@tsparticles/plugin-canvas-mask 3.0.0-beta.3 → 3.0.0-beta.4

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@@ -4,7 +4,7 @@
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  * Demo / Generator : https://particles.js.org/
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  * GitHub : https://www.github.com/matteobruni/tsparticles
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  * How to use? : Check the GitHub README
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- * v3.0.0-beta.3
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+ * v3.0.0-beta.4
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  */
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  (function webpackUniversalModuleDefinition(root, factory) {
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  if(typeof exports === 'object' && typeof module === 'object')
@@ -281,13 +281,6 @@ class CanvasMask {
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  }
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  ;// CONCATENATED MODULE: ./dist/browser/utils.js
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- function shuffle(array) {
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- for (let currentIndex = array.length - 1; currentIndex >= 0; currentIndex--) {
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- const randomIndex = Math.floor((0,engine_root_window_.getRandom)() * currentIndex);
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- [array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
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- }
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- return array;
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- }
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  function addParticlesFromCanvasPixels(container, data, position, scale, override, filter) {
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  const {
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  height,
@@ -421,6 +414,13 @@ function getTextData(textOptions, offset) {
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  }
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  return getCanvasImageData(context, canvas, offset);
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  }
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+ function shuffle(array) {
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+ for (let currentIndex = array.length - 1; currentIndex >= 0; currentIndex--) {
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+ const randomIndex = Math.floor((0,engine_root_window_.getRandom)() * currentIndex);
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+ [array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
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+ }
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+ return array;
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+ }
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  const range = n => [...Array(n).keys()];
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  ;// CONCATENATED MODULE: ./dist/browser/CanvasMaskInstance.js
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@@ -1 +1 @@
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- /*! tsParticles Canvas Mask Plugin v3.0.0-beta.3 by Matteo Bruni */
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+ /*! tsParticles Canvas Mask Plugin v3.0.0-beta.4 by Matteo Bruni */
package/types/utils.d.ts CHANGED
@@ -6,9 +6,7 @@ export type CanvasPixelData = {
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  pixels: IRgba[][];
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  width: number;
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  };
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- export declare function shuffle<T>(array: T[]): T[];
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  export declare function addParticlesFromCanvasPixels(container: Container, data: CanvasPixelData, position: ICoordinates, scale: number, override: ICanvasMaskOverride, filter: (pixel: IRgba) => boolean): void;
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  export declare function getCanvasImageData(ctx: CanvasRenderingContext2D, size: IDimension, offset: number, clear?: boolean): CanvasPixelData;
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  export declare function getImageData(src: string, offset: number): Promise<CanvasPixelData>;
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  export declare function getTextData(textOptions: TextMask, offset: number): CanvasPixelData | undefined;
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- export declare const range: (n: number) => Array<number>;
package/umd/utils.js CHANGED
@@ -9,18 +9,10 @@
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  })(function (require, exports) {
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.range = exports.getTextData = exports.getImageData = exports.getCanvasImageData = exports.addParticlesFromCanvasPixels = exports.shuffle = void 0;
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+ exports.getTextData = exports.getImageData = exports.getCanvasImageData = exports.addParticlesFromCanvasPixels = void 0;
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  const engine_1 = require("@tsparticles/engine");
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- function shuffle(array) {
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- for (let currentIndex = array.length - 1; currentIndex >= 0; currentIndex--) {
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- const randomIndex = Math.floor((0, engine_1.getRandom)() * currentIndex);
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- [array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
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- }
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- return array;
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- }
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- exports.shuffle = shuffle;
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  function addParticlesFromCanvasPixels(container, data, position, scale, override, filter) {
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- const { height, width } = data, numPixels = height * width, indexArray = shuffle((0, exports.range)(numPixels)), maxParticles = Math.min(numPixels, container.actualOptions.particles.number.value), canvasSize = container.canvas.size;
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+ const { height, width } = data, numPixels = height * width, indexArray = shuffle(range(numPixels)), maxParticles = Math.min(numPixels, container.actualOptions.particles.number.value), canvasSize = container.canvas.size;
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  let selectedPixels = 0;
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  const positionOffset = {
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  x: (canvasSize.width * position.x) / 100 - (width * scale) / 2,
@@ -133,6 +125,12 @@
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  return getCanvasImageData(context, canvas, offset);
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  }
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  exports.getTextData = getTextData;
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+ function shuffle(array) {
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+ for (let currentIndex = array.length - 1; currentIndex >= 0; currentIndex--) {
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+ const randomIndex = Math.floor((0, engine_1.getRandom)() * currentIndex);
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+ [array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
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+ }
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+ return array;
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+ }
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  const range = (n) => [...Array(n).keys()];
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- exports.range = range;
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  });