@tur-ng/std 0.0.9 → 0.0.11

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Files changed (2) hide show
  1. package/package.json +2 -2
  2. package/src/index.d.ts +127 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@tur-ng/std",
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- "version": "0.0.9",
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+ "version": "0.0.11",
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  "type": "module",
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  "types": "src/index.d.ts",
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  "files": [
@@ -16,6 +16,6 @@
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  "directory": "js/packages/tur-std"
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  },
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  "dependencies": {
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- "@tur-ng/core": "0.0.7"
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+ "@tur-ng/core": "0.0.8"
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  }
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  }
package/src/index.d.ts CHANGED
@@ -422,6 +422,45 @@ declare module "tur:std" {
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  queryKey?: Val<string[]>;
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  }
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+ /** One `Table.columns` entry. `width` = fixed px; `flex` = share of the
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+ * leftover width (proportional to the total flex weight). A column with
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+ * neither defaults to `flex: 1`. `minWidth` clamps the distributed
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+ * share up (may overflow the available width). */
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+ export interface TableColumnDef {
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+ width?: number;
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+ flex?: number;
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+ minWidth?: number;
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+ }
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+
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+ /** A non-scrollable data table with shared column geometry: the header
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+ * row and every body row lay their cells at the same resolved column
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+ * widths (CSS `table-layout: fixed` semantics). `rows` is a reactive
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+ * array — writing a new array value rebuilds the row subtrees (write a
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+ * fresh array; in-place mutation of the same array object with an
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+ * unchanged length is not observed). `build` returns one row's cells,
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+ * positionally mapped to the columns: a `null` entry is an empty cell
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+ * box (the column advances), entries beyond the column count are
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+ * ignored. `buildHeader` follows the same mapping and runs ONCE at
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+ * build — reactive header content flows through `Val` props inside
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+ * the returned cells. Without an extent, a row's height is the max
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+ * intrinsic cell height (cells get loose height constraints); with
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+ * one, cells fill it. Wrap in a `ScrollView` to scroll. */
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+ export interface TableProps<T> {
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+ columns: TableColumnDef[];
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+ rows: Readable<T[]>;
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+ build: (item: T, index: number) => (Element | null)[];
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+ buildHeader?: () => (Element | null)[];
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+ headerExtent?: Val<number>;
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+ rowExtent?: Val<number>;
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+ rowSpacing?: Val<number>;
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+ /** Painted under odd body rows. */
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+ stripeColor?: Val<Brush | null>;
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+ /** Horizontal rules between body rows + under the header. */
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+ dividerColor?: Val<Brush | null>;
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+ dividerThickness?: Val<number>;
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+ queryKey?: Val<string[]>;
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+ }
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+
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  export interface EachProps<T> {
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  items: Readable<T[]>;
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  build: (item: T, index: number) => Element;
@@ -664,6 +703,7 @@ declare module "tur:std" {
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  export function Each<T>(props: EachProps<T>): Element;
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  export function LazyList(props: LazyListProps): Element;
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  export function Grid(props: GridProps): Element;
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+ export function Table<T>(props: TableProps<T>): Element;
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  export function LazyGrid(props: LazyGridProps): Element;
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  export function ScrollView(props: ScrollViewProps): Element;
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  export function Scrollbar(props: ScrollbarProps): Element;
@@ -817,4 +857,91 @@ declare module "tur:std" {
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  /** Encode a string into a Uint8Array of UTF-8 bytes. */
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  export function encodeUtf8(text: string): Uint8Array;
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+
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+ // ------------------------------------------------------------------
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+ // Virtual apps — VirtualAppView hosts a complete nested engine
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+ // instance (own worker, realm, store, tree) and draws the child's
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+ // frames from its own paint. The controller is a lazy declaration:
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+ // nothing runs until an element binds it (`app$` resolving to a
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+ // controller); unbinding destroys the child unless `keepAlive`.
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+ // ------------------------------------------------------------------
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+
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+ /**
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+ * Opaque handle to a registered module source (`createModuleSource`).
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+ * The source string never crosses the JS API again — only this handle
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+ * does (the JS mirror of the Rust-side `ModuleSourceRegistry` /
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+ * `load_module_source` flow).
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+ */
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+ export interface ModuleSourceHandle {
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+ readonly __moduleSource: unique symbol;
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+ }
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+
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+ /**
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+ * Opaque handle to a worker pool registered on the runtime
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+ * (`forWorkerPool`). The JS mirror of the Rust-side `WorkerPoolHandle`
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+ * — resolved eagerly against the registry, so an unknown name throws
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+ * at the call site.
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+ */
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+ export interface WorkerPoolHandle {
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+ readonly __workerPool: unique symbol;
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+ }
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+
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+ /** Lifecycle state of a hosted virtual app. */
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+ export type VirtualAppStatus =
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+ | "idle"
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+ | "spawning"
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+ | "running"
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+ | "error"
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+ | "destroyed";
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+
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+ /** A hosted virtual app's controller — a lazy declaration. */
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+ export interface VirtualAppController {
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+ /** Reactive status — read via `store.get(app.status$)`. */
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+ readonly status$: Readable<VirtualAppStatus>;
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+ /** Error detail (module load / start failures) — read via `store.get`. */
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+ readonly errorMsg$: Readable<string>;
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+ /**
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+ * The ONLY lifecycle action — a control mutation (the `watch`
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+ * `{ start$, stop$ }` convention: side effects ride the mutation
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+ * rail). Dispatch via `store.set(app.destroy$)`. New code =
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+ * destroy$ + a new controller with a new source.
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+ */
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+ readonly destroy$: Mutation;
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+ }
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+
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+ /** Register a module source once; reference it by opaque handle. */
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+ export function createModuleSource(source: string): ModuleSourceHandle;
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+
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+ /**
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+ * Resolve a registered worker pool by name — eagerly (an unknown name
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+ * throws right here). The only source of the handle
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+ * `createVirtualAppController({ pool })` accepts.
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+ */
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+ export function forWorkerPool(name: string): WorkerPoolHandle;
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+
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+ /** Create a virtual-app controller (lazy — spawns on first bind). */
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+ export function createVirtualAppController(opts: {
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+ source: ModuleSourceHandle;
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+ /**
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+ * Target worker pool, from `forWorkerPool(name)` (handle-only — raw
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+ * strings are rejected). Omit for the default `"virtual"` pool.
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+ */
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+ pool?: WorkerPoolHandle;
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+ /** Survive element unbind (default `false`). */
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+ keepAlive?: boolean;
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+ }): VirtualAppController;
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+
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+ /** Element hosting a virtual app; draws the child's latest frame. */
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+ export function VirtualAppView(props: {
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+ /** Reactive controller binding — `null` unbinds (destroys). */
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+ app$: Readable<VirtualAppController | null>;
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+ background?: Val<Color>;
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+ width?: Val<number>;
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+ height?: Val<number>;
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+ queryKey?: Array<string>;
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+ /** Painted while the child isn't live. */
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+ fallback?: Element;
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+ /** Painted on error. */
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+ errorView?: Element;
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+ }): Element;
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  }