@typecad/ui 1.0.0-alpha.7 → 1.0.0-alpha.9

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Files changed (84) hide show
  1. package/README.md +6 -0
  2. package/dist/engine-index.js +0 -2
  3. package/dist/preview/host-ui-runtime.d.ts +1 -0
  4. package/dist/preview/host-ui-runtime.js +56 -11
  5. package/dist/ui-engine/font-assets.d.ts +8 -0
  6. package/dist/ui-engine/font-assets.js +13 -0
  7. package/dist/ui-engine/layout-engine.js +19 -6
  8. package/dist/ui-engine/model.d.ts +1 -1
  9. package/dist/ui-engine/model.js +10 -4
  10. package/dist/ui-engine/runtime-header/antialiasing.js +52 -32
  11. package/dist/ui-engine/runtime-header/blend-bodies.js +4 -4
  12. package/dist/ui-engine/runtime-header/canvas-helpers.js +32 -65
  13. package/dist/ui-engine/runtime-header/canvas-scrollbar.js +22 -10
  14. package/dist/ui-engine/runtime-header/color-mono-refresh.js +10 -10
  15. package/dist/ui-engine/runtime-header/cuttlefish-gfx.js +59 -29
  16. package/dist/ui-engine/runtime-header/dirty-scroll-mutators.js +26 -10
  17. package/dist/ui-engine/runtime-header/display-shim.js +8 -8
  18. package/dist/ui-engine/runtime-header/forward-decls.js +48 -6
  19. package/dist/ui-engine/runtime-header/image-drawing.js +154 -84
  20. package/dist/ui-engine/runtime-header/init-press-input.js +20 -5
  21. package/dist/ui-engine/runtime-header/keyboard.js +19 -16
  22. package/dist/ui-engine/runtime-header/node-decoration.js +8 -8
  23. package/dist/ui-engine/runtime-header/node-draw-body.d.ts +1 -0
  24. package/dist/ui-engine/runtime-header/node-draw-body.js +1402 -0
  25. package/dist/ui-engine/runtime-header/paint-order-coords.js +48 -18
  26. package/dist/ui-engine/runtime-header/paint-rects-repair.js +38 -17
  27. package/dist/ui-engine/runtime-header/scroll-physics.js +15 -14
  28. package/dist/ui-engine/runtime-header/state-bindings-nav.js +23 -13
  29. package/dist/ui-engine/runtime-header/structs.js +12 -10
  30. package/dist/ui-engine/runtime-header/text-rendering.js +132 -71
  31. package/dist/ui-engine/runtime-header/tick/bindings-phase.js +29 -10
  32. package/dist/ui-engine/runtime-header/tick/dirty-draw-phase.js +299 -747
  33. package/dist/ui-engine/runtime-header/tick/flush-phase.js +7 -3
  34. package/dist/ui-engine/runtime-header/tick/scroll-canvas-phase.js +19 -3
  35. package/dist/ui-engine/runtime-header/tick/transitions-phase.js +31 -24
  36. package/dist/ui-engine/runtime-header/touch-keyboard-fwd.js +42 -40
  37. package/dist/ui-engine/runtime-header/types-defines.js +23 -3
  38. package/dist/ui-engine/runtime-header.js +2 -0
  39. package/dist/ui-engine/transpile-ui.js +2 -2
  40. package/dist/ui-engine/ua-stylesheet.js +46 -3
  41. package/dist/ui-engine/ui-lowering.d.ts +1 -3
  42. package/dist/ui-engine/ui-lowering.js +4 -23
  43. package/dist/ui-engine/ui-registry.js +1 -7
  44. package/package.json +2 -2
  45. package/src/engine-index.ts +0 -2
  46. package/src/preview/host-ui-runtime.ts +56 -12
  47. package/src/ui-engine/font-assets.ts +13 -0
  48. package/src/ui-engine/layout-engine.ts +19 -6
  49. package/src/ui-engine/model.ts +10 -5
  50. package/src/ui-engine/runtime-header/antialiasing.ts +52 -32
  51. package/src/ui-engine/runtime-header/blend-bodies.ts +4 -4
  52. package/src/ui-engine/runtime-header/canvas-helpers.ts +32 -65
  53. package/src/ui-engine/runtime-header/canvas-scrollbar.ts +22 -10
  54. package/src/ui-engine/runtime-header/color-mono-refresh.ts +10 -10
  55. package/src/ui-engine/runtime-header/cuttlefish-gfx.ts +59 -29
  56. package/src/ui-engine/runtime-header/dirty-scroll-mutators.ts +26 -10
  57. package/src/ui-engine/runtime-header/display-shim.ts +8 -8
  58. package/src/ui-engine/runtime-header/forward-decls.ts +48 -6
  59. package/src/ui-engine/runtime-header/image-drawing.ts +154 -84
  60. package/src/ui-engine/runtime-header/init-press-input.ts +20 -5
  61. package/src/ui-engine/runtime-header/keyboard.ts +19 -16
  62. package/src/ui-engine/runtime-header/node-decoration.ts +8 -8
  63. package/src/ui-engine/runtime-header/node-draw-body.ts +1402 -0
  64. package/src/ui-engine/runtime-header/paint-order-coords.ts +48 -18
  65. package/src/ui-engine/runtime-header/paint-rects-repair.ts +38 -17
  66. package/src/ui-engine/runtime-header/scroll-physics.ts +15 -14
  67. package/src/ui-engine/runtime-header/state-bindings-nav.ts +23 -13
  68. package/src/ui-engine/runtime-header/structs.ts +12 -10
  69. package/src/ui-engine/runtime-header/text-rendering.ts +132 -71
  70. package/src/ui-engine/runtime-header/tick/bindings-phase.ts +29 -10
  71. package/src/ui-engine/runtime-header/tick/dirty-draw-phase.ts +299 -747
  72. package/src/ui-engine/runtime-header/tick/flush-phase.ts +7 -3
  73. package/src/ui-engine/runtime-header/tick/scroll-canvas-phase.ts +19 -3
  74. package/src/ui-engine/runtime-header/tick/transitions-phase.ts +31 -24
  75. package/src/ui-engine/runtime-header/touch-keyboard-fwd.ts +42 -40
  76. package/src/ui-engine/runtime-header/types-defines.ts +23 -3
  77. package/src/ui-engine/runtime-header.ts +2 -0
  78. package/src/ui-engine/transpile-ui.ts +2 -2
  79. package/src/ui-engine/ua-stylesheet.ts +46 -3
  80. package/src/ui-engine/ui-lowering.ts +3 -25
  81. package/src/ui-engine/ui-registry.ts +1 -8
  82. package/dist/ui-engine/scroll-memory-diagnostics.d.ts +0 -16
  83. package/dist/ui-engine/scroll-memory-diagnostics.js +0 -58
  84. package/src/ui-engine/scroll-memory-diagnostics.ts +0 -79
@@ -13,12 +13,16 @@ static inline void ui_push_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, in
13
13
  // via __ui_gfx (so the single bulk push at frame end captures everything).
14
14
  // Otherwise write straight to the display in one SPI transaction.
15
15
  if (__ui_fb) {
16
+ // The framebuffer is the composition target. Track this publish so a
17
+ // geometry repair or scroll-canvas repair that does not leave a node dirty
18
+ // still reaches the panel during the frame-end flush.
19
+ ui_fb_add_rect(x, y, w, h);
16
20
  if (w == stride) {
17
21
  ui_display_draw_rgb_bitmap(x, y, pixels, w, h);
18
22
  return;
19
23
  }
20
24
  for (int16_t row = 0; row < h; row++) {
21
- ui_display_draw_rgb_bitmap(x, y + row, pixels + (int32_t)row * stride, w, 1);
25
+ ui_display_draw_rgb_bitmap(x, y + row, pixels + static_cast<int32_t>(row) * stride, w, 1);
22
26
  }
23
27
  return;
24
28
  }
@@ -26,12 +30,12 @@ static inline void ui_push_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, in
26
30
  display_setAddrWindow(x, y, w, h);
27
31
  if (w == stride) {
28
32
  // Full-width: contiguous in buffer, single write.
29
- display_writePixels(pixels, (uint32_t)w * h);
33
+ display_writePixels(pixels, static_cast<uint32_t>(w) * h);
30
34
  display_endWrite();
31
35
  return;
32
36
  }
33
37
  for (int16_t row = 0; row < h; row++) {
34
- display_writePixels(pixels + (int32_t)row * stride, w);
38
+ display_writePixels(pixels + static_cast<int32_t>(row) * stride, w);
35
39
  }
36
40
  display_endWrite();
37
41
  }
@@ -45,7 +49,7 @@ static inline void ui_draw_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, in
45
49
  return;
46
50
  }
47
51
  for (int16_t row = 0; row < h; row++) {
48
- ui_display_draw_rgb_bitmap(x, y + row, pixels + (int32_t)row * stride, w, 1);
52
+ ui_display_draw_rgb_bitmap(x, y + row, pixels + static_cast<int32_t>(row) * stride, w, 1);
49
53
  }
50
54
  }
51
55
 
@@ -67,10 +71,14 @@ static inline void ui_push_buffered_scroll_canvas(CuttlefishCanvas16* bufferedSc
67
71
  ui_draw_canvas_rect(bufferedScrollRepaintCanvas, 0, bufferedScrollRepaintY, vw, bufferedScrollRepaintH);
68
72
  }
69
73
  int16_t tx = vw - 4;
70
- uint16_t thumbH = (uint32_t)vh * vh / __ui_nodes[si].contentHeight;
74
+ uint16_t thumbH = static_cast<uint32_t>(vh) * vh / __ui_nodes[si].contentHeight;
71
75
  if (thumbH < 8) thumbH = 8;
76
+ // Clamp to vh so (vh - thumbH) below can't underflow on a degenerate sub-8px
77
+ // viewport (which would cast a negative value to a huge uint32_t and place the
78
+ // thumb off-screen). Matches the guard in ui_render_scroll_bands.
79
+ if (thumbH > static_cast<uint16_t>(vh)) thumbH = static_cast<uint16_t>(vh);
72
80
  int16_t maxScroll = __ui_nodes[si].contentHeight - vh;
73
- uint16_t thumbY = (uint32_t)(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
81
+ uint16_t thumbY = static_cast<uint32_t>(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
74
82
  UI_COLOR_T dimFg = (UI_COLOR_T)((__ui_nodes[si].fg >> 1) & UI_DIM_MASK);
75
83
  ui_display_fill_rect(tx, 0, 3, vh, dimFg);
76
84
  ui_display_fill_rect(tx, thumbY, 3, thumbH, __ui_nodes[si].fg);
@@ -87,18 +95,22 @@ static inline void ui_push_buffered_scroll_canvas(CuttlefishCanvas16* bufferedSc
87
95
 
88
96
  // Draw a scroll container's scrollbar directly on the display (Mode C).
89
97
  static inline void ui_draw_scrollbar_direct(int16_t si, int16_t vox, int16_t voy) {
90
- if (si < 0 || si >= (int16_t)__ui_node_count) return;
98
+ if (si < 0 || si >= static_cast<int16_t>(__ui_node_count)) return;
91
99
  int16_t vw = __ui_nodes[si].box.w;
92
100
  int16_t vh = __ui_nodes[si].box.h;
93
101
  if (__ui_nodes[si].contentHeight <= vh) return;
94
102
  int16_t tx = vox + vw - 4;
95
- uint16_t thumbH = (uint32_t)vh * vh / __ui_nodes[si].contentHeight;
103
+ uint16_t thumbH = static_cast<uint32_t>(vh) * vh / __ui_nodes[si].contentHeight;
96
104
  if (thumbH < 8) thumbH = 8;
105
+ // Clamp to vh so (vh - thumbH) below can't underflow on a degenerate sub-8px
106
+ // viewport (which would cast a negative value to a huge uint32_t and place the
107
+ // thumb off-screen). Matches the guard in ui_render_scroll_bands.
108
+ if (thumbH > static_cast<uint16_t>(vh)) thumbH = static_cast<uint16_t>(vh);
97
109
  int16_t maxScroll = __ui_nodes[si].contentHeight - vh;
98
- uint16_t thumbY = (uint32_t)(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
110
+ uint16_t thumbY = static_cast<uint32_t>(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
99
111
  UI_COLOR_T dimFg = (UI_COLOR_T)((__ui_nodes[si].fg >> 1) & UI_DIM_MASK);
100
112
  ui_display_fill_rect(tx, voy, 3, vh, dimFg);
101
- ui_display_fill_rect(tx, (int16_t)(voy + thumbY), 3, thumbH, __ui_nodes[si].fg);
113
+ ui_display_fill_rect(tx, static_cast<int16_t>(voy + thumbY), 3, thumbH, __ui_nodes[si].fg);
102
114
  }
103
115
 
104
116
  // Per-node dirty marker (called by press handlers and binding evaluation).`;
@@ -39,11 +39,11 @@ static inline uint32_t ui_blend888(uint32_t fg, uint32_t bg, uint8_t opacity);
39
39
  static inline uint16_t lerp_color(uint16_t a, uint16_t b, uint8_t k100);
40
40
  static inline uint32_t lerp_color_888(uint32_t a, uint32_t b, uint8_t k100);
41
41
  #if UI_COLOR_DEPTH == 888
42
- #define ui_blend(fg, bg, op) ui_blend888((uint32_t)(fg), (uint32_t)(bg), (op))
43
- #define UI_LERP_COLOR(a, b, k) lerp_color_888((uint32_t)(a), (uint32_t)(b), (k))
42
+ #define ui_blend(fg, bg, op) ui_blend888(static_cast<uint32_t>(fg), static_cast<uint32_t>(bg), (op))
43
+ #define UI_LERP_COLOR(a, b, k) lerp_color_888(static_cast<uint32_t>(a), static_cast<uint32_t>(b), (k))
44
44
  #else
45
- #define ui_blend(fg, bg, op) ui_blend565((uint16_t)(fg), (uint16_t)(bg), (op))
46
- #define UI_LERP_COLOR(a, b, k) lerp_color((uint16_t)(a), (uint16_t)(b), (k))
45
+ #define ui_blend(fg, bg, op) ui_blend565(static_cast<uint16_t>(fg), static_cast<uint16_t>(bg), (op))
46
+ #define UI_LERP_COLOR(a, b, k) lerp_color(static_cast<uint16_t>(a), static_cast<uint16_t>(b), (k))
47
47
  #endif
48
48
 
49
49
  // ── 1-bit mono snap (UI_NATIVE_MONO) ─────────────────────────────────────────
@@ -57,7 +57,7 @@ static inline uint32_t ui_snap_mono(uint32_t c) {
57
57
  uint8_t r = (c >> 16) & 0xff, g = (c >> 8) & 0xff, b = c & 0xff;
58
58
  // Match the transpile-time toMono threshold: (0.299r + 0.587g + 0.114b)/255 >= 0.27.
59
59
  // Integer form: 299r+587g+114b >= 68850 (= 0.27*255*1000). Verified 0 mismatches.
60
- return ((uint32_t)(299 * r + 587 * g + 114 * b) >= 68850u) ? 0xffffffu : 0x000000u;
60
+ return (static_cast<uint32_t>(299 * r + 587 * g + 114 * b) >= 68850u) ? 0xffffffu : 0x000000u;
61
61
  }
62
62
  // Snap an RGB565 value to 1-bit mono. Mono panels run at UI_COLOR_DEPTH 565, so
63
63
  // node fields hold 565 values; reconstruct 8-bit channels then apply the threshold.
@@ -68,10 +68,10 @@ static inline uint16_t ui_snap_mono565(uint16_t c) {
68
68
  if (c == 0x0001u || c == 0xffffu) return 0xffffu;
69
69
  uint8_t r5 = (c >> 11) & 0x1f, g6 = (c >> 5) & 0x3f, b5 = c & 0x1f;
70
70
  uint8_t r = (r5 << 3) | (r5 >> 2), g = (g6 << 2) | (g6 >> 4), b = (b5 << 3) | (b5 >> 2);
71
- return ((uint32_t)(299 * r + 587 * g + 114 * b) >= 68850u) ? 0xffffu : 0x0000u;
71
+ return (static_cast<uint32_t>(299 * r + 587 * g + 114 * b) >= 68850u) ? 0xffffu : 0x0000u;
72
72
  }
73
- #define UI_MAYBE_SNAP_MONO(c) (ui_snap_mono((uint32_t)(c)))
74
- #define UI_MAYBE_SNAP_MONO565(c) (ui_snap_mono565((uint16_t)(c)))
73
+ #define UI_MAYBE_SNAP_MONO(c) (ui_snap_mono(static_cast<uint32_t>(c)))
74
+ #define UI_MAYBE_SNAP_MONO565(c) (ui_snap_mono565(static_cast<uint16_t>(c)))
75
75
  #else
76
76
  #define UI_MAYBE_SNAP_MONO(c) (c)
77
77
  #define UI_MAYBE_SNAP_MONO565(c) (c)
@@ -115,7 +115,7 @@ static inline uint16_t ui_snap_mono565(uint16_t c) {
115
115
  const UIRect16& r = __ui_refresh_rects[i];
116
116
  if (r.x < x0) x0 = r.x;
117
117
  if (r.y < y0) y0 = r.y;
118
- int16_t rx1 = (int16_t)(r.x + r.w), ry1 = (int16_t)(r.y + r.h);
118
+ int16_t rx1 = static_cast<int16_t>(r.x + r.w), ry1 = static_cast<int16_t>(r.y + r.h);
119
119
  if (rx1 > x1) x1 = rx1;
120
120
  if (ry1 > y1) y1 = ry1;
121
121
  }
@@ -124,7 +124,7 @@ static inline uint16_t ui_snap_mono565(uint16_t c) {
124
124
  if (x1 > display_width()) x1 = display_width();
125
125
  if (y1 > display_height()) y1 = display_height();
126
126
  if (x1 > x0 && y1 > y0) {
127
- display_partial_refresh(x0, y0, (int16_t)(x1 - x0), (int16_t)(y1 - y0));
127
+ display_partial_refresh(x0, y0, static_cast<int16_t>(x1 - x0), static_cast<int16_t>(y1 - y0));
128
128
  }
129
129
  }
130
130
  #elif defined(UI_BATCH_SPI_WRITES)
@@ -1,8 +1,9 @@
1
1
  // ---------------------------------------------------------------------------
2
2
  // Slice of the C++ runtime header. Defines the CuttlefishGFX class — the
3
- // shared geometry/canvas/text base used by native (non-Arduino) display
4
- // adapters. Emitted ONLY when a native adapter is active; Arduino paths use
5
- // Adafruit_GFX directly and never see this code.
3
+ // shared geometry/canvas/text base used by native display adapters that
4
+ // instantiate CuttlefishGFX by value. NOT emitted on macro-alias paths
5
+ // (Adafruit `CuttlefishCanvas16==GFXcanvas16`, SDL
6
+ // `CuttlefishCanvas16==SdlGfxCanvas`), which own the canvas type.
6
7
  //
7
8
  // ──── BSD-3-Clause attribution ────────────────────────────────────────────
8
9
  // The geometry algorithm implementations emitted by this slice (drawLine,
@@ -56,13 +57,16 @@ export function emitCuttlefishGfx(active: boolean): string {
56
57
 
57
58
  return `
58
59
  // ── CuttlefishGFX (native display GFX base) ────────────────────────────────
59
- // Emitted only when strategy.providesDisplayAdapter() is true.
60
+ // Emitted only for native adapters that instantiate CuttlefishGFX by value;
61
+ // suppressed on macro-alias paths (Adafruit CuttlefishCanvas16==GFXcanvas16,
62
+ // SDL CuttlefishCanvas16==SdlGfxCanvas). Gated in ui-emitter.ts.
60
63
  #ifndef CUTTLEFISH_GFX_DEFINED
61
64
  #define CUTTLEFISH_GFX_DEFINED
62
65
 
63
66
  #include <stdint.h>
64
- #include <stdlib.h>
65
- #include <string.h>
67
+ #include <cstdlib>
68
+ #include <cstring>
69
+ #include <new> // std::nothrow for canvas buffer allocation
66
70
 
67
71
  // ── Panel-ops interface ────────────────────────────────────────────────────
68
72
  // Each native adapter fills a CuttlefishPanelOps with function pointers that
@@ -121,7 +125,7 @@ class CuttlefishGFX {
121
125
  // Text
122
126
  virtual void drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size);
123
127
  virtual void write(uint8_t c);
124
- void print(const char* s) { while (*s) write((uint8_t)*s++); }
128
+ void print(const char* s) { while (*s) write(static_cast<uint8_t>(*s++)); }
125
129
  void setCursor(int16_t x, int16_t y) { cursor_x_ = x; cursor_y_ = y; }
126
130
  void setTextColor(uint16_t c) { textcolor_ = c; }
127
131
  void setTextColor(uint16_t c, uint16_t bg) { textcolor_ = c; textbgcolor_ = bg; }
@@ -153,9 +157,18 @@ class CuttlefishGFX {
153
157
  // display_deleteCanvas (the runtime reuses persistent canvas slots — see
154
158
  // AGENTS.md: __ui_container_canvas, __ui_repair_canvas, __ui_list_canvas,
155
159
  // __ui_node_canvas).
156
- class CuttlefishCanvas16 : public CuttlefishGFX {
160
+ class CuttlefishCanvas16 final : public CuttlefishGFX {
157
161
  public:
162
+ // Noncopyable (owns a heap buffer; a value-copy would double-free).
163
+ CuttlefishCanvas16(const CuttlefishCanvas16&) = delete;
164
+ CuttlefishCanvas16& operator=(const CuttlefishCanvas16&) = delete;
165
+ // Owns its buffer: mallocs w*h*2 bytes and frees it in the dtor.
158
166
  CuttlefishCanvas16(int16_t w, int16_t h);
167
+ // Adopts an externally-allocated buffer (e.g. PSRAM via display_createCanvasPsram).
168
+ // If takeOwnership is true, the dtor frees the buffer with free() (works for both
169
+ // SRAM malloc and the ESP unified heap, which includes PSRAM). If false, the
170
+ // caller owns the buffer's lifetime.
171
+ CuttlefishCanvas16(int16_t w, int16_t h, uint16_t* externalBuffer, uint8_t takeOwnership = 0);
159
172
  virtual ~CuttlefishCanvas16();
160
173
  virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
161
174
  virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
@@ -174,13 +187,16 @@ class CuttlefishCanvas16 : public CuttlefishGFX {
174
187
  private:
175
188
  uint16_t* buffer_;
176
189
  int16_t canvas_w_, canvas_h_;
190
+ uint8_t owns_buffer_; // 1 = dtor frees buffer_ (malloc'd), 0 = externally owned
177
191
  };
178
192
 
179
193
  // ── 1-bit mono canvas (SSD1309/SSD1680 backing stores) ──────────────────────
180
194
  // Mirrors Adafruit_GFXcanvasMono. (w+7)/8 bytes per row. The buffer is the
181
195
  // panel backing store on SSD1309 — flush via display_partial_refresh.
182
- class CuttlefishCanvasMono : public CuttlefishGFX {
196
+ class CuttlefishCanvasMono final : public CuttlefishGFX {
183
197
  public:
198
+ CuttlefishCanvasMono(const CuttlefishCanvasMono&) = delete;
199
+ CuttlefishCanvasMono& operator=(const CuttlefishCanvasMono&) = delete;
184
200
  CuttlefishCanvasMono(int16_t w, int16_t h);
185
201
  virtual ~CuttlefishCanvasMono();
186
202
  virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
@@ -373,8 +389,8 @@ void CuttlefishGFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
373
389
  if (a > b) { int16_t t = a; a = b; b = t; }
374
390
  drawFastHLine(a, y, b - a + 1, color);
375
391
  }
376
- sa = (int32_t)dx12 * (last - y1);
377
- sb = (int32_t)dx02 * (last - y0);
392
+ sa = static_cast<int32_t>(dx12) * (last - y1);
393
+ sb = static_cast<int32_t>(dx02) * (last - y0);
378
394
  for (; y <= y2; y++) {
379
395
  a = x1 + sa / dy12;
380
396
  b = x0 + sb / dy02;
@@ -392,7 +408,7 @@ void CuttlefishGFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t* bitmap,
392
408
  if (!bitmap || w <= 0 || h <= 0) return;
393
409
  for (int16_t j = 0; j < h; j++) {
394
410
  for (int16_t i = 0; i < w; i++) {
395
- drawPixel(x + i, y + j, bitmap[(int32_t)j * w + i]);
411
+ drawPixel(x + i, y + j, bitmap[static_cast<int32_t>(j) * w + i]);
396
412
  }
397
413
  }
398
414
  }
@@ -406,7 +422,7 @@ void CuttlefishGFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t col
406
422
  return;
407
423
  if (c >= 176) c++; // Adafruit '±' fixup
408
424
  for (int8_t i = 0; i < 5; i++) {
409
- uint8_t line = cuttlefish_glcdfont[(size_t)c * 5 + i];
425
+ uint8_t line = cuttlefish_glcdfont[static_cast<size_t>(c) * 5 + i];
410
426
  for (int8_t j = 0; j < 8; j++, line >>= 1) {
411
427
  if (line & 1) {
412
428
  if (size == 1) drawPixel(x + i, y + j, color);
@@ -442,22 +458,36 @@ void CuttlefishGFX::write(uint8_t c) {
442
458
 
443
459
  CuttlefishCanvas16::CuttlefishCanvas16(int16_t w, int16_t h)
444
460
  : CuttlefishGFX(nullptr, nullptr),
445
- buffer_(nullptr), canvas_w_(w), canvas_h_(h) {
461
+ buffer_(nullptr), canvas_w_(w), canvas_h_(h), owns_buffer_(1) {
446
462
  if ((w > 0) && (h > 0)) {
447
- size_t bytes = (size_t)w * (size_t)h * sizeof(uint16_t);
448
- buffer_ = (uint16_t*)malloc(bytes);
463
+ size_t bytes = static_cast<size_t>(w) * static_cast<size_t>(h) * sizeof(uint16_t);
464
+ // malloc (not new): on targets with CONFIG_REQUIRES_FULL_LIBCPP but without
465
+ // CONFIG_CPP_EXCEPTIONS, operator new throws std::bad_alloc on OOM and the
466
+ // nothrow wrapper's internal catch can't unwind → std::terminate → abort.
467
+ // malloc returns NULL on failure with no exception path, which is exactly
468
+ // what the canvas-failure self-heal logic expects.
469
+ buffer_ = static_cast<uint16_t*>(malloc(bytes));
449
470
  if (buffer_) memset(buffer_, 0, bytes);
450
471
  }
451
472
  }
452
473
 
474
+ CuttlefishCanvas16::CuttlefishCanvas16(int16_t w, int16_t h, uint16_t* externalBuffer, uint8_t takeOwnership)
475
+ : CuttlefishGFX(nullptr, nullptr),
476
+ buffer_(externalBuffer), canvas_w_(w), canvas_h_(h), owns_buffer_(takeOwnership) {
477
+ // Zero the buffer so the canvas starts clean whether or not we own it.
478
+ if (externalBuffer && (w > 0) && (h > 0)) {
479
+ memset(externalBuffer, 0, static_cast<size_t>(w) * static_cast<size_t>(h) * sizeof(uint16_t));
480
+ }
481
+ }
482
+
453
483
  CuttlefishCanvas16::~CuttlefishCanvas16() {
454
- if (buffer_) free(buffer_);
484
+ if (buffer_ && owns_buffer_) free(buffer_);
455
485
  }
456
486
 
457
487
  void CuttlefishCanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) {
458
488
  if (!buffer_) return;
459
489
  if ((x < 0) || (y < 0) || (x >= canvas_w_) || (y >= canvas_h_)) return;
460
- buffer_[(size_t)y * (size_t)canvas_w_ + (size_t)x] = color;
490
+ buffer_[static_cast<size_t>(y) * static_cast<size_t>(canvas_w_) + static_cast<size_t>(x)] = color;
461
491
  }
462
492
 
463
493
  void CuttlefishCanvas16::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) {
@@ -469,23 +499,23 @@ void CuttlefishCanvas16::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, ui
469
499
  // Cull before the inner loop (AGENTS.md: clip before expensive work).
470
500
  if (x2 <= x1 || y2 <= y1) return;
471
501
  for (int16_t j = y1; j < y2; j++) {
472
- uint16_t* row = buffer_ + (size_t)j * (size_t)canvas_w_;
502
+ uint16_t* row = buffer_ + static_cast<size_t>(j) * static_cast<size_t>(canvas_w_);
473
503
  for (int16_t i = x1; i < x2; i++) row[i] = color;
474
504
  }
475
505
  }
476
506
 
477
507
  uint16_t CuttlefishCanvas16::getPixel(int16_t x, int16_t y) const {
478
508
  if (!buffer_ || (x < 0) || (y < 0) || (x >= canvas_w_) || (y >= canvas_h_)) return 0;
479
- return buffer_[(size_t)y * (size_t)canvas_w_ + (size_t)x];
509
+ return buffer_[static_cast<size_t>(y) * static_cast<size_t>(canvas_w_) + static_cast<size_t>(x)];
480
510
  }
481
511
 
482
512
  CuttlefishCanvasMono::CuttlefishCanvasMono(int16_t w, int16_t h)
483
513
  : CuttlefishGFX(nullptr, nullptr),
484
514
  buffer_(nullptr), canvas_w_(w), canvas_h_(h) {
485
515
  if ((w > 0) && (h > 0)) {
486
- size_t row_bytes = ((size_t)w + 7u) / 8u;
487
- size_t bytes = row_bytes * (size_t)h;
488
- buffer_ = (uint8_t*)malloc(bytes);
516
+ size_t row_bytes = (static_cast<size_t>(w) + 7u) / 8u;
517
+ size_t bytes = row_bytes * static_cast<size_t>(h);
518
+ buffer_ = static_cast<uint8_t*>(malloc(bytes));
489
519
  if (buffer_) memset(buffer_, 0, bytes);
490
520
  }
491
521
  }
@@ -497,8 +527,8 @@ CuttlefishCanvasMono::~CuttlefishCanvasMono() {
497
527
  void CuttlefishCanvasMono::drawPixel(int16_t x, int16_t y, uint16_t color) {
498
528
  if (!buffer_) return;
499
529
  if ((x < 0) || (y < 0) || (x >= canvas_w_) || (y >= canvas_h_)) return;
500
- size_t row_bytes = ((size_t)canvas_w_ + 7u) / 8u;
501
- uint8_t* row = buffer_ + (size_t)y * row_bytes;
530
+ size_t row_bytes = (static_cast<size_t>(canvas_w_) + 7u) / 8u;
531
+ uint8_t* row = buffer_ + static_cast<size_t>(y) * row_bytes;
502
532
  uint8_t mask = 0x80u >> (x & 7);
503
533
  if (color) row[x >> 3] |= mask;
504
534
  else row[x >> 3] &= ~mask;
@@ -514,8 +544,8 @@ void CuttlefishCanvasMono::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
514
544
  uint8_t fill = color ? 0xFFu : 0x00u;
515
545
  for (int16_t j = y1; j < y2; j++) {
516
546
  for (int16_t i = x1; i < x2; i++) {
517
- size_t row_bytes = ((size_t)canvas_w_ + 7u) / 8u;
518
- uint8_t* row = buffer_ + (size_t)j * row_bytes;
547
+ size_t row_bytes = (static_cast<size_t>(canvas_w_) + 7u) / 8u;
548
+ uint8_t* row = buffer_ + static_cast<size_t>(j) * row_bytes;
519
549
  uint8_t mask = 0x80u >> (i & 7);
520
550
  if (color) row[i >> 3] |= mask;
521
551
  else row[i >> 3] &= ~mask;
@@ -526,8 +556,8 @@ void CuttlefishCanvasMono::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
526
556
 
527
557
  uint16_t CuttlefishCanvasMono::getPixel(int16_t x, int16_t y) const {
528
558
  if (!buffer_ || (x < 0) || (y < 0) || (x >= canvas_w_) || (y >= canvas_h_)) return 0;
529
- size_t row_bytes = ((size_t)canvas_w_ + 7u) / 8u;
530
- const uint8_t* row = buffer_ + (size_t)y * row_bytes;
559
+ size_t row_bytes = (static_cast<size_t>(canvas_w_) + 7u) / 8u;
560
+ const uint8_t* row = buffer_ + static_cast<size_t>(y) * row_bytes;
531
561
  return (row[x >> 3] & (0x80u >> (x & 7))) ? 0xFFFFu : 0x0000u;
532
562
  }
533
563
 
@@ -64,7 +64,10 @@ static inline void ui_mark_subtree_dirty_local(uint16_t scrollNode) {
64
64
 
65
65
  // Mode C strip-only: direct-partial scroll when no viewport canvas fits and the
66
66
  // scroll delta is small. Fills only the exposed strip on the display, then marks
67
- // visible descendants dirty for direct draw — never clears the whole viewport.
67
+ // only the descendants that intersect that strip dirty for direct draw — mirroring
68
+ // the Mode B canvas repair path. Never clears the whole viewport, and never marks
69
+ // the whole subtree dirty (AGENTS.md: keep scroll drag invalidation small — a
70
+ // 1-pixel drag must not repaint every visible child).
68
71
  static inline void ui_scroll_direct_prepare(uint16_t s, int16_t* outVX, int16_t* outVY) {
69
72
  int16_t vw = __ui_nodes[s].box.w;
70
73
  int16_t vh = __ui_nodes[s].box.h;
@@ -73,18 +76,31 @@ static inline void ui_scroll_direct_prepare(uint16_t s, int16_t* outVX, int16_t*
73
76
  UI_COLOR_T scrollBg = __ui_nodes[s].hasBg ? __ui_nodes[s].bg : __ui_nodes[s].clearColor;
74
77
  int16_t deltaY = __ui_nodes[s].scrollY - __ui_nodes[s].lastPaintedScrollY;
75
78
  int16_t absDelta = deltaY < 0 ? -deltaY : deltaY;
76
- int16_t stripY = deltaY > 0 ? (int16_t)(vh - absDelta) : 0;
77
- ui_display_fill_rect(vox, (int16_t)(voy + stripY), vw, absDelta, scrollBg);
79
+ int16_t stripY = deltaY > 0 ? static_cast<int16_t>(vh - absDelta) : 0;
80
+ ui_display_fill_rect(vox, static_cast<int16_t>(voy + stripY), vw, absDelta, scrollBg);
81
+ // Only descendants whose paint rect intersects the exposed strip need
82
+ // repainting; the rest keep their last-painted pixels (the strip background
83
+ // fill already covered the vacated band). Clear stale dirty flags on the
84
+ // others so a flag set by a prior frame (or a sibling promotion) doesn't
85
+ // trigger a needless repaint.
86
+ UIRect exposed = { vox, static_cast<int16_t>(voy + stripY), vw, absDelta };
78
87
  for (uint16_t c = s + 1; c < __ui_nodes[s].subtreeEnd; c++) {
79
88
  if (!ui_is_effectively_visible(c) || __ui_nodes[c].screenId != __ui_active_screen) {
80
89
  __ui_nodes[c].dirty = 0;
81
90
  continue;
82
91
  }
83
- __ui_nodes[c].dirty = 1;
84
- if (__ui_nodes[c].kind == NODE_PROGRESS || __ui_nodes[c].kind == NODE_RANGE) {
85
- __ui_nodes[c].lastTextWidth = -1;
92
+ UIRect cr;
93
+ ui_node_current_paint_rect(c, &cr);
94
+ if (cr.w > 0 && cr.h > 0 &&
95
+ ui_rects_intersect(cr.x, cr.y, cr.w, cr.h, exposed.x, exposed.y, exposed.w, exposed.h)) {
96
+ __ui_nodes[c].dirty = 1;
97
+ if (__ui_nodes[c].kind == NODE_PROGRESS || __ui_nodes[c].kind == NODE_RANGE) {
98
+ __ui_nodes[c].lastTextWidth = -1;
99
+ }
100
+ __ui_nodes[c].lastTextHeight = 0;
101
+ } else {
102
+ __ui_nodes[c].dirty = 0;
86
103
  }
87
- __ui_nodes[c].lastTextHeight = 0;
88
104
  }
89
105
  __ui_nodes[s].dirty = 0;
90
106
  if (outVX) *outVX = vox;
@@ -96,13 +112,13 @@ static inline int16_t ui_overflow_scroll_compositor(uint16_t nodeIdx) {
96
112
  if (nodeIdx >= __ui_node_count) return -1;
97
113
  if (__ui_nodes[nodeIdx].scrollable && !__ui_nodes[nodeIdx].virtualized &&
98
114
  __ui_nodes[nodeIdx].contentHeight > __ui_nodes[nodeIdx].box.h) {
99
- return (int16_t)nodeIdx;
115
+ return static_cast<int16_t>(nodeIdx);
100
116
  }
101
117
  uint16_t p = __ui_nodes[nodeIdx].parent;
102
118
  while (p != UI_NO_PARENT && p < __ui_node_count) {
103
119
  if (__ui_nodes[p].scrollable && !__ui_nodes[p].virtualized &&
104
120
  __ui_nodes[p].contentHeight > __ui_nodes[p].box.h) {
105
- return (int16_t)p;
121
+ return static_cast<int16_t>(p);
106
122
  }
107
123
  p = __ui_nodes[p].parent;
108
124
  }
@@ -151,7 +167,7 @@ static inline void ui_mark_scroll_view_dirty(uint16_t scrollNode) {
151
167
  static inline int16_t ui_scroll_ancestor_for_node(uint16_t nodeIdx) {
152
168
  uint16_t p = __ui_nodes[nodeIdx].parent;
153
169
  while (p != UI_NO_PARENT && p < __ui_node_count) {
154
- if (__ui_nodes[p].scrollable) return (int16_t)p;
170
+ if (__ui_nodes[p].scrollable) return static_cast<int16_t>(p);
155
171
  p = __ui_nodes[p].parent;
156
172
  }
157
173
  return -1;
@@ -26,10 +26,10 @@ static inline int16_t ui_clamp_i16(int16_t value, int16_t lo, int16_t hi) {
26
26
  return value;
27
27
  }
28
28
  static inline void ui_display_target_bounds(int16_t* left, int16_t* top, int16_t* right, int16_t* bottom) {
29
- if (left) *left = (int16_t)(-__ui_draw_off_x);
30
- if (top) *top = (int16_t)(-__ui_draw_off_y);
31
- if (right) *right = (int16_t)(ui_display_target_width() - __ui_draw_off_x);
32
- if (bottom) *bottom = (int16_t)(ui_display_target_height() - __ui_draw_off_y);
29
+ if (left) *left = static_cast<int16_t>(-__ui_draw_off_x);
30
+ if (top) *top = static_cast<int16_t>(-__ui_draw_off_y);
31
+ if (right) *right = static_cast<int16_t>(ui_display_target_width() - __ui_draw_off_x);
32
+ if (bottom) *bottom = static_cast<int16_t>(ui_display_target_height() - __ui_draw_off_y);
33
33
  }
34
34
  static inline uint8_t ui_clip_rect_to_display_target(int16_t* x, int16_t* y, int16_t* w, int16_t* h) {
35
35
  if (!x || !y || !w || !h || *w <= 0 || *h <= 0) return 0;
@@ -37,15 +37,15 @@ static inline uint8_t ui_clip_rect_to_display_target(int16_t* x, int16_t* y, int
37
37
  ui_display_target_bounds(&left, &top, &right, &bottom);
38
38
  int16_t x0 = *x > left ? *x : left;
39
39
  int16_t y0 = *y > top ? *y : top;
40
- int16_t x1 = (int16_t)(*x + *w);
41
- int16_t y1 = (int16_t)(*y + *h);
40
+ int16_t x1 = static_cast<int16_t>(*x + *w);
41
+ int16_t y1 = static_cast<int16_t>(*y + *h);
42
42
  if (x1 > right) x1 = right;
43
43
  if (y1 > bottom) y1 = bottom;
44
44
  if (x0 >= x1 || y0 >= y1) return 0;
45
45
  *x = x0;
46
46
  *y = y0;
47
- *w = (int16_t)(x1 - x0);
48
- *h = (int16_t)(y1 - y0);
47
+ *w = static_cast<int16_t>(x1 - x0);
48
+ *h = static_cast<int16_t>(y1 - y0);
49
49
  return 1;
50
50
  }
51
51
  static inline void ui_display_draw_pixel(int16_t x, int16_t y, UI_COLOR_T color) {
@@ -1,6 +1,12 @@
1
1
  // Slice of the C++ runtime header (original source lines 622-752).
2
2
  // navigate, canvas/scroll/text/paint/clip/AA/image forward declarations, persistent canvas globals.
3
3
  // See docs/superpowers/specs/2026-07-12-split-runtime-header-design.md.
4
+ //
5
+ // EMIT BOUNDARY: This file is the structural head of the UI runtime header
6
+ // surface (C) — every partial emitter in this directory produces bytes that are
7
+ // assembled into the C++ header inlined into user sketches. The emitted bytes
8
+ // are covered by the TypeCAD Runtime Exception (see RUNTIME_EXCEPTION.md at the
9
+ // repository root) and are not subject to the license of this tool source.
4
10
  export function emitForwardDecls(): string {
5
11
  return `
6
12
  // Early forward declaration: ui_navigate (below) calls ui_release_canvas_state
@@ -9,9 +15,17 @@ export function emitForwardDecls(): string {
9
15
  static inline void ui_release_canvas_state();
10
16
  static inline void ui_set_pressed(uint16_t nodeIdx, uint8_t pressed);
11
17
  static inline void ui_refresh_active_screen_bg_node();
18
+ static inline CuttlefishCanvas16* ui_get_framebuffer();
19
+ // Set when the next frame must be composed from the active screen background;
20
+ // declared before ui_navigate because navigation can request that composition.
21
+ static uint8_t __ui_fb_needs_compose = 1;
12
22
 
13
23
  // Navigate to a screen by index. Marks the new screen's nodes dirty, releases
14
- // persistent canvas state, and optionally clears the display.
24
+ // persistent canvas state, and requests a complete off-screen composition when
25
+ // the full-frame path is available. The physical panel is never cleared here on
26
+ // that path: navigation must not expose an intermediate frame while the next
27
+ // frame is built. Without a full-frame buffer, the fallback remains best-effort;
28
+ // no-TE TFT hardware cannot provide a strict tear-free guarantee.
15
29
  static inline void ui_navigate(uint8_t screenIdx) {
16
30
  if (screenIdx >= __ui_screen_count || screenIdx == __ui_active_screen) return;
17
31
  __ui_active_screen = screenIdx;
@@ -23,7 +37,7 @@ static inline void ui_navigate(uint8_t screenIdx) {
23
37
  // and the button would stay stuck in its :pressed color.
24
38
  if (__ui_touch_node >= 0 && __ui_touch_node < __ui_node_count &&
25
39
  __ui_nodes[__ui_touch_node].kind == NODE_BUTTON && __ui_nodes[__ui_touch_node].value != 0) {
26
- ui_set_pressed((uint16_t)__ui_touch_node, 0);
40
+ ui_set_pressed(static_cast<uint16_t>(__ui_touch_node), 0);
27
41
  }
28
42
  __ui_scroll_node = -1;
29
43
  __ui_touch_node = -1;
@@ -34,17 +48,34 @@ static inline void ui_navigate(uint8_t screenIdx) {
34
48
  // resident and fragments the heap, so the new screen's buffer can't get a
35
49
  // contiguous block (the "works first, then blanks until reset" symptom).
36
50
  ui_release_canvas_state();
37
- // Clear the entire display so old screen content doesn't show. On deferred-
38
- // refresh panels (e-ink) a full clear flashes, so skip it — the all-nodes-
39
- // dirty marking below drives a full repaint via partial refresh instead.
51
+ // A framebuffer-capable target keeps the old frame visible until the new one
52
+ // is complete. Targets without enough memory retain the legacy clear fallback
53
+ // so stale pixels from the old screen cannot remain; this constrained path is
54
+ // best-effort because the panel has no TE/vblank synchronization.
55
+ if (ui_get_framebuffer()) {
56
+ __ui_fb_needs_compose = 1;
57
+ } else {
40
58
  #ifndef UI_REFRESH_DEFERRED
41
- display_fillScreen(0x0000);
59
+ UI_COLOR_T navBg = (UI_COLOR_T)0;
60
+ if (__ui_active_screen_bg_node < __ui_node_count) {
61
+ navBg = __ui_nodes[__ui_active_screen_bg_node].hasBg
62
+ ? __ui_nodes[__ui_active_screen_bg_node].bg
63
+ : __ui_nodes[__ui_active_screen_bg_node].clearColor;
64
+ }
65
+ display_fillScreen(navBg);
42
66
  #endif
67
+ }
43
68
  // Mark all nodes dirty so the new screen fully redraws.
44
69
  for (uint16_t i = 0; i < __ui_node_count; i++) {
45
70
  __ui_nodes[i].dirty = 1;
46
71
  __ui_nodes[i].lastTextHeight = 0;
47
72
  __ui_nodes[i].layoutCacheKey = 0;
73
+ if (__ui_nodes[i].scrollable) {
74
+ // The next screen needs a complete scroll-canvas seed; subsequent local
75
+ // child updates can use retained-canvas repairs.
76
+ __ui_nodes[i].lastPaintedScrollY = static_cast<int16_t>(
77
+ __ui_nodes[i].scrollY - (__ui_nodes[i].box.h > 0 ? __ui_nodes[i].box.h : 1));
78
+ }
48
79
  if (__ui_nodes[i].kind == NODE_PROGRESS || __ui_nodes[i].kind == NODE_RANGE) __ui_nodes[i].lastTextWidth = -1;
49
80
  else __ui_nodes[i].lastTextWidth = 0;
50
81
  }
@@ -77,6 +108,7 @@ static inline uint8_t ui_subtree_current_paint_rect(uint16_t nodeIdx, UIRect* ou
77
108
  static inline void ui_mark_overlapping_higher_layers_dirty(uint16_t nodeIdx);
78
109
  static inline void ui_mark_overlapping_higher_layers_dirty_for_rect(uint16_t nodeIdx, const UIRect* r);
79
110
  static inline void ui_mark_scroll_view_dirty(uint16_t scrollNode);
111
+ static inline UI_COLOR_T ui_parent_clear_color(uint16_t nodeIdx);
80
112
  static inline void ui_release_canvas_state();
81
113
  static inline void ui_set_visible(uint16_t nodeIdx, uint8_t visible);
82
114
  static inline void ui_invalidate_scroll_canvas_for_node(uint16_t nodeIdx);
@@ -101,6 +133,11 @@ static inline void ui_aa_fill_circle(CuttlefishCanvas16* c, int16_t cx, int16_t
101
133
  static inline uint8_t ui_repair_current_node_paint_with_parent(uint16_t nodeIdx, UIRect* r);
102
134
  static inline void ui_clear_node_paint_rect(uint16_t nodeIdx, const UIRect* paintRect);
103
135
  static inline uint8_t ui_try_repair_geometry_fill(uint16_t nodeIdx, const UIRect* oldRect);
136
+ // Band renderers (defined in node-draw-body; forward-declared so the NODE_LIST
137
+ // case can fall back to ui_render_list_bands before its definition site).
138
+ static inline uint8_t ui_render_node_bands(uint16_t nodeIdx, int16_t prX, int16_t prY, int16_t prW, int16_t prH);
139
+ static inline uint8_t ui_render_list_bands(uint16_t i);
140
+ static inline uint8_t ui_render_list_direct(uint16_t i);
104
141
  static inline void ui_draw_node_border(uint16_t i, int16_t drawX, int16_t drawY, UI_COLOR_T color);
105
142
  static inline void ui_draw_node_outline(uint16_t i, int16_t drawX, int16_t drawY);
106
143
  static inline void ui_draw_gradient_fill(uint16_t i, int16_t drawY);
@@ -114,6 +151,10 @@ static inline void ui_draw_scaled_image(const UIImage* img, int16_t x, int16_t y
114
151
  int16_t drawW, int16_t drawH);
115
152
 
116
153
  static CuttlefishDisplayTarget* __ui_gfx = display_defaultTarget();
154
+ // Full-frame composition is required for the first frame and after navigation.
155
+ // Once composed, subsequent dirty updates can safely modify the retained
156
+ // framebuffer without rebuilding unchanged nodes. The flags are declared
157
+ // before ui_navigate above because navigation sets the compose request.
117
158
  // Persistent canvas slots, all freed on screen change (ui_navigate) so each
118
159
  // screen starts with a clean heap. Without this, the first screen's canvas
119
160
  // buffer stays resident and fragments the heap, so a later screen's buffer
@@ -125,6 +166,7 @@ static CuttlefishCanvas16* __ui_list_canvas = nullptr; // virtualized <lis
125
166
  static int16_t __ui_list_canvas_node = -1; // node currently represented by __ui_list_canvas
126
167
  static CuttlefishCanvas16* __ui_node_canvas = nullptr; // <canvas> element offscreen
127
168
  static CuttlefishCanvas16* __ui_repair_canvas = nullptr; // buffered-paint / exposed-strip
169
+ static CuttlefishCanvas16* __ui_band_canvas = nullptr; // band renderer (no-PSRAM scroll)
128
170
  static CuttlefishCanvas16* __ui_kb_canvas = nullptr; // on-screen keyboard overlay
129
171
  static int16_t __ui_canvas_fallback_w = 0; // dimensions for direct <canvas> fallback
130
172
  static int16_t __ui_canvas_fallback_h = 0;