@tsparticles/path-perlin-noise 3.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +70 -0
- package/browser/Grad.js +13 -0
- package/browser/IPerlinOptions.js +1 -0
- package/browser/PerlinNoise.js +74 -0
- package/browser/PerlinNoiseGenerator.js +99 -0
- package/browser/index.js +5 -0
- package/cjs/Grad.js +17 -0
- package/cjs/IPerlinOptions.js +2 -0
- package/cjs/PerlinNoise.js +78 -0
- package/cjs/PerlinNoiseGenerator.js +103 -0
- package/cjs/index.js +9 -0
- package/esm/Grad.js +13 -0
- package/esm/IPerlinOptions.js +1 -0
- package/esm/PerlinNoise.js +74 -0
- package/esm/PerlinNoiseGenerator.js +99 -0
- package/esm/index.js +5 -0
- package/package.json +92 -0
- package/report.html +39 -0
- package/tsparticles.path.perlin.noise.js +278 -0
- package/tsparticles.path.perlin.noise.min.js +2 -0
- package/tsparticles.path.perlin.noise.min.js.LICENSE.txt +8 -0
- package/types/Grad.d.ts +8 -0
- package/types/IPerlinOptions.d.ts +9 -0
- package/types/PerlinNoise.d.ts +4 -0
- package/types/PerlinNoiseGenerator.d.ts +21 -0
- package/types/index.d.ts +3 -0
- package/umd/Grad.js +27 -0
- package/umd/IPerlinOptions.js +12 -0
- package/umd/PerlinNoise.js +88 -0
- package/umd/PerlinNoiseGenerator.js +113 -0
- package/umd/index.js +19 -0
package/LICENSE
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MIT License
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Copyright (c) 2020 Matteo Bruni
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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[](https://particles.js.org)
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# tsParticles Perlin Noise Path
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[](https://www.jsdelivr.com/package/npm/tsparticles-path-perlin-noise)
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[](https://www.npmjs.com/package/tsparticles-path-perlin-noise)
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[](https://www.npmjs.com/package/tsparticles-path-perlin-noise) [](https://github.com/sponsors/matteobruni)
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[tsParticles](https://github.com/matteobruni/tsparticles) path plugin for perlin noise movement.
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## How to use it
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### CDN / Vanilla JS / jQuery
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The CDN/Vanilla version JS has one required file in vanilla configuration:
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Including the `tsparticles.path.perlin.noise.min.js` file will export the function to load the path plugin:
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```text
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loadPerlinNoisePath
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```
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### Usage
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Once the scripts are loaded you can set up `tsParticles` and the path plugin like this:
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```javascript
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(async () => {
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await loadPerlinNoisePath(tsParticles);
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await tsParticles.load({
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id: "tsparticles",
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options: {
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/* options */
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},
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});
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})();
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```
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### ESM / CommonJS
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This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
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```shell
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$ npm install tsparticles-path-perlin-noise
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```
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or
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```shell
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$ yarn add tsparticles-path-perlin-noise
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```
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Then you need to import it in the app, like this:
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```javascript
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const { tsParticles } = require("tsparticles-engine");
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const { loadPerlinNoisePath } = require("tsparticles-path-perlin-noise");
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loadPerlinNoisePath(tsParticles);
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```
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or
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```javascript
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import { tsParticles } from "tsparticles-engine";
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import { loadPerlinNoisePath } from "tsparticles-path-perlin-noise";
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loadPerlinNoisePath(tsParticles);
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```
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package/browser/Grad.js
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export {};
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import { Grad } from "./Grad";
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const grad3 = [
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new Grad(1, 1, 0),
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new Grad(-1, 1, 0),
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new Grad(1, -1, 0),
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new Grad(-1, -1, 0),
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new Grad(1, 0, 1),
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new Grad(-1, 0, 1),
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new Grad(1, 0, -1),
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new Grad(-1, 0, -1),
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new Grad(0, 1, 1),
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new Grad(0, -1, 1),
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new Grad(0, 1, -1),
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new Grad(0, -1, -1),
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];
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const p = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240,
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21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88,
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237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83,
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111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80,
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73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
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52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182,
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189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22,
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39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210,
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144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84,
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204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78,
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66, 215, 61, 156, 180,
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];
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const perm = new Array(512);
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const gradP = new Array(512);
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function fade(t) {
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return t * t * t * (t * (t * 6 - 15) + 10);
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}
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function lerp(a, b, t) {
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return (1 - t) * a + t * b;
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}
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export class PerlinNoise {
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noise(x, y, z) {
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let X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
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x = x - X;
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y = y - Y;
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z = z - Z;
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X = X & 255;
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Y = Y & 255;
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Z = Z & 255;
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const n000 = gradP[X + perm[Y + perm[Z]]].dot3(x, y, z);
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const n001 = gradP[X + perm[Y + perm[Z + 1]]].dot3(x, y, z - 1);
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const n010 = gradP[X + perm[Y + 1 + perm[Z]]].dot3(x, y - 1, z);
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const n011 = gradP[X + perm[Y + 1 + perm[Z + 1]]].dot3(x, y - 1, z - 1);
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const n100 = gradP[X + 1 + perm[Y + perm[Z]]].dot3(x - 1, y, z);
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const n101 = gradP[X + 1 + perm[Y + perm[Z + 1]]].dot3(x - 1, y, z - 1);
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const n110 = gradP[X + 1 + perm[Y + 1 + perm[Z]]].dot3(x - 1, y - 1, z);
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const n111 = gradP[X + 1 + perm[Y + 1 + perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);
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const u = fade(x);
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const v = fade(y);
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const w = fade(z);
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return lerp(lerp(lerp(n000, n100, u), lerp(n001, n101, u), w), lerp(lerp(n010, n110, u), lerp(n011, n111, u), w), v);
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}
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seed(inputSeed) {
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let seed = inputSeed;
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if (seed > 0 && seed < 1) {
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seed *= 65536;
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}
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seed = Math.floor(seed);
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if (seed < 256) {
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seed |= seed << 8;
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}
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for (let i = 0; i < 256; i++) {
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const v = i & 1 ? p[i] ^ (seed & 255) : p[i] ^ ((seed >> 8) & 255);
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perm[i] = perm[i + 256] = v;
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gradP[i] = gradP[i + 256] = grad3[v % 12];
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}
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}
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}
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import { Vector, getRandom } from "@tsparticles/engine";
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import { PerlinNoise } from "./PerlinNoise";
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export class PerlinNoiseGenerator {
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constructor() {
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this.noiseGen = new PerlinNoise();
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this.field = [];
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this.noiseZ = 0;
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this.options = {
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draw: false,
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size: 20,
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increment: 0.004,
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columns: 0,
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rows: 0,
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width: 0,
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height: 0,
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};
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}
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generate(particle) {
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const pos = particle.getPosition(), point = {
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x: Math.max(Math.floor(pos.x / this.options.size), 0),
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y: Math.max(Math.floor(pos.y / this.options.size), 0),
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}, v = Vector.origin;
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if (!this.field || !this.field[point.x] || !this.field[point.x][point.y]) {
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return v;
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}
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v.length = this.field[point.x][point.y][1];
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v.angle = this.field[point.x][point.y][0];
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return v;
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}
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init(container) {
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this.container = container;
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this.setup(container);
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}
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reset() {
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}
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update() {
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if (!this.container) {
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return;
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}
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this.calculateField();
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this.noiseZ += this.options.increment;
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if (this.options.draw) {
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this.container.canvas.draw((ctx) => this.drawField(ctx));
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}
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}
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calculateField() {
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for (let x = 0; x < this.options.columns; x++) {
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for (let y = 0; y < this.options.rows; y++) {
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const angle = this.noiseGen.noise(x / 50, y / 50, this.noiseZ) * Math.PI * 2;
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const length = this.noiseGen.noise(x / 100 + 40000, y / 100 + 40000, this.noiseZ);
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this.field[x][y][0] = angle;
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this.field[x][y][1] = length;
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}
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}
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}
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drawField(ctx) {
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for (let x = 0; x < this.options.columns; x++) {
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for (let y = 0; y < this.options.rows; y++) {
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const angle = this.field[x][y][0];
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const length = this.field[x][y][1];
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ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);
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ctx.rotate(angle);
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ctx.strokeStyle = "white";
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ctx.beginPath();
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ctx.moveTo(0, 0);
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ctx.lineTo(0, this.options.size * length);
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ctx.stroke();
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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}
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}
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}
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initField() {
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this.field = new Array(this.options.columns);
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for (let x = 0; x < this.options.columns; x++) {
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this.field[x] = new Array(this.options.rows);
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for (let y = 0; y < this.options.rows; y++) {
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this.field[x][y] = [0, 0];
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}
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}
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}
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resetField(container) {
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var _a;
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const sourceOptions = container.actualOptions.particles.move.path.options;
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this.options.size = sourceOptions.size > 0 ? sourceOptions.size : 20;
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this.options.increment = sourceOptions.increment > 0 ? sourceOptions.increment : 0.004;
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this.options.draw = !!sourceOptions.draw;
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this.options.width = container.canvas.size.width;
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this.options.height = container.canvas.size.height;
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this.noiseGen.seed((_a = sourceOptions.seed) !== null && _a !== void 0 ? _a : getRandom());
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this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
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this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
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this.initField();
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}
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setup(container) {
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this.noiseZ = 0;
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this.resetField(container);
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window.addEventListener("resize", () => this.resetField(container));
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}
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}
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package/browser/index.js
ADDED
package/cjs/Grad.js
ADDED
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@@ -0,0 +1,17 @@
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"use strict";
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|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Grad = void 0;
|
|
4
|
+
class Grad {
|
|
5
|
+
constructor(x, y, z) {
|
|
6
|
+
this.x = x;
|
|
7
|
+
this.y = y;
|
|
8
|
+
this.z = z;
|
|
9
|
+
}
|
|
10
|
+
dot2(x, y) {
|
|
11
|
+
return this.x * x + this.y * y;
|
|
12
|
+
}
|
|
13
|
+
dot3(x, y, z) {
|
|
14
|
+
return this.dot2(x, y) + this.z * z;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
exports.Grad = Grad;
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.PerlinNoise = void 0;
|
|
4
|
+
const Grad_1 = require("./Grad");
|
|
5
|
+
const grad3 = [
|
|
6
|
+
new Grad_1.Grad(1, 1, 0),
|
|
7
|
+
new Grad_1.Grad(-1, 1, 0),
|
|
8
|
+
new Grad_1.Grad(1, -1, 0),
|
|
9
|
+
new Grad_1.Grad(-1, -1, 0),
|
|
10
|
+
new Grad_1.Grad(1, 0, 1),
|
|
11
|
+
new Grad_1.Grad(-1, 0, 1),
|
|
12
|
+
new Grad_1.Grad(1, 0, -1),
|
|
13
|
+
new Grad_1.Grad(-1, 0, -1),
|
|
14
|
+
new Grad_1.Grad(0, 1, 1),
|
|
15
|
+
new Grad_1.Grad(0, -1, 1),
|
|
16
|
+
new Grad_1.Grad(0, 1, -1),
|
|
17
|
+
new Grad_1.Grad(0, -1, -1),
|
|
18
|
+
];
|
|
19
|
+
const p = [
|
|
20
|
+
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240,
|
|
21
|
+
21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88,
|
|
22
|
+
237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83,
|
|
23
|
+
111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80,
|
|
24
|
+
73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
|
|
25
|
+
52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182,
|
|
26
|
+
189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22,
|
|
27
|
+
39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210,
|
|
28
|
+
144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84,
|
|
29
|
+
204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78,
|
|
30
|
+
66, 215, 61, 156, 180,
|
|
31
|
+
];
|
|
32
|
+
const perm = new Array(512);
|
|
33
|
+
const gradP = new Array(512);
|
|
34
|
+
function fade(t) {
|
|
35
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
36
|
+
}
|
|
37
|
+
function lerp(a, b, t) {
|
|
38
|
+
return (1 - t) * a + t * b;
|
|
39
|
+
}
|
|
40
|
+
class PerlinNoise {
|
|
41
|
+
noise(x, y, z) {
|
|
42
|
+
let X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
|
|
43
|
+
x = x - X;
|
|
44
|
+
y = y - Y;
|
|
45
|
+
z = z - Z;
|
|
46
|
+
X = X & 255;
|
|
47
|
+
Y = Y & 255;
|
|
48
|
+
Z = Z & 255;
|
|
49
|
+
const n000 = gradP[X + perm[Y + perm[Z]]].dot3(x, y, z);
|
|
50
|
+
const n001 = gradP[X + perm[Y + perm[Z + 1]]].dot3(x, y, z - 1);
|
|
51
|
+
const n010 = gradP[X + perm[Y + 1 + perm[Z]]].dot3(x, y - 1, z);
|
|
52
|
+
const n011 = gradP[X + perm[Y + 1 + perm[Z + 1]]].dot3(x, y - 1, z - 1);
|
|
53
|
+
const n100 = gradP[X + 1 + perm[Y + perm[Z]]].dot3(x - 1, y, z);
|
|
54
|
+
const n101 = gradP[X + 1 + perm[Y + perm[Z + 1]]].dot3(x - 1, y, z - 1);
|
|
55
|
+
const n110 = gradP[X + 1 + perm[Y + 1 + perm[Z]]].dot3(x - 1, y - 1, z);
|
|
56
|
+
const n111 = gradP[X + 1 + perm[Y + 1 + perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);
|
|
57
|
+
const u = fade(x);
|
|
58
|
+
const v = fade(y);
|
|
59
|
+
const w = fade(z);
|
|
60
|
+
return lerp(lerp(lerp(n000, n100, u), lerp(n001, n101, u), w), lerp(lerp(n010, n110, u), lerp(n011, n111, u), w), v);
|
|
61
|
+
}
|
|
62
|
+
seed(inputSeed) {
|
|
63
|
+
let seed = inputSeed;
|
|
64
|
+
if (seed > 0 && seed < 1) {
|
|
65
|
+
seed *= 65536;
|
|
66
|
+
}
|
|
67
|
+
seed = Math.floor(seed);
|
|
68
|
+
if (seed < 256) {
|
|
69
|
+
seed |= seed << 8;
|
|
70
|
+
}
|
|
71
|
+
for (let i = 0; i < 256; i++) {
|
|
72
|
+
const v = i & 1 ? p[i] ^ (seed & 255) : p[i] ^ ((seed >> 8) & 255);
|
|
73
|
+
perm[i] = perm[i + 256] = v;
|
|
74
|
+
gradP[i] = gradP[i + 256] = grad3[v % 12];
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
exports.PerlinNoise = PerlinNoise;
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.PerlinNoiseGenerator = void 0;
|
|
4
|
+
const engine_1 = require("@tsparticles/engine");
|
|
5
|
+
const PerlinNoise_1 = require("./PerlinNoise");
|
|
6
|
+
class PerlinNoiseGenerator {
|
|
7
|
+
constructor() {
|
|
8
|
+
this.noiseGen = new PerlinNoise_1.PerlinNoise();
|
|
9
|
+
this.field = [];
|
|
10
|
+
this.noiseZ = 0;
|
|
11
|
+
this.options = {
|
|
12
|
+
draw: false,
|
|
13
|
+
size: 20,
|
|
14
|
+
increment: 0.004,
|
|
15
|
+
columns: 0,
|
|
16
|
+
rows: 0,
|
|
17
|
+
width: 0,
|
|
18
|
+
height: 0,
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
generate(particle) {
|
|
22
|
+
const pos = particle.getPosition(), point = {
|
|
23
|
+
x: Math.max(Math.floor(pos.x / this.options.size), 0),
|
|
24
|
+
y: Math.max(Math.floor(pos.y / this.options.size), 0),
|
|
25
|
+
}, v = engine_1.Vector.origin;
|
|
26
|
+
if (!this.field || !this.field[point.x] || !this.field[point.x][point.y]) {
|
|
27
|
+
return v;
|
|
28
|
+
}
|
|
29
|
+
v.length = this.field[point.x][point.y][1];
|
|
30
|
+
v.angle = this.field[point.x][point.y][0];
|
|
31
|
+
return v;
|
|
32
|
+
}
|
|
33
|
+
init(container) {
|
|
34
|
+
this.container = container;
|
|
35
|
+
this.setup(container);
|
|
36
|
+
}
|
|
37
|
+
reset() {
|
|
38
|
+
}
|
|
39
|
+
update() {
|
|
40
|
+
if (!this.container) {
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
this.calculateField();
|
|
44
|
+
this.noiseZ += this.options.increment;
|
|
45
|
+
if (this.options.draw) {
|
|
46
|
+
this.container.canvas.draw((ctx) => this.drawField(ctx));
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
calculateField() {
|
|
50
|
+
for (let x = 0; x < this.options.columns; x++) {
|
|
51
|
+
for (let y = 0; y < this.options.rows; y++) {
|
|
52
|
+
const angle = this.noiseGen.noise(x / 50, y / 50, this.noiseZ) * Math.PI * 2;
|
|
53
|
+
const length = this.noiseGen.noise(x / 100 + 40000, y / 100 + 40000, this.noiseZ);
|
|
54
|
+
this.field[x][y][0] = angle;
|
|
55
|
+
this.field[x][y][1] = length;
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
drawField(ctx) {
|
|
60
|
+
for (let x = 0; x < this.options.columns; x++) {
|
|
61
|
+
for (let y = 0; y < this.options.rows; y++) {
|
|
62
|
+
const angle = this.field[x][y][0];
|
|
63
|
+
const length = this.field[x][y][1];
|
|
64
|
+
ctx.setTransform(1, 0, 0, 1, x * this.options.size, y * this.options.size);
|
|
65
|
+
ctx.rotate(angle);
|
|
66
|
+
ctx.strokeStyle = "white";
|
|
67
|
+
ctx.beginPath();
|
|
68
|
+
ctx.moveTo(0, 0);
|
|
69
|
+
ctx.lineTo(0, this.options.size * length);
|
|
70
|
+
ctx.stroke();
|
|
71
|
+
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
initField() {
|
|
76
|
+
this.field = new Array(this.options.columns);
|
|
77
|
+
for (let x = 0; x < this.options.columns; x++) {
|
|
78
|
+
this.field[x] = new Array(this.options.rows);
|
|
79
|
+
for (let y = 0; y < this.options.rows; y++) {
|
|
80
|
+
this.field[x][y] = [0, 0];
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
resetField(container) {
|
|
85
|
+
var _a;
|
|
86
|
+
const sourceOptions = container.actualOptions.particles.move.path.options;
|
|
87
|
+
this.options.size = sourceOptions.size > 0 ? sourceOptions.size : 20;
|
|
88
|
+
this.options.increment = sourceOptions.increment > 0 ? sourceOptions.increment : 0.004;
|
|
89
|
+
this.options.draw = !!sourceOptions.draw;
|
|
90
|
+
this.options.width = container.canvas.size.width;
|
|
91
|
+
this.options.height = container.canvas.size.height;
|
|
92
|
+
this.noiseGen.seed((_a = sourceOptions.seed) !== null && _a !== void 0 ? _a : (0, engine_1.getRandom)());
|
|
93
|
+
this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
|
|
94
|
+
this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
|
|
95
|
+
this.initField();
|
|
96
|
+
}
|
|
97
|
+
setup(container) {
|
|
98
|
+
this.noiseZ = 0;
|
|
99
|
+
this.resetField(container);
|
|
100
|
+
window.addEventListener("resize", () => this.resetField(container));
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
exports.PerlinNoiseGenerator = PerlinNoiseGenerator;
|
package/cjs/index.js
ADDED
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.loadPerlinNoisePath = exports.perlinNoisePathName = void 0;
|
|
4
|
+
const PerlinNoiseGenerator_1 = require("./PerlinNoiseGenerator");
|
|
5
|
+
exports.perlinNoisePathName = "perlinNoise";
|
|
6
|
+
function loadPerlinNoisePath(engine) {
|
|
7
|
+
engine.addPathGenerator(exports.perlinNoisePathName, new PerlinNoiseGenerator_1.PerlinNoiseGenerator());
|
|
8
|
+
}
|
|
9
|
+
exports.loadPerlinNoisePath = loadPerlinNoisePath;
|
package/esm/Grad.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { Grad } from "./Grad";
|
|
2
|
+
const grad3 = [
|
|
3
|
+
new Grad(1, 1, 0),
|
|
4
|
+
new Grad(-1, 1, 0),
|
|
5
|
+
new Grad(1, -1, 0),
|
|
6
|
+
new Grad(-1, -1, 0),
|
|
7
|
+
new Grad(1, 0, 1),
|
|
8
|
+
new Grad(-1, 0, 1),
|
|
9
|
+
new Grad(1, 0, -1),
|
|
10
|
+
new Grad(-1, 0, -1),
|
|
11
|
+
new Grad(0, 1, 1),
|
|
12
|
+
new Grad(0, -1, 1),
|
|
13
|
+
new Grad(0, 1, -1),
|
|
14
|
+
new Grad(0, -1, -1),
|
|
15
|
+
];
|
|
16
|
+
const p = [
|
|
17
|
+
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240,
|
|
18
|
+
21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88,
|
|
19
|
+
237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83,
|
|
20
|
+
111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80,
|
|
21
|
+
73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
|
|
22
|
+
52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182,
|
|
23
|
+
189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22,
|
|
24
|
+
39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210,
|
|
25
|
+
144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84,
|
|
26
|
+
204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78,
|
|
27
|
+
66, 215, 61, 156, 180,
|
|
28
|
+
];
|
|
29
|
+
const perm = new Array(512);
|
|
30
|
+
const gradP = new Array(512);
|
|
31
|
+
function fade(t) {
|
|
32
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
33
|
+
}
|
|
34
|
+
function lerp(a, b, t) {
|
|
35
|
+
return (1 - t) * a + t * b;
|
|
36
|
+
}
|
|
37
|
+
export class PerlinNoise {
|
|
38
|
+
noise(x, y, z) {
|
|
39
|
+
let X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
|
|
40
|
+
x = x - X;
|
|
41
|
+
y = y - Y;
|
|
42
|
+
z = z - Z;
|
|
43
|
+
X = X & 255;
|
|
44
|
+
Y = Y & 255;
|
|
45
|
+
Z = Z & 255;
|
|
46
|
+
const n000 = gradP[X + perm[Y + perm[Z]]].dot3(x, y, z);
|
|
47
|
+
const n001 = gradP[X + perm[Y + perm[Z + 1]]].dot3(x, y, z - 1);
|
|
48
|
+
const n010 = gradP[X + perm[Y + 1 + perm[Z]]].dot3(x, y - 1, z);
|
|
49
|
+
const n011 = gradP[X + perm[Y + 1 + perm[Z + 1]]].dot3(x, y - 1, z - 1);
|
|
50
|
+
const n100 = gradP[X + 1 + perm[Y + perm[Z]]].dot3(x - 1, y, z);
|
|
51
|
+
const n101 = gradP[X + 1 + perm[Y + perm[Z + 1]]].dot3(x - 1, y, z - 1);
|
|
52
|
+
const n110 = gradP[X + 1 + perm[Y + 1 + perm[Z]]].dot3(x - 1, y - 1, z);
|
|
53
|
+
const n111 = gradP[X + 1 + perm[Y + 1 + perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);
|
|
54
|
+
const u = fade(x);
|
|
55
|
+
const v = fade(y);
|
|
56
|
+
const w = fade(z);
|
|
57
|
+
return lerp(lerp(lerp(n000, n100, u), lerp(n001, n101, u), w), lerp(lerp(n010, n110, u), lerp(n011, n111, u), w), v);
|
|
58
|
+
}
|
|
59
|
+
seed(inputSeed) {
|
|
60
|
+
let seed = inputSeed;
|
|
61
|
+
if (seed > 0 && seed < 1) {
|
|
62
|
+
seed *= 65536;
|
|
63
|
+
}
|
|
64
|
+
seed = Math.floor(seed);
|
|
65
|
+
if (seed < 256) {
|
|
66
|
+
seed |= seed << 8;
|
|
67
|
+
}
|
|
68
|
+
for (let i = 0; i < 256; i++) {
|
|
69
|
+
const v = i & 1 ? p[i] ^ (seed & 255) : p[i] ^ ((seed >> 8) & 255);
|
|
70
|
+
perm[i] = perm[i + 256] = v;
|
|
71
|
+
gradP[i] = gradP[i + 256] = grad3[v % 12];
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|