@ts-defold/types 1.2.73 → 1.2.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +148 -40
- package/package.json +2 -2
package/index.d.ts
CHANGED
|
@@ -3,8 +3,35 @@
|
|
|
3
3
|
/// <reference types="lua-types/5.1" />
|
|
4
4
|
/// <reference types="lua-types/special/jit-only" />
|
|
5
5
|
|
|
6
|
-
// DEFOLD. stable version 1.11.
|
|
6
|
+
// DEFOLD. stable version 1.11.2 (a6d86c0083f00ee6c3709478ff3b33deff5e6d19)
|
|
7
7
|
|
|
8
|
+
/**
|
|
9
|
+
* All ids in the engine are represented as hashes, so a string needs to be hashed
|
|
10
|
+
before it can be compared with an id.
|
|
11
|
+
* @param s string to hash
|
|
12
|
+
* @returns a hashed string
|
|
13
|
+
* @example To compare a message_id in an on-message callback function:
|
|
14
|
+
```lua
|
|
15
|
+
function on_message(self, message_id, message, sender)
|
|
16
|
+
if message_id == hash("my_message") then
|
|
17
|
+
-- Act on the message here
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
```
|
|
21
|
+
*/
|
|
22
|
+
declare function hash(s: string): hash;
|
|
23
|
+
/**
|
|
24
|
+
* Returns a hexadecimal representation of a hash value.
|
|
25
|
+
The returned string is always padded with leading zeros.
|
|
26
|
+
* @param h hash value to get hex string for
|
|
27
|
+
* @returns hex representation of the hash
|
|
28
|
+
* @example ```lua
|
|
29
|
+
local h = hash("my_hash")
|
|
30
|
+
local hexstr = hash_to_hex(h)
|
|
31
|
+
print(hexstr) --> a2bc06d97f580aab
|
|
32
|
+
```
|
|
33
|
+
*/
|
|
34
|
+
declare function hash_to_hex(h: hash): string;
|
|
8
35
|
/**
|
|
9
36
|
* Pretty printing of Lua values. This function prints Lua values
|
|
10
37
|
in a manner similar to +print()+, but will also recurse into tables
|
|
@@ -34,33 +61,6 @@ Lua tables is undefined):
|
|
|
34
61
|
```
|
|
35
62
|
*/
|
|
36
63
|
declare function pprint(...v: any[]): void;
|
|
37
|
-
/**
|
|
38
|
-
* All ids in the engine are represented as hashes, so a string needs to be hashed
|
|
39
|
-
before it can be compared with an id.
|
|
40
|
-
* @param s string to hash
|
|
41
|
-
* @returns a hashed string
|
|
42
|
-
* @example To compare a message_id in an on-message callback function:
|
|
43
|
-
```lua
|
|
44
|
-
function on_message(self, message_id, message, sender)
|
|
45
|
-
if message_id == hash("my_message") then
|
|
46
|
-
-- Act on the message here
|
|
47
|
-
end
|
|
48
|
-
end
|
|
49
|
-
```
|
|
50
|
-
*/
|
|
51
|
-
declare function hash(s: string): hash;
|
|
52
|
-
/**
|
|
53
|
-
* Returns a hexadecimal representation of a hash value.
|
|
54
|
-
The returned string is always padded with leading zeros.
|
|
55
|
-
* @param h hash value to get hex string for
|
|
56
|
-
* @returns hex representation of the hash
|
|
57
|
-
* @example ```lua
|
|
58
|
-
local h = hash("my_hash")
|
|
59
|
-
local hexstr = hash_to_hex(h)
|
|
60
|
-
print(hexstr) --> a2bc06d97f580aab
|
|
61
|
-
```
|
|
62
|
-
*/
|
|
63
|
-
declare function hash_to_hex(h: hash): string;
|
|
64
64
|
/**
|
|
65
65
|
* A unique identifier used to reference resources, messages, properties, and other entities within the game.
|
|
66
66
|
*/
|
|
@@ -546,6 +546,20 @@ export function set_metadata(buf: buffer, metadata_name: hash | string, values:
|
|
|
546
546
|
}
|
|
547
547
|
|
|
548
548
|
declare namespace camera {
|
|
549
|
+
/**
|
|
550
|
+
* Computes zoom so the original display area covers the entire window while preserving aspect ratio.
|
|
551
|
+
Equivalent to using max(window_width/width, window_height/height).
|
|
552
|
+
*/
|
|
553
|
+
export const ORTHO_MODE_AUTO_COVER: number;
|
|
554
|
+
/**
|
|
555
|
+
* Computes zoom so the original display area (game.project width/height) fits inside the window
|
|
556
|
+
while preserving aspect ratio. Equivalent to using min(window_width/width, window_height/height).
|
|
557
|
+
*/
|
|
558
|
+
export const ORTHO_MODE_AUTO_FIT: number;
|
|
559
|
+
/**
|
|
560
|
+
* Uses the manually set orthographic zoom value (camera.set_orthographic_zoom).
|
|
561
|
+
*/
|
|
562
|
+
export const ORTHO_MODE_FIXED: number;
|
|
549
563
|
/**
|
|
550
564
|
* Gets the effective aspect ratio of the camera. If auto aspect ratio is enabled,
|
|
551
565
|
returns the aspect ratio calculated from the current render target dimensions.
|
|
@@ -598,6 +612,13 @@ export function get_fov(camera: url | number | undefined): number;
|
|
|
598
612
|
* @returns the near z.
|
|
599
613
|
*/
|
|
600
614
|
export function get_near_z(camera: url | number | undefined): number;
|
|
615
|
+
/**
|
|
616
|
+
* get orthographic zoom mode
|
|
617
|
+
* @param camera camera id
|
|
618
|
+
* @returns one of camera.ORTHO_MODE_FIXED, camera.ORTHO_MODE_AUTO_FIT or
|
|
619
|
+
camera.ORTHO_MODE_AUTO_COVER
|
|
620
|
+
*/
|
|
621
|
+
export function get_orthographic_mode(camera: url | number | undefined): number;
|
|
601
622
|
/**
|
|
602
623
|
* get orthographic zoom
|
|
603
624
|
* @param camera camera id
|
|
@@ -650,6 +671,12 @@ export function set_fov(camera: url | number | undefined, fov: number): void;
|
|
|
650
671
|
* @param near_z the near z.
|
|
651
672
|
*/
|
|
652
673
|
export function set_near_z(camera: url | number | undefined, near_z: number): void;
|
|
674
|
+
/**
|
|
675
|
+
* set orthographic zoom mode
|
|
676
|
+
* @param camera camera id
|
|
677
|
+
* @param mode camera.ORTHO_MODE_FIXED, camera.ORTHO_MODE_AUTO_FIT or camera.ORTHO_MODE_AUTO_COVER
|
|
678
|
+
*/
|
|
679
|
+
export function set_orthographic_mode(camera: url | number | undefined, mode: number): void;
|
|
653
680
|
/**
|
|
654
681
|
* set orthographic zoom
|
|
655
682
|
* @param camera camera id
|
|
@@ -1643,6 +1670,7 @@ local s = go.get_scale_uniform("x")
|
|
|
1643
1670
|
export function get_scale_uniform(id?: string | hash | url): number;
|
|
1644
1671
|
/**
|
|
1645
1672
|
* The function will return the world position calculated at the end of the previous frame.
|
|
1673
|
+
To recalculate it within the current frame, use go.update_world_transform on the instance before calling this.
|
|
1646
1674
|
Use go.get_position to retrieve the position relative to the parent.
|
|
1647
1675
|
* @param id optional id of the game object instance to get the world position for, by default the instance of the calling script
|
|
1648
1676
|
* @returns instance world position
|
|
@@ -1659,6 +1687,7 @@ local p = go.get_world_position("x")
|
|
|
1659
1687
|
export function get_world_position(id?: string | hash | url): vmath.vector3;
|
|
1660
1688
|
/**
|
|
1661
1689
|
* The function will return the world rotation calculated at the end of the previous frame.
|
|
1690
|
+
To recalculate it within the current frame, use go.update_world_transform on the instance before calling this.
|
|
1662
1691
|
Use go.get_rotation to retrieve the rotation relative to the parent.
|
|
1663
1692
|
* @param id optional id of the game object instance to get the world rotation for, by default the instance of the calling script
|
|
1664
1693
|
* @returns instance world rotation
|
|
@@ -1675,6 +1704,7 @@ local r = go.get_world_rotation("x")
|
|
|
1675
1704
|
export function get_world_rotation(id?: string | hash | url): vmath.quaternion;
|
|
1676
1705
|
/**
|
|
1677
1706
|
* The function will return the world 3D scale factor calculated at the end of the previous frame.
|
|
1707
|
+
To recalculate it within the current frame, use go.update_world_transform on the instance before calling this.
|
|
1678
1708
|
Use go.get_scale to retrieve the 3D scale factor relative to the parent.
|
|
1679
1709
|
This vector is derived by decomposing the transformation matrix and should be used with care.
|
|
1680
1710
|
For most cases it should be fine to use go.get_world_scale_uniform instead.
|
|
@@ -1693,6 +1723,7 @@ local s = go.get_world_scale("x")
|
|
|
1693
1723
|
export function get_world_scale(id?: string | hash | url): vmath.vector3;
|
|
1694
1724
|
/**
|
|
1695
1725
|
* The function will return the world scale factor calculated at the end of the previous frame.
|
|
1726
|
+
To recalculate it within the current frame, use go.update_world_transform on the instance before calling this.
|
|
1696
1727
|
Use go.get_scale_uniform to retrieve the scale factor relative to the parent.
|
|
1697
1728
|
* @param id optional id of the game object instance to get the world scale for, by default the instance of the calling script
|
|
1698
1729
|
* @returns instance world scale factor
|
|
@@ -1709,6 +1740,7 @@ local s = go.get_world_scale_uniform("x")
|
|
|
1709
1740
|
export function get_world_scale_uniform(id?: string | hash | url): number;
|
|
1710
1741
|
/**
|
|
1711
1742
|
* The function will return the world transform matrix calculated at the end of the previous frame.
|
|
1743
|
+
To recalculate it within the current frame, use go.update_world_transform on the instance before calling this.
|
|
1712
1744
|
* @param id optional id of the game object instance to get the world transform for, by default the instance of the calling script
|
|
1713
1745
|
* @returns instance world transform
|
|
1714
1746
|
* @example Get the world transform of the game object instance the script is attached to:
|
|
@@ -2213,6 +2245,26 @@ end
|
|
|
2213
2245
|
```
|
|
2214
2246
|
*/
|
|
2215
2247
|
export function update(this: LuaUserdata, dt: number): void;
|
|
2248
|
+
/**
|
|
2249
|
+
* Recalculates and updates the cached world transform immediately for the target instance
|
|
2250
|
+
and its ancestors (parent chain up to the collection root). Descendants (children) are
|
|
2251
|
+
not updated by this function.
|
|
2252
|
+
If no id is provided, the instance of the calling script is used.
|
|
2253
|
+
⚠ Use this after changing local transform mid-frame when you need the
|
|
2254
|
+
new world transform right away (e.g. before end-of-frame updates). Note that child
|
|
2255
|
+
instances will still have last-frame world transforms until the regular update.
|
|
2256
|
+
* @param id optional id of the game object instance to update
|
|
2257
|
+
* @example Update this game object's world transform:
|
|
2258
|
+
```lua
|
|
2259
|
+
go.update_world_transform()
|
|
2260
|
+
```
|
|
2261
|
+
|
|
2262
|
+
Update another game object's world transform:
|
|
2263
|
+
```lua
|
|
2264
|
+
go.update_world_transform("/other")
|
|
2265
|
+
```
|
|
2266
|
+
*/
|
|
2267
|
+
export function update_world_transform(id?: string | hash | url): void;
|
|
2216
2268
|
/**
|
|
2217
2269
|
* ⚠ The function uses world transformation calculated at the end of previous frame.
|
|
2218
2270
|
* @param position position which need to be converted
|
|
@@ -2415,7 +2467,7 @@ export const TEXTURE_FORMAT_RGBA_16BPP: number;
|
|
|
2415
2467
|
/**
|
|
2416
2468
|
* May be nil if the graphics driver doesn't support it
|
|
2417
2469
|
*/
|
|
2418
|
-
export
|
|
2470
|
+
export const TEXTURE_FORMAT_RGBA_ASTC_4X4: number;
|
|
2419
2471
|
/**
|
|
2420
2472
|
* May be nil if the graphics driver doesn't support it
|
|
2421
2473
|
*/
|
|
@@ -3010,9 +3062,9 @@ end
|
|
|
3010
3062
|
*/
|
|
3011
3063
|
export function animate(node: node, property: string | number, to: number | vmath.vector3 | vmath.vector4 | vmath.quaternion, easing: number | vmath.vector3 | vmath.vector4 | vmath.quaternion | ReturnType<typeof vmath.vector>, duration: number, delay?: number, complete_function?: (this: any, node: node,) => void, playback?: number): void;
|
|
3012
3064
|
/**
|
|
3013
|
-
* If
|
|
3065
|
+
* If one or more animations of the specified node is currently running (started by `gui.animate`), they will immediately be canceled.
|
|
3014
3066
|
* @param node node that should have its animation canceled
|
|
3015
|
-
* @param property property for which the animation should be canceled
|
|
3067
|
+
* @param property optional property for which the animation should be canceled
|
|
3016
3068
|
|
|
3017
3069
|
`"position"`
|
|
3018
3070
|
`"rotation"`
|
|
@@ -3037,10 +3089,21 @@ local pos = vmath.vector3(100, 100, 0)
|
|
|
3037
3089
|
gui.animate(node, "position", pos, go.EASING_LINEAR, 2)
|
|
3038
3090
|
...
|
|
3039
3091
|
-- cancel animation of the x component.
|
|
3040
|
-
gui.
|
|
3092
|
+
gui.cancel_animations(node, "position.x")
|
|
3093
|
+
```
|
|
3094
|
+
|
|
3095
|
+
Cancels all property animations on a node in a single call:
|
|
3096
|
+
```lua
|
|
3097
|
+
local node = gui.get_node("my_node")
|
|
3098
|
+
-- animate to new position and scale
|
|
3099
|
+
gui.animate(node, "position", vmath.vector3(100, 100, 0), go.EASING_LINEAR, 5)
|
|
3100
|
+
gui.animate(node, "scale", vmath.vector3(0.5), go.EASING_LINEAR, 5)
|
|
3101
|
+
...
|
|
3102
|
+
-- cancel positioning and scaling at once
|
|
3103
|
+
gui.cancel_animations(node)
|
|
3041
3104
|
```
|
|
3042
3105
|
*/
|
|
3043
|
-
export function
|
|
3106
|
+
export function cancel_animations(node: node, property?: undefined | string | number): void;
|
|
3044
3107
|
/**
|
|
3045
3108
|
* Cancels any running flipbook animation on the specified node.
|
|
3046
3109
|
* @param node node cancel flipbook animation for
|
|
@@ -3344,6 +3407,12 @@ export function get_layer(node: node): hash;
|
|
|
3344
3407
|
* @returns layout id
|
|
3345
3408
|
*/
|
|
3346
3409
|
export function get_layout(): hash;
|
|
3410
|
+
/**
|
|
3411
|
+
* Returns a table mapping each layout id hash to a vector3(width, height, 0). For the default layout,
|
|
3412
|
+
the current scene resolution is returned. If a layout name is not present in the Display Profiles (or when
|
|
3413
|
+
no display profiles are assigned), the width/height pair is 0.
|
|
3414
|
+
*/
|
|
3415
|
+
export function get_layouts(): LuaMap<hash, vmath.vector3>;
|
|
3347
3416
|
/**
|
|
3348
3417
|
* Returns the leading value for a text node.
|
|
3349
3418
|
* @param node node from where to get the leading
|
|
@@ -4279,6 +4348,14 @@ export function set_inner_radius(node: node, radius: number): void;
|
|
|
4279
4348
|
* @param layer layer id
|
|
4280
4349
|
*/
|
|
4281
4350
|
export function set_layer(node: node, layer: string | hash): void;
|
|
4351
|
+
/**
|
|
4352
|
+
* Applies a named layout on the GUI scene. This re-applies per-layout node descriptors
|
|
4353
|
+
and, if a matching Display Profile exists, updates the scene resolution. Emits
|
|
4354
|
+
the "layout_changed" message to the scene script when the layout actually changes.
|
|
4355
|
+
* @param layout the layout id to apply
|
|
4356
|
+
* @returns true if the layout exists in the scene and was applied, false otherwise
|
|
4357
|
+
*/
|
|
4358
|
+
export function set_layout(layout: string | hash): boolean;
|
|
4282
4359
|
/**
|
|
4283
4360
|
* Sets the leading value for a text node. This value is used to
|
|
4284
4361
|
scale the line spacing of text.
|
|
@@ -6237,6 +6314,18 @@ declare namespace render {
|
|
|
6237
6314
|
export const FRUSTUM_PLANES_ALL: number;
|
|
6238
6315
|
export const FRUSTUM_PLANES_SIDES: number;
|
|
6239
6316
|
export const RENDER_TARGET_DEFAULT: number;
|
|
6317
|
+
/**
|
|
6318
|
+
* Depth sort far-to-near (default; good for transparent passes).
|
|
6319
|
+
*/
|
|
6320
|
+
export const SORT_BACK_TO_FRONT: number;
|
|
6321
|
+
/**
|
|
6322
|
+
* Depth sort near-to-far (good for opaque passes to reduce overdraw).
|
|
6323
|
+
*/
|
|
6324
|
+
export const SORT_FRONT_TO_BACK: number;
|
|
6325
|
+
/**
|
|
6326
|
+
* No per-call sorting; draw entries in insertion order.
|
|
6327
|
+
*/
|
|
6328
|
+
export const SORT_NONE: number;
|
|
6240
6329
|
/**
|
|
6241
6330
|
* Clear buffers in the currently enabled render target with specified value. If the render target has been created with multiple
|
|
6242
6331
|
color attachments, all buffers will be cleared with the same value.
|
|
@@ -6405,6 +6494,8 @@ render.FRUSTUM_PLANES_ALL : All 6 sides of the frustum.
|
|
|
6405
6494
|
|
|
6406
6495
|
`constants`
|
|
6407
6496
|
constant_buffer optional constants to use while rendering
|
|
6497
|
+
`sort_order`
|
|
6498
|
+
int How to sort draw order for world-ordered entries. Default uses the renderer's preferred world sorting (back-to-front).
|
|
6408
6499
|
|
|
6409
6500
|
* @example ```lua
|
|
6410
6501
|
function init(self)
|
|
@@ -7527,6 +7618,7 @@ export function create_atlas(path: string, table: { texture: string | hash; anim
|
|
|
7527
7618
|
height: number;
|
|
7528
7619
|
pivot_x: number;
|
|
7529
7620
|
pivot_y: number;
|
|
7621
|
+
rotated: boolean;
|
|
7530
7622
|
vertices: number[] | LuaSet<number>;
|
|
7531
7623
|
uvs: number[] | LuaSet<number>;
|
|
7532
7624
|
indices: number[] | LuaSet<number>;
|
|
@@ -7671,7 +7763,7 @@ These constants might not be available on the device:
|
|
|
7671
7763
|
`graphics.TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1`
|
|
7672
7764
|
`graphics.TEXTURE_FORMAT_RGB_ETC1`
|
|
7673
7765
|
`graphics.TEXTURE_FORMAT_RGBA_ETC2`
|
|
7674
|
-
`graphics.
|
|
7766
|
+
`graphics.TEXTURE_FORMAT_RGBA_ASTC_4X4`
|
|
7675
7767
|
`graphics.TEXTURE_FORMAT_RGB_BC1`
|
|
7676
7768
|
`graphics.TEXTURE_FORMAT_RGBA_BC3`
|
|
7677
7769
|
`graphics.TEXTURE_FORMAT_R_BC4`
|
|
@@ -7841,7 +7933,7 @@ These constants might not be available on the device:
|
|
|
7841
7933
|
`graphics.TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1`
|
|
7842
7934
|
`graphics.TEXTURE_FORMAT_RGB_ETC1`
|
|
7843
7935
|
`graphics.TEXTURE_FORMAT_RGBA_ETC2`
|
|
7844
|
-
`graphics.
|
|
7936
|
+
`graphics.TEXTURE_FORMAT_RGBA_ASTC_4X4`
|
|
7845
7937
|
`graphics.TEXTURE_FORMAT_RGB_BC1`
|
|
7846
7938
|
`graphics.TEXTURE_FORMAT_RGBA_BC3`
|
|
7847
7939
|
`graphics.TEXTURE_FORMAT_R_BC4`
|
|
@@ -7883,6 +7975,7 @@ Creating an empty texture with no buffer data is not supported as a core feature
|
|
|
7883
7975
|
`COMPRESSION_TYPE_BASIS_UASTC`
|
|
7884
7976
|
|
|
7885
7977
|
* @param buffer optional buffer of precreated pixel data
|
|
7978
|
+
* @param callback callback function when texture is created (self, request_id, resource)
|
|
7886
7979
|
* @example Create a texture resource asyncronously with a buffer and a callback
|
|
7887
7980
|
```lua
|
|
7888
7981
|
function callback(self, request_id, resource)
|
|
@@ -7955,7 +8048,7 @@ function init(self)
|
|
|
7955
8048
|
end
|
|
7956
8049
|
```
|
|
7957
8050
|
*/
|
|
7958
|
-
export function create_texture_async(path: string | hash, table: { type: number; width: number; height: number; depth: number; format: number; flags: number; max_mipmaps?: number; compression_type?: number }, buffer?:
|
|
8051
|
+
export function create_texture_async(path: string | hash, table: { type: number; width: number; height: number; depth: number; format: number; flags: number; max_mipmaps?: number; compression_type?: number }, buffer: buffer, callback?: (this: any, request_id: number, resource: hash) => void): LuaMultiReturn<[hash, number]>;
|
|
7959
8052
|
/**
|
|
7960
8053
|
* Constructor-like function with two purposes:
|
|
7961
8054
|
|
|
@@ -8516,7 +8609,7 @@ These constants might not be available on the device:
|
|
|
8516
8609
|
- `graphics.TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1`
|
|
8517
8610
|
- `graphics.TEXTURE_FORMAT_RGB_ETC1`
|
|
8518
8611
|
- `graphics.TEXTURE_FORMAT_RGBA_ETC2`
|
|
8519
|
-
- `graphics.
|
|
8612
|
+
- `graphics.TEXTURE_FORMAT_RGBA_ASTC_4X4`
|
|
8520
8613
|
- `graphics.TEXTURE_FORMAT_RGB_BC1`
|
|
8521
8614
|
- `graphics.TEXTURE_FORMAT_RGBA_BC3`
|
|
8522
8615
|
- `graphics.TEXTURE_FORMAT_R_BC4`
|
|
@@ -9610,6 +9703,10 @@ number sound gain between 0 and 1, default is 1. The final gain of the sound wil
|
|
|
9610
9703
|
number sound pan between -1 and 1, default is 0. The final pan of the sound will be an addition of this pan and the sound pan.
|
|
9611
9704
|
`speed`
|
|
9612
9705
|
number sound speed where 1.0 is normal speed, 0.5 is half speed and 2.0 is double speed. The final speed of the sound will be a multiplication of this speed and the sound speed.
|
|
9706
|
+
`start_time`
|
|
9707
|
+
number start playback offset (seconds). Optional, mutually exclusive with `start_frame`.
|
|
9708
|
+
`start_frame`
|
|
9709
|
+
number start playback offset (frames/samples). Optional, mutually exclusive with `start_time`. If both are provided, `start_frame` is used.
|
|
9613
9710
|
|
|
9614
9711
|
* @param complete_function function to call when the sound has finished playing or stopped manually via sound.stop.
|
|
9615
9712
|
|
|
@@ -9647,7 +9744,7 @@ function init(self)
|
|
|
9647
9744
|
end
|
|
9648
9745
|
```
|
|
9649
9746
|
*/
|
|
9650
|
-
export function play(url: string | hash | url, play_properties?: { delay?: number; gain?: number; pan?: number; speed?: number }, complete_function?: (this: any, message_id: hash, message: { play_id: number }, sender: url,) => void): number;
|
|
9747
|
+
export function play(url: string | hash | url, play_properties?: { delay?: number; gain?: number; pan?: number; speed?: number; start_time?: number; start_frame?: number }, complete_function?: (this: any, message_id: hash, message: { play_id: number }, sender: url,) => void): number;
|
|
9651
9748
|
/**
|
|
9652
9749
|
* Set gain on all active playing voices of a sound.
|
|
9653
9750
|
* @param url the sound to set the gain of
|
|
@@ -10040,8 +10137,8 @@ print(my_file_path) --> /home/foobar/.local/share/my_game/my_file
|
|
|
10040
10137
|
-- Android package name: com.foobar.packagename
|
|
10041
10138
|
print(my_file_path) --> /data/data/0/com.foobar.packagename/files/my_file
|
|
10042
10139
|
|
|
10043
|
-
-- iOS:
|
|
10044
|
-
print(my_file_path) --> /var/
|
|
10140
|
+
-- iOS: my_game.app
|
|
10141
|
+
print(my_file_path) --> /var/mobile/Containers/Data/Application/123456AB-78CD-90DE-12345678ABCD/my_game/my_file
|
|
10045
10142
|
|
|
10046
10143
|
-- HTML5 path inside the IndexedDB: /data/.my_game/my_file or /.my_game/my_file
|
|
10047
10144
|
print(my_file_path) --> /data/.my_game/my_file
|
|
@@ -11489,6 +11586,9 @@ print(vec - vmath.vector4(2.0)) --> vmath.vector4(-1, 0, 1, 2)
|
|
|
11489
11586
|
*/
|
|
11490
11587
|
export function vector4(x: number, y: number, z: number, w: number): vmath.vector4;
|
|
11491
11588
|
}declare namespace vmath {
|
|
11589
|
+
export function clamp(value: number, min: number | vmath.vector3 | vmath.vector4, max: number | vmath.vector3 | vmath.vector4): number;
|
|
11590
|
+
export function clamp(value: vmath.vector3, min: number | vmath.vector3 | vmath.vector4, max: number | vmath.vector3 | vmath.vector4): vmath.vector3;
|
|
11591
|
+
export function clamp(value: vmath.vector4, min: number | vmath.vector3 | vmath.vector4, max: number | vmath.vector3 | vmath.vector4): vmath.vector4;
|
|
11492
11592
|
export type matrix4 = number & {
|
|
11493
11593
|
/**
|
|
11494
11594
|
* Multiplication Operator for Matrix4
|
|
@@ -11517,6 +11617,12 @@ export type matrix4 = number & {
|
|
|
11517
11617
|
m33: number;
|
|
11518
11618
|
m34: number;
|
|
11519
11619
|
};
|
|
11620
|
+
export function mul_per_elem(v1: vmath.vector3, v2: vmath.vector3): vmath.vector3;
|
|
11621
|
+
export function mul_per_elem(v1: vmath.vector4, v2: vmath.vector4): vmath.vector4;
|
|
11622
|
+
export function normalize(v1: vmath.vector3): vmath.vector3;
|
|
11623
|
+
export function normalize(v1: vmath.vector4): vmath.vector4;
|
|
11624
|
+
export function normalize(v1: vmath.quaternion): vmath.quaternion;
|
|
11625
|
+
export function normalize(v1: vmath.vector): vmath.vector;
|
|
11520
11626
|
export type quaternion = number & {
|
|
11521
11627
|
/**
|
|
11522
11628
|
* Multiplication Operator for Matrix4
|
|
@@ -11528,6 +11634,8 @@ export type quaternion = number & {
|
|
|
11528
11634
|
z: number;
|
|
11529
11635
|
w: number;
|
|
11530
11636
|
};
|
|
11637
|
+
export function slerp(t: number, v1: vmath.vector3, v2: vmath.vector3): vmath.vector3;
|
|
11638
|
+
export function slerp(t: number, v1: vmath.vector4, v2: vmath.vector4): vmath.vector4;
|
|
11531
11639
|
export type vector = number & { [key: number]: number };
|
|
11532
11640
|
export type vector3 = number & {
|
|
11533
11641
|
/**
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@ts-defold/types",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.75",
|
|
4
4
|
"description": "TypeScript definitions for Defold",
|
|
5
5
|
"repository": "github:ts-defold/types",
|
|
6
6
|
"keywords": [
|
|
@@ -29,7 +29,7 @@
|
|
|
29
29
|
"devDependencies": {
|
|
30
30
|
"tsd-ext-type-gen": "^2.0.0",
|
|
31
31
|
"typescript": "5.8.2",
|
|
32
|
-
"typescript-to-lua": "~1.
|
|
32
|
+
"typescript-to-lua": "~1.32.0"
|
|
33
33
|
},
|
|
34
34
|
"peerDependencies": {
|
|
35
35
|
"typescript-to-lua": "^1.10.0"
|