@tur-ng/std 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/index.d.ts +89 -0
package/package.json
CHANGED
package/src/index.d.ts
CHANGED
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@@ -639,6 +639,95 @@ declare module "tur:std" {
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export function lifecycleView(f: () => LifecycleDescriptor): Element;
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export function ReadableSubscribe(props: ReadableSubscribeProps): Element;
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// ---------------------------------------------------------------------------
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// Visual-effect elements (Opacity / Transform)
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// ---------------------------------------------------------------------------
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export interface OpacityProps {
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value: Val<number>;
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child?: Element;
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queryKey?: Val<string[]>;
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}
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export interface TransformProps {
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scale?: Val<number>;
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scaleX?: Val<number>;
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scaleY?: Val<number>;
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rotate?: Val<number>;
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translateX?: Val<number>;
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translateY?: Val<number>;
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/** Pivot for `rotate`/`scale`, within the child box. Defaults to
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* `Alignment.Center` (matches Flutter's `Transform`). */
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alignment?: Val<Alignment>;
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child?: Element;
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queryKey?: Val<string[]>;
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}
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/** Alpha-mask its child subtree by `value` (0.0..=1.0). */
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export function Opacity(props: OpacityProps): Element;
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/** Apply a 2D affine rotate/scale/translate to its child subtree. */
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export function Transform(props: TransformProps): Element;
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// ---------------------------------------------------------------------------
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// CompositedTransformTarget / Follower — Flutter-style anchor linking.
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// A follower renders at a target's global position (tracked continuously
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// through layout / scroll / reactive / transform changes). Create a shared
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// link via `createLayerLink()` and pass it to one target + one follower.
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// Place the follower in a root overlay slot so it isn't clipped and paints
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// on top (the Flutter `Overlay` pattern).
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// ---------------------------------------------------------------------------
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/** Shared handle connecting one `CompositedTransformTarget` to one
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* `CompositedTransformFollower`. Create via `createLayerLink()`. */
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export interface LayerLink {
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readonly _layerLinkBrand: unique symbol;
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}
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/** Create a shared `LayerLink` connecting a target and a follower. */
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export function createLayerLink(): LayerLink;
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export interface CompositedTransformTargetProps {
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/** A link created via `createLayerLink()`, shared with the follower. */
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link: LayerLink;
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child?: Element;
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queryKey?: Val<string[]>;
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}
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export interface CompositedTransformFollowerProps {
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/** A link created via `createLayerLink()`, shared with the target. */
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link: LayerLink;
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/** Anchor point on the target that the follower aligns to. The
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* follower is translated so its `followerAnchor` lands here in global
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* space. Defaults to `Alignment.TopLeft`. Reactive: pass a `derive`
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* to change it at runtime. */
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targetAnchor?: Val<Alignment>;
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/** Anchor point on this follower that lines up with `targetAnchor`.
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* Defaults to `Alignment.TopLeft`. Reactive. */
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followerAnchor?: Val<Alignment>;
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/** Additional offset (in the target's local coordinate space) applied
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* to `targetAnchor`. Defaults to `{x: 0, y: 0}`. Reactive: pass a
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* `derive` to change it at runtime (e.g. steppers). */
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targetOffset?: Val<{ x: number; y: number }>;
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/** Whether to keep rendering at the follower's layout position when no
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* target is linked. Defaults to `true`. */
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showWhenUnlinked?: boolean;
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child?: Element;
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queryKey?: Val<string[]>;
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}
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/** Marks a spot in the tree for a `CompositedTransformFollower` to track.
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* A transparent passthrough. */
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export function CompositedTransformTarget(
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props: CompositedTransformTargetProps,
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): Element;
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/** Renders at a target's anchor (tracked continuously). Place in a root
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* overlay slot. */
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export function CompositedTransformFollower(
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props: CompositedTransformFollowerProps,
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): Element;
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// ---------------------------------------------------------------------------
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// Controllers / resources / colors / focus
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// ---------------------------------------------------------------------------
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