@tsparticles/path-fractal-noise 3.9.0 → 4.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/819.min.js ADDED
@@ -0,0 +1,2 @@
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+ /*! For license information please see 819.min.js.LICENSE.txt */
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+ (this.webpackChunk_tsparticles_path_fractal_noise=this.webpackChunk_tsparticles_path_fractal_noise||[]).push([[819],{819(e,s,a){a.d(s,{FractalNoiseGenerator:()=>c});var t=a(689),r=a(104);class c extends r.NoiseFieldGenerator{constructor(){const e=new t.FractalNoise;super({noise4d:(s,a,t,r)=>e.noise4d(s,a,t,r),seed:s=>{e.seed(s)}})}}}}]);
@@ -0,0 +1 @@
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+ /*! tsParticles Fractal Noise Path v4.0.0-alpha.0 by Matteo Bruni */
@@ -1,100 +1,13 @@
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- import { Vector, deepExtend, getRandom, } from "@tsparticles/engine";
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  import { FractalNoise } from "@tsparticles/fractal-noise";
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- const defaultOptions = {
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- size: 20,
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- increment: 0.004,
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- columns: 0,
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- rows: 0,
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- layers: 0,
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- width: 0,
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- height: 0,
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- offset: {
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- x: 40000,
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- y: 40000,
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- z: 40000,
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- },
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- };
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- export class FractalNoiseGenerator {
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+ import { NoiseFieldGenerator } from "@tsparticles/noise-field";
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+ export class FractalNoiseGenerator extends NoiseFieldGenerator {
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  constructor() {
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- this._fractal = new FractalNoise();
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- this.field = [];
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- this.noiseW = 0;
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- this.options = deepExtend({}, defaultOptions);
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- }
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- generate(particle) {
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- const pos = particle.getPosition(), point = {
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- x: Math.max(Math.floor(pos.x / this.options.size), 0),
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- y: Math.max(Math.floor(pos.y / this.options.size), 0),
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- z: Math.max(Math.floor(pos.z / this.options.size), 0),
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- }, v = Vector.origin;
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- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
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- return v;
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- }
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- v.setTo(this.field[point.x][point.y][point.z]);
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- return v;
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- }
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- init(container) {
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- this.container = container;
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- this._setup();
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- }
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- reset() {
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- }
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- update() {
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- if (!this.container) {
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- return;
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- }
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- this._calculateField();
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- this.noiseW += this.options.increment;
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- }
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- _calculateField() {
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- const options = this.options;
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- for (let x = 0; x < options.columns; x++) {
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- for (let y = 0; y < options.rows; y++) {
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- for (let z = 0; z < options.layers; z++) {
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- this.field[x][y][z].angle =
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- this._fractal.noise4d(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
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- this.field[x][y][z].length = this._fractal.noise4d(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
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- }
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- }
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- }
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- }
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- _initField() {
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- this.field = new Array(this.options.columns);
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- for (let x = 0; x < this.options.columns; x++) {
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- this.field[x] = new Array(this.options.rows);
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- for (let y = 0; y < this.options.rows; y++) {
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- this.field[x][y] = new Array(this.options.layers);
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- for (let z = 0; z < this.options.layers; z++) {
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- this.field[x][y][z] = Vector.origin;
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- }
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- }
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- }
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- }
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- _resetField() {
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- const container = this.container;
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- if (!container) {
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- return;
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- }
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- const sourceOptions = container.actualOptions.particles.move.path.options;
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- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
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- this.options.increment =
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- sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
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- this.options.width = container.canvas.size.width;
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- this.options.height = container.canvas.size.height;
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- const offset = sourceOptions.offset;
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- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
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- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
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- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
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- this.options.seed = sourceOptions.seed;
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- this._fractal.seed(this.options.seed ?? getRandom());
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- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
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- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
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- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
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- this._initField();
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- }
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- _setup() {
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- this.noiseW = 0;
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- this._resetField();
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- addEventListener("resize", () => this._resetField());
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+ const fractalNoise = new FractalNoise();
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+ super({
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+ noise4d: (x, y, z, w) => fractalNoise.noise4d(x, y, z, w),
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+ seed: seed => {
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+ fractalNoise.seed(seed);
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+ },
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+ });
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  }
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  }
package/browser/index.js CHANGED
@@ -1,6 +1,8 @@
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- import { FractalNoiseGenerator } from "./FractalNoiseGenerator.js";
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  export const fractalNoisePathName = "fractalNoise";
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- export async function loadFractalNoisePath(engine, refresh = true) {
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- engine.checkVersion("3.9.0");
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- await engine.addPathGenerator(fractalNoisePathName, new FractalNoiseGenerator(), refresh);
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+ export function loadFractalNoisePath(engine) {
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+ engine.checkVersion("4.0.0-alpha.0");
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+ engine.register(async (e) => {
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+ const { FractalNoiseGenerator } = await import("./FractalNoiseGenerator.js");
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+ e.addPathGenerator(fractalNoisePathName, new FractalNoiseGenerator());
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+ });
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  }
@@ -1,104 +1,13 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.FractalNoiseGenerator = void 0;
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- const engine_1 = require("@tsparticles/engine");
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- const fractal_noise_1 = require("@tsparticles/fractal-noise");
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- const defaultOptions = {
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- size: 20,
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- increment: 0.004,
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- columns: 0,
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- rows: 0,
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- layers: 0,
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- width: 0,
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- height: 0,
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- offset: {
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- x: 40000,
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- y: 40000,
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- z: 40000,
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- },
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- };
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- class FractalNoiseGenerator {
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+ import { FractalNoise } from "@tsparticles/fractal-noise";
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+ import { NoiseFieldGenerator } from "@tsparticles/noise-field";
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+ export class FractalNoiseGenerator extends NoiseFieldGenerator {
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  constructor() {
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- this._fractal = new fractal_noise_1.FractalNoise();
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- this.field = [];
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- this.noiseW = 0;
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- this.options = (0, engine_1.deepExtend)({}, defaultOptions);
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- }
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- generate(particle) {
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- const pos = particle.getPosition(), point = {
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- x: Math.max(Math.floor(pos.x / this.options.size), 0),
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- y: Math.max(Math.floor(pos.y / this.options.size), 0),
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- z: Math.max(Math.floor(pos.z / this.options.size), 0),
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- }, v = engine_1.Vector.origin;
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- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
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- return v;
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- }
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- v.setTo(this.field[point.x][point.y][point.z]);
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- return v;
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- }
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- init(container) {
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- this.container = container;
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- this._setup();
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- }
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- reset() {
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- }
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- update() {
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- if (!this.container) {
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- return;
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- }
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- this._calculateField();
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- this.noiseW += this.options.increment;
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- }
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- _calculateField() {
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- const options = this.options;
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- for (let x = 0; x < options.columns; x++) {
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- for (let y = 0; y < options.rows; y++) {
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- for (let z = 0; z < options.layers; z++) {
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- this.field[x][y][z].angle =
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- this._fractal.noise4d(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
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- this.field[x][y][z].length = this._fractal.noise4d(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
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- }
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- }
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- }
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- }
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- _initField() {
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- this.field = new Array(this.options.columns);
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- for (let x = 0; x < this.options.columns; x++) {
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- this.field[x] = new Array(this.options.rows);
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- for (let y = 0; y < this.options.rows; y++) {
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- this.field[x][y] = new Array(this.options.layers);
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- for (let z = 0; z < this.options.layers; z++) {
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- this.field[x][y][z] = engine_1.Vector.origin;
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- }
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- }
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- }
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- }
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- _resetField() {
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- const container = this.container;
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- if (!container) {
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- return;
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- }
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- const sourceOptions = container.actualOptions.particles.move.path.options;
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- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
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- this.options.increment =
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- sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
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- this.options.width = container.canvas.size.width;
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- this.options.height = container.canvas.size.height;
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- const offset = sourceOptions.offset;
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- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
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- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
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- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
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- this.options.seed = sourceOptions.seed;
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- this._fractal.seed(this.options.seed ?? (0, engine_1.getRandom)());
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- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
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- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
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- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
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- this._initField();
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- }
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- _setup() {
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- this.noiseW = 0;
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- this._resetField();
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- addEventListener("resize", () => this._resetField());
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+ const fractalNoise = new FractalNoise();
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+ super({
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+ noise4d: (x, y, z, w) => fractalNoise.noise4d(x, y, z, w),
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+ seed: seed => {
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+ fractalNoise.seed(seed);
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+ },
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+ });
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  }
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  }
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- exports.FractalNoiseGenerator = FractalNoiseGenerator;
package/cjs/index.js CHANGED
@@ -1,10 +1,8 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.fractalNoisePathName = void 0;
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- exports.loadFractalNoisePath = loadFractalNoisePath;
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- const FractalNoiseGenerator_js_1 = require("./FractalNoiseGenerator.js");
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- exports.fractalNoisePathName = "fractalNoise";
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- async function loadFractalNoisePath(engine, refresh = true) {
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- engine.checkVersion("3.9.0");
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- await engine.addPathGenerator(exports.fractalNoisePathName, new FractalNoiseGenerator_js_1.FractalNoiseGenerator(), refresh);
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+ export const fractalNoisePathName = "fractalNoise";
2
+ export function loadFractalNoisePath(engine) {
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+ engine.checkVersion("4.0.0-alpha.0");
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+ engine.register(async (e) => {
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+ const { FractalNoiseGenerator } = await import("./FractalNoiseGenerator.js");
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+ e.addPathGenerator(fractalNoisePathName, new FractalNoiseGenerator());
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+ });
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8
  }
@@ -0,0 +1,30 @@
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+ /*!
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+ * Author : Matteo Bruni
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+ * MIT license: https://opensource.org/licenses/MIT
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+ * Demo / Generator : https://particles.js.org/
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+ * GitHub : https://www.github.com/matteobruni/tsparticles
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+ * How to use? : Check the GitHub README
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+ * v4.0.0-alpha.0
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+ */
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+ "use strict";
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+ /*
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+ * ATTENTION: The "eval" devtool has been used (maybe by default in mode: "development").
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+ * This devtool is neither made for production nor for readable output files.
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+ * It uses "eval()" calls to create a separate source file in the browser devtools.
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+ * If you are trying to read the output file, select a different devtool (https://webpack.js.org/configuration/devtool/)
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+ * or disable the default devtool with "devtool: false".
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+ * If you are looking for production-ready output files, see mode: "production" (https://webpack.js.org/configuration/mode/).
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+ */
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+ (this["webpackChunk_tsparticles_path_fractal_noise"] = this["webpackChunk_tsparticles_path_fractal_noise"] || []).push([["dist_browser_FractalNoiseGenerator_js"],{
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+
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+ /***/ "./dist/browser/FractalNoiseGenerator.js"
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+ /*!***********************************************!*\
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+ !*** ./dist/browser/FractalNoiseGenerator.js ***!
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+ \***********************************************/
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+ (__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) {
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+
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+ eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ FractalNoiseGenerator: () => (/* binding */ FractalNoiseGenerator)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_fractal_noise__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/fractal-noise */ \"@tsparticles/fractal-noise\");\n/* harmony import */ var _tsparticles_noise_field__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tsparticles/noise-field */ \"@tsparticles/noise-field\");\n\n\nclass FractalNoiseGenerator extends _tsparticles_noise_field__WEBPACK_IMPORTED_MODULE_1__.NoiseFieldGenerator {\n constructor() {\n const fractalNoise = new _tsparticles_fractal_noise__WEBPACK_IMPORTED_MODULE_0__.FractalNoise();\n super({\n noise4d: (x, y, z, w) => fractalNoise.noise4d(x, y, z, w),\n seed: seed => {\n fractalNoise.seed(seed);\n }\n });\n }\n}\n\n//# sourceURL=webpack://@tsparticles/path-fractal-noise/./dist/browser/FractalNoiseGenerator.js?\n}");
27
+
28
+ /***/ }
29
+
30
+ }]);
@@ -1,100 +1,13 @@
1
- import { Vector, deepExtend, getRandom, } from "@tsparticles/engine";
2
1
  import { FractalNoise } from "@tsparticles/fractal-noise";
3
- const defaultOptions = {
4
- size: 20,
5
- increment: 0.004,
6
- columns: 0,
7
- rows: 0,
8
- layers: 0,
9
- width: 0,
10
- height: 0,
11
- offset: {
12
- x: 40000,
13
- y: 40000,
14
- z: 40000,
15
- },
16
- };
17
- export class FractalNoiseGenerator {
2
+ import { NoiseFieldGenerator } from "@tsparticles/noise-field";
3
+ export class FractalNoiseGenerator extends NoiseFieldGenerator {
18
4
  constructor() {
19
- this._fractal = new FractalNoise();
20
- this.field = [];
21
- this.noiseW = 0;
22
- this.options = deepExtend({}, defaultOptions);
23
- }
24
- generate(particle) {
25
- const pos = particle.getPosition(), point = {
26
- x: Math.max(Math.floor(pos.x / this.options.size), 0),
27
- y: Math.max(Math.floor(pos.y / this.options.size), 0),
28
- z: Math.max(Math.floor(pos.z / this.options.size), 0),
29
- }, v = Vector.origin;
30
- if (!this.field?.[point.x]?.[point.y]?.[point.z]) {
31
- return v;
32
- }
33
- v.setTo(this.field[point.x][point.y][point.z]);
34
- return v;
35
- }
36
- init(container) {
37
- this.container = container;
38
- this._setup();
39
- }
40
- reset() {
41
- }
42
- update() {
43
- if (!this.container) {
44
- return;
45
- }
46
- this._calculateField();
47
- this.noiseW += this.options.increment;
48
- }
49
- _calculateField() {
50
- const options = this.options;
51
- for (let x = 0; x < options.columns; x++) {
52
- for (let y = 0; y < options.rows; y++) {
53
- for (let z = 0; z < options.layers; z++) {
54
- this.field[x][y][z].angle =
55
- this._fractal.noise4d(x / 50, y / 50, z / 50, this.noiseW) * Math.PI * 2;
56
- this.field[x][y][z].length = this._fractal.noise4d(x / 100 + options.offset.x, y / 100 + options.offset.y, z / 100 + options.offset.z, this.noiseW);
57
- }
58
- }
59
- }
60
- }
61
- _initField() {
62
- this.field = new Array(this.options.columns);
63
- for (let x = 0; x < this.options.columns; x++) {
64
- this.field[x] = new Array(this.options.rows);
65
- for (let y = 0; y < this.options.rows; y++) {
66
- this.field[x][y] = new Array(this.options.layers);
67
- for (let z = 0; z < this.options.layers; z++) {
68
- this.field[x][y][z] = Vector.origin;
69
- }
70
- }
71
- }
72
- }
73
- _resetField() {
74
- const container = this.container;
75
- if (!container) {
76
- return;
77
- }
78
- const sourceOptions = container.actualOptions.particles.move.path.options;
79
- this.options.size = sourceOptions.size > 0 ? sourceOptions.size : defaultOptions.size;
80
- this.options.increment =
81
- sourceOptions.increment > 0 ? sourceOptions.increment : defaultOptions.increment;
82
- this.options.width = container.canvas.size.width;
83
- this.options.height = container.canvas.size.height;
84
- const offset = sourceOptions.offset;
85
- this.options.offset.x = offset?.x ?? defaultOptions.offset.x;
86
- this.options.offset.y = offset?.y ?? defaultOptions.offset.y;
87
- this.options.offset.z = offset?.z ?? defaultOptions.offset.z;
88
- this.options.seed = sourceOptions.seed;
89
- this._fractal.seed(this.options.seed ?? getRandom());
90
- this.options.columns = Math.floor(this.options.width / this.options.size) + 1;
91
- this.options.rows = Math.floor(this.options.height / this.options.size) + 1;
92
- this.options.layers = Math.floor(container.zLayers / this.options.size) + 1;
93
- this._initField();
94
- }
95
- _setup() {
96
- this.noiseW = 0;
97
- this._resetField();
98
- addEventListener("resize", () => this._resetField());
5
+ const fractalNoise = new FractalNoise();
6
+ super({
7
+ noise4d: (x, y, z, w) => fractalNoise.noise4d(x, y, z, w),
8
+ seed: seed => {
9
+ fractalNoise.seed(seed);
10
+ },
11
+ });
99
12
  }
100
13
  }
package/esm/index.js CHANGED
@@ -1,6 +1,8 @@
1
- import { FractalNoiseGenerator } from "./FractalNoiseGenerator.js";
2
1
  export const fractalNoisePathName = "fractalNoise";
3
- export async function loadFractalNoisePath(engine, refresh = true) {
4
- engine.checkVersion("3.9.0");
5
- await engine.addPathGenerator(fractalNoisePathName, new FractalNoiseGenerator(), refresh);
2
+ export function loadFractalNoisePath(engine) {
3
+ engine.checkVersion("4.0.0-alpha.0");
4
+ engine.register(async (e) => {
5
+ const { FractalNoiseGenerator } = await import("./FractalNoiseGenerator.js");
6
+ e.addPathGenerator(fractalNoisePathName, new FractalNoiseGenerator());
7
+ });
6
8
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tsparticles/path-fractal-noise",
3
- "version": "3.9.0",
3
+ "version": "4.0.0-alpha.0",
4
4
  "description": "tsParticles fractal noise path",
5
5
  "homepage": "https://particles.js.org",
6
6
  "repository": {
@@ -104,7 +104,9 @@
104
104
  "./package.json": "./package.json"
105
105
  },
106
106
  "dependencies": {
107
- "@tsparticles/engine": "3.9.0",
108
- "@tsparticles/fractal-noise": "3.9.0"
109
- }
107
+ "@tsparticles/engine": "4.0.0-alpha.0",
108
+ "@tsparticles/fractal-noise": "4.0.0-alpha.0",
109
+ "@tsparticles/noise-field": "4.0.0-alpha.0"
110
+ },
111
+ "type": "module"
110
112
  }