@tsparticles/path-branches 4.0.0-alpha.24 → 4.0.0-alpha.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/223.min.js ADDED
@@ -0,0 +1 @@
1
+ "use strict";(this.webpackChunk_tsparticles_path_branches=this.webpackChunk_tsparticles_path_branches||[]).push([[223],{223(e,t,n){n.d(t,{BranchesPathGenerator:()=>s});var i=n(303);let a={segmentLength:20,branchChance:.2,maxAngle:Math.PI/3,speedVariation:.3,inertia:{enable:!1,factor:.1}};class s{options;_container;_res;constructor(e){this._container=e,this._res=i.Vector.origin,this.options={...a,inertia:{...a.inertia}}}generate(e){let t=this.options;e.branching??={angle:(0,i.getRandom)()*i.doublePI,remaining:t.segmentLength,baseSpeed:e.velocity.length,speed:e.velocity.length};let n=e.branching;if(n.remaining<=0){let e=(0,i.getRandom)()<(t.branchChance??0),s=t.maxAngle??a.maxAngle,o=(2*(0,i.getRandom)()-1)*(e?s:.3*s);n.angle+=o,n.remaining=t.segmentLength;let r=1+(2*(0,i.getRandom)()-1)*(t.speedVariation??0);n.speed=n.baseSpeed*r}n.remaining-=n.speed;let s=Math.cos(n.angle)*n.speed,o=Math.sin(n.angle)*n.speed,r=t.inertia;if(r?.enable){let t=r.factor??.1;e.velocity.x+=(s-e.velocity.x)*t,e.velocity.y+=(o-e.velocity.y)*t,this._res.x=e.velocity.x,this._res.y=e.velocity.y}else e.velocity.x=0,e.velocity.y=0,this._res.x=s,this._res.y=o;return this._res}init(){let e=this._container.actualOptions.particles.move.path.options;this.options.segmentLength=e.segmentLength??this.options.segmentLength,this.options.branchChance=e.branchChance??this.options.branchChance,this.options.maxAngle=e.maxAngle??this.options.maxAngle,this.options.speedVariation=e.speedVariation??this.options.speedVariation;let t=e.inertia;if(t){let e={...a.inertia};e.enable=t.enable??e.enable,e.factor=t.factor??e.factor,this.options.inertia=e}}reset(e){delete e.branching}update(){}}}}]);
@@ -4,19 +4,29 @@ const defaultOptions = {
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  branchChance: 0.2,
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  maxAngle: Math.PI / 3,
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  speedVariation: 0.3,
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+ inertia: {
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+ enable: false,
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+ factor: 0.1,
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+ },
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  };
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  export class BranchesPathGenerator {
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  options;
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  _container;
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+ _res;
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  constructor(container) {
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  this._container = container;
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- this.options = { ...defaultOptions };
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+ this._res = Vector.origin;
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+ this.options = {
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+ ...defaultOptions,
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+ inertia: { ...defaultOptions.inertia },
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+ };
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  }
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  generate(p) {
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  const opts = this.options;
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  p.branching ??= {
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  angle: getRandom() * doublePI,
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  remaining: opts.segmentLength,
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+ baseSpeed: p.velocity.length,
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  speed: p.velocity.length,
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  };
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  const b = p.branching;
@@ -25,13 +35,24 @@ export class BranchesPathGenerator {
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  b.angle += delta;
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  b.remaining = opts.segmentLength;
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  const speedFactor = 1 + (getRandom() * 2 - 1) * (opts.speedVariation ?? 0);
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- b.speed = p.velocity.length * speedFactor;
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+ b.speed = b.baseSpeed * speedFactor;
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  }
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  b.remaining -= b.speed;
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- const vx = Math.cos(b.angle) * b.speed, vy = Math.sin(b.angle) * b.speed;
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- p.velocity.x = 0;
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- p.velocity.y = 0;
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- return Vector.create(vx, vy);
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+ const targetX = Math.cos(b.angle) * b.speed, targetY = Math.sin(b.angle) * b.speed, inertia = opts.inertia;
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+ if (inertia?.enable) {
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+ const factor = inertia.factor ?? 0.1;
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+ p.velocity.x += (targetX - p.velocity.x) * factor;
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+ p.velocity.y += (targetY - p.velocity.y) * factor;
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+ this._res.x = p.velocity.x;
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+ this._res.y = p.velocity.y;
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+ }
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+ else {
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+ p.velocity.x = 0;
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+ p.velocity.y = 0;
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+ this._res.x = targetX;
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+ this._res.y = targetY;
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+ }
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+ return this._res;
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  }
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  init() {
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  const source = this._container.actualOptions.particles.move.path.options;
@@ -39,6 +60,13 @@ export class BranchesPathGenerator {
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  this.options.branchChance = source["branchChance"] ?? this.options.branchChance;
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  this.options.maxAngle = source["maxAngle"] ?? this.options.maxAngle;
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  this.options.speedVariation = source["speedVariation"] ?? this.options.speedVariation;
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+ const inertiaSource = source["inertia"];
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+ if (inertiaSource) {
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+ const inertiaOptions = { ...defaultOptions.inertia };
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+ inertiaOptions.enable = inertiaSource.enable ?? inertiaOptions.enable;
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+ inertiaOptions.factor = inertiaSource.factor ?? inertiaOptions.factor;
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+ this.options.inertia = inertiaOptions;
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+ }
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  }
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  reset(p) {
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  delete p.branching;
package/browser/index.js CHANGED
@@ -1,8 +1,10 @@
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  export const branchingPathName = "branchesPathGenerator";
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  export async function loadBranchesPath(engine) {
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- engine.checkVersion("4.0.0-alpha.24");
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- await engine.register(e => {
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- e.addPathGenerator(branchingPathName, async (container) => {
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+ engine.checkVersion("4.0.0-alpha.26");
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+ await engine.register(async (e) => {
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+ const { ensureBaseMoverLoaded } = await import("@tsparticles/plugin-move");
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+ ensureBaseMoverLoaded(e);
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+ e.addPathGenerator?.(branchingPathName, async (container) => {
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  const { BranchesPathGenerator } = await import("./BranchesPathGenerator.js");
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  return new BranchesPathGenerator(container);
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  });
@@ -4,19 +4,29 @@ const defaultOptions = {
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  branchChance: 0.2,
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  maxAngle: Math.PI / 3,
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  speedVariation: 0.3,
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+ inertia: {
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+ enable: false,
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+ factor: 0.1,
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+ },
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  };
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  export class BranchesPathGenerator {
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  options;
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  _container;
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+ _res;
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  constructor(container) {
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  this._container = container;
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- this.options = { ...defaultOptions };
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+ this._res = Vector.origin;
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+ this.options = {
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+ ...defaultOptions,
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+ inertia: { ...defaultOptions.inertia },
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+ };
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  }
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  generate(p) {
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  const opts = this.options;
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  p.branching ??= {
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  angle: getRandom() * doublePI,
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  remaining: opts.segmentLength,
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+ baseSpeed: p.velocity.length,
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  speed: p.velocity.length,
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  };
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  const b = p.branching;
@@ -25,13 +35,24 @@ export class BranchesPathGenerator {
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  b.angle += delta;
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  b.remaining = opts.segmentLength;
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  const speedFactor = 1 + (getRandom() * 2 - 1) * (opts.speedVariation ?? 0);
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- b.speed = p.velocity.length * speedFactor;
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+ b.speed = b.baseSpeed * speedFactor;
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  }
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  b.remaining -= b.speed;
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- const vx = Math.cos(b.angle) * b.speed, vy = Math.sin(b.angle) * b.speed;
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- p.velocity.x = 0;
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- p.velocity.y = 0;
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- return Vector.create(vx, vy);
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+ const targetX = Math.cos(b.angle) * b.speed, targetY = Math.sin(b.angle) * b.speed, inertia = opts.inertia;
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+ if (inertia?.enable) {
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+ const factor = inertia.factor ?? 0.1;
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+ p.velocity.x += (targetX - p.velocity.x) * factor;
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+ p.velocity.y += (targetY - p.velocity.y) * factor;
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+ this._res.x = p.velocity.x;
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+ this._res.y = p.velocity.y;
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+ }
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+ else {
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+ p.velocity.x = 0;
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+ p.velocity.y = 0;
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+ this._res.x = targetX;
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+ this._res.y = targetY;
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+ }
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+ return this._res;
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  }
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  init() {
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  const source = this._container.actualOptions.particles.move.path.options;
@@ -39,6 +60,13 @@ export class BranchesPathGenerator {
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  this.options.branchChance = source["branchChance"] ?? this.options.branchChance;
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  this.options.maxAngle = source["maxAngle"] ?? this.options.maxAngle;
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  this.options.speedVariation = source["speedVariation"] ?? this.options.speedVariation;
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+ const inertiaSource = source["inertia"];
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+ if (inertiaSource) {
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+ const inertiaOptions = { ...defaultOptions.inertia };
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+ inertiaOptions.enable = inertiaSource.enable ?? inertiaOptions.enable;
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+ inertiaOptions.factor = inertiaSource.factor ?? inertiaOptions.factor;
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+ this.options.inertia = inertiaOptions;
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+ }
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  }
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  reset(p) {
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  delete p.branching;
package/cjs/index.js CHANGED
@@ -1,8 +1,10 @@
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  export const branchingPathName = "branchesPathGenerator";
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  export async function loadBranchesPath(engine) {
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- engine.checkVersion("4.0.0-alpha.24");
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- await engine.register(e => {
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- e.addPathGenerator(branchingPathName, async (container) => {
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+ engine.checkVersion("4.0.0-alpha.26");
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+ await engine.register(async (e) => {
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+ const { ensureBaseMoverLoaded } = await import("@tsparticles/plugin-move");
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+ ensureBaseMoverLoaded(e);
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+ e.addPathGenerator?.(branchingPathName, async (container) => {
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  const { BranchesPathGenerator } = await import("./BranchesPathGenerator.js");
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  return new BranchesPathGenerator(container);
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  });
@@ -4,7 +4,7 @@
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  * Demo / Generator : https://particles.js.org/
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  * GitHub : https://www.github.com/matteobruni/tsparticles
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  * How to use? : Check the GitHub README
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- * v4.0.0-alpha.24
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+ * v4.0.0-alpha.26
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  */
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  "use strict";
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  /*
@@ -23,7 +23,7 @@
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  \***********************************************/
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  (__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) {
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- eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ BranchesPathGenerator: () => (/* binding */ BranchesPathGenerator)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n\nconst defaultOptions = {\n segmentLength: 20,\n branchChance: 0.2,\n maxAngle: Math.PI / 3,\n speedVariation: 0.3\n};\nclass BranchesPathGenerator {\n options;\n _container;\n constructor(container){\n this._container = container;\n this.options = {\n ...defaultOptions\n };\n }\n generate(p) {\n const opts = this.options;\n p.branching ??= {\n angle: (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.doublePI,\n remaining: opts.segmentLength,\n speed: p.velocity.length\n };\n const b = p.branching;\n if (b.remaining <= 0) {\n const branch = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() < (opts.branchChance ?? 0), maxAngle = opts.maxAngle ?? defaultOptions.maxAngle, delta = ((0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() * 2 - 1) * (branch ? maxAngle : maxAngle * 0.3);\n b.angle += delta;\n b.remaining = opts.segmentLength;\n const speedFactor = 1 + ((0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() * 2 - 1) * (opts.speedVariation ?? 0);\n b.speed = p.velocity.length * speedFactor;\n }\n b.remaining -= b.speed;\n const vx = Math.cos(b.angle) * b.speed, vy = Math.sin(b.angle) * b.speed;\n p.velocity.x = 0;\n p.velocity.y = 0;\n return _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.create(vx, vy);\n }\n init() {\n const source = this._container.actualOptions.particles.move.path.options;\n this.options.segmentLength = source[\"segmentLength\"] ?? this.options.segmentLength;\n this.options.branchChance = source[\"branchChance\"] ?? this.options.branchChance;\n this.options.maxAngle = source[\"maxAngle\"] ?? this.options.maxAngle;\n this.options.speedVariation = source[\"speedVariation\"] ?? this.options.speedVariation;\n }\n reset(p) {\n delete p.branching;\n }\n update() {}\n}\n\n\n//# sourceURL=webpack://@tsparticles/path-branches/./dist/browser/BranchesPathGenerator.js?\n}");
26
+ eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ BranchesPathGenerator: () => (/* binding */ BranchesPathGenerator)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n\nconst defaultOptions = {\n segmentLength: 20,\n branchChance: 0.2,\n maxAngle: Math.PI / 3,\n speedVariation: 0.3,\n inertia: {\n enable: false,\n factor: 0.1\n }\n};\nclass BranchesPathGenerator {\n options;\n _container;\n _res;\n constructor(container){\n this._container = container;\n this._res = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.Vector.origin;\n this.options = {\n ...defaultOptions,\n inertia: {\n ...defaultOptions.inertia\n }\n };\n }\n generate(p) {\n const opts = this.options;\n p.branching ??= {\n angle: (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() * _tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.doublePI,\n remaining: opts.segmentLength,\n baseSpeed: p.velocity.length,\n speed: p.velocity.length\n };\n const b = p.branching;\n if (b.remaining <= 0) {\n const branch = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() < (opts.branchChance ?? 0), maxAngle = opts.maxAngle ?? defaultOptions.maxAngle, delta = ((0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() * 2 - 1) * (branch ? maxAngle : maxAngle * 0.3);\n b.angle += delta;\n b.remaining = opts.segmentLength;\n const speedFactor = 1 + ((0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_0__.getRandom)() * 2 - 1) * (opts.speedVariation ?? 0);\n b.speed = b.baseSpeed * speedFactor;\n }\n b.remaining -= b.speed;\n const targetX = Math.cos(b.angle) * b.speed, targetY = Math.sin(b.angle) * b.speed, inertia = opts.inertia;\n if (inertia?.enable) {\n const factor = inertia.factor ?? 0.1;\n p.velocity.x += (targetX - p.velocity.x) * factor;\n p.velocity.y += (targetY - p.velocity.y) * factor;\n this._res.x = p.velocity.x;\n this._res.y = p.velocity.y;\n } else {\n p.velocity.x = 0;\n p.velocity.y = 0;\n this._res.x = targetX;\n this._res.y = targetY;\n }\n return this._res;\n }\n init() {\n const source = this._container.actualOptions.particles.move.path.options;\n this.options.segmentLength = source[\"segmentLength\"] ?? this.options.segmentLength;\n this.options.branchChance = source[\"branchChance\"] ?? this.options.branchChance;\n this.options.maxAngle = source[\"maxAngle\"] ?? this.options.maxAngle;\n this.options.speedVariation = source[\"speedVariation\"] ?? this.options.speedVariation;\n const inertiaSource = source[\"inertia\"];\n if (inertiaSource) {\n const inertiaOptions = {\n ...defaultOptions.inertia\n };\n inertiaOptions.enable = inertiaSource.enable ?? inertiaOptions.enable;\n inertiaOptions.factor = inertiaSource.factor ?? inertiaOptions.factor;\n this.options.inertia = inertiaOptions;\n }\n }\n reset(p) {\n delete p.branching;\n }\n update() {}\n}\n\n\n//# sourceURL=webpack://@tsparticles/path-branches/./dist/browser/BranchesPathGenerator.js?\n}");
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  /***/ }
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@@ -4,19 +4,29 @@ const defaultOptions = {
4
4
  branchChance: 0.2,
5
5
  maxAngle: Math.PI / 3,
6
6
  speedVariation: 0.3,
7
+ inertia: {
8
+ enable: false,
9
+ factor: 0.1,
10
+ },
7
11
  };
8
12
  export class BranchesPathGenerator {
9
13
  options;
10
14
  _container;
15
+ _res;
11
16
  constructor(container) {
12
17
  this._container = container;
13
- this.options = { ...defaultOptions };
18
+ this._res = Vector.origin;
19
+ this.options = {
20
+ ...defaultOptions,
21
+ inertia: { ...defaultOptions.inertia },
22
+ };
14
23
  }
15
24
  generate(p) {
16
25
  const opts = this.options;
17
26
  p.branching ??= {
18
27
  angle: getRandom() * doublePI,
19
28
  remaining: opts.segmentLength,
29
+ baseSpeed: p.velocity.length,
20
30
  speed: p.velocity.length,
21
31
  };
22
32
  const b = p.branching;
@@ -25,13 +35,24 @@ export class BranchesPathGenerator {
25
35
  b.angle += delta;
26
36
  b.remaining = opts.segmentLength;
27
37
  const speedFactor = 1 + (getRandom() * 2 - 1) * (opts.speedVariation ?? 0);
28
- b.speed = p.velocity.length * speedFactor;
38
+ b.speed = b.baseSpeed * speedFactor;
29
39
  }
30
40
  b.remaining -= b.speed;
31
- const vx = Math.cos(b.angle) * b.speed, vy = Math.sin(b.angle) * b.speed;
32
- p.velocity.x = 0;
33
- p.velocity.y = 0;
34
- return Vector.create(vx, vy);
41
+ const targetX = Math.cos(b.angle) * b.speed, targetY = Math.sin(b.angle) * b.speed, inertia = opts.inertia;
42
+ if (inertia?.enable) {
43
+ const factor = inertia.factor ?? 0.1;
44
+ p.velocity.x += (targetX - p.velocity.x) * factor;
45
+ p.velocity.y += (targetY - p.velocity.y) * factor;
46
+ this._res.x = p.velocity.x;
47
+ this._res.y = p.velocity.y;
48
+ }
49
+ else {
50
+ p.velocity.x = 0;
51
+ p.velocity.y = 0;
52
+ this._res.x = targetX;
53
+ this._res.y = targetY;
54
+ }
55
+ return this._res;
35
56
  }
36
57
  init() {
37
58
  const source = this._container.actualOptions.particles.move.path.options;
@@ -39,6 +60,13 @@ export class BranchesPathGenerator {
39
60
  this.options.branchChance = source["branchChance"] ?? this.options.branchChance;
40
61
  this.options.maxAngle = source["maxAngle"] ?? this.options.maxAngle;
41
62
  this.options.speedVariation = source["speedVariation"] ?? this.options.speedVariation;
63
+ const inertiaSource = source["inertia"];
64
+ if (inertiaSource) {
65
+ const inertiaOptions = { ...defaultOptions.inertia };
66
+ inertiaOptions.enable = inertiaSource.enable ?? inertiaOptions.enable;
67
+ inertiaOptions.factor = inertiaSource.factor ?? inertiaOptions.factor;
68
+ this.options.inertia = inertiaOptions;
69
+ }
42
70
  }
43
71
  reset(p) {
44
72
  delete p.branching;
package/esm/index.js CHANGED
@@ -1,8 +1,10 @@
1
1
  export const branchingPathName = "branchesPathGenerator";
2
2
  export async function loadBranchesPath(engine) {
3
- engine.checkVersion("4.0.0-alpha.24");
4
- await engine.register(e => {
5
- e.addPathGenerator(branchingPathName, async (container) => {
3
+ engine.checkVersion("4.0.0-alpha.26");
4
+ await engine.register(async (e) => {
5
+ const { ensureBaseMoverLoaded } = await import("@tsparticles/plugin-move");
6
+ ensureBaseMoverLoaded(e);
7
+ e.addPathGenerator?.(branchingPathName, async (container) => {
6
8
  const { BranchesPathGenerator } = await import("./BranchesPathGenerator.js");
7
9
  return new BranchesPathGenerator(container);
8
10
  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tsparticles/path-branches",
3
- "version": "4.0.0-alpha.24",
3
+ "version": "4.0.0-alpha.26",
4
4
  "description": "tsParticles branches path",
5
5
  "homepage": "https://particles.js.org",
6
6
  "repository": {
@@ -104,7 +104,8 @@
104
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  "./package.json": "./package.json"
105
105
  },
106
106
  "dependencies": {
107
- "@tsparticles/engine": "4.0.0-alpha.24"
107
+ "@tsparticles/engine": "4.0.0-alpha.26",
108
+ "@tsparticles/plugin-move": "4.0.0-alpha.26"
108
109
  },
109
110
  "type": "module"
110
111
  }
package/report.html CHANGED
@@ -3,7 +3,7 @@
3
3
  <head>
4
4
  <meta charset="UTF-8"/>
5
5
  <meta name="viewport" content="width=device-width, initial-scale=1"/>
6
- <title>@tsparticles/path-branches [12 Feb 2026 at 18:51]</title>
6
+ <title>@tsparticles/path-branches [26 Feb 2026 at 18:08]</title>
7
7
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8
8
 
9
9
  <script>
@@ -4,7 +4,7 @@
4
4
  * Demo / Generator : https://particles.js.org/
5
5
  * GitHub : https://www.github.com/matteobruni/tsparticles
6
6
  * How to use? : Check the GitHub README
7
- * v4.0.0-alpha.24
7
+ * v4.0.0-alpha.26
8
8
  */
9
9
  /*
10
10
  * ATTENTION: The "eval" devtool has been used (maybe by default in mode: "development").
@@ -16,14 +16,14 @@
16
16
  */
17
17
  (function webpackUniversalModuleDefinition(root, factory) {
18
18
  if(typeof exports === 'object' && typeof module === 'object')
19
- module.exports = factory(require("@tsparticles/engine"));
19
+ module.exports = factory(require("@tsparticles/plugin-move"), require("@tsparticles/engine"));
20
20
  else if(typeof define === 'function' && define.amd)
21
- define(["@tsparticles/engine"], factory);
21
+ define(["@tsparticles/plugin-move", "@tsparticles/engine"], factory);
22
22
  else {
23
- var a = typeof exports === 'object' ? factory(require("@tsparticles/engine")) : factory(root["window"]);
23
+ var a = typeof exports === 'object' ? factory(require("@tsparticles/plugin-move"), require("@tsparticles/engine")) : factory(root["window"], root["window"]);
24
24
  for(var i in a) (typeof exports === 'object' ? exports : root)[i] = a[i];
25
25
  }
26
- })(this, (__WEBPACK_EXTERNAL_MODULE__tsparticles_engine__) => {
26
+ })(this, (__WEBPACK_EXTERNAL_MODULE__tsparticles_plugin_move__, __WEBPACK_EXTERNAL_MODULE__tsparticles_engine__) => {
27
27
  return /******/ (() => { // webpackBootstrap
28
28
  /******/ "use strict";
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  /******/ var __webpack_modules__ = ({
@@ -38,13 +38,23 @@ module.exports = __WEBPACK_EXTERNAL_MODULE__tsparticles_engine__;
38
38
 
39
39
  /***/ },
40
40
 
41
+ /***/ "@tsparticles/plugin-move"
42
+ /*!************************************************************************************************************************************************!*\
43
+ !*** external {"commonjs":"@tsparticles/plugin-move","commonjs2":"@tsparticles/plugin-move","amd":"@tsparticles/plugin-move","root":"window"} ***!
44
+ \************************************************************************************************************************************************/
45
+ (module) {
46
+
47
+ module.exports = __WEBPACK_EXTERNAL_MODULE__tsparticles_plugin_move__;
48
+
49
+ /***/ },
50
+
41
51
  /***/ "./dist/browser/index.js"
42
52
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43
53
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44
54
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45
55
  (__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) {
46
56
 
47
- eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ branchingPathName: () => (/* binding */ branchingPathName),\n/* harmony export */ loadBranchesPath: () => (/* binding */ loadBranchesPath)\n/* harmony export */ });\nconst branchingPathName = \"branchesPathGenerator\";\nasync function loadBranchesPath(engine) {\n engine.checkVersion(\"4.0.0-alpha.24\");\n await engine.register((e)=>{\n e.addPathGenerator(branchingPathName, async (container)=>{\n const { BranchesPathGenerator } = await __webpack_require__.e(/*! import() */ \"dist_browser_BranchesPathGenerator_js\").then(__webpack_require__.bind(__webpack_require__, /*! ./BranchesPathGenerator.js */ \"./dist/browser/BranchesPathGenerator.js\"));\n return new BranchesPathGenerator(container);\n });\n });\n}\n\n\n//# sourceURL=webpack://@tsparticles/path-branches/./dist/browser/index.js?\n}");
57
+ eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ branchingPathName: () => (/* binding */ branchingPathName),\n/* harmony export */ loadBranchesPath: () => (/* binding */ loadBranchesPath)\n/* harmony export */ });\nconst branchingPathName = \"branchesPathGenerator\";\nasync function loadBranchesPath(engine) {\n engine.checkVersion(\"4.0.0-alpha.26\");\n await engine.register(async (e)=>{\n const { ensureBaseMoverLoaded } = await Promise.resolve(/*! import() */).then(__webpack_require__.t.bind(__webpack_require__, /*! @tsparticles/plugin-move */ \"@tsparticles/plugin-move\", 19));\n ensureBaseMoverLoaded(e);\n e.addPathGenerator?.(branchingPathName, async (container)=>{\n const { BranchesPathGenerator } = await __webpack_require__.e(/*! import() */ \"dist_browser_BranchesPathGenerator_js\").then(__webpack_require__.bind(__webpack_require__, /*! ./BranchesPathGenerator.js */ \"./dist/browser/BranchesPathGenerator.js\"));\n return new BranchesPathGenerator(container);\n });\n });\n}\n\n\n//# sourceURL=webpack://@tsparticles/path-branches/./dist/browser/index.js?\n}");
48
58
 
49
59
  /***/ }
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60
 
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94
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+ /******/ if(mode & 1) value = this(value);
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+ /******/ if(mode & 8) return value;
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+ /******/ if(typeof value === 'object' && value) {
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+ /******/ var ns = Object.create(null);
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+ /******/ __webpack_require__.r(ns);
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+ /******/ var def = {};
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+ /******/ leafPrototypes = leafPrototypes || [null, getProto({}), getProto([]), getProto(getProto)];
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+ /******/ for(var current = mode & 2 && value; (typeof current == 'object' || typeof current == 'function') && !~leafPrototypes.indexOf(current); current = getProto(current)) {
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+ /******/ Object.getOwnPropertyNames(current).forEach((key) => (def[key] = () => (value[key])));
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1
- import { type Container, type IMovePathGenerator, Vector } from "@tsparticles/engine";
2
- import type { BranchesPathParticle } from "./BranchesPathParticle.js";
1
+ import { type Container, Vector } from "@tsparticles/engine";
3
2
  import type { IBranchesPathOptions } from "./IBranchesPathOptions.js";
3
+ import type { BranchesPathParticle } from "./BranchesPathParticle.js";
4
+ import { type IMovePathGenerator } from "@tsparticles/plugin-move";
4
5
  export declare class BranchesPathGenerator implements IMovePathGenerator {
5
6
  readonly options: IBranchesPathOptions;
6
7
  private readonly _container;
8
+ private readonly _res;
7
9
  constructor(container: Container);
8
10
  generate(p: BranchesPathParticle): Vector;
9
11
  init(): void;
@@ -2,6 +2,7 @@ import type { Particle } from "@tsparticles/engine";
2
2
  export type BranchesPathParticle = Particle & {
3
3
  branching?: {
4
4
  angle: number;
5
+ baseSpeed: number;
5
6
  remaining: number;
6
7
  speed: number;
7
8
  };
@@ -1,5 +1,10 @@
1
+ export interface IBranchesInertiaOptions {
2
+ enable?: boolean;
3
+ factor?: number;
4
+ }
1
5
  export interface IBranchesPathOptions {
2
6
  branchChance?: number;
7
+ inertia?: IBranchesInertiaOptions;
3
8
  maxAngle?: number;
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9
  segmentLength: number;
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10
  speedVariation?: number;
@@ -16,19 +16,29 @@
16
16
  branchChance: 0.2,
17
17
  maxAngle: Math.PI / 3,
18
18
  speedVariation: 0.3,
19
+ inertia: {
20
+ enable: false,
21
+ factor: 0.1,
22
+ },
19
23
  };
20
24
  class BranchesPathGenerator {
21
25
  options;
22
26
  _container;
27
+ _res;
23
28
  constructor(container) {
24
29
  this._container = container;
25
- this.options = { ...defaultOptions };
30
+ this._res = engine_1.Vector.origin;
31
+ this.options = {
32
+ ...defaultOptions,
33
+ inertia: { ...defaultOptions.inertia },
34
+ };
26
35
  }
27
36
  generate(p) {
28
37
  const opts = this.options;
29
38
  p.branching ??= {
30
39
  angle: (0, engine_1.getRandom)() * engine_1.doublePI,
31
40
  remaining: opts.segmentLength,
41
+ baseSpeed: p.velocity.length,
32
42
  speed: p.velocity.length,
33
43
  };
34
44
  const b = p.branching;
@@ -37,13 +47,24 @@
37
47
  b.angle += delta;
38
48
  b.remaining = opts.segmentLength;
39
49
  const speedFactor = 1 + ((0, engine_1.getRandom)() * 2 - 1) * (opts.speedVariation ?? 0);
40
- b.speed = p.velocity.length * speedFactor;
50
+ b.speed = b.baseSpeed * speedFactor;
41
51
  }
42
52
  b.remaining -= b.speed;
43
- const vx = Math.cos(b.angle) * b.speed, vy = Math.sin(b.angle) * b.speed;
44
- p.velocity.x = 0;
45
- p.velocity.y = 0;
46
- return engine_1.Vector.create(vx, vy);
53
+ const targetX = Math.cos(b.angle) * b.speed, targetY = Math.sin(b.angle) * b.speed, inertia = opts.inertia;
54
+ if (inertia?.enable) {
55
+ const factor = inertia.factor ?? 0.1;
56
+ p.velocity.x += (targetX - p.velocity.x) * factor;
57
+ p.velocity.y += (targetY - p.velocity.y) * factor;
58
+ this._res.x = p.velocity.x;
59
+ this._res.y = p.velocity.y;
60
+ }
61
+ else {
62
+ p.velocity.x = 0;
63
+ p.velocity.y = 0;
64
+ this._res.x = targetX;
65
+ this._res.y = targetY;
66
+ }
67
+ return this._res;
47
68
  }
48
69
  init() {
49
70
  const source = this._container.actualOptions.particles.move.path.options;
@@ -51,6 +72,13 @@
51
72
  this.options.branchChance = source["branchChance"] ?? this.options.branchChance;
52
73
  this.options.maxAngle = source["maxAngle"] ?? this.options.maxAngle;
53
74
  this.options.speedVariation = source["speedVariation"] ?? this.options.speedVariation;
75
+ const inertiaSource = source["inertia"];
76
+ if (inertiaSource) {
77
+ const inertiaOptions = { ...defaultOptions.inertia };
78
+ inertiaOptions.enable = inertiaSource.enable ?? inertiaOptions.enable;
79
+ inertiaOptions.factor = inertiaSource.factor ?? inertiaOptions.factor;
80
+ this.options.inertia = inertiaOptions;
81
+ }
54
82
  }
55
83
  reset(p) {
56
84
  delete p.branching;
package/umd/index.js CHANGED
@@ -47,10 +47,12 @@ var __importStar = (this && this.__importStar) || (function () {
47
47
  exports.loadBranchesPath = loadBranchesPath;
48
48
  exports.branchingPathName = "branchesPathGenerator";
49
49
  async function loadBranchesPath(engine) {
50
- engine.checkVersion("4.0.0-alpha.24");
51
- await engine.register(e => {
52
- e.addPathGenerator(exports.branchingPathName, async (container) => {
53
- const { BranchesPathGenerator } = await (__syncRequire ? Promise.resolve().then(() => __importStar(require("./BranchesPathGenerator.js"))) : new Promise((resolve_1, reject_1) => { require(["./BranchesPathGenerator.js"], resolve_1, reject_1); }).then(__importStar));
50
+ engine.checkVersion("4.0.0-alpha.26");
51
+ await engine.register(async (e) => {
52
+ const { ensureBaseMoverLoaded } = await (__syncRequire ? Promise.resolve().then(() => __importStar(require("@tsparticles/plugin-move"))) : new Promise((resolve_1, reject_1) => { require(["@tsparticles/plugin-move"], resolve_1, reject_1); }).then(__importStar));
53
+ ensureBaseMoverLoaded(e);
54
+ e.addPathGenerator?.(exports.branchingPathName, async (container) => {
55
+ const { BranchesPathGenerator } = await (__syncRequire ? Promise.resolve().then(() => __importStar(require("./BranchesPathGenerator.js"))) : new Promise((resolve_2, reject_2) => { require(["./BranchesPathGenerator.js"], resolve_2, reject_2); }).then(__importStar));
54
56
  return new BranchesPathGenerator(container);
55
57
  });
56
58
  });
package/451.min.js DELETED
@@ -1 +0,0 @@
1
- "use strict";(this.webpackChunk_tsparticles_path_branches=this.webpackChunk_tsparticles_path_branches||[]).push([[451],{451(e,t,n){n.d(t,{BranchesPathGenerator:()=>s});var a=n(303);let i={segmentLength:20,branchChance:.2,maxAngle:Math.PI/3,speedVariation:.3};class s{options;_container;constructor(e){this._container=e,this.options={...i}}generate(e){let t=this.options;e.branching??={angle:(0,a.getRandom)()*a.doublePI,remaining:t.segmentLength,speed:e.velocity.length};let n=e.branching;if(n.remaining<=0){let s=(0,a.getRandom)()<(t.branchChance??0),h=t.maxAngle??i.maxAngle,o=(2*(0,a.getRandom)()-1)*(s?h:.3*h);n.angle+=o,n.remaining=t.segmentLength;let r=1+(2*(0,a.getRandom)()-1)*(t.speedVariation??0);n.speed=e.velocity.length*r}n.remaining-=n.speed;let s=Math.cos(n.angle)*n.speed,h=Math.sin(n.angle)*n.speed;return e.velocity.x=0,e.velocity.y=0,a.Vector.create(s,h)}init(){let e=this._container.actualOptions.particles.move.path.options;this.options.segmentLength=e.segmentLength??this.options.segmentLength,this.options.branchChance=e.branchChance??this.options.branchChance,this.options.maxAngle=e.maxAngle??this.options.maxAngle,this.options.speedVariation=e.speedVariation??this.options.speedVariation}reset(e){delete e.branching}update(){}}}}]);