@turbowarp/types 0.0.7 → 0.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@turbowarp/types",
3
- "version": "0.0.7",
3
+ "version": "0.0.8",
4
4
  "description": "Type definitions for the Scratch VM and editor",
5
5
  "keywords": [
6
6
  "scratch"
@@ -56,6 +56,10 @@ if (target) {
56
56
  target.on('EVENT_TARGET_VISUAL_CHANGE', (target) => {
57
57
  const id: string = target.id;
58
58
  });
59
+
60
+ runtime.on('STOP_FOR_TARGET', (t: VM.RenderedTarget) => {
61
+
62
+ });
59
63
  } else {
60
64
  const doesNotExist: undefined = target;
61
65
  }
@@ -11,14 +11,7 @@ declare namespace RenderWebGL {
11
11
 
12
12
  type BitmapData = ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement;
13
13
 
14
- const enum LayerGroup {
15
- // The renderer can be configured to use any strings as group names, but these are the groups
16
- // that scratch-vm uses, listed in order.
17
- Background = 'background',
18
- Video = 'video',
19
- Pen = 'pen',
20
- Sprite = 'sprite'
21
- }
14
+ type LayerGroup = 'background' | 'video' | 'pen' | 'sprite' | string;
22
15
 
23
16
  const enum UseGpuModes {
24
17
  Automatic = 'Automatic',
@@ -465,7 +458,7 @@ declare class RenderWebGL extends EventEmitter<RenderWebGL.ScratchRenderEventMap
465
458
  _nextDrawableId: number;
466
459
  _allDrawables: RenderWebGL.Drawable[];
467
460
 
468
- createDrawable(group: string): void;
461
+ createDrawable(group: string): number;
469
462
  destroyDrawable(drawableID: number, group: RenderWebGL.LayerGroup): void;
470
463
 
471
464
  _allSkins: RenderWebGL.Skin[];
@@ -474,7 +467,7 @@ declare class RenderWebGL extends EventEmitter<RenderWebGL.ScratchRenderEventMap
474
467
  /**
475
468
  * @see {RenderWebGL.BitmapSkin.setBitmap}
476
469
  */
477
- createBitmapSkin(image: RenderWebGL.BitmapData, bitmapResolution?: RenderWebGL.BitmapResolution, rotationCenter?: [number, number]): RenderWebGL.BitmapSkin;
470
+ createBitmapSkin(image: RenderWebGL.BitmapData, bitmapResolution?: RenderWebGL.BitmapResolution, rotationCenter?: [number, number]): number;
478
471
 
479
472
  /**
480
473
  * @see {RenderWebGL.BitmapSkin.setBitmap}
@@ -484,24 +477,24 @@ declare class RenderWebGL extends EventEmitter<RenderWebGL.ScratchRenderEventMap
484
477
  /**
485
478
  * @see {RenderWebGL.SVGSkin.setSVG}
486
479
  */
487
- createSVGSkin(svgData: string, rotationCenter: [number, number]): RenderWebGL.SVGSkin;
480
+ createSVGSkin(svgData: string, rotationCenter?: [number, number]): number;
488
481
 
489
482
  /**
490
483
  * @see {RenderWebGL.SVGSkin.setSVG}
491
484
  */
492
- updateSVGSkin(skinId: number, svgData: string, rotationCenter: [number, number]): void;
485
+ updateSVGSkin(skinId: number, svgData: string, rotationCenter?: [number, number]): void;
493
486
 
494
487
  /**
495
488
  * @see {RenderWebGL.TextBubbleSkin.setTextBubble}
496
489
  */
497
- createTextSkin(type: RenderWebGL.TextBubbleType, text: string, pointsLeft: boolean): RenderWebGL.TextBubbleSkin;
490
+ createTextSkin(type: RenderWebGL.TextBubbleType, text: string, pointsLeft: boolean): number;
498
491
 
499
492
  /**
500
493
  * @see {RenderWebGL.TextBubbleSkin.setTextBubble}
501
494
  */
502
495
  updateTextSkin(skinId: number, type: RenderWebGL.TextBubbleType, text: string, pointsLeft: boolean): void;
503
496
 
504
- createPenSkin(): RenderWebGL.PenSkin;
497
+ createPenSkin(): number;
505
498
 
506
499
  destroySkin(skinId: number): void;
507
500
 
@@ -1030,7 +1030,12 @@ declare namespace VM {
1030
1030
  interface RuntimeEventMap extends RuntimeAndVirtualMachineEventMap {
1031
1031
  PROJECT_STOP_ALL: [];
1032
1032
 
1033
- STOP_FOR_TARGET: [BaseTarget, Thread | undefined];
1033
+ STOP_FOR_TARGET: [
1034
+ // Target whose scripts are being stopped
1035
+ Target,
1036
+ // Optional thread exception to keep running
1037
+ Thread | undefined
1038
+ ];
1034
1039
 
1035
1040
  PROJECT_LOADED: [];
1036
1041