@tscircuit/props 0.0.678 → 0.0.679
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -0
- package/dist/index.d.ts +14 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/lib/components/pcb-bend.ts +10 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1518,6 +1518,14 @@ export interface PcbBendProps {
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bendAngle: number | string;
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/** Positive neutral-surface radius, in mm or a distance string. */
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bendRadius: Distance;
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/**
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* Radius of circular tear-relief cutouts centered at both bend endpoints in
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* the flat PCB. Removes material to round the edge where each cutout meets
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* the board outline. Finite and positive, in mm or a distance string;
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* parsed to mm. Omit to leave the outline unchanged (no tear reliefs).
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* Independent of bendRadius and bendSide; no aliases or conflicting props.
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*/
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tearReliefRadius?: Distance;
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/** Moving side, looking from (x1, y1) toward (x2, y2) in the flat layout. */
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bendSide: "left" | "right";
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}
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package/dist/index.d.ts
CHANGED
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@@ -41963,7 +41963,7 @@ declare const boardProps: z.ZodObject<{
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schematicDisabled?: boolean | undefined;
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}>;
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-
/** A bend on a flat flex PCB
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/** A bend on a flat flex PCB, with optional tear-relief cutouts. */
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interface PcbBendProps {
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name?: string;
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/** Start/end of the bend-zone centerline in the parent PCB coordinate system. */
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@@ -41975,6 +41975,14 @@ interface PcbBendProps {
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bendAngle: number | string;
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/** Positive neutral-surface radius, in mm or a distance string. */
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bendRadius: Distance;
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/**
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* Radius of circular tear-relief cutouts centered at both bend endpoints in
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41980
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* the flat PCB. Removes material to round the edge where each cutout meets
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41981
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* the board outline. Finite and positive, in mm or a distance string;
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41982
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* parsed to mm. Omit to leave the outline unchanged (no tear reliefs).
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* Independent of bendRadius and bendSide; no aliases or conflicting props.
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*/
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tearReliefRadius?: Distance;
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/** Moving side, looking from (x1, y1) toward (x2, y2) in the flat layout. */
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bendSide: "left" | "right";
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}
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@@ -41986,6 +41994,7 @@ declare const pcbBendProps: z.ZodEffects<z.ZodObject<{
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y2: z.ZodPipeline<z.ZodEffects<z.ZodUnion<[z.ZodString, z.ZodNumber]>, number, string | number>, z.ZodNumber>;
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bendAngle: z.ZodPipeline<z.ZodEffects<z.ZodUnion<[z.ZodString, z.ZodNumber]>, number, string | number>, z.ZodNumber>;
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bendRadius: z.ZodPipeline<z.ZodEffects<z.ZodUnion<[z.ZodString, z.ZodNumber]>, number, string | number>, z.ZodNumber>;
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tearReliefRadius: z.ZodOptional<z.ZodPipeline<z.ZodEffects<z.ZodUnion<[z.ZodString, z.ZodNumber]>, number, string | number>, z.ZodNumber>>;
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bendSide: z.ZodEnum<["left", "right"]>;
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}, "strip", z.ZodTypeAny, {
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x1: number;
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@@ -41996,6 +42005,7 @@ declare const pcbBendProps: z.ZodEffects<z.ZodObject<{
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bendRadius: number;
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bendSide: "left" | "right";
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name?: string | undefined;
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tearReliefRadius?: number | undefined;
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}, {
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x1: string | number;
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y1: string | number;
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@@ -42005,6 +42015,7 @@ declare const pcbBendProps: z.ZodEffects<z.ZodObject<{
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bendRadius: string | number;
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bendSide: "left" | "right";
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name?: string | undefined;
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tearReliefRadius?: string | number | undefined;
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}>, {
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x1: number;
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y1: number;
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@@ -42014,6 +42025,7 @@ declare const pcbBendProps: z.ZodEffects<z.ZodObject<{
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bendRadius: number;
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bendSide: "left" | "right";
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name?: string | undefined;
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tearReliefRadius?: number | undefined;
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}, {
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x1: string | number;
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y1: string | number;
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@@ -42023,6 +42035,7 @@ declare const pcbBendProps: z.ZodEffects<z.ZodObject<{
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bendRadius: string | number;
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bendSide: "left" | "right";
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name?: string | undefined;
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tearReliefRadius?: string | number | undefined;
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}>;
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type PcbBendPropsInput = z.input<typeof pcbBendProps>;
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package/dist/index.js
CHANGED
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@@ -16891,6 +16891,7 @@ var pcbBendProps = z47.object({
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y2: finiteDistance,
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bendAngle: rotation3.pipe(z47.number().finite()),
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bendRadius: distance.pipe(z47.number().finite().positive()),
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tearReliefRadius: distance.pipe(z47.number().finite().positive()).optional(),
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bendSide: z47.enum(["left", "right"])
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}).refine(({ x1, y1, x2, y2 }) => x1 !== x2 || y1 !== y2, {
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message: "Bend centerline endpoints must be distinct",
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