@tsparticles/path-simplex-noise 3.0.0-alpha.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2020 Matteo Bruni
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ [![banner](https://particles.js.org/images/banner3.png)](https://particles.js.org)
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+
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+ # tsParticles Simplex Noise Path
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+
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+ [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/tsparticles-path-simplex-noise/badge)](https://www.jsdelivr.com/package/npm/tsparticles-path-simplex-noise)
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+ [![npmjs](https://badge.fury.io/js/tsparticles-path-simplex-noise.svg)](https://www.npmjs.com/package/tsparticles-path-simplex-noise)
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+ [![npmjs](https://img.shields.io/npm/dt/tsparticles-path-simplex-noise)](https://www.npmjs.com/package/tsparticles-path-simplex-noise) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
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+
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+ [tsParticles](https://github.com/matteobruni/tsparticles) path plugin for simplex noise movement.
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+
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+ ## How to use it
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+
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+ ### CDN / Vanilla JS / jQuery
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+
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+ The CDN/Vanilla version JS has one required file in vanilla configuration:
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+
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+ Including the `tsparticles.path.simplex.noise.min.js` file will export the function to load the path plugin:
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+
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+ ```text
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+ loadSimplexNoisePath
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+ ```
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+
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+ ### Usage
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+
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+ Once the scripts are loaded you can set up `tsParticles` and the path plugin like this:
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+
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+ ```javascript
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+ (async () => {
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+ await loadSimplexNoisePath(tsParticles);
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+
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+ await tsParticles.load({
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+ id: "tsparticles",
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+ options: {
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+ /* options */
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+ },
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+ });
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+ })();
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+ ```
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+
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+ ### ESM / CommonJS
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+
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+ This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
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+
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+ ```shell
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+ $ npm install tsparticles-path-simplex-noise
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+ ```
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+
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+ or
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+
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+ ```shell
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+ $ yarn add tsparticles-path-simplex-noise
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+ ```
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+
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+ Then you need to import it in the app, like this:
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+
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+ ```javascript
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+ const { tsParticles } = require("tsparticles-engine");
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+ const { loadSimplexNoisePath } = require("tsparticles-path-simplex-noise");
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+
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+ loadSimplexNoisePath(tsParticles);
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+ ```
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+
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+ or
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+
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+ ```javascript
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+ import { tsParticles } from "tsparticles-engine";
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+ import { loadSimplexNoisePath } from "tsparticles-path-simplex-noise";
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+
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+ loadSimplexNoisePath(tsParticles);
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+ ```
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+ export {};
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+ export {};
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+ import { Vector } from "@tsparticles/engine";
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+ import { getRandom } from "@tsparticles/engine";
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+ import { makeNoise4D } from "./simplex";
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+ export class SimplexNoiseGenerator {
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+ constructor() {
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+ this.field = [];
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+ this.noiseFunc = makeNoise4D(getRandom());
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+ this.noiseW = 0;
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+ this.options = {
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+ size: 20,
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+ increment: 0.004,
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+ columns: 0,
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+ rows: 0,
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+ layers: 0,
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+ width: 0,
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+ height: 0,
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+ };
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+ }
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+ generate(particle) {
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+ const pos = particle.getPosition(), point = {
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+ x: Math.max(Math.floor(pos.x / this.options.size), 0),
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+ y: Math.max(Math.floor(pos.y / this.options.size), 0),
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+ z: Math.max(Math.floor(pos.z / this.options.size), 0),
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+ }, v = Vector.origin;
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+ if (!this.field ||
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+ !this.field[point.x] ||
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+ !this.field[point.x][point.y] ||
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+ !this.field[point.x][point.y][point.z]) {
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+ return v;
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+ }
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+ v.length = this.field[point.x][point.y][point.z][1];
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+ v.angle = this.field[point.x][point.y][point.z][0];
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+ return v;
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+ }
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+ init(container) {
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+ this.container = container;
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+ this.setup(this.container);
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+ }
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+ reset() {
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+ }
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+ update() {
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+ if (!this.container) {
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+ return;
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+ }
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+ this.calculateField();
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+ this.noiseW += this.options.increment;
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+ }
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+ calculateField() {
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+ for (let x = 0; x < this.options.columns; x++) {
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+ for (let y = 0; y < this.options.rows; y++) {
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+ for (let z = 0; z < this.options.layers; z++) {
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+ const angle = this.noiseFunc(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2, length = this.noiseFunc(x / 100 + 40000, y / 100 + 40000, z / 100 + 40000, this.noiseW);
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+ this.field[x][y][z][0] = angle;
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+ this.field[x][y][z][1] = length;
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+ }
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+ }
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+ }
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+ }
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+ initField() {
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+ this.field = new Array(this.options.columns);
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+ for (let x = 0; x < this.options.columns; x++) {
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+ this.field[x] = new Array(this.options.rows);
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+ for (let y = 0; y < this.options.rows; y++) {
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+ this.field[x][y] = new Array(this.options.layers);
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+ for (let z = 0; z < this.options.layers; z++) {
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+ this.field[x][y][z] = [0, 0];
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+ }
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+ }
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+ }
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+ }
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+ resetField(container) {
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+ var _a;
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+ const sourceOptions = container.actualOptions.particles.move.path.options;
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+ this.options.size = sourceOptions.size > 0 ? sourceOptions.size : 20;
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+ this.options.increment = sourceOptions.increment > 0 ? sourceOptions.increment : 0.004;
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+ this.options.width = container.canvas.size.width;
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+ this.options.height = container.canvas.size.height;
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+ this.noiseFunc = makeNoise4D((_a = sourceOptions.seed) !== null && _a !== void 0 ? _a : getRandom());
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+ this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
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+ this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
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+ this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
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+ this.initField();
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+ }
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+ setup(container) {
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+ this.noiseW = 0;
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+ this.resetField(container);
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+ addEventListener("resize", () => this.resetField(container));
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+ }
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+ }
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+ import { SimplexNoiseGenerator } from "./SimplexNoiseGenerator";
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+ export const simplexNoisePathName = "simplexNoise";
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+ export function loadSimplexNoisePath(engine) {
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+ engine.addPathGenerator(simplexNoisePathName, new SimplexNoiseGenerator());
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+ }
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+ export default function shuffleSeed(seed) {
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+ const newSeed = new Uint32Array(1);
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+ newSeed[0] = seed[0] * 1664525 + 1013904223;
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+ return newSeed;
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+ }
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+ const NORM_4D = 1.0 / 30.0;
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+ const SQUISH_4D = (Math.sqrt(4 + 1) - 1) / 4;
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+ const STRETCH_4D = (1 / Math.sqrt(4 + 1) - 1) / 4;
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+ function contribution4D(multiplier, xsb, ysb, zsb, wsb) {
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+ return {
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+ dx: -xsb - multiplier * SQUISH_4D,
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+ dy: -ysb - multiplier * SQUISH_4D,
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+ dz: -zsb - multiplier * SQUISH_4D,
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+ dw: -wsb - multiplier * SQUISH_4D,
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+ xsb,
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+ ysb,
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+ zsb,
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+ wsb,
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+ };
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+ }
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+ export function makeNoise4D(clientSeed) {
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+ const contributions = [];
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+ for (let i = 0; i < p4D.length; i += 16) {
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+ const baseSet = base4D[p4D[i]];
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+ let previous = null;
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+ let current = null;
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+ for (let k = 0; k < baseSet.length; k += 5) {
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+ current = contribution4D(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3], baseSet[k + 4]);
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+ if (previous === null) {
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+ contributions[i / 16] = current;
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+ }
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+ else {
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+ previous.next = current;
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+ }
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+ previous = current;
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+ }
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+ if (current) {
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+ current.next = contribution4D(p4D[i + 1], p4D[i + 2], p4D[i + 3], p4D[i + 4], p4D[i + 5]);
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+ current.next.next = contribution4D(p4D[i + 6], p4D[i + 7], p4D[i + 8], p4D[i + 9], p4D[i + 10]);
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+ current.next.next.next = contribution4D(p4D[i + 11], p4D[i + 12], p4D[i + 13], p4D[i + 14], p4D[i + 15]);
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+ }
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+ }
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+ const lookup = [];
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+ for (let i = 0; i < lookupPairs4D.length; i += 2) {
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+ lookup[lookupPairs4D[i]] = contributions[lookupPairs4D[i + 1]];
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+ }
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+ const perm = new Uint8Array(256);
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+ const perm4D = new Uint8Array(256);
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+ const source = new Uint8Array(256);
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+ for (let i = 0; i < 256; i++)
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+ source[i] = i;
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+ let seed = new Uint32Array(1);
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+ seed[0] = clientSeed;
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+ seed = shuffleSeed(shuffleSeed(shuffleSeed(seed)));
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+ for (let i = 255; i >= 0; i--) {
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+ seed = shuffleSeed(seed);
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+ const r = new Uint32Array(1);
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+ r[0] = (seed[0] + 31) % (i + 1);
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+ if (r[0] < 0)
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+ r[0] += i + 1;
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+ perm[i] = source[r[0]];
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+ perm4D[i] = perm[i] & 0xfc;
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+ source[r[0]] = source[i];
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+ }
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+ return (x, y, z, w) => {
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+ const stretchOffset = (x + y + z + w) * STRETCH_4D;
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+ const xs = x + stretchOffset;
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+ const ys = y + stretchOffset;
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+ const zs = z + stretchOffset;
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+ const ws = w + stretchOffset;
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+ const xsb = Math.floor(xs);
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+ const ysb = Math.floor(ys);
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+ const zsb = Math.floor(zs);
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+ const wsb = Math.floor(ws);
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+ const squishOffset = (xsb + ysb + zsb + wsb) * SQUISH_4D;
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+ const dx0 = x - (xsb + squishOffset);
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+ const dy0 = y - (ysb + squishOffset);
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+ const dz0 = z - (zsb + squishOffset);
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+ const dw0 = w - (wsb + squishOffset);
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+ const xins = xs - xsb;
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+ const yins = ys - ysb;
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+ const zins = zs - zsb;
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+ const wins = ws - wsb;
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+ const inSum = xins + yins + zins + wins;
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+ const hash = (zins - wins + 1) |
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+ ((yins - zins + 1) << 1) |
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+ ((yins - wins + 1) << 2) |
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+ ((xins - yins + 1) << 3) |
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+ ((xins - zins + 1) << 4) |
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+ ((xins - wins + 1) << 5) |
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+ (inSum << 6) |
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+ ((inSum + wins) << 8) |
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+ ((inSum + zins) << 11) |
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+ ((inSum + yins) << 14) |
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+ ((inSum + xins) << 17);
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+ let value = 0;
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+ for (let c = lookup[hash]; c !== undefined; c = c.next) {
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+ const dx = dx0 + c.dx;
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+ const dy = dy0 + c.dy;
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+ const dz = dz0 + c.dz;
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+ const dw = dw0 + c.dw;
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+ const attn = 2 - dx * dx - dy * dy - dz * dz - dw * dw;
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+ if (attn > 0) {
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+ const px = xsb + c.xsb;
105
+ const py = ysb + c.ysb;
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+ const pz = zsb + c.zsb;
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+ const pw = wsb + c.wsb;
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+ const indexPartA = perm[px & 0xff];
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+ const indexPartB = perm[(indexPartA + py) & 0xff];
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+ const indexPartC = perm[(indexPartB + pz) & 0xff];
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+ const index = perm4D[(indexPartC + pw) & 0xff];
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+ const valuePart = gradients4D[index] * dx +
113
+ gradients4D[index + 1] * dy +
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+ gradients4D[index + 2] * dz +
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+ gradients4D[index + 3] * dw;
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+ value += attn * attn * attn * attn * valuePart;
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+ }
118
+ }
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+ return value * NORM_4D;
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+ };
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+ }
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+ const base4D = [
123
+ [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1],
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+ [3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 4, 1, 1, 1, 1],
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+ [
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+ 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0,
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+ 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1,
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+ ],
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+ [
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+ 3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0,
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+ 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1,
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+ ],
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+ ];
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+ const gradients4D = [
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+ 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, 3, -1, 1, 1, 1,
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+ -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, 3, 1, -1, 1, 1, 3, -1,
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+ 1, 1, 1, -3, 1, 1, 1, -1, 3, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, 3, -1, -1, 1, 1, -3, -1, 1, 1,
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+ -1, -3, 1, 1, -1, -1, 3, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1,
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+ 3, -1, 1, 1, 1, -3, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3,
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+ -1, 1, -1, 1, -3, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3,
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+ -1, 1, 1, -1, -3, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1,
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+ -3, -1, 1, -1, -1, -3, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3,
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+ ];
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+ const lookupPairs4D = [
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+ 0, 3, 1, 2, 2, 3, 5, 2, 6, 1, 7, 1, 8, 3, 9, 2, 10, 3, 13, 2, 16, 3, 18, 3, 22, 1, 23, 1, 24, 3, 26, 3, 33, 2, 37,
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+ 2, 38, 1, 39, 1, 41, 2, 45, 2, 54, 1, 55, 1, 56, 0, 57, 0, 58, 0, 59, 0, 60, 0, 61, 0, 62, 0, 63, 0, 256, 3, 258, 3,
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+ 264, 3, 266, 3, 272, 3, 274, 3, 280, 3, 282, 3, 2049, 2, 2053, 2, 2057, 2, 2061, 2, 2081, 2, 2085, 2, 2089, 2, 2093,
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+ 2, 2304, 9, 2305, 9, 2312, 9, 2313, 9, 16390, 1, 16391, 1, 16406, 1, 16407, 1, 16422, 1, 16423, 1, 16438, 1, 16439,
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+ 1, 16642, 8, 16646, 8, 16658, 8, 16662, 8, 18437, 6, 18439, 6, 18469, 6, 18471, 6, 18688, 9, 18689, 9, 18690, 8,
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+ 18693, 6, 18694, 8, 18695, 6, 18696, 9, 18697, 9, 18706, 8, 18710, 8, 18725, 6, 18727, 6, 131128, 0, 131129, 0,
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+ 131130, 0, 131131, 0, 131132, 0, 131133, 0, 131134, 0, 131135, 0, 131352, 7, 131354, 7, 131384, 7, 131386, 7,
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+ 133161, 5, 133165, 5, 133177, 5, 133181, 5, 133376, 9, 133377, 9, 133384, 9, 133385, 9, 133400, 7, 133402, 7,
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+ 61, 299906, 61, 299912, 58, 299922, 55, 299928, 58, 299930, 55, 301697, 60, 301701, 60, 301705, 57, 301733, 52,
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+ 301737, 57, 301741, 52, 301952, 79, 301953, 79, 301960, 76, 301961, 76, 316038, 59, 316039, 59, 316054, 54, 316071,
176
+ 51, 316086, 54, 316087, 51, 316290, 78, 316294, 78, 316306, 73, 316310, 73, 318085, 77, 318087, 77, 318117, 70,
177
+ 318119, 70, 318336, 79, 318337, 79, 318338, 78, 318341, 77, 318342, 78, 318343, 77, 430776, 56, 430777, 56, 430778,
178
+ 53, 430781, 50, 430782, 53, 430783, 50, 431000, 75, 431002, 72, 431032, 75, 431034, 72, 432809, 74, 432813, 69,
179
+ 432825, 74, 432829, 69, 433032, 76, 433033, 76, 433048, 75, 433065, 74, 433080, 75, 433081, 74, 447158, 71, 447159,
180
+ 68, 447166, 71, 447167, 68, 447378, 73, 447382, 73, 447386, 72, 447414, 71, 447418, 72, 447422, 71, 449189, 70,
181
+ 449191, 70, 449197, 69, 449207, 68, 449213, 69, 449215, 68, 449408, 67, 449409, 67, 449410, 66, 449413, 64, 449414,
182
+ 66, 449415, 64, 449416, 67, 449417, 67, 449426, 66, 449430, 66, 449432, 65, 449434, 65, 449445, 64, 449447, 64,
183
+ 449449, 63, 449453, 63, 449462, 62, 449463, 62, 449464, 65, 449465, 63, 449466, 65, 449469, 63, 449470, 62, 449471,
184
+ 62, 449472, 19, 449473, 19, 449474, 18, 449477, 16, 449478, 18, 449479, 16, 449480, 19, 449481, 19, 449490, 18,
185
+ 449494, 18, 449496, 17, 449498, 17, 449509, 16, 449511, 16, 449513, 15, 449517, 15, 449526, 14, 449527, 14, 449528,
186
+ 17, 449529, 15, 449530, 17, 449533, 15, 449534, 14, 449535, 14, 449728, 19, 449729, 19, 449730, 18, 449734, 18,
187
+ 449736, 19, 449737, 19, 449746, 18, 449750, 18, 449752, 17, 449754, 17, 449784, 17, 449786, 17, 451520, 19, 451521,
188
+ 19, 451525, 16, 451527, 16, 451528, 19, 451529, 19, 451557, 16, 451559, 16, 451561, 15, 451565, 15, 451577, 15,
189
+ 451581, 15, 451776, 19, 451777, 19, 451784, 19, 451785, 19, 465858, 18, 465861, 16, 465862, 18, 465863, 16, 465874,
190
+ 18, 465878, 18, 465893, 16, 465895, 16, 465910, 14, 465911, 14, 465918, 14, 465919, 14, 466114, 18, 466118, 18,
191
+ 466130, 18, 466134, 18, 467909, 16, 467911, 16, 467941, 16, 467943, 16, 468160, 13, 468161, 13, 468162, 13, 468163,
192
+ 13, 468164, 13, 468165, 13, 468166, 13, 468167, 13, 580568, 17, 580570, 17, 580585, 15, 580589, 15, 580598, 14,
193
+ 580599, 14, 580600, 17, 580601, 15, 580602, 17, 580605, 15, 580606, 14, 580607, 14, 580824, 17, 580826, 17, 580856,
194
+ 17, 580858, 17, 582633, 15, 582637, 15, 582649, 15, 582653, 15, 582856, 12, 582857, 12, 582872, 12, 582873, 12,
195
+ 582888, 12, 582889, 12, 582904, 12, 582905, 12, 596982, 14, 596983, 14, 596990, 14, 596991, 14, 597202, 11, 597206,
196
+ 11, 597210, 11, 597214, 11, 597234, 11, 597238, 11, 597242, 11, 597246, 11, 599013, 10, 599015, 10, 599021, 10,
197
+ 599023, 10, 599029, 10, 599031, 10, 599037, 10, 599039, 10, 599232, 13, 599233, 13, 599234, 13, 599235, 13, 599236,
198
+ 13, 599237, 13, 599238, 13, 599239, 13, 599240, 12, 599241, 12, 599250, 11, 599254, 11, 599256, 12, 599257, 12,
199
+ 599258, 11, 599262, 11, 599269, 10, 599271, 10, 599272, 12, 599273, 12, 599277, 10, 599279, 10, 599282, 11, 599285,
200
+ 10, 599286, 11, 599287, 10, 599288, 12, 599289, 12, 599290, 11, 599293, 10, 599294, 11, 599295, 10,
201
+ ];
202
+ const p4D = [
203
+ 0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, -1, 0,
204
+ 1, 0, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, -1, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1,
205
+ -1, 0, 1, 1, 1, 0, -1, 0, 2, 1, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 2, 0, 1, 1, 0, 1, -1, 1, 1, 0, 1, 0, 1,
206
+ 1, -1, 0, 2, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 2, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 2, 0,
207
+ 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 1, 4, 2, 1, 1, 0, 4, 1, 2, 1, 0, 4, 1, 1, 2, 0, 1, 4, 2, 1, 0, 1, 4, 1, 2,
208
+ 0, 1, 4, 1, 1, 0, 2, 1, 4, 2, 0, 1, 1, 4, 1, 0, 2, 1, 4, 1, 0, 1, 2, 1, 4, 0, 2, 1, 1, 4, 0, 1, 2, 1, 4, 0, 1, 1, 2,
209
+ 1, 2, 1, 1, 0, 0, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 1, 2, 1, 0, 1, 0, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 1, 2, 0, 1, 1, 0, 3,
210
+ 0, 2, 1, 0, 3, 0, 1, 2, 0, 1, 2, 1, 0, 0, 1, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 1, 2, 0, 1, 0, 1, 3, 0, 2, 0, 1, 3, 0, 1,
211
+ 0, 2, 1, 2, 0, 0, 1, 1, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 0, 2, 3, 1, 1,
212
+ 0, 1, 2, 1, 1, -1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1,
213
+ -1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 2, 0, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 2, 0, 0,
214
+ 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 0, 2, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 0, 1, 1, 1,
215
+ 2, -1, 1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 0, 0, 2, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2,
216
+ 0, 0, 0, 2, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 0, 2, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 0, 0, 0, 0, 2, 1,
217
+ 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1,
218
+ 1, 0, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 0,
219
+ 0, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 2, 0, 0, 0, 2,
220
+ 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 1, 0,
221
+ 1, 0, 1, 1, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1,
222
+ 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 2, 0,
223
+ 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 0, 1,
224
+ 1, 1, 0, -1, 1, 1, 2, 0, 0, 0, 2, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0,
225
+ 2, 1, 1, 1, -1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, 1, 1, -1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 3,
226
+ 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, 1, -1, 1, 3, 1, 1, 0, 0, 0, 2,
227
+ 2, 0, 0, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1,
228
+ -1, 1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, -1, 1, 1, 1, 3, 1, 0,
229
+ 0, 0, 1, 2, 0, 0, 0, 2, 2, -1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0,
230
+ 2, 0, 4, 1, 1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 4, 1, 1, 1, 1,
231
+ 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 4, 1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3,
232
+ 1, 2, 0, 0, 2, 1, 1, 1, -1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, 1, 1, -1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, 1,
233
+ 1, 1, -1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, -1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, 1, -1, 1, 3, 3, 0,
234
+ 2, 0, 1, 3, 0, 1, 0, 2, 2, 1, 1, -1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, -1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0,
235
+ 0, 2, 2, 1, -1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 1, -1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, -1, 1, 1,
236
+ 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, -1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, -1, 1, 1, 1,
237
+ ];
@@ -0,0 +1,2 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,2 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,93 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SimplexNoiseGenerator = void 0;
4
+ const engine_1 = require("@tsparticles/engine");
5
+ const engine_2 = require("@tsparticles/engine");
6
+ const simplex_1 = require("./simplex");
7
+ class SimplexNoiseGenerator {
8
+ constructor() {
9
+ this.field = [];
10
+ this.noiseFunc = (0, simplex_1.makeNoise4D)((0, engine_2.getRandom)());
11
+ this.noiseW = 0;
12
+ this.options = {
13
+ size: 20,
14
+ increment: 0.004,
15
+ columns: 0,
16
+ rows: 0,
17
+ layers: 0,
18
+ width: 0,
19
+ height: 0,
20
+ };
21
+ }
22
+ generate(particle) {
23
+ const pos = particle.getPosition(), point = {
24
+ x: Math.max(Math.floor(pos.x / this.options.size), 0),
25
+ y: Math.max(Math.floor(pos.y / this.options.size), 0),
26
+ z: Math.max(Math.floor(pos.z / this.options.size), 0),
27
+ }, v = engine_1.Vector.origin;
28
+ if (!this.field ||
29
+ !this.field[point.x] ||
30
+ !this.field[point.x][point.y] ||
31
+ !this.field[point.x][point.y][point.z]) {
32
+ return v;
33
+ }
34
+ v.length = this.field[point.x][point.y][point.z][1];
35
+ v.angle = this.field[point.x][point.y][point.z][0];
36
+ return v;
37
+ }
38
+ init(container) {
39
+ this.container = container;
40
+ this.setup(this.container);
41
+ }
42
+ reset() {
43
+ }
44
+ update() {
45
+ if (!this.container) {
46
+ return;
47
+ }
48
+ this.calculateField();
49
+ this.noiseW += this.options.increment;
50
+ }
51
+ calculateField() {
52
+ for (let x = 0; x < this.options.columns; x++) {
53
+ for (let y = 0; y < this.options.rows; y++) {
54
+ for (let z = 0; z < this.options.layers; z++) {
55
+ const angle = this.noiseFunc(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2, length = this.noiseFunc(x / 100 + 40000, y / 100 + 40000, z / 100 + 40000, this.noiseW);
56
+ this.field[x][y][z][0] = angle;
57
+ this.field[x][y][z][1] = length;
58
+ }
59
+ }
60
+ }
61
+ }
62
+ initField() {
63
+ this.field = new Array(this.options.columns);
64
+ for (let x = 0; x < this.options.columns; x++) {
65
+ this.field[x] = new Array(this.options.rows);
66
+ for (let y = 0; y < this.options.rows; y++) {
67
+ this.field[x][y] = new Array(this.options.layers);
68
+ for (let z = 0; z < this.options.layers; z++) {
69
+ this.field[x][y][z] = [0, 0];
70
+ }
71
+ }
72
+ }
73
+ }
74
+ resetField(container) {
75
+ var _a;
76
+ const sourceOptions = container.actualOptions.particles.move.path.options;
77
+ this.options.size = sourceOptions.size > 0 ? sourceOptions.size : 20;
78
+ this.options.increment = sourceOptions.increment > 0 ? sourceOptions.increment : 0.004;
79
+ this.options.width = container.canvas.size.width;
80
+ this.options.height = container.canvas.size.height;
81
+ this.noiseFunc = (0, simplex_1.makeNoise4D)((_a = sourceOptions.seed) !== null && _a !== void 0 ? _a : (0, engine_2.getRandom)());
82
+ this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
83
+ this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
84
+ this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
85
+ this.initField();
86
+ }
87
+ setup(container) {
88
+ this.noiseW = 0;
89
+ this.resetField(container);
90
+ addEventListener("resize", () => this.resetField(container));
91
+ }
92
+ }
93
+ exports.SimplexNoiseGenerator = SimplexNoiseGenerator;
package/cjs/index.js ADDED
@@ -0,0 +1,9 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.loadSimplexNoisePath = exports.simplexNoisePathName = void 0;
4
+ const SimplexNoiseGenerator_1 = require("./SimplexNoiseGenerator");
5
+ exports.simplexNoisePathName = "simplexNoise";
6
+ function loadSimplexNoisePath(engine) {
7
+ engine.addPathGenerator(exports.simplexNoisePathName, new SimplexNoiseGenerator_1.SimplexNoiseGenerator());
8
+ }
9
+ exports.loadSimplexNoisePath = loadSimplexNoisePath;