@tsparticles/interaction-external-cannon 4.0.0-beta.0

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Files changed (41) hide show
  1. package/49.min.js +1 -0
  2. package/LICENSE +21 -0
  3. package/README.md +88 -0
  4. package/browser/Cannoner.js +126 -0
  5. package/browser/Options/Classes/Cannon.js +46 -0
  6. package/browser/Options/Classes/CannonOptions.js +1 -0
  7. package/browser/Options/Interfaces/ICannon.js +1 -0
  8. package/browser/Types.js +1 -0
  9. package/browser/index.js +12 -0
  10. package/browser/package.json +1 -0
  11. package/cjs/Cannoner.js +126 -0
  12. package/cjs/Options/Classes/Cannon.js +46 -0
  13. package/cjs/Options/Classes/CannonOptions.js +1 -0
  14. package/cjs/Options/Interfaces/ICannon.js +1 -0
  15. package/cjs/Types.js +1 -0
  16. package/cjs/index.js +12 -0
  17. package/cjs/package.json +1 -0
  18. package/dist_browser_Cannoner_js.js +30 -0
  19. package/esm/Cannoner.js +126 -0
  20. package/esm/Options/Classes/Cannon.js +46 -0
  21. package/esm/Options/Classes/CannonOptions.js +1 -0
  22. package/esm/Options/Interfaces/ICannon.js +1 -0
  23. package/esm/Types.js +1 -0
  24. package/esm/index.js +12 -0
  25. package/esm/package.json +1 -0
  26. package/package.json +97 -0
  27. package/report.html +95 -0
  28. package/tsparticles.interaction.external.cannon.js +367 -0
  29. package/tsparticles.interaction.external.cannon.min.js +2 -0
  30. package/types/Cannoner.d.ts +19 -0
  31. package/types/Options/Classes/Cannon.d.ts +14 -0
  32. package/types/Options/Classes/CannonOptions.d.ts +7 -0
  33. package/types/Options/Interfaces/ICannon.d.ts +10 -0
  34. package/types/Types.d.ts +13 -0
  35. package/types/index.d.ts +5 -0
  36. package/umd/Cannoner.js +140 -0
  37. package/umd/Options/Classes/Cannon.js +60 -0
  38. package/umd/Options/Classes/CannonOptions.js +12 -0
  39. package/umd/Options/Interfaces/ICannon.js +12 -0
  40. package/umd/Types.js +12 -0
  41. package/umd/index.js +61 -0
package/49.min.js ADDED
@@ -0,0 +1 @@
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+ "use strict";(this.webpackChunk_tsparticles_interaction_external_cannon=this.webpackChunk_tsparticles_interaction_external_cannon||[]).push([[49],{49(t,e,i){i.d(e,{Cannoner:()=>d});var a,n,r=i(702),o=i(303),s=i(512);(a=n||(n={}))[a.idle=0]="idle",a[a.aiming=1]="aiming",a[a.fired=2]="fired";let c="cannon",l=o.identity/20;class d extends r.ExternalInteractorBase{maxDistance=0;_data;_gesture={origin:o.Vector.origin,current:o.Vector.origin,active:!1};_lastDownPosition=void 0;_state=n.idle;constructor(t){super(t)}clear(t,e){}init(){let t=this.container.actualOptions.interactivity?.modes.cannon??new s.a;this._data={spread:(0,o.degToRad)(t.spread),maxDragDistance:t.maxDragDistance,velocityFactor:t.velocityFactor,particleFactor:t.particleFactor,minParticles:t.minParticles,maxParticles:t.maxParticles,drawVector:t.drawVector,vectorColor:t.vectorColor}}interact(t,e){let i=t.mouse,a=i.position,r=i.clicking,o=i.downPosition;r&&o&&o!==this._lastDownPosition&&this._state===n.idle&&(this._lastDownPosition=o,this._gesture={origin:{x:o.x,y:o.y},current:{x:o.x,y:o.y},active:!0},this._state=n.aiming),this._state===n.aiming&&a&&(this._gesture.current={x:a.x,y:a.y},this._drawVector()),r||this._state!==n.aiming||(this._gesture.active=!1,this._fire(),this._state=n.idle)}isEnabled(t){let{container:e}=this,i=e.actualOptions.interactivity?.events;if(!i?.onClick.enable)return!1;let a=i.onClick.mode;return!!(Array.isArray(a)?a.includes(c):a===c)&&(this._state!==n.idle||t.mouse.clicking)}loadModeOptions(t,...e){for(let i of(t.cannon??=new s.a,e))t.cannon.load(i?.cannon)}reset(t,e){}_drawVector(){this.container.canvas.render.draw(t=>{let e=this._data;if(!e)return;let{origin:i,current:a}=this._gesture,n=this.container.retina.pixelRatio,r=(0,o.getDistance)(i,a),s=e.maxDragDistance>o.none?Math.min(r,e.maxDragDistance*n):n,c=r>0?s/r:0,d=i.x+(a.x-i.x)*c,h=i.y+(a.y-i.y)*c;t.save(),t.strokeStyle=e.vectorColor,t.lineWidth=o.double*n,t.beginPath(),t.moveTo(i.x,i.y),t.lineTo(d,h),t.stroke();let g=Math.max(4,s*l)*n;t.beginPath(),t.arc(i.x,i.y,g,0,o.doublePI),t.strokeStyle=e.vectorColor,t.lineWidth=o.double*n,t.stroke(),t.restore()})}_fire(){var t,e,i;let a=this._data;if(!a)return;let{origin:n,current:r}=this._gesture,s=this.container.retina.pixelRatio,c=(0,o.getDistance)(n,r),l=a.maxDragDistance>o.none?Math.min(c,a.maxDragDistance*s):c;if(l<2)return;let d=o.identity/s,h=(t=r.x,e=r.y,i=n.x,Math.atan2(n.y-e,i-t)),g=l*d*a.velocityFactor,_=Math.min(a.maxParticles,Math.max(a.minParticles,Math.round(l*a.particleFactor))),m=180/Math.PI;for(let t=0;t<_;t++){let t=h+(0,o.getRandomInRange)(-a.spread,a.spread),e=(0,o.getRandomInRange)(.25*g,g);this.container.particles.addParticle(n,{move:{enable:!0,speed:e,direction:t*m}})}}}}}]);
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2020 Matteo Bruni
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ [![banner](https://particles.js.org/images/banner2.png)](https://particles.js.org)
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+
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+ # tsParticles External Cannon Interaction
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+
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+ [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/@tsparticles/interaction-external-cannon/badge)](https://www.jsdelivr.com/package/npm/@tsparticles/interaction-external-cannon)
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+ [![npmjs](https://badge.fury.io/js/@tsparticles/interaction-external-cannon.svg)](https://www.npmjs.com/package/@tsparticles/interaction-external-cannon)
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+ [![npmjs](https://img.shields.io/npm/dt/@tsparticles/interaction-external-cannon)](https://www.npmjs.com/package/@tsparticles/interaction-external-cannon) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
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+
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+ [tsParticles](https://github.com/tsparticles/tsparticles) interaction plugin for a particles cannon
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+ with the mouse/pointer.
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+
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+ ## How to use it
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+
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+ ### CDN / Vanilla JS / jQuery
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+
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+ The CDN/Vanilla version JS has one required file in vanilla configuration:
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+
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+ Including the `tsparticles.interaction.external.cannon.min.js` file will export the function to load the interaction
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+ plugin:
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+
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+ ```javascript
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+ loadExternalCannonInteraction;
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+ ```
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+
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+ ### Usage
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+
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+ Once the scripts are loaded you can set up `tsParticles` and the interaction plugin like this:
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+
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+ ```javascript
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+ (async () => {
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+ await loadInteractivityPlugin(tsParticles);
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+ await loadExternalCannonInteraction(tsParticles);
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+
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+ await tsParticles.load({
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+ id: "tsparticles",
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+ options: {
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+ interactivity: {
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+ events: {
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+ onClick: {
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+ enable: true,
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+ mode: "cannon",
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+ },
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+ },
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+ },
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+ },
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+ });
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+ })();
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+ ```
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+
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+ ### ESM / CommonJS
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+
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+ This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:
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+
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+ ```shell
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+ $ npm install @tsparticles/interaction-external-cannon
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+ ```
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+
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+ or
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+
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+ ```shell
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+ $ yarn add @tsparticles/interaction-external-cannon
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+ ```
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+
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+ Then you need to import it in the app, like this:
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+
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+ ```javascript
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+ const { tsParticles } = require("@tsparticles/engine");
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+ const { loadInteractivityPlugin } = require("@tsparticles/plugin-interactivity");
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+ const { loadExternalCannonInteraction } = require("@tsparticles/interaction-external-cannon");
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+
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+ (async () => {
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+ await loadInteractivityPlugin(tsParticles);
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+ await loadExternalCannonInteraction(tsParticles);
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+ })();
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+ ```
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+
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+ or
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+
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+ ```javascript
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+ import { tsParticles } from "@tsparticles/engine";
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+ import { loadInteractivityPlugin } from "@tsparticles/plugin-interactivity";
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+ import { loadExternalCannonInteraction } from "@tsparticles/interaction-external-cannon";
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+
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+ (async () => {
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+ await loadInteractivityPlugin(tsParticles);
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+ await loadExternalCannonInteraction(tsParticles);
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+ })();
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+ ```
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+ import { ExternalInteractorBase, } from "@tsparticles/plugin-interactivity";
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+ import { Vector, degToRad, double, doublePI, getDistance, getRandomInRange, identity, none, } from "@tsparticles/engine";
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+ import { Cannon } from "./Options/Classes/Cannon.js";
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+ var CannonState;
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+ (function (CannonState) {
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+ CannonState[CannonState["idle"] = 0] = "idle";
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+ CannonState[CannonState["aiming"] = 1] = "aiming";
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+ CannonState[CannonState["fired"] = 2] = "fired";
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+ })(CannonState || (CannonState = {}));
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+ const cannonMode = "cannon", minAngle = 0, powerRadiusMin = 4, powerRadiusMaxDenominator = 20, powerRadiusMaxFactor = identity / powerRadiusMaxDenominator, minTapsLength = 2, piDeg = 180, quarter = 0.25, minDistance = 0;
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+ function angleRad(x0, y0, x1, y1) {
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+ return Math.atan2(y1 - y0, x1 - x0);
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+ }
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+ export class Cannoner extends ExternalInteractorBase {
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+ maxDistance = 0;
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+ _data;
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+ _gesture = {
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+ origin: Vector.origin,
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+ current: Vector.origin,
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+ active: false,
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+ };
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+ _lastDownPosition = undefined;
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+ _state = CannonState.idle;
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+ constructor(container) {
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+ super(container);
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+ }
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+ clear(_particle, _delta) {
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+ }
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+ init() {
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+ const options = this.container.actualOptions.interactivity?.modes.cannon ?? new Cannon();
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+ this._data = {
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+ spread: degToRad(options.spread),
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+ maxDragDistance: options.maxDragDistance,
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+ velocityFactor: options.velocityFactor,
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+ particleFactor: options.particleFactor,
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+ minParticles: options.minParticles,
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+ maxParticles: options.maxParticles,
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+ drawVector: options.drawVector,
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+ vectorColor: options.vectorColor,
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+ };
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+ }
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+ interact(interactivityData, _delta) {
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+ const mouse = interactivityData.mouse, mousePos = mouse.position, clicking = mouse.clicking, downPos = mouse.downPosition;
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+ if (clicking && downPos && downPos !== this._lastDownPosition && this._state === CannonState.idle) {
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+ this._lastDownPosition = downPos;
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+ this._gesture = {
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+ origin: { x: downPos.x, y: downPos.y },
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+ current: { x: downPos.x, y: downPos.y },
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+ active: true,
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+ };
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+ this._state = CannonState.aiming;
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+ }
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+ if (this._state === CannonState.aiming && mousePos) {
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+ this._gesture.current = { x: mousePos.x, y: mousePos.y };
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+ this._drawVector();
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+ }
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+ if (!clicking && this._state === CannonState.aiming) {
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+ this._gesture.active = false;
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+ this._fire();
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+ this._state = CannonState.idle;
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+ }
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+ }
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+ isEnabled(interactivityData) {
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+ const { container } = this, events = container.actualOptions.interactivity?.events;
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+ if (!events?.onClick.enable) {
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+ return false;
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+ }
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+ const modes = events.onClick.mode, modeEnabled = Array.isArray(modes) ? modes.includes(cannonMode) : modes === cannonMode;
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+ if (!modeEnabled) {
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+ return false;
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+ }
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+ return this._state !== CannonState.idle || interactivityData.mouse.clicking;
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+ }
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+ loadModeOptions(options, ...sources) {
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+ options.cannon ??= new Cannon();
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+ for (const source of sources) {
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+ options.cannon.load(source?.cannon);
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+ }
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+ }
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+ reset(_interactivityData, _particle) {
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+ }
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+ _drawVector() {
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+ this.container.canvas.render.draw(ctx => {
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+ const opts = this._data;
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+ if (!opts) {
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+ return;
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+ }
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+ const { origin, current } = this._gesture, pxRatio = this.container.retina.pixelRatio, dragDist = getDistance(origin, current), clampedDist = opts.maxDragDistance > none ? Math.min(dragDist, opts.maxDragDistance * pxRatio) : pxRatio, clampRatio = dragDist > minDistance ? clampedDist / dragDist : minDistance, clampedX = origin.x + (current.x - origin.x) * clampRatio, clampedY = origin.y + (current.y - origin.y) * clampRatio;
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+ ctx.save();
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+ ctx.strokeStyle = opts.vectorColor;
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+ ctx.lineWidth = double * pxRatio;
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+ ctx.beginPath();
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+ ctx.moveTo(origin.x, origin.y);
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+ ctx.lineTo(clampedX, clampedY);
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+ ctx.stroke();
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+ const radius = Math.max(powerRadiusMin, clampedDist * powerRadiusMaxFactor) * pxRatio;
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+ ctx.beginPath();
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+ ctx.arc(origin.x, origin.y, radius, minAngle, doublePI);
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+ ctx.strokeStyle = opts.vectorColor;
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+ ctx.lineWidth = double * pxRatio;
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+ ctx.stroke();
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+ ctx.restore();
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+ });
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+ }
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+ _fire() {
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+ const opts = this._data;
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+ if (!opts) {
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+ return;
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+ }
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+ const { origin, current } = this._gesture, pxRatio = this.container.retina.pixelRatio, dist = getDistance(origin, current), dragLength = opts.maxDragDistance > none ? Math.min(dist, opts.maxDragDistance * pxRatio) : dist;
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+ if (dragLength < minTapsLength) {
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+ return;
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+ }
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+ const pxRatioFactor = identity / pxRatio, launchAngle = angleRad(current.x, current.y, origin.x, origin.y), velocity = dragLength * pxRatioFactor * opts.velocityFactor, count = Math.min(opts.maxParticles, Math.max(opts.minParticles, Math.round(dragLength * opts.particleFactor))), toDeg = piDeg / Math.PI;
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+ for (let i = 0; i < count; i++) {
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+ const spreadAngle = launchAngle + getRandomInRange(-opts.spread, opts.spread), speed = getRandomInRange(velocity * quarter, velocity);
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+ this.container.particles.addParticle(origin, {
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+ move: {
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+ enable: true,
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+ speed,
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+ direction: spreadAngle * toDeg,
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+ },
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+ });
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+ }
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+ }
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+ }
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+ export class Cannon {
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+ drawVector;
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+ maxDragDistance;
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+ maxParticles;
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+ minParticles;
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+ particleFactor;
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+ spread;
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+ vectorColor;
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+ velocityFactor;
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+ constructor() {
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+ this.spread = 30;
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+ this.velocityFactor = 0.5;
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+ this.particleFactor = 0.2;
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+ this.maxDragDistance = 200;
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+ this.minParticles = 5;
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+ this.maxParticles = 200;
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+ this.drawVector = true;
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+ this.vectorColor = "#ffffff80";
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+ }
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+ load(data) {
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+ if (!data) {
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+ return;
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+ }
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+ if (data.spread !== undefined) {
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+ this.spread = data.spread;
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+ }
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+ if (data.velocityFactor !== undefined) {
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+ this.velocityFactor = data.velocityFactor;
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+ }
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+ if (data.particleFactor !== undefined) {
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+ this.particleFactor = data.particleFactor;
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+ }
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+ if (data.minParticles !== undefined) {
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+ this.minParticles = data.minParticles;
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+ }
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+ if (data.maxParticles !== undefined) {
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+ this.maxParticles = data.maxParticles;
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+ }
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+ if (data.drawVector !== undefined) {
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+ this.drawVector = data.drawVector;
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+ }
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+ if (data.vectorColor !== undefined) {
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+ this.vectorColor = data.vectorColor;
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+ }
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+ }
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+ }
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+ export {};
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+ export {};
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+ export {};
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+ export { Cannon } from "./Options/Classes/Cannon.js";
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+ export async function loadExternalCannonInteraction(engine) {
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+ engine.checkVersion("4.0.0-beta.0");
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+ await engine.pluginManager.register(async (e) => {
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+ const { ensureInteractivityPluginLoaded } = await import("@tsparticles/plugin-interactivity");
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+ ensureInteractivityPluginLoaded(e);
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+ e.pluginManager.addInteractor?.("externalCannon", async (container) => {
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+ const { Cannoner } = await import("./Cannoner.js");
9
+ return new Cannoner(container);
10
+ });
11
+ });
12
+ }
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+ { "type": "module" }
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+ import { ExternalInteractorBase, } from "@tsparticles/plugin-interactivity";
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+ import { Vector, degToRad, double, doublePI, getDistance, getRandomInRange, identity, none, } from "@tsparticles/engine";
3
+ import { Cannon } from "./Options/Classes/Cannon.js";
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+ var CannonState;
5
+ (function (CannonState) {
6
+ CannonState[CannonState["idle"] = 0] = "idle";
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+ CannonState[CannonState["aiming"] = 1] = "aiming";
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+ CannonState[CannonState["fired"] = 2] = "fired";
9
+ })(CannonState || (CannonState = {}));
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+ const cannonMode = "cannon", minAngle = 0, powerRadiusMin = 4, powerRadiusMaxDenominator = 20, powerRadiusMaxFactor = identity / powerRadiusMaxDenominator, minTapsLength = 2, piDeg = 180, quarter = 0.25, minDistance = 0;
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+ function angleRad(x0, y0, x1, y1) {
12
+ return Math.atan2(y1 - y0, x1 - x0);
13
+ }
14
+ export class Cannoner extends ExternalInteractorBase {
15
+ maxDistance = 0;
16
+ _data;
17
+ _gesture = {
18
+ origin: Vector.origin,
19
+ current: Vector.origin,
20
+ active: false,
21
+ };
22
+ _lastDownPosition = undefined;
23
+ _state = CannonState.idle;
24
+ constructor(container) {
25
+ super(container);
26
+ }
27
+ clear(_particle, _delta) {
28
+ }
29
+ init() {
30
+ const options = this.container.actualOptions.interactivity?.modes.cannon ?? new Cannon();
31
+ this._data = {
32
+ spread: degToRad(options.spread),
33
+ maxDragDistance: options.maxDragDistance,
34
+ velocityFactor: options.velocityFactor,
35
+ particleFactor: options.particleFactor,
36
+ minParticles: options.minParticles,
37
+ maxParticles: options.maxParticles,
38
+ drawVector: options.drawVector,
39
+ vectorColor: options.vectorColor,
40
+ };
41
+ }
42
+ interact(interactivityData, _delta) {
43
+ const mouse = interactivityData.mouse, mousePos = mouse.position, clicking = mouse.clicking, downPos = mouse.downPosition;
44
+ if (clicking && downPos && downPos !== this._lastDownPosition && this._state === CannonState.idle) {
45
+ this._lastDownPosition = downPos;
46
+ this._gesture = {
47
+ origin: { x: downPos.x, y: downPos.y },
48
+ current: { x: downPos.x, y: downPos.y },
49
+ active: true,
50
+ };
51
+ this._state = CannonState.aiming;
52
+ }
53
+ if (this._state === CannonState.aiming && mousePos) {
54
+ this._gesture.current = { x: mousePos.x, y: mousePos.y };
55
+ this._drawVector();
56
+ }
57
+ if (!clicking && this._state === CannonState.aiming) {
58
+ this._gesture.active = false;
59
+ this._fire();
60
+ this._state = CannonState.idle;
61
+ }
62
+ }
63
+ isEnabled(interactivityData) {
64
+ const { container } = this, events = container.actualOptions.interactivity?.events;
65
+ if (!events?.onClick.enable) {
66
+ return false;
67
+ }
68
+ const modes = events.onClick.mode, modeEnabled = Array.isArray(modes) ? modes.includes(cannonMode) : modes === cannonMode;
69
+ if (!modeEnabled) {
70
+ return false;
71
+ }
72
+ return this._state !== CannonState.idle || interactivityData.mouse.clicking;
73
+ }
74
+ loadModeOptions(options, ...sources) {
75
+ options.cannon ??= new Cannon();
76
+ for (const source of sources) {
77
+ options.cannon.load(source?.cannon);
78
+ }
79
+ }
80
+ reset(_interactivityData, _particle) {
81
+ }
82
+ _drawVector() {
83
+ this.container.canvas.render.draw(ctx => {
84
+ const opts = this._data;
85
+ if (!opts) {
86
+ return;
87
+ }
88
+ const { origin, current } = this._gesture, pxRatio = this.container.retina.pixelRatio, dragDist = getDistance(origin, current), clampedDist = opts.maxDragDistance > none ? Math.min(dragDist, opts.maxDragDistance * pxRatio) : pxRatio, clampRatio = dragDist > minDistance ? clampedDist / dragDist : minDistance, clampedX = origin.x + (current.x - origin.x) * clampRatio, clampedY = origin.y + (current.y - origin.y) * clampRatio;
89
+ ctx.save();
90
+ ctx.strokeStyle = opts.vectorColor;
91
+ ctx.lineWidth = double * pxRatio;
92
+ ctx.beginPath();
93
+ ctx.moveTo(origin.x, origin.y);
94
+ ctx.lineTo(clampedX, clampedY);
95
+ ctx.stroke();
96
+ const radius = Math.max(powerRadiusMin, clampedDist * powerRadiusMaxFactor) * pxRatio;
97
+ ctx.beginPath();
98
+ ctx.arc(origin.x, origin.y, radius, minAngle, doublePI);
99
+ ctx.strokeStyle = opts.vectorColor;
100
+ ctx.lineWidth = double * pxRatio;
101
+ ctx.stroke();
102
+ ctx.restore();
103
+ });
104
+ }
105
+ _fire() {
106
+ const opts = this._data;
107
+ if (!opts) {
108
+ return;
109
+ }
110
+ const { origin, current } = this._gesture, pxRatio = this.container.retina.pixelRatio, dist = getDistance(origin, current), dragLength = opts.maxDragDistance > none ? Math.min(dist, opts.maxDragDistance * pxRatio) : dist;
111
+ if (dragLength < minTapsLength) {
112
+ return;
113
+ }
114
+ const pxRatioFactor = identity / pxRatio, launchAngle = angleRad(current.x, current.y, origin.x, origin.y), velocity = dragLength * pxRatioFactor * opts.velocityFactor, count = Math.min(opts.maxParticles, Math.max(opts.minParticles, Math.round(dragLength * opts.particleFactor))), toDeg = piDeg / Math.PI;
115
+ for (let i = 0; i < count; i++) {
116
+ const spreadAngle = launchAngle + getRandomInRange(-opts.spread, opts.spread), speed = getRandomInRange(velocity * quarter, velocity);
117
+ this.container.particles.addParticle(origin, {
118
+ move: {
119
+ enable: true,
120
+ speed,
121
+ direction: spreadAngle * toDeg,
122
+ },
123
+ });
124
+ }
125
+ }
126
+ }
@@ -0,0 +1,46 @@
1
+ export class Cannon {
2
+ drawVector;
3
+ maxDragDistance;
4
+ maxParticles;
5
+ minParticles;
6
+ particleFactor;
7
+ spread;
8
+ vectorColor;
9
+ velocityFactor;
10
+ constructor() {
11
+ this.spread = 30;
12
+ this.velocityFactor = 0.5;
13
+ this.particleFactor = 0.2;
14
+ this.maxDragDistance = 200;
15
+ this.minParticles = 5;
16
+ this.maxParticles = 200;
17
+ this.drawVector = true;
18
+ this.vectorColor = "#ffffff80";
19
+ }
20
+ load(data) {
21
+ if (!data) {
22
+ return;
23
+ }
24
+ if (data.spread !== undefined) {
25
+ this.spread = data.spread;
26
+ }
27
+ if (data.velocityFactor !== undefined) {
28
+ this.velocityFactor = data.velocityFactor;
29
+ }
30
+ if (data.particleFactor !== undefined) {
31
+ this.particleFactor = data.particleFactor;
32
+ }
33
+ if (data.minParticles !== undefined) {
34
+ this.minParticles = data.minParticles;
35
+ }
36
+ if (data.maxParticles !== undefined) {
37
+ this.maxParticles = data.maxParticles;
38
+ }
39
+ if (data.drawVector !== undefined) {
40
+ this.drawVector = data.drawVector;
41
+ }
42
+ if (data.vectorColor !== undefined) {
43
+ this.vectorColor = data.vectorColor;
44
+ }
45
+ }
46
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
package/cjs/Types.js ADDED
@@ -0,0 +1 @@
1
+ export {};
package/cjs/index.js ADDED
@@ -0,0 +1,12 @@
1
+ export { Cannon } from "./Options/Classes/Cannon.js";
2
+ export async function loadExternalCannonInteraction(engine) {
3
+ engine.checkVersion("4.0.0-beta.0");
4
+ await engine.pluginManager.register(async (e) => {
5
+ const { ensureInteractivityPluginLoaded } = await import("@tsparticles/plugin-interactivity");
6
+ ensureInteractivityPluginLoaded(e);
7
+ e.pluginManager.addInteractor?.("externalCannon", async (container) => {
8
+ const { Cannoner } = await import("./Cannoner.js");
9
+ return new Cannoner(container);
10
+ });
11
+ });
12
+ }
@@ -0,0 +1 @@
1
+ { "type": "commonjs" }
@@ -0,0 +1,30 @@
1
+ /*!
2
+ * Author : Matteo Bruni
3
+ * MIT license: https://opensource.org/licenses/MIT
4
+ * Demo / Generator : https://particles.js.org/
5
+ * GitHub : https://www.github.com/matteobruni/tsparticles
6
+ * How to use? : Check the GitHub README
7
+ * v4.0.0-beta.0
8
+ */
9
+ "use strict";
10
+ /*
11
+ * ATTENTION: The "eval" devtool has been used (maybe by default in mode: "development").
12
+ * This devtool is neither made for production nor for readable output files.
13
+ * It uses "eval()" calls to create a separate source file in the browser devtools.
14
+ * If you are trying to read the output file, select a different devtool (https://webpack.js.org/configuration/devtool/)
15
+ * or disable the default devtool with "devtool: false".
16
+ * If you are looking for production-ready output files, see mode: "production" (https://webpack.js.org/configuration/mode/).
17
+ */
18
+ (this["webpackChunk_tsparticles_interaction_external_cannon"] = this["webpackChunk_tsparticles_interaction_external_cannon"] || []).push([["dist_browser_Cannoner_js"],{
19
+
20
+ /***/ "./dist/browser/Cannoner.js"
21
+ /*!**********************************!*\
22
+ !*** ./dist/browser/Cannoner.js ***!
23
+ \**********************************/
24
+ (__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) {
25
+
26
+ eval("{__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ Cannoner: () => (/* binding */ Cannoner)\n/* harmony export */ });\n/* harmony import */ var _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @tsparticles/plugin-interactivity */ \"@tsparticles/plugin-interactivity\");\n/* harmony import */ var _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tsparticles/engine */ \"@tsparticles/engine\");\n/* harmony import */ var _Options_Classes_Cannon_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Options/Classes/Cannon.js */ \"./dist/browser/Options/Classes/Cannon.js\");\n\n\n\nvar CannonState;\n(function(CannonState) {\n CannonState[CannonState[\"idle\"] = 0] = \"idle\";\n CannonState[CannonState[\"aiming\"] = 1] = \"aiming\";\n CannonState[CannonState[\"fired\"] = 2] = \"fired\";\n})(CannonState || (CannonState = {}));\nconst cannonMode = \"cannon\", minAngle = 0, powerRadiusMin = 4, powerRadiusMaxDenominator = 20, powerRadiusMaxFactor = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.identity / powerRadiusMaxDenominator, minTapsLength = 2, piDeg = 180, quarter = 0.25, minDistance = 0;\nfunction angleRad(x0, y0, x1, y1) {\n return Math.atan2(y1 - y0, x1 - x0);\n}\nclass Cannoner extends _tsparticles_plugin_interactivity__WEBPACK_IMPORTED_MODULE_0__.ExternalInteractorBase {\n maxDistance = 0;\n _data;\n _gesture = {\n origin: _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.Vector.origin,\n current: _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.Vector.origin,\n active: false\n };\n _lastDownPosition = undefined;\n _state = CannonState.idle;\n constructor(container){\n super(container);\n }\n clear(_particle, _delta) {}\n init() {\n const options = this.container.actualOptions.interactivity?.modes.cannon ?? new _Options_Classes_Cannon_js__WEBPACK_IMPORTED_MODULE_2__.Cannon();\n this._data = {\n spread: (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.degToRad)(options.spread),\n maxDragDistance: options.maxDragDistance,\n velocityFactor: options.velocityFactor,\n particleFactor: options.particleFactor,\n minParticles: options.minParticles,\n maxParticles: options.maxParticles,\n drawVector: options.drawVector,\n vectorColor: options.vectorColor\n };\n }\n interact(interactivityData, _delta) {\n const mouse = interactivityData.mouse, mousePos = mouse.position, clicking = mouse.clicking, downPos = mouse.downPosition;\n if (clicking && downPos && downPos !== this._lastDownPosition && this._state === CannonState.idle) {\n this._lastDownPosition = downPos;\n this._gesture = {\n origin: {\n x: downPos.x,\n y: downPos.y\n },\n current: {\n x: downPos.x,\n y: downPos.y\n },\n active: true\n };\n this._state = CannonState.aiming;\n }\n if (this._state === CannonState.aiming && mousePos) {\n this._gesture.current = {\n x: mousePos.x,\n y: mousePos.y\n };\n this._drawVector();\n }\n if (!clicking && this._state === CannonState.aiming) {\n this._gesture.active = false;\n this._fire();\n this._state = CannonState.idle;\n }\n }\n isEnabled(interactivityData) {\n const { container } = this, events = container.actualOptions.interactivity?.events;\n if (!events?.onClick.enable) {\n return false;\n }\n const modes = events.onClick.mode, modeEnabled = Array.isArray(modes) ? modes.includes(cannonMode) : modes === cannonMode;\n if (!modeEnabled) {\n return false;\n }\n return this._state !== CannonState.idle || interactivityData.mouse.clicking;\n }\n loadModeOptions(options, ...sources) {\n options.cannon ??= new _Options_Classes_Cannon_js__WEBPACK_IMPORTED_MODULE_2__.Cannon();\n for (const source of sources){\n options.cannon.load(source?.cannon);\n }\n }\n reset(_interactivityData, _particle) {}\n _drawVector() {\n this.container.canvas.render.draw((ctx)=>{\n const opts = this._data;\n if (!opts) {\n return;\n }\n const { origin, current } = this._gesture, pxRatio = this.container.retina.pixelRatio, dragDist = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.getDistance)(origin, current), clampedDist = opts.maxDragDistance > _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.none ? Math.min(dragDist, opts.maxDragDistance * pxRatio) : pxRatio, clampRatio = dragDist > minDistance ? clampedDist / dragDist : minDistance, clampedX = origin.x + (current.x - origin.x) * clampRatio, clampedY = origin.y + (current.y - origin.y) * clampRatio;\n ctx.save();\n ctx.strokeStyle = opts.vectorColor;\n ctx.lineWidth = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.double * pxRatio;\n ctx.beginPath();\n ctx.moveTo(origin.x, origin.y);\n ctx.lineTo(clampedX, clampedY);\n ctx.stroke();\n const radius = Math.max(powerRadiusMin, clampedDist * powerRadiusMaxFactor) * pxRatio;\n ctx.beginPath();\n ctx.arc(origin.x, origin.y, radius, minAngle, _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.doublePI);\n ctx.strokeStyle = opts.vectorColor;\n ctx.lineWidth = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.double * pxRatio;\n ctx.stroke();\n ctx.restore();\n });\n }\n _fire() {\n const opts = this._data;\n if (!opts) {\n return;\n }\n const { origin, current } = this._gesture, pxRatio = this.container.retina.pixelRatio, dist = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.getDistance)(origin, current), dragLength = opts.maxDragDistance > _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.none ? Math.min(dist, opts.maxDragDistance * pxRatio) : dist;\n if (dragLength < minTapsLength) {\n return;\n }\n const pxRatioFactor = _tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.identity / pxRatio, launchAngle = angleRad(current.x, current.y, origin.x, origin.y), velocity = dragLength * pxRatioFactor * opts.velocityFactor, count = Math.min(opts.maxParticles, Math.max(opts.minParticles, Math.round(dragLength * opts.particleFactor))), toDeg = piDeg / Math.PI;\n for(let i = 0; i < count; i++){\n const spreadAngle = launchAngle + (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.getRandomInRange)(-opts.spread, opts.spread), speed = (0,_tsparticles_engine__WEBPACK_IMPORTED_MODULE_1__.getRandomInRange)(velocity * quarter, velocity);\n this.container.particles.addParticle(origin, {\n move: {\n enable: true,\n speed,\n direction: spreadAngle * toDeg\n }\n });\n }\n }\n}\n\n\n//# sourceURL=webpack://@tsparticles/interaction-external-cannon/./dist/browser/Cannoner.js?\n}");
27
+
28
+ /***/ }
29
+
30
+ }]);