@tsparticles/updater-roll 3.0.0-alpha.0

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Files changed (42) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +70 -0
  3. package/browser/Options/Classes/Roll.js +30 -0
  4. package/browser/Options/Classes/RollLight.js +18 -0
  5. package/browser/Options/Interfaces/IRoll.js +1 -0
  6. package/browser/Options/Interfaces/IRollLight.js +1 -0
  7. package/browser/RollMode.js +1 -0
  8. package/browser/RollUpdater.js +84 -0
  9. package/browser/index.js +4 -0
  10. package/cjs/Options/Classes/Roll.js +34 -0
  11. package/cjs/Options/Classes/RollLight.js +22 -0
  12. package/cjs/Options/Interfaces/IRoll.js +2 -0
  13. package/cjs/Options/Interfaces/IRollLight.js +2 -0
  14. package/cjs/RollMode.js +2 -0
  15. package/cjs/RollUpdater.js +88 -0
  16. package/cjs/index.js +19 -0
  17. package/esm/Options/Classes/Roll.js +30 -0
  18. package/esm/Options/Classes/RollLight.js +18 -0
  19. package/esm/Options/Interfaces/IRoll.js +1 -0
  20. package/esm/Options/Interfaces/IRollLight.js +1 -0
  21. package/esm/RollMode.js +1 -0
  22. package/esm/RollUpdater.js +84 -0
  23. package/esm/index.js +4 -0
  24. package/package.json +82 -0
  25. package/report.html +39 -0
  26. package/tsparticles.updater.roll.js +243 -0
  27. package/tsparticles.updater.roll.min.js +2 -0
  28. package/tsparticles.updater.roll.min.js.LICENSE.txt +8 -0
  29. package/types/Options/Classes/Roll.d.ts +15 -0
  30. package/types/Options/Classes/RollLight.d.ts +8 -0
  31. package/types/Options/Interfaces/IRoll.d.ts +11 -0
  32. package/types/Options/Interfaces/IRollLight.d.ts +5 -0
  33. package/types/RollMode.d.ts +5 -0
  34. package/types/RollUpdater.d.ts +20 -0
  35. package/types/index.d.ts +2 -0
  36. package/umd/Options/Classes/Roll.js +44 -0
  37. package/umd/Options/Classes/RollLight.js +32 -0
  38. package/umd/Options/Interfaces/IRoll.js +12 -0
  39. package/umd/Options/Interfaces/IRollLight.js +12 -0
  40. package/umd/RollMode.js +12 -0
  41. package/umd/RollUpdater.js +98 -0
  42. package/umd/index.js +18 -0
package/LICENSE ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2020 Matteo Bruni
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ [![banner](https://particles.js.org/images/banner2.png)](https://particles.js.org)
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+
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+ # tsParticles Roll Updater
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+
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+ [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/tsparticles-updater-roll/badge)](https://www.jsdelivr.com/package/npm/tsparticles-updater-roll)
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+ [![npmjs](https://badge.fury.io/js/tsparticles-updater-roll.svg)](https://www.npmjs.com/package/tsparticles-updater-roll)
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+ [![npmjs](https://img.shields.io/npm/dt/tsparticles-updater-roll)](https://www.npmjs.com/package/tsparticles-updater-roll) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
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+
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+ [tsParticles](https://github.com/matteobruni/tsparticles) updater plugin for roll animations.
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+
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+ ## How to use it
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+
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+ ### CDN / Vanilla JS / jQuery
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+
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+ The CDN/Vanilla version JS has one required file in vanilla configuration:
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+
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+ Including the `tsparticles.updater.roll.min.js` file will export the function to load the updater plugin:
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+
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+ ```javascript
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+ loadRollUpdater;
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+ ```
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+
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+ ### Usage
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+
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+ Once the scripts are loaded you can set up `tsParticles` and the updater plugin like this:
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+
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+ ```javascript
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+ (async () => {
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+ await loadRollUpdater();
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+
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+ await tsParticles.load({
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+ id: "tsparticles",
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+ options: {
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+ /* options */
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+ },
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+ });
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+ })();
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+ ```
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+
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+ ### ESM / CommonJS
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+
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+ This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
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+
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+ ```shell
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+ $ npm install tsparticles-updater-roll
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+ ```
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+
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+ or
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+
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+ ```shell
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+ $ yarn add tsparticles-updater-roll
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+ ```
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+
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+ Then you need to import it in the app, like this:
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+
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+ ```javascript
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+ const { tsParticles } = require("tsparticles-engine");
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+ const { loadRollUpdater } = require("tsparticles-updater-roll");
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+
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+ loadRollUpdater(tsParticles);
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+ ```
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+
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+ or
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+
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+ ```javascript
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+ import { tsParticles } from "tsparticles-engine";
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+ import { loadRollUpdater } from "tsparticles-updater-roll";
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+
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+ loadRollUpdater(tsParticles);
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+ ```
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+ import { OptionsColor, setRangeValue } from "@tsparticles/engine";
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+ import { RollLight } from "./RollLight";
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+ export class Roll {
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+ constructor() {
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+ this.darken = new RollLight();
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+ this.enable = false;
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+ this.enlighten = new RollLight();
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+ this.mode = "vertical";
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+ this.speed = 25;
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+ }
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+ load(data) {
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+ if (!data) {
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+ return;
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+ }
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+ if (data.backColor !== undefined) {
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+ this.backColor = OptionsColor.create(this.backColor, data.backColor);
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+ }
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+ this.darken.load(data.darken);
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+ if (data.enable !== undefined) {
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+ this.enable = data.enable;
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+ }
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+ this.enlighten.load(data.enlighten);
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+ if (data.mode !== undefined) {
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+ this.mode = data.mode;
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+ }
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+ if (data.speed !== undefined) {
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+ this.speed = setRangeValue(data.speed);
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+ }
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+ }
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+ }
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+ import { setRangeValue } from "@tsparticles/engine";
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+ export class RollLight {
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+ constructor() {
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+ this.enable = false;
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+ this.value = 0;
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+ }
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+ load(data) {
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+ if (!data) {
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+ return;
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+ }
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+ if (data.enable !== undefined) {
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+ this.enable = data.enable;
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+ }
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+ if (data.value !== undefined) {
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+ this.value = setRangeValue(data.value);
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+ }
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+ }
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+ }
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+ export {};
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+ export {};
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+ export {};
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+ import { getRandom, getRangeValue, rangeColorToHsl } from "@tsparticles/engine";
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+ import { Roll } from "./Options/Classes/Roll";
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+ function updateRoll(particle, delta) {
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+ const roll = particle.options.roll;
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+ if (!particle.roll || !(roll === null || roll === void 0 ? void 0 : roll.enable)) {
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+ return;
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+ }
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+ const speed = particle.roll.speed * delta.factor, max = 2 * Math.PI;
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+ particle.roll.angle += speed;
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+ if (particle.roll.angle > max) {
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+ particle.roll.angle -= max;
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+ }
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+ }
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+ export class RollUpdater {
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+ getTransformValues(particle) {
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+ var _a;
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+ const roll = ((_a = particle.roll) === null || _a === void 0 ? void 0 : _a.enable) && particle.roll, rollHorizontal = roll && roll.horizontal, rollVertical = roll && roll.vertical;
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+ return {
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+ a: rollHorizontal ? Math.cos(roll.angle) : undefined,
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+ d: rollVertical ? Math.sin(roll.angle) : undefined,
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+ };
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+ }
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+ init(particle) {
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+ const rollOpt = particle.options.roll;
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+ if (rollOpt === null || rollOpt === void 0 ? void 0 : rollOpt.enable) {
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+ particle.roll = {
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+ enable: rollOpt.enable,
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+ horizontal: rollOpt.mode === "horizontal" || rollOpt.mode === "both",
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+ vertical: rollOpt.mode === "vertical" || rollOpt.mode === "both",
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+ angle: getRandom() * Math.PI * 2,
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+ speed: getRangeValue(rollOpt.speed) / 360,
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+ };
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+ if (rollOpt.backColor) {
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+ particle.backColor = rangeColorToHsl(rollOpt.backColor);
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+ }
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+ else if (rollOpt.darken.enable && rollOpt.enlighten.enable) {
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+ const alterType = getRandom() >= 0.5 ? "darken" : "enlighten";
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+ particle.roll.alter = {
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+ type: alterType,
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+ value: getRangeValue(alterType === "darken" ? rollOpt.darken.value : rollOpt.enlighten.value),
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+ };
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+ }
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+ else if (rollOpt.darken.enable) {
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+ particle.roll.alter = {
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+ type: "darken",
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+ value: getRangeValue(rollOpt.darken.value),
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+ };
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+ }
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+ else if (rollOpt.enlighten.enable) {
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+ particle.roll.alter = {
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+ type: "enlighten",
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+ value: getRangeValue(rollOpt.enlighten.value),
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+ };
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+ }
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+ }
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+ else {
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+ particle.roll = {
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+ enable: false,
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+ horizontal: false,
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+ vertical: false,
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+ angle: 0,
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+ speed: 0,
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+ };
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+ }
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+ }
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+ isEnabled(particle) {
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+ const roll = particle.options.roll;
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+ return !particle.destroyed && !particle.spawning && !!(roll === null || roll === void 0 ? void 0 : roll.enable);
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+ }
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+ loadOptions(options, ...sources) {
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+ if (!options.roll) {
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+ options.roll = new Roll();
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+ }
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+ for (const source of sources) {
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+ options.roll.load(source === null || source === void 0 ? void 0 : source.roll);
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+ }
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+ }
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+ update(particle, delta) {
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+ if (!this.isEnabled(particle)) {
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+ return;
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+ }
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+ updateRoll(particle, delta);
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+ }
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+ }
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+ import { RollUpdater } from "./RollUpdater";
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+ export async function loadRollUpdater(engine) {
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+ await engine.addParticleUpdater("roll", () => new RollUpdater());
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+ }
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Roll = void 0;
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+ const engine_1 = require("@tsparticles/engine");
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+ const RollLight_1 = require("./RollLight");
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+ class Roll {
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+ constructor() {
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+ this.darken = new RollLight_1.RollLight();
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+ this.enable = false;
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+ this.enlighten = new RollLight_1.RollLight();
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+ this.mode = "vertical";
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+ this.speed = 25;
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+ }
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+ load(data) {
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+ if (!data) {
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+ return;
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+ }
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+ if (data.backColor !== undefined) {
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+ this.backColor = engine_1.OptionsColor.create(this.backColor, data.backColor);
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+ }
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+ this.darken.load(data.darken);
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+ if (data.enable !== undefined) {
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+ this.enable = data.enable;
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+ }
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+ this.enlighten.load(data.enlighten);
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+ if (data.mode !== undefined) {
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+ this.mode = data.mode;
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+ }
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+ if (data.speed !== undefined) {
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+ this.speed = (0, engine_1.setRangeValue)(data.speed);
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+ }
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+ }
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+ }
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+ exports.Roll = Roll;
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.RollLight = void 0;
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+ const engine_1 = require("@tsparticles/engine");
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+ class RollLight {
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+ constructor() {
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+ this.enable = false;
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+ this.value = 0;
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+ }
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+ load(data) {
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+ if (!data) {
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+ return;
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+ }
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+ if (data.enable !== undefined) {
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+ this.enable = data.enable;
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+ }
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+ if (data.value !== undefined) {
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+ this.value = (0, engine_1.setRangeValue)(data.value);
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+ }
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+ }
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+ }
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+ exports.RollLight = RollLight;
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.RollUpdater = void 0;
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+ const engine_1 = require("@tsparticles/engine");
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+ const Roll_1 = require("./Options/Classes/Roll");
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+ function updateRoll(particle, delta) {
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+ const roll = particle.options.roll;
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+ if (!particle.roll || !(roll === null || roll === void 0 ? void 0 : roll.enable)) {
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+ return;
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+ }
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+ const speed = particle.roll.speed * delta.factor, max = 2 * Math.PI;
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+ particle.roll.angle += speed;
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+ if (particle.roll.angle > max) {
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+ particle.roll.angle -= max;
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+ }
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+ }
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+ class RollUpdater {
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+ getTransformValues(particle) {
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+ var _a;
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+ const roll = ((_a = particle.roll) === null || _a === void 0 ? void 0 : _a.enable) && particle.roll, rollHorizontal = roll && roll.horizontal, rollVertical = roll && roll.vertical;
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+ return {
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+ a: rollHorizontal ? Math.cos(roll.angle) : undefined,
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+ d: rollVertical ? Math.sin(roll.angle) : undefined,
24
+ };
25
+ }
26
+ init(particle) {
27
+ const rollOpt = particle.options.roll;
28
+ if (rollOpt === null || rollOpt === void 0 ? void 0 : rollOpt.enable) {
29
+ particle.roll = {
30
+ enable: rollOpt.enable,
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+ horizontal: rollOpt.mode === "horizontal" || rollOpt.mode === "both",
32
+ vertical: rollOpt.mode === "vertical" || rollOpt.mode === "both",
33
+ angle: (0, engine_1.getRandom)() * Math.PI * 2,
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+ speed: (0, engine_1.getRangeValue)(rollOpt.speed) / 360,
35
+ };
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+ if (rollOpt.backColor) {
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+ particle.backColor = (0, engine_1.rangeColorToHsl)(rollOpt.backColor);
38
+ }
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+ else if (rollOpt.darken.enable && rollOpt.enlighten.enable) {
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+ const alterType = (0, engine_1.getRandom)() >= 0.5 ? "darken" : "enlighten";
41
+ particle.roll.alter = {
42
+ type: alterType,
43
+ value: (0, engine_1.getRangeValue)(alterType === "darken" ? rollOpt.darken.value : rollOpt.enlighten.value),
44
+ };
45
+ }
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+ else if (rollOpt.darken.enable) {
47
+ particle.roll.alter = {
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+ type: "darken",
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+ value: (0, engine_1.getRangeValue)(rollOpt.darken.value),
50
+ };
51
+ }
52
+ else if (rollOpt.enlighten.enable) {
53
+ particle.roll.alter = {
54
+ type: "enlighten",
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+ value: (0, engine_1.getRangeValue)(rollOpt.enlighten.value),
56
+ };
57
+ }
58
+ }
59
+ else {
60
+ particle.roll = {
61
+ enable: false,
62
+ horizontal: false,
63
+ vertical: false,
64
+ angle: 0,
65
+ speed: 0,
66
+ };
67
+ }
68
+ }
69
+ isEnabled(particle) {
70
+ const roll = particle.options.roll;
71
+ return !particle.destroyed && !particle.spawning && !!(roll === null || roll === void 0 ? void 0 : roll.enable);
72
+ }
73
+ loadOptions(options, ...sources) {
74
+ if (!options.roll) {
75
+ options.roll = new Roll_1.Roll();
76
+ }
77
+ for (const source of sources) {
78
+ options.roll.load(source === null || source === void 0 ? void 0 : source.roll);
79
+ }
80
+ }
81
+ update(particle, delta) {
82
+ if (!this.isEnabled(particle)) {
83
+ return;
84
+ }
85
+ updateRoll(particle, delta);
86
+ }
87
+ }
88
+ exports.RollUpdater = RollUpdater;
package/cjs/index.js ADDED
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+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.loadRollUpdater = void 0;
13
+ const RollUpdater_1 = require("./RollUpdater");
14
+ function loadRollUpdater(engine) {
15
+ return __awaiter(this, void 0, void 0, function* () {
16
+ yield engine.addParticleUpdater("roll", () => new RollUpdater_1.RollUpdater());
17
+ });
18
+ }
19
+ exports.loadRollUpdater = loadRollUpdater;
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1
+ import { OptionsColor, setRangeValue } from "@tsparticles/engine";
2
+ import { RollLight } from "./RollLight";
3
+ export class Roll {
4
+ constructor() {
5
+ this.darken = new RollLight();
6
+ this.enable = false;
7
+ this.enlighten = new RollLight();
8
+ this.mode = "vertical";
9
+ this.speed = 25;
10
+ }
11
+ load(data) {
12
+ if (!data) {
13
+ return;
14
+ }
15
+ if (data.backColor !== undefined) {
16
+ this.backColor = OptionsColor.create(this.backColor, data.backColor);
17
+ }
18
+ this.darken.load(data.darken);
19
+ if (data.enable !== undefined) {
20
+ this.enable = data.enable;
21
+ }
22
+ this.enlighten.load(data.enlighten);
23
+ if (data.mode !== undefined) {
24
+ this.mode = data.mode;
25
+ }
26
+ if (data.speed !== undefined) {
27
+ this.speed = setRangeValue(data.speed);
28
+ }
29
+ }
30
+ }
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1
+ import { setRangeValue } from "@tsparticles/engine";
2
+ export class RollLight {
3
+ constructor() {
4
+ this.enable = false;
5
+ this.value = 0;
6
+ }
7
+ load(data) {
8
+ if (!data) {
9
+ return;
10
+ }
11
+ if (data.enable !== undefined) {
12
+ this.enable = data.enable;
13
+ }
14
+ if (data.value !== undefined) {
15
+ this.value = setRangeValue(data.value);
16
+ }
17
+ }
18
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,84 @@
1
+ import { getRandom, getRangeValue, rangeColorToHsl } from "@tsparticles/engine";
2
+ import { Roll } from "./Options/Classes/Roll";
3
+ function updateRoll(particle, delta) {
4
+ const roll = particle.options.roll;
5
+ if (!particle.roll || !(roll === null || roll === void 0 ? void 0 : roll.enable)) {
6
+ return;
7
+ }
8
+ const speed = particle.roll.speed * delta.factor, max = 2 * Math.PI;
9
+ particle.roll.angle += speed;
10
+ if (particle.roll.angle > max) {
11
+ particle.roll.angle -= max;
12
+ }
13
+ }
14
+ export class RollUpdater {
15
+ getTransformValues(particle) {
16
+ var _a;
17
+ const roll = ((_a = particle.roll) === null || _a === void 0 ? void 0 : _a.enable) && particle.roll, rollHorizontal = roll && roll.horizontal, rollVertical = roll && roll.vertical;
18
+ return {
19
+ a: rollHorizontal ? Math.cos(roll.angle) : undefined,
20
+ d: rollVertical ? Math.sin(roll.angle) : undefined,
21
+ };
22
+ }
23
+ init(particle) {
24
+ const rollOpt = particle.options.roll;
25
+ if (rollOpt === null || rollOpt === void 0 ? void 0 : rollOpt.enable) {
26
+ particle.roll = {
27
+ enable: rollOpt.enable,
28
+ horizontal: rollOpt.mode === "horizontal" || rollOpt.mode === "both",
29
+ vertical: rollOpt.mode === "vertical" || rollOpt.mode === "both",
30
+ angle: getRandom() * Math.PI * 2,
31
+ speed: getRangeValue(rollOpt.speed) / 360,
32
+ };
33
+ if (rollOpt.backColor) {
34
+ particle.backColor = rangeColorToHsl(rollOpt.backColor);
35
+ }
36
+ else if (rollOpt.darken.enable && rollOpt.enlighten.enable) {
37
+ const alterType = getRandom() >= 0.5 ? "darken" : "enlighten";
38
+ particle.roll.alter = {
39
+ type: alterType,
40
+ value: getRangeValue(alterType === "darken" ? rollOpt.darken.value : rollOpt.enlighten.value),
41
+ };
42
+ }
43
+ else if (rollOpt.darken.enable) {
44
+ particle.roll.alter = {
45
+ type: "darken",
46
+ value: getRangeValue(rollOpt.darken.value),
47
+ };
48
+ }
49
+ else if (rollOpt.enlighten.enable) {
50
+ particle.roll.alter = {
51
+ type: "enlighten",
52
+ value: getRangeValue(rollOpt.enlighten.value),
53
+ };
54
+ }
55
+ }
56
+ else {
57
+ particle.roll = {
58
+ enable: false,
59
+ horizontal: false,
60
+ vertical: false,
61
+ angle: 0,
62
+ speed: 0,
63
+ };
64
+ }
65
+ }
66
+ isEnabled(particle) {
67
+ const roll = particle.options.roll;
68
+ return !particle.destroyed && !particle.spawning && !!(roll === null || roll === void 0 ? void 0 : roll.enable);
69
+ }
70
+ loadOptions(options, ...sources) {
71
+ if (!options.roll) {
72
+ options.roll = new Roll();
73
+ }
74
+ for (const source of sources) {
75
+ options.roll.load(source === null || source === void 0 ? void 0 : source.roll);
76
+ }
77
+ }
78
+ update(particle, delta) {
79
+ if (!this.isEnabled(particle)) {
80
+ return;
81
+ }
82
+ updateRoll(particle, delta);
83
+ }
84
+ }
package/esm/index.js ADDED
@@ -0,0 +1,4 @@
1
+ import { RollUpdater } from "./RollUpdater";
2
+ export async function loadRollUpdater(engine) {
3
+ await engine.addParticleUpdater("roll", () => new RollUpdater());
4
+ }
package/package.json ADDED
@@ -0,0 +1,82 @@
1
+ {
2
+ "name": "@tsparticles/updater-roll",
3
+ "version": "3.0.0-alpha.0",
4
+ "description": "tsParticles particles roll updater",
5
+ "homepage": "https://particles.js.org",
6
+ "repository": {
7
+ "type": "git",
8
+ "url": "git+https://github.com/matteobruni/tsparticles.git",
9
+ "directory": "updaters/roll"
10
+ },
11
+ "keywords": [
12
+ "front-end",
13
+ "frontend",
14
+ "tsparticles",
15
+ "particles.js",
16
+ "particlesjs",
17
+ "particles",
18
+ "particle",
19
+ "canvas",
20
+ "jsparticles",
21
+ "xparticles",
22
+ "particles-js",
23
+ "particles-bg",
24
+ "particles-bg-vue",
25
+ "particles-ts",
26
+ "particles.ts",
27
+ "react-particles-js",
28
+ "react-particles.js",
29
+ "react-particles",
30
+ "react",
31
+ "reactjs",
32
+ "vue-particles",
33
+ "ngx-particles",
34
+ "angular-particles",
35
+ "particleground",
36
+ "vue",
37
+ "vuejs",
38
+ "preact",
39
+ "preactjs",
40
+ "jquery",
41
+ "angularjs",
42
+ "angular",
43
+ "typescript",
44
+ "javascript",
45
+ "animation",
46
+ "web",
47
+ "html5",
48
+ "web-design",
49
+ "webdesign",
50
+ "css",
51
+ "html",
52
+ "css3",
53
+ "animated",
54
+ "background",
55
+ "confetti",
56
+ "canvas",
57
+ "fireworks",
58
+ "fireworks-js",
59
+ "confetti-js",
60
+ "confettijs",
61
+ "fireworksjs",
62
+ "canvas-confetti",
63
+ "@tsparticles/plugin",
64
+ "@tsparticles/updater"
65
+ ],
66
+ "author": "Matteo Bruni <matteo.bruni@me.com>",
67
+ "license": "MIT",
68
+ "bugs": {
69
+ "url": "https://github.com/matteobruni/tsparticles/issues"
70
+ },
71
+ "main": "cjs/index.js",
72
+ "jsdelivr": "tsparticles.updater.roll.min.js",
73
+ "unpkg": "tsparticles.updater.roll.min.js",
74
+ "module": "esm/index.js",
75
+ "types": "types/index.d.ts",
76
+ "publishConfig": {
77
+ "access": "public"
78
+ },
79
+ "dependencies": {
80
+ "@tsparticles/engine": "^3.0.0-alpha.0"
81
+ }
82
+ }