@tsparticles/simplex-noise 3.8.1 → 3.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
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package/report.html
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<title>@tsparticles/simplex-noise [
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<title>@tsparticles/simplex-noise [1 Aug 2025 at 08:39]</title>
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<link rel="shortcut icon" href="data:image/png;base64,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" type="image/x-icon" />
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* Demo / Generator : https://particles.js.org/
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* GitHub : https://www.github.com/matteobruni/tsparticles
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* How to use? : Check the GitHub README
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* ATTENTION: The "eval" devtool has been used (maybe by default in mode: "development").
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/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise2D: () => (/* binding */ SimplexNoise2D)\n/* harmony export */ });\n/* harmony import */ var _utils_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils.js */ \"./dist/browser/utils.js\");\n\nclass SimplexNoise2D {\n constructor() {\n this._NORM_2D = 1.0 / 47.0;\n this._SQUISH_2D = (Math.sqrt(2 + 1) - 1) / 2;\n this._STRETCH_2D = (1 / Math.sqrt(2 + 1) - 1) / 2;\n this._base2D = [[1, 1, 0, 1, 0, 1, 0, 0, 0], [1, 1, 0, 1, 0, 1, 2, 1, 1]];\n this._gradients2D = [5, 2, 2, 5, -5, 2, -2, 5, 5, -2, 2, -5, -5, -2, -2, -5];\n this._lookup = [];\n this._lookupPairs2D = [0, 1, 1, 0, 4, 1, 17, 0, 20, 2, 21, 2, 22, 5, 23, 5, 26, 4, 39, 3, 42, 4, 43, 3];\n this._p2D = [0, 0, 1, -1, 0, 0, -1, 1, 0, 2, 1, 1, 1, 2, 2, 0, 1, 2, 0, 2, 1, 0, 0, 0];\n this._perm = new Uint8Array(256);\n this._perm2D = new Uint8Array(256);\n }\n noise(x, y) {\n const {\n _gradients2D,\n _NORM_2D,\n _SQUISH_2D,\n _STRETCH_2D,\n _lookup,\n _perm,\n _perm2D\n } = this;\n const stretchOffset = (x + y) * _STRETCH_2D,\n xs = x + stretchOffset,\n ys = y + stretchOffset,\n xsb = Math.floor(xs),\n ysb = Math.floor(ys),\n squishOffset = (xsb + ysb) * _SQUISH_2D,\n dx0 = x - (xsb + squishOffset),\n dy0 = y - (ysb + squishOffset),\n xins = xs - xsb,\n yins = ys - ysb,\n inSum = xins + yins,\n hash = xins - yins + 1 | inSum << 1 | inSum + yins << 2 | inSum + xins << 4;\n let value = 0;\n for (let c = _lookup[hash]; c !== undefined; c = c.next) {\n const dx = dx0 + c.dx,\n dy = dy0 + c.dy,\n attn = 2 - dx * dx - dy * dy;\n if (attn > 0) {\n const px = xsb + c.xsb,\n py = ysb + c.ysb,\n indexPartA = _perm[px & 0xff],\n index = _perm2D[indexPartA + py & 0xff],\n valuePart = _gradients2D[index] * dx + _gradients2D[index + 1] * dy;\n value += attn * attn * attn * attn * valuePart;\n }\n }\n return value * _NORM_2D;\n }\n seed(clientSeed) {\n const {\n _p2D,\n _base2D,\n _lookupPairs2D\n } = this;\n const contributions = [];\n for (let i = 0; i < _p2D.length; i += 4) {\n const baseSet = _base2D[_p2D[i]];\n let previous = null,\n current = null;\n for (let k = 0; k < baseSet.length; k += 3) {\n current = this._contribution2D(baseSet[k], baseSet[k + 1], baseSet[k + 2]);\n if (previous === null) {\n contributions[i / 4] = current;\n } else {\n previous.next = current;\n }\n previous = current;\n }\n if (current) {\n current.next = this._contribution2D(_p2D[i + 1], _p2D[i + 2], _p2D[i + 3]);\n }\n }\n this._lookup = [];\n for (let i = 0; i < _lookupPairs2D.length; i += 2) {\n this._lookup[_lookupPairs2D[i]] = contributions[_lookupPairs2D[i + 1]];\n }\n this._perm = new Uint8Array(256);\n this._perm2D = new Uint8Array(256);\n const source = new Uint8Array(256);\n for (let i = 0; i < 256; i++) {\n source[i] = i;\n }\n let seed = new Uint32Array(1);\n seed[0] = clientSeed;\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed)));\n for (let i = 255; i >= 0; i--) {\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed);\n const r = new Uint32Array(1);\n r[0] = (seed[0] + 31) % (i + 1);\n if (r[0] < 0) {\n r[0] += i + 1;\n }\n this._perm[i] = source[r[0]];\n this._perm2D[i] = this._perm[i] & 0x0e;\n source[r[0]] = source[i];\n }\n }\n _contribution2D(multiplier, xsb, ysb) {\n const {\n _SQUISH_2D\n } = this;\n return {\n dx: -xsb - multiplier * _SQUISH_2D,\n dy: -ysb - multiplier * _SQUISH_2D,\n xsb,\n ysb\n };\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/Classes/SimplexNoise2D.js
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eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise2D: () => (/* binding */ SimplexNoise2D)\n/* harmony export */ });\n/* harmony import */ var _utils_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils.js */ \"./dist/browser/utils.js\");\n\nclass SimplexNoise2D {\n constructor() {\n this._NORM_2D = 1.0 / 47.0;\n this._SQUISH_2D = (Math.sqrt(2 + 1) - 1) / 2;\n this._STRETCH_2D = (1 / Math.sqrt(2 + 1) - 1) / 2;\n this._base2D = [[1, 1, 0, 1, 0, 1, 0, 0, 0], [1, 1, 0, 1, 0, 1, 2, 1, 1]];\n this._gradients2D = [5, 2, 2, 5, -5, 2, -2, 5, 5, -2, 2, -5, -5, -2, -2, -5];\n this._lookup = [];\n this._lookupPairs2D = [0, 1, 1, 0, 4, 1, 17, 0, 20, 2, 21, 2, 22, 5, 23, 5, 26, 4, 39, 3, 42, 4, 43, 3];\n this._p2D = [0, 0, 1, -1, 0, 0, -1, 1, 0, 2, 1, 1, 1, 2, 2, 0, 1, 2, 0, 2, 1, 0, 0, 0];\n this._perm = new Uint8Array(256);\n this._perm2D = new Uint8Array(256);\n }\n noise(x, y) {\n const {\n _gradients2D,\n _NORM_2D,\n _SQUISH_2D,\n _STRETCH_2D,\n _lookup,\n _perm,\n _perm2D\n } = this;\n const stretchOffset = (x + y) * _STRETCH_2D,\n xs = x + stretchOffset,\n ys = y + stretchOffset,\n xsb = Math.floor(xs),\n ysb = Math.floor(ys),\n squishOffset = (xsb + ysb) * _SQUISH_2D,\n dx0 = x - (xsb + squishOffset),\n dy0 = y - (ysb + squishOffset),\n xins = xs - xsb,\n yins = ys - ysb,\n inSum = xins + yins,\n hash = xins - yins + 1 | inSum << 1 | inSum + yins << 2 | inSum + xins << 4;\n let value = 0;\n for (let c = _lookup[hash]; c !== undefined; c = c.next) {\n const dx = dx0 + c.dx,\n dy = dy0 + c.dy,\n attn = 2 - dx * dx - dy * dy;\n if (attn > 0) {\n const px = xsb + c.xsb,\n py = ysb + c.ysb,\n indexPartA = _perm[px & 0xff],\n index = _perm2D[indexPartA + py & 0xff],\n valuePart = _gradients2D[index] * dx + _gradients2D[index + 1] * dy;\n value += attn * attn * attn * attn * valuePart;\n }\n }\n return value * _NORM_2D;\n }\n seed(clientSeed) {\n const {\n _p2D,\n _base2D,\n _lookupPairs2D\n } = this;\n const contributions = [];\n for (let i = 0; i < _p2D.length; i += 4) {\n const baseSet = _base2D[_p2D[i]];\n let previous = null,\n current = null;\n for (let k = 0; k < baseSet.length; k += 3) {\n current = this._contribution2D(baseSet[k], baseSet[k + 1], baseSet[k + 2]);\n if (previous === null) {\n contributions[i / 4] = current;\n } else {\n previous.next = current;\n }\n previous = current;\n }\n if (current) {\n current.next = this._contribution2D(_p2D[i + 1], _p2D[i + 2], _p2D[i + 3]);\n }\n }\n this._lookup = [];\n for (let i = 0; i < _lookupPairs2D.length; i += 2) {\n this._lookup[_lookupPairs2D[i]] = contributions[_lookupPairs2D[i + 1]];\n }\n this._perm = new Uint8Array(256);\n this._perm2D = new Uint8Array(256);\n const source = new Uint8Array(256);\n for (let i = 0; i < 256; i++) {\n source[i] = i;\n }\n let seed = new Uint32Array(1);\n seed[0] = clientSeed;\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed)));\n for (let i = 255; i >= 0; i--) {\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed);\n const r = new Uint32Array(1);\n r[0] = (seed[0] + 31) % (i + 1);\n if (r[0] < 0) {\n r[0] += i + 1;\n }\n this._perm[i] = source[r[0]];\n this._perm2D[i] = this._perm[i] & 0x0e;\n source[r[0]] = source[i];\n }\n }\n _contribution2D(multiplier, xsb, ysb) {\n const {\n _SQUISH_2D\n } = this;\n return {\n dx: -xsb - multiplier * _SQUISH_2D,\n dy: -ysb - multiplier * _SQUISH_2D,\n xsb,\n ysb\n };\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/Classes/SimplexNoise2D.js?\n}");
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eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise3D: () => (/* binding */ SimplexNoise3D)\n/* harmony export */ });\n/* harmony import */ var _utils_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils.js */ \"./dist/browser/utils.js\");\n\nclass SimplexNoise3D {\n constructor() {\n this._NORM_3D = 1.0 / 103.0;\n this._SQUISH_3D = (Math.sqrt(3 + 1) - 1) / 3;\n this._STRETCH_3D = (1 / Math.sqrt(3 + 1) - 1) / 3;\n this._base3D = [[0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1], [2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1], [1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1]];\n this._gradients3D = [-11, 4, 4, -4, 11, 4, -4, 4, 11, 11, 4, 4, 4, 11, 4, 4, 4, 11, -11, -4, 4, -4, -11, 4, -4, -4, 11, 11, -4, 4, 4, -11, 4, 4, -4, 11, -11, 4, -4, -4, 11, -4, -4, 4, -11, 11, 4, -4, 4, 11, -4, 4, 4, -11, -11, -4, -4, -4, -11, -4, -4, -4, -11, 11, -4, -4, 4, -11, -4, 4, -4, -11];\n this._lookup = [];\n this._lookupPairs3D = [0, 2, 1, 1, 2, 2, 5, 1, 6, 0, 7, 0, 32, 2, 34, 2, 129, 1, 133, 1, 160, 5, 161, 5, 518, 0, 519, 0, 546, 4, 550, 4, 645, 3, 647, 3, 672, 5, 673, 5, 674, 4, 677, 3, 678, 4, 679, 3, 680, 13, 681, 13, 682, 12, 685, 14, 686, 12, 687, 14, 712, 20, 714, 18, 809, 21, 813, 23, 840, 20, 841, 21, 1198, 19, 1199, 22, 1226, 18, 1230, 19, 1325, 23, 1327, 22, 1352, 15, 1353, 17, 1354, 15, 1357, 17, 1358, 16, 1359, 16, 1360, 11, 1361, 10, 1362, 11, 1365, 10, 1366, 9, 1367, 9, 1392, 11, 1394, 11, 1489, 10, 1493, 10, 1520, 8, 1521, 8, 1878, 9, 1879, 9, 1906, 7, 1910, 7, 2005, 6, 2007, 6, 2032, 8, 2033, 8, 2034, 7, 2037, 6, 2038, 7, 2039, 6];\n this._p3D = [0, 0, 1, -1, 0, 0, 1, 0, -1, 0, 0, -1, 1, 0, 0, 0, 1, -1, 0, 0, -1, 0, 1, 0, 0, -1, 1, 0, 2, 1, 1, 0, 1, 1, 1, -1, 0, 2, 1, 0, 1, 1, 1, -1, 1, 0, 2, 0, 1, 1, 1, -1, 1, 1, 1, 3, 2, 1, 0, 3, 1, 2, 0, 1, 3, 2, 0, 1, 3, 1, 0, 2, 1, 3, 0, 2, 1, 3, 0, 1, 2, 1, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 0, 2, 0, 2, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, -1, 1, 2, 0, 0, 0, 0, 1, -1, 1, 1, 2, 0, 0, 0, 0, 1, 1, 1, -1, 2, 3, 1, 1, 1, 2, 0, 0, 2, 2, 3, 1, 1, 1, 2, 2, 0, 0, 2, 3, 1, 1, 1, 2, 0, 2, 0, 2, 1, 1, -1, 1, 2, 0, 0, 2, 2, 1, 1, -1, 1, 2, 2, 0, 0, 2, 1, -1, 1, 1, 2, 0, 0, 2, 2, 1, -1, 1, 1, 2, 0, 2, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 2, 1, 1, 1, -1, 2, 0, 2, 0];\n this._perm = new Uint8Array(256);\n this._perm3D = new Uint8Array(256);\n }\n noise(x, y, z) {\n const {\n _STRETCH_3D,\n _NORM_3D,\n _SQUISH_3D,\n _lookup,\n _perm,\n _perm3D,\n _gradients3D\n } = this,\n stretchOffset = (x + y + z) * _STRETCH_3D,\n xs = x + stretchOffset,\n ys = y + stretchOffset,\n zs = z + stretchOffset,\n xsb = Math.floor(xs),\n ysb = Math.floor(ys),\n zsb = Math.floor(zs),\n squishOffset = (xsb + ysb + zsb) * _SQUISH_3D,\n dx0 = x - (xsb + squishOffset),\n dy0 = y - (ysb + squishOffset),\n dz0 = z - (zsb + squishOffset),\n xins = xs - xsb,\n yins = ys - ysb,\n zins = zs - zsb,\n inSum = xins + yins + zins,\n hash = yins - zins + 1 | xins - yins + 1 << 1 | xins - zins + 1 << 2 | inSum << 3 | inSum + zins << 5 | inSum + yins << 7 | inSum + xins << 9;\n let value = 0;\n for (let c = _lookup[hash]; c !== undefined; c = c.next) {\n const dx = dx0 + c.dx,\n dy = dy0 + c.dy,\n dz = dz0 + c.dz,\n attn = 2 - dx * dx - dy * dy - dz * dz;\n if (attn > 0) {\n const px = xsb + c.xsb,\n py = ysb + c.ysb,\n pz = zsb + c.zsb,\n indexPartA = _perm[px & 0xff],\n indexPartB = _perm[indexPartA + py & 0xff],\n index = _perm3D[indexPartB + pz & 0xff],\n valuePart = _gradients3D[index] * dx + _gradients3D[index + 1] * dy + _gradients3D[index + 2] * dz;\n value += attn * attn * attn * attn * valuePart;\n }\n }\n return value * _NORM_3D;\n }\n seed(clientSeed) {\n const {\n _base3D,\n _lookupPairs3D,\n _p3D\n } = this,\n contributions = [];\n for (let i = 0; i < _p3D.length; i += 9) {\n const baseSet = _base3D[_p3D[i]];\n let previous = null,\n current = null;\n for (let k = 0; k < baseSet.length; k += 4) {\n current = this._contribution3D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3]);\n if (previous === null) {\n contributions[i / 9] = current;\n } else {\n previous.next = current;\n }\n previous = current;\n }\n if (current) {\n current.next = this._contribution3D(_p3D[i + 1], _p3D[i + 2], _p3D[i + 3], _p3D[i + 4]);\n current.next.next = this._contribution3D(_p3D[i + 5], _p3D[i + 6], _p3D[i + 7], _p3D[i + 8]);\n }\n }\n this._lookup = [];\n for (let i = 0; i < _lookupPairs3D.length; i += 2) {\n this._lookup[_lookupPairs3D[i]] = contributions[_lookupPairs3D[i + 1]];\n }\n this._perm = new Uint8Array(256);\n this._perm3D = new Uint8Array(256);\n const source = new Uint8Array(256);\n for (let i = 0; i < 256; i++) {\n source[i] = i;\n }\n let seed = new Uint32Array(1);\n seed[0] = clientSeed;\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed)));\n for (let i = 255; i >= 0; i--) {\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed);\n const r = new Uint32Array(1);\n r[0] = (seed[0] + 31) % (i + 1);\n if (r[0] < 0) {\n r[0] += i + 1;\n }\n this._perm[i] = source[r[0]];\n this._perm3D[i] = this._perm[i] % 24 * 3;\n source[r[0]] = source[i];\n }\n }\n _contribution3D(multiplier, xsb, ysb, zsb) {\n const {\n _SQUISH_3D\n } = this;\n return {\n dx: -xsb - multiplier * _SQUISH_3D,\n dy: -ysb - multiplier * _SQUISH_3D,\n dz: -zsb - multiplier * _SQUISH_3D,\n xsb,\n ysb,\n zsb\n };\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/Classes/SimplexNoise3D.js
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eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise3D: () => (/* binding */ SimplexNoise3D)\n/* harmony export */ });\n/* harmony import */ var _utils_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils.js */ \"./dist/browser/utils.js\");\n\nclass SimplexNoise3D {\n constructor() {\n this._NORM_3D = 1.0 / 103.0;\n this._SQUISH_3D = (Math.sqrt(3 + 1) - 1) / 3;\n this._STRETCH_3D = (1 / Math.sqrt(3 + 1) - 1) / 3;\n this._base3D = [[0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1], [2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1], [1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1]];\n this._gradients3D = [-11, 4, 4, -4, 11, 4, -4, 4, 11, 11, 4, 4, 4, 11, 4, 4, 4, 11, -11, -4, 4, -4, -11, 4, -4, -4, 11, 11, -4, 4, 4, -11, 4, 4, -4, 11, -11, 4, -4, -4, 11, -4, -4, 4, -11, 11, 4, -4, 4, 11, -4, 4, 4, -11, -11, -4, -4, -4, -11, -4, -4, -4, -11, 11, -4, -4, 4, -11, -4, 4, -4, -11];\n this._lookup = [];\n this._lookupPairs3D = [0, 2, 1, 1, 2, 2, 5, 1, 6, 0, 7, 0, 32, 2, 34, 2, 129, 1, 133, 1, 160, 5, 161, 5, 518, 0, 519, 0, 546, 4, 550, 4, 645, 3, 647, 3, 672, 5, 673, 5, 674, 4, 677, 3, 678, 4, 679, 3, 680, 13, 681, 13, 682, 12, 685, 14, 686, 12, 687, 14, 712, 20, 714, 18, 809, 21, 813, 23, 840, 20, 841, 21, 1198, 19, 1199, 22, 1226, 18, 1230, 19, 1325, 23, 1327, 22, 1352, 15, 1353, 17, 1354, 15, 1357, 17, 1358, 16, 1359, 16, 1360, 11, 1361, 10, 1362, 11, 1365, 10, 1366, 9, 1367, 9, 1392, 11, 1394, 11, 1489, 10, 1493, 10, 1520, 8, 1521, 8, 1878, 9, 1879, 9, 1906, 7, 1910, 7, 2005, 6, 2007, 6, 2032, 8, 2033, 8, 2034, 7, 2037, 6, 2038, 7, 2039, 6];\n this._p3D = [0, 0, 1, -1, 0, 0, 1, 0, -1, 0, 0, -1, 1, 0, 0, 0, 1, -1, 0, 0, -1, 0, 1, 0, 0, -1, 1, 0, 2, 1, 1, 0, 1, 1, 1, -1, 0, 2, 1, 0, 1, 1, 1, -1, 1, 0, 2, 0, 1, 1, 1, -1, 1, 1, 1, 3, 2, 1, 0, 3, 1, 2, 0, 1, 3, 2, 0, 1, 3, 1, 0, 2, 1, 3, 0, 2, 1, 3, 0, 1, 2, 1, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 0, 2, 0, 2, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, -1, 1, 2, 0, 0, 0, 0, 1, -1, 1, 1, 2, 0, 0, 0, 0, 1, 1, 1, -1, 2, 3, 1, 1, 1, 2, 0, 0, 2, 2, 3, 1, 1, 1, 2, 2, 0, 0, 2, 3, 1, 1, 1, 2, 0, 2, 0, 2, 1, 1, -1, 1, 2, 0, 0, 2, 2, 1, 1, -1, 1, 2, 2, 0, 0, 2, 1, -1, 1, 1, 2, 0, 0, 2, 2, 1, -1, 1, 1, 2, 0, 2, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 2, 1, 1, 1, -1, 2, 0, 2, 0];\n this._perm = new Uint8Array(256);\n this._perm3D = new Uint8Array(256);\n }\n noise(x, y, z) {\n const {\n _STRETCH_3D,\n _NORM_3D,\n _SQUISH_3D,\n _lookup,\n _perm,\n _perm3D,\n _gradients3D\n } = this,\n stretchOffset = (x + y + z) * _STRETCH_3D,\n xs = x + stretchOffset,\n ys = y + stretchOffset,\n zs = z + stretchOffset,\n xsb = Math.floor(xs),\n ysb = Math.floor(ys),\n zsb = Math.floor(zs),\n squishOffset = (xsb + ysb + zsb) * _SQUISH_3D,\n dx0 = x - (xsb + squishOffset),\n dy0 = y - (ysb + squishOffset),\n dz0 = z - (zsb + squishOffset),\n xins = xs - xsb,\n yins = ys - ysb,\n zins = zs - zsb,\n inSum = xins + yins + zins,\n hash = yins - zins + 1 | xins - yins + 1 << 1 | xins - zins + 1 << 2 | inSum << 3 | inSum + zins << 5 | inSum + yins << 7 | inSum + xins << 9;\n let value = 0;\n for (let c = _lookup[hash]; c !== undefined; c = c.next) {\n const dx = dx0 + c.dx,\n dy = dy0 + c.dy,\n dz = dz0 + c.dz,\n attn = 2 - dx * dx - dy * dy - dz * dz;\n if (attn > 0) {\n const px = xsb + c.xsb,\n py = ysb + c.ysb,\n pz = zsb + c.zsb,\n indexPartA = _perm[px & 0xff],\n indexPartB = _perm[indexPartA + py & 0xff],\n index = _perm3D[indexPartB + pz & 0xff],\n valuePart = _gradients3D[index] * dx + _gradients3D[index + 1] * dy + _gradients3D[index + 2] * dz;\n value += attn * attn * attn * attn * valuePart;\n }\n }\n return value * _NORM_3D;\n }\n seed(clientSeed) {\n const {\n _base3D,\n _lookupPairs3D,\n _p3D\n } = this,\n contributions = [];\n for (let i = 0; i < _p3D.length; i += 9) {\n const baseSet = _base3D[_p3D[i]];\n let previous = null,\n current = null;\n for (let k = 0; k < baseSet.length; k += 4) {\n current = this._contribution3D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3]);\n if (previous === null) {\n contributions[i / 9] = current;\n } else {\n previous.next = current;\n }\n previous = current;\n }\n if (current) {\n current.next = this._contribution3D(_p3D[i + 1], _p3D[i + 2], _p3D[i + 3], _p3D[i + 4]);\n current.next.next = this._contribution3D(_p3D[i + 5], _p3D[i + 6], _p3D[i + 7], _p3D[i + 8]);\n }\n }\n this._lookup = [];\n for (let i = 0; i < _lookupPairs3D.length; i += 2) {\n this._lookup[_lookupPairs3D[i]] = contributions[_lookupPairs3D[i + 1]];\n }\n this._perm = new Uint8Array(256);\n this._perm3D = new Uint8Array(256);\n const source = new Uint8Array(256);\n for (let i = 0; i < 256; i++) {\n source[i] = i;\n }\n let seed = new Uint32Array(1);\n seed[0] = clientSeed;\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed)));\n for (let i = 255; i >= 0; i--) {\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed);\n const r = new Uint32Array(1);\n r[0] = (seed[0] + 31) % (i + 1);\n if (r[0] < 0) {\n r[0] += i + 1;\n }\n this._perm[i] = source[r[0]];\n this._perm3D[i] = this._perm[i] % 24 * 3;\n source[r[0]] = source[i];\n }\n }\n _contribution3D(multiplier, xsb, ysb, zsb) {\n const {\n _SQUISH_3D\n } = this;\n return {\n dx: -xsb - multiplier * _SQUISH_3D,\n dy: -ysb - multiplier * _SQUISH_3D,\n dz: -zsb - multiplier * _SQUISH_3D,\n xsb,\n ysb,\n zsb\n };\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/Classes/SimplexNoise3D.js?\n}");
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eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise4D: () => (/* binding */ SimplexNoise4D)\n/* harmony export */ });\n/* harmony import */ var _utils_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils.js */ \"./dist/browser/utils.js\");\n\nclass SimplexNoise4D {\n constructor() {\n this._NORM_4D = 1.0 / 30.0;\n this._SQUISH_4D = (Math.sqrt(4 + 1) - 1) * 0.25;\n this._STRETCH_4D = (1 / Math.sqrt(4 + 1) - 1) * 0.25;\n this._lookup = [];\n this._perm = new Uint8Array(0);\n this._perm4D = new Uint8Array(0);\n this._base4D = [[0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1], [3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 4, 1, 1, 1, 1], [1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0, 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1], [3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0, 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1]];\n this._gradients4D = [3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3];\n this._lookupPairs4D = [0, 3, 1, 2, 2, 3, 5, 2, 6, 1, 7, 1, 8, 3, 9, 2, 10, 3, 13, 2, 16, 3, 18, 3, 22, 1, 23, 1, 24, 3, 26, 3, 33, 2, 37, 2, 38, 1, 39, 1, 41, 2, 45, 2, 54, 1, 55, 1, 56, 0, 57, 0, 58, 0, 59, 0, 60, 0, 61, 0, 62, 0, 63, 0, 256, 3, 258, 3, 264, 3, 266, 3, 272, 3, 274, 3, 280, 3, 282, 3, 2049, 2, 2053, 2, 2057, 2, 2061, 2, 2081, 2, 2085, 2, 2089, 2, 2093, 2, 2304, 9, 2305, 9, 2312, 9, 2313, 9, 16390, 1, 16391, 1, 16406, 1, 16407, 1, 16422, 1, 16423, 1, 16438, 1, 16439, 1, 16642, 8, 16646, 8, 16658, 8, 16662, 8, 18437, 6, 18439, 6, 18469, 6, 18471, 6, 18688, 9, 18689, 9, 18690, 8, 18693, 6, 18694, 8, 18695, 6, 18696, 9, 18697, 9, 18706, 8, 18710, 8, 18725, 6, 18727, 6, 131128, 0, 131129, 0, 131130, 0, 131131, 0, 131132, 0, 131133, 0, 131134, 0, 131135, 0, 131352, 7, 131354, 7, 131384, 7, 131386, 7, 133161, 5, 133165, 5, 133177, 5, 133181, 5, 133376, 9, 133377, 9, 133384, 9, 133385, 9, 133400, 7, 133402, 7, 133417, 5, 133421, 5, 133432, 7, 133433, 5, 133434, 7, 133437, 5, 147510, 4, 147511, 4, 147518, 4, 147519, 4, 147714, 8, 147718, 8, 147730, 8, 147734, 8, 147736, 7, 147738, 7, 147766, 4, 147767, 4, 147768, 7, 147770, 7, 147774, 4, 147775, 4, 149509, 6, 149511, 6, 149541, 6, 149543, 6, 149545, 5, 149549, 5, 149558, 4, 149559, 4, 149561, 5, 149565, 5, 149566, 4, 149567, 4, 149760, 9, 149761, 9, 149762, 8, 149765, 6, 149766, 8, 149767, 6, 149768, 9, 149769, 9, 149778, 8, 149782, 8, 149784, 7, 149786, 7, 149797, 6, 149799, 6, 149801, 5, 149805, 5, 149814, 4, 149815, 4, 149816, 7, 149817, 5, 149818, 7, 149821, 5, 149822, 4, 149823, 4, 149824, 37, 149825, 37, 149826, 36, 149829, 34, 149830, 36, 149831, 34, 149832, 37, 149833, 37, 149842, 36, 149846, 36, 149848, 35, 149850, 35, 149861, 34, 149863, 34, 149865, 33, 149869, 33, 149878, 32, 149879, 32, 149880, 35, 149881, 33, 149882, 35, 149885, 33, 149886, 32, 149887, 32, 150080, 49, 150082, 48, 150088, 49, 150098, 48, 150104, 47, 150106, 47, 151873, 46, 151877, 45, 151881, 46, 151909, 45, 151913, 44, 151917, 44, 152128, 49, 152129, 46, 152136, 49, 152137, 46, 166214, 43, 166215, 42, 166230, 43, 166247, 42, 166262, 41, 166263, 41, 166466, 48, 166470, 43, 166482, 48, 166486, 43, 168261, 45, 168263, 42, 168293, 45, 168295, 42, 168512, 31, 168513, 28, 168514, 31, 168517, 28, 168518, 25, 168519, 25, 280952, 40, 280953, 39, 280954, 40, 280957, 39, 280958, 38, 280959, 38, 281176, 47, 281178, 47, 281208, 40, 281210, 40, 282985, 44, 282989, 44, 283001, 39, 283005, 39, 283208, 30, 283209, 27, 283224, 30, 283241, 27, 283256, 22, 283257, 22, 297334, 41, 297335, 41, 297342, 38, 297343, 38, 297554, 29, 297558, 24, 297562, 29, 297590, 24, 297594, 21, 297598, 21, 299365, 26, 299367, 23, 299373, 26, 299383, 23, 299389, 20, 299391, 20, 299584, 31, 299585, 28, 299586, 31, 299589, 28, 299590, 25, 299591, 25, 299592, 30, 299593, 27, 299602, 29, 299606, 24, 299608, 30, 299610, 29, 299621, 26, 299623, 23, 299625, 27, 299629, 26, 299638, 24, 299639, 23, 299640, 22, 299641, 22, 299642, 21, 299645, 20, 299646, 21, 299647, 20, 299648, 61, 299649, 60, 299650, 61, 299653, 60, 299654, 59, 299655, 59, 299656, 58, 299657, 57, 299666, 55, 299670, 54, 299672, 58, 299674, 55, 299685, 52, 299687, 51, 299689, 57, 299693, 52, 299702, 54, 299703, 51, 299704, 56, 299705, 56, 299706, 53, 299709, 50, 299710, 53, 299711, 50, 299904, 61, 299906, 61, 299912, 58, 299922, 55, 299928, 58, 299930, 55, 301697, 60, 301701, 60, 301705, 57, 301733, 52, 301737, 57, 301741, 52, 301952, 79, 301953, 79, 301960, 76, 301961, 76, 316038, 59, 316039, 59, 316054, 54, 316071, 51, 316086, 54, 316087, 51, 316290, 78, 316294, 78, 316306, 73, 316310, 73, 318085, 77, 318087, 77, 318117, 70, 318119, 70, 318336, 79, 318337, 79, 318338, 78, 318341, 77, 318342, 78, 318343, 77, 430776, 56, 430777, 56, 430778, 53, 430781, 50, 430782, 53, 430783, 50, 431000, 75, 431002, 72, 431032, 75, 431034, 72, 432809, 74, 432813, 69, 432825, 74, 432829, 69, 433032, 76, 433033, 76, 433048, 75, 433065, 74, 433080, 75, 433081, 74, 447158, 71, 447159, 68, 447166, 71, 447167, 68, 447378, 73, 447382, 73, 447386, 72, 447414, 71, 447418, 72, 447422, 71, 449189, 70, 449191, 70, 449197, 69, 449207, 68, 449213, 69, 449215, 68, 449408, 67, 449409, 67, 449410, 66, 449413, 64, 449414, 66, 449415, 64, 449416, 67, 449417, 67, 449426, 66, 449430, 66, 449432, 65, 449434, 65, 449445, 64, 449447, 64, 449449, 63, 449453, 63, 449462, 62, 449463, 62, 449464, 65, 449465, 63, 449466, 65, 449469, 63, 449470, 62, 449471, 62, 449472, 19, 449473, 19, 449474, 18, 449477, 16, 449478, 18, 449479, 16, 449480, 19, 449481, 19, 449490, 18, 449494, 18, 449496, 17, 449498, 17, 449509, 16, 449511, 16, 449513, 15, 449517, 15, 449526, 14, 449527, 14, 449528, 17, 449529, 15, 449530, 17, 449533, 15, 449534, 14, 449535, 14, 449728, 19, 449729, 19, 449730, 18, 449734, 18, 449736, 19, 449737, 19, 449746, 18, 449750, 18, 449752, 17, 449754, 17, 449784, 17, 449786, 17, 451520, 19, 451521, 19, 451525, 16, 451527, 16, 451528, 19, 451529, 19, 451557, 16, 451559, 16, 451561, 15, 451565, 15, 451577, 15, 451581, 15, 451776, 19, 451777, 19, 451784, 19, 451785, 19, 465858, 18, 465861, 16, 465862, 18, 465863, 16, 465874, 18, 465878, 18, 465893, 16, 465895, 16, 465910, 14, 465911, 14, 465918, 14, 465919, 14, 466114, 18, 466118, 18, 466130, 18, 466134, 18, 467909, 16, 467911, 16, 467941, 16, 467943, 16, 468160, 13, 468161, 13, 468162, 13, 468163, 13, 468164, 13, 468165, 13, 468166, 13, 468167, 13, 580568, 17, 580570, 17, 580585, 15, 580589, 15, 580598, 14, 580599, 14, 580600, 17, 580601, 15, 580602, 17, 580605, 15, 580606, 14, 580607, 14, 580824, 17, 580826, 17, 580856, 17, 580858, 17, 582633, 15, 582637, 15, 582649, 15, 582653, 15, 582856, 12, 582857, 12, 582872, 12, 582873, 12, 582888, 12, 582889, 12, 582904, 12, 582905, 12, 596982, 14, 596983, 14, 596990, 14, 596991, 14, 597202, 11, 597206, 11, 597210, 11, 597214, 11, 597234, 11, 597238, 11, 597242, 11, 597246, 11, 599013, 10, 599015, 10, 599021, 10, 599023, 10, 599029, 10, 599031, 10, 599037, 10, 599039, 10, 599232, 13, 599233, 13, 599234, 13, 599235, 13, 599236, 13, 599237, 13, 599238, 13, 599239, 13, 599240, 12, 599241, 12, 599250, 11, 599254, 11, 599256, 12, 599257, 12, 599258, 11, 599262, 11, 599269, 10, 599271, 10, 599272, 12, 599273, 12, 599277, 10, 599279, 10, 599282, 11, 599285, 10, 599286, 11, 599287, 10, 599288, 12, 599289, 12, 599290, 11, 599293, 10, 599294, 11, 599295, 10];\n this._p4D = [0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, -1, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 2, 1, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 2, 0, 1, 1, 0, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 2, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 2, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 2, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 1, 4, 2, 1, 1, 0, 4, 1, 2, 1, 0, 4, 1, 1, 2, 0, 1, 4, 2, 1, 0, 1, 4, 1, 2, 0, 1, 4, 1, 1, 0, 2, 1, 4, 2, 0, 1, 1, 4, 1, 0, 2, 1, 4, 1, 0, 1, 2, 1, 4, 0, 2, 1, 1, 4, 0, 1, 2, 1, 4, 0, 1, 1, 2, 1, 2, 1, 1, 0, 0, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 1, 2, 1, 0, 1, 0, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 1, 2, 0, 1, 1, 0, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 1, 2, 1, 0, 0, 1, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 1, 2, 0, 1, 0, 1, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 1, 2, 0, 0, 1, 1, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 2, 0, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 0, 2, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 0, 0, 2, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 0, 2, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 0, 2, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 0, 0, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 2, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 0, 2, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, 1, 1, -1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, 1, -1, 1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, -1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 4, 1, 1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 4, 1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, 1, -1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, 1, 1, -1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, 1, 1, 1, -1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, -1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, 1, -1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, 1, 1, -1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, -1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, -1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 1, -1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, -1, 1, 1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, -1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, -1, 1, 1, 1];\n }\n noise(x, y, z, w) {\n const {\n _perm,\n _perm4D,\n _lookup,\n _STRETCH_4D,\n _SQUISH_4D,\n _gradients4D,\n _NORM_4D\n } = this;\n const stretchOffset = (x + y + z + w) * _STRETCH_4D,\n xs = x + stretchOffset,\n ys = y + stretchOffset,\n zs = z + stretchOffset,\n ws = w + stretchOffset,\n xsb = Math.floor(xs),\n ysb = Math.floor(ys),\n zsb = Math.floor(zs),\n wsb = Math.floor(ws),\n squishOffset = (xsb + ysb + zsb + wsb) * _SQUISH_4D,\n dx0 = x - (xsb + squishOffset),\n dy0 = y - (ysb + squishOffset),\n dz0 = z - (zsb + squishOffset),\n dw0 = w - (wsb + squishOffset),\n xins = xs - xsb,\n yins = ys - ysb,\n zins = zs - zsb,\n wins = ws - wsb,\n inSum = xins + yins + zins + wins,\n hash = zins - wins + 1 | yins - zins + 1 << 1 | yins - wins + 1 << 2 | xins - yins + 1 << 3 | xins - zins + 1 << 4 | xins - wins + 1 << 5 | inSum << 6 | inSum + wins << 8 | inSum + zins << 11 | inSum + yins << 14 | inSum + xins << 17;\n let value = 0;\n for (let c = _lookup[hash]; c !== undefined; c = c.next) {\n const dx = dx0 + c.dx,\n dy = dy0 + c.dy,\n dz = dz0 + c.dz,\n dw = dw0 + c.dw,\n attn = 2 - dx * dx - dy * dy - dz * dz - dw * dw;\n if (attn > 0) {\n const px = xsb + c.xsb,\n py = ysb + c.ysb,\n pz = zsb + c.zsb,\n pw = wsb + c.wsb,\n indexPartA = _perm[px & 0xff],\n indexPartB = _perm[indexPartA + py & 0xff],\n indexPartC = _perm[indexPartB + pz & 0xff],\n index = _perm4D[indexPartC + pw & 0xff],\n valuePart = _gradients4D[index] * dx + _gradients4D[index + 1] * dy + _gradients4D[index + 2] * dz + _gradients4D[index + 3] * dw;\n value += attn * attn * attn * attn * valuePart;\n }\n }\n return value * _NORM_4D;\n }\n seed(clientSeed) {\n const {\n _p4D,\n _base4D,\n _lookupPairs4D\n } = this;\n const contributions = [];\n for (let i = 0; i < _p4D.length; i += 16) {\n const baseSet = _base4D[_p4D[i]];\n let previous = null,\n current = null;\n for (let k = 0; k < baseSet.length; k += 5) {\n current = this._contribution4D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3], baseSet[k + 4]);\n if (previous === null) {\n contributions[i / 16] = current;\n } else {\n previous.next = current;\n }\n previous = current;\n }\n if (current) {\n current.next = this._contribution4D(_p4D[i + 1], _p4D[i + 2], _p4D[i + 3], _p4D[i + 4], _p4D[i + 5]);\n current.next.next = this._contribution4D(_p4D[i + 6], _p4D[i + 7], _p4D[i + 8], _p4D[i + 9], _p4D[i + 10]);\n current.next.next.next = this._contribution4D(_p4D[i + 11], _p4D[i + 12], _p4D[i + 13], _p4D[i + 14], _p4D[i + 15]);\n }\n }\n this._lookup = [];\n for (let i = 0; i < _lookupPairs4D.length; i += 2) {\n this._lookup[_lookupPairs4D[i]] = contributions[_lookupPairs4D[i + 1]];\n }\n this._perm = new Uint8Array(256);\n this._perm4D = new Uint8Array(256);\n const source = new Uint8Array(256);\n for (let i = 0; i < 256; i++) {\n source[i] = i;\n }\n let seed = new Uint32Array(1);\n seed[0] = clientSeed;\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed)));\n for (let i = 255; i >= 0; i--) {\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed);\n const r = new Uint32Array(1);\n r[0] = (seed[0] + 31) % (i + 1);\n if (r[0] < 0) {\n r[0] += i + 1;\n }\n this._perm[i] = source[r[0]];\n this._perm4D[i] = this._perm[i] & 0xfc;\n source[r[0]] = source[i];\n }\n }\n _contribution4D(multiplier, xsb, ysb, zsb, wsb) {\n const {\n _SQUISH_4D\n } = this;\n return {\n dx: -xsb - multiplier * _SQUISH_4D,\n dy: -ysb - multiplier * _SQUISH_4D,\n dz: -zsb - multiplier * _SQUISH_4D,\n dw: -wsb - multiplier * _SQUISH_4D,\n xsb,\n ysb,\n zsb,\n wsb\n };\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/Classes/SimplexNoise4D.js?");
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+
eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise4D: () => (/* binding */ SimplexNoise4D)\n/* harmony export */ });\n/* harmony import */ var _utils_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils.js */ \"./dist/browser/utils.js\");\n\nclass SimplexNoise4D {\n constructor() {\n this._NORM_4D = 1.0 / 30.0;\n this._SQUISH_4D = (Math.sqrt(4 + 1) - 1) * 0.25;\n this._STRETCH_4D = (1 / Math.sqrt(4 + 1) - 1) * 0.25;\n this._lookup = [];\n this._perm = new Uint8Array(0);\n this._perm4D = new Uint8Array(0);\n this._base4D = [[0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1], [3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 4, 1, 1, 1, 1], [1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0, 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1], [3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0, 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1]];\n this._gradients4D = [3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3];\n this._lookupPairs4D = [0, 3, 1, 2, 2, 3, 5, 2, 6, 1, 7, 1, 8, 3, 9, 2, 10, 3, 13, 2, 16, 3, 18, 3, 22, 1, 23, 1, 24, 3, 26, 3, 33, 2, 37, 2, 38, 1, 39, 1, 41, 2, 45, 2, 54, 1, 55, 1, 56, 0, 57, 0, 58, 0, 59, 0, 60, 0, 61, 0, 62, 0, 63, 0, 256, 3, 258, 3, 264, 3, 266, 3, 272, 3, 274, 3, 280, 3, 282, 3, 2049, 2, 2053, 2, 2057, 2, 2061, 2, 2081, 2, 2085, 2, 2089, 2, 2093, 2, 2304, 9, 2305, 9, 2312, 9, 2313, 9, 16390, 1, 16391, 1, 16406, 1, 16407, 1, 16422, 1, 16423, 1, 16438, 1, 16439, 1, 16642, 8, 16646, 8, 16658, 8, 16662, 8, 18437, 6, 18439, 6, 18469, 6, 18471, 6, 18688, 9, 18689, 9, 18690, 8, 18693, 6, 18694, 8, 18695, 6, 18696, 9, 18697, 9, 18706, 8, 18710, 8, 18725, 6, 18727, 6, 131128, 0, 131129, 0, 131130, 0, 131131, 0, 131132, 0, 131133, 0, 131134, 0, 131135, 0, 131352, 7, 131354, 7, 131384, 7, 131386, 7, 133161, 5, 133165, 5, 133177, 5, 133181, 5, 133376, 9, 133377, 9, 133384, 9, 133385, 9, 133400, 7, 133402, 7, 133417, 5, 133421, 5, 133432, 7, 133433, 5, 133434, 7, 133437, 5, 147510, 4, 147511, 4, 147518, 4, 147519, 4, 147714, 8, 147718, 8, 147730, 8, 147734, 8, 147736, 7, 147738, 7, 147766, 4, 147767, 4, 147768, 7, 147770, 7, 147774, 4, 147775, 4, 149509, 6, 149511, 6, 149541, 6, 149543, 6, 149545, 5, 149549, 5, 149558, 4, 149559, 4, 149561, 5, 149565, 5, 149566, 4, 149567, 4, 149760, 9, 149761, 9, 149762, 8, 149765, 6, 149766, 8, 149767, 6, 149768, 9, 149769, 9, 149778, 8, 149782, 8, 149784, 7, 149786, 7, 149797, 6, 149799, 6, 149801, 5, 149805, 5, 149814, 4, 149815, 4, 149816, 7, 149817, 5, 149818, 7, 149821, 5, 149822, 4, 149823, 4, 149824, 37, 149825, 37, 149826, 36, 149829, 34, 149830, 36, 149831, 34, 149832, 37, 149833, 37, 149842, 36, 149846, 36, 149848, 35, 149850, 35, 149861, 34, 149863, 34, 149865, 33, 149869, 33, 149878, 32, 149879, 32, 149880, 35, 149881, 33, 149882, 35, 149885, 33, 149886, 32, 149887, 32, 150080, 49, 150082, 48, 150088, 49, 150098, 48, 150104, 47, 150106, 47, 151873, 46, 151877, 45, 151881, 46, 151909, 45, 151913, 44, 151917, 44, 152128, 49, 152129, 46, 152136, 49, 152137, 46, 166214, 43, 166215, 42, 166230, 43, 166247, 42, 166262, 41, 166263, 41, 166466, 48, 166470, 43, 166482, 48, 166486, 43, 168261, 45, 168263, 42, 168293, 45, 168295, 42, 168512, 31, 168513, 28, 168514, 31, 168517, 28, 168518, 25, 168519, 25, 280952, 40, 280953, 39, 280954, 40, 280957, 39, 280958, 38, 280959, 38, 281176, 47, 281178, 47, 281208, 40, 281210, 40, 282985, 44, 282989, 44, 283001, 39, 283005, 39, 283208, 30, 283209, 27, 283224, 30, 283241, 27, 283256, 22, 283257, 22, 297334, 41, 297335, 41, 297342, 38, 297343, 38, 297554, 29, 297558, 24, 297562, 29, 297590, 24, 297594, 21, 297598, 21, 299365, 26, 299367, 23, 299373, 26, 299383, 23, 299389, 20, 299391, 20, 299584, 31, 299585, 28, 299586, 31, 299589, 28, 299590, 25, 299591, 25, 299592, 30, 299593, 27, 299602, 29, 299606, 24, 299608, 30, 299610, 29, 299621, 26, 299623, 23, 299625, 27, 299629, 26, 299638, 24, 299639, 23, 299640, 22, 299641, 22, 299642, 21, 299645, 20, 299646, 21, 299647, 20, 299648, 61, 299649, 60, 299650, 61, 299653, 60, 299654, 59, 299655, 59, 299656, 58, 299657, 57, 299666, 55, 299670, 54, 299672, 58, 299674, 55, 299685, 52, 299687, 51, 299689, 57, 299693, 52, 299702, 54, 299703, 51, 299704, 56, 299705, 56, 299706, 53, 299709, 50, 299710, 53, 299711, 50, 299904, 61, 299906, 61, 299912, 58, 299922, 55, 299928, 58, 299930, 55, 301697, 60, 301701, 60, 301705, 57, 301733, 52, 301737, 57, 301741, 52, 301952, 79, 301953, 79, 301960, 76, 301961, 76, 316038, 59, 316039, 59, 316054, 54, 316071, 51, 316086, 54, 316087, 51, 316290, 78, 316294, 78, 316306, 73, 316310, 73, 318085, 77, 318087, 77, 318117, 70, 318119, 70, 318336, 79, 318337, 79, 318338, 78, 318341, 77, 318342, 78, 318343, 77, 430776, 56, 430777, 56, 430778, 53, 430781, 50, 430782, 53, 430783, 50, 431000, 75, 431002, 72, 431032, 75, 431034, 72, 432809, 74, 432813, 69, 432825, 74, 432829, 69, 433032, 76, 433033, 76, 433048, 75, 433065, 74, 433080, 75, 433081, 74, 447158, 71, 447159, 68, 447166, 71, 447167, 68, 447378, 73, 447382, 73, 447386, 72, 447414, 71, 447418, 72, 447422, 71, 449189, 70, 449191, 70, 449197, 69, 449207, 68, 449213, 69, 449215, 68, 449408, 67, 449409, 67, 449410, 66, 449413, 64, 449414, 66, 449415, 64, 449416, 67, 449417, 67, 449426, 66, 449430, 66, 449432, 65, 449434, 65, 449445, 64, 449447, 64, 449449, 63, 449453, 63, 449462, 62, 449463, 62, 449464, 65, 449465, 63, 449466, 65, 449469, 63, 449470, 62, 449471, 62, 449472, 19, 449473, 19, 449474, 18, 449477, 16, 449478, 18, 449479, 16, 449480, 19, 449481, 19, 449490, 18, 449494, 18, 449496, 17, 449498, 17, 449509, 16, 449511, 16, 449513, 15, 449517, 15, 449526, 14, 449527, 14, 449528, 17, 449529, 15, 449530, 17, 449533, 15, 449534, 14, 449535, 14, 449728, 19, 449729, 19, 449730, 18, 449734, 18, 449736, 19, 449737, 19, 449746, 18, 449750, 18, 449752, 17, 449754, 17, 449784, 17, 449786, 17, 451520, 19, 451521, 19, 451525, 16, 451527, 16, 451528, 19, 451529, 19, 451557, 16, 451559, 16, 451561, 15, 451565, 15, 451577, 15, 451581, 15, 451776, 19, 451777, 19, 451784, 19, 451785, 19, 465858, 18, 465861, 16, 465862, 18, 465863, 16, 465874, 18, 465878, 18, 465893, 16, 465895, 16, 465910, 14, 465911, 14, 465918, 14, 465919, 14, 466114, 18, 466118, 18, 466130, 18, 466134, 18, 467909, 16, 467911, 16, 467941, 16, 467943, 16, 468160, 13, 468161, 13, 468162, 13, 468163, 13, 468164, 13, 468165, 13, 468166, 13, 468167, 13, 580568, 17, 580570, 17, 580585, 15, 580589, 15, 580598, 14, 580599, 14, 580600, 17, 580601, 15, 580602, 17, 580605, 15, 580606, 14, 580607, 14, 580824, 17, 580826, 17, 580856, 17, 580858, 17, 582633, 15, 582637, 15, 582649, 15, 582653, 15, 582856, 12, 582857, 12, 582872, 12, 582873, 12, 582888, 12, 582889, 12, 582904, 12, 582905, 12, 596982, 14, 596983, 14, 596990, 14, 596991, 14, 597202, 11, 597206, 11, 597210, 11, 597214, 11, 597234, 11, 597238, 11, 597242, 11, 597246, 11, 599013, 10, 599015, 10, 599021, 10, 599023, 10, 599029, 10, 599031, 10, 599037, 10, 599039, 10, 599232, 13, 599233, 13, 599234, 13, 599235, 13, 599236, 13, 599237, 13, 599238, 13, 599239, 13, 599240, 12, 599241, 12, 599250, 11, 599254, 11, 599256, 12, 599257, 12, 599258, 11, 599262, 11, 599269, 10, 599271, 10, 599272, 12, 599273, 12, 599277, 10, 599279, 10, 599282, 11, 599285, 10, 599286, 11, 599287, 10, 599288, 12, 599289, 12, 599290, 11, 599293, 10, 599294, 11, 599295, 10];\n this._p4D = [0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, -1, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 2, 1, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 2, 0, 1, 1, 0, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 2, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 2, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 2, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 1, 4, 2, 1, 1, 0, 4, 1, 2, 1, 0, 4, 1, 1, 2, 0, 1, 4, 2, 1, 0, 1, 4, 1, 2, 0, 1, 4, 1, 1, 0, 2, 1, 4, 2, 0, 1, 1, 4, 1, 0, 2, 1, 4, 1, 0, 1, 2, 1, 4, 0, 2, 1, 1, 4, 0, 1, 2, 1, 4, 0, 1, 1, 2, 1, 2, 1, 1, 0, 0, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 1, 2, 1, 0, 1, 0, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 1, 2, 0, 1, 1, 0, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 1, 2, 1, 0, 0, 1, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 1, 2, 0, 1, 0, 1, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 1, 2, 0, 0, 1, 1, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 2, 0, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 0, 2, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 0, 0, 2, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 0, 2, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 0, 2, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 0, 0, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 2, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 0, 2, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, 1, 1, -1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, 1, -1, 1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, -1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 4, 1, 1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 4, 1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, 1, -1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, 1, 1, -1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, 1, 1, 1, -1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, -1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, 1, -1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, 1, 1, -1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, -1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, -1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 1, -1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, -1, 1, 1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, -1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, -1, 1, 1, 1];\n }\n noise(x, y, z, w) {\n const {\n _perm,\n _perm4D,\n _lookup,\n _STRETCH_4D,\n _SQUISH_4D,\n _gradients4D,\n _NORM_4D\n } = this;\n const stretchOffset = (x + y + z + w) * _STRETCH_4D,\n xs = x + stretchOffset,\n ys = y + stretchOffset,\n zs = z + stretchOffset,\n ws = w + stretchOffset,\n xsb = Math.floor(xs),\n ysb = Math.floor(ys),\n zsb = Math.floor(zs),\n wsb = Math.floor(ws),\n squishOffset = (xsb + ysb + zsb + wsb) * _SQUISH_4D,\n dx0 = x - (xsb + squishOffset),\n dy0 = y - (ysb + squishOffset),\n dz0 = z - (zsb + squishOffset),\n dw0 = w - (wsb + squishOffset),\n xins = xs - xsb,\n yins = ys - ysb,\n zins = zs - zsb,\n wins = ws - wsb,\n inSum = xins + yins + zins + wins,\n hash = zins - wins + 1 | yins - zins + 1 << 1 | yins - wins + 1 << 2 | xins - yins + 1 << 3 | xins - zins + 1 << 4 | xins - wins + 1 << 5 | inSum << 6 | inSum + wins << 8 | inSum + zins << 11 | inSum + yins << 14 | inSum + xins << 17;\n let value = 0;\n for (let c = _lookup[hash]; c !== undefined; c = c.next) {\n const dx = dx0 + c.dx,\n dy = dy0 + c.dy,\n dz = dz0 + c.dz,\n dw = dw0 + c.dw,\n attn = 2 - dx * dx - dy * dy - dz * dz - dw * dw;\n if (attn > 0) {\n const px = xsb + c.xsb,\n py = ysb + c.ysb,\n pz = zsb + c.zsb,\n pw = wsb + c.wsb,\n indexPartA = _perm[px & 0xff],\n indexPartB = _perm[indexPartA + py & 0xff],\n indexPartC = _perm[indexPartB + pz & 0xff],\n index = _perm4D[indexPartC + pw & 0xff],\n valuePart = _gradients4D[index] * dx + _gradients4D[index + 1] * dy + _gradients4D[index + 2] * dz + _gradients4D[index + 3] * dw;\n value += attn * attn * attn * attn * valuePart;\n }\n }\n return value * _NORM_4D;\n }\n seed(clientSeed) {\n const {\n _p4D,\n _base4D,\n _lookupPairs4D\n } = this;\n const contributions = [];\n for (let i = 0; i < _p4D.length; i += 16) {\n const baseSet = _base4D[_p4D[i]];\n let previous = null,\n current = null;\n for (let k = 0; k < baseSet.length; k += 5) {\n current = this._contribution4D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3], baseSet[k + 4]);\n if (previous === null) {\n contributions[i / 16] = current;\n } else {\n previous.next = current;\n }\n previous = current;\n }\n if (current) {\n current.next = this._contribution4D(_p4D[i + 1], _p4D[i + 2], _p4D[i + 3], _p4D[i + 4], _p4D[i + 5]);\n current.next.next = this._contribution4D(_p4D[i + 6], _p4D[i + 7], _p4D[i + 8], _p4D[i + 9], _p4D[i + 10]);\n current.next.next.next = this._contribution4D(_p4D[i + 11], _p4D[i + 12], _p4D[i + 13], _p4D[i + 14], _p4D[i + 15]);\n }\n }\n this._lookup = [];\n for (let i = 0; i < _lookupPairs4D.length; i += 2) {\n this._lookup[_lookupPairs4D[i]] = contributions[_lookupPairs4D[i + 1]];\n }\n this._perm = new Uint8Array(256);\n this._perm4D = new Uint8Array(256);\n const source = new Uint8Array(256);\n for (let i = 0; i < 256; i++) {\n source[i] = i;\n }\n let seed = new Uint32Array(1);\n seed[0] = clientSeed;\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)((0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed)));\n for (let i = 255; i >= 0; i--) {\n seed = (0,_utils_js__WEBPACK_IMPORTED_MODULE_0__.shuffleSeed)(seed);\n const r = new Uint32Array(1);\n r[0] = (seed[0] + 31) % (i + 1);\n if (r[0] < 0) {\n r[0] += i + 1;\n }\n this._perm[i] = source[r[0]];\n this._perm4D[i] = this._perm[i] & 0xfc;\n source[r[0]] = source[i];\n }\n }\n _contribution4D(multiplier, xsb, ysb, zsb, wsb) {\n const {\n _SQUISH_4D\n } = this;\n return {\n dx: -xsb - multiplier * _SQUISH_4D,\n dy: -ysb - multiplier * _SQUISH_4D,\n dz: -zsb - multiplier * _SQUISH_4D,\n dw: -wsb - multiplier * _SQUISH_4D,\n xsb,\n ysb,\n zsb,\n wsb\n };\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/Classes/SimplexNoise4D.js?\n}");
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eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise: () => (/* binding */ SimplexNoise)\n/* harmony export */ });\n/* harmony import */ var _Classes_SimplexNoise2D_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Classes/SimplexNoise2D.js */ \"./dist/browser/Classes/SimplexNoise2D.js\");\n/* harmony import */ var _Classes_SimplexNoise3D_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Classes/SimplexNoise3D.js */ \"./dist/browser/Classes/SimplexNoise3D.js\");\n/* harmony import */ var _Classes_SimplexNoise4D_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Classes/SimplexNoise4D.js */ \"./dist/browser/Classes/SimplexNoise4D.js\");\n\n\n\nclass SimplexNoise {\n constructor() {\n this.noise2d = new _Classes_SimplexNoise2D_js__WEBPACK_IMPORTED_MODULE_0__.SimplexNoise2D();\n this.noise3d = new _Classes_SimplexNoise3D_js__WEBPACK_IMPORTED_MODULE_1__.SimplexNoise3D();\n this.noise4d = new _Classes_SimplexNoise4D_js__WEBPACK_IMPORTED_MODULE_2__.SimplexNoise4D();\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/SimplexNoise.js
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eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoise: () => (/* binding */ SimplexNoise)\n/* harmony export */ });\n/* harmony import */ var _Classes_SimplexNoise2D_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Classes/SimplexNoise2D.js */ \"./dist/browser/Classes/SimplexNoise2D.js\");\n/* harmony import */ var _Classes_SimplexNoise3D_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Classes/SimplexNoise3D.js */ \"./dist/browser/Classes/SimplexNoise3D.js\");\n/* harmony import */ var _Classes_SimplexNoise4D_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Classes/SimplexNoise4D.js */ \"./dist/browser/Classes/SimplexNoise4D.js\");\n\n\n\nclass SimplexNoise {\n constructor() {\n this.noise2d = new _Classes_SimplexNoise2D_js__WEBPACK_IMPORTED_MODULE_0__.SimplexNoise2D();\n this.noise3d = new _Classes_SimplexNoise3D_js__WEBPACK_IMPORTED_MODULE_1__.SimplexNoise3D();\n this.noise4d = new _Classes_SimplexNoise4D_js__WEBPACK_IMPORTED_MODULE_2__.SimplexNoise4D();\n }\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/SimplexNoise.js?\n}");
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eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ shuffleSeed: () => (/* binding */ shuffleSeed)\n/* harmony export */ });\nfunction shuffleSeed(seed) {\n const newSeed = new Uint32Array(1);\n newSeed[0] = seed[0] * 1664525 + 1013904223;\n return newSeed;\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/utils.js
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eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ shuffleSeed: () => (/* binding */ shuffleSeed)\n/* harmony export */ });\nfunction shuffleSeed(seed) {\n const newSeed = new Uint32Array(1);\n newSeed[0] = seed[0] * 1664525 + 1013904223;\n return newSeed;\n}\n\n//# sourceURL=webpack://@tsparticles/simplex-noise/./dist/browser/utils.js?\n}");
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/*! tsParticles Simplex Noise v3.9.0 by Matteo Bruni */
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export declare function shuffleSeed(seed: Uint32Array): Uint32Array
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export declare function shuffleSeed(seed: Uint32Array<ArrayBuffer>): Uint32Array<ArrayBuffer>;
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