@ts-defold/types 1.2.76 → 1.2.78

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Files changed (2) hide show
  1. package/index.d.ts +241 -34
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -3,7 +3,7 @@
3
3
  /// <reference types="lua-types/5.1" />
4
4
  /// <reference types="lua-types/special/jit-only" />
5
5
 
6
- // DEFOLD. stable version 1.11.2 (cddb6eb43c32e4930257fcbbb30f19cf28deb081)
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+ // DEFOLD. stable version 1.12.1 (16c6fd602f32de4814660672c38ce3ccbbc1fb59)
7
7
 
8
8
  /**
9
9
  * All ids in the engine are represented as hashes, so a string needs to be hashed
@@ -637,6 +637,48 @@ export function get_projection(camera: url | number | undefined): vmath.matrix4;
637
637
  * @returns the view matrix.
638
638
  */
639
639
  export function get_view(camera: url | number | undefined): vmath.matrix4;
640
+ /**
641
+ * Converts a screen-space 2D point with view depth to a 3D world point.
642
+ z is the view depth in world units measured from the camera plane along the camera forward axis.
643
+ If a camera isn't specified, the last enabled camera is used.
644
+ * @param pos Screen-space position (x, y) with z as view depth in world units
645
+ * @param camera optional camera id
646
+ * @returns the world coordinate
647
+ * @example Place objects at the touch point with a random Z position, keeping them within the visible view zone.
648
+ ```lua
649
+ function on_input(self, action_id, action)
650
+ if action_id == hash("touch") then
651
+ if action.pressed then
652
+ local percpective_camera = msg.url("#perspective_camera")
653
+ local random_z = math.random(camera.get_near_z(percpective_camera) + 0.01, camera.get_far_z(percpective_camera) - 0.01)
654
+ local world_position = camera.screen_to_world(vmath.vector3(action.screen_x, action.screen_y, random_z), percpective_camera)
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+ go.set_position(world_position, "/go1")
656
+ end
657
+ end
658
+ end
659
+ ```
660
+ */
661
+ export function screen_to_world(pos: vmath.vector3, camera?: url | number | undefined): vmath.vector3;
662
+ /**
663
+ * Converts 2D screen coordinates (x,y) to the 3D world-space point on the camera's near plane for that pixel.
664
+ If a camera isn't specified, the last enabled camera is used.
665
+ * @param x X coordinate on screen.
666
+ * @param y Y coordinate on screen.
667
+ * @param camera optional camera id
668
+ * @returns the world coordinate on the camera near plane
669
+ * @example Place objects at the touch point.
670
+ ```lua
671
+ function on_input(self, action_id, action)
672
+ if action_id == hash("touch") then
673
+ if action.pressed then
674
+ local world_position = camera.screen_xy_to_world(action.screen_x, action.screen_y)
675
+ go.set_position(world_position, "/go1")
676
+ end
677
+ end
678
+ end
679
+ ```
680
+ */
681
+ export function screen_xy_to_world(x: number, y: number, camera?: url | number | undefined): vmath.vector3;
640
682
  /**
641
683
  * Sets the manual aspect ratio for the camera. This value is only used when
642
684
  auto aspect ratio is disabled. To disable auto aspect ratio and use this
@@ -683,6 +725,23 @@ export function set_orthographic_mode(camera: url | number | undefined, mode: nu
683
725
  * @param orthographic_zoom the zoom level when the camera uses orthographic projection.
684
726
  */
685
727
  export function set_orthographic_zoom(camera: url | number | undefined, orthographic_zoom: number): void;
728
+ /**
729
+ * Converts a 3D world position to screen-space coordinates with view depth.
730
+ Returns a vector3 where x and y are in screen pixels and z is the view depth in world units
731
+ measured from the camera plane along the camera forward axis. The returned z can be used with
732
+ camera.screen_to_world to reconstruct the world position on the same pixel ray.
733
+ If a camera isn't specified, the last enabled camera is used.
734
+ * @param world_pos World-space position
735
+ * @param camera optional camera id
736
+ * @returns Screen position (x,y in pixels, z is view depth)
737
+ * @example Convert go position into screen pisition
738
+ ```lua
739
+ go.update_world_transform("/go1")
740
+ local world_pos = go.get_world_position("/go1")
741
+ local screen_pos = camera.world_to_screen(world_pos)
742
+ ```
743
+ */
744
+ export function world_to_screen(world_pos: vmath.vector3, camera?: url | number | undefined): vmath.vector3;
686
745
  }
687
746
 
688
747
  declare namespace collectionfactory {
@@ -1133,9 +1192,25 @@ export function unload(url?: string | hash | url): void;
1133
1192
 
1134
1193
  declare namespace font {
1135
1194
  /**
1136
- * Asynchronoously adds more glyphs to a .fontc resource
1137
- * @param path The path to the .fontc resource
1138
- * @param text A string with unique unicode characters to be loaded
1195
+ * associates a ttf resource to a .fontc file.
1196
+ * @param fontc The path to the .fontc resource
1197
+ * @param ttf The path to the .ttf resource
1198
+ * @example ```lua
1199
+ local font_hash = hash("/assets/fonts/roboto.fontc")
1200
+ local ttf_hash = hash("/assets/fonts/Roboto/Roboto-Bold.ttf")
1201
+ font.add_font(font_hash, ttf_hash)
1202
+ ```
1203
+ */
1204
+ export function add_font(fontc: string | hash, ttf: string | hash): void;
1205
+ /**
1206
+ * Gets information about a font, such as the associated font files
1207
+ * @param fontc The path to the .fontc resource
1208
+ */
1209
+ export function get_info(fontc: string | hash): { path: hash, fonts: { path: string, path_hash: hash }[] };
1210
+ /**
1211
+ * prepopulates the font glyph cache with rasterised glyphs
1212
+ * @param fontc The path to the .fontc resource
1213
+ * @param text The text to layout
1139
1214
  * @param callback (optional) A callback function that is called after the request is finished
1140
1215
 
1141
1216
  `self`
@@ -1149,26 +1224,24 @@ string `nil` if the request was successful
1149
1224
 
1150
1225
  * @returns Returns the asynchronous request id
1151
1226
  * @example ```lua
1152
- -- Add glyphs
1153
- local requestid = font.add_glyphs("/path/to/my.fontc", "abcABC123", function (self, request, result, errstring)
1154
- -- make a note that all the glyphs are loaded
1155
- -- and we're ready to present the text
1156
- self.dialog_text_ready = true
1227
+ local font_hash = hash("/assets/fonts/roboto.fontc")
1228
+ font.prewarm_text(font_hash, "Some text", function (self, request_id, result, errstring)
1229
+ -- cache is warm, show the text!
1157
1230
  end)
1158
- ```
1159
-
1160
- ```lua
1161
- -- Remove glyphs
1162
- local requestid = font.remove_glyphs("/path/to/my.fontc", "abcABC123")
1163
1231
  ```
1164
1232
  */
1165
- export function add_glyphs(path: string | hash, text: string, callback?: ((this: any, request_id: any, result: any, errstring: any) => void)): number;
1233
+ export function prewarm_text(fontc: string | hash, text: string, callback?: ((this: any, request_id: any, result: any, errstring: any) => void)): number;
1166
1234
  /**
1167
- * Removes glyphs from the font
1168
- * @param path The path to the .fontc resource
1169
- * @param text A string with unique unicode characters to be removed
1235
+ * associates a ttf resource to a .fontc file
1236
+ * @param fontc The path to the .fontc resource
1237
+ * @param ttf The path to the .ttf resource
1238
+ * @example ```lua
1239
+ local font_hash = hash("/assets/fonts/roboto.fontc")
1240
+ local ttf_hash = hash("/assets/fonts/Roboto/Roboto-Bold.ttf")
1241
+ font.remove_font(font_hash, ttf_hash)
1242
+ ```
1170
1243
  */
1171
- export function remove_glyphs(path: string | hash, text: string): void;
1244
+ export function remove_font(fontc: string | hash, ttf: string | hash): void;
1172
1245
  }
1173
1246
 
1174
1247
  declare namespace go {
@@ -1766,6 +1839,13 @@ end
1766
1839
  ```
1767
1840
  */
1768
1841
  export function init(this: LuaUserdata): void;
1842
+ /**
1843
+ * This is a callback-function, which is called by the engine at the end of the frame to update the state of a script
1844
+ component. Use it to make final adjustments to the game object instance.
1845
+ * @param this reference to the script state to be used for storing data
1846
+ * @param dt the time-step of the frame update
1847
+ */
1848
+ export function late_update(this: LuaUserdata, dt: number): void;
1769
1849
  /**
1770
1850
  * This is a callback-function, which is called by the engine when user input is sent to the game object instance of the script.
1771
1851
  It can be used to take action on the input, e.g. move the instance according to the input.
@@ -2311,8 +2391,10 @@ export type input_message = {
2311
2391
  gamepad?: number;
2312
2392
  touch?: touch_input[];
2313
2393
  };
2394
+ export type late_update = (this: any, dt: number) => void;
2314
2395
  export type on_input = (this: any, action_id: hash, action: go.input_message) => void;
2315
2396
  export type on_message = (this: any, message_id: hash, message: object, sender: url) => void;
2397
+ export type on_reload = (this: any) => void;
2316
2398
  export type touch_input = {
2317
2399
  id: number;
2318
2400
  pressed: boolean;
@@ -2926,6 +3008,22 @@ export const RESULT_OUT_OF_RESOURCES: number;
2926
3008
  * The texture id already exists when trying to use gui.new_texture().
2927
3009
  */
2928
3010
  export const RESULT_TEXTURE_ALREADY_EXISTS: number;
3011
+ /**
3012
+ * Safe area mode that applies insets on all edges.
3013
+ */
3014
+ export const SAFE_AREA_BOTH: number;
3015
+ /**
3016
+ * Safe area mode that applies insets only on the long edges.
3017
+ */
3018
+ export const SAFE_AREA_LONG: number;
3019
+ /**
3020
+ * Safe area mode that ignores safe area insets.
3021
+ */
3022
+ export const SAFE_AREA_NONE: number;
3023
+ /**
3024
+ * Safe area mode that applies insets only on the short edges.
3025
+ */
3026
+ export const SAFE_AREA_SHORT: number;
2929
3027
  /**
2930
3028
  * The size of the node is determined by the currently assigned texture.
2931
3029
  */
@@ -3718,6 +3816,7 @@ export function new_text_node(pos: vmath.vector3 | vmath.vector4, text: string):
3718
3816
  `"rgb"` - RGB
3719
3817
  `"rgba"` - RGBA
3720
3818
  `"l"` - LUMINANCE
3819
+ `"astc"` - ASTC compressed format
3721
3820
 
3722
3821
  * @param buffer texture data
3723
3822
  * @param flip flip texture vertically
@@ -3746,6 +3845,16 @@ function init(self)
3746
3845
  end
3747
3846
  end
3748
3847
  end
3848
+ ```How to create a texture using .astc format
3849
+
3850
+ ```lua
3851
+ local path = "/assets/images/logo_4x4.astc"
3852
+ local buffer = sys.load_resource(path)
3853
+ local n = gui.new_box_node(pos, vmath.vector3(size, size, 0))
3854
+ -- size is read from the .astc buffer
3855
+ -- flip is not supported
3856
+ gui.new_texture(path, 0, 0, "astc", buffer, false)
3857
+ gui.set_texture(n, path)
3749
3858
  ```
3750
3859
  */
3751
3860
  export function new_texture(texture_id: string | hash, width: number, height: number, type: string | number, buffer: string, flip: boolean): LuaMultiReturn<[boolean, number]>;
@@ -4458,6 +4567,17 @@ The rotation is expressed as a quaternion
4458
4567
  * @param rotation new rotation
4459
4568
  */
4460
4569
  export function set_rotation(node: node, rotation: vmath.quaternion | vmath.vector4): void;
4570
+ /**
4571
+ * Sets how the safe area is applied to this gui scene.
4572
+ * @param mode safe area mode
4573
+
4574
+ `gui.SAFE_AREA_NONE`
4575
+ `gui.SAFE_AREA_LONG`
4576
+ `gui.SAFE_AREA_SHORT`
4577
+ `gui.SAFE_AREA_BOTH`
4578
+
4579
+ */
4580
+ export function set_safe_area_mode(mode: number): void;
4461
4581
  /**
4462
4582
  * Sets the scaling of the supplied node.
4463
4583
  * @param node node to set the scale for
@@ -4554,6 +4674,7 @@ export function set_texture(node: node, texture: string | hash): void;
4554
4674
  `"rgb"` - RGB
4555
4675
  `"rgba"` - RGBA
4556
4676
  `"l"` - LUMINANCE
4677
+ `"astc"` - ASTC compressed format
4557
4678
 
4558
4679
  * @param buffer texture data
4559
4680
  * @param flip flip texture vertically
@@ -4691,6 +4812,7 @@ export type final = (this: any) => void;
4691
4812
  export type init = (this: any) => void;
4692
4813
  export type on_input = (this: any, action_id: hash, action: go.input_message) => void;
4693
4814
  export type on_message = (this: any, message_id: hash, message: object, sender: url) => void;
4815
+ export type on_reload = (this: any) => void;
4694
4816
  export type update = (this: any, dt: number) => void;
4695
4817
  }
4696
4818
 
@@ -4788,7 +4910,7 @@ function init(self)
4788
4910
  end
4789
4911
  ```
4790
4912
  */
4791
- export function request(url: string, method: string, callback: ((this: any, id: any, response: any) => void), headers?: { [key: string]: string | number }, post_data?: string, options?: { timeout?: number; path?: string; ignore_cache?: boolean; chunked_transfer?: boolean; report_progress?: boolean }): void;
4913
+ export function request(url: string, method: string, callback: ((this: any, id: any, response: any) => void), headers?: { [key: string]: string | number }, post_data?: string, options?: { timeout?: number; path?: string; ignore_cache?: boolean; chunked_transfer?: boolean; report_progress?: boolean; proxy?: string }): void;
4792
4914
  }
4793
4915
 
4794
4916
  declare namespace image {
@@ -4808,6 +4930,24 @@ export const TYPE_RGB: number;
4808
4930
  * RGBA image type
4809
4931
  */
4810
4932
  export const TYPE_RGBA: number;
4933
+ /**
4934
+ * get the header of an .astc buffer
4935
+ * @param buffer .astc file data buffer
4936
+ * @example How to get the block size and dimensions from a .astc file
4937
+ ```lua
4938
+ local s = sys.load_resource("/assets/cat.astc")
4939
+ local header = image.get_astc_header(s)
4940
+ pprint(s)
4941
+ ```
4942
+ */
4943
+ export function get_astc_header(buffer: string): {
4944
+ width: number;
4945
+ height: number;
4946
+ depth: number;
4947
+ block_size_x: number;
4948
+ block_size_y: number;
4949
+ block_size_z: number;
4950
+ } | undefined;
4811
4951
  /**
4812
4952
  * Load image (PNG or JPEG) from buffer.
4813
4953
  * @param buffer image data buffer
@@ -5882,7 +6022,7 @@ end
5882
6022
  */
5883
6023
  export function raycast_async(from: vmath.vector3, to: vmath.vector3, groups: hash[] | LuaSet<hash>, request_id?: number): void;
5884
6024
  /**
5885
- * sets a physics world event listener. If a function is set, physics messages will no longer be sent to on_message.
6025
+ * Only one physics world event listener can be set at a time.
5886
6026
  * @param callback A callback that receives an information about all the physics interactions in this physics world.
5887
6027
 
5888
6028
  `self`
@@ -6655,7 +6795,7 @@ function update(self, dt)
6655
6795
  end
6656
6796
  ```
6657
6797
  */
6658
- export function enable_texture(binding: number | string | hash, handle_or_name: number | string | hash, buffer_type?: any | typeof graphics.BUFFER_TYPE_COLOR1_BIT | typeof graphics.BUFFER_TYPE_COLOR2_BIT | typeof graphics.BUFFER_TYPE_COLOR3_BIT | typeof graphics.BUFFER_TYPE_DEPTH_BIT | typeof graphics.BUFFER_TYPE_STENCIL_BIT): void;
6798
+ export function enable_texture(binding: number | string | hash, handle_or_name: number | string | hash, buffer_type?: typeof graphics.BUFFER_TYPE_COLOR0_BIT | typeof graphics.BUFFER_TYPE_COLOR1_BIT | typeof graphics.BUFFER_TYPE_COLOR2_BIT | typeof graphics.BUFFER_TYPE_COLOR3_BIT | typeof graphics.BUFFER_TYPE_DEPTH_BIT | typeof graphics.BUFFER_TYPE_STENCIL_BIT): void;
6659
6799
  /**
6660
6800
  * Returns the logical window height that is set in the "game.project" settings.
6661
6801
  Note that the actual window pixel size can change, either by device constraints
@@ -9909,7 +10049,7 @@ export const REQUEST_STATUS_ERROR_NOT_FOUND: number;
9909
10049
  */
9910
10050
  export const REQUEST_STATUS_FINISHED: number;
9911
10051
  /**
9912
- * deserializes buffer into a lua table
10052
+ * This function will raise a Lua error if an error occurs while deserializing the buffer.
9913
10053
  * @param buffer buffer to deserialize from
9914
10054
  * @example Deserialize a lua table that was previously serialized:
9915
10055
  ```lua
@@ -9981,6 +10121,7 @@ end
9981
10121
  export function get_application_info(app_string: string): {installed: boolean};
9982
10122
  /**
9983
10123
  * The path from which the application is run.
10124
+ This function will raise a Lua error if unable to get the application support path.
9984
10125
  * @returns path to application executable
9985
10126
  * @example Find a path where we can store data (the example path is on the macOS platform):
9986
10127
  ```lua
@@ -10005,6 +10146,17 @@ print(application_path) --> http://www.foobar.com/my_game
10005
10146
  ```
10006
10147
  */
10007
10148
  export function get_application_path(): string;
10149
+ /**
10150
+ * Get boolean config value from the game.project configuration file with optional default value
10151
+ * @param key key to get value for. The syntax is SECTION.KEY
10152
+ * @param default_value (optional) default value to return if the value does not exist
10153
+ * @returns config value as a boolean. default_value if the config key does not exist. false if no default value was supplied.
10154
+ * @example Get user config value
10155
+ ```lua
10156
+ local vsync = sys.get_config_boolean("display.vsync", false)
10157
+ ```
10158
+ */
10159
+ export function get_config_boolean(key: string, default_value?: boolean): boolean;
10008
10160
  /**
10009
10161
  * Get integer config value from the game.project configuration file with optional default value
10010
10162
  * @param key key to get value for. The syntax is SECTION.KEY
@@ -10118,6 +10270,7 @@ end
10118
10270
  export function get_ifaddrs(): { name: string, address: string | undefined, mac: string | undefined, up: boolean, running: boolean }[];
10119
10271
  /**
10120
10272
  * The save-file path is operating system specific and is typically located under the user's home directory.
10273
+ This function will raise a Lua error if unable to get the save file path.
10121
10274
  * @param application_id user defined id of the application, which helps define the location of the save-file
10122
10275
  * @param file_name file-name to get path for
10123
10276
  * @returns path to save-file
@@ -10161,6 +10314,7 @@ end
10161
10314
  export function get_sys_info(options?: { ignore_secure: boolean }): {device_model?: string, manufacturer?: string, system_name: string, system_version: string, api_version: string, language: string, device_language: string, territory: string, gmt_offset: number, device_ident?: string, user_agent?: string};
10162
10315
  /**
10163
10316
  * If the file exists, it must have been created by `sys.save` to be loaded.
10317
+ This function will raise a Lua error if an error occurs while loading the file.
10164
10318
  * @param filename file to read from
10165
10319
  * @example Load data that was previously saved, e.g. an earlier game session:
10166
10320
  ```lua
@@ -10335,23 +10489,22 @@ Additionally, the total number of rows that any one table may contain is limited
10335
10489
  (i.e. a 16 bit range). When tables are used to represent arrays, the values of
10336
10490
  keys are permitted to fall within a 32 bit range, supporting sparse arrays, however
10337
10491
  the limit on the total number of rows remains in effect.
10492
+ This function will raise a Lua error if an error occurs while saving the table.
10338
10493
  * @param filename file to write to
10339
10494
  * @param table lua table to save
10340
- * @returns a boolean indicating if the table could be saved or not
10341
10495
  * @example Save data:
10342
10496
  ```lua
10343
10497
  local my_table = {}
10344
10498
  table.insert(my_table, "my_value")
10345
10499
  local my_file_path = sys.get_save_file("my_game", "my_file")
10346
- if not sys.save(my_file_path, my_table) then
10347
- -- Alert user that the data could not be saved
10348
- end
10500
+ sys.save(my_file_path, my_table)
10349
10501
  ```
10350
10502
  */
10351
- export function save(filename: string, table: object): boolean;
10503
+ export function save(filename: string, table: object): void;
10352
10504
  /**
10353
10505
  * The buffer can later deserialized by `sys.deserialize`.
10354
- This method has all the same limitations as `sys.save`.
10506
+ This function has all the same limitations as `sys.save`.
10507
+ This function will raise a Lua error if an error occurs while serializing the table.
10355
10508
  * @param table lua table to serialize
10356
10509
  * @returns serialized data buffer
10357
10510
  * @example Serialize table:
@@ -10370,6 +10523,21 @@ sys.set_connectivity_host("www.google.com")
10370
10523
  ```
10371
10524
  */
10372
10525
  export function set_connectivity_host(host: string): void;
10526
+ /**
10527
+ * Enables engine throttling.
10528
+ * @param enable true if throttling should be enabled
10529
+ * @param cooldown the time period to do update + render for (seconds)
10530
+ * @example Disable throttling
10531
+ ```lua
10532
+ sys.set_engine_throttle(false)
10533
+ ```
10534
+
10535
+ Enable throttling
10536
+ ```lua
10537
+ sys.set_engine_throttle(true, 1.5)
10538
+ ```
10539
+ */
10540
+ export function set_engine_throttle(enable: boolean, cooldown: number): void;
10373
10541
  /**
10374
10542
  * Set the Lua error handler function.
10375
10543
  The error handler is a function which is called whenever a lua runtime error occurs.
@@ -10403,6 +10571,15 @@ end
10403
10571
  ```
10404
10572
  */
10405
10573
  export function set_error_handler(error_handler: (source: string, message: string, traceback: string,) => void): void;
10574
+ /**
10575
+ * Disables rendering
10576
+ * @param enable true if throttling should be enabled
10577
+ * @example Disable rendering
10578
+ ```lua
10579
+ sys.set_render_enable(false)
10580
+ ```
10581
+ */
10582
+ export function set_render_enable(enable: boolean): void;
10406
10583
  /**
10407
10584
  * Set game update-frequency (frame cap). This option is equivalent to `display.update_frequency` in
10408
10585
  the "game.project" settings but set in run-time. If `Vsync` checked in "game.project", the rate will
@@ -11600,22 +11777,22 @@ export type matrix4 = number & {
11600
11777
  c1: vmath.vector4;
11601
11778
  c2: vmath.vector4;
11602
11779
  c3: vmath.vector4;
11780
+ m00: number;
11603
11781
  m01: number;
11604
11782
  m02: number;
11605
11783
  m03: number;
11606
- m04: number;
11784
+ m10: number;
11607
11785
  m11: number;
11608
11786
  m12: number;
11609
11787
  m13: number;
11610
- m14: number;
11788
+ m20: number;
11611
11789
  m21: number;
11612
11790
  m22: number;
11613
11791
  m23: number;
11614
- m24: number;
11792
+ m30: number;
11615
11793
  m31: number;
11616
11794
  m32: number;
11617
11795
  m33: number;
11618
- m34: number;
11619
11796
  };
11620
11797
  export function mul_per_elem(v1: vmath.vector3, v2: vmath.vector3): vmath.vector3;
11621
11798
  export function mul_per_elem(v1: vmath.vector4, v2: vmath.vector4): vmath.vector4;
@@ -11761,6 +11938,36 @@ export function get_display_scale(): number;
11761
11938
  * @returns The lock state
11762
11939
  */
11763
11940
  export function get_mouse_lock(): boolean;
11941
+ /**
11942
+ * This returns the safe area rectangle (x, y, width, height) and the inset
11943
+ values relative to the window edges. On platforms without a safe area,
11944
+ this returns the full window size and zero insets.
11945
+ * @returns safe area data
11946
+
11947
+ `safe_area`
11948
+ table table containing these keys:
11949
+
11950
+
11951
+ number `x`
11952
+ number `y`
11953
+ number `width`
11954
+ number `height`
11955
+ number `inset_left`
11956
+ number `inset_top`
11957
+ number `inset_right`
11958
+ number `inset_bottom`
11959
+
11960
+ */
11961
+ export function get_safe_area(): {
11962
+ x: number,
11963
+ y: number,
11964
+ width: number,
11965
+ height: number,
11966
+ inset_left: number,
11967
+ inset_top: number,
11968
+ inset_right: number,
11969
+ inset_bottom: number,
11970
+ };
11764
11971
  /**
11765
11972
  * This returns the current window size (width and height).
11766
11973
  * @returns The window width & The window height
@@ -11778,7 +11985,7 @@ This function has no effect on platforms that does not support dimming.
11778
11985
  */
11779
11986
  export function set_dim_mode(mode: number): void;
11780
11987
  /**
11781
- * Sets a window event listener.
11988
+ * Sets a window event listener. Only one window event listener can be set at a time.
11782
11989
  * @param callback A callback which receives info about window events. Pass an empty function or `nil` if you no longer wish to receive callbacks.
11783
11990
 
11784
11991
  `self`
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ts-defold/types",
3
- "version": "1.2.76",
3
+ "version": "1.2.78",
4
4
  "description": "TypeScript definitions for Defold",
5
5
  "repository": "github:ts-defold/types",
6
6
  "keywords": [