@tushar-br/editing-pack 1.0.194 → 1.0.196
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/BlendThumb.dll +0 -0
- package/staging_area/Blender/BlendThumb.lib +0 -0
- package/staging_area/Blender/blender.shared/{oslexec.dll → usd_ms.dll} +0 -0
- package/staging_area/Blender/blender.shared/vulkan-1.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.lib +0 -0
- package/staging_area/Blender/blender_debug_cycles.cmd +20 -0
- package/staging_area/Blender/blender_debug_gpu.cmd +21 -0
- package/staging_area/Blender/blender_debug_gpu_glitchworkaround.cmd +21 -0
- package/staging_area/Blender/blender_debug_log.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup_vulkan.cmd +20 -0
- package/staging_area/Blender/blender_oculus.cmd +14 -0
- package/staging_area/Blender/blender_startup_opengl.cmd +4 -0
- package/staging_area/Blender/blender_startup_vulkan.cmd +4 -0
- package/staging_area/Blender/blender_system_info.cmd +16 -0
- package/staging_area/Blender/copyright.txt +39 -0
- package/staging_area/Blender/blender.shared/SDL2.dll +0 -0
- package/staging_area/Blender/blender.shared/oslnoise.dll +0 -0
- package/staging_area/Blender/blender.shared/oslquery.dll +0 -0
package/package.json
CHANGED
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@echo off
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echo Starting blender with Cycles logging options, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --log cycles --log-level 4 --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with GPU debugging options, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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set VK_LOADER_DEBUG=all
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --debug-gpu --log cycles --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with GPU debugging and glitch workaround options, log files
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echo will be created in your temp folder, windows explorer will open after you
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echo close blender to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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set VK_LOADER_DEBUG=all
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --debug-gpu --debug-gpu-force-workarounds --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with debug logging options, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --log cycles --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with factory settings, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --factory-startup --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with factory settings, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --factory-startup --gpu-backend vulkan --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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REM Helper setting hints to get the OpenXR preview support enabled for Oculus.
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REM Of course this is not meant as a permanent solution. Oculus will likely provide a better setup at some point.
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echo Starting Blender with Oculus OpenXR support. This assumes the Oculus runtime
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echo is installed in the default location. If this is not the case, please adjust
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echo the path inside oculus.json.
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echo.
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echo Note that OpenXR support in Oculus is considered a preview. Use with care!
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echo.
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pause
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set XR_RUNTIME_JSON=%~dp0oculus.json
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"%~dp0\blender"
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@echo off
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set BLENDER_INSTALL_DIRECTORY=%~dp0
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set BLENDER_VERSION_FOLDER=%BLENDER_INSTALL_DIRECTORY%5.0
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set PYTHON_BIN=%BLENDER_VERSION_FOLDER%\python\bin\python.exe
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if exist "%PYTHON_BIN%" (
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"%PYTHON_BIN%" -I "%BLENDER_VERSION_FOLDER%\scripts\modules\_bpy_internal\system_info\url_prefill_startup.py"
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exit /b
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)
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echo ERROR: Failed to find python executable at: %PYTHON_BIN%
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echo Possible causes include:
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echo - Your Blender installation is corrupt or missing python.exe.
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echo - The location or name of python.exe has changed.
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pause
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This version of Blender has been originally released at www.blender.org.
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It is subject to the GNU GPL license, which is part of this download.
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Blender, the free and open source 3D creation suite
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Copyright (C) 2023 Blender Foundation
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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The Blender project uses code and libraries which are licensed under terms of
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licenses which are compatible with the GNU GPL 3 or later.
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The license of each individual Blender source file can be found in the first
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few lines after "SPDX-License-Identifier:". The license text of every such
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license can be found in license/.
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The complete overview of copyright and licenses of third-party libraries used
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by Blender can be found in license/license.md.
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Stichting Blender Foundation
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Amsterdam
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the Netherlands
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Chamber of Commerce: 34176425
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http://www.blender.org
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foundation@blender.org
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