@tungstenstudio/dartboard-input 1.0.0-rc.0 → 1.0.0-rc.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +90 -12
- package/dist/index.cjs +1 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/README.md
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@@ -26,7 +26,7 @@ const board = new Dartboard('#dartboard');
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board.render();
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document.querySelector('#dartboard').addEventListener('throw', (e) => {
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console.log(e.detail); // { bed: 'T20', ring: 'triple', score: 60 }
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console.log(e.detail); // { bed: 'T20', segment: 20, ring: 'triple', score: 60 }
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});
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```
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@@ -56,14 +56,18 @@ function DartboardInput({ onThrow }) {
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## API
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### `new Dartboard(container, options?)`
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### `new Dartboard(container, options?, segments?, rings?)`
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Creates a dartboard instance.
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| Parameter | Type | Description |
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| `container` | `string \| HTMLElement` | CSS selector or DOM element |
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| `options` | `Partial<DartboardOptions>` | Size and ring proportions |
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| Parameter | Type | Default | Description |
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|-----------|------|---------|-------------|
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| `container` | `string \| HTMLElement` | — | CSS selector or DOM element |
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| `options` | `Partial<DartboardOptions>` | `DEFAULT_OPTIONS` | Size and ring proportions |
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| `segments` | `Segment[]` | `DEFAULT_SEGMENTS` | Board segment layout (standard 1–20) |
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| `rings` | `Rings` | `DEFAULT_RINGS` | Ring definitions (names, abbreviations, multipliers) |
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When `size` is `null` (the default), the board auto-sizes to fit its container using `Math.min(offsetHeight, offsetWidth)`.
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### `board.render(): this`
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Read-only property indicating whether the board is currently disabled.
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### `board.segments: Segment[]`
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Read-only array of segments the board was constructed with.
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### `board.rings: Rings`
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Read-only ring definitions the board was constructed with.
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## Bed Strings
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Beds are identified by an abbreviation prefix and a segment number:
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```ts
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interface ThrowDetail {
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bed: string;
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bed: string; // e.g. 'T20', 'D16', 'B25', 'DB25', 'M20'
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segment: number; // e.g. 20, 16, 25
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ring: string; // e.g. 'triple', 'double', 'singleBull', 'doubleBull', 'miss'
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score: number; // e.g. 60, 32, 25, 50, 0
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}
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```
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```ts
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interface HoverDetail {
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bed: string;
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segment: number;
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ring: string;
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score: number;
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hovering: boolean;
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}
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```
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## CSS Class Structure
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Each bed element in the SVG has several classes you can use for fine-grained styling:
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| Class | Description |
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|-------|-------------|
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| `.c-Dartboard` | Wrapper div around the SVG |
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| `.c-Dartboard-bed` | Every clickable bed element |
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| `.c-Dartboard-bed--{n}` | Bed for segment number *n* (e.g. `.c-Dartboard-bed--20`) |
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| `.c-Dartboard-{ring}` | Ring group: `double`, `triple`, `innerSingle`, `outerSingle`, `singleBull`, `doubleBull`, `miss` |
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| `.isDark` / `.isLight` | Alternating segment color class |
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| `.is-hovered` | Applied while a bed is pointer-hovered |
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| `.is-highlighted` | Default highlight class (includes a pulsing animation) |
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| `.is-disabled` | Applied to the wrapper when the board is disabled |
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| `.c-Dartboard-missLabel` | Segment number labels in the miss ring |
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To override fills for a specific ring, combine the ring group with bed classes:
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```css
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/* Make all triple beds gold */
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.c-Dartboard .c-Dartboard-triple .c-Dartboard-bed.isDark,
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.c-Dartboard .c-Dartboard-triple .c-Dartboard-bed.isLight {
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fill: gold;
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}
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/* Style a single bed */
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.c-Dartboard .c-Dartboard-triple .c-Dartboard-bed--20 {
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fill: hotpink;
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}
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```
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## Keyboard & Accessibility
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All beds are focusable (`tabindex="0"`) with `role="button"` and descriptive `aria-label` attributes (e.g. "T20, scores 60"). The SVG has `role="group"` and `aria-label="Dartboard"`.
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- **Enter** or **Space** on a focused bed dispatches a `throw` event
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- **Tab** / **Shift+Tab** navigates between beds
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- Focus is indicated with an outline using `--dartboard-highlight-color`
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## Terminology
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This library uses standard darts terminology:
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@@ -285,9 +338,34 @@ All types are exported for TypeScript consumers:
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- `BedInput` — union of `BedTarget | string | number` accepted by all targeting methods
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- `HighlightOptions` — options for `highlight`
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- `Ring`, `Rings`, `Segment`, `Bed` — board model types
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## Constants
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- `DEFAULT_OPTIONS` — default ring proportions (see below)
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- `MOBILE_OPTIONS` — wider scoring rings for touch targets
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- `DEFAULT_RINGS` — standard ring definitions (name, abbreviation, multiplier)
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- `DEFAULT_SEGMENTS` — standard 1–20 segment layout with positions and colors
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Default ring proportions (`DEFAULT_OPTIONS`):
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| Option | Default | Mobile |
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|--------|---------|--------|
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| `missPercent` | 10 | 7 |
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| `doublePercent` | 10 | 14 |
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| `outerSinglePercent` | 25 | 21 |
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| `triplePercent` | 10 | 14 |
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| `innerSinglePercent` | 30 | 26 |
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| `singleBullPercent` | 8 | 9 |
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| `doubleBullPercent` | 7 | 9 |
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## Utilities
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Exported helper functions:
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- `parseBed(bed, rings, segments?)` — parse a bed string into `BedTarget[]`
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- `buildThrowDetail(bed)` — convert a `Bed` into a `ThrowDetail` object
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- `addRingToSegments(ring, segments)` — combine a `Ring` with `Segment[]` to produce `Bed[]`
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- `asPercent(n)` — convert an integer percentage to a decimal (e.g. `10` → `0.1`)
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## License
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package/dist/index.cjs
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package/dist/index.cjs.map
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{"version":3,"sources":["../src/index.ts","../src/dartboard.ts","../src/constants.ts","../src/utils.ts"],"sourcesContent":["import './dartboard.css';\nexport { Dartboard } from './dartboard';\nexport type {\n Ring,\n Rings,\n Segment,\n Bed,\n DartboardOptions,\n ThrowDetail,\n HoverDetail,\n BedTarget,\n BedInput,\n HighlightOptions,\n} from './types';\nexport { DEFAULT_OPTIONS, MOBILE_OPTIONS, DEFAULT_RINGS, DEFAULT_SEGMENTS } from './constants';\nexport { buildThrowDetail, asPercent, addRingToSegments, parseBed } from './utils';\n","import { select, type Selection } from 'd3-selection';\nimport { arc, pie, type PieArcDatum } from 'd3-shape';\nimport type {\n DartboardOptions,\n Rings,\n Ring,\n Segment,\n Bed,\n ThrowDetail,\n HoverDetail,\n BedTarget,\n BedInput,\n HighlightOptions,\n} from './types';\nimport { DEFAULT_OPTIONS, DEFAULT_RINGS, DEFAULT_SEGMENTS } from './constants';\nimport { buildThrowDetail, asPercent, addRingToSegments, parseBed } from './utils';\n\n// D3's selection generics are deeply nested and don't compose well across\n// chained calls. Using `any` for internal state avoids 100+ lines of type\n// gymnastics while keeping the public API fully typed.\n/* eslint-disable @typescript-eslint/no-explicit-any */\ninterface BoardState {\n container: HTMLElement;\n wrapper: Selection<any, any, any, any>;\n width: number;\n height: number;\n radius: number;\n rotation: number;\n segmentWidth: number;\n svg: Selection<any, any, any, any>;\n pie: ReturnType<typeof pie<Bed>>;\n}\n/* eslint-enable @typescript-eslint/no-explicit-any */\n\ninterface SizeMap {\n miss: number;\n double: number;\n outerSingle: number;\n triple: number;\n innerSingle: number;\n singleBull: number;\n doubleBull: number;\n}\n\nfunction buildAriaLabel(bed: Bed): string {\n const detail = buildThrowDetail(bed);\n return `${detail.bed}, scores ${detail.score}`;\n}\n\nexport class Dartboard {\n private board: BoardState | null = null;\n private sizes: SizeMap | null = null;\n private rendered = false;\n private _disabled = false;\n private readonly options: DartboardOptions;\n readonly segments: Segment[];\n readonly rings: Rings;\n\n constructor(\n container: string | HTMLElement,\n options: Partial<DartboardOptions> = {},\n segments: Segment[] = DEFAULT_SEGMENTS,\n rings: Rings = DEFAULT_RINGS,\n ) {\n this.options = { ...DEFAULT_OPTIONS, ...options };\n this.segments = segments;\n this.rings = rings;\n\n const percentSum =\n this.options.missPercent +\n this.options.doublePercent +\n this.options.outerSinglePercent +\n this.options.triplePercent +\n this.options.innerSinglePercent +\n this.options.singleBullPercent +\n this.options.doubleBullPercent;\n\n if (percentSum !== 100) {\n throw new Error(\n `Dartboard: ring percentages must sum to 100 (got ${percentSum})`,\n );\n }\n\n const boardContainer =\n typeof container === 'string'\n ? document.querySelector<HTMLElement>(container)\n : container;\n\n if (!boardContainer) {\n throw new Error(`Dartboard: container not found`);\n }\n\n const width =\n this.options.size ||\n Math.min(boardContainer.offsetHeight, boardContainer.offsetWidth);\n const segmentWidth = 360 / segments.length;\n const radius = width / 2;\n const rotation = segmentWidth / -2;\n\n const wrapper = select(boardContainer)\n .append('div')\n .classed('c-Dartboard', true);\n\n const svg = wrapper\n .append('svg')\n .attr('viewBox', `0 0 ${width} ${width}`)\n .attr('role', 'group')\n .attr('aria-label', 'Dartboard')\n .append('g')\n .attr(\n 'transform',\n `translate(${radius}, ${radius}) rotate(${rotation})`,\n );\n\n const pieFn = pie<Bed>()\n .sort((a, b) => (a.position ?? 0) - (b.position ?? 0))\n .value(() => segmentWidth);\n\n this.board = {\n container: boardContainer,\n wrapper,\n width,\n height: width,\n radius,\n rotation,\n segmentWidth,\n svg,\n pie: pieFn,\n };\n\n this.sizes = {\n miss: radius * asPercent(this.options.missPercent),\n double: radius * asPercent(this.options.doublePercent),\n outerSingle: radius * asPercent(this.options.outerSinglePercent),\n triple: radius * asPercent(this.options.triplePercent),\n innerSingle: radius * asPercent(this.options.innerSinglePercent),\n singleBull: radius * asPercent(this.options.singleBullPercent),\n doubleBull: radius * asPercent(this.options.doubleBullPercent),\n };\n }\n\n render(): this {\n if (!this.board || !this.sizes) return this;\n if (this.rendered) return this;\n this.rendered = true;\n\n const { board, sizes } = this;\n\n let innerRadius = 0;\n let outerRadius = innerRadius + sizes.doubleBull;\n this.renderBeds(\n board,\n this.rings.DOUBLE_BULL,\n [{ segment: 25, color: 'Dark' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.singleBull;\n this.renderBeds(\n board,\n this.rings.SINGLE_BULL,\n [{ segment: 25, color: 'Light' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.innerSingle;\n this.renderBeds(\n board,\n this.rings.INNER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.triple;\n this.renderBeds(\n board,\n this.rings.TRIPLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.outerSingle;\n this.renderBeds(\n board,\n this.rings.OUTER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.double;\n this.renderBeds(\n board,\n this.rings.DOUBLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = board.radius - sizes.miss;\n outerRadius = board.radius;\n this.renderMissRing(\n board,\n this.rings.MISS,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n return this;\n }\n\n destroy(): void {\n if (this.board) {\n // Remove all D3 event listeners before removing from DOM\n this.board.wrapper.selectAll('.c-Dartboard-bed')\n .on('pointerup', null)\n .on('pointerenter', null)\n .on('pointerleave', null)\n .on('keydown', null);\n this.board.wrapper.remove();\n this.board = null;\n this.sizes = null;\n this.rendered = false;\n }\n }\n\n get disabled(): boolean {\n return this._disabled;\n }\n\n disable(): this {\n this._disabled = true;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', true);\n }\n return this;\n }\n\n enable(): this {\n this._disabled = false;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', false);\n }\n return this;\n }\n\n throwAt(target: BedInput): void {\n if (!this.board || this._disabled) return;\n\n const targets = this.resolveTargets([target]);\n if (targets.length === 0) return;\n const first = targets[0];\n\n if (!this.isValidTarget(first)) {\n throw new Error(`Dartboard: invalid throw target — segment ${first.segment} does not exist`);\n }\n\n const ring = this.rings[first.ring];\n const bed: Bed = { segment: first.segment, color: 'Dark', ring };\n const detail = buildThrowDetail(bed);\n\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n highlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, true);\n }\n }\n\n unhighlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, false);\n }\n }\n\n reset(className = 'is-highlighted'): void {\n if (!this.board) return;\n this.board.wrapper.selectAll(`.${className}`).classed(className, false);\n }\n\n private isValidTarget(target: Required<BedTarget>): boolean {\n const isBull = target.ring === 'DOUBLE_BULL' || target.ring === 'SINGLE_BULL';\n if (isBull) {\n return target.segment === 25;\n }\n return this.segments.some((s) => s.segment === target.segment);\n }\n\n private resolveTargets(inputs: BedInput[]): Required<BedTarget>[] {\n return inputs.flatMap((input): Required<BedTarget>[] => {\n if (typeof input === 'number') {\n return parseBed(String(input), this.rings, this.segments) as Required<BedTarget>[];\n }\n if (typeof input === 'string') {\n return parseBed(input, this.rings, this.segments) as Required<BedTarget>[];\n }\n if (!input.ring) {\n return parseBed(String(input.segment), this.rings, this.segments) as Required<BedTarget>[];\n }\n return [input as Required<BedTarget>];\n });\n }\n\n private dispatchThrow(bed: Bed): void {\n if (!this.board || this._disabled) return;\n const detail = buildThrowDetail(bed);\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n private dispatchHover(bed: Bed, hovering: boolean): void {\n if (!this.board || this._disabled) return;\n const throwDetail = buildThrowDetail(bed);\n const detail: HoverDetail = { ...throwDetail, hovering };\n this.board.container.dispatchEvent(\n new CustomEvent<HoverDetail>('hover', { detail }),\n );\n }\n\n private renderBeds(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const className = `c-Dartboard-${ring.name}`;\n const arcFn = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const beds = board.svg\n .append('g')\n .classed(className, true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} ${className}--${d.data.segment} is${d.data.color}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'pointerenter',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', true);\n this.dispatchHover(d.data, true);\n },\n )\n .on(\n 'pointerleave',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', false);\n this.dispatchHover(d.data, false);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n beds.append('path').attr('d', arcFn as never);\n }\n\n private renderMissRing(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const missArc = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const missBeds = board.svg\n .append('g')\n .classed('c-Dartboard-miss', true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} c-Dartboard-miss--${d.data.segment}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n missBeds.append('path').attr('d', missArc as never);\n\n const determineRotation = (bedData: Bed) =>\n -board.rotation + board.segmentWidth * ((bedData.position ?? 0) - 1);\n\n const determineX = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[0];\n\n const determineY = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[1];\n\n missBeds\n .append('text')\n .classed('c-Dartboard-missLabel', true)\n .attr('x', (d: PieArcDatum<Bed>) => determineX(d))\n .attr('y', (d: PieArcDatum<Bed>) => determineY(d))\n .attr('dy', '.35em')\n .attr(\n 'transform',\n (d: PieArcDatum<Bed>) =>\n `rotate(${determineRotation(d.data)}, ${determineX(d)}, ${determineY(d)})`,\n )\n .attr('text-anchor', 'middle')\n .text((d: PieArcDatum<Bed>) => d.data.segment);\n }\n}\n","import type { DartboardOptions, Rings, Segment } from './types';\n\nexport const DEFAULT_OPTIONS: DartboardOptions = {\n size: null,\n missPercent: 10,\n doublePercent: 10,\n outerSinglePercent: 25,\n triplePercent: 10,\n innerSinglePercent: 30,\n singleBullPercent: 8,\n doubleBullPercent: 7,\n};\n\nexport const DEFAULT_RINGS: Rings = {\n MISS: { name: 'miss', abbr: 'M', multiplier: 0 },\n DOUBLE: { name: 'double', abbr: 'D', multiplier: 2 },\n OUTER_SINGLE: { name: 'outerSingle', abbr: 'S', multiplier: 1 },\n TRIPLE: { name: 'triple', abbr: 'T', multiplier: 3 },\n INNER_SINGLE: { name: 'innerSingle', abbr: 'S', multiplier: 1 },\n SINGLE_BULL: { name: 'singleBull', abbr: 'B', multiplier: 1 },\n DOUBLE_BULL: { name: 'doubleBull', abbr: 'DB', multiplier: 2 },\n};\n\nexport const MOBILE_OPTIONS: Partial<DartboardOptions> = {\n missPercent: 7,\n doublePercent: 14,\n outerSinglePercent: 21,\n triplePercent: 14,\n innerSinglePercent: 26,\n singleBullPercent: 9,\n doubleBullPercent: 9,\n};\n\nexport const DEFAULT_SEGMENTS: Segment[] = [\n { segment: 20, position: 1, color: 'Dark' },\n { segment: 1, position: 2, color: 'Light' },\n { segment: 18, position: 3, color: 'Dark' },\n { segment: 4, position: 4, color: 'Light' },\n { segment: 13, position: 5, color: 'Dark' },\n { segment: 6, position: 6, color: 'Light' },\n { segment: 10, position: 7, color: 'Dark' },\n { segment: 15, position: 8, color: 'Light' },\n { segment: 2, position: 9, color: 'Dark' },\n { segment: 17, position: 10, color: 'Light' },\n { segment: 3, position: 11, color: 'Dark' },\n { segment: 19, position: 12, color: 'Light' },\n { segment: 7, position: 13, color: 'Dark' },\n { segment: 16, position: 14, color: 'Light' },\n { segment: 8, position: 15, color: 'Dark' },\n { segment: 11, position: 16, color: 'Light' },\n { segment: 14, position: 17, color: 'Dark' },\n { segment: 9, position: 18, color: 'Light' },\n { segment: 12, position: 19, color: 'Dark' },\n { segment: 5, position: 20, color: 'Light' },\n];\n","import type { Ring, Rings, Segment, Bed, BedTarget, ThrowDetail } from './types';\n\nconst SCORING_RINGS: (keyof Rings)[] = [\n 'DOUBLE',\n 'TRIPLE',\n 'OUTER_SINGLE',\n 'INNER_SINGLE',\n 'SINGLE_BULL',\n 'DOUBLE_BULL',\n];\n\nexport function buildThrowDetail(bed: Bed): ThrowDetail {\n return {\n bed: bed.ring.abbr + bed.segment,\n ring: bed.ring.name,\n score: bed.segment * bed.ring.multiplier,\n };\n}\n\nexport function asPercent(n: number): number {\n return parseFloat((n / 100).toFixed(2));\n}\n\nexport function addRingToSegments(ring: Ring, segments: Segment[]): Bed[] {\n return segments.map((segment) => ({ ...segment, ring }));\n}\n\nexport function parseBed(\n bed: string,\n rings: Rings,\n segments?: Segment[],\n): BedTarget[] {\n // 'miss' keyword — target all segments in the miss ring\n if (bed.toLowerCase() === 'miss') {\n if (!segments) {\n throw new Error(\n 'parseBed: segments are required to resolve the \"miss\" keyword',\n );\n }\n return segments.map((s) => ({ segment: s.segment, ring: 'MISS' as keyof Rings }));\n }\n\n // Number-only string — target all scoring rings on that segment\n const numOnly = bed.match(/^(\\d+)$/);\n if (numOnly) {\n const segment = 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+
{"version":3,"sources":["../src/index.ts","../src/dartboard.ts","../src/constants.ts","../src/utils.ts"],"sourcesContent":["import './dartboard.css';\nexport { Dartboard } from './dartboard';\nexport type {\n Ring,\n Rings,\n Segment,\n Bed,\n DartboardOptions,\n ThrowDetail,\n HoverDetail,\n BedTarget,\n BedInput,\n HighlightOptions,\n} from './types';\nexport { DEFAULT_OPTIONS, MOBILE_OPTIONS, DEFAULT_RINGS, DEFAULT_SEGMENTS } from './constants';\nexport { buildThrowDetail, asPercent, addRingToSegments, parseBed } from './utils';\n","import { select, type Selection } from 'd3-selection';\nimport { arc, pie, type PieArcDatum } from 'd3-shape';\nimport type {\n DartboardOptions,\n Rings,\n Ring,\n Segment,\n Bed,\n ThrowDetail,\n HoverDetail,\n BedTarget,\n BedInput,\n HighlightOptions,\n} from './types';\nimport { DEFAULT_OPTIONS, DEFAULT_RINGS, DEFAULT_SEGMENTS } from './constants';\nimport { buildThrowDetail, asPercent, addRingToSegments, parseBed } from './utils';\n\n// D3's selection generics are deeply nested and don't compose well across\n// chained calls. Using `any` for internal state avoids 100+ lines of type\n// gymnastics while keeping the public API fully typed.\n/* eslint-disable @typescript-eslint/no-explicit-any */\ninterface BoardState {\n container: HTMLElement;\n wrapper: Selection<any, any, any, any>;\n width: number;\n height: number;\n radius: number;\n rotation: number;\n segmentWidth: number;\n svg: Selection<any, any, any, any>;\n pie: ReturnType<typeof pie<Bed>>;\n}\n/* eslint-enable @typescript-eslint/no-explicit-any */\n\ninterface SizeMap {\n miss: number;\n double: number;\n outerSingle: number;\n triple: number;\n innerSingle: number;\n singleBull: number;\n doubleBull: number;\n}\n\nfunction buildAriaLabel(bed: Bed): string {\n const detail = buildThrowDetail(bed);\n return `${detail.bed}, scores ${detail.score}`;\n}\n\nexport class Dartboard {\n private board: BoardState | null = null;\n private sizes: SizeMap | null = null;\n private rendered = false;\n private _disabled = false;\n private readonly options: DartboardOptions;\n readonly segments: Segment[];\n readonly rings: Rings;\n\n constructor(\n container: string | HTMLElement,\n options: Partial<DartboardOptions> = {},\n segments: Segment[] = DEFAULT_SEGMENTS,\n rings: Rings = DEFAULT_RINGS,\n ) {\n this.options = { ...DEFAULT_OPTIONS, ...options };\n this.segments = segments;\n this.rings = rings;\n\n const percentSum =\n this.options.missPercent +\n this.options.doublePercent +\n this.options.outerSinglePercent +\n this.options.triplePercent +\n this.options.innerSinglePercent +\n this.options.singleBullPercent +\n this.options.doubleBullPercent;\n\n if (percentSum !== 100) {\n throw new Error(\n `Dartboard: ring percentages must sum to 100 (got ${percentSum})`,\n );\n }\n\n const boardContainer =\n typeof container === 'string'\n ? document.querySelector<HTMLElement>(container)\n : container;\n\n if (!boardContainer) {\n throw new Error(`Dartboard: container not found`);\n }\n\n const width =\n this.options.size ||\n Math.min(boardContainer.offsetHeight, boardContainer.offsetWidth);\n const segmentWidth = 360 / segments.length;\n const radius = width / 2;\n const rotation = segmentWidth / -2;\n\n const wrapper = select(boardContainer)\n .append('div')\n .classed('c-Dartboard', true);\n\n const svg = wrapper\n .append('svg')\n .attr('viewBox', `0 0 ${width} ${width}`)\n .attr('role', 'group')\n .attr('aria-label', 'Dartboard')\n .append('g')\n .attr(\n 'transform',\n `translate(${radius}, ${radius}) rotate(${rotation})`,\n );\n\n const pieFn = pie<Bed>()\n .sort((a, b) => (a.position ?? 0) - (b.position ?? 0))\n .value(() => segmentWidth);\n\n this.board = {\n container: boardContainer,\n wrapper,\n width,\n height: width,\n radius,\n rotation,\n segmentWidth,\n svg,\n pie: pieFn,\n };\n\n this.sizes = {\n miss: radius * asPercent(this.options.missPercent),\n double: radius * asPercent(this.options.doublePercent),\n outerSingle: radius * asPercent(this.options.outerSinglePercent),\n triple: radius * asPercent(this.options.triplePercent),\n innerSingle: radius * asPercent(this.options.innerSinglePercent),\n singleBull: radius * asPercent(this.options.singleBullPercent),\n doubleBull: radius * asPercent(this.options.doubleBullPercent),\n };\n }\n\n render(): this {\n if (!this.board || !this.sizes) return this;\n if (this.rendered) return this;\n this.rendered = true;\n\n const { board, sizes } = this;\n\n let innerRadius = 0;\n let outerRadius = innerRadius + sizes.doubleBull;\n this.renderBeds(\n board,\n this.rings.DOUBLE_BULL,\n [{ segment: 25, color: 'Dark' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.singleBull;\n this.renderBeds(\n board,\n this.rings.SINGLE_BULL,\n [{ segment: 25, color: 'Light' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.innerSingle;\n this.renderBeds(\n board,\n this.rings.INNER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.triple;\n this.renderBeds(\n board,\n this.rings.TRIPLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.outerSingle;\n this.renderBeds(\n board,\n this.rings.OUTER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.double;\n this.renderBeds(\n board,\n this.rings.DOUBLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = board.radius - sizes.miss;\n outerRadius = board.radius;\n this.renderMissRing(\n board,\n this.rings.MISS,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n return this;\n }\n\n destroy(): void {\n if (this.board) {\n // Remove all D3 event listeners before removing from DOM\n this.board.wrapper.selectAll('.c-Dartboard-bed')\n .on('pointerup', null)\n .on('pointerenter', null)\n .on('pointerleave', null)\n .on('keydown', null);\n this.board.wrapper.remove();\n this.board = null;\n this.sizes = null;\n this.rendered = false;\n }\n }\n\n get disabled(): boolean {\n return this._disabled;\n }\n\n disable(): this {\n this._disabled = true;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', true);\n }\n return this;\n }\n\n enable(): this {\n this._disabled = false;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', false);\n }\n return this;\n }\n\n throwAt(target: BedInput): void {\n if (!this.board || this._disabled) return;\n\n const targets = this.resolveTargets([target]);\n if (targets.length === 0) return;\n const first = targets[0];\n\n if (!this.isValidTarget(first)) {\n throw new Error(`Dartboard: invalid throw target — segment ${first.segment} does not exist`);\n }\n\n const ring = this.rings[first.ring];\n const bed: Bed = { segment: first.segment, color: 'Dark', ring };\n const detail = buildThrowDetail(bed);\n\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n highlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, true);\n }\n }\n\n unhighlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, false);\n }\n }\n\n reset(className = 'is-highlighted'): void {\n if (!this.board) return;\n this.board.wrapper.selectAll(`.${className}`).classed(className, false);\n }\n\n private isValidTarget(target: Required<BedTarget>): boolean {\n const isBull = target.ring === 'DOUBLE_BULL' || target.ring === 'SINGLE_BULL';\n if (isBull) {\n return target.segment === 25;\n }\n return this.segments.some((s) => s.segment === target.segment);\n }\n\n private resolveTargets(inputs: BedInput[]): Required<BedTarget>[] {\n return inputs.flatMap((input): Required<BedTarget>[] => {\n if (typeof input === 'number') {\n return parseBed(String(input), this.rings, this.segments) as Required<BedTarget>[];\n }\n if (typeof input === 'string') {\n return parseBed(input, this.rings, this.segments) as Required<BedTarget>[];\n }\n if (!input.ring) {\n return parseBed(String(input.segment), this.rings, this.segments) as Required<BedTarget>[];\n }\n return [input as Required<BedTarget>];\n });\n }\n\n private dispatchThrow(bed: Bed): void {\n if (!this.board || this._disabled) return;\n const detail = buildThrowDetail(bed);\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n private dispatchHover(bed: Bed, hovering: boolean): void {\n if (!this.board || this._disabled) return;\n const throwDetail = buildThrowDetail(bed);\n const detail: HoverDetail = { ...throwDetail, hovering };\n this.board.container.dispatchEvent(\n new CustomEvent<HoverDetail>('hover', { detail }),\n );\n }\n\n private renderBeds(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const className = `c-Dartboard-${ring.name}`;\n const arcFn = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const beds = board.svg\n .append('g')\n .classed(className, true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} ${className}--${d.data.segment} is${d.data.color}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'pointerenter',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', true);\n this.dispatchHover(d.data, true);\n },\n )\n .on(\n 'pointerleave',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', false);\n this.dispatchHover(d.data, false);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n beds.append('path').attr('d', arcFn as never);\n }\n\n private renderMissRing(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const missArc = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const missBeds = board.svg\n .append('g')\n .classed('c-Dartboard-miss', true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} c-Dartboard-miss--${d.data.segment}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n missBeds.append('path').attr('d', missArc as never);\n\n const determineRotation = (bedData: Bed) =>\n -board.rotation + board.segmentWidth * ((bedData.position ?? 0) - 1);\n\n const determineX = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[0];\n\n const determineY = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[1];\n\n missBeds\n .append('text')\n .classed('c-Dartboard-missLabel', true)\n .attr('x', (d: PieArcDatum<Bed>) => determineX(d))\n .attr('y', (d: PieArcDatum<Bed>) => determineY(d))\n .attr('dy', '.35em')\n .attr(\n 'transform',\n (d: PieArcDatum<Bed>) =>\n `rotate(${determineRotation(d.data)}, ${determineX(d)}, ${determineY(d)})`,\n )\n .attr('text-anchor', 'middle')\n .text((d: PieArcDatum<Bed>) => d.data.segment);\n }\n}\n","import type { DartboardOptions, Rings, Segment } from './types';\n\nexport const DEFAULT_OPTIONS: DartboardOptions = {\n size: null,\n missPercent: 10,\n doublePercent: 10,\n outerSinglePercent: 25,\n triplePercent: 10,\n innerSinglePercent: 30,\n singleBullPercent: 8,\n doubleBullPercent: 7,\n};\n\nexport const DEFAULT_RINGS: Rings = {\n MISS: { name: 'miss', abbr: 'M', multiplier: 0 },\n DOUBLE: { name: 'double', abbr: 'D', multiplier: 2 },\n OUTER_SINGLE: { name: 'outerSingle', abbr: 'S', multiplier: 1 },\n TRIPLE: { name: 'triple', abbr: 'T', multiplier: 3 },\n INNER_SINGLE: { name: 'innerSingle', abbr: 'S', multiplier: 1 },\n SINGLE_BULL: { name: 'singleBull', abbr: 'B', multiplier: 1 },\n DOUBLE_BULL: { name: 'doubleBull', abbr: 'DB', multiplier: 2 },\n};\n\nexport const MOBILE_OPTIONS: Partial<DartboardOptions> = {\n missPercent: 7,\n doublePercent: 14,\n outerSinglePercent: 21,\n triplePercent: 14,\n innerSinglePercent: 26,\n singleBullPercent: 9,\n doubleBullPercent: 9,\n};\n\nexport const DEFAULT_SEGMENTS: Segment[] = [\n { segment: 20, position: 1, color: 'Dark' },\n { segment: 1, position: 2, color: 'Light' },\n { segment: 18, position: 3, color: 'Dark' },\n { segment: 4, position: 4, color: 'Light' },\n { segment: 13, position: 5, color: 'Dark' },\n { segment: 6, position: 6, color: 'Light' },\n { segment: 10, position: 7, color: 'Dark' },\n { segment: 15, position: 8, color: 'Light' },\n { segment: 2, position: 9, color: 'Dark' },\n { segment: 17, position: 10, color: 'Light' },\n { segment: 3, position: 11, color: 'Dark' },\n { segment: 19, position: 12, color: 'Light' },\n { segment: 7, position: 13, color: 'Dark' },\n { segment: 16, position: 14, color: 'Light' },\n { segment: 8, position: 15, color: 'Dark' },\n { segment: 11, position: 16, color: 'Light' },\n { segment: 14, position: 17, color: 'Dark' },\n { segment: 9, position: 18, color: 'Light' },\n { segment: 12, position: 19, color: 'Dark' },\n { segment: 5, position: 20, color: 'Light' },\n];\n","import type { Ring, Rings, Segment, Bed, BedTarget, ThrowDetail } from './types';\n\nconst SCORING_RINGS: (keyof Rings)[] = [\n 'DOUBLE',\n 'TRIPLE',\n 'OUTER_SINGLE',\n 'INNER_SINGLE',\n 'SINGLE_BULL',\n 'DOUBLE_BULL',\n];\n\nexport function buildThrowDetail(bed: Bed): ThrowDetail {\n return {\n bed: bed.ring.abbr + bed.segment,\n segment: bed.segment,\n ring: bed.ring.name,\n score: bed.segment * bed.ring.multiplier,\n };\n}\n\nexport function asPercent(n: number): number {\n return parseFloat((n / 100).toFixed(2));\n}\n\nexport function addRingToSegments(ring: Ring, segments: Segment[]): Bed[] {\n return segments.map((segment) => ({ ...segment, ring }));\n}\n\nexport function parseBed(\n bed: string,\n rings: Rings,\n segments?: Segment[],\n): BedTarget[] {\n // 'miss' keyword — target all segments in the miss ring\n if (bed.toLowerCase() === 'miss') {\n if (!segments) {\n throw new Error(\n 'parseBed: segments are required to resolve the \"miss\" keyword',\n );\n }\n return segments.map((s) => ({ segment: s.segment, ring: 'MISS' as keyof Rings }));\n }\n\n // Number-only string — target all scoring rings on that segment\n const numOnly = bed.match(/^(\\d+)$/);\n if (numOnly) {\n const segment = parseInt(numOnly[1], 10);\n return SCORING_RINGS\n .filter((key) => key in rings)\n .map((ring) => ({ segment, ring }));\n }\n\n const match = bed.match(/^([A-Za-z]+)(\\d+)$/);\n if (!match) {\n throw new Error(`Invalid bed format: \"${bed}\"`);\n }\n\n const [, abbr, numStr] = match.map((s, i) => i === 1 ? s.toUpperCase() : s);\n const segment = parseInt(numStr, 10);\n\n const targets: BedTarget[] = [];\n for (const [key, ring] of Object.entries(rings)) {\n if (ring.abbr === abbr) {\n targets.push({ segment, ring: key as keyof Rings });\n }\n }\n\n if (targets.length === 0) {\n throw new Error(`Unknown bed abbreviation: \"${abbr}\"`);\n }\n\n return 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package/dist/index.d.cts
CHANGED
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@@ -32,11 +32,13 @@ interface DartboardOptions {
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32
32
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}
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|
33
33
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interface ThrowDetail {
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|
34
34
|
bed: string;
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|
35
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+
segment: number;
|
|
35
36
|
ring: string;
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|
36
37
|
score: number;
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|
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{"version":3,"sources":["../src/dartboard.ts","../src/constants.ts","../src/utils.ts"],"sourcesContent":["import { select, type Selection } from 'd3-selection';\nimport { arc, pie, type PieArcDatum } from 'd3-shape';\nimport type {\n DartboardOptions,\n Rings,\n Ring,\n Segment,\n Bed,\n ThrowDetail,\n HoverDetail,\n BedTarget,\n BedInput,\n HighlightOptions,\n} from './types';\nimport { DEFAULT_OPTIONS, DEFAULT_RINGS, DEFAULT_SEGMENTS } from './constants';\nimport { buildThrowDetail, asPercent, addRingToSegments, parseBed } from './utils';\n\n// D3's selection generics are deeply nested and don't compose well across\n// chained calls. Using `any` for internal state avoids 100+ lines of type\n// gymnastics while keeping the public API fully typed.\n/* eslint-disable @typescript-eslint/no-explicit-any */\ninterface BoardState {\n container: HTMLElement;\n wrapper: Selection<any, any, any, any>;\n width: number;\n height: number;\n radius: number;\n rotation: number;\n segmentWidth: number;\n svg: Selection<any, any, any, any>;\n pie: ReturnType<typeof pie<Bed>>;\n}\n/* eslint-enable @typescript-eslint/no-explicit-any */\n\ninterface SizeMap {\n miss: number;\n double: number;\n outerSingle: number;\n triple: number;\n innerSingle: number;\n singleBull: number;\n doubleBull: number;\n}\n\nfunction buildAriaLabel(bed: Bed): string {\n const detail = buildThrowDetail(bed);\n return `${detail.bed}, scores ${detail.score}`;\n}\n\nexport class Dartboard {\n private board: BoardState | null = null;\n private sizes: SizeMap | null = null;\n private rendered = false;\n private _disabled = false;\n private readonly options: DartboardOptions;\n readonly segments: Segment[];\n readonly rings: Rings;\n\n constructor(\n container: string | HTMLElement,\n options: Partial<DartboardOptions> = {},\n segments: Segment[] = DEFAULT_SEGMENTS,\n rings: Rings = DEFAULT_RINGS,\n ) {\n this.options = { ...DEFAULT_OPTIONS, ...options };\n this.segments = segments;\n this.rings = rings;\n\n const percentSum =\n this.options.missPercent +\n this.options.doublePercent +\n this.options.outerSinglePercent +\n this.options.triplePercent +\n this.options.innerSinglePercent +\n this.options.singleBullPercent +\n this.options.doubleBullPercent;\n\n if (percentSum !== 100) {\n throw new Error(\n `Dartboard: ring percentages must sum to 100 (got ${percentSum})`,\n );\n }\n\n const boardContainer =\n typeof container === 'string'\n ? document.querySelector<HTMLElement>(container)\n : container;\n\n if (!boardContainer) {\n throw new Error(`Dartboard: container not found`);\n }\n\n const width =\n this.options.size ||\n Math.min(boardContainer.offsetHeight, boardContainer.offsetWidth);\n const segmentWidth = 360 / segments.length;\n const radius = width / 2;\n const rotation = segmentWidth / -2;\n\n const wrapper = select(boardContainer)\n .append('div')\n .classed('c-Dartboard', true);\n\n const svg = wrapper\n .append('svg')\n .attr('viewBox', `0 0 ${width} ${width}`)\n .attr('role', 'group')\n .attr('aria-label', 'Dartboard')\n .append('g')\n .attr(\n 'transform',\n `translate(${radius}, ${radius}) rotate(${rotation})`,\n );\n\n const pieFn = pie<Bed>()\n .sort((a, b) => (a.position ?? 0) - (b.position ?? 0))\n .value(() => segmentWidth);\n\n this.board = {\n container: boardContainer,\n wrapper,\n width,\n height: width,\n radius,\n rotation,\n segmentWidth,\n svg,\n pie: pieFn,\n };\n\n this.sizes = {\n miss: radius * asPercent(this.options.missPercent),\n double: radius * asPercent(this.options.doublePercent),\n outerSingle: radius * asPercent(this.options.outerSinglePercent),\n triple: radius * asPercent(this.options.triplePercent),\n innerSingle: radius * asPercent(this.options.innerSinglePercent),\n singleBull: radius * asPercent(this.options.singleBullPercent),\n doubleBull: radius * asPercent(this.options.doubleBullPercent),\n };\n }\n\n render(): this {\n if (!this.board || !this.sizes) return this;\n if (this.rendered) return this;\n this.rendered = true;\n\n const { board, sizes } = this;\n\n let innerRadius = 0;\n let outerRadius = innerRadius + sizes.doubleBull;\n this.renderBeds(\n board,\n this.rings.DOUBLE_BULL,\n [{ segment: 25, color: 'Dark' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.singleBull;\n this.renderBeds(\n board,\n this.rings.SINGLE_BULL,\n [{ segment: 25, color: 'Light' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.innerSingle;\n this.renderBeds(\n board,\n this.rings.INNER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.triple;\n this.renderBeds(\n board,\n this.rings.TRIPLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.outerSingle;\n this.renderBeds(\n board,\n this.rings.OUTER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.double;\n this.renderBeds(\n board,\n this.rings.DOUBLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = board.radius - sizes.miss;\n outerRadius = board.radius;\n this.renderMissRing(\n board,\n this.rings.MISS,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n return this;\n }\n\n destroy(): void {\n if (this.board) {\n // Remove all D3 event listeners before removing from DOM\n this.board.wrapper.selectAll('.c-Dartboard-bed')\n .on('pointerup', null)\n .on('pointerenter', null)\n .on('pointerleave', null)\n .on('keydown', null);\n this.board.wrapper.remove();\n this.board = null;\n this.sizes = null;\n this.rendered = false;\n }\n }\n\n get disabled(): boolean {\n return this._disabled;\n }\n\n disable(): this {\n this._disabled = true;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', true);\n }\n return this;\n }\n\n enable(): this {\n this._disabled = false;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', false);\n }\n return this;\n }\n\n throwAt(target: BedInput): void {\n if (!this.board || this._disabled) return;\n\n const targets = this.resolveTargets([target]);\n if (targets.length === 0) return;\n const first = targets[0];\n\n if (!this.isValidTarget(first)) {\n throw new Error(`Dartboard: invalid throw target — segment ${first.segment} does not exist`);\n }\n\n const ring = this.rings[first.ring];\n const bed: Bed = { segment: first.segment, color: 'Dark', ring };\n const detail = buildThrowDetail(bed);\n\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n highlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, true);\n }\n }\n\n unhighlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, false);\n }\n }\n\n reset(className = 'is-highlighted'): void {\n if (!this.board) return;\n this.board.wrapper.selectAll(`.${className}`).classed(className, false);\n }\n\n private isValidTarget(target: Required<BedTarget>): boolean {\n const isBull = target.ring === 'DOUBLE_BULL' || target.ring === 'SINGLE_BULL';\n if (isBull) {\n return target.segment === 25;\n }\n return this.segments.some((s) => s.segment === target.segment);\n }\n\n private resolveTargets(inputs: BedInput[]): Required<BedTarget>[] {\n return inputs.flatMap((input): Required<BedTarget>[] => {\n if (typeof input === 'number') {\n return parseBed(String(input), this.rings, this.segments) as Required<BedTarget>[];\n }\n if (typeof input === 'string') {\n return parseBed(input, this.rings, this.segments) as Required<BedTarget>[];\n }\n if (!input.ring) {\n return parseBed(String(input.segment), this.rings, this.segments) as Required<BedTarget>[];\n }\n return [input as Required<BedTarget>];\n });\n }\n\n private dispatchThrow(bed: Bed): void {\n if (!this.board || this._disabled) return;\n const detail = buildThrowDetail(bed);\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n private dispatchHover(bed: Bed, hovering: boolean): void {\n if (!this.board || this._disabled) return;\n const throwDetail = buildThrowDetail(bed);\n const detail: HoverDetail = { ...throwDetail, hovering };\n this.board.container.dispatchEvent(\n new CustomEvent<HoverDetail>('hover', { detail }),\n );\n }\n\n private renderBeds(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const className = `c-Dartboard-${ring.name}`;\n const arcFn = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const beds = board.svg\n .append('g')\n .classed(className, true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} ${className}--${d.data.segment} is${d.data.color}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'pointerenter',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', true);\n this.dispatchHover(d.data, true);\n },\n )\n .on(\n 'pointerleave',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', false);\n this.dispatchHover(d.data, false);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n beds.append('path').attr('d', arcFn as never);\n }\n\n private renderMissRing(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const missArc = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const missBeds = board.svg\n .append('g')\n .classed('c-Dartboard-miss', true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} c-Dartboard-miss--${d.data.segment}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n missBeds.append('path').attr('d', missArc as never);\n\n const determineRotation = (bedData: Bed) =>\n -board.rotation + board.segmentWidth * ((bedData.position ?? 0) - 1);\n\n const determineX = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[0];\n\n const determineY = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[1];\n\n missBeds\n .append('text')\n .classed('c-Dartboard-missLabel', true)\n .attr('x', (d: PieArcDatum<Bed>) => determineX(d))\n .attr('y', (d: PieArcDatum<Bed>) => determineY(d))\n .attr('dy', '.35em')\n .attr(\n 'transform',\n (d: PieArcDatum<Bed>) =>\n `rotate(${determineRotation(d.data)}, ${determineX(d)}, ${determineY(d)})`,\n )\n .attr('text-anchor', 'middle')\n .text((d: PieArcDatum<Bed>) => d.data.segment);\n }\n}\n","import type { DartboardOptions, Rings, Segment } from './types';\n\nexport const DEFAULT_OPTIONS: DartboardOptions = {\n size: null,\n missPercent: 10,\n doublePercent: 10,\n outerSinglePercent: 25,\n triplePercent: 10,\n innerSinglePercent: 30,\n singleBullPercent: 8,\n doubleBullPercent: 7,\n};\n\nexport const DEFAULT_RINGS: Rings = {\n MISS: { name: 'miss', abbr: 'M', multiplier: 0 },\n DOUBLE: { name: 'double', abbr: 'D', multiplier: 2 },\n OUTER_SINGLE: { name: 'outerSingle', abbr: 'S', multiplier: 1 },\n TRIPLE: { name: 'triple', abbr: 'T', multiplier: 3 },\n INNER_SINGLE: { name: 'innerSingle', abbr: 'S', multiplier: 1 },\n SINGLE_BULL: { name: 'singleBull', abbr: 'B', multiplier: 1 },\n DOUBLE_BULL: { name: 'doubleBull', abbr: 'DB', multiplier: 2 },\n};\n\nexport const MOBILE_OPTIONS: Partial<DartboardOptions> = {\n missPercent: 7,\n doublePercent: 14,\n outerSinglePercent: 21,\n triplePercent: 14,\n innerSinglePercent: 26,\n singleBullPercent: 9,\n doubleBullPercent: 9,\n};\n\nexport const DEFAULT_SEGMENTS: Segment[] = [\n { segment: 20, position: 1, color: 'Dark' },\n { segment: 1, position: 2, color: 'Light' },\n { segment: 18, position: 3, color: 'Dark' },\n { segment: 4, position: 4, color: 'Light' },\n { segment: 13, position: 5, color: 'Dark' },\n { segment: 6, position: 6, color: 'Light' },\n { segment: 10, position: 7, color: 'Dark' },\n { segment: 15, position: 8, color: 'Light' },\n { segment: 2, position: 9, color: 'Dark' },\n { segment: 17, position: 10, color: 'Light' },\n { segment: 3, position: 11, color: 'Dark' },\n { segment: 19, position: 12, color: 'Light' },\n { segment: 7, position: 13, color: 'Dark' },\n { segment: 16, position: 14, color: 'Light' },\n { segment: 8, position: 15, color: 'Dark' },\n { segment: 11, position: 16, color: 'Light' },\n { segment: 14, position: 17, color: 'Dark' },\n { segment: 9, position: 18, color: 'Light' },\n { segment: 12, position: 19, color: 'Dark' },\n { segment: 5, position: 20, color: 'Light' },\n];\n","import type { Ring, Rings, Segment, Bed, BedTarget, ThrowDetail } from './types';\n\nconst SCORING_RINGS: (keyof Rings)[] = [\n 'DOUBLE',\n 'TRIPLE',\n 'OUTER_SINGLE',\n 'INNER_SINGLE',\n 'SINGLE_BULL',\n 'DOUBLE_BULL',\n];\n\nexport function buildThrowDetail(bed: Bed): ThrowDetail {\n return {\n bed: bed.ring.abbr + bed.segment,\n ring: bed.ring.name,\n score: bed.segment * bed.ring.multiplier,\n };\n}\n\nexport function asPercent(n: number): number {\n return parseFloat((n / 100).toFixed(2));\n}\n\nexport function addRingToSegments(ring: Ring, segments: Segment[]): Bed[] {\n return segments.map((segment) => ({ ...segment, ring }));\n}\n\nexport function parseBed(\n bed: string,\n rings: Rings,\n segments?: Segment[],\n): BedTarget[] {\n // 'miss' keyword — target all segments in the miss ring\n if (bed.toLowerCase() === 'miss') {\n if (!segments) {\n throw new Error(\n 'parseBed: segments are required to resolve the \"miss\" keyword',\n );\n }\n return segments.map((s) => ({ segment: s.segment, ring: 'MISS' as keyof Rings }));\n }\n\n // Number-only string — target all scoring rings on that segment\n const numOnly = bed.match(/^(\\d+)$/);\n if (numOnly) {\n const segment = parseInt(numOnly[1], 10);\n return SCORING_RINGS\n .filter((key) => key in rings)\n .map((ring) => ({ segment, ring }));\n }\n\n const match = bed.match(/^([A-Za-z]+)(\\d+)$/);\n if (!match) {\n throw new Error(`Invalid bed format: \"${bed}\"`);\n }\n\n const [, abbr, numStr] = match.map((s, i) => i === 1 ? s.toUpperCase() : s);\n const segment = parseInt(numStr, 10);\n\n const targets: BedTarget[] = [];\n for (const [key, ring] of Object.entries(rings)) {\n if (ring.abbr === abbr) {\n targets.push({ segment, ring: key as keyof Rings });\n }\n }\n\n if (targets.length === 0) {\n throw new Error(`Unknown bed abbreviation: \"${abbr}\"`);\n }\n\n return 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1
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+
{"version":3,"sources":["../src/dartboard.ts","../src/constants.ts","../src/utils.ts"],"sourcesContent":["import { select, type Selection } from 'd3-selection';\nimport { arc, pie, type PieArcDatum } from 'd3-shape';\nimport type {\n DartboardOptions,\n Rings,\n Ring,\n Segment,\n Bed,\n ThrowDetail,\n HoverDetail,\n BedTarget,\n BedInput,\n HighlightOptions,\n} from './types';\nimport { DEFAULT_OPTIONS, DEFAULT_RINGS, DEFAULT_SEGMENTS } from './constants';\nimport { buildThrowDetail, asPercent, addRingToSegments, parseBed } from './utils';\n\n// D3's selection generics are deeply nested and don't compose well across\n// chained calls. Using `any` for internal state avoids 100+ lines of type\n// gymnastics while keeping the public API fully typed.\n/* eslint-disable @typescript-eslint/no-explicit-any */\ninterface BoardState {\n container: HTMLElement;\n wrapper: Selection<any, any, any, any>;\n width: number;\n height: number;\n radius: number;\n rotation: number;\n segmentWidth: number;\n svg: Selection<any, any, any, any>;\n pie: ReturnType<typeof pie<Bed>>;\n}\n/* eslint-enable @typescript-eslint/no-explicit-any */\n\ninterface SizeMap {\n miss: number;\n double: number;\n outerSingle: number;\n triple: number;\n innerSingle: number;\n singleBull: number;\n doubleBull: number;\n}\n\nfunction buildAriaLabel(bed: Bed): string {\n const detail = buildThrowDetail(bed);\n return `${detail.bed}, scores ${detail.score}`;\n}\n\nexport class Dartboard {\n private board: BoardState | null = null;\n private sizes: SizeMap | null = null;\n private rendered = false;\n private _disabled = false;\n private readonly options: DartboardOptions;\n readonly segments: Segment[];\n readonly rings: Rings;\n\n constructor(\n container: string | HTMLElement,\n options: Partial<DartboardOptions> = {},\n segments: Segment[] = DEFAULT_SEGMENTS,\n rings: Rings = DEFAULT_RINGS,\n ) {\n this.options = { ...DEFAULT_OPTIONS, ...options };\n this.segments = segments;\n this.rings = rings;\n\n const percentSum =\n this.options.missPercent +\n this.options.doublePercent +\n this.options.outerSinglePercent +\n this.options.triplePercent +\n this.options.innerSinglePercent +\n this.options.singleBullPercent +\n this.options.doubleBullPercent;\n\n if (percentSum !== 100) {\n throw new Error(\n `Dartboard: ring percentages must sum to 100 (got ${percentSum})`,\n );\n }\n\n const boardContainer =\n typeof container === 'string'\n ? document.querySelector<HTMLElement>(container)\n : container;\n\n if (!boardContainer) {\n throw new Error(`Dartboard: container not found`);\n }\n\n const width =\n this.options.size ||\n Math.min(boardContainer.offsetHeight, boardContainer.offsetWidth);\n const segmentWidth = 360 / segments.length;\n const radius = width / 2;\n const rotation = segmentWidth / -2;\n\n const wrapper = select(boardContainer)\n .append('div')\n .classed('c-Dartboard', true);\n\n const svg = wrapper\n .append('svg')\n .attr('viewBox', `0 0 ${width} ${width}`)\n .attr('role', 'group')\n .attr('aria-label', 'Dartboard')\n .append('g')\n .attr(\n 'transform',\n `translate(${radius}, ${radius}) rotate(${rotation})`,\n );\n\n const pieFn = pie<Bed>()\n .sort((a, b) => (a.position ?? 0) - (b.position ?? 0))\n .value(() => segmentWidth);\n\n this.board = {\n container: boardContainer,\n wrapper,\n width,\n height: width,\n radius,\n rotation,\n segmentWidth,\n svg,\n pie: pieFn,\n };\n\n this.sizes = {\n miss: radius * asPercent(this.options.missPercent),\n double: radius * asPercent(this.options.doublePercent),\n outerSingle: radius * asPercent(this.options.outerSinglePercent),\n triple: radius * asPercent(this.options.triplePercent),\n innerSingle: radius * asPercent(this.options.innerSinglePercent),\n singleBull: radius * asPercent(this.options.singleBullPercent),\n doubleBull: radius * asPercent(this.options.doubleBullPercent),\n };\n }\n\n render(): this {\n if (!this.board || !this.sizes) return this;\n if (this.rendered) return this;\n this.rendered = true;\n\n const { board, sizes } = this;\n\n let innerRadius = 0;\n let outerRadius = innerRadius + sizes.doubleBull;\n this.renderBeds(\n board,\n this.rings.DOUBLE_BULL,\n [{ segment: 25, color: 'Dark' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.singleBull;\n this.renderBeds(\n board,\n this.rings.SINGLE_BULL,\n [{ segment: 25, color: 'Light' }],\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.innerSingle;\n this.renderBeds(\n board,\n this.rings.INNER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.triple;\n this.renderBeds(\n board,\n this.rings.TRIPLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.outerSingle;\n this.renderBeds(\n board,\n this.rings.OUTER_SINGLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = outerRadius;\n outerRadius = innerRadius + sizes.double;\n this.renderBeds(\n board,\n this.rings.DOUBLE,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n innerRadius = board.radius - sizes.miss;\n outerRadius = board.radius;\n this.renderMissRing(\n board,\n this.rings.MISS,\n this.segments,\n outerRadius,\n innerRadius,\n );\n\n return this;\n }\n\n destroy(): void {\n if (this.board) {\n // Remove all D3 event listeners before removing from DOM\n this.board.wrapper.selectAll('.c-Dartboard-bed')\n .on('pointerup', null)\n .on('pointerenter', null)\n .on('pointerleave', null)\n .on('keydown', null);\n this.board.wrapper.remove();\n this.board = null;\n this.sizes = null;\n this.rendered = false;\n }\n }\n\n get disabled(): boolean {\n return this._disabled;\n }\n\n disable(): this {\n this._disabled = true;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', true);\n }\n return this;\n }\n\n enable(): this {\n this._disabled = false;\n if (this.board) {\n this.board.wrapper.classed('is-disabled', false);\n }\n return this;\n }\n\n throwAt(target: BedInput): void {\n if (!this.board || this._disabled) return;\n\n const targets = this.resolveTargets([target]);\n if (targets.length === 0) return;\n const first = targets[0];\n\n if (!this.isValidTarget(first)) {\n throw new Error(`Dartboard: invalid throw target — segment ${first.segment} does not exist`);\n }\n\n const ring = this.rings[first.ring];\n const bed: Bed = { segment: first.segment, color: 'Dark', ring };\n const detail = buildThrowDetail(bed);\n\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n highlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, true);\n }\n }\n\n unhighlight(targets: BedInput[], options: HighlightOptions = {}): void {\n if (!this.board) return;\n const className = options.className || 'is-highlighted';\n\n for (const target of this.resolveTargets(targets)) {\n const ring = this.rings[target.ring];\n const selector = `.c-Dartboard-${ring.name} .c-Dartboard-bed--${target.segment}`;\n this.board.wrapper.selectAll(selector).classed(className, false);\n }\n }\n\n reset(className = 'is-highlighted'): void {\n if (!this.board) return;\n this.board.wrapper.selectAll(`.${className}`).classed(className, false);\n }\n\n private isValidTarget(target: Required<BedTarget>): boolean {\n const isBull = target.ring === 'DOUBLE_BULL' || target.ring === 'SINGLE_BULL';\n if (isBull) {\n return target.segment === 25;\n }\n return this.segments.some((s) => s.segment === target.segment);\n }\n\n private resolveTargets(inputs: BedInput[]): Required<BedTarget>[] {\n return inputs.flatMap((input): Required<BedTarget>[] => {\n if (typeof input === 'number') {\n return parseBed(String(input), this.rings, this.segments) as Required<BedTarget>[];\n }\n if (typeof input === 'string') {\n return parseBed(input, this.rings, this.segments) as Required<BedTarget>[];\n }\n if (!input.ring) {\n return parseBed(String(input.segment), this.rings, this.segments) as Required<BedTarget>[];\n }\n return [input as Required<BedTarget>];\n });\n }\n\n private dispatchThrow(bed: Bed): void {\n if (!this.board || this._disabled) return;\n const detail = buildThrowDetail(bed);\n this.board.container.dispatchEvent(\n new CustomEvent<ThrowDetail>('throw', { detail }),\n );\n }\n\n private dispatchHover(bed: Bed, hovering: boolean): void {\n if (!this.board || this._disabled) return;\n const throwDetail = buildThrowDetail(bed);\n const detail: HoverDetail = { ...throwDetail, hovering };\n this.board.container.dispatchEvent(\n new CustomEvent<HoverDetail>('hover', { detail }),\n );\n }\n\n private renderBeds(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const className = `c-Dartboard-${ring.name}`;\n const arcFn = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const beds = board.svg\n .append('g')\n .classed(className, true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} ${className}--${d.data.segment} is${d.data.color}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'pointerenter',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', true);\n this.dispatchHover(d.data, true);\n },\n )\n .on(\n 'pointerleave',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n select(_event.currentTarget as Element).classed('is-hovered', false);\n this.dispatchHover(d.data, false);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n beds.append('path').attr('d', arcFn as never);\n }\n\n private renderMissRing(\n board: BoardState,\n ring: Ring,\n segments: Segment[],\n outerRadius: number,\n innerRadius: number,\n ): void {\n const missArc = arc<PieArcDatum<Bed>>()\n .outerRadius(outerRadius)\n .innerRadius(innerRadius);\n\n const missBeds = board.svg\n .append('g')\n .classed('c-Dartboard-miss', true)\n .selectAll<SVGGElement, PieArcDatum<Bed>>('arc')\n .data(board.pie(addRingToSegments(ring, segments)))\n .enter()\n .append('g')\n .attr(\n 'class',\n (d: PieArcDatum<Bed>) =>\n `c-Dartboard-bed c-Dartboard-bed--${d.data.segment} c-Dartboard-miss--${d.data.segment}`,\n )\n .attr('role', 'button')\n .attr('tabindex', '0')\n .attr('aria-label', (d: PieArcDatum<Bed>) =>\n buildAriaLabel(d.data),\n )\n .on(\n 'pointerup',\n (_event: PointerEvent, d: PieArcDatum<Bed>) => {\n this.dispatchThrow(d.data);\n },\n )\n .on(\n 'keydown',\n (_event: KeyboardEvent, d: PieArcDatum<Bed>) => {\n if (_event.key === 'Enter' || _event.key === ' ') {\n _event.preventDefault();\n this.dispatchThrow(d.data);\n }\n },\n );\n\n missBeds.append('path').attr('d', missArc as never);\n\n const determineRotation = (bedData: Bed) =>\n -board.rotation + board.segmentWidth * ((bedData.position ?? 0) - 1);\n\n const determineX = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[0];\n\n const determineY = (d: PieArcDatum<Bed>) =>\n missArc.centroid(d)[1];\n\n missBeds\n .append('text')\n .classed('c-Dartboard-missLabel', true)\n .attr('x', (d: PieArcDatum<Bed>) => determineX(d))\n .attr('y', (d: PieArcDatum<Bed>) => determineY(d))\n .attr('dy', '.35em')\n .attr(\n 'transform',\n (d: PieArcDatum<Bed>) =>\n `rotate(${determineRotation(d.data)}, ${determineX(d)}, ${determineY(d)})`,\n )\n .attr('text-anchor', 'middle')\n .text((d: PieArcDatum<Bed>) => d.data.segment);\n }\n}\n","import type { DartboardOptions, Rings, Segment } from './types';\n\nexport const DEFAULT_OPTIONS: DartboardOptions = {\n size: null,\n missPercent: 10,\n doublePercent: 10,\n outerSinglePercent: 25,\n triplePercent: 10,\n innerSinglePercent: 30,\n singleBullPercent: 8,\n doubleBullPercent: 7,\n};\n\nexport const DEFAULT_RINGS: Rings = {\n MISS: { name: 'miss', abbr: 'M', multiplier: 0 },\n DOUBLE: { name: 'double', abbr: 'D', multiplier: 2 },\n OUTER_SINGLE: { name: 'outerSingle', abbr: 'S', multiplier: 1 },\n TRIPLE: { name: 'triple', abbr: 'T', multiplier: 3 },\n INNER_SINGLE: { name: 'innerSingle', abbr: 'S', multiplier: 1 },\n SINGLE_BULL: { name: 'singleBull', abbr: 'B', multiplier: 1 },\n DOUBLE_BULL: { name: 'doubleBull', abbr: 'DB', multiplier: 2 },\n};\n\nexport const MOBILE_OPTIONS: Partial<DartboardOptions> = {\n missPercent: 7,\n doublePercent: 14,\n outerSinglePercent: 21,\n triplePercent: 14,\n innerSinglePercent: 26,\n singleBullPercent: 9,\n doubleBullPercent: 9,\n};\n\nexport const DEFAULT_SEGMENTS: Segment[] = [\n { segment: 20, position: 1, color: 'Dark' },\n { segment: 1, position: 2, color: 'Light' },\n { segment: 18, position: 3, color: 'Dark' },\n { segment: 4, position: 4, color: 'Light' },\n { segment: 13, position: 5, color: 'Dark' },\n { segment: 6, position: 6, color: 'Light' },\n { segment: 10, position: 7, color: 'Dark' },\n { segment: 15, position: 8, color: 'Light' },\n { segment: 2, position: 9, color: 'Dark' },\n { segment: 17, position: 10, color: 'Light' },\n { segment: 3, position: 11, color: 'Dark' },\n { segment: 19, position: 12, color: 'Light' },\n { segment: 7, position: 13, color: 'Dark' },\n { segment: 16, position: 14, color: 'Light' },\n { segment: 8, position: 15, color: 'Dark' },\n { segment: 11, position: 16, color: 'Light' },\n { segment: 14, position: 17, color: 'Dark' },\n { segment: 9, position: 18, color: 'Light' },\n { segment: 12, position: 19, color: 'Dark' },\n { segment: 5, position: 20, color: 'Light' },\n];\n","import type { Ring, Rings, Segment, Bed, BedTarget, ThrowDetail } from './types';\n\nconst SCORING_RINGS: (keyof Rings)[] = [\n 'DOUBLE',\n 'TRIPLE',\n 'OUTER_SINGLE',\n 'INNER_SINGLE',\n 'SINGLE_BULL',\n 'DOUBLE_BULL',\n];\n\nexport function buildThrowDetail(bed: Bed): ThrowDetail {\n return {\n bed: bed.ring.abbr + bed.segment,\n segment: bed.segment,\n ring: bed.ring.name,\n score: bed.segment * bed.ring.multiplier,\n };\n}\n\nexport function asPercent(n: number): number {\n return parseFloat((n / 100).toFixed(2));\n}\n\nexport function addRingToSegments(ring: Ring, segments: Segment[]): Bed[] {\n return segments.map((segment) => ({ ...segment, ring }));\n}\n\nexport function parseBed(\n bed: string,\n rings: Rings,\n segments?: Segment[],\n): BedTarget[] {\n // 'miss' keyword — target all segments in the miss ring\n if (bed.toLowerCase() === 'miss') {\n if (!segments) {\n throw new Error(\n 'parseBed: segments are required to resolve the \"miss\" keyword',\n );\n }\n return segments.map((s) => ({ segment: s.segment, ring: 'MISS' as keyof Rings }));\n }\n\n // Number-only string — target all scoring rings on that segment\n const numOnly = bed.match(/^(\\d+)$/);\n if (numOnly) {\n const segment = parseInt(numOnly[1], 10);\n return SCORING_RINGS\n .filter((key) => key in rings)\n .map((ring) => ({ segment, ring }));\n }\n\n const match = bed.match(/^([A-Za-z]+)(\\d+)$/);\n if (!match) {\n throw new Error(`Invalid bed format: \"${bed}\"`);\n }\n\n const [, abbr, numStr] = match.map((s, i) => i === 1 ? s.toUpperCase() : s);\n const segment = parseInt(numStr, 10);\n\n const targets: BedTarget[] = [];\n for (const [key, ring] of Object.entries(rings)) {\n if (ring.abbr === abbr) {\n targets.push({ segment, ring: key as keyof Rings });\n }\n }\n\n if (targets.length === 0) {\n throw new Error(`Unknown bed abbreviation: \"${abbr}\"`);\n }\n\n return 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