@tsparticles/move-base 3.0.0-beta.2 → 3.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9,8 +9,8 @@ export class BaseMover {
9
9
  return;
10
10
  }
11
11
  const spinPos = spinOptions.position ?? { x: 50, y: 50 }, spinCenter = {
12
- x: (spinPos.x / 100) * container.canvas.size.width,
13
- y: (spinPos.y / 100) * container.canvas.size.height,
12
+ x: spinPos.x * 0.01 * container.canvas.size.width,
13
+ y: spinPos.y * 0.01 * container.canvas.size.height,
14
14
  }, pos = particle.getPosition(), distance = getDistance(pos, spinCenter), spinAcceleration = getRangeValue(spinOptions.acceleration);
15
15
  particle.retina.spinAcceleration = spinAcceleration * container.retina.pixelRatio;
16
16
  particle.spin = {
package/browser/Utils.js CHANGED
@@ -7,10 +7,10 @@ export function applyDistance(particle) {
7
7
  if (((hDistance && dxFixed >= hDistance) || (vDistance && dyFixed >= vDistance)) && !particle.misplaced) {
8
8
  particle.misplaced = (!!hDistance && dxFixed > hDistance) || (!!vDistance && dyFixed > vDistance);
9
9
  if (hDistance) {
10
- particle.velocity.x = particle.velocity.y / 2 - particle.velocity.x;
10
+ particle.velocity.x = particle.velocity.y * 0.5 - particle.velocity.x;
11
11
  }
12
12
  if (vDistance) {
13
- particle.velocity.y = particle.velocity.x / 2 - particle.velocity.y;
13
+ particle.velocity.y = particle.velocity.x * 0.5 - particle.velocity.y;
14
14
  }
15
15
  }
16
16
  else if ((!hDistance || dxFixed < hDistance) && (!vDistance || dyFixed < vDistance) && particle.misplaced) {
@@ -68,16 +68,16 @@ export function spin(particle, moveSpeed) {
68
68
  particle.position.x = particle.spin.center.x + particle.spin.radius * updateFunc.x(particle.spin.angle);
69
69
  particle.position.y = particle.spin.center.y + particle.spin.radius * updateFunc.y(particle.spin.angle);
70
70
  particle.spin.radius += particle.spin.acceleration;
71
- const maxCanvasSize = Math.max(container.canvas.size.width, container.canvas.size.height);
72
- if (particle.spin.radius > maxCanvasSize / 2) {
73
- particle.spin.radius = maxCanvasSize / 2;
71
+ const maxCanvasSize = Math.max(container.canvas.size.width, container.canvas.size.height), halfMaxSize = maxCanvasSize * 0.5;
72
+ if (particle.spin.radius > halfMaxSize) {
73
+ particle.spin.radius = halfMaxSize;
74
74
  particle.spin.acceleration *= -1;
75
75
  }
76
76
  else if (particle.spin.radius < 0) {
77
77
  particle.spin.radius = 0;
78
78
  particle.spin.acceleration *= -1;
79
79
  }
80
- particle.spin.angle += (moveSpeed / 100) * (1 - particle.spin.radius / maxCanvasSize);
80
+ particle.spin.angle += moveSpeed * 0.01 * (1 - particle.spin.radius / maxCanvasSize);
81
81
  }
82
82
  export function applyPath(particle, delta) {
83
83
  const particlesOptions = particle.options, pathOptions = particlesOptions.move.path, pathEnabled = pathOptions.enable;
package/cjs/BaseMover.js CHANGED
@@ -12,8 +12,8 @@ class BaseMover {
12
12
  return;
13
13
  }
14
14
  const spinPos = spinOptions.position ?? { x: 50, y: 50 }, spinCenter = {
15
- x: (spinPos.x / 100) * container.canvas.size.width,
16
- y: (spinPos.y / 100) * container.canvas.size.height,
15
+ x: spinPos.x * 0.01 * container.canvas.size.width,
16
+ y: spinPos.y * 0.01 * container.canvas.size.height,
17
17
  }, pos = particle.getPosition(), distance = (0, engine_1.getDistance)(pos, spinCenter), spinAcceleration = (0, engine_1.getRangeValue)(spinOptions.acceleration);
18
18
  particle.retina.spinAcceleration = spinAcceleration * container.retina.pixelRatio;
19
19
  particle.spin = {
package/cjs/Utils.js CHANGED
@@ -10,10 +10,10 @@ function applyDistance(particle) {
10
10
  if (((hDistance && dxFixed >= hDistance) || (vDistance && dyFixed >= vDistance)) && !particle.misplaced) {
11
11
  particle.misplaced = (!!hDistance && dxFixed > hDistance) || (!!vDistance && dyFixed > vDistance);
12
12
  if (hDistance) {
13
- particle.velocity.x = particle.velocity.y / 2 - particle.velocity.x;
13
+ particle.velocity.x = particle.velocity.y * 0.5 - particle.velocity.x;
14
14
  }
15
15
  if (vDistance) {
16
- particle.velocity.y = particle.velocity.x / 2 - particle.velocity.y;
16
+ particle.velocity.y = particle.velocity.x * 0.5 - particle.velocity.y;
17
17
  }
18
18
  }
19
19
  else if ((!hDistance || dxFixed < hDistance) && (!vDistance || dyFixed < vDistance) && particle.misplaced) {
@@ -73,16 +73,16 @@ function spin(particle, moveSpeed) {
73
73
  particle.position.x = particle.spin.center.x + particle.spin.radius * updateFunc.x(particle.spin.angle);
74
74
  particle.position.y = particle.spin.center.y + particle.spin.radius * updateFunc.y(particle.spin.angle);
75
75
  particle.spin.radius += particle.spin.acceleration;
76
- const maxCanvasSize = Math.max(container.canvas.size.width, container.canvas.size.height);
77
- if (particle.spin.radius > maxCanvasSize / 2) {
78
- particle.spin.radius = maxCanvasSize / 2;
76
+ const maxCanvasSize = Math.max(container.canvas.size.width, container.canvas.size.height), halfMaxSize = maxCanvasSize * 0.5;
77
+ if (particle.spin.radius > halfMaxSize) {
78
+ particle.spin.radius = halfMaxSize;
79
79
  particle.spin.acceleration *= -1;
80
80
  }
81
81
  else if (particle.spin.radius < 0) {
82
82
  particle.spin.radius = 0;
83
83
  particle.spin.acceleration *= -1;
84
84
  }
85
- particle.spin.angle += (moveSpeed / 100) * (1 - particle.spin.radius / maxCanvasSize);
85
+ particle.spin.angle += moveSpeed * 0.01 * (1 - particle.spin.radius / maxCanvasSize);
86
86
  }
87
87
  exports.spin = spin;
88
88
  function applyPath(particle, delta) {
package/esm/BaseMover.js CHANGED
@@ -9,8 +9,8 @@ export class BaseMover {
9
9
  return;
10
10
  }
11
11
  const spinPos = spinOptions.position ?? { x: 50, y: 50 }, spinCenter = {
12
- x: (spinPos.x / 100) * container.canvas.size.width,
13
- y: (spinPos.y / 100) * container.canvas.size.height,
12
+ x: spinPos.x * 0.01 * container.canvas.size.width,
13
+ y: spinPos.y * 0.01 * container.canvas.size.height,
14
14
  }, pos = particle.getPosition(), distance = getDistance(pos, spinCenter), spinAcceleration = getRangeValue(spinOptions.acceleration);
15
15
  particle.retina.spinAcceleration = spinAcceleration * container.retina.pixelRatio;
16
16
  particle.spin = {
package/esm/Utils.js CHANGED
@@ -7,10 +7,10 @@ export function applyDistance(particle) {
7
7
  if (((hDistance && dxFixed >= hDistance) || (vDistance && dyFixed >= vDistance)) && !particle.misplaced) {
8
8
  particle.misplaced = (!!hDistance && dxFixed > hDistance) || (!!vDistance && dyFixed > vDistance);
9
9
  if (hDistance) {
10
- particle.velocity.x = particle.velocity.y / 2 - particle.velocity.x;
10
+ particle.velocity.x = particle.velocity.y * 0.5 - particle.velocity.x;
11
11
  }
12
12
  if (vDistance) {
13
- particle.velocity.y = particle.velocity.x / 2 - particle.velocity.y;
13
+ particle.velocity.y = particle.velocity.x * 0.5 - particle.velocity.y;
14
14
  }
15
15
  }
16
16
  else if ((!hDistance || dxFixed < hDistance) && (!vDistance || dyFixed < vDistance) && particle.misplaced) {
@@ -68,16 +68,16 @@ export function spin(particle, moveSpeed) {
68
68
  particle.position.x = particle.spin.center.x + particle.spin.radius * updateFunc.x(particle.spin.angle);
69
69
  particle.position.y = particle.spin.center.y + particle.spin.radius * updateFunc.y(particle.spin.angle);
70
70
  particle.spin.radius += particle.spin.acceleration;
71
- const maxCanvasSize = Math.max(container.canvas.size.width, container.canvas.size.height);
72
- if (particle.spin.radius > maxCanvasSize / 2) {
73
- particle.spin.radius = maxCanvasSize / 2;
71
+ const maxCanvasSize = Math.max(container.canvas.size.width, container.canvas.size.height), halfMaxSize = maxCanvasSize * 0.5;
72
+ if (particle.spin.radius > halfMaxSize) {
73
+ particle.spin.radius = halfMaxSize;
74
74
  particle.spin.acceleration *= -1;
75
75
  }
76
76
  else if (particle.spin.radius < 0) {
77
77
  particle.spin.radius = 0;
78
78
  particle.spin.acceleration *= -1;
79
79
  }
80
- particle.spin.angle += (moveSpeed / 100) * (1 - particle.spin.radius / maxCanvasSize);
80
+ particle.spin.angle += moveSpeed * 0.01 * (1 - particle.spin.radius / maxCanvasSize);
81
81
  }
82
82
  export function applyPath(particle, delta) {
83
83
  const particlesOptions = particle.options, pathOptions = particlesOptions.move.path, pathEnabled = pathOptions.enable;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tsparticles/move-base",
3
- "version": "3.0.0-beta.2",
3
+ "version": "3.0.0-beta.4",
4
4
  "description": "tsParticles Base movement",
5
5
  "homepage": "https://particles.js.org",
6
6
  "repository": {
@@ -60,7 +60,7 @@
60
60
  "confettijs",
61
61
  "fireworksjs",
62
62
  "canvas-confetti",
63
- "@tsparticles/plugin",
63
+ "tsparticles-plugin",
64
64
  "@tsparticles/move"
65
65
  ],
66
66
  "author": "Matteo Bruni <matteo.bruni@me.com>",
@@ -87,7 +87,7 @@
87
87
  "./package.json": "./package.json"
88
88
  },
89
89
  "dependencies": {
90
- "@tsparticles/engine": "^3.0.0-beta.2"
90
+ "@tsparticles/engine": "^3.0.0-beta.4"
91
91
  },
92
92
  "publishConfig": {
93
93
  "access": "public"