@ts-defold/types 1.2.8 → 1.2.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +98 -5
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="typescript-to-lua/language-extensions" />
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5
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-
// DEFOLD. stable version 1.2.
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5
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+
// DEFOLD. stable version 1.2.191 (d393bae6a361f86cf2263ab312c9b3cea45253ab)
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6
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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7
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8
8
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@@ -2716,6 +2716,18 @@ See each joint type for possible properties field. The one field that is accepte
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*/
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export function get_gravity(): vmath.vector3
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/**
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* Returns the group name of a collision object as a hash.
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* @param url the collision object to return the group of.
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* @return hash value of the group.
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function checkIsEnemy()
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local grp = physics.get_group("#collisionobject")
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assert( grp == hash("enemy") )
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end
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*/
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export function get_group(url: string | hash | url): hash
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/**
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* Get a table for properties for a connected joint. The joint has to be created before
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* properties can be retrieved.
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@@ -2749,6 +2761,21 @@ See each joint type for possible properties field. The one field that is accepte
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*/
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export function get_joint_reaction_torque(collisionobject: string | hash | url, joint_id: string | hash): any
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/**
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* Returns true if the specified group is set in the mask of a collision
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* object, false otherwise.
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* @param url the collision object to check the mask of.
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* @param group the name of the group to check for.
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* @return boolean value of the maskbit. 'true' if present, 'false' otherwise.
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function checkCollideWithUser()
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-- to check if the collisionobject would collide with "user" group
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local hits_user = physics.get_maskbit("#collisionobject","user")
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return hits_user
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end
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*/
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export function get_maskbit(url: string | hash | url, group: string): boolean
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/**
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* Ray casts are used to test for intersections against collision objects in the physics world.
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* Collision objects of types kinematic, dynamic and static are tested against. Trigger objects
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@@ -2793,6 +2820,19 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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*/
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export function set_gravity(gravity: vmath.vector3): void
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/**
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* Updates the group property of a collision object to the specified
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* string value. The group name should exist i.e. have been used in
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* a collision object in the editor.
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* @param url the collision object affected.
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* @param group the new group name to be assigned.
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function changeCollisionGroup()
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physics.set_group("#collisionobject", "enemy")
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end
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*/
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export function set_group(url: string | hash | url, group: string): void
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/**
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* Flips the collision shapes horizontally for a collision object
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* @param url the collision object that should flip its shapes
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@@ -2811,6 +2851,19 @@ Note: The `collide_connected` field cannot be updated/changed after a connection
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*/
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export function set_joint_properties(collisionobject: string | hash | url, joint_id: string | hash, properties: any): void
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/**
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* Sets or clears the masking of a group (maskbit) in a collision object.
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* @param url the collision object to change the mask of.
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* @param group the name of the group (maskbit) to modify in the mask.
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* @param type_boolean boolean value of the new maskbit. 'true' to enable, 'false' to disable.
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function makeUserAlly()
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-- no longer collide with the "user" group
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physics.set_maskbit("#collisionobject","user",false)
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end
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*/
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export function set_maskbit(url: string | hash | url, group: string, type_boolean?: any): void
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/**
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* Flips the collision shapes vertically for a collision object
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* @param url the collision object that should flip its shapes
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@@ -3956,6 +4009,7 @@ declare namespace resource {
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/**
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* Gets the text metrics from a font
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* @param url the font to get the (unscaled) metrics from
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* @param text text to measure
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* @param options A table containing parameters for the text. Supported entries:
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`width`
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@@ -3975,7 +4029,7 @@ If the calculation should consider line breaks (default false)
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- max_descent
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*/
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-
export function get_text_metrics(url: hash,
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export function get_text_metrics(url: hash, text: string, options?: any): any
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/**
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* Is any liveupdate data mounted and currently in use?
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@@ -4919,6 +4973,13 @@ The elapsed time - on first trigger it is time since timer.delay call, otherwise
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*/
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export function delay(delay: number, repeat: boolean, callback: any): hash
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/**
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* Manual triggering a callback for a timer.
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* @param handle the timer handle returned by timer.delay()
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* @return true if the timer was active, false if the timer is already cancelled / complete
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*/
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export function trigger(handle: hash): boolean
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}
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -6204,6 +6265,11 @@ declare namespace spine {
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declare namespace sprite {
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/**
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* hash.
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*/
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export let animation: any
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/**
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* This message is sent to the sender of a `play_animation` message when the
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* animation has completed.
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@@ -6324,6 +6390,31 @@ declare namespace tilemap {
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*/
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export let tile_source: any
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/**
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* flip tile horizontally
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*/
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export let H_FLIP: any
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/**
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* rotate tile 180 degrees clockwise
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*/
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export let ROTATE_180: any
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/**
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* rotate tile 270 degrees clockwise
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*/
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export let ROTATE_270: any
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/**
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* rotate tile 90 degrees clockwise
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*/
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export let ROTATE_90: any
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/**
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* flip tile vertically
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*/
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export let V_FLIP: any
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/**
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* Get the bounds for a tile map. This function returns multiple values:
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* The lower left corner index x and y coordinates (1-indexed),
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@@ -6372,15 +6463,17 @@ declare namespace tilemap {
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* The coordinates must be within the bounds of the tile map as it were created.
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* That is, it is not possible to extend the size of a tile map by setting tiles outside the edges.
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* To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.
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* Transform bitmask is arithmetic sum of one or both FLIP constants (`tilemap.H_FLIP`, `tilemap.V_FLIP`) and/or one of ROTATION constants
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* (`tilemap.ROTATE_90`, `tilemap.ROTATE_180`, `tilemap.ROTATE_270`).
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* Flip always applies before rotation (clockwise).
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* @param url the tile map
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* @param layer name of the layer for the tile
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* @param x x-coordinate of the tile
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* @param y y-coordinate of the tile
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* @param tile index of new tile to set. 0 resets the cell
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* @param
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* @param v_flipped optional i the tile should be vertically flipped
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* @param transform_bitmask optional flip and/or rotation should be applied to the tile
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*/
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export function set_tile(url: string | hash | url, layer: string | hash, x: number, y: number, tile: number,
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export function set_tile(url: string | hash | url, layer: string | hash, x: number, y: number, tile: number, transform_bitmask?: number): void
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/**
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* Sets the visibility of the tilemap layer
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