@tsparticles/interaction-light 3.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +68 -0
- package/browser/ExternalLighter.js +50 -0
- package/browser/Options/Classes/Light.js +15 -0
- package/browser/Options/Classes/LightArea.js +16 -0
- package/browser/Options/Classes/LightGradient.js +16 -0
- package/browser/Options/Classes/LightOptions.js +1 -0
- package/browser/Options/Classes/LightShadow.js +17 -0
- package/browser/Options/Interfaces/ILight.js +1 -0
- package/browser/Options/Interfaces/ILightArea.js +1 -0
- package/browser/Options/Interfaces/ILightGradient.js +1 -0
- package/browser/Options/Interfaces/ILightShadow.js +1 -0
- package/browser/ParticlesLighter.js +37 -0
- package/browser/Types.js +1 -0
- package/browser/Utils.js +58 -0
- package/browser/index.js +14 -0
- package/cjs/ExternalLighter.js +65 -0
- package/cjs/Options/Classes/Light.js +19 -0
- package/cjs/Options/Classes/LightArea.js +20 -0
- package/cjs/Options/Classes/LightGradient.js +20 -0
- package/cjs/Options/Classes/LightOptions.js +2 -0
- package/cjs/Options/Classes/LightShadow.js +21 -0
- package/cjs/Options/Interfaces/ILight.js +2 -0
- package/cjs/Options/Interfaces/ILightArea.js +2 -0
- package/cjs/Options/Interfaces/ILightGradient.js +2 -0
- package/cjs/Options/Interfaces/ILightShadow.js +2 -0
- package/cjs/ParticlesLighter.js +52 -0
- package/cjs/Types.js +2 -0
- package/cjs/Utils.js +63 -0
- package/cjs/index.js +32 -0
- package/esm/ExternalLighter.js +50 -0
- package/esm/Options/Classes/Light.js +15 -0
- package/esm/Options/Classes/LightArea.js +16 -0
- package/esm/Options/Classes/LightGradient.js +16 -0
- package/esm/Options/Classes/LightOptions.js +1 -0
- package/esm/Options/Classes/LightShadow.js +17 -0
- package/esm/Options/Interfaces/ILight.js +1 -0
- package/esm/Options/Interfaces/ILightArea.js +1 -0
- package/esm/Options/Interfaces/ILightGradient.js +1 -0
- package/esm/Options/Interfaces/ILightShadow.js +1 -0
- package/esm/ParticlesLighter.js +37 -0
- package/esm/Types.js +1 -0
- package/esm/Utils.js +58 -0
- package/esm/index.js +14 -0
- package/package.json +92 -0
- package/report.html +39 -0
- package/tsparticles.interaction.light.js +350 -0
- package/tsparticles.interaction.light.min.js +2 -0
- package/tsparticles.interaction.light.min.js.LICENSE.txt +8 -0
- package/types/ExternalLighter.d.ts +13 -0
- package/types/Options/Classes/Light.d.ts +10 -0
- package/types/Options/Classes/LightArea.d.ts +9 -0
- package/types/Options/Classes/LightGradient.d.ts +9 -0
- package/types/Options/Classes/LightOptions.d.ts +12 -0
- package/types/Options/Classes/LightShadow.d.ts +9 -0
- package/types/Options/Interfaces/ILight.d.ts +6 -0
- package/types/Options/Interfaces/ILightArea.d.ts +5 -0
- package/types/Options/Interfaces/ILightGradient.d.ts +5 -0
- package/types/Options/Interfaces/ILightShadow.d.ts +5 -0
- package/types/ParticlesLighter.d.ts +10 -0
- package/types/Types.d.ts +26 -0
- package/types/Utils.d.ts +4 -0
- package/types/index.d.ts +10 -0
- package/umd/ExternalLighter.js +64 -0
- package/umd/Options/Classes/Light.js +29 -0
- package/umd/Options/Classes/LightArea.js +30 -0
- package/umd/Options/Classes/LightGradient.js +30 -0
- package/umd/Options/Classes/LightOptions.js +12 -0
- package/umd/Options/Classes/LightShadow.js +31 -0
- package/umd/Options/Interfaces/ILight.js +12 -0
- package/umd/Options/Interfaces/ILightArea.js +12 -0
- package/umd/Options/Interfaces/ILightGradient.js +12 -0
- package/umd/Options/Interfaces/ILightShadow.js +12 -0
- package/umd/ParticlesLighter.js +51 -0
- package/umd/Types.js +12 -0
- package/umd/Utils.js +73 -0
- package/umd/index.js +42 -0
package/LICENSE
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MIT License
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Copyright (c) 2020 Matteo Bruni
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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[](https://particles.js.org)
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# tsParticles Light Interaction
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[](https://www.jsdelivr.com/package/npm/tsparticles-interaction-light)
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[](https://www.npmjs.com/package/tsparticles-interaction-light)
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[](https://www.npmjs.com/package/tsparticles-interaction-light) [](https://github.com/sponsors/matteobruni)
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[tsParticles](https://github.com/matteobruni/tsparticles) interaction plugin for light effect.
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## How to use it
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### CDN / Vanilla JS / jQuery
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The CDN/Vanilla version JS has one required file in vanilla configuration:
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Including the `tsparticles.interaction.light.min.js` file will export the function to load the interaction plugin:
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```text
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loadLightInteraction
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```
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### Usage
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Once the scripts are loaded you can set up `tsParticles` and the interaction plugin like this:
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```javascript
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loadLightInteraction(tsParticles);
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tsParticles.load({
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id: "tsparticles",
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options: {
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/* options */
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},
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});
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```
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### ESM / CommonJS
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This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
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```shell
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$ npm install tsparticles-interaction-light
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```
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or
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```shell
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$ yarn add tsparticles-interaction-light
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```
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Then you need to import it in the app, like this:
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```javascript
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const { tsParticles } = require("tsparticles-engine");
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const { loadLightInteraction } = require("tsparticles-interaction-light");
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loadLightInteraction(tsParticles);
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```
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or
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```javascript
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import { tsParticles } from "tsparticles-engine";
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import { loadLightInteraction } from "tsparticles-interaction-light";
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loadLightInteraction(tsParticles);
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```
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import { ExternalInteractorBase, isInArray, rangeColorToRgb } from "@tsparticles/engine";
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import { Light } from "./Options/Classes/Light";
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import { drawLight } from "./Utils";
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export class ExternalLighter extends ExternalInteractorBase {
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constructor(container) {
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super(container);
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}
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clear() {
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}
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init() {
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}
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async interact() {
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const container = this.container, options = container.actualOptions;
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if (options.interactivity.events.onHover.enable && container.interactivity.status === "pointermove") {
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const mousePos = container.interactivity.mouse.position;
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if (!mousePos) {
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return;
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}
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container.canvas.draw((ctx) => {
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drawLight(container, ctx, mousePos);
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});
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}
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}
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isEnabled(particle) {
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var _a;
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const container = this.container, mouse = container.interactivity.mouse, interactivity = (_a = particle === null || particle === void 0 ? void 0 : particle.interactivity) !== null && _a !== void 0 ? _a : container.actualOptions.interactivity, events = interactivity.events;
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if (!(events.onHover.enable && mouse.position)) {
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return false;
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}
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const res = isInArray("light", events.onHover.mode);
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if (res && interactivity.modes.light) {
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const lightGradient = interactivity.modes.light.area.gradient;
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container.canvas.mouseLight = {
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start: rangeColorToRgb(lightGradient.start),
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stop: rangeColorToRgb(lightGradient.stop),
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};
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}
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return res;
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}
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loadModeOptions(options, ...sources) {
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if (!options.light) {
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options.light = new Light();
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}
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for (const source of sources) {
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options.light.load(source === null || source === void 0 ? void 0 : source.light);
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}
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}
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reset() {
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}
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}
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import { LightArea } from "./LightArea";
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import { LightShadow } from "./LightShadow";
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export class Light {
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constructor() {
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this.area = new LightArea();
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this.shadow = new LightShadow();
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}
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load(data) {
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if (!data) {
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return;
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}
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this.area.load(data.area);
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this.shadow.load(data.shadow);
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}
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}
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import { LightGradient } from "./LightGradient";
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export class LightArea {
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constructor() {
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this.gradient = new LightGradient();
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this.radius = 1000;
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}
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load(data) {
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if (!data) {
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return;
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}
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this.gradient.load(data.gradient);
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if (data.radius !== undefined) {
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this.radius = data.radius;
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}
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}
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}
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import { OptionsColor } from "@tsparticles/engine";
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export class LightGradient {
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constructor() {
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this.start = new OptionsColor();
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this.stop = new OptionsColor();
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this.start.value = "#ffffff";
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this.stop.value = "#000000";
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}
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load(data) {
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if (!data) {
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return;
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}
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this.start = OptionsColor.create(this.start, data.start);
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this.stop = OptionsColor.create(this.stop, data.stop);
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}
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}
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export {};
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import { OptionsColor } from "@tsparticles/engine";
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export class LightShadow {
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constructor() {
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this.color = new OptionsColor();
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this.color.value = "#000000";
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this.length = 2000;
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}
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load(data) {
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if (!data) {
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return;
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}
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this.color = OptionsColor.create(this.color, data.color);
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if (data.length !== undefined) {
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this.length = data.length;
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}
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}
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}
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export {};
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export {};
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export {};
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export {};
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import { ParticlesInteractorBase, isInArray, rangeColorToRgb } from "@tsparticles/engine";
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import { drawParticleShadow } from "./Utils";
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export class ParticlesLighter extends ParticlesInteractorBase {
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constructor(container) {
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super(container);
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}
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clear() {
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}
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init() {
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}
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async interact(particle) {
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const container = this.container, options = container.actualOptions;
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if (options.interactivity.events.onHover.enable && container.interactivity.status === "pointermove") {
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const mousePos = this.container.interactivity.mouse.position;
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if (mousePos) {
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container.canvas.draw((ctx) => {
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drawParticleShadow(container, ctx, particle, mousePos);
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});
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}
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}
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}
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isEnabled(particle) {
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var _a;
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const container = this.container, interactivity = (_a = particle.interactivity) !== null && _a !== void 0 ? _a : container.actualOptions.interactivity, mouse = container.interactivity.mouse, events = interactivity.events;
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if (!(events.onHover.enable && mouse.position)) {
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return false;
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}
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const res = isInArray("light", events.onHover.mode);
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if (res && interactivity.modes.light) {
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const shadowOptions = interactivity.modes.light.shadow;
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particle.lightShadow = rangeColorToRgb(shadowOptions.color);
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}
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return res;
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}
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reset() {
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}
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}
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package/browser/Types.js
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export {};
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package/browser/Utils.js
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import { getStyleFromRgb } from "@tsparticles/engine";
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export function drawLight(container, context, mousePos) {
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var _a;
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const lightOptions = (_a = container.actualOptions.interactivity.modes.light) === null || _a === void 0 ? void 0 : _a.area;
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if (!lightOptions) {
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return;
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}
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context.beginPath();
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context.arc(mousePos.x, mousePos.y, lightOptions.radius, 0, 2 * Math.PI);
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const gradientAmbientLight = context.createRadialGradient(mousePos.x, mousePos.y, 0, mousePos.x, mousePos.y, lightOptions.radius);
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const gradientRgb = container.canvas.mouseLight;
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if (!gradientRgb || !gradientRgb.start || !gradientRgb.stop) {
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return;
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}
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gradientAmbientLight.addColorStop(0, getStyleFromRgb(gradientRgb.start));
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+
gradientAmbientLight.addColorStop(1, getStyleFromRgb(gradientRgb.stop));
|
|
17
|
+
context.fillStyle = gradientAmbientLight;
|
|
18
|
+
context.fill();
|
|
19
|
+
}
|
|
20
|
+
export function drawParticleShadow(container, context, particle, mousePos) {
|
|
21
|
+
var _a;
|
|
22
|
+
const pos = particle.getPosition(), shadowOptions = (_a = container.actualOptions.interactivity.modes.light) === null || _a === void 0 ? void 0 : _a.shadow;
|
|
23
|
+
if (!shadowOptions) {
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
const shadowRgb = particle.lightShadow;
|
|
27
|
+
if (!shadowRgb) {
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
const radius = particle.getRadius(), sides = particle.sides, full = (Math.PI * 2) / sides, angle = -particle.rotation + Math.PI / 4, factor = 1, dots = [];
|
|
31
|
+
for (let i = 0; i < sides; i++) {
|
|
32
|
+
dots.push({
|
|
33
|
+
x: pos.x + radius * Math.sin(angle + full * i) * factor,
|
|
34
|
+
y: pos.y + radius * Math.cos(angle + full * i) * factor,
|
|
35
|
+
});
|
|
36
|
+
}
|
|
37
|
+
const points = [], shadowLength = shadowOptions.length;
|
|
38
|
+
for (const dot of dots) {
|
|
39
|
+
const dotAngle = Math.atan2(mousePos.y - dot.y, mousePos.x - dot.x), endX = dot.x + shadowLength * Math.sin(-dotAngle - Math.PI / 2), endY = dot.y + shadowLength * Math.cos(-dotAngle - Math.PI / 2);
|
|
40
|
+
points.push({
|
|
41
|
+
endX: endX,
|
|
42
|
+
endY: endY,
|
|
43
|
+
startX: dot.x,
|
|
44
|
+
startY: dot.y,
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
const shadowColor = getStyleFromRgb(shadowRgb);
|
|
48
|
+
for (let i = points.length - 1; i >= 0; i--) {
|
|
49
|
+
const n = i === points.length - 1 ? 0 : i + 1;
|
|
50
|
+
context.beginPath();
|
|
51
|
+
context.moveTo(points[i].startX, points[i].startY);
|
|
52
|
+
context.lineTo(points[n].startX, points[n].startY);
|
|
53
|
+
context.lineTo(points[n].endX, points[n].endY);
|
|
54
|
+
context.lineTo(points[i].endX, points[i].endY);
|
|
55
|
+
context.fillStyle = shadowColor;
|
|
56
|
+
context.fill();
|
|
57
|
+
}
|
|
58
|
+
}
|
package/browser/index.js
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { ExternalLighter } from "./ExternalLighter";
|
|
2
|
+
import { ParticlesLighter } from "./ParticlesLighter";
|
|
3
|
+
export function loadLightInteraction(engine) {
|
|
4
|
+
engine.addInteractor("externalLight", (container) => new ExternalLighter(container));
|
|
5
|
+
engine.addInteractor("particlesLight", (container) => new ParticlesLighter(container));
|
|
6
|
+
}
|
|
7
|
+
export * from "./Options/Classes/Light";
|
|
8
|
+
export * from "./Options/Classes/LightArea";
|
|
9
|
+
export * from "./Options/Classes/LightGradient";
|
|
10
|
+
export * from "./Options/Classes/LightShadow";
|
|
11
|
+
export * from "./Options/Interfaces/ILight";
|
|
12
|
+
export * from "./Options/Interfaces/ILightArea";
|
|
13
|
+
export * from "./Options/Interfaces/ILightGradient";
|
|
14
|
+
export * from "./Options/Interfaces/ILightShadow";
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
+
});
|
|
10
|
+
};
|
|
11
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
|
+
exports.ExternalLighter = void 0;
|
|
13
|
+
const engine_1 = require("@tsparticles/engine");
|
|
14
|
+
const Light_1 = require("./Options/Classes/Light");
|
|
15
|
+
const Utils_1 = require("./Utils");
|
|
16
|
+
class ExternalLighter extends engine_1.ExternalInteractorBase {
|
|
17
|
+
constructor(container) {
|
|
18
|
+
super(container);
|
|
19
|
+
}
|
|
20
|
+
clear() {
|
|
21
|
+
}
|
|
22
|
+
init() {
|
|
23
|
+
}
|
|
24
|
+
interact() {
|
|
25
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
26
|
+
const container = this.container, options = container.actualOptions;
|
|
27
|
+
if (options.interactivity.events.onHover.enable && container.interactivity.status === "pointermove") {
|
|
28
|
+
const mousePos = container.interactivity.mouse.position;
|
|
29
|
+
if (!mousePos) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
container.canvas.draw((ctx) => {
|
|
33
|
+
(0, Utils_1.drawLight)(container, ctx, mousePos);
|
|
34
|
+
});
|
|
35
|
+
}
|
|
36
|
+
});
|
|
37
|
+
}
|
|
38
|
+
isEnabled(particle) {
|
|
39
|
+
var _a;
|
|
40
|
+
const container = this.container, mouse = container.interactivity.mouse, interactivity = (_a = particle === null || particle === void 0 ? void 0 : particle.interactivity) !== null && _a !== void 0 ? _a : container.actualOptions.interactivity, events = interactivity.events;
|
|
41
|
+
if (!(events.onHover.enable && mouse.position)) {
|
|
42
|
+
return false;
|
|
43
|
+
}
|
|
44
|
+
const res = (0, engine_1.isInArray)("light", events.onHover.mode);
|
|
45
|
+
if (res && interactivity.modes.light) {
|
|
46
|
+
const lightGradient = interactivity.modes.light.area.gradient;
|
|
47
|
+
container.canvas.mouseLight = {
|
|
48
|
+
start: (0, engine_1.rangeColorToRgb)(lightGradient.start),
|
|
49
|
+
stop: (0, engine_1.rangeColorToRgb)(lightGradient.stop),
|
|
50
|
+
};
|
|
51
|
+
}
|
|
52
|
+
return res;
|
|
53
|
+
}
|
|
54
|
+
loadModeOptions(options, ...sources) {
|
|
55
|
+
if (!options.light) {
|
|
56
|
+
options.light = new Light_1.Light();
|
|
57
|
+
}
|
|
58
|
+
for (const source of sources) {
|
|
59
|
+
options.light.load(source === null || source === void 0 ? void 0 : source.light);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
reset() {
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
exports.ExternalLighter = ExternalLighter;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Light = void 0;
|
|
4
|
+
const LightArea_1 = require("./LightArea");
|
|
5
|
+
const LightShadow_1 = require("./LightShadow");
|
|
6
|
+
class Light {
|
|
7
|
+
constructor() {
|
|
8
|
+
this.area = new LightArea_1.LightArea();
|
|
9
|
+
this.shadow = new LightShadow_1.LightShadow();
|
|
10
|
+
}
|
|
11
|
+
load(data) {
|
|
12
|
+
if (!data) {
|
|
13
|
+
return;
|
|
14
|
+
}
|
|
15
|
+
this.area.load(data.area);
|
|
16
|
+
this.shadow.load(data.shadow);
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
exports.Light = Light;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.LightArea = void 0;
|
|
4
|
+
const LightGradient_1 = require("./LightGradient");
|
|
5
|
+
class LightArea {
|
|
6
|
+
constructor() {
|
|
7
|
+
this.gradient = new LightGradient_1.LightGradient();
|
|
8
|
+
this.radius = 1000;
|
|
9
|
+
}
|
|
10
|
+
load(data) {
|
|
11
|
+
if (!data) {
|
|
12
|
+
return;
|
|
13
|
+
}
|
|
14
|
+
this.gradient.load(data.gradient);
|
|
15
|
+
if (data.radius !== undefined) {
|
|
16
|
+
this.radius = data.radius;
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
exports.LightArea = LightArea;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.LightGradient = void 0;
|
|
4
|
+
const engine_1 = require("@tsparticles/engine");
|
|
5
|
+
class LightGradient {
|
|
6
|
+
constructor() {
|
|
7
|
+
this.start = new engine_1.OptionsColor();
|
|
8
|
+
this.stop = new engine_1.OptionsColor();
|
|
9
|
+
this.start.value = "#ffffff";
|
|
10
|
+
this.stop.value = "#000000";
|
|
11
|
+
}
|
|
12
|
+
load(data) {
|
|
13
|
+
if (!data) {
|
|
14
|
+
return;
|
|
15
|
+
}
|
|
16
|
+
this.start = engine_1.OptionsColor.create(this.start, data.start);
|
|
17
|
+
this.stop = engine_1.OptionsColor.create(this.stop, data.stop);
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
exports.LightGradient = LightGradient;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.LightShadow = void 0;
|
|
4
|
+
const engine_1 = require("@tsparticles/engine");
|
|
5
|
+
class LightShadow {
|
|
6
|
+
constructor() {
|
|
7
|
+
this.color = new engine_1.OptionsColor();
|
|
8
|
+
this.color.value = "#000000";
|
|
9
|
+
this.length = 2000;
|
|
10
|
+
}
|
|
11
|
+
load(data) {
|
|
12
|
+
if (!data) {
|
|
13
|
+
return;
|
|
14
|
+
}
|
|
15
|
+
this.color = engine_1.OptionsColor.create(this.color, data.color);
|
|
16
|
+
if (data.length !== undefined) {
|
|
17
|
+
this.length = data.length;
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
exports.LightShadow = LightShadow;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
+
});
|
|
10
|
+
};
|
|
11
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
|
+
exports.ParticlesLighter = void 0;
|
|
13
|
+
const engine_1 = require("@tsparticles/engine");
|
|
14
|
+
const Utils_1 = require("./Utils");
|
|
15
|
+
class ParticlesLighter extends engine_1.ParticlesInteractorBase {
|
|
16
|
+
constructor(container) {
|
|
17
|
+
super(container);
|
|
18
|
+
}
|
|
19
|
+
clear() {
|
|
20
|
+
}
|
|
21
|
+
init() {
|
|
22
|
+
}
|
|
23
|
+
interact(particle) {
|
|
24
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
25
|
+
const container = this.container, options = container.actualOptions;
|
|
26
|
+
if (options.interactivity.events.onHover.enable && container.interactivity.status === "pointermove") {
|
|
27
|
+
const mousePos = this.container.interactivity.mouse.position;
|
|
28
|
+
if (mousePos) {
|
|
29
|
+
container.canvas.draw((ctx) => {
|
|
30
|
+
(0, Utils_1.drawParticleShadow)(container, ctx, particle, mousePos);
|
|
31
|
+
});
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
});
|
|
35
|
+
}
|
|
36
|
+
isEnabled(particle) {
|
|
37
|
+
var _a;
|
|
38
|
+
const container = this.container, interactivity = (_a = particle.interactivity) !== null && _a !== void 0 ? _a : container.actualOptions.interactivity, mouse = container.interactivity.mouse, events = interactivity.events;
|
|
39
|
+
if (!(events.onHover.enable && mouse.position)) {
|
|
40
|
+
return false;
|
|
41
|
+
}
|
|
42
|
+
const res = (0, engine_1.isInArray)("light", events.onHover.mode);
|
|
43
|
+
if (res && interactivity.modes.light) {
|
|
44
|
+
const shadowOptions = interactivity.modes.light.shadow;
|
|
45
|
+
particle.lightShadow = (0, engine_1.rangeColorToRgb)(shadowOptions.color);
|
|
46
|
+
}
|
|
47
|
+
return res;
|
|
48
|
+
}
|
|
49
|
+
reset() {
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
exports.ParticlesLighter = ParticlesLighter;
|
package/cjs/Types.js
ADDED
package/cjs/Utils.js
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.drawParticleShadow = exports.drawLight = void 0;
|
|
4
|
+
const engine_1 = require("@tsparticles/engine");
|
|
5
|
+
function drawLight(container, context, mousePos) {
|
|
6
|
+
var _a;
|
|
7
|
+
const lightOptions = (_a = container.actualOptions.interactivity.modes.light) === null || _a === void 0 ? void 0 : _a.area;
|
|
8
|
+
if (!lightOptions) {
|
|
9
|
+
return;
|
|
10
|
+
}
|
|
11
|
+
context.beginPath();
|
|
12
|
+
context.arc(mousePos.x, mousePos.y, lightOptions.radius, 0, 2 * Math.PI);
|
|
13
|
+
const gradientAmbientLight = context.createRadialGradient(mousePos.x, mousePos.y, 0, mousePos.x, mousePos.y, lightOptions.radius);
|
|
14
|
+
const gradientRgb = container.canvas.mouseLight;
|
|
15
|
+
if (!gradientRgb || !gradientRgb.start || !gradientRgb.stop) {
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
gradientAmbientLight.addColorStop(0, (0, engine_1.getStyleFromRgb)(gradientRgb.start));
|
|
19
|
+
gradientAmbientLight.addColorStop(1, (0, engine_1.getStyleFromRgb)(gradientRgb.stop));
|
|
20
|
+
context.fillStyle = gradientAmbientLight;
|
|
21
|
+
context.fill();
|
|
22
|
+
}
|
|
23
|
+
exports.drawLight = drawLight;
|
|
24
|
+
function drawParticleShadow(container, context, particle, mousePos) {
|
|
25
|
+
var _a;
|
|
26
|
+
const pos = particle.getPosition(), shadowOptions = (_a = container.actualOptions.interactivity.modes.light) === null || _a === void 0 ? void 0 : _a.shadow;
|
|
27
|
+
if (!shadowOptions) {
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
const shadowRgb = particle.lightShadow;
|
|
31
|
+
if (!shadowRgb) {
|
|
32
|
+
return;
|
|
33
|
+
}
|
|
34
|
+
const radius = particle.getRadius(), sides = particle.sides, full = (Math.PI * 2) / sides, angle = -particle.rotation + Math.PI / 4, factor = 1, dots = [];
|
|
35
|
+
for (let i = 0; i < sides; i++) {
|
|
36
|
+
dots.push({
|
|
37
|
+
x: pos.x + radius * Math.sin(angle + full * i) * factor,
|
|
38
|
+
y: pos.y + radius * Math.cos(angle + full * i) * factor,
|
|
39
|
+
});
|
|
40
|
+
}
|
|
41
|
+
const points = [], shadowLength = shadowOptions.length;
|
|
42
|
+
for (const dot of dots) {
|
|
43
|
+
const dotAngle = Math.atan2(mousePos.y - dot.y, mousePos.x - dot.x), endX = dot.x + shadowLength * Math.sin(-dotAngle - Math.PI / 2), endY = dot.y + shadowLength * Math.cos(-dotAngle - Math.PI / 2);
|
|
44
|
+
points.push({
|
|
45
|
+
endX: endX,
|
|
46
|
+
endY: endY,
|
|
47
|
+
startX: dot.x,
|
|
48
|
+
startY: dot.y,
|
|
49
|
+
});
|
|
50
|
+
}
|
|
51
|
+
const shadowColor = (0, engine_1.getStyleFromRgb)(shadowRgb);
|
|
52
|
+
for (let i = points.length - 1; i >= 0; i--) {
|
|
53
|
+
const n = i === points.length - 1 ? 0 : i + 1;
|
|
54
|
+
context.beginPath();
|
|
55
|
+
context.moveTo(points[i].startX, points[i].startY);
|
|
56
|
+
context.lineTo(points[n].startX, points[n].startY);
|
|
57
|
+
context.lineTo(points[n].endX, points[n].endY);
|
|
58
|
+
context.lineTo(points[i].endX, points[i].endY);
|
|
59
|
+
context.fillStyle = shadowColor;
|
|
60
|
+
context.fill();
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
exports.drawParticleShadow = drawParticleShadow;
|