@tsparticles/interaction-external-repulse 3.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +70 -0
- package/browser/Options/Classes/Repulse.js +16 -0
- package/browser/Options/Classes/RepulseBase.js +33 -0
- package/browser/Options/Classes/RepulseDiv.js +26 -0
- package/browser/Options/Classes/RepulseOptions.js +1 -0
- package/browser/Options/Interfaces/IRepulse.js +1 -0
- package/browser/Options/Interfaces/IRepulseBase.js +1 -0
- package/browser/Options/Interfaces/IRepulseDiv.js +1 -0
- package/browser/Repulser.js +159 -0
- package/browser/Types.js +1 -0
- package/browser/index.js +10 -0
- package/cjs/Options/Classes/Repulse.js +20 -0
- package/cjs/Options/Classes/RepulseBase.js +37 -0
- package/cjs/Options/Classes/RepulseDiv.js +30 -0
- package/cjs/Options/Classes/RepulseOptions.js +2 -0
- package/cjs/Options/Interfaces/IRepulse.js +2 -0
- package/cjs/Options/Interfaces/IRepulseBase.js +2 -0
- package/cjs/Options/Interfaces/IRepulseDiv.js +2 -0
- package/cjs/Repulser.js +174 -0
- package/cjs/Types.js +2 -0
- package/cjs/index.js +39 -0
- package/esm/Options/Classes/Repulse.js +16 -0
- package/esm/Options/Classes/RepulseBase.js +33 -0
- package/esm/Options/Classes/RepulseDiv.js +26 -0
- package/esm/Options/Classes/RepulseOptions.js +1 -0
- package/esm/Options/Interfaces/IRepulse.js +1 -0
- package/esm/Options/Interfaces/IRepulseBase.js +1 -0
- package/esm/Options/Interfaces/IRepulseDiv.js +1 -0
- package/esm/Repulser.js +159 -0
- package/esm/Types.js +1 -0
- package/esm/index.js +10 -0
- package/package.json +82 -0
- package/report.html +39 -0
- package/tsparticles.interaction.external.repulse.js +401 -0
- package/tsparticles.interaction.external.repulse.min.js +2 -0
- package/tsparticles.interaction.external.repulse.min.js.LICENSE.txt +8 -0
- package/types/Options/Classes/Repulse.d.ts +8 -0
- package/types/Options/Classes/RepulseBase.d.ts +13 -0
- package/types/Options/Classes/RepulseDiv.d.ts +10 -0
- package/types/Options/Classes/RepulseOptions.d.ts +7 -0
- package/types/Options/Interfaces/IRepulse.d.ts +6 -0
- package/types/Options/Interfaces/IRepulseBase.d.ts +9 -0
- package/types/Options/Interfaces/IRepulseDiv.d.ts +4 -0
- package/types/Repulser.d.ts +18 -0
- package/types/Types.d.ts +24 -0
- package/types/index.d.ts +8 -0
- package/umd/Options/Classes/Repulse.js +30 -0
- package/umd/Options/Classes/RepulseBase.js +47 -0
- package/umd/Options/Classes/RepulseDiv.js +40 -0
- package/umd/Options/Classes/RepulseOptions.js +12 -0
- package/umd/Options/Interfaces/IRepulse.js +12 -0
- package/umd/Options/Interfaces/IRepulseBase.js +12 -0
- package/umd/Options/Interfaces/IRepulseDiv.js +12 -0
- package/umd/Repulser.js +173 -0
- package/umd/Types.js +12 -0
- package/umd/index.js +38 -0
package/LICENSE
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MIT License
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Copyright (c) 2020 Matteo Bruni
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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[](https://particles.js.org)
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# tsParticles External Repulse Interaction
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[](https://www.jsdelivr.com/package/npm/tsparticles-interaction-external-repulse)
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[](https://www.npmjs.com/package/tsparticles-interaction-external-repulse)
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[](https://www.npmjs.com/package/tsparticles-interaction-external-repulse) [](https://github.com/sponsors/matteobruni)
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[tsParticles](https://github.com/matteobruni/tsparticles) interaction plugin for repulse effect around mouse or HTML
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elements.
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## How to use it
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### CDN / Vanilla JS / jQuery
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The CDN/Vanilla version JS has one required file in vanilla configuration:
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Including the `tsparticles.interaction.external.repulse.min.js` file will export the function to load the interaction
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plugin:
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```javascript
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loadExternalRepulseInteraction;
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```
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### Usage
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Once the scripts are loaded you can set up `tsParticles` and the interaction plugin like this:
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```javascript
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loadExternalRepulseInteraction(tsParticles);
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tsParticles.load({
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id: "tsparticles",
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options: {
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/* options */
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},
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});
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```
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### ESM / CommonJS
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This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
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```shell
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$ npm install tsparticles-interaction-external-repulse
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```
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or
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```shell
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$ yarn add tsparticles-interaction-external-repulse
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```
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Then you need to import it in the app, like this:
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```javascript
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const { tsParticles } = require("tsparticles-engine");
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const { loadExternalRepulseInteraction } = require("tsparticles-interaction-external-repulse");
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loadExternalRepulseInteraction(tsParticles);
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```
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or
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```javascript
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import { tsParticles } from "tsparticles-engine";
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import { loadExternalRepulseInteraction } from "tsparticles-interaction-external-repulse";
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loadExternalRepulseInteraction(tsParticles);
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```
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import { RepulseBase } from "./RepulseBase";
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import { RepulseDiv } from "./RepulseDiv";
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import { executeOnSingleOrMultiple } from "@tsparticles/engine";
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export class Repulse extends RepulseBase {
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load(data) {
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super.load(data);
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if (!data) {
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return;
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}
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this.divs = executeOnSingleOrMultiple(data.divs, (div) => {
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const tmp = new RepulseDiv();
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tmp.load(div);
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return tmp;
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});
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}
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}
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export class RepulseBase {
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constructor() {
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this.distance = 200;
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this.duration = 0.4;
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this.factor = 100;
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this.speed = 1;
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this.maxSpeed = 50;
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this.easing = "ease-out-quad";
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}
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load(data) {
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if (!data) {
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return;
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}
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if (data.distance !== undefined) {
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this.distance = data.distance;
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}
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if (data.duration !== undefined) {
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this.duration = data.duration;
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}
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if (data.easing !== undefined) {
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this.easing = data.easing;
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}
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if (data.factor !== undefined) {
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this.factor = data.factor;
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}
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if (data.speed !== undefined) {
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this.speed = data.speed;
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}
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if (data.maxSpeed !== undefined) {
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this.maxSpeed = data.maxSpeed;
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}
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}
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}
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import { RepulseBase } from "./RepulseBase";
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import { executeOnSingleOrMultiple } from "@tsparticles/engine";
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export class RepulseDiv extends RepulseBase {
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constructor() {
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super();
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this.selectors = [];
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}
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get ids() {
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return executeOnSingleOrMultiple(this.selectors, (t) => t.replace("#", ""));
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}
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set ids(value) {
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this.selectors = executeOnSingleOrMultiple(value, (t) => `#${t}`);
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}
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load(data) {
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super.load(data);
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if (!data) {
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return;
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}
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if (data.ids !== undefined) {
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this.ids = data.ids;
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}
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if (data.selectors !== undefined) {
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this.selectors = data.selectors;
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}
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}
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}
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export {};
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export {};
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export {};
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export {};
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import { Circle, ExternalInteractorBase, Rectangle, Vector, clamp, divMode, divModeExecute, getDistances, getEasing, isDivModeEnabled, isInArray, mouseMoveEvent, } from "@tsparticles/engine";
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import { Repulse } from "./Options/Classes/Repulse";
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export class Repulser extends ExternalInteractorBase {
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constructor(engine, container) {
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super(container);
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this._engine = engine;
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if (!container.repulse) {
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container.repulse = { particles: [] };
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}
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this.handleClickMode = (mode) => {
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const options = this.container.actualOptions, repulse = options.interactivity.modes.repulse;
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if (!repulse || mode !== "repulse") {
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return;
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}
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if (!container.repulse) {
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container.repulse = { particles: [] };
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}
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container.repulse.clicking = true;
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container.repulse.count = 0;
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for (const particle of container.repulse.particles) {
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if (!this.isEnabled(particle)) {
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continue;
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}
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particle.velocity.setTo(particle.initialVelocity);
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}
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container.repulse.particles = [];
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container.repulse.finish = false;
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setTimeout(() => {
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if (!container.destroyed) {
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if (!container.repulse) {
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container.repulse = { particles: [] };
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}
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container.repulse.clicking = false;
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}
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}, repulse.duration * 1000);
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};
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}
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clear() {
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}
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init() {
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const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
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if (!repulse) {
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return;
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}
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container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;
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}
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async interact() {
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const container = this.container, options = container.actualOptions, mouseMoveStatus = container.interactivity.status === mouseMoveEvent, events = options.interactivity.events, hoverEnabled = events.onHover.enable, hoverMode = events.onHover.mode, clickEnabled = events.onClick.enable, clickMode = events.onClick.mode, divs = events.onDiv;
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if (mouseMoveStatus && hoverEnabled && isInArray("repulse", hoverMode)) {
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this.hoverRepulse();
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}
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else if (clickEnabled && isInArray("repulse", clickMode)) {
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this.clickRepulse();
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}
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else {
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divModeExecute("repulse", divs, (selector, div) => this.singleSelectorRepulse(selector, div));
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}
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}
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isEnabled(particle) {
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var _a;
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const container = this.container, options = container.actualOptions, mouse = container.interactivity.mouse, events = ((_a = particle === null || particle === void 0 ? void 0 : particle.interactivity) !== null && _a !== void 0 ? _a : options.interactivity).events, divs = events.onDiv, divRepulse = isDivModeEnabled("repulse", divs);
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if (!(divRepulse || (events.onHover.enable && mouse.position) || (events.onClick.enable && mouse.clickPosition))) {
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return false;
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}
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const hoverMode = events.onHover.mode, clickMode = events.onClick.mode;
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return isInArray("repulse", hoverMode) || isInArray("repulse", clickMode) || divRepulse;
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}
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loadModeOptions(options, ...sources) {
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if (!options.repulse) {
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options.repulse = new Repulse();
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}
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for (const source of sources) {
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options.repulse.load(source === null || source === void 0 ? void 0 : source.repulse);
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}
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}
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reset() {
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}
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clickRepulse() {
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const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
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if (!repulse) {
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return;
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}
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if (!container.repulse) {
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container.repulse = { particles: [] };
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}
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if (!container.repulse.finish) {
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if (!container.repulse.count) {
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container.repulse.count = 0;
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}
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container.repulse.count++;
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if (container.repulse.count === container.particles.count) {
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container.repulse.finish = true;
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}
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}
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if (container.repulse.clicking) {
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const repulseDistance = container.retina.repulseModeDistance;
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if (!repulseDistance || repulseDistance < 0) {
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return;
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}
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const repulseRadius = Math.pow(repulseDistance / 6, 3), mouseClickPos = container.interactivity.mouse.clickPosition;
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if (mouseClickPos === undefined) {
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return;
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}
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|
+
const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.quadTree.query(range, (p) => this.isEnabled(p));
|
|
105
|
+
for (const particle of query) {
|
|
106
|
+
const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** 2, velocity = repulse.speed, force = (-repulseRadius * velocity) / d;
|
|
107
|
+
if (d <= repulseRadius) {
|
|
108
|
+
container.repulse.particles.push(particle);
|
|
109
|
+
const vect = Vector.create(dx, dy);
|
|
110
|
+
vect.length = force;
|
|
111
|
+
particle.velocity.setTo(vect);
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
else if (container.repulse.clicking === false) {
|
|
116
|
+
for (const particle of container.repulse.particles) {
|
|
117
|
+
particle.velocity.setTo(particle.initialVelocity);
|
|
118
|
+
}
|
|
119
|
+
container.repulse.particles = [];
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
hoverRepulse() {
|
|
123
|
+
const container = this.container, mousePos = container.interactivity.mouse.position, repulseRadius = container.retina.repulseModeDistance;
|
|
124
|
+
if (!repulseRadius || repulseRadius < 0 || !mousePos) {
|
|
125
|
+
return;
|
|
126
|
+
}
|
|
127
|
+
this.processRepulse(mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius));
|
|
128
|
+
}
|
|
129
|
+
processRepulse(position, repulseRadius, area, divRepulse) {
|
|
130
|
+
var _a;
|
|
131
|
+
const container = this.container, query = container.particles.quadTree.query(area, (p) => this.isEnabled(p)), repulseOptions = container.actualOptions.interactivity.modes.repulse;
|
|
132
|
+
if (!repulseOptions) {
|
|
133
|
+
return;
|
|
134
|
+
}
|
|
135
|
+
for (const particle of query) {
|
|
136
|
+
const { dx, dy, distance } = getDistances(particle.position, position), velocity = ((_a = divRepulse === null || divRepulse === void 0 ? void 0 : divRepulse.speed) !== null && _a !== void 0 ? _a : repulseOptions.speed) * repulseOptions.factor, repulseFactor = clamp(getEasing(repulseOptions.easing)(1 - distance / repulseRadius) * velocity, 0, repulseOptions.maxSpeed), normVec = Vector.create(distance === 0 ? velocity : (dx / distance) * repulseFactor, distance === 0 ? velocity : (dy / distance) * repulseFactor);
|
|
137
|
+
particle.position.addTo(normVec);
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
singleSelectorRepulse(selector, div) {
|
|
141
|
+
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
|
|
142
|
+
if (!repulse) {
|
|
143
|
+
return;
|
|
144
|
+
}
|
|
145
|
+
const query = document.querySelectorAll(selector);
|
|
146
|
+
if (!query.length) {
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
query.forEach((item) => {
|
|
150
|
+
const elem = item, pxRatio = container.retina.pixelRatio, pos = {
|
|
151
|
+
x: (elem.offsetLeft + elem.offsetWidth / 2) * pxRatio,
|
|
152
|
+
y: (elem.offsetTop + elem.offsetHeight / 2) * pxRatio,
|
|
153
|
+
}, repulseRadius = (elem.offsetWidth / 2) * pxRatio, area = div.type === "circle"
|
|
154
|
+
? new Circle(pos.x, pos.y, repulseRadius)
|
|
155
|
+
: new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem);
|
|
156
|
+
this.processRepulse(pos, repulseRadius, area, divRepulse);
|
|
157
|
+
});
|
|
158
|
+
}
|
|
159
|
+
}
|
package/browser/Types.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
package/browser/index.js
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { Repulser } from "./Repulser";
|
|
2
|
+
export async function loadExternalRepulseInteraction(engine) {
|
|
3
|
+
await engine.addInteractor("externalRepulse", (container) => new Repulser(engine, container));
|
|
4
|
+
}
|
|
5
|
+
export * from "./Options/Classes/RepulseBase";
|
|
6
|
+
export * from "./Options/Classes/RepulseDiv";
|
|
7
|
+
export * from "./Options/Classes/Repulse";
|
|
8
|
+
export * from "./Options/Interfaces/IRepulseBase";
|
|
9
|
+
export * from "./Options/Interfaces/IRepulseDiv";
|
|
10
|
+
export * from "./Options/Interfaces/IRepulse";
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Repulse = void 0;
|
|
4
|
+
const RepulseBase_1 = require("./RepulseBase");
|
|
5
|
+
const RepulseDiv_1 = require("./RepulseDiv");
|
|
6
|
+
const engine_1 = require("@tsparticles/engine");
|
|
7
|
+
class Repulse extends RepulseBase_1.RepulseBase {
|
|
8
|
+
load(data) {
|
|
9
|
+
super.load(data);
|
|
10
|
+
if (!data) {
|
|
11
|
+
return;
|
|
12
|
+
}
|
|
13
|
+
this.divs = (0, engine_1.executeOnSingleOrMultiple)(data.divs, (div) => {
|
|
14
|
+
const tmp = new RepulseDiv_1.RepulseDiv();
|
|
15
|
+
tmp.load(div);
|
|
16
|
+
return tmp;
|
|
17
|
+
});
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
exports.Repulse = Repulse;
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.RepulseBase = void 0;
|
|
4
|
+
class RepulseBase {
|
|
5
|
+
constructor() {
|
|
6
|
+
this.distance = 200;
|
|
7
|
+
this.duration = 0.4;
|
|
8
|
+
this.factor = 100;
|
|
9
|
+
this.speed = 1;
|
|
10
|
+
this.maxSpeed = 50;
|
|
11
|
+
this.easing = "ease-out-quad";
|
|
12
|
+
}
|
|
13
|
+
load(data) {
|
|
14
|
+
if (!data) {
|
|
15
|
+
return;
|
|
16
|
+
}
|
|
17
|
+
if (data.distance !== undefined) {
|
|
18
|
+
this.distance = data.distance;
|
|
19
|
+
}
|
|
20
|
+
if (data.duration !== undefined) {
|
|
21
|
+
this.duration = data.duration;
|
|
22
|
+
}
|
|
23
|
+
if (data.easing !== undefined) {
|
|
24
|
+
this.easing = data.easing;
|
|
25
|
+
}
|
|
26
|
+
if (data.factor !== undefined) {
|
|
27
|
+
this.factor = data.factor;
|
|
28
|
+
}
|
|
29
|
+
if (data.speed !== undefined) {
|
|
30
|
+
this.speed = data.speed;
|
|
31
|
+
}
|
|
32
|
+
if (data.maxSpeed !== undefined) {
|
|
33
|
+
this.maxSpeed = data.maxSpeed;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
exports.RepulseBase = RepulseBase;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.RepulseDiv = void 0;
|
|
4
|
+
const RepulseBase_1 = require("./RepulseBase");
|
|
5
|
+
const engine_1 = require("@tsparticles/engine");
|
|
6
|
+
class RepulseDiv extends RepulseBase_1.RepulseBase {
|
|
7
|
+
constructor() {
|
|
8
|
+
super();
|
|
9
|
+
this.selectors = [];
|
|
10
|
+
}
|
|
11
|
+
get ids() {
|
|
12
|
+
return (0, engine_1.executeOnSingleOrMultiple)(this.selectors, (t) => t.replace("#", ""));
|
|
13
|
+
}
|
|
14
|
+
set ids(value) {
|
|
15
|
+
this.selectors = (0, engine_1.executeOnSingleOrMultiple)(value, (t) => `#${t}`);
|
|
16
|
+
}
|
|
17
|
+
load(data) {
|
|
18
|
+
super.load(data);
|
|
19
|
+
if (!data) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
if (data.ids !== undefined) {
|
|
23
|
+
this.ids = data.ids;
|
|
24
|
+
}
|
|
25
|
+
if (data.selectors !== undefined) {
|
|
26
|
+
this.selectors = data.selectors;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
exports.RepulseDiv = RepulseDiv;
|
package/cjs/Repulser.js
ADDED
|
@@ -0,0 +1,174 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
+
});
|
|
10
|
+
};
|
|
11
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
|
+
exports.Repulser = void 0;
|
|
13
|
+
const engine_1 = require("@tsparticles/engine");
|
|
14
|
+
const Repulse_1 = require("./Options/Classes/Repulse");
|
|
15
|
+
class Repulser extends engine_1.ExternalInteractorBase {
|
|
16
|
+
constructor(engine, container) {
|
|
17
|
+
super(container);
|
|
18
|
+
this._engine = engine;
|
|
19
|
+
if (!container.repulse) {
|
|
20
|
+
container.repulse = { particles: [] };
|
|
21
|
+
}
|
|
22
|
+
this.handleClickMode = (mode) => {
|
|
23
|
+
const options = this.container.actualOptions, repulse = options.interactivity.modes.repulse;
|
|
24
|
+
if (!repulse || mode !== "repulse") {
|
|
25
|
+
return;
|
|
26
|
+
}
|
|
27
|
+
if (!container.repulse) {
|
|
28
|
+
container.repulse = { particles: [] };
|
|
29
|
+
}
|
|
30
|
+
container.repulse.clicking = true;
|
|
31
|
+
container.repulse.count = 0;
|
|
32
|
+
for (const particle of container.repulse.particles) {
|
|
33
|
+
if (!this.isEnabled(particle)) {
|
|
34
|
+
continue;
|
|
35
|
+
}
|
|
36
|
+
particle.velocity.setTo(particle.initialVelocity);
|
|
37
|
+
}
|
|
38
|
+
container.repulse.particles = [];
|
|
39
|
+
container.repulse.finish = false;
|
|
40
|
+
setTimeout(() => {
|
|
41
|
+
if (!container.destroyed) {
|
|
42
|
+
if (!container.repulse) {
|
|
43
|
+
container.repulse = { particles: [] };
|
|
44
|
+
}
|
|
45
|
+
container.repulse.clicking = false;
|
|
46
|
+
}
|
|
47
|
+
}, repulse.duration * 1000);
|
|
48
|
+
};
|
|
49
|
+
}
|
|
50
|
+
clear() {
|
|
51
|
+
}
|
|
52
|
+
init() {
|
|
53
|
+
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
|
|
54
|
+
if (!repulse) {
|
|
55
|
+
return;
|
|
56
|
+
}
|
|
57
|
+
container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;
|
|
58
|
+
}
|
|
59
|
+
interact() {
|
|
60
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
61
|
+
const container = this.container, options = container.actualOptions, mouseMoveStatus = container.interactivity.status === engine_1.mouseMoveEvent, events = options.interactivity.events, hoverEnabled = events.onHover.enable, hoverMode = events.onHover.mode, clickEnabled = events.onClick.enable, clickMode = events.onClick.mode, divs = events.onDiv;
|
|
62
|
+
if (mouseMoveStatus && hoverEnabled && (0, engine_1.isInArray)("repulse", hoverMode)) {
|
|
63
|
+
this.hoverRepulse();
|
|
64
|
+
}
|
|
65
|
+
else if (clickEnabled && (0, engine_1.isInArray)("repulse", clickMode)) {
|
|
66
|
+
this.clickRepulse();
|
|
67
|
+
}
|
|
68
|
+
else {
|
|
69
|
+
(0, engine_1.divModeExecute)("repulse", divs, (selector, div) => this.singleSelectorRepulse(selector, div));
|
|
70
|
+
}
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
isEnabled(particle) {
|
|
74
|
+
var _a;
|
|
75
|
+
const container = this.container, options = container.actualOptions, mouse = container.interactivity.mouse, events = ((_a = particle === null || particle === void 0 ? void 0 : particle.interactivity) !== null && _a !== void 0 ? _a : options.interactivity).events, divs = events.onDiv, divRepulse = (0, engine_1.isDivModeEnabled)("repulse", divs);
|
|
76
|
+
if (!(divRepulse || (events.onHover.enable && mouse.position) || (events.onClick.enable && mouse.clickPosition))) {
|
|
77
|
+
return false;
|
|
78
|
+
}
|
|
79
|
+
const hoverMode = events.onHover.mode, clickMode = events.onClick.mode;
|
|
80
|
+
return (0, engine_1.isInArray)("repulse", hoverMode) || (0, engine_1.isInArray)("repulse", clickMode) || divRepulse;
|
|
81
|
+
}
|
|
82
|
+
loadModeOptions(options, ...sources) {
|
|
83
|
+
if (!options.repulse) {
|
|
84
|
+
options.repulse = new Repulse_1.Repulse();
|
|
85
|
+
}
|
|
86
|
+
for (const source of sources) {
|
|
87
|
+
options.repulse.load(source === null || source === void 0 ? void 0 : source.repulse);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
reset() {
|
|
91
|
+
}
|
|
92
|
+
clickRepulse() {
|
|
93
|
+
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
|
|
94
|
+
if (!repulse) {
|
|
95
|
+
return;
|
|
96
|
+
}
|
|
97
|
+
if (!container.repulse) {
|
|
98
|
+
container.repulse = { particles: [] };
|
|
99
|
+
}
|
|
100
|
+
if (!container.repulse.finish) {
|
|
101
|
+
if (!container.repulse.count) {
|
|
102
|
+
container.repulse.count = 0;
|
|
103
|
+
}
|
|
104
|
+
container.repulse.count++;
|
|
105
|
+
if (container.repulse.count === container.particles.count) {
|
|
106
|
+
container.repulse.finish = true;
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
if (container.repulse.clicking) {
|
|
110
|
+
const repulseDistance = container.retina.repulseModeDistance;
|
|
111
|
+
if (!repulseDistance || repulseDistance < 0) {
|
|
112
|
+
return;
|
|
113
|
+
}
|
|
114
|
+
const repulseRadius = Math.pow(repulseDistance / 6, 3), mouseClickPos = container.interactivity.mouse.clickPosition;
|
|
115
|
+
if (mouseClickPos === undefined) {
|
|
116
|
+
return;
|
|
117
|
+
}
|
|
118
|
+
const range = new engine_1.Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.quadTree.query(range, (p) => this.isEnabled(p));
|
|
119
|
+
for (const particle of query) {
|
|
120
|
+
const { dx, dy, distance } = (0, engine_1.getDistances)(mouseClickPos, particle.position), d = Math.pow(distance, 2), velocity = repulse.speed, force = (-repulseRadius * velocity) / d;
|
|
121
|
+
if (d <= repulseRadius) {
|
|
122
|
+
container.repulse.particles.push(particle);
|
|
123
|
+
const vect = engine_1.Vector.create(dx, dy);
|
|
124
|
+
vect.length = force;
|
|
125
|
+
particle.velocity.setTo(vect);
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
else if (container.repulse.clicking === false) {
|
|
130
|
+
for (const particle of container.repulse.particles) {
|
|
131
|
+
particle.velocity.setTo(particle.initialVelocity);
|
|
132
|
+
}
|
|
133
|
+
container.repulse.particles = [];
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
hoverRepulse() {
|
|
137
|
+
const container = this.container, mousePos = container.interactivity.mouse.position, repulseRadius = container.retina.repulseModeDistance;
|
|
138
|
+
if (!repulseRadius || repulseRadius < 0 || !mousePos) {
|
|
139
|
+
return;
|
|
140
|
+
}
|
|
141
|
+
this.processRepulse(mousePos, repulseRadius, new engine_1.Circle(mousePos.x, mousePos.y, repulseRadius));
|
|
142
|
+
}
|
|
143
|
+
processRepulse(position, repulseRadius, area, divRepulse) {
|
|
144
|
+
var _a;
|
|
145
|
+
const container = this.container, query = container.particles.quadTree.query(area, (p) => this.isEnabled(p)), repulseOptions = container.actualOptions.interactivity.modes.repulse;
|
|
146
|
+
if (!repulseOptions) {
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
for (const particle of query) {
|
|
150
|
+
const { dx, dy, distance } = (0, engine_1.getDistances)(particle.position, position), velocity = ((_a = divRepulse === null || divRepulse === void 0 ? void 0 : divRepulse.speed) !== null && _a !== void 0 ? _a : repulseOptions.speed) * repulseOptions.factor, repulseFactor = (0, engine_1.clamp)((0, engine_1.getEasing)(repulseOptions.easing)(1 - distance / repulseRadius) * velocity, 0, repulseOptions.maxSpeed), normVec = engine_1.Vector.create(distance === 0 ? velocity : (dx / distance) * repulseFactor, distance === 0 ? velocity : (dy / distance) * repulseFactor);
|
|
151
|
+
particle.position.addTo(normVec);
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
singleSelectorRepulse(selector, div) {
|
|
155
|
+
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
|
|
156
|
+
if (!repulse) {
|
|
157
|
+
return;
|
|
158
|
+
}
|
|
159
|
+
const query = document.querySelectorAll(selector);
|
|
160
|
+
if (!query.length) {
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
query.forEach((item) => {
|
|
164
|
+
const elem = item, pxRatio = container.retina.pixelRatio, pos = {
|
|
165
|
+
x: (elem.offsetLeft + elem.offsetWidth / 2) * pxRatio,
|
|
166
|
+
y: (elem.offsetTop + elem.offsetHeight / 2) * pxRatio,
|
|
167
|
+
}, repulseRadius = (elem.offsetWidth / 2) * pxRatio, area = div.type === "circle"
|
|
168
|
+
? new engine_1.Circle(pos.x, pos.y, repulseRadius)
|
|
169
|
+
: new engine_1.Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = (0, engine_1.divMode)(divs, elem);
|
|
170
|
+
this.processRepulse(pos, repulseRadius, area, divRepulse);
|
|
171
|
+
});
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
exports.Repulser = Repulser;
|
package/cjs/Types.js
ADDED