@tsparticles/preset-fireworks 3.0.0-alpha.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2020 Matteo Bruni
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ [![banner](https://particles.js.org/images/banner3.png)](https://particles.js.org)
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+
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+ # tsParticles Fireworks Preset
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+
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+ [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/@tsparticles/preset-fireworks/badge)](https://www.jsdelivr.com/package/npm/@tsparticles/preset-fireworks) [![npmjs](https://badge.fury.io/js/@tsparticles/preset-fireworks.svg)](https://www.npmjs.com/package/@tsparticles/preset-fireworks) [![npmjs](https://img.shields.io/npm/dt/@tsparticles/preset-fireworks)](https://www.npmjs.com/package/@tsparticles/preset-fireworks) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
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+
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+ [tsParticles](https://github.com/matteobruni/tsparticles) preset for fireworks effect.
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+
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+ [![Slack](https://particles.js.org/images/slack.png)](https://join.slack.com/t/tsparticles/shared_invite/enQtOTcxNTQxNjQ4NzkxLWE2MTZhZWExMWRmOWI5MTMxNjczOGE1Yjk0MjViYjdkYTUzODM3OTc5MGQ5MjFlODc4MzE0N2Q1OWQxZDc1YzI) [![Discord](https://particles.js.org/images/discord.png)](https://discord.gg/hACwv45Hme) [![Telegram](https://particles.js.org/images/telegram.png)](https://t.me/tsparticles)
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+
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+ [![tsParticles Product Hunt](https://api.producthunt.com/widgets/embed-image/v1/featured.svg?post_id=186113&theme=light)](https://www.producthunt.com/posts/tsparticles?utm_source=badge-featured&utm_medium=badge&utm_souce=badge-tsparticles") <a href="https://www.buymeacoffee.com/matteobruni"><img src="https://img.buymeacoffee.com/button-api/?text=Buy me a beer&emoji=🍺&slug=matteobruni&button_colour=5F7FFF&font_colour=ffffff&font_family=Arial&outline_colour=000000&coffee_colour=FFDD00"></a>
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+
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+ ## Sample
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+
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+ [![demo](https://raw.githubusercontent.com/matteobruni/tsparticles/main/presets/fireworks/images/sample.png)](https://particles.js.org/samples/presets/fireworks)
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+
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+ ## How to use it
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+
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+ ### CDN / Vanilla JS / jQuery
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+
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+ The first step is installing [tsParticles](https://github.com/matteobruni/tsparticles) following the instructions for
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+ vanilla javascript in the main project [here](https://github.com/matteobruni/tsparticles)
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+
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+ Once installed you need one more script to be included in your page (or you can download that
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+ from [jsDelivr](https://www.jsdelivr.com/package/npm/@tsparticles/preset-fireworks):
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+
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+ ```html
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-engine@2/tsparticles.engine.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-move-base@2/tsparticles.move.base.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-plugin-emitters@2/tsparticles.plugin.emitters.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-circle@2/tsparticles.shape.circle.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-line@2/tsparticles.shape.line.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-angle@2/tsparticles.updater.angle.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-color@2/tsparticles.updater.color.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-life@2/tsparticles.updater.life.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-opacity@2/tsparticles.updater.opacity.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-out-modes@2/tsparticles.updater.out-modes.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-size@2/tsparticles.updater.size.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-stroke-color@2/tsparticles.updater.stroke-color.min.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/@tsparticles/preset-fireworks@2/tsparticles.preset.fireworks.min.js"></script>
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+ ```
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+
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+ This script **MUST** be placed after the `tsParticles` one.
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+
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+ #### Bundle
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+
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+ A bundled script can also be used, this will include every needed plugin needed by the preset.
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+
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+ ```html
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+ <script src="https://cdn.jsdelivr.net/npm/@tsparticles/preset-fireworks@2/tsparticles.preset.fireworks.bundle.min.js"></script>
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+ ```
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+
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+ ### Usage
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+
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+ Once the scripts are loaded you can set up `tsParticles` like this:
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+
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+ ```javascript
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+ (async () => {
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+ await loadFireworksPreset(tsParticles); // this is required only if you are not using the bundle script
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+
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+ await tsParticles.load("tsparticles", {
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+ preset: "fireworks",
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+ });
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+ })();
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+ ```
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+
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+ #### Customization
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+
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+ **Important ⚠️**
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+ You can override all the options defining the properties like in any standard `tsParticles` installation.
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+
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+ ```javascript
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+ tsParticles.load("tsparticles", {
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+ particles: {
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+ shape: {
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+ type: "square", // starting from v2, this require the square shape script
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+ },
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+ },
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+ preset: "fireworks",
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+ });
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+ ```
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+
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+ Like in the sample above, the circles will be replaced by squares.
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+
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+ ### React.js / Preact / Inferno
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+
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+ _The syntax for `React.js`, `Preact` and `Inferno` is the same_.
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+
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+ This sample uses the class component syntax, but you can use hooks as well (if the library supports it).
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+
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+ ```typescript jsx
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+ import Particles from "react-particles";
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+ import type { Engine } from "tsparticles-engine";
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+ import { loadFireworksPreset } from "@tsparticles/preset-fireworks";
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+
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+ export class ParticlesContainer extends React.PureComponent<IProps> {
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+ // this customizes the component tsParticles installation
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+ async customInit(engine: Engine): Promise<void> {
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+ // this adds the preset to tsParticles, you can safely use the
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+ await loadFireworksPreset(engine);
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+ }
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+
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+ render() {
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+ const options = {
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+ preset: "fireworks",
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+ };
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+
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+ return <Particles options={options} init={this.customInit} />;
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+ }
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+ }
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+ ```
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+
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+ ### Vue (2.x and 3.x)
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+
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+ _The syntax for `Vue.js 2.x` and `3.x` is the same_
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+
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+ ```vue
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+ <Particles id="tsparticles" :particlesInit="particlesInit" :options="particlesOptions" />
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+ ```
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+
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+ ```ts
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+ const particlesOptions = {
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+ preset: "fireworks",
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+ };
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+
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+ async function particlesInit(engine: Engine): Promise<void> {
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+ await loadFireworksPreset(engine);
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+ }
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+ ```
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+
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+ ### Angular
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+
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+ ```html
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+ <angular-particles [id]="id" [options]="particlesOptions" [particlesInit]="particlesInit"></angular-particles>
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+ ```
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+
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+ ```ts
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+ const particlesOptions = {
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+ preset: "fireworks",
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+ };
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+
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+ async function particlesInit(engine: Engine): Promise<void> {
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+ await loadFireworksPreset(engine);
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+ }
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+ ```
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+
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+ ### Svelte
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+
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+ ```sveltehtml
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+
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+ <Particles
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+ id="tsparticles"
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+ options={particlesOptions}
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+ particlesInit={particlesInit}
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+ />
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+ ```
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+
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+ ```js
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+ let particlesOptions = {
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+ preset: "fireworks",
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+ };
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+
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+ let particlesInit = async (engine) => {
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+ await loadFireworksPreset(engine);
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+ };
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+ ```
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+
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+ ---
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+
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+ ```mermaid
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+ flowchart TD
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+
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+ subgraph m [Movers]
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+ mb[Base]
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+ end
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+
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+ e[tsParticles Engine] --> m
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+
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+ subgraph pl [Plugins]
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+ ple[Emitters]
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+ end
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+
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+ e --> pl
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+
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+ subgraph s [Shapes]
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+ sc[Circle]
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+ sl[Line]
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+ end
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+
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+ e --> s
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+
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+ subgraph u [Updaters]
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+ ua[Angle]
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+ uc[Color]
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+ ud[Destroy]
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+ ul[Life]
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+ uop[Opacity]
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+ uou[Out Modes]
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+ usi[Size]
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+ ust[Stroke Color]
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+ end
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+
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+ e --> u
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+
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+ subgraph pr [Presets]
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+ prfw[Fireworks]
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+ end
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+
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+ e --> pr
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+
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+ mb & ple & sc & sl & ua & uc & ud & ul & uop & uou & usi & ust --> prfw
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+ ```
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+ import { loadFireworksPreset } from ".";
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+ import { tsParticles } from "@tsparticles/engine";
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+ (async () => {
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+ await loadFireworksPreset(tsParticles);
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+ })();
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+ export { loadFireworksPreset, tsParticles };
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+ import { loadAngleUpdater } from "@tsparticles/updater-angle";
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+ import { loadBaseMover } from "@tsparticles/move-base";
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+ import { loadCircleShape } from "@tsparticles/shape-circle";
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+ import { loadColorUpdater } from "@tsparticles/updater-color";
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+ import { loadDestroyUpdater } from "@tsparticles/updater-destroy";
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+ import { loadEmittersPlugin } from "@tsparticles/plugin-emitters";
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+ import { loadLifeUpdater } from "@tsparticles/updater-life";
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+ import { loadLineShape } from "@tsparticles/shape-line";
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+ import { loadOpacityUpdater } from "@tsparticles/updater-opacity";
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+ import { loadOutModesUpdater } from "@tsparticles/updater-out-modes";
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+ import { loadSizeUpdater } from "@tsparticles/updater-size";
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+ import { loadSoundsPlugin } from "@tsparticles/plugin-sounds";
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+ import { loadStrokeColorUpdater } from "@tsparticles/updater-stroke-color";
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+ import { options } from "./options";
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+ export async function loadFireworksPreset(engine) {
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+ await loadBaseMover(engine);
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+ await loadEmittersPlugin(engine);
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+ await loadSoundsPlugin(engine);
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+ await loadCircleShape(engine);
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+ await loadLineShape(engine);
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+ await loadAngleUpdater(engine);
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+ await loadColorUpdater(engine);
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+ await loadDestroyUpdater(engine);
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+ await loadLifeUpdater(engine);
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+ await loadOpacityUpdater(engine);
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+ await loadOutModesUpdater(engine);
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+ await loadSizeUpdater(engine);
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+ await loadStrokeColorUpdater(engine);
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+ await engine.addPreset("fireworks", options);
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+ }
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+ import { rgbToHsl, setRangeValue, stringToRgb, } from "@tsparticles/engine";
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+ const explodeSoundCheck = (args) => {
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+ const data = args.data;
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+ return data.particle.shape === "line";
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+ };
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+ const fixRange = (value, min, max) => {
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+ const diffSMax = value.max > max ? value.max - max : 0;
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+ let res = setRangeValue(value);
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+ if (diffSMax) {
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+ res = setRangeValue(value.min - diffSMax, max);
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+ }
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+ const diffSMin = value.min < min ? value.min : 0;
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+ if (diffSMin) {
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+ res = setRangeValue(0, value.max + diffSMin);
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+ }
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+ return res;
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+ };
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+ const fireworksOptions = ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"]
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+ .map((color) => {
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+ const rgb = stringToRgb(color);
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+ if (!rgb) {
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+ return undefined;
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+ }
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+ const hsl = rgbToHsl(rgb), sRange = fixRange({ min: hsl.s - 30, max: hsl.s + 30 }, 0, 100), lRange = fixRange({ min: hsl.l - 30, max: hsl.l + 30 }, 0, 100);
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+ return {
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+ color: {
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+ value: {
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+ h: hsl.h,
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+ s: sRange,
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+ l: lRange,
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+ },
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+ },
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+ stroke: {
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+ width: 0,
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+ },
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+ number: {
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+ value: 0,
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+ },
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+ opacity: {
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+ value: {
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+ min: 0.1,
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+ max: 1,
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+ },
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+ animation: {
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+ enable: true,
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+ speed: 0.7,
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+ sync: false,
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+ startValue: "max",
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+ destroy: "min",
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+ },
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+ },
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+ shape: {
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+ type: "circle",
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+ },
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+ size: {
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+ value: { min: 1, max: 2 },
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+ animation: {
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+ enable: true,
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+ speed: 5,
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+ count: 1,
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+ sync: false,
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+ startValue: "min",
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+ destroy: "none",
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+ },
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+ },
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+ life: {
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+ count: 1,
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+ duration: {
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+ value: {
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+ min: 1,
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+ max: 2,
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+ },
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+ },
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+ },
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+ move: {
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+ decay: { min: 0.075, max: 0.1 },
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+ enable: true,
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+ gravity: {
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+ enable: true,
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+ inverse: false,
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+ acceleration: 5,
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+ },
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+ speed: { min: 5, max: 15 },
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+ direction: "none",
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+ outModes: "destroy",
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+ },
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+ };
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+ })
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+ .filter((t) => t !== undefined);
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+ export const options = {
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+ detectRetina: true,
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+ background: {
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+ color: "#000",
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+ },
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+ fpsLimit: 120,
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+ emitters: {
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+ direction: "top",
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+ life: {
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+ count: 0,
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+ duration: 0.1,
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+ delay: 0.1,
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+ },
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+ rate: {
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+ delay: 0.05,
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+ quantity: 1,
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+ },
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+ size: {
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+ width: 100,
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+ height: 0,
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+ },
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+ position: {
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+ y: 100,
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+ x: 50,
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+ },
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+ },
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+ particles: {
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+ number: {
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+ value: 0,
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+ },
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+ destroy: {
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+ mode: "split",
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+ bounds: {
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+ top: { min: 10, max: 30 },
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+ },
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+ split: {
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+ sizeOffset: false,
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+ count: 1,
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+ factor: {
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+ value: 0.333333,
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+ },
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+ rate: {
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+ value: { min: 75, max: 150 },
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+ },
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+ particles: fireworksOptions,
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+ },
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+ },
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+ life: {
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+ count: 1,
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+ },
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+ shape: {
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+ type: "line",
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+ },
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+ size: {
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+ value: {
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+ min: 0.1,
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+ max: 50,
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+ },
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+ animation: {
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+ enable: true,
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+ sync: true,
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+ speed: 90,
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+ startValue: "max",
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+ destroy: "min",
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+ },
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+ },
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+ stroke: {
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+ color: {
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+ value: "#ffffff",
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+ },
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+ width: 1,
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+ },
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+ rotate: {
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+ path: true,
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+ },
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+ move: {
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+ enable: true,
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+ gravity: {
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+ acceleration: 15,
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+ enable: true,
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+ inverse: true,
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+ maxSpeed: 100,
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+ },
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+ speed: {
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+ min: 10,
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+ max: 20,
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+ },
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+ outModes: {
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+ default: "destroy",
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+ top: "none",
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+ },
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+ trail: {
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+ fillColor: "#000",
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+ enable: true,
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+ length: 10,
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+ },
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+ },
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+ },
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+ sounds: {
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+ enable: true,
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+ events: [
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+ {
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+ event: "particleRemoved",
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+ filter: explodeSoundCheck,
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+ audio: [
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+ "https://particles.js.org/audio/explosion0.mp3",
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+ "https://particles.js.org/audio/explosion1.mp3",
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+ "https://particles.js.org/audio/explosion2.mp3",
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+ ],
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+ },
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+ ],
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+ volume: 50,
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+ },
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+ };
package/cjs/bundle.js ADDED
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+ "use strict";
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+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.tsParticles = exports.loadFireworksPreset = void 0;
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+ const _1 = require(".");
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+ Object.defineProperty(exports, "loadFireworksPreset", { enumerable: true, get: function () { return _1.loadFireworksPreset; } });
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+ const engine_1 = require("@tsparticles/engine");
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+ Object.defineProperty(exports, "tsParticles", { enumerable: true, get: function () { return engine_1.tsParticles; } });
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+ (() => __awaiter(void 0, void 0, void 0, function* () {
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+ yield (0, _1.loadFireworksPreset)(engine_1.tsParticles);
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+ }))();
package/cjs/index.js ADDED
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+ "use strict";
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+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.loadFireworksPreset = void 0;
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+ const updater_angle_1 = require("@tsparticles/updater-angle");
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+ const move_base_1 = require("@tsparticles/move-base");
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+ const shape_circle_1 = require("@tsparticles/shape-circle");
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+ const updater_color_1 = require("@tsparticles/updater-color");
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+ const updater_destroy_1 = require("@tsparticles/updater-destroy");
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+ const plugin_emitters_1 = require("@tsparticles/plugin-emitters");
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+ const updater_life_1 = require("@tsparticles/updater-life");
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+ const shape_line_1 = require("@tsparticles/shape-line");
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+ const updater_opacity_1 = require("@tsparticles/updater-opacity");
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+ const updater_out_modes_1 = require("@tsparticles/updater-out-modes");
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+ const updater_size_1 = require("@tsparticles/updater-size");
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+ const plugin_sounds_1 = require("@tsparticles/plugin-sounds");
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+ const updater_stroke_color_1 = require("@tsparticles/updater-stroke-color");
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+ const options_1 = require("./options");
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+ function loadFireworksPreset(engine) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ yield (0, move_base_1.loadBaseMover)(engine);
30
+ yield (0, plugin_emitters_1.loadEmittersPlugin)(engine);
31
+ yield (0, plugin_sounds_1.loadSoundsPlugin)(engine);
32
+ yield (0, shape_circle_1.loadCircleShape)(engine);
33
+ yield (0, shape_line_1.loadLineShape)(engine);
34
+ yield (0, updater_angle_1.loadAngleUpdater)(engine);
35
+ yield (0, updater_color_1.loadColorUpdater)(engine);
36
+ yield (0, updater_destroy_1.loadDestroyUpdater)(engine);
37
+ yield (0, updater_life_1.loadLifeUpdater)(engine);
38
+ yield (0, updater_opacity_1.loadOpacityUpdater)(engine);
39
+ yield (0, updater_out_modes_1.loadOutModesUpdater)(engine);
40
+ yield (0, updater_size_1.loadSizeUpdater)(engine);
41
+ yield (0, updater_stroke_color_1.loadStrokeColorUpdater)(engine);
42
+ yield engine.addPreset("fireworks", options_1.options);
43
+ });
44
+ }
45
+ exports.loadFireworksPreset = loadFireworksPreset;