@tsparticles/path-simplex-noise 3.8.0 → 3.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,7 @@
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  import { Vector, deepExtend, getRandom, } from "@tsparticles/engine";
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  import { SimplexNoise } from "@tsparticles/simplex-noise";
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  const defaultOptions = {
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+ draw: false,
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  size: 20,
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  increment: 0.004,
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  columns: 0,
@@ -8,6 +9,10 @@ const defaultOptions = {
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  layers: 0,
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  width: 0,
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  height: 0,
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+ factor: {
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+ angle: 0.02,
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+ length: 0.01,
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+ },
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  offset: {
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  x: 40000,
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  y: 40000,
@@ -23,16 +28,12 @@ export class SimplexNoiseGenerator {
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  this.options = deepExtend({}, defaultOptions);
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  }
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  generate(particle) {
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- const pos = particle.getPosition(), point = {
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- x: Math.max(Math.floor(pos.x / this.options.size), 0),
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- y: Math.max(Math.floor(pos.y / this.options.size), 0),
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- z: Math.max(Math.floor(pos.z / this.options.size), 0),
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- }, v = Vector.origin;
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- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
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- return v;
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- }
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- v.setTo(this.field[point.x][point.y][point.z]);
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- return v;
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+ const pos = particle.getPosition(), { size } = this.options, point = {
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+ x: Math.max(Math.floor(pos.x / size), 0),
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+ y: Math.max(Math.floor(pos.y / size), 0),
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+ z: Math.max(Math.floor(pos.z / size), 0),
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+ }, v = Vector.origin, { field } = this;
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+ return field?.[point.x]?.[point.y]?.[point.z] ? field[point.x][point.y][point.z].copy() : v;
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  }
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  init(container) {
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  this.container = container;
@@ -46,25 +47,48 @@ export class SimplexNoiseGenerator {
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  }
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  this._calculateField();
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  this.noiseW += this.options.increment;
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+ if (this.options.draw) {
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+ this.container.canvas.draw(ctx => this._drawField(ctx));
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+ }
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  }
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  _calculateField() {
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- const options = this.options;
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+ const { options, field, _simplex: noiseGen, noiseW } = this, lengthFactor = options.factor.length, angleFactor = options.factor.angle;
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  for (let x = 0; x < options.columns; x++) {
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  for (let y = 0; y < options.rows; y++) {
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  for (let z = 0; z < options.layers; z++) {
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- this.field[x][y][z].angle = this._simplex.noise(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
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- this.field[x][y][z].length = this._simplex.noise(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
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+ const cell = field[x][y][z];
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+ cell.length = noiseGen.noise(x * lengthFactor + options.offset.x, y * lengthFactor + options.offset.y, z * lengthFactor + options.offset.z, noiseW);
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+ cell.angle =
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+ noiseGen.noise(x * angleFactor, y * angleFactor, z * angleFactor, noiseW) * Math.PI * 2;
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  }
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  }
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  }
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  }
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+ _drawField(ctx) {
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+ const { field, options } = this;
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+ for (let x = 0; x < options.columns; x++) {
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+ const column = field[x];
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+ for (let y = 0; y < options.rows; y++) {
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+ const cell = column[y][0], { angle, length } = cell;
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+ ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);
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+ ctx.rotate(angle);
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+ ctx.strokeStyle = "white";
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+ ctx.beginPath();
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+ ctx.moveTo(0, 0);
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+ ctx.lineTo(0, this.options.size * length);
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+ ctx.stroke();
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+ ctx.setTransform(1, 0, 0, 1, 0, 0);
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+ }
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+ }
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+ }
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  _initField() {
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- this.field = new Array(this.options.columns);
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- for (let x = 0; x < this.options.columns; x++) {
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- this.field[x] = new Array(this.options.rows);
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- for (let y = 0; y < this.options.rows; y++) {
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- this.field[x][y] = new Array(this.options.layers);
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- for (let z = 0; z < this.options.layers; z++) {
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+ const { columns, rows, layers } = this.options;
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+ this.field = new Array(columns);
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+ for (let x = 0; x < columns; x++) {
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+ this.field[x] = new Array(rows);
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+ for (let y = 0; y < rows; y++) {
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+ this.field[x][y] = new Array(layers);
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+ for (let z = 0; z < layers; z++) {
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  this.field[x][y][z] = Vector.origin;
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  }
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  }
@@ -75,21 +99,25 @@ export class SimplexNoiseGenerator {
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  if (!container) {
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  return;
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  }
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- const sourceOptions = container.actualOptions.particles.move.path.options;
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- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
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- this.options.increment =
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+ const sourceOptions = container.actualOptions.particles.move.path.options, { options } = this;
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+ options.width = container.canvas.size.width;
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+ options.height = container.canvas.size.height;
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+ options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
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+ options.increment =
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  sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
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- this.options.width = container.canvas.size.width;
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- this.options.height = container.canvas.size.height;
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+ options.draw = !!sourceOptions.draw;
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  const offset = sourceOptions.offset;
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- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
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- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
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- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
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- this.options.seed = sourceOptions.seed ?? defaultOptions.seed;
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- this._simplex.seed(this.options.seed ?? getRandom());
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- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
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- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
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- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
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+ options.offset.x = offset?.x ?? defaultOptions.offset.x;
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+ options.offset.y = offset?.y ?? defaultOptions.offset.y;
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+ options.offset.z = offset?.z ?? defaultOptions.offset.z;
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+ const factor = sourceOptions.factor;
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+ options.factor.angle = factor?.angle ?? defaultOptions.factor.angle;
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+ options.factor.length = factor?.length ?? defaultOptions.factor.length;
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+ options.seed = sourceOptions.seed;
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+ this._simplex.seed(options.seed ?? getRandom());
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+ options.columns = Math.floor(options.width / options.size) + 1;
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+ options.rows = Math.floor(options.height / options.size) + 1;
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+ options.layers = Math.floor(container.zLayers / options.size) + 1;
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  this._initField();
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  }
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  _setup() {
package/browser/index.js CHANGED
@@ -1,6 +1,6 @@
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  import { SimplexNoiseGenerator } from "./SimplexNoiseGenerator.js";
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  export const simplexNoisePathName = "simplexNoise";
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  export async function loadSimplexNoisePath(engine, refresh = true) {
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- engine.checkVersion("3.8.0");
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+ engine.checkVersion("3.9.0");
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  await engine.addPathGenerator(simplexNoisePathName, new SimplexNoiseGenerator(), refresh);
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  }
@@ -4,6 +4,7 @@ exports.SimplexNoiseGenerator = void 0;
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  const engine_1 = require("@tsparticles/engine");
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  const simplex_noise_1 = require("@tsparticles/simplex-noise");
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  const defaultOptions = {
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+ draw: false,
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  size: 20,
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  increment: 0.004,
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  columns: 0,
@@ -11,6 +12,10 @@ const defaultOptions = {
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  layers: 0,
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  width: 0,
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  height: 0,
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+ factor: {
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+ angle: 0.02,
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+ length: 0.01,
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+ },
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  offset: {
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  x: 40000,
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  y: 40000,
@@ -26,16 +31,12 @@ class SimplexNoiseGenerator {
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  this.options = (0, engine_1.deepExtend)({}, defaultOptions);
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  }
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  generate(particle) {
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- const pos = particle.getPosition(), point = {
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- x: Math.max(Math.floor(pos.x / this.options.size), 0),
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- y: Math.max(Math.floor(pos.y / this.options.size), 0),
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- z: Math.max(Math.floor(pos.z / this.options.size), 0),
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- }, v = engine_1.Vector.origin;
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- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
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- return v;
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- }
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- v.setTo(this.field[point.x][point.y][point.z]);
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- return v;
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+ const pos = particle.getPosition(), { size } = this.options, point = {
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+ x: Math.max(Math.floor(pos.x / size), 0),
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+ y: Math.max(Math.floor(pos.y / size), 0),
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+ z: Math.max(Math.floor(pos.z / size), 0),
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+ }, v = engine_1.Vector.origin, { field } = this;
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+ return field?.[point.x]?.[point.y]?.[point.z] ? field[point.x][point.y][point.z].copy() : v;
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  }
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  init(container) {
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  this.container = container;
@@ -49,25 +50,48 @@ class SimplexNoiseGenerator {
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  }
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  this._calculateField();
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  this.noiseW += this.options.increment;
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+ if (this.options.draw) {
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+ this.container.canvas.draw(ctx => this._drawField(ctx));
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+ }
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  }
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  _calculateField() {
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- const options = this.options;
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+ const { options, field, _simplex: noiseGen, noiseW } = this, lengthFactor = options.factor.length, angleFactor = options.factor.angle;
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  for (let x = 0; x < options.columns; x++) {
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  for (let y = 0; y < options.rows; y++) {
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  for (let z = 0; z < options.layers; z++) {
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- this.field[x][y][z].angle = this._simplex.noise(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
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- this.field[x][y][z].length = this._simplex.noise(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
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+ const cell = field[x][y][z];
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+ cell.length = noiseGen.noise(x * lengthFactor + options.offset.x, y * lengthFactor + options.offset.y, z * lengthFactor + options.offset.z, noiseW);
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+ cell.angle =
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+ noiseGen.noise(x * angleFactor, y * angleFactor, z * angleFactor, noiseW) * Math.PI * 2;
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  }
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  }
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  }
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  }
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+ _drawField(ctx) {
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+ const { field, options } = this;
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+ for (let x = 0; x < options.columns; x++) {
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+ const column = field[x];
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+ for (let y = 0; y < options.rows; y++) {
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+ const cell = column[y][0], { angle, length } = cell;
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+ ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);
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+ ctx.rotate(angle);
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+ ctx.strokeStyle = "white";
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+ ctx.beginPath();
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+ ctx.moveTo(0, 0);
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+ ctx.lineTo(0, this.options.size * length);
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+ ctx.stroke();
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+ ctx.setTransform(1, 0, 0, 1, 0, 0);
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+ }
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+ }
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+ }
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  _initField() {
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- this.field = new Array(this.options.columns);
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- for (let x = 0; x < this.options.columns; x++) {
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- this.field[x] = new Array(this.options.rows);
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- for (let y = 0; y < this.options.rows; y++) {
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- this.field[x][y] = new Array(this.options.layers);
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- for (let z = 0; z < this.options.layers; z++) {
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+ const { columns, rows, layers } = this.options;
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+ this.field = new Array(columns);
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+ for (let x = 0; x < columns; x++) {
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+ this.field[x] = new Array(rows);
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+ for (let y = 0; y < rows; y++) {
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+ this.field[x][y] = new Array(layers);
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+ for (let z = 0; z < layers; z++) {
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  this.field[x][y][z] = engine_1.Vector.origin;
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  }
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  }
@@ -78,21 +102,25 @@ class SimplexNoiseGenerator {
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  if (!container) {
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  return;
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  }
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- const sourceOptions = container.actualOptions.particles.move.path.options;
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- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
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- this.options.increment =
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+ const sourceOptions = container.actualOptions.particles.move.path.options, { options } = this;
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+ options.width = container.canvas.size.width;
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+ options.height = container.canvas.size.height;
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+ options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
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+ options.increment =
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  sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
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- this.options.width = container.canvas.size.width;
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- this.options.height = container.canvas.size.height;
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+ options.draw = !!sourceOptions.draw;
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  const offset = sourceOptions.offset;
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- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
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- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
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- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
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- this.options.seed = sourceOptions.seed ?? defaultOptions.seed;
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- this._simplex.seed(this.options.seed ?? (0, engine_1.getRandom)());
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- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
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- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
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- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
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+ options.offset.x = offset?.x ?? defaultOptions.offset.x;
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+ options.offset.y = offset?.y ?? defaultOptions.offset.y;
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+ options.offset.z = offset?.z ?? defaultOptions.offset.z;
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+ const factor = sourceOptions.factor;
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+ options.factor.angle = factor?.angle ?? defaultOptions.factor.angle;
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+ options.factor.length = factor?.length ?? defaultOptions.factor.length;
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+ options.seed = sourceOptions.seed;
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+ this._simplex.seed(options.seed ?? (0, engine_1.getRandom)());
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+ options.columns = Math.floor(options.width / options.size) + 1;
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+ options.rows = Math.floor(options.height / options.size) + 1;
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+ options.layers = Math.floor(container.zLayers / options.size) + 1;
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  this._initField();
97
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  }
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  _setup() {
package/cjs/index.js CHANGED
@@ -5,6 +5,6 @@ exports.loadSimplexNoisePath = loadSimplexNoisePath;
5
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  const SimplexNoiseGenerator_js_1 = require("./SimplexNoiseGenerator.js");
6
6
  exports.simplexNoisePathName = "simplexNoise";
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7
  async function loadSimplexNoisePath(engine, refresh = true) {
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- engine.checkVersion("3.8.0");
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+ engine.checkVersion("3.9.0");
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  await engine.addPathGenerator(exports.simplexNoisePathName, new SimplexNoiseGenerator_js_1.SimplexNoiseGenerator(), refresh);
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  }
@@ -1,6 +1,7 @@
1
1
  import { Vector, deepExtend, getRandom, } from "@tsparticles/engine";
2
2
  import { SimplexNoise } from "@tsparticles/simplex-noise";
3
3
  const defaultOptions = {
4
+ draw: false,
4
5
  size: 20,
5
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  increment: 0.004,
6
7
  columns: 0,
@@ -8,6 +9,10 @@ const defaultOptions = {
8
9
  layers: 0,
9
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  width: 0,
10
11
  height: 0,
12
+ factor: {
13
+ angle: 0.02,
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+ length: 0.01,
15
+ },
11
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  offset: {
12
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  x: 40000,
13
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  y: 40000,
@@ -23,16 +28,12 @@ export class SimplexNoiseGenerator {
23
28
  this.options = deepExtend({}, defaultOptions);
24
29
  }
25
30
  generate(particle) {
26
- const pos = particle.getPosition(), point = {
27
- x: Math.max(Math.floor(pos.x / this.options.size), 0),
28
- y: Math.max(Math.floor(pos.y / this.options.size), 0),
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- z: Math.max(Math.floor(pos.z / this.options.size), 0),
30
- }, v = Vector.origin;
31
- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
32
- return v;
33
- }
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- v.setTo(this.field[point.x][point.y][point.z]);
35
- return v;
31
+ const pos = particle.getPosition(), { size } = this.options, point = {
32
+ x: Math.max(Math.floor(pos.x / size), 0),
33
+ y: Math.max(Math.floor(pos.y / size), 0),
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+ z: Math.max(Math.floor(pos.z / size), 0),
35
+ }, v = Vector.origin, { field } = this;
36
+ return field?.[point.x]?.[point.y]?.[point.z] ? field[point.x][point.y][point.z].copy() : v;
36
37
  }
37
38
  init(container) {
38
39
  this.container = container;
@@ -46,25 +47,48 @@ export class SimplexNoiseGenerator {
46
47
  }
47
48
  this._calculateField();
48
49
  this.noiseW += this.options.increment;
50
+ if (this.options.draw) {
51
+ this.container.canvas.draw(ctx => this._drawField(ctx));
52
+ }
49
53
  }
50
54
  _calculateField() {
51
- const options = this.options;
55
+ const { options, field, _simplex: noiseGen, noiseW } = this, lengthFactor = options.factor.length, angleFactor = options.factor.angle;
52
56
  for (let x = 0; x < options.columns; x++) {
53
57
  for (let y = 0; y < options.rows; y++) {
54
58
  for (let z = 0; z < options.layers; z++) {
55
- this.field[x][y][z].angle = this._simplex.noise(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
56
- this.field[x][y][z].length = this._simplex.noise(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
59
+ const cell = field[x][y][z];
60
+ cell.length = noiseGen.noise(x * lengthFactor + options.offset.x, y * lengthFactor + options.offset.y, z * lengthFactor + options.offset.z, noiseW);
61
+ cell.angle =
62
+ noiseGen.noise(x * angleFactor, y * angleFactor, z * angleFactor, noiseW) * Math.PI * 2;
57
63
  }
58
64
  }
59
65
  }
60
66
  }
67
+ _drawField(ctx) {
68
+ const { field, options } = this;
69
+ for (let x = 0; x < options.columns; x++) {
70
+ const column = field[x];
71
+ for (let y = 0; y < options.rows; y++) {
72
+ const cell = column[y][0], { angle, length } = cell;
73
+ ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);
74
+ ctx.rotate(angle);
75
+ ctx.strokeStyle = "white";
76
+ ctx.beginPath();
77
+ ctx.moveTo(0, 0);
78
+ ctx.lineTo(0, this.options.size * length);
79
+ ctx.stroke();
80
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
81
+ }
82
+ }
83
+ }
61
84
  _initField() {
62
- this.field = new Array(this.options.columns);
63
- for (let x = 0; x < this.options.columns; x++) {
64
- this.field[x] = new Array(this.options.rows);
65
- for (let y = 0; y < this.options.rows; y++) {
66
- this.field[x][y] = new Array(this.options.layers);
67
- for (let z = 0; z < this.options.layers; z++) {
85
+ const { columns, rows, layers } = this.options;
86
+ this.field = new Array(columns);
87
+ for (let x = 0; x < columns; x++) {
88
+ this.field[x] = new Array(rows);
89
+ for (let y = 0; y < rows; y++) {
90
+ this.field[x][y] = new Array(layers);
91
+ for (let z = 0; z < layers; z++) {
68
92
  this.field[x][y][z] = Vector.origin;
69
93
  }
70
94
  }
@@ -75,21 +99,25 @@ export class SimplexNoiseGenerator {
75
99
  if (!container) {
76
100
  return;
77
101
  }
78
- const sourceOptions = container.actualOptions.particles.move.path.options;
79
- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
80
- this.options.increment =
102
+ const sourceOptions = container.actualOptions.particles.move.path.options, { options } = this;
103
+ options.width = container.canvas.size.width;
104
+ options.height = container.canvas.size.height;
105
+ options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
106
+ options.increment =
81
107
  sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
82
- this.options.width = container.canvas.size.width;
83
- this.options.height = container.canvas.size.height;
108
+ options.draw = !!sourceOptions.draw;
84
109
  const offset = sourceOptions.offset;
85
- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
86
- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
87
- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
88
- this.options.seed = sourceOptions.seed ?? defaultOptions.seed;
89
- this._simplex.seed(this.options.seed ?? getRandom());
90
- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
91
- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
92
- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
110
+ options.offset.x = offset?.x ?? defaultOptions.offset.x;
111
+ options.offset.y = offset?.y ?? defaultOptions.offset.y;
112
+ options.offset.z = offset?.z ?? defaultOptions.offset.z;
113
+ const factor = sourceOptions.factor;
114
+ options.factor.angle = factor?.angle ?? defaultOptions.factor.angle;
115
+ options.factor.length = factor?.length ?? defaultOptions.factor.length;
116
+ options.seed = sourceOptions.seed;
117
+ this._simplex.seed(options.seed ?? getRandom());
118
+ options.columns = Math.floor(options.width / options.size) + 1;
119
+ options.rows = Math.floor(options.height / options.size) + 1;
120
+ options.layers = Math.floor(container.zLayers / options.size) + 1;
93
121
  this._initField();
94
122
  }
95
123
  _setup() {
package/esm/index.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import { SimplexNoiseGenerator } from "./SimplexNoiseGenerator.js";
2
2
  export const simplexNoisePathName = "simplexNoise";
3
3
  export async function loadSimplexNoisePath(engine, refresh = true) {
4
- engine.checkVersion("3.8.0");
4
+ engine.checkVersion("3.9.0");
5
5
  await engine.addPathGenerator(simplexNoisePathName, new SimplexNoiseGenerator(), refresh);
6
6
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tsparticles/path-simplex-noise",
3
- "version": "3.8.0",
3
+ "version": "3.9.0",
4
4
  "description": "tsParticles simplex noise path",
5
5
  "homepage": "https://particles.js.org",
6
6
  "repository": {
@@ -104,7 +104,7 @@
104
104
  "./package.json": "./package.json"
105
105
  },
106
106
  "dependencies": {
107
- "@tsparticles/engine": "3.8.0",
108
- "@tsparticles/simplex-noise": "3.8.0"
107
+ "@tsparticles/engine": "3.9.0",
108
+ "@tsparticles/simplex-noise": "3.9.0"
109
109
  }
110
110
  }
package/report.html CHANGED
@@ -3,7 +3,7 @@
3
3
  <head>
4
4
  <meta charset="UTF-8"/>
5
5
  <meta name="viewport" content="width=device-width, initial-scale=1"/>
6
- <title>@tsparticles/path-simplex-noise [23 Jan 2025 at 09:09]</title>
6
+ <title>@tsparticles/path-simplex-noise [1 Aug 2025 at 08:53]</title>
7
7
  <link rel="shortcut icon" href="data:image/png;base64,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" type="image/x-icon" />
8
8
 
9
9
  <script>
@@ -4,7 +4,7 @@
4
4
  * Demo / Generator : https://particles.js.org/
5
5
  * GitHub : https://www.github.com/matteobruni/tsparticles
6
6
  * How to use? : Check the GitHub README
7
- * v3.8.0
7
+ * v3.9.0
8
8
  */
9
9
  /*
10
10
  * ATTENTION: The "eval" devtool has been used (maybe by default in mode: "development").
@@ -34,7 +34,7 @@ return /******/ (() => { // webpackBootstrap
34
34
  \***********************************************/
35
35
  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
36
36
 
37
- eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoiseGenerator: () => (/* binding */ SimplexNoiseGenerator)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tsparticles/simplex-noise */ \"@tsparticles/simplex-noise\");\n/* harmony import */ var _tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1__);\n\n\nconst defaultOptions = {\n size: 20,\n increment: 0.004,\n columns: 0,\n rows: 0,\n layers: 0,\n width: 0,\n height: 0,\n offset: {\n x: 40000,\n y: 40000,\n z: 40000\n }\n};\nclass SimplexNoiseGenerator {\n constructor() {\n const simplex = new _tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1__.SimplexNoise();\n this._simplex = simplex.noise4d;\n this.field = [];\n this.noiseW = 0;\n this.options = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.deepExtend)({}, defaultOptions);\n }\n generate(particle) {\n const pos = particle.getPosition(),\n point = {\n x: Math.max(Math.floor(pos.x / this.options.size), 0),\n y: Math.max(Math.floor(pos.y / this.options.size), 0),\n z: Math.max(Math.floor(pos.z / this.options.size), 0)\n },\n v = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin;\n if (!this.field?.[point.x]?.[point.y]?.[point.z]) {\n return v;\n }\n v.setTo(this.field[point.x][point.y][point.z]);\n return v;\n }\n init(container) {\n this.container = container;\n this._setup();\n }\n reset() {}\n update() {\n if (!this.container) {\n return;\n }\n this._calculateField();\n this.noiseW += this.options.increment;\n }\n _calculateField() {\n const options = this.options;\n for (let x = 0; x < options.columns; x++) {\n for (let y = 0; y < options.rows; y++) {\n for (let z = 0; z < options.layers; z++) {\n this.field[x][y][z].angle = this._simplex.noise(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;\n this.field[x][y][z].length = this._simplex.noise(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);\n }\n }\n }\n }\n _initField() {\n this.field = new Array(this.options.columns);\n for (let x = 0; x < this.options.columns; x++) {\n this.field[x] = new Array(this.options.rows);\n for (let y = 0; y < this.options.rows; y++) {\n this.field[x][y] = new Array(this.options.layers);\n for (let z = 0; z < this.options.layers; z++) {\n this.field[x][y][z] = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin;\n }\n }\n }\n }\n _resetField() {\n const container = this.container;\n if (!container) {\n return;\n }\n const sourceOptions = container.actualOptions.particles.move.path.options;\n this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;\n this.options.increment = sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;\n this.options.width = container.canvas.size.width;\n this.options.height = container.canvas.size.height;\n const offset = sourceOptions.offset;\n this.options.offset.x = offset?.x ?? defaultOptions.offset.x;\n this.options.offset.y = offset?.y ?? defaultOptions.offset.y;\n this.options.offset.z = offset?.z ?? defaultOptions.offset.z;\n this.options.seed = sourceOptions.seed ?? defaultOptions.seed;\n this._simplex.seed(this.options.seed ?? (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)());\n this.options.columns = Math.floor(this.options.width / this.options.size) + 1;\n this.options.rows = Math.floor(this.options.height / this.options.size) + 1;\n this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;\n this._initField();\n }\n _setup() {\n this.noiseW = 0;\n this._resetField();\n addEventListener(\"resize\", () => this._resetField());\n }\n}\n\n//# sourceURL=webpack://@tsparticles/path-simplex-noise/./dist/browser/SimplexNoiseGenerator.js?");
37
+ eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ SimplexNoiseGenerator: () => (/* binding */ SimplexNoiseGenerator)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tsparticles/simplex-noise */ \"@tsparticles/simplex-noise\");\n/* harmony import */ var _tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1__);\n\n\nconst defaultOptions = {\n draw: false,\n size: 20,\n increment: 0.004,\n columns: 0,\n rows: 0,\n layers: 0,\n width: 0,\n height: 0,\n factor: {\n angle: 0.02,\n length: 0.01\n },\n offset: {\n x: 40000,\n y: 40000,\n z: 40000\n }\n};\nclass SimplexNoiseGenerator {\n constructor() {\n const simplex = new _tsparticles_simplex_noise__WEBPACK_IMPORTED_MODULE_1__.SimplexNoise();\n this._simplex = simplex.noise4d;\n this.field = [];\n this.noiseW = 0;\n this.options = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.deepExtend)({}, defaultOptions);\n }\n generate(particle) {\n const pos = particle.getPosition(),\n {\n size\n } = this.options,\n point = {\n x: Math.max(Math.floor(pos.x / size), 0),\n y: Math.max(Math.floor(pos.y / size), 0),\n z: Math.max(Math.floor(pos.z / size), 0)\n },\n v = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin,\n {\n field\n } = this;\n return field?.[point.x]?.[point.y]?.[point.z] ? field[point.x][point.y][point.z].copy() : v;\n }\n init(container) {\n this.container = container;\n this._setup();\n }\n reset() {}\n update() {\n if (!this.container) {\n return;\n }\n this._calculateField();\n this.noiseW += this.options.increment;\n if (this.options.draw) {\n this.container.canvas.draw(ctx => this._drawField(ctx));\n }\n }\n _calculateField() {\n const {\n options,\n field,\n _simplex: noiseGen,\n noiseW\n } = this,\n lengthFactor = options.factor.length,\n angleFactor = options.factor.angle;\n for (let x = 0; x < options.columns; x++) {\n for (let y = 0; y < options.rows; y++) {\n for (let z = 0; z < options.layers; z++) {\n const cell = field[x][y][z];\n cell.length = noiseGen.noise(x * lengthFactor + options.offset.x, y * lengthFactor + options.offset.y, z * lengthFactor + options.offset.z, noiseW);\n cell.angle = noiseGen.noise(x * angleFactor, y * angleFactor, z * angleFactor, noiseW) * Math.PI * 2;\n }\n }\n }\n }\n _drawField(ctx) {\n const {\n field,\n options\n } = this;\n for (let x = 0; x < options.columns; x++) {\n const column = field[x];\n for (let y = 0; y < options.rows; y++) {\n const cell = column[y][0],\n {\n angle,\n length\n } = cell;\n ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);\n ctx.rotate(angle);\n ctx.strokeStyle = \"white\";\n ctx.beginPath();\n ctx.moveTo(0, 0);\n ctx.lineTo(0, this.options.size * length);\n ctx.stroke();\n ctx.setTransform(1, 0, 0, 1, 0, 0);\n }\n }\n }\n _initField() {\n const {\n columns,\n rows,\n layers\n } = this.options;\n this.field = new Array(columns);\n for (let x = 0; x < columns; x++) {\n this.field[x] = new Array(rows);\n for (let y = 0; y < rows; y++) {\n this.field[x][y] = new Array(layers);\n for (let z = 0; z < layers; z++) {\n this.field[x][y][z] = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin;\n }\n }\n }\n }\n _resetField() {\n const container = this.container;\n if (!container) {\n return;\n }\n const sourceOptions = container.actualOptions.particles.move.path.options,\n {\n options\n } = this;\n options.width = container.canvas.size.width;\n options.height = container.canvas.size.height;\n options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;\n options.increment = sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;\n options.draw = !!sourceOptions.draw;\n const offset = sourceOptions.offset;\n options.offset.x = offset?.x ?? defaultOptions.offset.x;\n options.offset.y = offset?.y ?? defaultOptions.offset.y;\n options.offset.z = offset?.z ?? defaultOptions.offset.z;\n const factor = sourceOptions.factor;\n options.factor.angle = factor?.angle ?? defaultOptions.factor.angle;\n options.factor.length = factor?.length ?? defaultOptions.factor.length;\n options.seed = sourceOptions.seed;\n this._simplex.seed(options.seed ?? (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)());\n options.columns = Math.floor(options.width / options.size) + 1;\n options.rows = Math.floor(options.height / options.size) + 1;\n options.layers = Math.floor(container.zLayers / options.size) + 1;\n this._initField();\n }\n _setup() {\n this.noiseW = 0;\n this._resetField();\n addEventListener(\"resize\", () => this._resetField());\n }\n}\n\n//# sourceURL=webpack://@tsparticles/path-simplex-noise/./dist/browser/SimplexNoiseGenerator.js?\n}");
38
38
 
39
39
  /***/ }),
40
40
 
@@ -44,7 +44,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac
44
44
  \*******************************/
45
45
  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
46
46
 
47
- eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ loadSimplexNoisePath: () => (/* binding */ loadSimplexNoisePath),\n/* harmony export */ simplexNoisePathName: () => (/* binding */ simplexNoisePathName)\n/* harmony export */ });\n/* harmony import */ var _SimplexNoiseGenerator_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./SimplexNoiseGenerator.js */ \"./dist/browser/SimplexNoiseGenerator.js\");\n\nconst simplexNoisePathName = \"simplexNoise\";\nasync function loadSimplexNoisePath(engine, refresh = true) {\n engine.checkVersion(\"3.8.0\");\n await engine.addPathGenerator(simplexNoisePathName, new _SimplexNoiseGenerator_js__WEBPACK_IMPORTED_MODULE_0__.SimplexNoiseGenerator(), refresh);\n}\n\n//# sourceURL=webpack://@tsparticles/path-simplex-noise/./dist/browser/index.js?");
47
+ eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ loadSimplexNoisePath: () => (/* binding */ loadSimplexNoisePath),\n/* harmony export */ simplexNoisePathName: () => (/* binding */ simplexNoisePathName)\n/* harmony export */ });\n/* harmony import */ var _SimplexNoiseGenerator_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./SimplexNoiseGenerator.js */ \"./dist/browser/SimplexNoiseGenerator.js\");\n\nconst simplexNoisePathName = \"simplexNoise\";\nasync function loadSimplexNoisePath(engine, refresh = true) {\n engine.checkVersion(\"3.9.0\");\n await engine.addPathGenerator(simplexNoisePathName, new _SimplexNoiseGenerator_js__WEBPACK_IMPORTED_MODULE_0__.SimplexNoiseGenerator(), refresh);\n}\n\n//# sourceURL=webpack://@tsparticles/path-simplex-noise/./dist/browser/index.js?\n}");
48
48
 
49
49
  /***/ }),
50
50
 
@@ -1,2 +1,2 @@
1
1
  /*! For license information please see tsparticles.path.simplex.noise.min.js.LICENSE.txt */
2
- !function(e,t){if("object"==typeof exports&&"object"==typeof module)module.exports=t(require("@tsparticles/engine"),require("@tsparticles/simplex-noise"));else if("function"==typeof define&&define.amd)define(["@tsparticles/engine","@tsparticles/simplex-noise"],t);else{var i="object"==typeof exports?t(require("@tsparticles/engine"),require("@tsparticles/simplex-noise")):t(e.window,e.window);for(var s in i)("object"==typeof exports?exports:e)[s]=i[s]}}(this,((e,t)=>(()=>{var i={303:t=>{t.exports=e},226:e=>{e.exports=t}},s={};function o(e){var t=s[e];if(void 0!==t)return t.exports;var n=s[e]={exports:{}};return i[e](n,n.exports,o),n.exports}o.d=(e,t)=>{for(var i in t)o.o(t,i)&&!o.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:t[i]})},o.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),o.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};o.r(n),o.d(n,{loadSimplexNoisePath:()=>f,simplexNoisePathName:()=>a});var r=o(303),h=o(226);const l={size:20,increment:.004,columns:0,rows:0,layers:0,width:0,height:0,offset:{x:4e4,y:4e4,z:4e4}};class p{constructor(){const e=new h.SimplexNoise;this._simplex=e.noise4d,this.field=[],this.noiseW=0,this.options=(0,r.deepExtend)({},l)}generate(e){const t=e.getPosition(),i=Math.max(Math.floor(t.x/this.options.size),0),s=Math.max(Math.floor(t.y/this.options.size),0),o=Math.max(Math.floor(t.z/this.options.size),0),n=r.Vector.origin;return this.field?.[i]?.[s]?.[o]?(n.setTo(this.field[i][s][o]),n):n}init(e){this.container=e,this._setup()}reset(){}update(){this.container&&(this._calculateField(),this.noiseW+=this.options.increment)}_calculateField(){const e=this.options;for(let t=0;t<e.columns;t++)for(let i=0;i<e.rows;i++)for(let s=0;s<e.layers;s++)this.field[t][i][s].angle=this._simplex.noise(t/50,i/50,s/50,this.noiseW)*Math.PI*2,this.field[t][i][s].length=this._simplex.noise(t/100+e.offset.x,i/100+e.offset.y,s/100+e.offset.z,this.noiseW)}_initField(){this.field=new Array(this.options.columns);for(let e=0;e<this.options.columns;e++){this.field[e]=new Array(this.options.rows);for(let t=0;t<this.options.rows;t++){this.field[e][t]=new Array(this.options.layers);for(let i=0;i<this.options.layers;i++)this.field[e][t][i]=r.Vector.origin}}}_resetField(){const e=this.container;if(!e)return;const t=e.actualOptions.particles.move.path.options;this.options.size=t.size>0?t.size:l.size,this.options.increment=t.increment>0?t.increment:l.increment,this.options.width=e.canvas.size.width,this.options.height=e.canvas.size.height;const i=t.offset;this.options.offset.x=i?.x??l.offset.x,this.options.offset.y=i?.y??l.offset.y,this.options.offset.z=i?.z??l.offset.z,this.options.seed=t.seed??l.seed,this._simplex.seed(this.options.seed??(0,r.getRandom)()),this.options.columns=Math.floor(this.options.width/this.options.size)+1,this.options.rows=Math.floor(this.options.height/this.options.size)+1,this.options.layers=Math.floor(e.zLayers/this.options.size)+1,this._initField()}_setup(){this.noiseW=0,this._resetField(),addEventListener("resize",(()=>this._resetField()))}}const a="simplexNoise";async function f(e,t=!0){e.checkVersion("3.8.0"),await e.addPathGenerator(a,new p,t)}return n})()));
2
+ !function(e,t){if("object"==typeof exports&&"object"==typeof module)module.exports=t(require("@tsparticles/engine"),require("@tsparticles/simplex-noise"));else if("function"==typeof define&&define.amd)define(["@tsparticles/engine","@tsparticles/simplex-noise"],t);else{var s="object"==typeof exports?t(require("@tsparticles/engine"),require("@tsparticles/simplex-noise")):t(e.window,e.window);for(var o in s)("object"==typeof exports?exports:e)[o]=s[o]}}(this,((e,t)=>(()=>{var s={226:e=>{e.exports=t},303:t=>{t.exports=e}},o={};function i(e){var t=o[e];if(void 0!==t)return t.exports;var n=o[e]={exports:{}};return s[e](n,n.exports,i),n.exports}i.d=(e,t)=>{for(var s in t)i.o(t,s)&&!i.o(e,s)&&Object.defineProperty(e,s,{enumerable:!0,get:t[s]})},i.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),i.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};i.r(n),i.d(n,{loadSimplexNoisePath:()=>h,simplexNoisePathName:()=>c});var r=i(303),a=i(226);const l={draw:!1,size:20,increment:.004,columns:0,rows:0,layers:0,width:0,height:0,factor:{angle:.02,length:.01},offset:{x:4e4,y:4e4,z:4e4}};class f{constructor(){const e=new a.SimplexNoise;this._simplex=e.noise4d,this.field=[],this.noiseW=0,this.options=(0,r.deepExtend)({},l)}generate(e){const t=e.getPosition(),{size:s}=this.options,o=Math.max(Math.floor(t.x/s),0),i=Math.max(Math.floor(t.y/s),0),n=Math.max(Math.floor(t.z/s),0),a=r.Vector.origin,{field:l}=this;return l?.[o]?.[i]?.[n]?l[o][i][n].copy():a}init(e){this.container=e,this._setup()}reset(){}update(){this.container&&(this._calculateField(),this.noiseW+=this.options.increment,this.options.draw&&this.container.canvas.draw((e=>this._drawField(e))))}_calculateField(){const{options:e,field:t,_simplex:s,noiseW:o}=this,i=e.factor.length,n=e.factor.angle;for(let r=0;r<e.columns;r++)for(let a=0;a<e.rows;a++)for(let l=0;l<e.layers;l++){const f=t[r][a][l];f.length=s.noise(r*i+e.offset.x,a*i+e.offset.y,l*i+e.offset.z,o),f.angle=s.noise(r*n,a*n,l*n,o)*Math.PI*2}}_drawField(e){const{field:t,options:s}=this;for(let o=0;o<s.columns;o++){const i=t[o];for(let t=0;t<s.rows;t++){const s=i[t][0],{angle:n,length:r}=s;e.setTransform(1,0,0,1,o*this.options.size,t*this.options.size),e.rotate(n),e.strokeStyle="white",e.beginPath(),e.moveTo(0,0),e.lineTo(0,this.options.size*r),e.stroke(),e.setTransform(1,0,0,1,0,0)}}}_initField(){const{columns:e,rows:t,layers:s}=this.options;this.field=new Array(e);for(let o=0;o<e;o++){this.field[o]=new Array(t);for(let e=0;e<t;e++){this.field[o][e]=new Array(s);for(let t=0;t<s;t++)this.field[o][e][t]=r.Vector.origin}}}_resetField(){const e=this.container;if(!e)return;const t=e.actualOptions.particles.move.path.options,{options:s}=this;s.width=e.canvas.size.width,s.height=e.canvas.size.height,s.size=t.size>0?t.size:l.size,s.increment=t.increment>0?t.increment:l.increment,s.draw=!!t.draw;const o=t.offset;s.offset.x=o?.x??l.offset.x,s.offset.y=o?.y??l.offset.y,s.offset.z=o?.z??l.offset.z;const i=t.factor;s.factor.angle=i?.angle??l.factor.angle,s.factor.length=i?.length??l.factor.length,s.seed=t.seed,this._simplex.seed(s.seed??(0,r.getRandom)()),s.columns=Math.floor(s.width/s.size)+1,s.rows=Math.floor(s.height/s.size)+1,s.layers=Math.floor(e.zLayers/s.size)+1,this._initField()}_setup(){this.noiseW=0,this._resetField(),addEventListener("resize",(()=>this._resetField()))}}const c="simplexNoise";async function h(e,t=!0){e.checkVersion("3.9.0"),await e.addPathGenerator(c,new f,t)}return n})()));
@@ -1 +1 @@
1
- /*! tsParticles Simplex Noise Path v3.8.0 by Matteo Bruni */
1
+ /*! tsParticles Simplex Noise Path v3.9.0 by Matteo Bruni */
@@ -1,3 +1,7 @@
1
+ export interface IFactorValues {
2
+ angle: number;
3
+ length: number;
4
+ }
1
5
  export interface IOffsetValues {
2
6
  x: number;
3
7
  y: number;
@@ -1,6 +1,8 @@
1
- import type { IOffsetValues } from "./IOffsetValues.js";
1
+ import type { IFactorValues, IOffsetValues } from "./IFactorOffsetValues.js";
2
2
  export interface ISimplexOptions {
3
3
  columns: number;
4
+ draw: boolean;
5
+ factor: IFactorValues;
4
6
  height: number;
5
7
  increment: number;
6
8
  layers: number;
@@ -12,6 +12,7 @@ export declare class SimplexNoiseGenerator implements IMovePathGenerator {
12
12
  reset(): void;
13
13
  update(): void;
14
14
  private _calculateField;
15
+ private _drawField;
15
16
  private _initField;
16
17
  private _resetField;
17
18
  private _setup;
@@ -13,6 +13,7 @@
13
13
  const engine_1 = require("@tsparticles/engine");
14
14
  const simplex_noise_1 = require("@tsparticles/simplex-noise");
15
15
  const defaultOptions = {
16
+ draw: false,
16
17
  size: 20,
17
18
  increment: 0.004,
18
19
  columns: 0,
@@ -20,6 +21,10 @@
20
21
  layers: 0,
21
22
  width: 0,
22
23
  height: 0,
24
+ factor: {
25
+ angle: 0.02,
26
+ length: 0.01,
27
+ },
23
28
  offset: {
24
29
  x: 40000,
25
30
  y: 40000,
@@ -35,16 +40,12 @@
35
40
  this.options = (0, engine_1.deepExtend)({}, defaultOptions);
36
41
  }
37
42
  generate(particle) {
38
- const pos = particle.getPosition(), point = {
39
- x: Math.max(Math.floor(pos.x / this.options.size), 0),
40
- y: Math.max(Math.floor(pos.y / this.options.size), 0),
41
- z: Math.max(Math.floor(pos.z / this.options.size), 0),
42
- }, v = engine_1.Vector.origin;
43
- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
44
- return v;
45
- }
46
- v.setTo(this.field[point.x][point.y][point.z]);
47
- return v;
43
+ const pos = particle.getPosition(), { size } = this.options, point = {
44
+ x: Math.max(Math.floor(pos.x / size), 0),
45
+ y: Math.max(Math.floor(pos.y / size), 0),
46
+ z: Math.max(Math.floor(pos.z / size), 0),
47
+ }, v = engine_1.Vector.origin, { field } = this;
48
+ return field?.[point.x]?.[point.y]?.[point.z] ? field[point.x][point.y][point.z].copy() : v;
48
49
  }
49
50
  init(container) {
50
51
  this.container = container;
@@ -58,25 +59,48 @@
58
59
  }
59
60
  this._calculateField();
60
61
  this.noiseW += this.options.increment;
62
+ if (this.options.draw) {
63
+ this.container.canvas.draw(ctx => this._drawField(ctx));
64
+ }
61
65
  }
62
66
  _calculateField() {
63
- const options = this.options;
67
+ const { options, field, _simplex: noiseGen, noiseW } = this, lengthFactor = options.factor.length, angleFactor = options.factor.angle;
64
68
  for (let x = 0; x < options.columns; x++) {
65
69
  for (let y = 0; y < options.rows; y++) {
66
70
  for (let z = 0; z < options.layers; z++) {
67
- this.field[x][y][z].angle = this._simplex.noise(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
68
- this.field[x][y][z].length = this._simplex.noise(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
71
+ const cell = field[x][y][z];
72
+ cell.length = noiseGen.noise(x * lengthFactor + options.offset.x, y * lengthFactor + options.offset.y, z * lengthFactor + options.offset.z, noiseW);
73
+ cell.angle =
74
+ noiseGen.noise(x * angleFactor, y * angleFactor, z * angleFactor, noiseW) * Math.PI * 2;
69
75
  }
70
76
  }
71
77
  }
72
78
  }
79
+ _drawField(ctx) {
80
+ const { field, options } = this;
81
+ for (let x = 0; x < options.columns; x++) {
82
+ const column = field[x];
83
+ for (let y = 0; y < options.rows; y++) {
84
+ const cell = column[y][0], { angle, length } = cell;
85
+ ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);
86
+ ctx.rotate(angle);
87
+ ctx.strokeStyle = "white";
88
+ ctx.beginPath();
89
+ ctx.moveTo(0, 0);
90
+ ctx.lineTo(0, this.options.size * length);
91
+ ctx.stroke();
92
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
93
+ }
94
+ }
95
+ }
73
96
  _initField() {
74
- this.field = new Array(this.options.columns);
75
- for (let x = 0; x < this.options.columns; x++) {
76
- this.field[x] = new Array(this.options.rows);
77
- for (let y = 0; y < this.options.rows; y++) {
78
- this.field[x][y] = new Array(this.options.layers);
79
- for (let z = 0; z < this.options.layers; z++) {
97
+ const { columns, rows, layers } = this.options;
98
+ this.field = new Array(columns);
99
+ for (let x = 0; x < columns; x++) {
100
+ this.field[x] = new Array(rows);
101
+ for (let y = 0; y < rows; y++) {
102
+ this.field[x][y] = new Array(layers);
103
+ for (let z = 0; z < layers; z++) {
80
104
  this.field[x][y][z] = engine_1.Vector.origin;
81
105
  }
82
106
  }
@@ -87,21 +111,25 @@
87
111
  if (!container) {
88
112
  return;
89
113
  }
90
- const sourceOptions = container.actualOptions.particles.move.path.options;
91
- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
92
- this.options.increment =
114
+ const sourceOptions = container.actualOptions.particles.move.path.options, { options } = this;
115
+ options.width = container.canvas.size.width;
116
+ options.height = container.canvas.size.height;
117
+ options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
118
+ options.increment =
93
119
  sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
94
- this.options.width = container.canvas.size.width;
95
- this.options.height = container.canvas.size.height;
120
+ options.draw = !!sourceOptions.draw;
96
121
  const offset = sourceOptions.offset;
97
- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
98
- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
99
- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
100
- this.options.seed = sourceOptions.seed ?? defaultOptions.seed;
101
- this._simplex.seed(this.options.seed ?? (0, engine_1.getRandom)());
102
- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
103
- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
104
- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
122
+ options.offset.x = offset?.x ?? defaultOptions.offset.x;
123
+ options.offset.y = offset?.y ?? defaultOptions.offset.y;
124
+ options.offset.z = offset?.z ?? defaultOptions.offset.z;
125
+ const factor = sourceOptions.factor;
126
+ options.factor.angle = factor?.angle ?? defaultOptions.factor.angle;
127
+ options.factor.length = factor?.length ?? defaultOptions.factor.length;
128
+ options.seed = sourceOptions.seed;
129
+ this._simplex.seed(options.seed ?? (0, engine_1.getRandom)());
130
+ options.columns = Math.floor(options.width / options.size) + 1;
131
+ options.rows = Math.floor(options.height / options.size) + 1;
132
+ options.layers = Math.floor(container.zLayers / options.size) + 1;
105
133
  this._initField();
106
134
  }
107
135
  _setup() {
package/umd/index.js CHANGED
@@ -14,7 +14,7 @@
14
14
  const SimplexNoiseGenerator_js_1 = require("./SimplexNoiseGenerator.js");
15
15
  exports.simplexNoisePathName = "simplexNoise";
16
16
  async function loadSimplexNoisePath(engine, refresh = true) {
17
- engine.checkVersion("3.8.0");
17
+ engine.checkVersion("3.9.0");
18
18
  await engine.addPathGenerator(exports.simplexNoisePathName, new SimplexNoiseGenerator_js_1.SimplexNoiseGenerator(), refresh);
19
19
  }
20
20
  });