@tscircuit/3d-viewer 0.0.630 → 0.0.632

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package/README.md CHANGED
@@ -306,6 +306,26 @@ We welcome contributions! Please see our [Contributing Guide](CONTRIBUTING.md) f
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  This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
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+
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+ ### Section views
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+
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+ Right-click the viewer and choose **Advanced → Section View…**.
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+ The Advanced submenu also contains the engine switch for generated scenes.
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+ Choose X, Y, or Z, then drag the translucent plane or its arrow to move the cut.
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+ The slider and millimeter field provide precise positioning; **Flip side** changes
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+ which half remains visible. **Look perpendicular** faces the cut directly; in that
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+ view, drag vertically to change its depth. Closing the controls preserves the cut;
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+ **Clear** restores the complete assembly.
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+
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+ Cut faces use a 45-degree diagonal hatch, with holes and cavities left empty.
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+ Sections work with both rendering engines and are baked into downloaded glTFs.
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+ Cap loops are computed in a worker, with a synchronous fallback if workers are
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+ unavailable. Open model boundaries are left uncapped and reported in the panel.
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+
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+ Run section geometry, drag, and export checks with `bun test tests/section-*`.
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+ Browser interaction checks, including GLB URLs, are available with `bun run test:sections`.
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+ Sections also support pre-rendered `glbUrl` and `glbData` sources, including model replacement.
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+
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  ### Pre-rendered GLB scenes
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  To open a self-contained GLB produced by `circuit-json-to-gltf` without rebuilding
package/dist/index.d.ts CHANGED
@@ -121,6 +121,7 @@ interface LayerVisibilityState {
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  * check openings against the board, opaque to inspect the print itself.
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  */
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  enclosure: EnclosureVisibility;
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+ assembly: boolean;
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  }
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  type EnclosureVisibility = "hidden" | "translucent" | "opaque";
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