@twick/2d 0.14.0 → 1.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/LICENSE +21 -21
  2. package/editor/editor/tsconfig.build.tsbuildinfo +1 -1
  3. package/lib/components/Audio.d.ts.map +1 -1
  4. package/lib/components/Audio.js +33 -3
  5. package/lib/components/CodeBlock.d.ts +1 -1
  6. package/lib/components/Img.js +23 -23
  7. package/lib/components/Line.js +31 -31
  8. package/lib/components/Media.d.ts +6 -0
  9. package/lib/components/Media.d.ts.map +1 -1
  10. package/lib/components/Media.js +277 -61
  11. package/lib/components/Node.d.ts +1 -1
  12. package/lib/components/Path.d.ts +1 -1
  13. package/lib/components/SVG.d.ts +1 -1
  14. package/lib/components/Shape.d.ts +1 -1
  15. package/lib/components/Spline.js +25 -25
  16. package/lib/components/Video.d.ts +0 -1
  17. package/lib/components/Video.d.ts.map +1 -1
  18. package/lib/components/Video.js +70 -65
  19. package/lib/tsconfig.build.tsbuildinfo +1 -1
  20. package/package.json +4 -5
  21. package/src/editor/NodeInspectorConfig.tsx +76 -76
  22. package/src/editor/PreviewOverlayConfig.tsx +67 -67
  23. package/src/editor/Provider.tsx +93 -93
  24. package/src/editor/SceneGraphTabConfig.tsx +81 -81
  25. package/src/editor/icons/CircleIcon.tsx +7 -7
  26. package/src/editor/icons/CodeBlockIcon.tsx +8 -8
  27. package/src/editor/icons/CurveIcon.tsx +7 -7
  28. package/src/editor/icons/GridIcon.tsx +7 -7
  29. package/src/editor/icons/IconMap.ts +35 -35
  30. package/src/editor/icons/ImgIcon.tsx +8 -8
  31. package/src/editor/icons/LayoutIcon.tsx +9 -9
  32. package/src/editor/icons/LineIcon.tsx +7 -7
  33. package/src/editor/icons/NodeIcon.tsx +7 -7
  34. package/src/editor/icons/RayIcon.tsx +7 -7
  35. package/src/editor/icons/RectIcon.tsx +7 -7
  36. package/src/editor/icons/ShapeIcon.tsx +7 -7
  37. package/src/editor/icons/TxtIcon.tsx +8 -8
  38. package/src/editor/icons/VideoIcon.tsx +7 -7
  39. package/src/editor/icons/View2DIcon.tsx +10 -10
  40. package/src/editor/index.ts +17 -17
  41. package/src/editor/tree/DetachedRoot.tsx +23 -23
  42. package/src/editor/tree/NodeElement.tsx +74 -74
  43. package/src/editor/tree/TreeElement.tsx +72 -72
  44. package/src/editor/tree/TreeRoot.tsx +10 -10
  45. package/src/editor/tree/ViewRoot.tsx +20 -20
  46. package/src/editor/tree/index.module.scss +38 -38
  47. package/src/editor/tree/index.ts +3 -3
  48. package/src/editor/tsconfig.build.json +5 -5
  49. package/src/editor/tsconfig.json +12 -12
  50. package/src/editor/tsdoc.json +4 -4
  51. package/src/editor/vite-env.d.ts +1 -1
  52. package/src/lib/code/CodeCursor.ts +445 -445
  53. package/src/lib/code/CodeDiffer.ts +78 -78
  54. package/src/lib/code/CodeFragment.ts +97 -97
  55. package/src/lib/code/CodeHighlighter.ts +75 -75
  56. package/src/lib/code/CodeMetrics.ts +47 -47
  57. package/src/lib/code/CodeRange.test.ts +74 -74
  58. package/src/lib/code/CodeRange.ts +216 -216
  59. package/src/lib/code/CodeScope.ts +101 -101
  60. package/src/lib/code/CodeSelection.ts +24 -24
  61. package/src/lib/code/CodeSignal.ts +327 -327
  62. package/src/lib/code/CodeTokenizer.ts +54 -54
  63. package/src/lib/code/DefaultHighlightStyle.ts +98 -98
  64. package/src/lib/code/LezerHighlighter.ts +113 -113
  65. package/src/lib/code/diff.test.ts +311 -311
  66. package/src/lib/code/diff.ts +319 -319
  67. package/src/lib/code/extractRange.ts +126 -126
  68. package/src/lib/code/index.ts +13 -13
  69. package/src/lib/components/Audio.ts +168 -131
  70. package/src/lib/components/Bezier.ts +105 -105
  71. package/src/lib/components/Circle.ts +266 -266
  72. package/src/lib/components/Code.ts +526 -526
  73. package/src/lib/components/CodeBlock.ts +576 -576
  74. package/src/lib/components/CubicBezier.ts +112 -112
  75. package/src/lib/components/Curve.ts +455 -455
  76. package/src/lib/components/Grid.ts +135 -135
  77. package/src/lib/components/Icon.ts +96 -96
  78. package/src/lib/components/Img.ts +319 -319
  79. package/src/lib/components/Knot.ts +157 -157
  80. package/src/lib/components/Latex.ts +122 -122
  81. package/src/lib/components/Layout.ts +1092 -1092
  82. package/src/lib/components/Line.ts +429 -429
  83. package/src/lib/components/Media.ts +576 -346
  84. package/src/lib/components/Node.ts +1940 -1940
  85. package/src/lib/components/Path.ts +137 -137
  86. package/src/lib/components/Polygon.ts +171 -171
  87. package/src/lib/components/QuadBezier.ts +100 -100
  88. package/src/lib/components/Ray.ts +125 -125
  89. package/src/lib/components/Rect.ts +187 -187
  90. package/src/lib/components/Rive.ts +156 -156
  91. package/src/lib/components/SVG.ts +797 -797
  92. package/src/lib/components/Shape.ts +143 -143
  93. package/src/lib/components/Spline.ts +344 -344
  94. package/src/lib/components/Txt.test.tsx +81 -81
  95. package/src/lib/components/Txt.ts +203 -203
  96. package/src/lib/components/TxtLeaf.ts +205 -205
  97. package/src/lib/components/Video.ts +461 -462
  98. package/src/lib/components/View2D.ts +98 -98
  99. package/src/lib/components/__tests__/children.test.tsx +142 -142
  100. package/src/lib/components/__tests__/clone.test.tsx +126 -126
  101. package/src/lib/components/__tests__/generatorTest.ts +28 -28
  102. package/src/lib/components/__tests__/mockScene2D.ts +45 -45
  103. package/src/lib/components/__tests__/query.test.tsx +122 -122
  104. package/src/lib/components/__tests__/state.test.tsx +60 -60
  105. package/src/lib/components/index.ts +28 -28
  106. package/src/lib/components/types.ts +35 -35
  107. package/src/lib/curves/ArcSegment.ts +159 -159
  108. package/src/lib/curves/CircleSegment.ts +77 -77
  109. package/src/lib/curves/CubicBezierSegment.ts +78 -78
  110. package/src/lib/curves/CurveDrawingInfo.ts +11 -11
  111. package/src/lib/curves/CurvePoint.ts +15 -15
  112. package/src/lib/curves/CurveProfile.ts +7 -7
  113. package/src/lib/curves/KnotInfo.ts +10 -10
  114. package/src/lib/curves/LineSegment.ts +62 -62
  115. package/src/lib/curves/Polynomial.ts +355 -355
  116. package/src/lib/curves/Polynomial2D.ts +62 -62
  117. package/src/lib/curves/PolynomialSegment.ts +124 -124
  118. package/src/lib/curves/QuadBezierSegment.ts +64 -64
  119. package/src/lib/curves/Segment.ts +17 -17
  120. package/src/lib/curves/UniformPolynomialCurveSampler.ts +94 -94
  121. package/src/lib/curves/createCurveProfileLerp.ts +471 -471
  122. package/src/lib/curves/getBezierSplineProfile.ts +223 -223
  123. package/src/lib/curves/getCircleProfile.ts +86 -86
  124. package/src/lib/curves/getPathProfile.ts +178 -178
  125. package/src/lib/curves/getPointAtDistance.ts +21 -21
  126. package/src/lib/curves/getPolylineProfile.test.ts +21 -21
  127. package/src/lib/curves/getPolylineProfile.ts +89 -89
  128. package/src/lib/curves/getRectProfile.ts +139 -139
  129. package/src/lib/curves/index.ts +16 -16
  130. package/src/lib/decorators/canvasStyleSignal.ts +16 -16
  131. package/src/lib/decorators/colorSignal.ts +9 -9
  132. package/src/lib/decorators/compound.ts +72 -72
  133. package/src/lib/decorators/computed.ts +18 -18
  134. package/src/lib/decorators/defaultStyle.ts +18 -18
  135. package/src/lib/decorators/filtersSignal.ts +136 -136
  136. package/src/lib/decorators/index.ts +10 -10
  137. package/src/lib/decorators/initializers.ts +32 -32
  138. package/src/lib/decorators/nodeName.ts +13 -13
  139. package/src/lib/decorators/signal.test.ts +90 -90
  140. package/src/lib/decorators/signal.ts +345 -345
  141. package/src/lib/decorators/spacingSignal.ts +15 -15
  142. package/src/lib/decorators/vector2Signal.ts +30 -30
  143. package/src/lib/globals.d.ts +2 -2
  144. package/src/lib/index.ts +8 -8
  145. package/src/lib/jsx-dev-runtime.ts +2 -2
  146. package/src/lib/jsx-runtime.ts +46 -46
  147. package/src/lib/parse-svg-path.d.ts +14 -14
  148. package/src/lib/partials/Filter.ts +180 -180
  149. package/src/lib/partials/Gradient.ts +102 -102
  150. package/src/lib/partials/Pattern.ts +34 -34
  151. package/src/lib/partials/ShaderConfig.ts +117 -117
  152. package/src/lib/partials/index.ts +4 -4
  153. package/src/lib/partials/types.ts +58 -58
  154. package/src/lib/scenes/Scene2D.ts +242 -242
  155. package/src/lib/scenes/index.ts +3 -3
  156. package/src/lib/scenes/makeScene2D.ts +16 -16
  157. package/src/lib/scenes/useScene2D.ts +6 -6
  158. package/src/lib/tsconfig.build.json +5 -5
  159. package/src/lib/tsconfig.json +10 -10
  160. package/src/lib/tsdoc.json +4 -4
  161. package/src/lib/utils/CanvasUtils.ts +306 -306
  162. package/src/lib/utils/diff.test.ts +453 -453
  163. package/src/lib/utils/diff.ts +148 -148
  164. package/src/lib/utils/index.ts +2 -2
  165. package/src/lib/utils/is.ts +11 -11
  166. package/src/lib/utils/makeSignalExtensions.ts +30 -30
  167. package/src/lib/utils/video/declarations.d.ts +1 -1
  168. package/src/lib/utils/video/ffmpeg-client.ts +50 -50
  169. package/src/lib/utils/video/mp4-parser-manager.ts +72 -72
  170. package/src/lib/utils/video/parser/index.ts +1 -1
  171. package/src/lib/utils/video/parser/parser.ts +257 -257
  172. package/src/lib/utils/video/parser/sampler.ts +72 -72
  173. package/src/lib/utils/video/parser/segment.ts +302 -302
  174. package/src/lib/utils/video/parser/sink.ts +29 -29
  175. package/src/lib/utils/video/parser/utils.ts +31 -31
  176. package/src/tsconfig.base.json +19 -19
  177. package/src/tsconfig.build.json +8 -8
  178. package/src/tsconfig.json +5 -5
  179. package/tsconfig.project.json +7 -7
  180. package/lib/components/utils/waitUntil.d.ts +0 -7
  181. package/lib/components/utils/waitUntil.d.ts.map +0 -1
  182. package/lib/components/utils/waitUntil.js +0 -15
  183. package/lib/utils/waitUntil.d.ts +0 -7
  184. package/lib/utils/waitUntil.d.ts.map +0 -1
  185. package/lib/utils/waitUntil.js +0 -15
  186. package/src/lib/utils/waitUntil.ts +0 -18
@@ -1,223 +1,223 @@
1
- import {Vector2, clamp} from '@twick/core';
2
- import {CubicBezierSegment} from './CubicBezierSegment';
3
- import type {CurveProfile} from './CurveProfile';
4
- import type {KnotInfo} from './KnotInfo';
5
- import type {PolynomialSegment} from './PolynomialSegment';
6
- import {QuadBezierSegment} from './QuadBezierSegment';
7
-
8
- function isCubicSegment(
9
- segment: PolynomialSegment,
10
- ): segment is CubicBezierSegment {
11
- return segment instanceof CubicBezierSegment;
12
- }
13
-
14
- /**
15
- * Update a given knot's handles to be a blend between the user provided handles
16
- * and a set of auto calculated handles that smoothly connect the knot to its
17
- * two neighboring knots.
18
- *
19
- * @param knot - The knot for which to calculate the handles
20
- * @param previous - The previous knot in the spline, relative to the provided
21
- * knot.
22
- * @param next - The next knot in the spline, relative to the provided knot.
23
- * @param smoothness - The desired smoothness of the spline. Affects the scaling
24
- * of the auto calculated handles.
25
- */
26
- function calculateSmoothHandles(
27
- knot: KnotInfo,
28
- previous: KnotInfo,
29
- next: KnotInfo,
30
- smoothness: number,
31
- ) {
32
- if (knot.auto.start === 0 && knot.auto.end === 0) {
33
- return;
34
- }
35
-
36
- // See for reference:
37
- // http://scaledinnovation.com/analytics/splines/aboutSplines.html
38
- const distanceToPrev = knot.position.sub(previous.position).magnitude;
39
- const distanceToNext = next.position.sub(knot.position).magnitude;
40
- const fa = (smoothness * distanceToPrev) / (distanceToPrev + distanceToNext);
41
- const fb = smoothness - fa;
42
- const startHandle = new Vector2(
43
- knot.position.x - fa * (next.position.x - previous.position.x),
44
- knot.position.y - fa * (next.position.y - previous.position.y),
45
- );
46
- const endHandle = new Vector2(
47
- knot.position.x + fb * (next.position.x - previous.position.x),
48
- knot.position.y + fb * (next.position.y - previous.position.y),
49
- );
50
-
51
- knot.startHandle = knot.startHandle.lerp(startHandle, knot.auto.start);
52
- knot.endHandle = knot.endHandle.lerp(endHandle, knot.auto.end);
53
- }
54
-
55
- /**
56
- * Calculate the `minSin` value of the curve profile so that miter joins get
57
- * taken into account properly.
58
- */
59
- function updateMinSin(profile: CurveProfile) {
60
- for (let i = 0; i < profile.segments.length; i++) {
61
- const segmentA = profile.segments[i] as PolynomialSegment;
62
- const segmentB = profile.segments[
63
- (i + 1) % profile.segments.length
64
- ] as PolynomialSegment;
65
-
66
- // Quadratic Bézier segments will always join smoothly with the previous
67
- // segment. This means that we can skip the segment since it's impossible
68
- // to have a miter join between the two segments.
69
- if (!isCubicSegment(segmentA) || !isCubicSegment(segmentB)) {
70
- continue;
71
- }
72
-
73
- const startVector = segmentA.p2.sub(segmentA.p3).normalized.safe;
74
- const endVector = segmentB.p1.sub(segmentB.p0).normalized.safe;
75
- const dot = startVector.dot(endVector);
76
-
77
- // A miter join can only occur if the handle is broken, so we can skip the
78
- // segment if the handles are mirrored.
79
- const isBroken = 1 - Math.abs(dot) > 0.0001;
80
- if (!isBroken) {
81
- continue;
82
- }
83
-
84
- const angleBetween = Math.acos(clamp(-1, 1, dot));
85
- const angleSin = Math.sin(angleBetween / 2);
86
-
87
- profile.minSin = Math.min(profile.minSin, Math.abs(angleSin));
88
- }
89
- }
90
-
91
- function addSegmentToProfile(
92
- profile: CurveProfile,
93
- p0: Vector2,
94
- p1: Vector2,
95
- p2: Vector2,
96
- p3?: Vector2,
97
- ) {
98
- const segment =
99
- p3 !== undefined
100
- ? new CubicBezierSegment(p0, p1, p2, p3)
101
- : new QuadBezierSegment(p0, p1, p2);
102
- profile.segments.push(segment);
103
- profile.arcLength += segment.arcLength;
104
- }
105
-
106
- /**
107
- * Calculate the curve profile of a spline based on a set of knots.
108
- *
109
- * @param knots - The knots defining the spline
110
- * @param closed - Whether the spline should be closed or not
111
- * @param smoothness - The desired smoothness of the spline when using auto
112
- * calculated handles.
113
- */
114
- export function getBezierSplineProfile(
115
- knots: KnotInfo[],
116
- closed: boolean,
117
- smoothness: number,
118
- ): CurveProfile {
119
- const profile: CurveProfile = {
120
- segments: [],
121
- arcLength: 0,
122
- minSin: 1,
123
- };
124
-
125
- // First, we want to calculate the actual handle positions for each knot. We
126
- // do so using the knot's `auto` value to blend between the user-provided
127
- // handles and the auto calculated smooth handles.
128
- const numberOfKnots = knots.length;
129
- for (let i = 0; i < numberOfKnots; i++) {
130
- // Calculating the auto handles for a given knot requires both of the knot's
131
- // neighboring knots. To make sure that this works properly for the first
132
- // and last knots of the spline, we want to make sure to wrap around to the
133
- // beginning and end of the array, respectively.
134
- const prevIndex = (i - 1 + numberOfKnots) % numberOfKnots;
135
- const nextIndex = (i + 1) % numberOfKnots;
136
- calculateSmoothHandles(
137
- knots[i],
138
- knots[prevIndex],
139
- knots[nextIndex],
140
- smoothness,
141
- );
142
- }
143
-
144
- const firstKnot = knots[0];
145
- const secondKnot = knots[1];
146
-
147
- // Drawing the first and last segments of a spline has a few edge cases we
148
- // need to consider:
149
- // If the spline is not closed and the first knot should use the auto
150
- // calculated handles, we want to draw a quadratic Bézier curve instead of a
151
- // cubic one.
152
- if (!closed && firstKnot.auto.start === 1 && firstKnot.auto.end === 1) {
153
- addSegmentToProfile(
154
- profile,
155
- firstKnot.position,
156
- secondKnot.startHandle,
157
- secondKnot.position,
158
- );
159
- } else {
160
- // Otherwise, draw a cubic Bézier segment like we do for the other segments.
161
- addSegmentToProfile(
162
- profile,
163
- firstKnot.position,
164
- firstKnot.endHandle,
165
- secondKnot.startHandle,
166
- secondKnot.position,
167
- );
168
- }
169
-
170
- // Add all intermediate spline segments as cubic Bézier curve segments.
171
- for (let i = 1; i < numberOfKnots - 2; i++) {
172
- const start = knots[i];
173
- const end = knots[i + 1];
174
- addSegmentToProfile(
175
- profile,
176
- start.position,
177
- start.endHandle,
178
- end.startHandle,
179
- end.position,
180
- );
181
- }
182
-
183
- const lastKnot = knots.at(-1)!;
184
- const secondToLastKnot = knots.at(-2)!;
185
-
186
- if (knots.length > 2) {
187
- // Similar to the first segment, we also want to draw the last segment as a
188
- // quadratic Bézier curve if the curve is not closed and the knot should
189
- // use the auto calculated handles.
190
- if (!closed && lastKnot.auto.start === 1 && lastKnot.auto.end === 1) {
191
- addSegmentToProfile(
192
- profile,
193
- secondToLastKnot.position,
194
- secondToLastKnot.endHandle,
195
- lastKnot.position,
196
- );
197
- } else {
198
- addSegmentToProfile(
199
- profile,
200
- secondToLastKnot.position,
201
- secondToLastKnot.endHandle,
202
- lastKnot.startHandle,
203
- lastKnot.position,
204
- );
205
- }
206
- }
207
-
208
- // If the spline should be closed, add one final cubic Bézier segment
209
- // connecting the last and first knots.
210
- if (closed) {
211
- addSegmentToProfile(
212
- profile,
213
- lastKnot.position,
214
- lastKnot.endHandle,
215
- firstKnot.startHandle,
216
- firstKnot.position,
217
- );
218
- }
219
-
220
- updateMinSin(profile);
221
-
222
- return profile;
223
- }
1
+ import {Vector2, clamp} from '@twick/core';
2
+ import {CubicBezierSegment} from './CubicBezierSegment';
3
+ import type {CurveProfile} from './CurveProfile';
4
+ import type {KnotInfo} from './KnotInfo';
5
+ import type {PolynomialSegment} from './PolynomialSegment';
6
+ import {QuadBezierSegment} from './QuadBezierSegment';
7
+
8
+ function isCubicSegment(
9
+ segment: PolynomialSegment,
10
+ ): segment is CubicBezierSegment {
11
+ return segment instanceof CubicBezierSegment;
12
+ }
13
+
14
+ /**
15
+ * Update a given knot's handles to be a blend between the user provided handles
16
+ * and a set of auto calculated handles that smoothly connect the knot to its
17
+ * two neighboring knots.
18
+ *
19
+ * @param knot - The knot for which to calculate the handles
20
+ * @param previous - The previous knot in the spline, relative to the provided
21
+ * knot.
22
+ * @param next - The next knot in the spline, relative to the provided knot.
23
+ * @param smoothness - The desired smoothness of the spline. Affects the scaling
24
+ * of the auto calculated handles.
25
+ */
26
+ function calculateSmoothHandles(
27
+ knot: KnotInfo,
28
+ previous: KnotInfo,
29
+ next: KnotInfo,
30
+ smoothness: number,
31
+ ) {
32
+ if (knot.auto.start === 0 && knot.auto.end === 0) {
33
+ return;
34
+ }
35
+
36
+ // See for reference:
37
+ // http://scaledinnovation.com/analytics/splines/aboutSplines.html
38
+ const distanceToPrev = knot.position.sub(previous.position).magnitude;
39
+ const distanceToNext = next.position.sub(knot.position).magnitude;
40
+ const fa = (smoothness * distanceToPrev) / (distanceToPrev + distanceToNext);
41
+ const fb = smoothness - fa;
42
+ const startHandle = new Vector2(
43
+ knot.position.x - fa * (next.position.x - previous.position.x),
44
+ knot.position.y - fa * (next.position.y - previous.position.y),
45
+ );
46
+ const endHandle = new Vector2(
47
+ knot.position.x + fb * (next.position.x - previous.position.x),
48
+ knot.position.y + fb * (next.position.y - previous.position.y),
49
+ );
50
+
51
+ knot.startHandle = knot.startHandle.lerp(startHandle, knot.auto.start);
52
+ knot.endHandle = knot.endHandle.lerp(endHandle, knot.auto.end);
53
+ }
54
+
55
+ /**
56
+ * Calculate the `minSin` value of the curve profile so that miter joins get
57
+ * taken into account properly.
58
+ */
59
+ function updateMinSin(profile: CurveProfile) {
60
+ for (let i = 0; i < profile.segments.length; i++) {
61
+ const segmentA = profile.segments[i] as PolynomialSegment;
62
+ const segmentB = profile.segments[
63
+ (i + 1) % profile.segments.length
64
+ ] as PolynomialSegment;
65
+
66
+ // Quadratic Bézier segments will always join smoothly with the previous
67
+ // segment. This means that we can skip the segment since it's impossible
68
+ // to have a miter join between the two segments.
69
+ if (!isCubicSegment(segmentA) || !isCubicSegment(segmentB)) {
70
+ continue;
71
+ }
72
+
73
+ const startVector = segmentA.p2.sub(segmentA.p3).normalized.safe;
74
+ const endVector = segmentB.p1.sub(segmentB.p0).normalized.safe;
75
+ const dot = startVector.dot(endVector);
76
+
77
+ // A miter join can only occur if the handle is broken, so we can skip the
78
+ // segment if the handles are mirrored.
79
+ const isBroken = 1 - Math.abs(dot) > 0.0001;
80
+ if (!isBroken) {
81
+ continue;
82
+ }
83
+
84
+ const angleBetween = Math.acos(clamp(-1, 1, dot));
85
+ const angleSin = Math.sin(angleBetween / 2);
86
+
87
+ profile.minSin = Math.min(profile.minSin, Math.abs(angleSin));
88
+ }
89
+ }
90
+
91
+ function addSegmentToProfile(
92
+ profile: CurveProfile,
93
+ p0: Vector2,
94
+ p1: Vector2,
95
+ p2: Vector2,
96
+ p3?: Vector2,
97
+ ) {
98
+ const segment =
99
+ p3 !== undefined
100
+ ? new CubicBezierSegment(p0, p1, p2, p3)
101
+ : new QuadBezierSegment(p0, p1, p2);
102
+ profile.segments.push(segment);
103
+ profile.arcLength += segment.arcLength;
104
+ }
105
+
106
+ /**
107
+ * Calculate the curve profile of a spline based on a set of knots.
108
+ *
109
+ * @param knots - The knots defining the spline
110
+ * @param closed - Whether the spline should be closed or not
111
+ * @param smoothness - The desired smoothness of the spline when using auto
112
+ * calculated handles.
113
+ */
114
+ export function getBezierSplineProfile(
115
+ knots: KnotInfo[],
116
+ closed: boolean,
117
+ smoothness: number,
118
+ ): CurveProfile {
119
+ const profile: CurveProfile = {
120
+ segments: [],
121
+ arcLength: 0,
122
+ minSin: 1,
123
+ };
124
+
125
+ // First, we want to calculate the actual handle positions for each knot. We
126
+ // do so using the knot's `auto` value to blend between the user-provided
127
+ // handles and the auto calculated smooth handles.
128
+ const numberOfKnots = knots.length;
129
+ for (let i = 0; i < numberOfKnots; i++) {
130
+ // Calculating the auto handles for a given knot requires both of the knot's
131
+ // neighboring knots. To make sure that this works properly for the first
132
+ // and last knots of the spline, we want to make sure to wrap around to the
133
+ // beginning and end of the array, respectively.
134
+ const prevIndex = (i - 1 + numberOfKnots) % numberOfKnots;
135
+ const nextIndex = (i + 1) % numberOfKnots;
136
+ calculateSmoothHandles(
137
+ knots[i],
138
+ knots[prevIndex],
139
+ knots[nextIndex],
140
+ smoothness,
141
+ );
142
+ }
143
+
144
+ const firstKnot = knots[0];
145
+ const secondKnot = knots[1];
146
+
147
+ // Drawing the first and last segments of a spline has a few edge cases we
148
+ // need to consider:
149
+ // If the spline is not closed and the first knot should use the auto
150
+ // calculated handles, we want to draw a quadratic Bézier curve instead of a
151
+ // cubic one.
152
+ if (!closed && firstKnot.auto.start === 1 && firstKnot.auto.end === 1) {
153
+ addSegmentToProfile(
154
+ profile,
155
+ firstKnot.position,
156
+ secondKnot.startHandle,
157
+ secondKnot.position,
158
+ );
159
+ } else {
160
+ // Otherwise, draw a cubic Bézier segment like we do for the other segments.
161
+ addSegmentToProfile(
162
+ profile,
163
+ firstKnot.position,
164
+ firstKnot.endHandle,
165
+ secondKnot.startHandle,
166
+ secondKnot.position,
167
+ );
168
+ }
169
+
170
+ // Add all intermediate spline segments as cubic Bézier curve segments.
171
+ for (let i = 1; i < numberOfKnots - 2; i++) {
172
+ const start = knots[i];
173
+ const end = knots[i + 1];
174
+ addSegmentToProfile(
175
+ profile,
176
+ start.position,
177
+ start.endHandle,
178
+ end.startHandle,
179
+ end.position,
180
+ );
181
+ }
182
+
183
+ const lastKnot = knots.at(-1)!;
184
+ const secondToLastKnot = knots.at(-2)!;
185
+
186
+ if (knots.length > 2) {
187
+ // Similar to the first segment, we also want to draw the last segment as a
188
+ // quadratic Bézier curve if the curve is not closed and the knot should
189
+ // use the auto calculated handles.
190
+ if (!closed && lastKnot.auto.start === 1 && lastKnot.auto.end === 1) {
191
+ addSegmentToProfile(
192
+ profile,
193
+ secondToLastKnot.position,
194
+ secondToLastKnot.endHandle,
195
+ lastKnot.position,
196
+ );
197
+ } else {
198
+ addSegmentToProfile(
199
+ profile,
200
+ secondToLastKnot.position,
201
+ secondToLastKnot.endHandle,
202
+ lastKnot.startHandle,
203
+ lastKnot.position,
204
+ );
205
+ }
206
+ }
207
+
208
+ // If the spline should be closed, add one final cubic Bézier segment
209
+ // connecting the last and first knots.
210
+ if (closed) {
211
+ addSegmentToProfile(
212
+ profile,
213
+ lastKnot.position,
214
+ lastKnot.endHandle,
215
+ firstKnot.startHandle,
216
+ firstKnot.position,
217
+ );
218
+ }
219
+
220
+ updateMinSin(profile);
221
+
222
+ return profile;
223
+ }
@@ -1,86 +1,86 @@
1
- import {Vector2} from '@twick/core';
2
- import {ArcSegment} from './ArcSegment';
3
- import type {CurveProfile} from './CurveProfile';
4
- import {LineSegment} from './LineSegment';
5
- import type {Segment} from './Segment';
6
-
7
- export function getCircleProfile(
8
- size: Vector2,
9
- startAngle: number,
10
- endAngle: number,
11
- closed: boolean,
12
- counterclockwise = false,
13
- ): CurveProfile {
14
- const profile: CurveProfile = {
15
- arcLength: 0,
16
- minSin: 1,
17
- segments: [],
18
- };
19
-
20
- if (endAngle < startAngle) {
21
- const loops = Math.floor((startAngle - endAngle) / (Math.PI * 2)) + 1;
22
- endAngle += Math.PI * 2 * loops;
23
- } else if (endAngle > startAngle + Math.PI * 2) {
24
- const loops = Math.floor((endAngle - startAngle) / (Math.PI * 2));
25
- endAngle -= Math.PI * 2 * loops;
26
- }
27
-
28
- const middleAngle = (startAngle + endAngle) / 2;
29
- const from = size.mul(Vector2.fromRadians(startAngle));
30
- const to = size.mul(Vector2.fromRadians(endAngle));
31
- const middle = size
32
- .mul(Vector2.fromRadians(middleAngle))
33
- .scale(counterclockwise ? -1 : 1);
34
-
35
- if (closed) {
36
- addSegment(profile, new LineSegment(Vector2.zero, from));
37
- }
38
-
39
- addArcSegment(
40
- profile,
41
- size,
42
- from,
43
- middle,
44
- startAngle,
45
- middleAngle,
46
- counterclockwise,
47
- );
48
- addArcSegment(
49
- profile,
50
- size,
51
- middle,
52
- to,
53
- middleAngle,
54
- endAngle,
55
- counterclockwise,
56
- );
57
-
58
- if (closed) {
59
- addSegment(profile, new LineSegment(to, Vector2.zero));
60
- }
61
-
62
- return profile;
63
- }
64
-
65
- function addSegment(profile: CurveProfile, segment: Segment) {
66
- profile.segments.push(segment);
67
- profile.arcLength += segment.arcLength;
68
- }
69
-
70
- function addArcSegment(
71
- profile: CurveProfile,
72
- size: Vector2,
73
- from: Vector2,
74
- to: Vector2,
75
- fromAngle: number,
76
- toAngle: number,
77
- counterclockwise: boolean,
78
- ) {
79
- const small = Math.abs(fromAngle - toAngle) <= 180 ? 1 : 0;
80
- const flip = fromAngle > toAngle ? 0 : 1;
81
- const counter = counterclockwise ? 0 : 1;
82
- addSegment(
83
- profile,
84
- new ArcSegment(from, size, 0, 0, small ^ counter ^ flip, to),
85
- );
86
- }
1
+ import {Vector2} from '@twick/core';
2
+ import {ArcSegment} from './ArcSegment';
3
+ import type {CurveProfile} from './CurveProfile';
4
+ import {LineSegment} from './LineSegment';
5
+ import type {Segment} from './Segment';
6
+
7
+ export function getCircleProfile(
8
+ size: Vector2,
9
+ startAngle: number,
10
+ endAngle: number,
11
+ closed: boolean,
12
+ counterclockwise = false,
13
+ ): CurveProfile {
14
+ const profile: CurveProfile = {
15
+ arcLength: 0,
16
+ minSin: 1,
17
+ segments: [],
18
+ };
19
+
20
+ if (endAngle < startAngle) {
21
+ const loops = Math.floor((startAngle - endAngle) / (Math.PI * 2)) + 1;
22
+ endAngle += Math.PI * 2 * loops;
23
+ } else if (endAngle > startAngle + Math.PI * 2) {
24
+ const loops = Math.floor((endAngle - startAngle) / (Math.PI * 2));
25
+ endAngle -= Math.PI * 2 * loops;
26
+ }
27
+
28
+ const middleAngle = (startAngle + endAngle) / 2;
29
+ const from = size.mul(Vector2.fromRadians(startAngle));
30
+ const to = size.mul(Vector2.fromRadians(endAngle));
31
+ const middle = size
32
+ .mul(Vector2.fromRadians(middleAngle))
33
+ .scale(counterclockwise ? -1 : 1);
34
+
35
+ if (closed) {
36
+ addSegment(profile, new LineSegment(Vector2.zero, from));
37
+ }
38
+
39
+ addArcSegment(
40
+ profile,
41
+ size,
42
+ from,
43
+ middle,
44
+ startAngle,
45
+ middleAngle,
46
+ counterclockwise,
47
+ );
48
+ addArcSegment(
49
+ profile,
50
+ size,
51
+ middle,
52
+ to,
53
+ middleAngle,
54
+ endAngle,
55
+ counterclockwise,
56
+ );
57
+
58
+ if (closed) {
59
+ addSegment(profile, new LineSegment(to, Vector2.zero));
60
+ }
61
+
62
+ return profile;
63
+ }
64
+
65
+ function addSegment(profile: CurveProfile, segment: Segment) {
66
+ profile.segments.push(segment);
67
+ profile.arcLength += segment.arcLength;
68
+ }
69
+
70
+ function addArcSegment(
71
+ profile: CurveProfile,
72
+ size: Vector2,
73
+ from: Vector2,
74
+ to: Vector2,
75
+ fromAngle: number,
76
+ toAngle: number,
77
+ counterclockwise: boolean,
78
+ ) {
79
+ const small = Math.abs(fromAngle - toAngle) <= 180 ? 1 : 0;
80
+ const flip = fromAngle > toAngle ? 0 : 1;
81
+ const counter = counterclockwise ? 0 : 1;
82
+ addSegment(
83
+ profile,
84
+ new ArcSegment(from, size, 0, 0, small ^ counter ^ flip, to),
85
+ );
86
+ }