@tsparticles/updater-out-modes 3.3.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/browser/BounceOutMode.js +3 -3
- package/browser/DestroyOutMode.js +5 -5
- package/browser/NoneOutMode.js +6 -6
- package/browser/OutOfCanvasUpdater.js +9 -8
- package/browser/OutOutMode.js +9 -9
- package/browser/Utils.js +19 -19
- package/browser/index.js +3 -3
- package/cjs/BounceOutMode.js +2 -2
- package/cjs/DestroyOutMode.js +4 -4
- package/cjs/NoneOutMode.js +5 -5
- package/cjs/OutOfCanvasUpdater.js +9 -8
- package/cjs/OutOutMode.js +8 -8
- package/cjs/Utils.js +18 -18
- package/cjs/index.js +3 -3
- package/esm/BounceOutMode.js +3 -3
- package/esm/DestroyOutMode.js +5 -5
- package/esm/NoneOutMode.js +6 -6
- package/esm/OutOfCanvasUpdater.js +9 -8
- package/esm/OutOutMode.js +9 -9
- package/esm/Utils.js +19 -19
- package/esm/index.js +3 -3
- package/package.json +2 -2
- package/report.html +1 -1
- package/tsparticles.updater.out-modes.js +62 -200
- package/tsparticles.updater.out-modes.min.js +1 -1
- package/tsparticles.updater.out-modes.min.js.LICENSE.txt +1 -1
- package/umd/BounceOutMode.js +2 -2
- package/umd/DestroyOutMode.js +4 -4
- package/umd/NoneOutMode.js +5 -5
- package/umd/OutOfCanvasUpdater.js +10 -9
- package/umd/OutOutMode.js +8 -8
- package/umd/Utils.js +18 -18
- package/umd/index.js +4 -28
- package/128.min.js +0 -2
- package/128.min.js.LICENSE.txt +0 -1
- package/dist_browser_OutOfCanvasUpdater_js.js +0 -80
package/browser/BounceOutMode.js
CHANGED
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@@ -1,11 +1,11 @@
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1
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-
import { calculateBounds, } from "@tsparticles/engine";
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+
import { OutMode, calculateBounds, } from "@tsparticles/engine";
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import { bounceHorizontal, bounceVertical } from "./Utils.js";
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export class BounceOutMode {
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constructor(container) {
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this.container = container;
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this.modes = [
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-
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-
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+
OutMode.bounce,
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8
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OutMode.split,
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];
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}
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update(particle, direction, delta, outMode) {
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@@ -1,9 +1,9 @@
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1
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-
import { Vector, getDistances, isPointInside, } from "@tsparticles/engine";
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import { OutMode, ParticleOutType, Vector, getDistances, isPointInside, } from "@tsparticles/engine";
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const minVelocity = 0;
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export class DestroyOutMode {
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constructor(container) {
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this.container = container;
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-
this.modes = [
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+
this.modes = [OutMode.destroy];
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}
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update(particle, direction, _delta, outMode) {
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if (!this.modes.includes(outMode)) {
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@@ -11,13 +11,13 @@ export class DestroyOutMode {
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}
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const container = this.container;
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switch (particle.outType) {
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case
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case
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case ParticleOutType.normal:
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case ParticleOutType.outside:
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if (isPointInside(particle.position, container.canvas.size, Vector.origin, particle.getRadius(), direction)) {
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return;
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}
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break;
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-
case
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case ParticleOutType.inside: {
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const { dx, dy } = getDistances(particle.position, particle.moveCenter), { x: vx, y: vy } = particle.velocity;
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if ((vx < minVelocity && dx > particle.moveCenter.radius) ||
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(vy < minVelocity && dy > particle.moveCenter.radius) ||
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package/browser/NoneOutMode.js
CHANGED
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@@ -1,18 +1,18 @@
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1
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-
import { Vector, isPointInside, } from "@tsparticles/engine";
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+
import { OutMode, OutModeDirection, Vector, isPointInside, } from "@tsparticles/engine";
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const minVelocity = 0;
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export class NoneOutMode {
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constructor(container) {
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this.container = container;
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-
this.modes = [
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this.modes = [OutMode.none];
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}
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update(particle, direction, delta, outMode) {
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if (!this.modes.includes(outMode)) {
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return;
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}
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if ((particle.options.move.distance.horizontal &&
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(direction ===
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(direction === OutModeDirection.left || direction === OutModeDirection.right)) ??
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(particle.options.move.distance.vertical &&
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(direction ===
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(direction === OutModeDirection.top || direction === OutModeDirection.bottom))) {
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return;
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}
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const gravityOptions = particle.options.move.gravity, container = this.container, canvasSize = container.canvas.size, pRadius = particle.getRadius();
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@@ -31,8 +31,8 @@ export class NoneOutMode {
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const position = particle.position;
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if ((!gravityOptions.inverse &&
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position.y > canvasSize.height + pRadius &&
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-
direction ===
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-
(gravityOptions.inverse && position.y < -pRadius && direction ===
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direction === OutModeDirection.bottom) ||
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(gravityOptions.inverse && position.y < -pRadius && direction === OutModeDirection.top)) {
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container.particles.remove(particle);
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}
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}
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@@ -1,3 +1,4 @@
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import { OutMode, OutModeDirection, } from "@tsparticles/engine";
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import { BounceOutMode } from "./BounceOutMode.js";
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import { DestroyOutMode } from "./DestroyOutMode.js";
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import { NoneOutMode } from "./NoneOutMode.js";
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@@ -22,16 +23,16 @@ export class OutOfCanvasUpdater {
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init(particle) {
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this.updaters = [];
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const outModes = particle.options.move.outModes;
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-
if (checkOutMode(outModes,
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if (checkOutMode(outModes, OutMode.bounce)) {
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this.updaters.push(new BounceOutMode(this.container));
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}
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-
else if (checkOutMode(outModes,
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else if (checkOutMode(outModes, OutMode.out)) {
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this.updaters.push(new OutOutMode(this.container));
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}
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-
else if (checkOutMode(outModes,
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else if (checkOutMode(outModes, OutMode.destroy)) {
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this.updaters.push(new DestroyOutMode(this.container));
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}
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-
else if (checkOutMode(outModes,
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else if (checkOutMode(outModes, OutMode.none)) {
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this.updaters.push(new NoneOutMode(this.container));
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}
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}
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@@ -40,9 +41,9 @@ export class OutOfCanvasUpdater {
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}
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update(particle, delta) {
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const outModes = particle.options.move.outModes;
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-
this._updateOutMode(particle, delta, outModes.bottom ?? outModes.default,
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-
this._updateOutMode(particle, delta, outModes.left ?? outModes.default,
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this._updateOutMode(particle, delta, outModes.right ?? outModes.default,
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-
this._updateOutMode(particle, delta, outModes.top ?? outModes.default,
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this._updateOutMode(particle, delta, outModes.bottom ?? outModes.default, OutModeDirection.bottom);
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this._updateOutMode(particle, delta, outModes.left ?? outModes.default, OutModeDirection.left);
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this._updateOutMode(particle, delta, outModes.right ?? outModes.default, OutModeDirection.right);
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this._updateOutMode(particle, delta, outModes.top ?? outModes.default, OutModeDirection.top);
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}
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}
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package/browser/OutOutMode.js
CHANGED
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@@ -1,9 +1,9 @@
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1
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-
import { Vector, calculateBounds, getDistances, getRandom, isPointInside, randomInRange, } from "@tsparticles/engine";
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1
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import { OutMode, OutModeDirection, ParticleOutType, Vector, calculateBounds, getDistances, getRandom, isPointInside, randomInRange, } from "@tsparticles/engine";
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const minVelocity = 0, minDistance = 0;
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export class OutOutMode {
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constructor(container) {
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this.container = container;
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this.modes = [
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+
this.modes = [OutMode.out];
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}
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update(particle, direction, delta, outMode) {
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if (!this.modes.includes(outMode)) {
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@@ -11,7 +11,7 @@ export class OutOutMode {
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}
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const container = this.container;
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switch (particle.outType) {
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-
case
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case ParticleOutType.inside: {
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const { x: vx, y: vy } = particle.velocity;
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const circVec = Vector.origin;
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circVec.length = particle.moveCenter.radius;
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@@ -42,7 +42,7 @@ export class OutOutMode {
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return;
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}
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switch (particle.outType) {
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-
case
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case ParticleOutType.outside: {
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particle.position.x =
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Math.floor(randomInRange({
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min: -particle.moveCenter.radius,
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@@ -60,14 +60,14 @@ export class OutOutMode {
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}
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break;
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}
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-
case
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+
case ParticleOutType.normal: {
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const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
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bottom: canvasSize.height + particle.getRadius() + particle.offset.y,
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left: -particle.getRadius() - particle.offset.x,
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right: canvasSize.width + particle.getRadius() + particle.offset.x,
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top: -particle.getRadius() - particle.offset.y,
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}, sizeValue = particle.getRadius(), nextBounds = calculateBounds(particle.position, sizeValue);
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if (direction ===
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if (direction === OutModeDirection.right &&
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nextBounds.left > canvasSize.width + particle.offset.x) {
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particle.position.x = newPos.left;
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particle.initialPosition.x = particle.position.x;
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@@ -76,7 +76,7 @@ export class OutOutMode {
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particle.initialPosition.y = particle.position.y;
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}
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}
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else if (direction ===
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else if (direction === OutModeDirection.left && nextBounds.right < -particle.offset.x) {
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particle.position.x = newPos.right;
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particle.initialPosition.x = particle.position.x;
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if (!warp) {
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@@ -84,7 +84,7 @@ export class OutOutMode {
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particle.initialPosition.y = particle.position.y;
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}
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}
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if (direction ===
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if (direction === OutModeDirection.bottom &&
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nextBounds.top > canvasSize.height + particle.offset.y) {
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if (!warp) {
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particle.position.x = getRandom() * canvasSize.width;
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@@ -93,7 +93,7 @@ export class OutOutMode {
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particle.position.y = newPos.top;
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particle.initialPosition.y = particle.position.y;
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}
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else if (direction ===
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else if (direction === OutModeDirection.top && nextBounds.bottom < -particle.offset.y) {
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if (!warp) {
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particle.position.x = getRandom() * canvasSize.width;
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particle.initialPosition.x = particle.position.x;
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package/browser/Utils.js
CHANGED
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@@ -1,22 +1,22 @@
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1
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-
import { getRangeValue } from "@tsparticles/engine";
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import { OutMode, OutModeDirection, getRangeValue } from "@tsparticles/engine";
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const minVelocity = 0, boundsMin = 0;
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export function bounceHorizontal(data) {
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if ((data.outMode !==
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(data.direction !==
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if ((data.outMode !== OutMode.bounce && data.outMode !== OutMode.split) ||
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(data.direction !== OutModeDirection.left && data.direction !== OutModeDirection.right)) {
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return;
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}
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if (data.bounds.right < boundsMin && data.direction ===
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if (data.bounds.right < boundsMin && data.direction === OutModeDirection.left) {
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data.particle.position.x = data.size + data.offset.x;
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}
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else if (data.bounds.left > data.canvasSize.width && data.direction ===
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else if (data.bounds.left > data.canvasSize.width && data.direction === OutModeDirection.right) {
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data.particle.position.x = data.canvasSize.width - data.size - data.offset.x;
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}
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const velocity = data.particle.velocity.x;
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let bounced = false;
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if ((data.direction ===
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if ((data.direction === OutModeDirection.right &&
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data.bounds.right >= data.canvasSize.width &&
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velocity > minVelocity) ||
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(data.direction ===
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(data.direction === OutModeDirection.left && data.bounds.left <= boundsMin && velocity < minVelocity)) {
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const newVelocity = getRangeValue(data.particle.options.bounce.horizontal.value);
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data.particle.velocity.x *= -newVelocity;
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bounced = true;
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@@ -25,33 +25,33 @@ export function bounceHorizontal(data) {
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return;
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}
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const minPos = data.offset.x + data.size;
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if (data.bounds.right >= data.canvasSize.width && data.direction ===
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if (data.bounds.right >= data.canvasSize.width && data.direction === OutModeDirection.right) {
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data.particle.position.x = data.canvasSize.width - minPos;
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}
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else if (data.bounds.left <= boundsMin && data.direction ===
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else if (data.bounds.left <= boundsMin && data.direction === OutModeDirection.left) {
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data.particle.position.x = minPos;
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}
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if (data.outMode ===
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if (data.outMode === OutMode.split) {
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data.particle.destroy();
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}
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}
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export function bounceVertical(data) {
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if ((data.outMode !==
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(data.direction !==
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if ((data.outMode !== OutMode.bounce && data.outMode !== OutMode.split) ||
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(data.direction !== OutModeDirection.bottom && data.direction !== OutModeDirection.top)) {
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return;
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}
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if (data.bounds.bottom < boundsMin && data.direction ===
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if (data.bounds.bottom < boundsMin && data.direction === OutModeDirection.top) {
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data.particle.position.y = data.size + data.offset.y;
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45
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}
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46
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-
else if (data.bounds.top > data.canvasSize.height && data.direction ===
|
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46
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+
else if (data.bounds.top > data.canvasSize.height && data.direction === OutModeDirection.bottom) {
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47
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data.particle.position.y = data.canvasSize.height - data.size - data.offset.y;
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}
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49
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const velocity = data.particle.velocity.y;
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50
50
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let bounced = false;
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51
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-
if ((data.direction ===
|
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51
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+
if ((data.direction === OutModeDirection.bottom &&
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52
52
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data.bounds.bottom >= data.canvasSize.height &&
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53
53
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velocity > minVelocity) ||
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54
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-
(data.direction ===
|
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54
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+
(data.direction === OutModeDirection.top && data.bounds.top <= boundsMin && velocity < minVelocity)) {
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55
55
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const newVelocity = getRangeValue(data.particle.options.bounce.vertical.value);
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56
56
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data.particle.velocity.y *= -newVelocity;
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57
57
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bounced = true;
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@@ -60,13 +60,13 @@ export function bounceVertical(data) {
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|
60
60
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return;
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|
61
61
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}
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62
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const minPos = data.offset.y + data.size;
|
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63
|
-
if (data.bounds.bottom >= data.canvasSize.height && data.direction ===
|
|
63
|
+
if (data.bounds.bottom >= data.canvasSize.height && data.direction === OutModeDirection.bottom) {
|
|
64
64
|
data.particle.position.y = data.canvasSize.height - minPos;
|
|
65
65
|
}
|
|
66
|
-
else if (data.bounds.top <= boundsMin && data.direction ===
|
|
66
|
+
else if (data.bounds.top <= boundsMin && data.direction === OutModeDirection.top) {
|
|
67
67
|
data.particle.position.y = minPos;
|
|
68
68
|
}
|
|
69
|
-
if (data.outMode ===
|
|
69
|
+
if (data.outMode === OutMode.split) {
|
|
70
70
|
data.particle.destroy();
|
|
71
71
|
}
|
|
72
72
|
}
|
package/browser/index.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
+
import { OutOfCanvasUpdater } from "./OutOfCanvasUpdater.js";
|
|
1
2
|
export async function loadOutModesUpdater(engine, refresh = true) {
|
|
2
|
-
await engine.addParticleUpdater("outModes",
|
|
3
|
-
|
|
4
|
-
return new OutOfCanvasUpdater(container);
|
|
3
|
+
await engine.addParticleUpdater("outModes", container => {
|
|
4
|
+
return Promise.resolve(new OutOfCanvasUpdater(container));
|
|
5
5
|
}, refresh);
|
|
6
6
|
}
|
package/cjs/BounceOutMode.js
CHANGED
package/cjs/DestroyOutMode.js
CHANGED
|
@@ -6,7 +6,7 @@ const minVelocity = 0;
|
|
|
6
6
|
class DestroyOutMode {
|
|
7
7
|
constructor(container) {
|
|
8
8
|
this.container = container;
|
|
9
|
-
this.modes = [
|
|
9
|
+
this.modes = [engine_1.OutMode.destroy];
|
|
10
10
|
}
|
|
11
11
|
update(particle, direction, _delta, outMode) {
|
|
12
12
|
if (!this.modes.includes(outMode)) {
|
|
@@ -14,13 +14,13 @@ class DestroyOutMode {
|
|
|
14
14
|
}
|
|
15
15
|
const container = this.container;
|
|
16
16
|
switch (particle.outType) {
|
|
17
|
-
case
|
|
18
|
-
case
|
|
17
|
+
case engine_1.ParticleOutType.normal:
|
|
18
|
+
case engine_1.ParticleOutType.outside:
|
|
19
19
|
if ((0, engine_1.isPointInside)(particle.position, container.canvas.size, engine_1.Vector.origin, particle.getRadius(), direction)) {
|
|
20
20
|
return;
|
|
21
21
|
}
|
|
22
22
|
break;
|
|
23
|
-
case
|
|
23
|
+
case engine_1.ParticleOutType.inside: {
|
|
24
24
|
const { dx, dy } = (0, engine_1.getDistances)(particle.position, particle.moveCenter), { x: vx, y: vy } = particle.velocity;
|
|
25
25
|
if ((vx < minVelocity && dx > particle.moveCenter.radius) ||
|
|
26
26
|
(vy < minVelocity && dy > particle.moveCenter.radius) ||
|
package/cjs/NoneOutMode.js
CHANGED
|
@@ -6,16 +6,16 @@ const minVelocity = 0;
|
|
|
6
6
|
class NoneOutMode {
|
|
7
7
|
constructor(container) {
|
|
8
8
|
this.container = container;
|
|
9
|
-
this.modes = [
|
|
9
|
+
this.modes = [engine_1.OutMode.none];
|
|
10
10
|
}
|
|
11
11
|
update(particle, direction, delta, outMode) {
|
|
12
12
|
if (!this.modes.includes(outMode)) {
|
|
13
13
|
return;
|
|
14
14
|
}
|
|
15
15
|
if ((particle.options.move.distance.horizontal &&
|
|
16
|
-
(direction ===
|
|
16
|
+
(direction === engine_1.OutModeDirection.left || direction === engine_1.OutModeDirection.right)) ??
|
|
17
17
|
(particle.options.move.distance.vertical &&
|
|
18
|
-
(direction ===
|
|
18
|
+
(direction === engine_1.OutModeDirection.top || direction === engine_1.OutModeDirection.bottom))) {
|
|
19
19
|
return;
|
|
20
20
|
}
|
|
21
21
|
const gravityOptions = particle.options.move.gravity, container = this.container, canvasSize = container.canvas.size, pRadius = particle.getRadius();
|
|
@@ -34,8 +34,8 @@ class NoneOutMode {
|
|
|
34
34
|
const position = particle.position;
|
|
35
35
|
if ((!gravityOptions.inverse &&
|
|
36
36
|
position.y > canvasSize.height + pRadius &&
|
|
37
|
-
direction ===
|
|
38
|
-
(gravityOptions.inverse && position.y < -pRadius && direction ===
|
|
37
|
+
direction === engine_1.OutModeDirection.bottom) ||
|
|
38
|
+
(gravityOptions.inverse && position.y < -pRadius && direction === engine_1.OutModeDirection.top)) {
|
|
39
39
|
container.particles.remove(particle);
|
|
40
40
|
}
|
|
41
41
|
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.OutOfCanvasUpdater = void 0;
|
|
4
|
+
const engine_1 = require("@tsparticles/engine");
|
|
4
5
|
const BounceOutMode_js_1 = require("./BounceOutMode.js");
|
|
5
6
|
const DestroyOutMode_js_1 = require("./DestroyOutMode.js");
|
|
6
7
|
const NoneOutMode_js_1 = require("./NoneOutMode.js");
|
|
@@ -25,16 +26,16 @@ class OutOfCanvasUpdater {
|
|
|
25
26
|
init(particle) {
|
|
26
27
|
this.updaters = [];
|
|
27
28
|
const outModes = particle.options.move.outModes;
|
|
28
|
-
if (checkOutMode(outModes,
|
|
29
|
+
if (checkOutMode(outModes, engine_1.OutMode.bounce)) {
|
|
29
30
|
this.updaters.push(new BounceOutMode_js_1.BounceOutMode(this.container));
|
|
30
31
|
}
|
|
31
|
-
else if (checkOutMode(outModes,
|
|
32
|
+
else if (checkOutMode(outModes, engine_1.OutMode.out)) {
|
|
32
33
|
this.updaters.push(new OutOutMode_js_1.OutOutMode(this.container));
|
|
33
34
|
}
|
|
34
|
-
else if (checkOutMode(outModes,
|
|
35
|
+
else if (checkOutMode(outModes, engine_1.OutMode.destroy)) {
|
|
35
36
|
this.updaters.push(new DestroyOutMode_js_1.DestroyOutMode(this.container));
|
|
36
37
|
}
|
|
37
|
-
else if (checkOutMode(outModes,
|
|
38
|
+
else if (checkOutMode(outModes, engine_1.OutMode.none)) {
|
|
38
39
|
this.updaters.push(new NoneOutMode_js_1.NoneOutMode(this.container));
|
|
39
40
|
}
|
|
40
41
|
}
|
|
@@ -43,10 +44,10 @@ class OutOfCanvasUpdater {
|
|
|
43
44
|
}
|
|
44
45
|
update(particle, delta) {
|
|
45
46
|
const outModes = particle.options.move.outModes;
|
|
46
|
-
this._updateOutMode(particle, delta, outModes.bottom ?? outModes.default,
|
|
47
|
-
this._updateOutMode(particle, delta, outModes.left ?? outModes.default,
|
|
48
|
-
this._updateOutMode(particle, delta, outModes.right ?? outModes.default,
|
|
49
|
-
this._updateOutMode(particle, delta, outModes.top ?? outModes.default,
|
|
47
|
+
this._updateOutMode(particle, delta, outModes.bottom ?? outModes.default, engine_1.OutModeDirection.bottom);
|
|
48
|
+
this._updateOutMode(particle, delta, outModes.left ?? outModes.default, engine_1.OutModeDirection.left);
|
|
49
|
+
this._updateOutMode(particle, delta, outModes.right ?? outModes.default, engine_1.OutModeDirection.right);
|
|
50
|
+
this._updateOutMode(particle, delta, outModes.top ?? outModes.default, engine_1.OutModeDirection.top);
|
|
50
51
|
}
|
|
51
52
|
}
|
|
52
53
|
exports.OutOfCanvasUpdater = OutOfCanvasUpdater;
|
package/cjs/OutOutMode.js
CHANGED
|
@@ -6,7 +6,7 @@ const minVelocity = 0, minDistance = 0;
|
|
|
6
6
|
class OutOutMode {
|
|
7
7
|
constructor(container) {
|
|
8
8
|
this.container = container;
|
|
9
|
-
this.modes = [
|
|
9
|
+
this.modes = [engine_1.OutMode.out];
|
|
10
10
|
}
|
|
11
11
|
update(particle, direction, delta, outMode) {
|
|
12
12
|
if (!this.modes.includes(outMode)) {
|
|
@@ -14,7 +14,7 @@ class OutOutMode {
|
|
|
14
14
|
}
|
|
15
15
|
const container = this.container;
|
|
16
16
|
switch (particle.outType) {
|
|
17
|
-
case
|
|
17
|
+
case engine_1.ParticleOutType.inside: {
|
|
18
18
|
const { x: vx, y: vy } = particle.velocity;
|
|
19
19
|
const circVec = engine_1.Vector.origin;
|
|
20
20
|
circVec.length = particle.moveCenter.radius;
|
|
@@ -45,7 +45,7 @@ class OutOutMode {
|
|
|
45
45
|
return;
|
|
46
46
|
}
|
|
47
47
|
switch (particle.outType) {
|
|
48
|
-
case
|
|
48
|
+
case engine_1.ParticleOutType.outside: {
|
|
49
49
|
particle.position.x =
|
|
50
50
|
Math.floor((0, engine_1.randomInRange)({
|
|
51
51
|
min: -particle.moveCenter.radius,
|
|
@@ -63,14 +63,14 @@ class OutOutMode {
|
|
|
63
63
|
}
|
|
64
64
|
break;
|
|
65
65
|
}
|
|
66
|
-
case
|
|
66
|
+
case engine_1.ParticleOutType.normal: {
|
|
67
67
|
const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
|
|
68
68
|
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,
|
|
69
69
|
left: -particle.getRadius() - particle.offset.x,
|
|
70
70
|
right: canvasSize.width + particle.getRadius() + particle.offset.x,
|
|
71
71
|
top: -particle.getRadius() - particle.offset.y,
|
|
72
72
|
}, sizeValue = particle.getRadius(), nextBounds = (0, engine_1.calculateBounds)(particle.position, sizeValue);
|
|
73
|
-
if (direction ===
|
|
73
|
+
if (direction === engine_1.OutModeDirection.right &&
|
|
74
74
|
nextBounds.left > canvasSize.width + particle.offset.x) {
|
|
75
75
|
particle.position.x = newPos.left;
|
|
76
76
|
particle.initialPosition.x = particle.position.x;
|
|
@@ -79,7 +79,7 @@ class OutOutMode {
|
|
|
79
79
|
particle.initialPosition.y = particle.position.y;
|
|
80
80
|
}
|
|
81
81
|
}
|
|
82
|
-
else if (direction ===
|
|
82
|
+
else if (direction === engine_1.OutModeDirection.left && nextBounds.right < -particle.offset.x) {
|
|
83
83
|
particle.position.x = newPos.right;
|
|
84
84
|
particle.initialPosition.x = particle.position.x;
|
|
85
85
|
if (!warp) {
|
|
@@ -87,7 +87,7 @@ class OutOutMode {
|
|
|
87
87
|
particle.initialPosition.y = particle.position.y;
|
|
88
88
|
}
|
|
89
89
|
}
|
|
90
|
-
if (direction ===
|
|
90
|
+
if (direction === engine_1.OutModeDirection.bottom &&
|
|
91
91
|
nextBounds.top > canvasSize.height + particle.offset.y) {
|
|
92
92
|
if (!warp) {
|
|
93
93
|
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;
|
|
@@ -96,7 +96,7 @@ class OutOutMode {
|
|
|
96
96
|
particle.position.y = newPos.top;
|
|
97
97
|
particle.initialPosition.y = particle.position.y;
|
|
98
98
|
}
|
|
99
|
-
else if (direction ===
|
|
99
|
+
else if (direction === engine_1.OutModeDirection.top && nextBounds.bottom < -particle.offset.y) {
|
|
100
100
|
if (!warp) {
|
|
101
101
|
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;
|
|
102
102
|
particle.initialPosition.x = particle.position.x;
|
package/cjs/Utils.js
CHANGED
|
@@ -4,22 +4,22 @@ exports.bounceVertical = exports.bounceHorizontal = void 0;
|
|
|
4
4
|
const engine_1 = require("@tsparticles/engine");
|
|
5
5
|
const minVelocity = 0, boundsMin = 0;
|
|
6
6
|
function bounceHorizontal(data) {
|
|
7
|
-
if ((data.outMode !==
|
|
8
|
-
(data.direction !==
|
|
7
|
+
if ((data.outMode !== engine_1.OutMode.bounce && data.outMode !== engine_1.OutMode.split) ||
|
|
8
|
+
(data.direction !== engine_1.OutModeDirection.left && data.direction !== engine_1.OutModeDirection.right)) {
|
|
9
9
|
return;
|
|
10
10
|
}
|
|
11
|
-
if (data.bounds.right < boundsMin && data.direction ===
|
|
11
|
+
if (data.bounds.right < boundsMin && data.direction === engine_1.OutModeDirection.left) {
|
|
12
12
|
data.particle.position.x = data.size + data.offset.x;
|
|
13
13
|
}
|
|
14
|
-
else if (data.bounds.left > data.canvasSize.width && data.direction ===
|
|
14
|
+
else if (data.bounds.left > data.canvasSize.width && data.direction === engine_1.OutModeDirection.right) {
|
|
15
15
|
data.particle.position.x = data.canvasSize.width - data.size - data.offset.x;
|
|
16
16
|
}
|
|
17
17
|
const velocity = data.particle.velocity.x;
|
|
18
18
|
let bounced = false;
|
|
19
|
-
if ((data.direction ===
|
|
19
|
+
if ((data.direction === engine_1.OutModeDirection.right &&
|
|
20
20
|
data.bounds.right >= data.canvasSize.width &&
|
|
21
21
|
velocity > minVelocity) ||
|
|
22
|
-
(data.direction ===
|
|
22
|
+
(data.direction === engine_1.OutModeDirection.left && data.bounds.left <= boundsMin && velocity < minVelocity)) {
|
|
23
23
|
const newVelocity = (0, engine_1.getRangeValue)(data.particle.options.bounce.horizontal.value);
|
|
24
24
|
data.particle.velocity.x *= -newVelocity;
|
|
25
25
|
bounced = true;
|
|
@@ -28,34 +28,34 @@ function bounceHorizontal(data) {
|
|
|
28
28
|
return;
|
|
29
29
|
}
|
|
30
30
|
const minPos = data.offset.x + data.size;
|
|
31
|
-
if (data.bounds.right >= data.canvasSize.width && data.direction ===
|
|
31
|
+
if (data.bounds.right >= data.canvasSize.width && data.direction === engine_1.OutModeDirection.right) {
|
|
32
32
|
data.particle.position.x = data.canvasSize.width - minPos;
|
|
33
33
|
}
|
|
34
|
-
else if (data.bounds.left <= boundsMin && data.direction ===
|
|
34
|
+
else if (data.bounds.left <= boundsMin && data.direction === engine_1.OutModeDirection.left) {
|
|
35
35
|
data.particle.position.x = minPos;
|
|
36
36
|
}
|
|
37
|
-
if (data.outMode ===
|
|
37
|
+
if (data.outMode === engine_1.OutMode.split) {
|
|
38
38
|
data.particle.destroy();
|
|
39
39
|
}
|
|
40
40
|
}
|
|
41
41
|
exports.bounceHorizontal = bounceHorizontal;
|
|
42
42
|
function bounceVertical(data) {
|
|
43
|
-
if ((data.outMode !==
|
|
44
|
-
(data.direction !==
|
|
43
|
+
if ((data.outMode !== engine_1.OutMode.bounce && data.outMode !== engine_1.OutMode.split) ||
|
|
44
|
+
(data.direction !== engine_1.OutModeDirection.bottom && data.direction !== engine_1.OutModeDirection.top)) {
|
|
45
45
|
return;
|
|
46
46
|
}
|
|
47
|
-
if (data.bounds.bottom < boundsMin && data.direction ===
|
|
47
|
+
if (data.bounds.bottom < boundsMin && data.direction === engine_1.OutModeDirection.top) {
|
|
48
48
|
data.particle.position.y = data.size + data.offset.y;
|
|
49
49
|
}
|
|
50
|
-
else if (data.bounds.top > data.canvasSize.height && data.direction ===
|
|
50
|
+
else if (data.bounds.top > data.canvasSize.height && data.direction === engine_1.OutModeDirection.bottom) {
|
|
51
51
|
data.particle.position.y = data.canvasSize.height - data.size - data.offset.y;
|
|
52
52
|
}
|
|
53
53
|
const velocity = data.particle.velocity.y;
|
|
54
54
|
let bounced = false;
|
|
55
|
-
if ((data.direction ===
|
|
55
|
+
if ((data.direction === engine_1.OutModeDirection.bottom &&
|
|
56
56
|
data.bounds.bottom >= data.canvasSize.height &&
|
|
57
57
|
velocity > minVelocity) ||
|
|
58
|
-
(data.direction ===
|
|
58
|
+
(data.direction === engine_1.OutModeDirection.top && data.bounds.top <= boundsMin && velocity < minVelocity)) {
|
|
59
59
|
const newVelocity = (0, engine_1.getRangeValue)(data.particle.options.bounce.vertical.value);
|
|
60
60
|
data.particle.velocity.y *= -newVelocity;
|
|
61
61
|
bounced = true;
|
|
@@ -64,13 +64,13 @@ function bounceVertical(data) {
|
|
|
64
64
|
return;
|
|
65
65
|
}
|
|
66
66
|
const minPos = data.offset.y + data.size;
|
|
67
|
-
if (data.bounds.bottom >= data.canvasSize.height && data.direction ===
|
|
67
|
+
if (data.bounds.bottom >= data.canvasSize.height && data.direction === engine_1.OutModeDirection.bottom) {
|
|
68
68
|
data.particle.position.y = data.canvasSize.height - minPos;
|
|
69
69
|
}
|
|
70
|
-
else if (data.bounds.top <= boundsMin && data.direction ===
|
|
70
|
+
else if (data.bounds.top <= boundsMin && data.direction === engine_1.OutModeDirection.top) {
|
|
71
71
|
data.particle.position.y = minPos;
|
|
72
72
|
}
|
|
73
|
-
if (data.outMode ===
|
|
73
|
+
if (data.outMode === engine_1.OutMode.split) {
|
|
74
74
|
data.particle.destroy();
|
|
75
75
|
}
|
|
76
76
|
}
|
package/cjs/index.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.loadOutModesUpdater = void 0;
|
|
4
|
+
const OutOfCanvasUpdater_js_1 = require("./OutOfCanvasUpdater.js");
|
|
4
5
|
async function loadOutModesUpdater(engine, refresh = true) {
|
|
5
|
-
await engine.addParticleUpdater("outModes",
|
|
6
|
-
|
|
7
|
-
return new OutOfCanvasUpdater(container);
|
|
6
|
+
await engine.addParticleUpdater("outModes", container => {
|
|
7
|
+
return Promise.resolve(new OutOfCanvasUpdater_js_1.OutOfCanvasUpdater(container));
|
|
8
8
|
}, refresh);
|
|
9
9
|
}
|
|
10
10
|
exports.loadOutModesUpdater = loadOutModesUpdater;
|
package/esm/BounceOutMode.js
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import { calculateBounds, } from "@tsparticles/engine";
|
|
1
|
+
import { OutMode, calculateBounds, } from "@tsparticles/engine";
|
|
2
2
|
import { bounceHorizontal, bounceVertical } from "./Utils.js";
|
|
3
3
|
export class BounceOutMode {
|
|
4
4
|
constructor(container) {
|
|
5
5
|
this.container = container;
|
|
6
6
|
this.modes = [
|
|
7
|
-
|
|
8
|
-
|
|
7
|
+
OutMode.bounce,
|
|
8
|
+
OutMode.split,
|
|
9
9
|
];
|
|
10
10
|
}
|
|
11
11
|
update(particle, direction, delta, outMode) {
|
package/esm/DestroyOutMode.js
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Vector, getDistances, isPointInside, } from "@tsparticles/engine";
|
|
1
|
+
import { OutMode, ParticleOutType, Vector, getDistances, isPointInside, } from "@tsparticles/engine";
|
|
2
2
|
const minVelocity = 0;
|
|
3
3
|
export class DestroyOutMode {
|
|
4
4
|
constructor(container) {
|
|
5
5
|
this.container = container;
|
|
6
|
-
this.modes = [
|
|
6
|
+
this.modes = [OutMode.destroy];
|
|
7
7
|
}
|
|
8
8
|
update(particle, direction, _delta, outMode) {
|
|
9
9
|
if (!this.modes.includes(outMode)) {
|
|
@@ -11,13 +11,13 @@ export class DestroyOutMode {
|
|
|
11
11
|
}
|
|
12
12
|
const container = this.container;
|
|
13
13
|
switch (particle.outType) {
|
|
14
|
-
case
|
|
15
|
-
case
|
|
14
|
+
case ParticleOutType.normal:
|
|
15
|
+
case ParticleOutType.outside:
|
|
16
16
|
if (isPointInside(particle.position, container.canvas.size, Vector.origin, particle.getRadius(), direction)) {
|
|
17
17
|
return;
|
|
18
18
|
}
|
|
19
19
|
break;
|
|
20
|
-
case
|
|
20
|
+
case ParticleOutType.inside: {
|
|
21
21
|
const { dx, dy } = getDistances(particle.position, particle.moveCenter), { x: vx, y: vy } = particle.velocity;
|
|
22
22
|
if ((vx < minVelocity && dx > particle.moveCenter.radius) ||
|
|
23
23
|
(vy < minVelocity && dy > particle.moveCenter.radius) ||
|