@tsparticles/move-parallax 3.0.0-alpha.0 → 3.0.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,9 +2,9 @@
2
2
 
3
3
  # tsParticles Parallax Mover
4
4
 
5
- [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/tsparticles-move-parallax/badge)](https://www.jsdelivr.com/package/npm/tsparticles-move-parallax)
6
- [![npmjs](https://badge.fury.io/js/tsparticles-move-parallax.svg)](https://www.npmjs.com/package/tsparticles-move-parallax)
7
- [![npmjs](https://img.shields.io/npm/dt/tsparticles-move-parallax)](https://www.npmjs.com/package/tsparticles-move-parallax) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
5
+ [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/@tsparticles/move-parallax/badge)](https://www.jsdelivr.com/package/npm/@tsparticles/move-parallax)
6
+ [![npmjs](https://badge.fury.io/js/@tsparticles/move-parallax.svg)](https://www.npmjs.com/package/@tsparticles/move-parallax)
7
+ [![npmjs](https://img.shields.io/npm/dt/@tsparticles/move-parallax)](https://www.npmjs.com/package/@tsparticles/move-parallax) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
8
8
 
9
9
  [tsParticles](https://github.com/matteobruni/tsparticles) move plugin for parallax effect.
10
10
 
@@ -42,29 +42,33 @@ Once the scripts are loaded you can set up `tsParticles` and the interaction plu
42
42
  This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
43
43
 
44
44
  ```shell
45
- $ npm install tsparticles-move-parallax
45
+ $ npm install @tsparticles/move-parallax
46
46
  ```
47
47
 
48
48
  or
49
49
 
50
50
  ```shell
51
- $ yarn add tsparticles-move-parallax
51
+ $ yarn add @tsparticles/move-parallax
52
52
  ```
53
53
 
54
54
  Then you need to import it in the app, like this:
55
55
 
56
56
  ```javascript
57
- const { tsParticles } = require("tsparticles-engine");
58
- const { loadParallaxMover } = require("tsparticles-move-parallax");
57
+ const { tsParticles } = require("@tsparticles/engine");
58
+ const { loadParallaxMover } = require("@tsparticles/move-parallax");
59
59
 
60
- loadParallaxMover(tsParticles); // awaitable
60
+ (async () => {
61
+ await loadParallaxMover(tsParticles);
62
+ })();
61
63
  ```
62
64
 
63
65
  or
64
66
 
65
67
  ```javascript
66
- import { tsParticles } from "tsparticles-engine";
67
- import { loadParallaxMover } from "tsparticles-move-parallax";
68
+ import { tsParticles } from "@tsparticles/engine";
69
+ import { loadParallaxMover } from "@tsparticles/move-parallax";
68
70
 
69
- loadParallaxMover(tsParticles); // awaitable
71
+ (async () => {
72
+ await loadParallaxMover(tsParticles);
73
+ })();
70
74
  ```
@@ -8,22 +8,22 @@ export class ParallaxMover {
8
8
  particle.container.actualOptions.interactivity.events.onHover.parallax.enable);
9
9
  }
10
10
  move(particle) {
11
- const container = particle.container, options = container.actualOptions;
12
- if (isSsr() || !options.interactivity.events.onHover.parallax.enable) {
11
+ const container = particle.container, options = container.actualOptions, parallaxOptions = options.interactivity.events.onHover.parallax;
12
+ if (isSsr() || !parallaxOptions.enable) {
13
13
  return;
14
14
  }
15
- const parallaxForce = options.interactivity.events.onHover.parallax.force, mousePos = container.interactivity.mouse.position;
15
+ const parallaxForce = parallaxOptions.force, mousePos = container.interactivity.mouse.position;
16
16
  if (!mousePos) {
17
17
  return;
18
18
  }
19
- const canvasCenter = {
20
- x: container.canvas.size.width / 2,
21
- y: container.canvas.size.height / 2,
22
- }, parallaxSmooth = options.interactivity.events.onHover.parallax.smooth, factor = particle.getRadius() / parallaxForce, centerDistance = {
19
+ const canvasSize = container.canvas.size, canvasCenter = {
20
+ x: canvasSize.width / 2,
21
+ y: canvasSize.height / 2,
22
+ }, parallaxSmooth = parallaxOptions.smooth, factor = particle.getRadius() / parallaxForce, centerDistance = {
23
23
  x: (mousePos.x - canvasCenter.x) * factor,
24
24
  y: (mousePos.y - canvasCenter.y) * factor,
25
- };
26
- particle.offset.x += (centerDistance.x - particle.offset.x) / parallaxSmooth;
27
- particle.offset.y += (centerDistance.y - particle.offset.y) / parallaxSmooth;
25
+ }, { offset } = particle;
26
+ offset.x += (centerDistance.x - offset.x) / parallaxSmooth;
27
+ offset.y += (centerDistance.y - offset.y) / parallaxSmooth;
28
28
  }
29
29
  }
package/browser/index.js CHANGED
@@ -1,4 +1,4 @@
1
1
  import { ParallaxMover } from "./ParallaxMover";
2
- export async function loadParallaxMover(engine) {
3
- engine.addMover("parallax", () => new ParallaxMover());
2
+ export async function loadParallaxMover(engine, refresh = true) {
3
+ await engine.addMover("parallax", () => new ParallaxMover(), refresh);
4
4
  }
@@ -11,23 +11,23 @@ class ParallaxMover {
11
11
  particle.container.actualOptions.interactivity.events.onHover.parallax.enable);
12
12
  }
13
13
  move(particle) {
14
- const container = particle.container, options = container.actualOptions;
15
- if ((0, engine_1.isSsr)() || !options.interactivity.events.onHover.parallax.enable) {
14
+ const container = particle.container, options = container.actualOptions, parallaxOptions = options.interactivity.events.onHover.parallax;
15
+ if ((0, engine_1.isSsr)() || !parallaxOptions.enable) {
16
16
  return;
17
17
  }
18
- const parallaxForce = options.interactivity.events.onHover.parallax.force, mousePos = container.interactivity.mouse.position;
18
+ const parallaxForce = parallaxOptions.force, mousePos = container.interactivity.mouse.position;
19
19
  if (!mousePos) {
20
20
  return;
21
21
  }
22
- const canvasCenter = {
23
- x: container.canvas.size.width / 2,
24
- y: container.canvas.size.height / 2,
25
- }, parallaxSmooth = options.interactivity.events.onHover.parallax.smooth, factor = particle.getRadius() / parallaxForce, centerDistance = {
22
+ const canvasSize = container.canvas.size, canvasCenter = {
23
+ x: canvasSize.width / 2,
24
+ y: canvasSize.height / 2,
25
+ }, parallaxSmooth = parallaxOptions.smooth, factor = particle.getRadius() / parallaxForce, centerDistance = {
26
26
  x: (mousePos.x - canvasCenter.x) * factor,
27
27
  y: (mousePos.y - canvasCenter.y) * factor,
28
- };
29
- particle.offset.x += (centerDistance.x - particle.offset.x) / parallaxSmooth;
30
- particle.offset.y += (centerDistance.y - particle.offset.y) / parallaxSmooth;
28
+ }, { offset } = particle;
29
+ offset.x += (centerDistance.x - offset.x) / parallaxSmooth;
30
+ offset.y += (centerDistance.y - offset.y) / parallaxSmooth;
31
31
  }
32
32
  }
33
33
  exports.ParallaxMover = ParallaxMover;
package/cjs/index.js CHANGED
@@ -1,19 +1,8 @@
1
1
  "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
2
  Object.defineProperty(exports, "__esModule", { value: true });
12
3
  exports.loadParallaxMover = void 0;
13
4
  const ParallaxMover_1 = require("./ParallaxMover");
14
- function loadParallaxMover(engine) {
15
- return __awaiter(this, void 0, void 0, function* () {
16
- engine.addMover("parallax", () => new ParallaxMover_1.ParallaxMover());
17
- });
5
+ async function loadParallaxMover(engine, refresh = true) {
6
+ await engine.addMover("parallax", () => new ParallaxMover_1.ParallaxMover(), refresh);
18
7
  }
19
8
  exports.loadParallaxMover = loadParallaxMover;
@@ -8,22 +8,22 @@ export class ParallaxMover {
8
8
  particle.container.actualOptions.interactivity.events.onHover.parallax.enable);
9
9
  }
10
10
  move(particle) {
11
- const container = particle.container, options = container.actualOptions;
12
- if (isSsr() || !options.interactivity.events.onHover.parallax.enable) {
11
+ const container = particle.container, options = container.actualOptions, parallaxOptions = options.interactivity.events.onHover.parallax;
12
+ if (isSsr() || !parallaxOptions.enable) {
13
13
  return;
14
14
  }
15
- const parallaxForce = options.interactivity.events.onHover.parallax.force, mousePos = container.interactivity.mouse.position;
15
+ const parallaxForce = parallaxOptions.force, mousePos = container.interactivity.mouse.position;
16
16
  if (!mousePos) {
17
17
  return;
18
18
  }
19
- const canvasCenter = {
20
- x: container.canvas.size.width / 2,
21
- y: container.canvas.size.height / 2,
22
- }, parallaxSmooth = options.interactivity.events.onHover.parallax.smooth, factor = particle.getRadius() / parallaxForce, centerDistance = {
19
+ const canvasSize = container.canvas.size, canvasCenter = {
20
+ x: canvasSize.width / 2,
21
+ y: canvasSize.height / 2,
22
+ }, parallaxSmooth = parallaxOptions.smooth, factor = particle.getRadius() / parallaxForce, centerDistance = {
23
23
  x: (mousePos.x - canvasCenter.x) * factor,
24
24
  y: (mousePos.y - canvasCenter.y) * factor,
25
- };
26
- particle.offset.x += (centerDistance.x - particle.offset.x) / parallaxSmooth;
27
- particle.offset.y += (centerDistance.y - particle.offset.y) / parallaxSmooth;
25
+ }, { offset } = particle;
26
+ offset.x += (centerDistance.x - offset.x) / parallaxSmooth;
27
+ offset.y += (centerDistance.y - offset.y) / parallaxSmooth;
28
28
  }
29
29
  }
package/esm/index.js CHANGED
@@ -1,4 +1,4 @@
1
1
  import { ParallaxMover } from "./ParallaxMover";
2
- export async function loadParallaxMover(engine) {
3
- engine.addMover("parallax", () => new ParallaxMover());
2
+ export async function loadParallaxMover(engine, refresh = true) {
3
+ await engine.addMover("parallax", () => new ParallaxMover(), refresh);
4
4
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tsparticles/move-parallax",
3
- "version": "3.0.0-alpha.0",
3
+ "version": "3.0.0-beta.0",
4
4
  "description": "tsParticles Parallax movement",
5
5
  "homepage": "https://particles.js.org",
6
6
  "repository": {
@@ -45,10 +45,11 @@
45
45
  "unpkg": "tsparticles.move.parallax.min.js",
46
46
  "module": "esm/index.js",
47
47
  "types": "types/index.d.ts",
48
+ "sideEffects": false,
49
+ "dependencies": {
50
+ "@tsparticles/engine": "^3.0.0-beta.0"
51
+ },
48
52
  "publishConfig": {
49
53
  "access": "public"
50
- },
51
- "dependencies": {
52
- "@tsparticles/engine": "^3.0.0-alpha.0"
53
54
  }
54
- }
55
+ }