@tsparticles/confetti 3.0.0-beta.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2020 Matteo Bruni
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ [![banner](https://particles.js.org/images/banner2.png)](https://particles.js.org)
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+
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+ # tsParticles Confetti Bundle
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+
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+ [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/@tsparticles/confetti/badge)](https://www.jsdelivr.com/package/npm/@tsparticles/confetti) [![npmjs](https://badge.fury.io/js/@tsparticles/confetti.svg)](https://www.npmjs.com/package/@tsparticles/confetti) [![npmjs](https://img.shields.io/npm/dt/@tsparticles/confetti)](https://www.npmjs.com/package/@tsparticles/confetti) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni)
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+
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+ [tsParticles](https://github.com/matteobruni/tsparticles) confetti bundle loads all the features necessary to create beautiful confetti effects with ease.
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+
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+ **Included Packages**
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+
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+ - [@tsparticles/engine](https://github.com/matteobruni/tsparticles/tree/main/engine)
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+ - [@tsparticles/move-base](https://github.com/matteobruni/tsparticles/tree/main/move/base)
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+ - [@tsparticles/plugin-emitters](https://github.com/matteobruni/tsparticles/tree/main/plugins/emitters)
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+ - [@tsparticles/plugin-motion](https://github.com/matteobruni/tsparticles/tree/main/plugins/motion)
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+ - [@tsparticles/shape-cards](https://github.com/matteobruni/tsparticles/tree/main/shapes/cards)
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+ - [@tsparticles/shape-circle](https://github.com/matteobruni/tsparticles/tree/main/shapes/circle)
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+ - [@tsparticles/shape-heart](https://github.com/matteobruni/tsparticles/tree/main/shapes/heart)
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+ - [@tsparticles/shape-image](https://github.com/matteobruni/tsparticles/tree/main/shapes/image)
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+ - [@tsparticles/shape-polygon](https://github.com/matteobruni/tsparticles/tree/main/shapes/polygon)
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+ - [@tsparticles/shape-square](https://github.com/matteobruni/tsparticles/tree/main/shapes/square)
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+ - [@tsparticles/shape-star](https://github.com/matteobruni/tsparticles/tree/main/shapes/star)
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+ - [@tsparticles/shape-text](https://github.com/matteobruni/tsparticles/tree/main/shapes/text)
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+ - [@tsparticles/updater-color](https://github.com/matteobruni/tsparticles/tree/main/updaters/color)
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+ - [@tsparticles/updater-life](https://github.com/matteobruni/tsparticles/tree/main/updaters/life)
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+ - [@tsparticles/updater-opacity](https://github.com/matteobruni/tsparticles/tree/main/updaters/opacity)
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+ - [@tsparticles/updater-out-modes](https://github.com/matteobruni/tsparticles/tree/main/updaters/outModes)
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+ - [@tsparticles/updater-roll](https://github.com/matteobruni/tsparticles/tree/main/updaters/roll)
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+ - [@tsparticles/updater-rotate](https://github.com/matteobruni/tsparticles/tree/main/updaters/rotate)
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+ - [@tsparticles/updater-size](https://github.com/matteobruni/tsparticles/tree/main/updaters/size)
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+ - [@tsparticles/updater-tilt](https://github.com/matteobruni/tsparticles/tree/main/updaters/tilt)
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+ - [@tsparticles/updater-wobble](https://github.com/matteobruni/tsparticles/tree/main/updaters/wobble)
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+
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+ ## How to use it
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+
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+ ### CDN / Vanilla JS / jQuery
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+
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+ The CDN/Vanilla version JS has two different files:
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+
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+ - One is a bundle file with all the scripts included in a single file
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+ - One is a file including just the `confetti` function to load the tsParticles confetti bunddle, all dependencies must be
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+ included manually
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+
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+ #### Bundle
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+
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+ Including the `tsparticles.confetti.bundle.min.js` file will out of the box.
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+
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+ This is the easiest usage, since it's a single file with all the features loaded.
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+
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+ You can still add additional packages, loading them like all the other packages.
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+
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+ #### Not Bundle
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+
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+ This installation requires more work since all dependencies must be included in the page. Some lines above are all
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+ specified in the **Included Packages** section.
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+
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+ ### Usage
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+
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+ Once the scripts are loaded you can set up `tsParticles` like the following examples:
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+
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+ ````javascript
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+
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+ ** Easiest Way **
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+
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+ ```javascript
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+ confetti()
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+ ````
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+
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+ ** Async Way, best practice **
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+
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+ ```javascript
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+ (async () => {
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+ await confetti();
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+ })();
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+ ```
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+
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+ ** Confetti Options **
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+
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+ ```javascript
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+ confetti("tsparticles", {
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+ /**
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+ * @deprecated use count property instead
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+ */
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+ particleCount: 50,
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+ /**
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+ * @deprecated use position property instead
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+ */
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+ origin: {
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+ x: 0.5,
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+ y: 0.5,
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+ },
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+ //------------------------------------------
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+ angle: 90,
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+ count: 50,
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+ position: {
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+ x: 50,
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+ y: 50,
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+ },
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+ spread: 45,
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+ startVelocity: 45,
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+ decay: 0.9,
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+ gravity: 1,
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+ drift: 0,
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+ ticks: 200,
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+ colors: ["#ffffff", "#ff0000"],
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+ shapes: ["square", "circle"],
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+ scalar: 1,
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+ zIndex: 100,
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+ disableForReducedMotion: true,
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+ });
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+ ```
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+
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+ #### Options
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+
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+ The `confetti` first parameter can be an id and the second parameter a single `options` object, or just the single options object without the id, which will be `confetti` by default. The `options` object has the following properties:
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+
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+ - `count` _Integer (default: 50)_: The number of confetti to launch. More is always fun... but be cool, there's a lot of
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+ math involved. (`particleCount` can be used too, but it's deprecated)
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+ - `angle` _Number (default: 90)_: The angle in which to launch the confetti, in degrees: 90 is straight up.
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+ - `spread` _Number (default: 45)_: How far off center the confetti can go, in degrees. 45 means the confetti will launch
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+ at the defined `angle` plus or minus 22.5 degrees.
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+ - `startVelocity` _Number (default: 45)_: How fast the confetti will start going, in pixels.
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+ - `decay` _Number (default: 0.9)_: How quickly the confetti will lose speed. Keep this number between 0 and 1, otherwise
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+ the confetti will gain speed. Better yet, just never change it.
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+ - `gravity` _Number (default: 1)_: How quickly the particles are pulled down: 1 is full gravity, 0.5 is half gravity,
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+ etc., but there are no limits. You can even make particles go up if you'd like.
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+ - `drift` _Number (default: 0)_: How much to the side the confetti will drift. The default is 0, meaning that they will
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+ fall straight down. Use a negative number for left and positive number for right.
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+ - `ticks` _Number (default: 200)_: How many times the confetti will move. This is abstract... but play with it if the
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+ confetti disappear too quickly for you.
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+ - `position` _Object_: Where to start firing confetti from. Feel free to launch off-screen if you'd like. (`origin` can
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+ be used too, but it's deprecated)
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+ - `position.x` _Number (default: 50)_: The `x` position on the page, with `0` being the left edge and `100` being the
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+ right edge.
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+ - `position.y` _Number (default: 50)_: The `y` position on the page, with `0` being the top edge and `100` being the
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+ bottom edge.
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+ - `colors` _Array<String>_: An array of color strings, in the HEX format... you know, like `#bada55`.
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+ - `shapes` _Array<String>_: An array of shapes for the confetti. The possible values are:
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+ - `circle`
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+ - `square`
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+ - `star`
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+ - `polygon`
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+ - `image`
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+ - `heart`
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+ - `hearts`
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+ - `spades`
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+ - `clubs`
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+ - `diamonds`
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+ - `text`
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+ The default is to use both shapes in an even mix. You can even change the mix by providing a value such
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+ as `['circle', 'circle', 'square']` to use two third circles and one third squares.
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+ - `scalar` _Number (default: 1)_: Scale factor for each confetti particle. Use decimals to make the confetti smaller. Go
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+ on, try teeny tiny confetti, they are adorable!
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+ - `zIndex` _Integer (default: 100)_: The confetti should be on top, after all. But if you have a crazy high page, you
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+ can set it even higher.
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+ - `disableForReducedMotion` _Boolean (default: true)_: Disables confetti entirely for users
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+ that [prefer reduced motion](https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-reduced-motion).
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+
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+ And for those asking, yes you can paste your canvas-confetti code and migrate to tsParticles Confetti without changing a thing
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+ import { deepExtend, isArray, } from "@tsparticles/engine";
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+ export class ConfettiOptions {
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+ constructor() {
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+ this.angle = 90;
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+ this.count = 50;
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+ this.spread = 45;
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+ this.startVelocity = 45;
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+ this.decay = 0.9;
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+ this.gravity = 1;
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+ this.drift = 0;
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+ this.ticks = 200;
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+ this.position = {
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+ x: 50,
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+ y: 50,
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+ };
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+ this.colors = ["#26ccff", "#a25afd", "#ff5e7e", "#88ff5a", "#fcff42", "#ffa62d", "#ff36ff"];
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+ this.shapes = ["square", "circle"];
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+ this.scalar = 1;
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+ this.zIndex = 100;
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+ this.disableForReducedMotion = true;
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+ this.shapeOptions = {};
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+ }
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+ get origin() {
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+ return {
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+ x: this.position.x / 100,
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+ y: this.position.y / 100,
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+ };
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+ }
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+ set origin(value) {
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+ this.position.x = value.x * 100;
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+ this.position.y = value.y * 100;
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+ }
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+ get particleCount() {
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+ return this.count;
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+ }
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+ set particleCount(value) {
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+ this.count = value;
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+ }
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+ load(data) {
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+ if (!data) {
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+ return;
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+ }
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+ if (data.angle !== undefined) {
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+ this.angle = data.angle;
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+ }
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+ const count = data.count ?? data.particleCount;
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+ if (count !== undefined) {
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+ this.count = count;
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+ }
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+ if (data.spread !== undefined) {
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+ this.spread = data.spread;
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+ }
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+ if (data.startVelocity !== undefined) {
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+ this.startVelocity = data.startVelocity;
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+ }
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+ if (data.decay !== undefined) {
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+ this.decay = data.decay;
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+ }
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+ if (data.gravity !== undefined) {
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+ this.gravity = data.gravity;
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+ }
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+ if (data.drift !== undefined) {
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+ this.drift = data.drift;
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+ }
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+ if (data.ticks !== undefined) {
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+ this.ticks = data.ticks;
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+ }
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+ const origin = data.origin;
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+ if (origin && !data.position) {
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+ data.position = {
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+ x: origin.x !== undefined ? origin.x * 100 : undefined,
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+ y: origin.y !== undefined ? origin.y * 100 : undefined,
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+ };
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+ }
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+ const position = data.position;
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+ if (position) {
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+ if (position.x !== undefined) {
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+ this.position.x = position.x;
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+ }
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+ if (position.y !== undefined) {
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+ this.position.y = position.y;
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+ }
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+ }
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+ if (data.colors !== undefined) {
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+ if (isArray(data.colors)) {
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+ this.colors = [...data.colors];
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+ }
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+ else {
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+ this.colors = data.colors;
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+ }
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+ }
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+ const options = data.shapeOptions;
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+ if (options !== undefined) {
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+ for (const shape in options) {
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+ const item = options[shape];
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+ if (item) {
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+ this.shapeOptions[shape] = deepExtend(this.shapeOptions[shape] ?? {}, item);
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+ }
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+ }
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+ }
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+ if (data.shapes !== undefined) {
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+ if (isArray(data.shapes)) {
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+ this.shapes = [...data.shapes];
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+ }
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+ else {
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+ this.shapes = data.shapes;
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+ }
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+ }
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+ if (data.scalar !== undefined) {
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+ this.scalar = data.scalar;
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+ }
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+ if (data.zIndex !== undefined) {
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+ this.zIndex = data.zIndex;
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+ }
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+ if (data.disableForReducedMotion !== undefined) {
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+ this.disableForReducedMotion = data.disableForReducedMotion;
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+ }
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+ }
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+ }
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+ export {};
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+ export * from ".";
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+ export * from "@tsparticles/engine";
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+ import { isSsr, isString, tsParticles, } from "@tsparticles/engine";
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+ import { ConfettiOptions } from "./ConfettiOptions";
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+ import { loadBasic } from "@tsparticles/basic";
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+ import { loadCardsShape } from "@tsparticles/shape-cards";
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+ import { loadEmittersPlugin } from "@tsparticles/plugin-emitters";
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+ import { loadHeartShape } from "@tsparticles/shape-heart";
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+ import { loadImageShape } from "@tsparticles/shape-image";
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+ import { loadLifeUpdater } from "@tsparticles/updater-life";
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+ import { loadMotionPlugin } from "@tsparticles/plugin-motion";
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+ import { loadPolygonShape } from "@tsparticles/shape-polygon";
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+ import { loadRollUpdater } from "@tsparticles/updater-roll";
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+ import { loadRotateUpdater } from "@tsparticles/updater-rotate";
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+ import { loadSquareShape } from "@tsparticles/shape-square";
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+ import { loadStarShape } from "@tsparticles/shape-star";
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+ import { loadTextShape } from "@tsparticles/shape-text";
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+ import { loadTiltUpdater } from "@tsparticles/updater-tilt";
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+ import { loadWobbleUpdater } from "@tsparticles/updater-wobble";
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+ let initialized = false;
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+ let initializing = false;
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+ const ids = new Map();
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+ async function initPlugins(engine) {
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+ if (initialized) {
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+ return;
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+ }
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+ if (initializing) {
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+ return new Promise((resolve) => {
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+ const interval = setInterval(() => {
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+ if (!initialized) {
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+ return;
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+ }
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+ clearInterval(interval);
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+ resolve();
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+ }, 100);
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+ });
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+ }
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+ initializing = true;
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+ await loadEmittersPlugin(engine, false);
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+ await loadMotionPlugin(engine, false);
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+ await loadCardsShape(engine, false);
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+ await loadHeartShape(engine, false);
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+ await loadImageShape(engine, false);
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+ await loadPolygonShape(engine, false);
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+ await loadSquareShape(engine, false);
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+ await loadStarShape(engine, false);
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+ await loadTextShape(engine, false);
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+ await loadRotateUpdater(engine, false);
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+ await loadLifeUpdater(engine, false);
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+ await loadRollUpdater(engine, false);
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+ await loadTiltUpdater(engine, false);
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+ await loadWobbleUpdater(engine, false);
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+ await loadBasic(engine);
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+ initializing = false;
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+ initialized = true;
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+ }
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+ async function setConfetti(params) {
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+ const actualOptions = new ConfettiOptions();
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+ actualOptions.load(params.options);
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+ let container;
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+ const fpsLimit = 120, opacitySpeed = (actualOptions.ticks * 1000) / (3600 * fpsLimit);
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+ if (ids.has(params.id)) {
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+ container = ids.get(params.id);
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+ if (container && !container.destroyed) {
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+ const alias = container;
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+ if (alias.addEmitter) {
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+ alias.addEmitter({
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+ startCount: actualOptions.count,
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+ position: actualOptions.position,
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+ size: {
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+ width: 0,
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+ height: 0,
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+ },
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+ rate: {
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+ delay: 0,
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+ quantity: 0,
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+ },
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+ life: {
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+ duration: 0.1,
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+ count: 1,
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+ },
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+ particles: {
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+ color: {
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+ value: actualOptions.colors,
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+ },
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+ shape: {
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+ type: actualOptions.shapes,
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+ options: actualOptions.shapeOptions,
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+ },
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+ life: {
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+ count: 1,
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+ },
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+ opacity: {
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+ value: { min: 0, max: 1 },
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+ animation: {
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+ enable: true,
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+ sync: true,
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+ speed: opacitySpeed,
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+ startValue: "max",
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+ destroy: "min",
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+ },
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+ },
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+ size: {
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+ value: 5 * actualOptions.scalar,
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+ },
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+ move: {
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+ angle: {
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+ value: actualOptions.spread,
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+ offset: 0,
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+ },
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+ drift: {
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+ min: -actualOptions.drift,
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+ max: actualOptions.drift,
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+ },
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+ gravity: {
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+ acceleration: actualOptions.gravity * 9.81,
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+ },
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+ speed: actualOptions.startVelocity * 3,
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+ decay: 1 - actualOptions.decay,
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+ direction: -actualOptions.angle,
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+ },
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+ },
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+ });
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+ return;
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+ }
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+ }
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+ }
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+ const particlesOptions = {
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+ fullScreen: {
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+ enable: !params.canvas,
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+ zIndex: actualOptions.zIndex,
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+ },
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+ fpsLimit: 120,
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+ particles: {
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+ number: {
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+ value: 0,
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+ },
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+ color: {
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+ value: actualOptions.colors,
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+ },
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+ shape: {
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+ type: actualOptions.shapes,
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+ options: actualOptions.shapeOptions,
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+ },
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+ opacity: {
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+ value: { min: 0, max: 1 },
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+ animation: {
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+ enable: true,
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+ sync: true,
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+ speed: opacitySpeed,
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+ startValue: "max",
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+ destroy: "min",
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+ },
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+ },
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+ size: {
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+ value: 5 * actualOptions.scalar,
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+ },
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+ links: {
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+ enable: false,
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+ },
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+ life: {
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+ count: 1,
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+ },
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+ move: {
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+ angle: {
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+ value: actualOptions.spread,
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+ offset: 0,
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+ },
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+ drift: {
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+ min: -actualOptions.drift,
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+ max: actualOptions.drift,
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+ },
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+ enable: true,
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+ gravity: {
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+ enable: true,
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+ acceleration: actualOptions.gravity * 9.81,
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+ },
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+ speed: actualOptions.startVelocity * 3,
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+ decay: 1 - actualOptions.decay,
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+ direction: -actualOptions.angle,
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+ random: true,
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+ straight: false,
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+ outModes: {
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+ default: "none",
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+ bottom: "destroy",
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+ },
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+ },
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+ rotate: {
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+ value: {
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+ min: 0,
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+ max: 360,
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+ },
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+ direction: "random",
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+ animation: {
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+ enable: true,
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+ speed: 60,
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+ },
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+ },
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+ tilt: {
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+ direction: "random",
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+ enable: true,
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+ value: {
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+ min: 0,
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+ max: 360,
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+ },
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+ animation: {
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+ enable: true,
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+ speed: 60,
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+ },
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+ },
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+ roll: {
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+ darken: {
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+ enable: true,
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+ value: 25,
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+ },
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+ enable: true,
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+ speed: {
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+ min: 15,
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+ max: 25,
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+ },
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+ },
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+ wobble: {
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+ distance: 30,
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+ enable: true,
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+ speed: {
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+ min: -15,
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+ max: 15,
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+ },
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+ },
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+ },
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+ detectRetina: true,
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+ motion: {
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+ disable: actualOptions.disableForReducedMotion,
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+ },
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+ emitters: {
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+ name: "confetti",
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+ startCount: actualOptions.count,
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+ position: actualOptions.position,
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+ size: {
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+ width: 0,
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+ height: 0,
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+ },
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+ rate: {
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+ delay: 0,
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+ quantity: 0,
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+ },
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+ life: {
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+ duration: 0.1,
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+ count: 1,
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+ },
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+ },
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+ };
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+ container = await tsParticles.load({ id: params.id, element: params.canvas, options: particlesOptions });
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+ ids.set(params.id, container);
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+ return container;
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+ }
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+ export async function confetti(idOrOptions, confettiOptions) {
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+ await initPlugins(tsParticles);
257
+ let options;
258
+ let id;
259
+ if (isString(idOrOptions)) {
260
+ id = idOrOptions;
261
+ options = confettiOptions ?? {};
262
+ }
263
+ else {
264
+ id = "confetti";
265
+ options = idOrOptions;
266
+ }
267
+ return setConfetti({
268
+ id,
269
+ options,
270
+ });
271
+ }
272
+ confetti.create = async (canvas, options) => {
273
+ if (!canvas) {
274
+ return confetti;
275
+ }
276
+ await initPlugins(tsParticles);
277
+ const id = canvas.getAttribute("id") || "confetti";
278
+ canvas.setAttribute("id", id);
279
+ return async (idOrOptions, confettiOptions) => {
280
+ let subOptions;
281
+ let subId;
282
+ if (isString(idOrOptions)) {
283
+ subId = idOrOptions;
284
+ subOptions = confettiOptions ?? options;
285
+ }
286
+ else {
287
+ subId = id;
288
+ subOptions = idOrOptions;
289
+ }
290
+ return setConfetti({
291
+ id: subId,
292
+ canvas,
293
+ options: subOptions,
294
+ });
295
+ };
296
+ };
297
+ confetti.version = tsParticles.version;
298
+ if (!isSsr()) {
299
+ window.confetti = confetti;
300
+ }
@@ -0,0 +1 @@
1
+ export * from "./confetti";