@ts-defold/types 1.2.8 → 1.2.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +136 -123
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="typescript-to-lua/language-extensions" />
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5
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-
// DEFOLD. stable version 1.
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5
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+
// DEFOLD. stable version 1.3.0 (0e77ba11ac957ee01878bbde2e6ac0c9fae6dc01)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -406,6 +406,7 @@ declare namespace go {
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* - Sprite
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* - Tile Grid
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* - Model
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* - Mesh
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*
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*/
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export type disable = "disable"
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@@ -423,6 +424,7 @@ declare namespace go {
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* - Sprite
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* - Tile Grid
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* - Model
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* - Mesh
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*
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*/
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export type enable = "enable"
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@@ -1485,12 +1487,6 @@ with a custom curve. See the animation guide for more information.
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*/
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export function cancel_flipbook(node: node): void
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/**
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* cancel a spine animation
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* @param node spine node that should cancel its animation
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*/
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export function cancel_spine(node: node): void
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-
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/**
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* Make a clone instance of a node.
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* This function does not clone the supplied node's children nodes.
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@@ -1838,7 +1834,7 @@ with a custom curve. See the animation guide for more information.
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* The size mode defines how the node will adjust itself in size. Automatic
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* size mode alters the node size based on the node's content. Automatic size
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* mode works for Box nodes and Pie nodes which will both adjust their size
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* to match the assigned image.
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* to match the assigned image. Particle fx and Text nodes will ignore
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* any size mode setting.
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* @param node node from which to get the size mode (node)
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* @return size_mode the current size mode
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@@ -1856,52 +1852,6 @@ with a custom curve. See the animation guide for more information.
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*/
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export function get_slice9(node: node): vmath.vector4
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/**
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* Gets the playing animation on a spine node
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* @param node node to get spine skin from
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* @return id spine animation id, 0 if no animation is playing
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*/
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export function get_spine_animation(node: node): hash
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/**
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* The returned node can be used for parenting and transform queries.
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* This function has complexity O(n), where n is the number of bones in the spine model skeleton.
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* @param node spine node to query for bone node
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* @param bone_id id of the corresponding bone
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* @return bone node corresponding to the spine bone
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*/
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export function get_spine_bone(node: node, bone_id: string | hash): node
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/**
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* This is only useful for spine nodes. Gets the normalized cursor of the animation on a spine node.
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* @param node spine node to get the cursor for (node)
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* @return cursor cursor value
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*/
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export function get_spine_cursor(node: node): any
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-
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/**
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* This is only useful for spine nodes. Gets the playback rate of the animation on a spine node.
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* @param node spine node to set the cursor for
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* @return rate playback rate
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*/
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export function get_spine_playback_rate(node: node): number
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-
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/**
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* Returns the spine scene id of the supplied node.
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* This is currently only useful for spine nodes.
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* The returned spine scene must be mapped to the gui scene in the gui editor.
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* @param node node to get texture from
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* @return spine_scene spine scene id
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*/
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export function get_spine_scene(node: node): hash
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/**
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* Gets the spine skin of a spine node
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* @param node node to get spine skin from
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* @return id spine skin id, 0 if no explicit skin is set
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*/
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export function get_spine_skin(node: node): hash
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/**
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* Returns the text value of a text node. This is only useful for text nodes.
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* @param node node from which to get the text
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@@ -2011,14 +1961,6 @@ with a custom curve. See the animation guide for more information.
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*/
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export function new_pie_node(pos: vmath.vector3 | vmath.vector4, size: vmath.vector3): node
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2014
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/**
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2015
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* Dynamically create a new spine node.
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2016
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* @param pos node position
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2017
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* @param spine_scene spine scene id
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2018
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* @return node new spine node
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2019
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*/
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2020
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export function new_spine_node(pos: vmath.vector3 | vmath.vector4, spine_scene: string | hash): node
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-
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/**
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* Dynamically create a new text node.
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* @param pos node position
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@@ -2105,32 +2047,6 @@ the new state of the emitter:
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*/
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export function play_particlefx(node: node, emitter_state_function?: any): void
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/**
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* Starts a spine animation.
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* @param node spine node that should play the animation
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* @param animation_id id of the animation to play
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* @param playback playback mode
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-
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- `gui.PLAYBACK_ONCE_FORWARD`
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- `gui.PLAYBACK_ONCE_BACKWARD`
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- `gui.PLAYBACK_ONCE_PINGPONG`
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- `gui.PLAYBACK_LOOP_FORWARD`
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- `gui.PLAYBACK_LOOP_BACKWARD`
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- `gui.PLAYBACK_LOOP_PINGPONG`
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* @param play_properties optional table with properties
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-
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`blend_duration`
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The duration of a linear blend between the current and new animation
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`offset`
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The normalized initial value of the animation cursor when the animation starts playing
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`playback_rate`
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The rate with which the animation will be played. Must be positive
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* @param complete_function function to call when the animation has completed
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*/
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export function play_spine_anim(node: node, animation_id: string | hash, playback: any, play_properties?: any, complete_function?: any): void
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/**
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* Resets the input context of keyboard. This will clear marked text.
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*/
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@@ -2143,6 +2059,14 @@ The rate with which the animation will be played. Must be positive
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*/
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export function reset_nodes(): void
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/**
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* Convert the screen position to the local position of supplied node
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* @param node node used for getting local transformation matrix
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* @param screen_position screen position
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* @return local_position local position
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*/
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export function screen_to_local(node: node, screen_position: vmath.vector3): vmath.vector3
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/**
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* Sets the adjust mode on a node.
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* The adjust mode defines how the node will adjust itself to screen
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@@ -2415,6 +2339,13 @@ The rate with which the animation will be played. Must be positive
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*/
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export function set_scale(node: node, scale: vmath.vector3 | vmath.vector4): void
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/**
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* Set the screen position to the supplied node
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* @param node node to set the screen position to
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* @param screen_position screen position
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*/
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export function set_screen_position(node: node, screen_position: vmath.vector3): void
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/**
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* Sets the shadow color of the supplied node.
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* See gui.set_color for info how vectors encode color values.
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@@ -2436,7 +2367,7 @@ The rate with which the animation will be played. Must be positive
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* The size mode defines how the node will adjust itself in size. Automatic
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* size mode alters the node size based on the node's content. Automatic size
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* mode works for Box nodes and Pie nodes which will both adjust their size
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* to match the assigned image.
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* to match the assigned image. Particle fx and Text nodes will ignore
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* any size mode setting.
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* @param node node to set size mode for
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* @param size_mode size mode to set
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@@ -2454,35 +2385,6 @@ The rate with which the animation will be played. Must be positive
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*/
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export function set_slice9(node: node, values: vmath.vector4): void
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/**
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* This is only useful for spine nodes. The cursor is normalized.
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* @param node spine node to set the cursor for
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* @param cursor cursor value
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*/
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export function set_spine_cursor(node: node, cursor: number): void
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/**
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* This is only useful for spine nodes. Sets the playback rate of the animation on a spine node. Must be positive.
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* @param node spine node to set the cursor for
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* @param playback_rate playback rate
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*/
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export function set_spine_playback_rate(node: node, playback_rate: number): void
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/**
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* Set the spine scene on a spine node. The spine scene must be mapped to the gui scene in the gui editor.
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* @param node node to set spine scene for
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* @param spine_scene spine scene id
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*/
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2476
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export function set_spine_scene(node: node, spine_scene: string | hash): void
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/**
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* Sets the spine skin on a spine node.
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* @param node node to set the spine skin on
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* @param spine_skin spine skin id
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* @param spine_slot optional slot id to only change a specific slot
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2483
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*/
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2484
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export function set_spine_skin(node: node, spine_skin: string | hash, spine_slot?: string | hash): void
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2485
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-
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/**
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* Set the text value of a text node. This is only useful for text nodes.
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* @param node node to set text for
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@@ -2716,6 +2618,18 @@ See each joint type for possible properties field. The one field that is accepte
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*/
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export function get_gravity(): vmath.vector3
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/**
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2622
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* Returns the group name of a collision object as a hash.
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* @param url the collision object to return the group of.
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2624
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* @return hash value of the group.
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2625
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local function check_is_enemy()
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2626
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local group = physics.get_group("#collisionobject")
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return group == hash("enemy")
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end
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*/
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export function get_group(url: string | hash | url): hash
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/**
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2720
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* Get a table for properties for a connected joint. The joint has to be created before
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* properties can be retrieved.
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@@ -2749,6 +2663,21 @@ See each joint type for possible properties field. The one field that is accepte
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*/
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export function get_joint_reaction_torque(collisionobject: string | hash | url, joint_id: string | hash): any
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/**
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* Returns true if the specified group is set in the mask of a collision
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* object, false otherwise.
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* @param url the collision object to check the mask of.
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* @param group the name of the group to check for.
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* @return boolean value of the maskbit. 'true' if present, 'false' otherwise.
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local function is_invincible()
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-- check if the collisionobject would collide with the "bullet" group
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local invincible = physics.get_maskbit("#collisionobject", "bullet")
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return invincible
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end
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*/
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export function get_maskbit(url: string | hash | url, group: string): boolean
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/**
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* Ray casts are used to test for intersections against collision objects in the physics world.
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* Collision objects of types kinematic, dynamic and static are tested against. Trigger objects
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@@ -2793,6 +2722,19 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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*/
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export function set_gravity(gravity: vmath.vector3): void
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/**
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* Updates the group property of a collision object to the specified
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* string value. The group name should exist i.e. have been used in
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* a collision object in the editor.
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* @param url the collision object affected.
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* @param group the new group name to be assigned.
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local function change_collision_group()
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physics.set_group("#collisionobject", "enemy")
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end
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2734
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2735
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*/
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2736
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export function set_group(url: string | hash | url, group: string): void
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2737
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/**
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* Flips the collision shapes horizontally for a collision object
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* @param url the collision object that should flip its shapes
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@@ -2811,6 +2753,19 @@ Note: The `collide_connected` field cannot be updated/changed after a connection
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*/
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export function set_joint_properties(collisionobject: string | hash | url, joint_id: string | hash, properties: any): void
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/**
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2757
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* Sets or clears the masking of a group (maskbit) in a collision object.
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* @param url the collision object to change the mask of.
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2759
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* @param group the name of the group (maskbit) to modify in the mask.
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* @param maskbit boolean value of the new maskbit. 'true' to enable, 'false' to disable.
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2761
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local function make_invincible()
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-- no longer collide with the "bullet" group
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physics.set_maskbit("#collisionobject", "bullet", false)
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end
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2765
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*/
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export function set_maskbit(url: string | hash | url, group: string, maskbit: boolean): void
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/**
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* Flips the collision shapes vertically for a collision object
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2771
|
* @param url the collision object that should flip its shapes
|
|
@@ -3956,6 +3911,7 @@ declare namespace resource {
|
|
|
3956
3911
|
/**
|
|
3957
3912
|
* Gets the text metrics from a font
|
|
3958
3913
|
* @param url the font to get the (unscaled) metrics from
|
|
3914
|
+
* @param text text to measure
|
|
3959
3915
|
* @param options A table containing parameters for the text. Supported entries:
|
|
3960
3916
|
|
|
3961
3917
|
`width`
|
|
@@ -3975,7 +3931,7 @@ If the calculation should consider line breaks (default false)
|
|
|
3975
3931
|
- max_descent
|
|
3976
3932
|
|
|
3977
3933
|
*/
|
|
3978
|
-
export function get_text_metrics(url: hash,
|
|
3934
|
+
export function get_text_metrics(url: hash, text: string, options?: any): any
|
|
3979
3935
|
|
|
3980
3936
|
/**
|
|
3981
3937
|
* Is any liveupdate data mounted and currently in use?
|
|
@@ -4337,7 +4293,7 @@ Only available on iOS and Android.
|
|
|
4337
4293
|
`manufacturer`
|
|
4338
4294
|
Only available on iOS and Android.
|
|
4339
4295
|
`system_name`
|
|
4340
|
-
The system
|
|
4296
|
+
The system name: "Darwin", "Linux", "Windows", "HTML5", "Android" or "iPhone OS"
|
|
4341
4297
|
`system_version`
|
|
4342
4298
|
The system OS version.
|
|
4343
4299
|
`api_version`
|
|
@@ -4919,6 +4875,13 @@ The elapsed time - on first trigger it is time since timer.delay call, otherwise
|
|
|
4919
4875
|
*/
|
|
4920
4876
|
export function delay(delay: number, repeat: boolean, callback: any): hash
|
|
4921
4877
|
|
|
4878
|
+
/**
|
|
4879
|
+
* Manual triggering a callback for a timer.
|
|
4880
|
+
* @param handle the timer handle returned by timer.delay()
|
|
4881
|
+
* @return true if the timer was active, false if the timer is already cancelled / complete
|
|
4882
|
+
*/
|
|
4883
|
+
export function trigger(handle: hash): boolean
|
|
4884
|
+
|
|
4922
4885
|
}
|
|
4923
4886
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
|
|
4924
4887
|
|
|
@@ -5425,6 +5388,24 @@ declare namespace camera {
|
|
|
5425
5388
|
*/
|
|
5426
5389
|
export type acquire_camera_focus = "acquire_camera_focus"
|
|
5427
5390
|
|
|
5391
|
+
/**
|
|
5392
|
+
* Camera frustum far plane.
|
|
5393
|
+
* The type of the property is float.
|
|
5394
|
+
*/
|
|
5395
|
+
export let far_z: any
|
|
5396
|
+
|
|
5397
|
+
/**
|
|
5398
|
+
* Vertical field of view of the camera.
|
|
5399
|
+
* The type of the property is float.
|
|
5400
|
+
*/
|
|
5401
|
+
export let fov: any
|
|
5402
|
+
|
|
5403
|
+
/**
|
|
5404
|
+
* Camera frustum near plane.
|
|
5405
|
+
* The type of the property is float.
|
|
5406
|
+
*/
|
|
5407
|
+
export let near_z: any
|
|
5408
|
+
|
|
5428
5409
|
/**
|
|
5429
5410
|
*
|
|
5430
5411
|
* Post this message to a camera-component to deactivate it. The camera is then removed from the active cameras.
|
|
@@ -6204,6 +6185,11 @@ declare namespace spine {
|
|
|
6204
6185
|
|
|
6205
6186
|
declare namespace sprite {
|
|
6206
6187
|
|
|
6188
|
+
/**
|
|
6189
|
+
* hash.
|
|
6190
|
+
*/
|
|
6191
|
+
export let animation: any
|
|
6192
|
+
|
|
6207
6193
|
/**
|
|
6208
6194
|
* This message is sent to the sender of a `play_animation` message when the
|
|
6209
6195
|
* animation has completed.
|
|
@@ -6324,6 +6310,31 @@ declare namespace tilemap {
|
|
|
6324
6310
|
*/
|
|
6325
6311
|
export let tile_source: any
|
|
6326
6312
|
|
|
6313
|
+
/**
|
|
6314
|
+
* flip tile horizontally
|
|
6315
|
+
*/
|
|
6316
|
+
export let H_FLIP: any
|
|
6317
|
+
|
|
6318
|
+
/**
|
|
6319
|
+
* rotate tile 180 degrees clockwise
|
|
6320
|
+
*/
|
|
6321
|
+
export let ROTATE_180: any
|
|
6322
|
+
|
|
6323
|
+
/**
|
|
6324
|
+
* rotate tile 270 degrees clockwise
|
|
6325
|
+
*/
|
|
6326
|
+
export let ROTATE_270: any
|
|
6327
|
+
|
|
6328
|
+
/**
|
|
6329
|
+
* rotate tile 90 degrees clockwise
|
|
6330
|
+
*/
|
|
6331
|
+
export let ROTATE_90: any
|
|
6332
|
+
|
|
6333
|
+
/**
|
|
6334
|
+
* flip tile vertically
|
|
6335
|
+
*/
|
|
6336
|
+
export let V_FLIP: any
|
|
6337
|
+
|
|
6327
6338
|
/**
|
|
6328
6339
|
* Get the bounds for a tile map. This function returns multiple values:
|
|
6329
6340
|
* The lower left corner index x and y coordinates (1-indexed),
|
|
@@ -6372,15 +6383,17 @@ declare namespace tilemap {
|
|
|
6372
6383
|
* The coordinates must be within the bounds of the tile map as it were created.
|
|
6373
6384
|
* That is, it is not possible to extend the size of a tile map by setting tiles outside the edges.
|
|
6374
6385
|
* To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.
|
|
6386
|
+
* Transform bitmask is arithmetic sum of one or both FLIP constants (`tilemap.H_FLIP`, `tilemap.V_FLIP`) and/or one of ROTATION constants
|
|
6387
|
+
* (`tilemap.ROTATE_90`, `tilemap.ROTATE_180`, `tilemap.ROTATE_270`).
|
|
6388
|
+
* Flip always applies before rotation (clockwise).
|
|
6375
6389
|
* @param url the tile map
|
|
6376
6390
|
* @param layer name of the layer for the tile
|
|
6377
6391
|
* @param x x-coordinate of the tile
|
|
6378
6392
|
* @param y y-coordinate of the tile
|
|
6379
6393
|
* @param tile index of new tile to set. 0 resets the cell
|
|
6380
|
-
* @param
|
|
6381
|
-
* @param v_flipped optional i the tile should be vertically flipped
|
|
6394
|
+
* @param transform_bitmask optional flip and/or rotation should be applied to the tile
|
|
6382
6395
|
*/
|
|
6383
|
-
export function set_tile(url: string | hash | url, layer: string | hash, x: number, y: number, tile: number,
|
|
6396
|
+
export function set_tile(url: string | hash | url, layer: string | hash, x: number, y: number, tile: number, transform_bitmask?: number): void
|
|
6384
6397
|
|
|
6385
6398
|
/**
|
|
6386
6399
|
* Sets the visibility of the tilemap layer
|