@tsparticles/updater-gradient 3.2.2 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/browser/GradientUpdater.js +20 -21
  2. package/browser/Options/Classes/AnimatableGradient.js +3 -2
  3. package/browser/Options/Classes/GradientAngle.js +2 -2
  4. package/browser/Options/Classes/GradientColorOpacityAnimation.js +2 -2
  5. package/browser/Utils.js +3 -3
  6. package/browser/index.js +3 -3
  7. package/cjs/GradientUpdater.js +20 -44
  8. package/cjs/Options/Classes/AnimatableGradient.js +3 -2
  9. package/cjs/Options/Classes/GradientAngle.js +1 -1
  10. package/cjs/Options/Classes/GradientColorOpacityAnimation.js +1 -1
  11. package/cjs/Utils.js +2 -2
  12. package/cjs/index.js +3 -26
  13. package/esm/GradientUpdater.js +20 -21
  14. package/esm/Options/Classes/AnimatableGradient.js +3 -2
  15. package/esm/Options/Classes/GradientAngle.js +2 -2
  16. package/esm/Options/Classes/GradientColorOpacityAnimation.js +2 -2
  17. package/esm/Utils.js +3 -3
  18. package/esm/index.js +3 -3
  19. package/package.json +2 -2
  20. package/report.html +1 -1
  21. package/tsparticles.updater.gradient.js +82 -200
  22. package/tsparticles.updater.gradient.min.js +1 -1
  23. package/tsparticles.updater.gradient.min.js.LICENSE.txt +1 -1
  24. package/types/GradientUpdater.d.ts +2 -2
  25. package/umd/GradientUpdater.js +21 -46
  26. package/umd/Options/Classes/AnimatableGradient.js +4 -3
  27. package/umd/Options/Classes/GradientAngle.js +1 -1
  28. package/umd/Options/Classes/GradientColorOpacityAnimation.js +1 -1
  29. package/umd/Utils.js +2 -2
  30. package/umd/index.js +4 -28
  31. package/103.min.js +0 -2
  32. package/103.min.js.LICENSE.txt +0 -1
  33. package/914.min.js +0 -2
  34. package/914.min.js.LICENSE.txt +0 -1
  35. package/dist_browser_GradientUpdater_js.js +0 -90
  36. package/dist_browser_Utils_js.js +0 -30
@@ -1,5 +1,6 @@
1
- import { executeOnSingleOrMultiple, getHslAnimationFromHsl, getRandom, getRangeMax, getRangeMin, getRangeValue, getStyleFromHsl, halfRandom, itemFromSingleOrMultiple, millisecondsToSeconds, percentDenominator, randomInRange, rangeColorToHsl, } from "@tsparticles/engine";
1
+ import { AnimationStatus, GradientType, RotateDirection, StartValueType, executeOnSingleOrMultiple, getHslAnimationFromHsl, getRandom, getRangeMax, getRangeMin, getRangeValue, getStyleFromHsl, halfRandom, itemFromSingleOrMultiple, millisecondsToSeconds, percentDenominator, randomInRange, rangeColorToHsl, } from "@tsparticles/engine";
2
2
  import { AnimatableGradient } from "./Options/Classes/AnimatableGradient.js";
3
+ import { updateGradient } from "./Utils.js";
3
4
  const double = 2, doublePI = Math.PI * double;
4
5
  export class GradientUpdater {
5
6
  getColorStyles(particle, context, radius, opacity) {
@@ -7,7 +8,7 @@ export class GradientUpdater {
7
8
  if (!gradient) {
8
9
  return {};
9
10
  }
10
- const gradientAngle = gradient.angle.value, origin = { x: 0, y: 0 }, minRadius = 0, fillGradient = gradient.type === "radial"
11
+ const gradientAngle = gradient.angle.value, origin = { x: 0, y: 0 }, minRadius = 0, fillGradient = gradient.type === GradientType.radial
11
12
  ? context.createRadialGradient(origin.x, origin.y, minRadius, origin.x, origin.y, radius)
12
13
  : context.createLinearGradient(Math.cos(gradientAngle) * -radius, Math.sin(gradientAngle) * -radius, Math.cos(gradientAngle) * radius, Math.sin(gradientAngle) * radius);
13
14
  for (const { stop, value, opacity: cOpacity } of gradient.colors) {
@@ -19,7 +20,7 @@ export class GradientUpdater {
19
20
  }
20
21
  return { fill: fillGradient };
21
22
  }
22
- async init(particle) {
23
+ init(particle) {
23
24
  const gradient = itemFromSingleOrMultiple(particle.options.gradient);
24
25
  if (!gradient) {
25
26
  return;
@@ -40,16 +41,16 @@ export class GradientUpdater {
40
41
  colors: [],
41
42
  };
42
43
  let rotateDirection = gradient.angle.direction;
43
- if (rotateDirection === "random") {
44
- rotateDirection = getRandom() > halfRandom ? "counter-clockwise" : "clockwise";
44
+ if (rotateDirection === RotateDirection.random) {
45
+ rotateDirection = getRandom() > halfRandom ? RotateDirection.counterClockwise : RotateDirection.clockwise;
45
46
  }
46
47
  switch (rotateDirection) {
47
- case "counter-clockwise":
48
+ case RotateDirection.counterClockwise:
48
49
  case "counterClockwise":
49
- particle.gradient.angle.status = "decreasing";
50
+ particle.gradient.angle.status = AnimationStatus.decreasing;
50
51
  break;
51
- case "clockwise":
52
- particle.gradient.angle.status = "increasing";
52
+ case RotateDirection.clockwise:
53
+ particle.gradient.angle.status = AnimationStatus.increasing;
53
54
  break;
54
55
  }
55
56
  const reduceDuplicates = particle.options.reduceDuplicates;
@@ -66,7 +67,7 @@ export class GradientUpdater {
66
67
  enable: grColor.opacity.animation.enable,
67
68
  max: getRangeMax(grColor.opacity.value),
68
69
  min: getRangeMin(grColor.opacity.value),
69
- status: "increasing",
70
+ status: AnimationStatus.increasing,
70
71
  value: getRangeValue(grColor.opacity.value),
71
72
  velocity: (getRangeValue(grColor.opacity.animation.speed) / percentDenominator) *
72
73
  particle.container.retina.reduceFactor,
@@ -83,31 +84,30 @@ export class GradientUpdater {
83
84
  addOpacity.max = getRangeMax(opacityRange);
84
85
  const opacityAnimation = grColor.opacity.animation;
85
86
  switch (opacityAnimation.startValue) {
86
- case "min":
87
+ case StartValueType.min:
87
88
  addOpacity.value = addOpacity.min;
88
- addOpacity.status = "increasing";
89
+ addOpacity.status = AnimationStatus.increasing;
89
90
  break;
90
- case "max":
91
+ case StartValueType.max:
91
92
  addOpacity.value = addOpacity.max;
92
- addOpacity.status = "decreasing";
93
+ addOpacity.status = AnimationStatus.decreasing;
93
94
  break;
94
- case "random":
95
+ case StartValueType.random:
95
96
  default:
96
97
  addOpacity.value = randomInRange(addOpacity);
97
98
  addOpacity.status =
98
- getRandom() >= halfRandom ? "increasing" : "decreasing";
99
+ getRandom() >= halfRandom ? AnimationStatus.increasing : AnimationStatus.decreasing;
99
100
  break;
100
101
  }
101
102
  }
102
103
  particle.gradient.colors.push(addColor);
103
104
  }
104
- await Promise.resolve();
105
105
  }
106
106
  isEnabled(particle) {
107
107
  return (!particle.destroyed &&
108
108
  !particle.spawning &&
109
109
  (!!particle.gradient?.angle.enable ||
110
- (particle.gradient?.colors.some((c) => c.value.h.enable || c.value.s.enable || c.value.l.enable) ??
110
+ (particle.gradient?.colors.some(c => c.value.h.enable || c.value.s.enable || c.value.l.enable) ??
111
111
  false)));
112
112
  }
113
113
  loadOptions(options, ...sources) {
@@ -119,15 +119,14 @@ export class GradientUpdater {
119
119
  if (!gradientToLoad) {
120
120
  continue;
121
121
  }
122
- options.gradient = executeOnSingleOrMultiple(gradientToLoad, (gradient) => {
122
+ options.gradient = executeOnSingleOrMultiple(gradientToLoad, gradient => {
123
123
  const tmp = new AnimatableGradient();
124
124
  tmp.load(gradient);
125
125
  return tmp;
126
126
  });
127
127
  }
128
128
  }
129
- async update(particle, delta) {
130
- const { updateGradient } = await import("./Utils.js");
129
+ update(particle, delta) {
131
130
  updateGradient(particle, delta);
132
131
  }
133
132
  }
@@ -1,10 +1,11 @@
1
+ import { GradientType } from "@tsparticles/engine";
1
2
  import { AnimatableGradientColor } from "./AnimatableGradientColor.js";
2
3
  import { GradientAngle } from "./GradientAngle.js";
3
4
  export class AnimatableGradient {
4
5
  constructor() {
5
6
  this.angle = new GradientAngle();
6
7
  this.colors = [];
7
- this.type = "random";
8
+ this.type = GradientType.random;
8
9
  }
9
10
  load(data) {
10
11
  if (!data) {
@@ -12,7 +13,7 @@ export class AnimatableGradient {
12
13
  }
13
14
  this.angle.load(data.angle);
14
15
  if (data.colors !== undefined) {
15
- this.colors = data.colors.map((s) => {
16
+ this.colors = data.colors.map(s => {
16
17
  const tmp = new AnimatableGradientColor();
17
18
  tmp.load(s);
18
19
  return tmp;
@@ -1,10 +1,10 @@
1
- import { setRangeValue, } from "@tsparticles/engine";
1
+ import { RotateDirection, setRangeValue, } from "@tsparticles/engine";
2
2
  import { GradientAngleAnimation } from "./GradientAngleAnimation.js";
3
3
  export class GradientAngle {
4
4
  constructor() {
5
5
  this.value = 0;
6
6
  this.animation = new GradientAngleAnimation();
7
- this.direction = "clockwise";
7
+ this.direction = RotateDirection.clockwise;
8
8
  }
9
9
  load(data) {
10
10
  if (!data) {
@@ -1,4 +1,4 @@
1
- import { setRangeValue, } from "@tsparticles/engine";
1
+ import { StartValueType, setRangeValue, } from "@tsparticles/engine";
2
2
  export class GradientColorOpacityAnimation {
3
3
  constructor() {
4
4
  this.count = 0;
@@ -7,7 +7,7 @@ export class GradientColorOpacityAnimation {
7
7
  this.decay = 0;
8
8
  this.delay = 0;
9
9
  this.sync = false;
10
- this.startValue = "random";
10
+ this.startValue = StartValueType.random;
11
11
  }
12
12
  load(data) {
13
13
  if (!data) {
package/browser/Utils.js CHANGED
@@ -1,14 +1,14 @@
1
- import { updateAnimation, updateColor } from "@tsparticles/engine";
1
+ import { DestroyType, updateAnimation, updateColor } from "@tsparticles/engine";
2
2
  export function updateGradient(particle, delta) {
3
3
  const { gradient } = particle;
4
4
  if (!gradient) {
5
5
  return;
6
6
  }
7
- updateAnimation(particle, gradient.angle, false, "none", delta);
7
+ updateAnimation(particle, gradient.angle, false, DestroyType.none, delta);
8
8
  for (const color of gradient.colors) {
9
9
  updateColor(color.value, delta);
10
10
  if (color.opacity) {
11
- updateAnimation(particle, color.opacity, true, "none", delta);
11
+ updateAnimation(particle, color.opacity, true, DestroyType.none, delta);
12
12
  }
13
13
  }
14
14
  }
package/browser/index.js CHANGED
@@ -1,6 +1,6 @@
1
+ import { GradientUpdater } from "./GradientUpdater.js";
1
2
  export async function loadGradientUpdater(engine, refresh = true) {
2
- await engine.addParticleUpdater("gradient", async () => {
3
- const { GradientUpdater } = await import("./GradientUpdater.js");
4
- return new GradientUpdater();
3
+ await engine.addParticleUpdater("gradient", () => {
4
+ return Promise.resolve(new GradientUpdater());
5
5
  }, refresh);
6
6
  }
@@ -1,31 +1,9 @@
1
1
  "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
- __setModuleDefault(result, mod);
23
- return result;
24
- };
25
2
  Object.defineProperty(exports, "__esModule", { value: true });
26
3
  exports.GradientUpdater = void 0;
27
4
  const engine_1 = require("@tsparticles/engine");
28
5
  const AnimatableGradient_js_1 = require("./Options/Classes/AnimatableGradient.js");
6
+ const Utils_js_1 = require("./Utils.js");
29
7
  const double = 2, doublePI = Math.PI * double;
30
8
  class GradientUpdater {
31
9
  getColorStyles(particle, context, radius, opacity) {
@@ -33,7 +11,7 @@ class GradientUpdater {
33
11
  if (!gradient) {
34
12
  return {};
35
13
  }
36
- const gradientAngle = gradient.angle.value, origin = { x: 0, y: 0 }, minRadius = 0, fillGradient = gradient.type === "radial"
14
+ const gradientAngle = gradient.angle.value, origin = { x: 0, y: 0 }, minRadius = 0, fillGradient = gradient.type === engine_1.GradientType.radial
37
15
  ? context.createRadialGradient(origin.x, origin.y, minRadius, origin.x, origin.y, radius)
38
16
  : context.createLinearGradient(Math.cos(gradientAngle) * -radius, Math.sin(gradientAngle) * -radius, Math.cos(gradientAngle) * radius, Math.sin(gradientAngle) * radius);
39
17
  for (const { stop, value, opacity: cOpacity } of gradient.colors) {
@@ -45,7 +23,7 @@ class GradientUpdater {
45
23
  }
46
24
  return { fill: fillGradient };
47
25
  }
48
- async init(particle) {
26
+ init(particle) {
49
27
  const gradient = (0, engine_1.itemFromSingleOrMultiple)(particle.options.gradient);
50
28
  if (!gradient) {
51
29
  return;
@@ -66,16 +44,16 @@ class GradientUpdater {
66
44
  colors: [],
67
45
  };
68
46
  let rotateDirection = gradient.angle.direction;
69
- if (rotateDirection === "random") {
70
- rotateDirection = (0, engine_1.getRandom)() > engine_1.halfRandom ? "counter-clockwise" : "clockwise";
47
+ if (rotateDirection === engine_1.RotateDirection.random) {
48
+ rotateDirection = (0, engine_1.getRandom)() > engine_1.halfRandom ? engine_1.RotateDirection.counterClockwise : engine_1.RotateDirection.clockwise;
71
49
  }
72
50
  switch (rotateDirection) {
73
- case "counter-clockwise":
51
+ case engine_1.RotateDirection.counterClockwise:
74
52
  case "counterClockwise":
75
- particle.gradient.angle.status = "decreasing";
53
+ particle.gradient.angle.status = engine_1.AnimationStatus.decreasing;
76
54
  break;
77
- case "clockwise":
78
- particle.gradient.angle.status = "increasing";
55
+ case engine_1.RotateDirection.clockwise:
56
+ particle.gradient.angle.status = engine_1.AnimationStatus.increasing;
79
57
  break;
80
58
  }
81
59
  const reduceDuplicates = particle.options.reduceDuplicates;
@@ -92,7 +70,7 @@ class GradientUpdater {
92
70
  enable: grColor.opacity.animation.enable,
93
71
  max: (0, engine_1.getRangeMax)(grColor.opacity.value),
94
72
  min: (0, engine_1.getRangeMin)(grColor.opacity.value),
95
- status: "increasing",
73
+ status: engine_1.AnimationStatus.increasing,
96
74
  value: (0, engine_1.getRangeValue)(grColor.opacity.value),
97
75
  velocity: ((0, engine_1.getRangeValue)(grColor.opacity.animation.speed) / engine_1.percentDenominator) *
98
76
  particle.container.retina.reduceFactor,
@@ -109,31 +87,30 @@ class GradientUpdater {
109
87
  addOpacity.max = (0, engine_1.getRangeMax)(opacityRange);
110
88
  const opacityAnimation = grColor.opacity.animation;
111
89
  switch (opacityAnimation.startValue) {
112
- case "min":
90
+ case engine_1.StartValueType.min:
113
91
  addOpacity.value = addOpacity.min;
114
- addOpacity.status = "increasing";
92
+ addOpacity.status = engine_1.AnimationStatus.increasing;
115
93
  break;
116
- case "max":
94
+ case engine_1.StartValueType.max:
117
95
  addOpacity.value = addOpacity.max;
118
- addOpacity.status = "decreasing";
96
+ addOpacity.status = engine_1.AnimationStatus.decreasing;
119
97
  break;
120
- case "random":
98
+ case engine_1.StartValueType.random:
121
99
  default:
122
100
  addOpacity.value = (0, engine_1.randomInRange)(addOpacity);
123
101
  addOpacity.status =
124
- (0, engine_1.getRandom)() >= engine_1.halfRandom ? "increasing" : "decreasing";
102
+ (0, engine_1.getRandom)() >= engine_1.halfRandom ? engine_1.AnimationStatus.increasing : engine_1.AnimationStatus.decreasing;
125
103
  break;
126
104
  }
127
105
  }
128
106
  particle.gradient.colors.push(addColor);
129
107
  }
130
- await Promise.resolve();
131
108
  }
132
109
  isEnabled(particle) {
133
110
  return (!particle.destroyed &&
134
111
  !particle.spawning &&
135
112
  (!!particle.gradient?.angle.enable ||
136
- (particle.gradient?.colors.some((c) => c.value.h.enable || c.value.s.enable || c.value.l.enable) ??
113
+ (particle.gradient?.colors.some(c => c.value.h.enable || c.value.s.enable || c.value.l.enable) ??
137
114
  false)));
138
115
  }
139
116
  loadOptions(options, ...sources) {
@@ -145,16 +122,15 @@ class GradientUpdater {
145
122
  if (!gradientToLoad) {
146
123
  continue;
147
124
  }
148
- options.gradient = (0, engine_1.executeOnSingleOrMultiple)(gradientToLoad, (gradient) => {
125
+ options.gradient = (0, engine_1.executeOnSingleOrMultiple)(gradientToLoad, gradient => {
149
126
  const tmp = new AnimatableGradient_js_1.AnimatableGradient();
150
127
  tmp.load(gradient);
151
128
  return tmp;
152
129
  });
153
130
  }
154
131
  }
155
- async update(particle, delta) {
156
- const { updateGradient } = await Promise.resolve().then(() => __importStar(require("./Utils.js")));
157
- updateGradient(particle, delta);
132
+ update(particle, delta) {
133
+ (0, Utils_js_1.updateGradient)(particle, delta);
158
134
  }
159
135
  }
160
136
  exports.GradientUpdater = GradientUpdater;
@@ -1,13 +1,14 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.AnimatableGradient = void 0;
4
+ const engine_1 = require("@tsparticles/engine");
4
5
  const AnimatableGradientColor_js_1 = require("./AnimatableGradientColor.js");
5
6
  const GradientAngle_js_1 = require("./GradientAngle.js");
6
7
  class AnimatableGradient {
7
8
  constructor() {
8
9
  this.angle = new GradientAngle_js_1.GradientAngle();
9
10
  this.colors = [];
10
- this.type = "random";
11
+ this.type = engine_1.GradientType.random;
11
12
  }
12
13
  load(data) {
13
14
  if (!data) {
@@ -15,7 +16,7 @@ class AnimatableGradient {
15
16
  }
16
17
  this.angle.load(data.angle);
17
18
  if (data.colors !== undefined) {
18
- this.colors = data.colors.map((s) => {
19
+ this.colors = data.colors.map(s => {
19
20
  const tmp = new AnimatableGradientColor_js_1.AnimatableGradientColor();
20
21
  tmp.load(s);
21
22
  return tmp;
@@ -7,7 +7,7 @@ class GradientAngle {
7
7
  constructor() {
8
8
  this.value = 0;
9
9
  this.animation = new GradientAngleAnimation_js_1.GradientAngleAnimation();
10
- this.direction = "clockwise";
10
+ this.direction = engine_1.RotateDirection.clockwise;
11
11
  }
12
12
  load(data) {
13
13
  if (!data) {
@@ -10,7 +10,7 @@ class GradientColorOpacityAnimation {
10
10
  this.decay = 0;
11
11
  this.delay = 0;
12
12
  this.sync = false;
13
- this.startValue = "random";
13
+ this.startValue = engine_1.StartValueType.random;
14
14
  }
15
15
  load(data) {
16
16
  if (!data) {
package/cjs/Utils.js CHANGED
@@ -7,11 +7,11 @@ function updateGradient(particle, delta) {
7
7
  if (!gradient) {
8
8
  return;
9
9
  }
10
- (0, engine_1.updateAnimation)(particle, gradient.angle, false, "none", delta);
10
+ (0, engine_1.updateAnimation)(particle, gradient.angle, false, engine_1.DestroyType.none, delta);
11
11
  for (const color of gradient.colors) {
12
12
  (0, engine_1.updateColor)(color.value, delta);
13
13
  if (color.opacity) {
14
- (0, engine_1.updateAnimation)(particle, color.opacity, true, "none", delta);
14
+ (0, engine_1.updateAnimation)(particle, color.opacity, true, engine_1.DestroyType.none, delta);
15
15
  }
16
16
  }
17
17
  }
package/cjs/index.js CHANGED
@@ -1,33 +1,10 @@
1
1
  "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
- __setModuleDefault(result, mod);
23
- return result;
24
- };
25
2
  Object.defineProperty(exports, "__esModule", { value: true });
26
3
  exports.loadGradientUpdater = void 0;
4
+ const GradientUpdater_js_1 = require("./GradientUpdater.js");
27
5
  async function loadGradientUpdater(engine, refresh = true) {
28
- await engine.addParticleUpdater("gradient", async () => {
29
- const { GradientUpdater } = await Promise.resolve().then(() => __importStar(require("./GradientUpdater.js")));
30
- return new GradientUpdater();
6
+ await engine.addParticleUpdater("gradient", () => {
7
+ return Promise.resolve(new GradientUpdater_js_1.GradientUpdater());
31
8
  }, refresh);
32
9
  }
33
10
  exports.loadGradientUpdater = loadGradientUpdater;
@@ -1,5 +1,6 @@
1
- import { executeOnSingleOrMultiple, getHslAnimationFromHsl, getRandom, getRangeMax, getRangeMin, getRangeValue, getStyleFromHsl, halfRandom, itemFromSingleOrMultiple, millisecondsToSeconds, percentDenominator, randomInRange, rangeColorToHsl, } from "@tsparticles/engine";
1
+ import { AnimationStatus, GradientType, RotateDirection, StartValueType, executeOnSingleOrMultiple, getHslAnimationFromHsl, getRandom, getRangeMax, getRangeMin, getRangeValue, getStyleFromHsl, halfRandom, itemFromSingleOrMultiple, millisecondsToSeconds, percentDenominator, randomInRange, rangeColorToHsl, } from "@tsparticles/engine";
2
2
  import { AnimatableGradient } from "./Options/Classes/AnimatableGradient.js";
3
+ import { updateGradient } from "./Utils.js";
3
4
  const double = 2, doublePI = Math.PI * double;
4
5
  export class GradientUpdater {
5
6
  getColorStyles(particle, context, radius, opacity) {
@@ -7,7 +8,7 @@ export class GradientUpdater {
7
8
  if (!gradient) {
8
9
  return {};
9
10
  }
10
- const gradientAngle = gradient.angle.value, origin = { x: 0, y: 0 }, minRadius = 0, fillGradient = gradient.type === "radial"
11
+ const gradientAngle = gradient.angle.value, origin = { x: 0, y: 0 }, minRadius = 0, fillGradient = gradient.type === GradientType.radial
11
12
  ? context.createRadialGradient(origin.x, origin.y, minRadius, origin.x, origin.y, radius)
12
13
  : context.createLinearGradient(Math.cos(gradientAngle) * -radius, Math.sin(gradientAngle) * -radius, Math.cos(gradientAngle) * radius, Math.sin(gradientAngle) * radius);
13
14
  for (const { stop, value, opacity: cOpacity } of gradient.colors) {
@@ -19,7 +20,7 @@ export class GradientUpdater {
19
20
  }
20
21
  return { fill: fillGradient };
21
22
  }
22
- async init(particle) {
23
+ init(particle) {
23
24
  const gradient = itemFromSingleOrMultiple(particle.options.gradient);
24
25
  if (!gradient) {
25
26
  return;
@@ -40,16 +41,16 @@ export class GradientUpdater {
40
41
  colors: [],
41
42
  };
42
43
  let rotateDirection = gradient.angle.direction;
43
- if (rotateDirection === "random") {
44
- rotateDirection = getRandom() > halfRandom ? "counter-clockwise" : "clockwise";
44
+ if (rotateDirection === RotateDirection.random) {
45
+ rotateDirection = getRandom() > halfRandom ? RotateDirection.counterClockwise : RotateDirection.clockwise;
45
46
  }
46
47
  switch (rotateDirection) {
47
- case "counter-clockwise":
48
+ case RotateDirection.counterClockwise:
48
49
  case "counterClockwise":
49
- particle.gradient.angle.status = "decreasing";
50
+ particle.gradient.angle.status = AnimationStatus.decreasing;
50
51
  break;
51
- case "clockwise":
52
- particle.gradient.angle.status = "increasing";
52
+ case RotateDirection.clockwise:
53
+ particle.gradient.angle.status = AnimationStatus.increasing;
53
54
  break;
54
55
  }
55
56
  const reduceDuplicates = particle.options.reduceDuplicates;
@@ -66,7 +67,7 @@ export class GradientUpdater {
66
67
  enable: grColor.opacity.animation.enable,
67
68
  max: getRangeMax(grColor.opacity.value),
68
69
  min: getRangeMin(grColor.opacity.value),
69
- status: "increasing",
70
+ status: AnimationStatus.increasing,
70
71
  value: getRangeValue(grColor.opacity.value),
71
72
  velocity: (getRangeValue(grColor.opacity.animation.speed) / percentDenominator) *
72
73
  particle.container.retina.reduceFactor,
@@ -83,31 +84,30 @@ export class GradientUpdater {
83
84
  addOpacity.max = getRangeMax(opacityRange);
84
85
  const opacityAnimation = grColor.opacity.animation;
85
86
  switch (opacityAnimation.startValue) {
86
- case "min":
87
+ case StartValueType.min:
87
88
  addOpacity.value = addOpacity.min;
88
- addOpacity.status = "increasing";
89
+ addOpacity.status = AnimationStatus.increasing;
89
90
  break;
90
- case "max":
91
+ case StartValueType.max:
91
92
  addOpacity.value = addOpacity.max;
92
- addOpacity.status = "decreasing";
93
+ addOpacity.status = AnimationStatus.decreasing;
93
94
  break;
94
- case "random":
95
+ case StartValueType.random:
95
96
  default:
96
97
  addOpacity.value = randomInRange(addOpacity);
97
98
  addOpacity.status =
98
- getRandom() >= halfRandom ? "increasing" : "decreasing";
99
+ getRandom() >= halfRandom ? AnimationStatus.increasing : AnimationStatus.decreasing;
99
100
  break;
100
101
  }
101
102
  }
102
103
  particle.gradient.colors.push(addColor);
103
104
  }
104
- await Promise.resolve();
105
105
  }
106
106
  isEnabled(particle) {
107
107
  return (!particle.destroyed &&
108
108
  !particle.spawning &&
109
109
  (!!particle.gradient?.angle.enable ||
110
- (particle.gradient?.colors.some((c) => c.value.h.enable || c.value.s.enable || c.value.l.enable) ??
110
+ (particle.gradient?.colors.some(c => c.value.h.enable || c.value.s.enable || c.value.l.enable) ??
111
111
  false)));
112
112
  }
113
113
  loadOptions(options, ...sources) {
@@ -119,15 +119,14 @@ export class GradientUpdater {
119
119
  if (!gradientToLoad) {
120
120
  continue;
121
121
  }
122
- options.gradient = executeOnSingleOrMultiple(gradientToLoad, (gradient) => {
122
+ options.gradient = executeOnSingleOrMultiple(gradientToLoad, gradient => {
123
123
  const tmp = new AnimatableGradient();
124
124
  tmp.load(gradient);
125
125
  return tmp;
126
126
  });
127
127
  }
128
128
  }
129
- async update(particle, delta) {
130
- const { updateGradient } = await import("./Utils.js");
129
+ update(particle, delta) {
131
130
  updateGradient(particle, delta);
132
131
  }
133
132
  }
@@ -1,10 +1,11 @@
1
+ import { GradientType } from "@tsparticles/engine";
1
2
  import { AnimatableGradientColor } from "./AnimatableGradientColor.js";
2
3
  import { GradientAngle } from "./GradientAngle.js";
3
4
  export class AnimatableGradient {
4
5
  constructor() {
5
6
  this.angle = new GradientAngle();
6
7
  this.colors = [];
7
- this.type = "random";
8
+ this.type = GradientType.random;
8
9
  }
9
10
  load(data) {
10
11
  if (!data) {
@@ -12,7 +13,7 @@ export class AnimatableGradient {
12
13
  }
13
14
  this.angle.load(data.angle);
14
15
  if (data.colors !== undefined) {
15
- this.colors = data.colors.map((s) => {
16
+ this.colors = data.colors.map(s => {
16
17
  const tmp = new AnimatableGradientColor();
17
18
  tmp.load(s);
18
19
  return tmp;
@@ -1,10 +1,10 @@
1
- import { setRangeValue, } from "@tsparticles/engine";
1
+ import { RotateDirection, setRangeValue, } from "@tsparticles/engine";
2
2
  import { GradientAngleAnimation } from "./GradientAngleAnimation.js";
3
3
  export class GradientAngle {
4
4
  constructor() {
5
5
  this.value = 0;
6
6
  this.animation = new GradientAngleAnimation();
7
- this.direction = "clockwise";
7
+ this.direction = RotateDirection.clockwise;
8
8
  }
9
9
  load(data) {
10
10
  if (!data) {
@@ -1,4 +1,4 @@
1
- import { setRangeValue, } from "@tsparticles/engine";
1
+ import { StartValueType, setRangeValue, } from "@tsparticles/engine";
2
2
  export class GradientColorOpacityAnimation {
3
3
  constructor() {
4
4
  this.count = 0;
@@ -7,7 +7,7 @@ export class GradientColorOpacityAnimation {
7
7
  this.decay = 0;
8
8
  this.delay = 0;
9
9
  this.sync = false;
10
- this.startValue = "random";
10
+ this.startValue = StartValueType.random;
11
11
  }
12
12
  load(data) {
13
13
  if (!data) {
package/esm/Utils.js CHANGED
@@ -1,14 +1,14 @@
1
- import { updateAnimation, updateColor } from "@tsparticles/engine";
1
+ import { DestroyType, updateAnimation, updateColor } from "@tsparticles/engine";
2
2
  export function updateGradient(particle, delta) {
3
3
  const { gradient } = particle;
4
4
  if (!gradient) {
5
5
  return;
6
6
  }
7
- updateAnimation(particle, gradient.angle, false, "none", delta);
7
+ updateAnimation(particle, gradient.angle, false, DestroyType.none, delta);
8
8
  for (const color of gradient.colors) {
9
9
  updateColor(color.value, delta);
10
10
  if (color.opacity) {
11
- updateAnimation(particle, color.opacity, true, "none", delta);
11
+ updateAnimation(particle, color.opacity, true, DestroyType.none, delta);
12
12
  }
13
13
  }
14
14
  }
package/esm/index.js CHANGED
@@ -1,6 +1,6 @@
1
+ import { GradientUpdater } from "./GradientUpdater.js";
1
2
  export async function loadGradientUpdater(engine, refresh = true) {
2
- await engine.addParticleUpdater("gradient", async () => {
3
- const { GradientUpdater } = await import("./GradientUpdater.js");
4
- return new GradientUpdater();
3
+ await engine.addParticleUpdater("gradient", () => {
4
+ return Promise.resolve(new GradientUpdater());
5
5
  }, refresh);
6
6
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tsparticles/updater-gradient",
3
- "version": "3.2.2",
3
+ "version": "3.4.0",
4
4
  "description": "tsParticles particles gradient updater",
5
5
  "homepage": "https://particles.js.org",
6
6
  "repository": {
@@ -101,7 +101,7 @@
101
101
  "./package.json": "./package.json"
102
102
  },
103
103
  "dependencies": {
104
- "@tsparticles/engine": "^3.2.2"
104
+ "@tsparticles/engine": "^3.4.0"
105
105
  },
106
106
  "publishConfig": {
107
107
  "access": "public"