ): Matrix4;
1126
1236
  setPosition(v: Vector3): Matrix4;
1127
1237
  transpose(): Matrix4;
1128
1238
  }
@@ -1209,7 +1319,7 @@ declare namespace THREE {
1209
1319
 
1210
1320
  class MeshLambertMaterial extends Material {
1211
1321
  color: Color;
1212
- emissive: number|string;
1322
+ emissive: number | string;
1213
1323
  emissiveIntensity: number;
1214
1324
  emissiveMap: Texture;
1215
1325
  map: Texture;
@@ -1240,7 +1350,7 @@ declare namespace THREE {
1240
1350
 
1241
1351
  interface MeshLambertMaterialParameters extends MaterialParameters {
1242
1352
  color?: number | string | Color | undefined;
1243
- emissive?: number|string | undefined;
1353
+ emissive?: number | string | undefined;
1244
1354
  emissiveIntensity?: number | undefined;
1245
1355
  emissiveMap?: Texture | undefined;
1246
1356
  map?: Texture | undefined;
@@ -1540,7 +1650,7 @@ declare namespace THREE {
1540
1650
  traverseAncestors(callback: (object: Object3D) => any): void;
1541
1651
  updateMatrix(): void;
1542
1652
  updateMatrixWorld(force: boolean): void;
1543
- toJSON(meta?: { geometries: any, materials: any, textures: any, images: any }): any;
1653
+ toJSON(meta?: { geometries: any; materials: any; textures: any; images: any }): any;
1544
1654
  clone(recursive?: boolean): Object3D;
1545
1655
  copy(source: Object3D, recursive?: boolean): Object3D;
1546
1656
  getChildByName(name: string): Object3D;
@@ -1555,12 +1665,12 @@ declare namespace THREE {
1555
1665
  right: number;
1556
1666
  top: number;
1557
1667
  view: {
1558
- fullWidth: number,
1559
- fullHeight: number,
1560
- offsetX: number,
1561
- offsetY: number,
1562
- width: number,
1563
- height: number
1668
+ fullWidth: number;
1669
+ fullHeight: number;
1670
+ offsetX: number;
1671
+ offsetY: number;
1672
+ width: number;
1673
+ height: number;
1564
1674
  };
1565
1675
  zoom: number;
1566
1676
 
@@ -1569,7 +1679,14 @@ declare namespace THREE {
1569
1679
  clearViewOffset(): void;
1570
1680
  clone(): OrthographicCamera;
1571
1681
  copy(source: OrthographicCamera): OrthographicCamera;
1572
- setViewOffset(fullWidth: number, fullHeight: number, offsetX: number, offsetY: number, width: number, height: number): void;
1682
+ setViewOffset(
1683
+ fullWidth: number,
1684
+ fullHeight: number,
1685
+ offsetX: number,
1686
+ offsetY: number,
1687
+ width: number,
1688
+ height: number,
1689
+ ): void;
1573
1690
  toJSON(meta?: any): any;
1574
1691
  updateProjectionMatrix(): void;
1575
1692
  }
@@ -1588,12 +1705,12 @@ declare namespace THREE {
1588
1705
  fov: number;
1589
1706
  near: number;
1590
1707
  view: {
1591
- fullHeight: number,
1592
- fullWidth: number,
1593
- height: number
1594
- offsetX: number,
1595
- offsetY: number,
1596
- width: number,
1708
+ fullHeight: number;
1709
+ fullWidth: number;
1710
+ height: number;
1711
+ offsetX: number;
1712
+ offsetY: number;
1713
+ width: number;
1597
1714
  };
1598
1715
  zoom: number;
1599
1716
 
@@ -1680,7 +1797,7 @@ declare namespace THREE {
1680
1797
  power: number;
1681
1798
  shadow: LightShadow;
1682
1799
 
1683
- constructor(hex?: number|string, intensity?: number, distance?: number, decay?: number);
1800
+ constructor(hex?: number | string, intensity?: number, distance?: number, decay?: number);
1684
1801
 
1685
1802
  clone(recursive?: boolean): PointLight;
1686
1803
  copy(source: PointLight): PointLight;
@@ -1744,7 +1861,7 @@ declare namespace THREE {
1744
1861
  v0: Vector3,
1745
1862
  v1: Vector3,
1746
1863
  optionalPointOnRay?: Vector3,
1747
- optionalPointOnSegment?: Vector3
1864
+ optionalPointOnSegment?: Vector3,
1748
1865
  ): number;
1749
1866
  distanceToPlane(plane: Plane): number;
1750
1867
  distanceToPoint(point: Vector3): number;
@@ -1759,7 +1876,7 @@ declare namespace THREE {
1759
1876
  b: Vector3,
1760
1877
  c: Vector3,
1761
1878
  backfaceCulling: boolean,
1762
- optionalTarget?: Vector3
1879
+ optionalTarget?: Vector3,
1763
1880
  ): Vector3;
1764
1881
  isIntersectionBox(box: Box3): boolean;
1765
1882
  recast(t: number): Ray;
@@ -1778,7 +1895,7 @@ declare namespace THREE {
1778
1895
  origin?: Vector3,
1779
1896
  direction?: Vector3,
1780
1897
  near?: number,
1781
- far?: number
1898
+ far?: number,
1782
1899
  );
1783
1900
 
1784
1901
  intersectObject(object: Object3D, recursive?: boolean): Intersection[];
@@ -1885,15 +2002,18 @@ declare namespace THREE {
1885
2002
  bindMatrixInverse: Matrix4;
1886
2003
  skeleton: Skeleton;
1887
2004
 
1888
- constructor(geometry?: Geometry|BufferGeometry,
1889
- material?: MeshBasicMaterial |
1890
- MeshDepthMaterial |
1891
- MultiMaterial |
1892
- MeshLambertMaterial |
1893
- MeshNormalMaterial |
1894
- MeshPhongMaterial |
1895
- ShaderMaterial,
1896
- useVertexTexture?: boolean);
2005
+ constructor(
2006
+ geometry?: Geometry | BufferGeometry,
2007
+ material?:
2008
+ | MeshBasicMaterial
2009
+ | MeshDepthMaterial
2010
+ | MultiMaterial
2011
+ | MeshLambertMaterial
2012
+ | MeshNormalMaterial
2013
+ | MeshPhongMaterial
2014
+ | ShaderMaterial,
2015
+ useVertexTexture?: boolean,
2016
+ );
1897
2017
 
1898
2018
  bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
1899
2019
  clone(): SkinnedMesh;
@@ -1934,9 +2054,9 @@ declare namespace THREE {
1934
2054
  translate(offset: Vector3): Sphere;
1935
2055
  }
1936
2056
 
1937
- /**
1938
- * A class for generating sphere geometries
1939
- */
2057
+ /**
2058
+ * A class for generating sphere geometries
2059
+ */
1940
2060
  class SphereGeometry extends Geometry {
1941
2061
  /**
1942
2062
  * The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres
@@ -1951,7 +2071,15 @@ declare namespace THREE {
1951
2071
  * @param thetaStart — specify vertical starting angle. Default is 0.
1952
2072
  * @param thetaLength — specify vertical sweep angle size. Default is Math.PI.
1953
2073
  */
1954
- constructor(radius: number, widthSegments?: number, heightSegments?: number, phiStart?: number, phiLength?: number, thetaStart?: number, thetaLength?: number);
2074
+ constructor(
2075
+ radius: number,
2076
+ widthSegments?: number,
2077
+ heightSegments?: number,
2078
+ phiStart?: number,
2079
+ phiLength?: number,
2080
+ thetaStart?: number,
2081
+ thetaLength?: number,
2082
+ );
1955
2083
 
1956
2084
  parameters: {
1957
2085
  radius: number;
@@ -1981,7 +2109,14 @@ declare namespace THREE {
1981
2109
  shadow: SpotLightShadow;
1982
2110
  target: Object3D;
1983
2111
 
1984
- constructor(hex?: number|string, intensity?: number, distance?: number, angle?: number, exponent?: number, decay?: number);
2112
+ constructor(
2113
+ hex?: number | string,
2114
+ intensity?: number,
2115
+ distance?: number,
2116
+ angle?: number,
2117
+ exponent?: number,
2118
+ decay?: number,
2119
+ );
1985
2120
 
1986
2121
  clone(recursive?: boolean): SpotLight;
1987
2122
  copy(source: PointLight): SpotLight;
@@ -2028,7 +2163,7 @@ declare namespace THREE {
2028
2163
  minFilter?: TextureFilter,
2029
2164
  format?: PixelFormat,
2030
2165
  type?: TextureDataType,
2031
- anisotropy?: number
2166
+ anisotropy?: number,
2032
2167
  );
2033
2168
 
2034
2169
  clone(): Texture;
@@ -2412,7 +2547,7 @@ declare namespace THREE {
2412
2547
  getPrecision(): string;
2413
2548
  getPixelRatio(): number;
2414
2549
  setPixelRatio(value: number): void;
2415
- getSize(): { width: number; height: number; };
2550
+ getSize(): { width: number; height: number };
2416
2551
  setSize(width: number, height: number, updateStyle?: boolean): void;
2417
2552
  setViewport(x?: number, y?: number, width?: number, height?: number): void;
2418
2553
  setScissor(x: number, y: number, width: number, height: number): void;
@@ -2437,7 +2572,14 @@ declare namespace THREE {
2437
2572
  setTextureCube(texture: Texture, slot: number): void;
2438
2573
  getCurrentRenderTarget(): any;
2439
2574
  setRenderTarget(renderTarget: any): void;
2440
- readRenderTargetPixels(renderTarget: any, x: number, y: number, width: number, height: number, buffer: any): void;
2575
+ readRenderTargetPixels(
2576
+ renderTarget: any,
2577
+ x: number,
2578
+ y: number,
2579
+ width: number,
2580
+ height: number,
2581
+ buffer: any,
2582
+ ): void;
2441
2583
 
2442
2584
  // deprecated
2443
2585
  gammaFactor: number;
@@ -2489,9 +2631,9 @@ declare namespace THREE {
2489
2631
 
2490
2632
  class WebGLState {
2491
2633
  buffers: {
2492
- color: WebGLColorBuffer,
2493
- depth: WebGLDepthBuffer,
2494
- stencil: WebGLStencilBuffer,
2634
+ color: WebGLColorBuffer;
2635
+ depth: WebGLDepthBuffer;
2636
+ stencil: WebGLStencilBuffer;
2495
2637
  };
2496
2638
 
2497
2639
  constructor(gl: any, extensions: any, paramThreeToGL: any);
@@ -2504,7 +2646,15 @@ declare namespace THREE {
2504
2646
  enable(id: string): void;
2505
2647
  disable(id: string): void;
2506
2648
  getCompressedTextureFormats(): any[];
2507
- setBlending(blending: number, blendEquation: number, blendSrc: number, blendDst: number, blendEquationAlpha: number, blendSrcAlpha: number, blendDstAlpha: number): void;
2649
+ setBlending(
2650
+ blending: number,
2651
+ blendEquation: number,
2652
+ blendSrc: number,
2653
+ blendDst: number,
2654
+ blendEquationAlpha: number,
2655
+ blendSrcAlpha: number,
2656
+ blendDstAlpha: number,
2657
+ ): void;
2508
2658
  setColorWrite(colorWrite: number): void;
2509
2659
  setDepthTest(depthTest: number): void;
2510
2660
  setDepthWrite(depthWrite: number): void;
@@ -2549,7 +2699,17 @@ declare namespace THREE {
2549
2699
  namespace ImageUtils {
2550
2700
  let crossOrigin: string;
2551
2701
 
2552
- function loadTexture(url: string, mapping?: Mapping, onLoad?: (texture: Texture) => void, onError?: (message: string) => void): Texture;
2553
- function loadTextureCube(array: string[], mapping?: Mapping, onLoad?: (texture: Texture) => void , onError?: (message: string) => void): Texture;
2702
+ function loadTexture(
2703
+ url: string,
2704
+ mapping?: Mapping,
2705
+ onLoad?: (texture: Texture) => void,
2706
+ onError?: (message: string) => void,
2707
+ ): Texture;
2708
+ function loadTextureCube(
2709
+ array: string[],
2710
+ mapping?: Mapping,
2711
+ onLoad?: (texture: Texture) => void,
2712
+ onError?: (message: string) => void,
2713
+ ): Texture;
2554
2714
  }
2555
2715
  }