@ts-defold/types 1.2.65 → 1.2.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +135 -77
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="@typescript-to-lua/language-extensions" />
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-
// DEFOLD. stable version 1.
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// DEFOLD. stable version 1.10.0 (591eb496d52f4140bc2c7de547131f1b9408b9b4)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -491,10 +491,18 @@ declare namespace b2d.body {
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export function apply_torque(body: any, torque: number): void
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/**
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*
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* You can disable sleeping on this body. If you disable sleeping, the body will be woken.
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* @param body body
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* @param enable if false, the body will never sleep, and consume more CPU
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*/
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export function enable_sleep(body: any, enable: any): void
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/**
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* Get the angle in radians.
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* @param body body
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* @return angle the current world rotation angle in radians.
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*/
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export function
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export function get_angle(body: any): number
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/**
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* Get the angular damping of the body.
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@@ -517,13 +525,6 @@ declare namespace b2d.body {
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*/
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export function get_gravity_scale(body: any): number
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/**
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* Get the rotational inertia of the body about the local origin.
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* @param body body
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* @return inertia the rotational inertia, usually in kg-m^2.
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*/
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export function get_inertia(body: any): number
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-
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/**
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* Get the linear damping of the body.
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* @param body body
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@@ -559,7 +560,7 @@ declare namespace b2d.body {
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* @param body body
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* @return center Get the local position of the center of mass.
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*/
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export function
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export function get_local_center_of_mass(body: any): vmath.vector3
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/**
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* Gets a local point relative to the body's origin given a world point.
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@@ -585,18 +586,18 @@ declare namespace b2d.body {
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export function get_mass(body: any): number
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/**
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* Get the
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* Get the world body origin position.
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* @param body body
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* @return
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* @return position the world position of the body's origin.
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*/
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export function
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export function get_position(body: any): vmath.vector3
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/**
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* Get the
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* Get the rotational inertia of the body about the local origin.
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* @param body body
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* @return
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* @return inertia the rotational inertia, usually in kg-m^2.
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*/
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export function
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export function get_rotational_inertia(body: any): number
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/**
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* Get the type of this body.
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@@ -612,19 +613,12 @@ declare namespace b2d.body {
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*/
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export function get_world(body: any): any
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/**
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* Get the angle in radians.
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* @param body body
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* @return angle the current world rotation angle in radians.
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*/
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export function get_world_center(body: any): number
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/**
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* Get the world position of the center of mass.
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* @param body body
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* @return center Get the world position of the center of mass.
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*/
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export function
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export function get_world_center_of_mass(body: any): vmath.vector3
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/**
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* Get the world coordinates of a point given the local coordinates.
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@@ -675,7 +669,7 @@ declare namespace b2d.body {
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* @param body body
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* @return enabled true if the body is allowed to sleep
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*/
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export function
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export function is_sleeping_enabled(body: any): any
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/**
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* This resets the mass properties to the sum of the mass properties of the fixtures.
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@@ -759,13 +753,6 @@ declare namespace b2d.body {
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*/
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export function set_linear_velocity(body: any, velocity: vmath.vector3): void
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/**
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* You can disable sleeping on this body. If you disable sleeping, the body will be woken.
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* @param body body
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* @param enable if false, the body will never sleep, and consume more CPU
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*/
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export function set_sleeping_allowed(body: any, enable: any): void
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-
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/**
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* Set the position of the body's origin and rotation.
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* This breaks any contacts and wakes the other bodies.
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@@ -2012,6 +1999,11 @@ declare namespace graphics {
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*/
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export let TEXTURE_TYPE_2D_ARRAY: any
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/**
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* May be nil if the graphics driver doesn't support ...
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*/
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export let TEXTURE_TYPE_3D: any
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/**
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*
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*/
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@@ -2022,6 +2014,11 @@ declare namespace graphics {
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*/
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export let TEXTURE_TYPE_IMAGE_2D: any
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/**
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* May be nil if the graphics driver doesn't support ...
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*/
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export let TEXTURE_TYPE_IMAGE_3D: any
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/**
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*
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*/
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@@ -3873,8 +3870,8 @@ declare namespace physics {
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export type apply_force = "apply_force"
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/**
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* See physics.
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* This message is sent to a function specified in physics.
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* See physics.set_event_listener.
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* This message is sent to a function specified in physics.set_event_listener
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* when two collision objects collide.
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* This message only reports that a collision has occurred and will be sent once per frame and per colliding pair.
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* For more detailed information, check for the contact_point_event.
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@@ -3893,8 +3890,8 @@ declare namespace physics {
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export type collision_response = "collision_response"
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/**
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* See physics.
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* This message is sent to a function specified in physics.
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* See physics.set_event_listener.
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* This message is sent to a function specified in physics.set_event_listener when
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* a collision object has contact points with another collision object.
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* Since multiple contact points can occur for two colliding objects, this event can be sent
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* multiple times in the same frame for the same two colliding objects. To only be notified once
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@@ -4152,6 +4149,29 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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*/
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export function raycast_async(from: vmath.vector3, to: vmath.vector3, groups: any, request_id?: number): void
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/**
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* sets a physics world event listener. If a function is set, physics messages will no longer be sent to on_message.
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* @param callback A callback that receives an information about all the physics interactions in this physics world.
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`self`
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The calling script
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`event`
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The type of event. Can be one of these messages:
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- contact_point_event
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- collision_event
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- trigger_event
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- ray_cast_response
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- ray_cast_missed
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`data`
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The callback value data is a table that contains event-related data. See the documentation for details on the messages.
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*/
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export function set_event_listener(callback: any): void
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/**
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* Set the gravity in runtime. The gravity change is not global, it will only affect
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* the collection that the function is called from.
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*/
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export function set_joint_properties(collisionobject: string | hash | url, joint_id: string | hash, properties: any): void
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* sets a physics world event listener. If a function is set, physics messages will no longer be sent.
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* @param callback A callback that receives information about all the physics interactions in this physics world.
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`self`
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The calling script
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`event`
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The type of event. Can be one of these messages:
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- contact_point_event
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- collision_event
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- trigger_event
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- ray_cast_response
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- ray_cast_missed
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`data`
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The callback value data is a table that contains event-related data. See the documentation for details on the messages.
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*/
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export function set_listener(callback: any): void
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/**
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* Sets or clears the masking of a group (maskbit) in a collision object.
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* @param url the collision object to change the mask of.
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@@ -4289,21 +4286,21 @@ end
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/**
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* This message is sent back to the sender of a ray_cast_request, or to the physics world listener
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* if it is set (see physics.
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* if it is set (see physics.set_event_listener), if the ray didn't hit any collision object.
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* See physics.raycast_async for examples of how to use it.
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*/
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export type ray_cast_missed = "ray_cast_missed"
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/**
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* This message is sent back to the sender of a ray_cast_request, or to the physics world listener
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* if it is set (see physics.
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* if it is set (see physics.set_event_listener), if the ray hits a collision object.
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* See physics.raycast_async for examples of how to use it.
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*/
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export type ray_cast_response = "ray_cast_response"
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/**
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* See physics.
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* This message is sent to a function specified in physics.
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* See physics.set_event_listener.
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* This message is sent to a function specified in physics.set_event_listener
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* when a collision object interacts with another collision object and one of them is a trigger.
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* This message only reports that an interaction actually happened and will be sent once per colliding pair and frame.
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* For more detailed information, check for the contact_point_event.
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@@ -4357,6 +4354,11 @@ declare namespace profiler {
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*/
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export let VIEW_MODE_MINIMIZED: any
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/**
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* logs the current frame to the console
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*/
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export function dump_frame(): void
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/**
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* Creates and shows or hides and destroys the on-sceen profiler ui
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* The profiler is a real-time tool that shows the numbers of milliseconds spent
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@@ -4408,8 +4410,8 @@ declare namespace profiler {
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export function get_memory_usage(): number
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/**
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* Send a text to the profiler
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* @param text the string to send to the profiler
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* Send a text to the connected profiler
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* @param text the string to send to the connected profiler
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*/
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export function log_text(text: string): void
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@@ -5399,14 +5401,18 @@ The texture type. Supported values:
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- `graphics.TEXTURE_TYPE_2D`
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- `graphics.TEXTURE_TYPE_CUBE_MAP`
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- `graphics.TEXTURE_TYPE_IMAGE_2D`
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- `graphics.TEXTURE_TYPE_3D`
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- `graphics.TEXTURE_TYPE_IMAGE_3D`
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- `graphics.TEXTURE_TYPE_CUBE_MAP`
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`width`
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The width of the texture (in pixels). Must be larger than 0.
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`height`
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The width of the texture (in pixels). Must be larger than 0.
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`depth`
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The depth of the texture (in pixels). Must be larger than 0. Only used when `type` is `graphics.TEXTURE_TYPE_3D` or `graphics.TEXTURE_TYPE_IMAGE_3D`.
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`format`
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The texture format, note that some of these formats might not be supported by the running device. Supported values:
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@@ -5467,6 +5473,11 @@ Creating an empty texture with no buffer data is not supported as a core feature
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* @param buffer optional buffer of precreated pixel data
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* @return path The path to the resource.
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⚠ 3D Textures are currently only supported on OpenGL and Vulkan adapters. To check if your device supports 3D textures, use:
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```lua
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if graphics.TEXTURE_TYPE_3D ~= nil then
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-- Device and graphics adapter support 3D textures
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end
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*/
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export function create_texture(path: string, table: any, buffer?: buffer): hash
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@@ -5489,6 +5500,9 @@ The texture type. Supported values:
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- `graphics.TEXTURE_TYPE_2D`
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- `graphics.TEXTURE_TYPE_IMAGE_2D`
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- `graphics.TEXTURE_TYPE_3D`
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- `graphics.TEXTURE_TYPE_IMAGE_3D`
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- `graphics.TEXTURE_TYPE_CUBE_MAP`
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@@ -5496,6 +5510,8 @@ The texture type. Supported values:
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5496
5510
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The width of the texture (in pixels). Must be larger than 0.
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5497
5511
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`height`
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5498
5512
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The width of the texture (in pixels). Must be larger than 0.
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5513
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+
`depth`
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5514
|
+
The depth of the texture (in pixels). Must be larger than 0. Only used when `type` is `graphics.TEXTURE_TYPE_3D` or `graphics.TEXTURE_TYPE_IMAGE_3D`.
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5499
5515
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`format`
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5500
5516
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The texture format, note that some of these formats might not be supported by the running device. Supported values:
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5501
5517
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@@ -5527,6 +5543,12 @@ These constants might not be available on the device:
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5527
5543
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- `graphics.TEXTURE_FORMAT_R32F`
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5528
5544
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- `graphics.TEXTURE_FORMAT_RG32F`
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5529
5545
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5546
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+
You can test if the device supports these values by checking if a specific enum is nil or not:
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5547
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+
`if graphics.TEXTURE_FORMAT_RGBA16F ~= nil then
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5548
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+
-- it is safe to use this format
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5549
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+
end
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5550
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+
`
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5551
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+
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5530
5552
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5531
5553
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`flags`
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5532
5554
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Texture creation flags that can be used to dictate how the texture is created. Supported values:
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@@ -5536,12 +5558,6 @@ Texture creation flags that can be used to dictate how the texture is created. S
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5536
5558
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- `graphics.TEXTURE_USAGE_FLAG_MEMORYLESS` - The texture can be used as a memoryless texture, i.e only transient memory for the texture is used during rendering
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5537
5559
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- `graphics.TEXTURE_USAGE_FLAG_STORAGE` - The texture can be used as a storage texture, which is required for a shader to write to the texture
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5538
5560
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|
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5539
|
-
You can test if the device supports these values by checking if a specific enum is nil or not:
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5540
|
-
`if graphics.TEXTURE_FORMAT_RGBA16F ~= nil then
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5541
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-
-- it is safe to use this format
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5542
|
-
end
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5543
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-
`
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5544
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-
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5545
5561
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|
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5546
5562
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`max_mipmaps`
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5547
5563
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optional max number of mipmaps. Defaults to zero, i.e no mipmap support
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@@ -5554,10 +5570,14 @@ Creating an empty texture with no buffer data is not supported as a core feature
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5554
5570
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- `COMPRESSION_TYPE_BASIS_UASTC`
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5555
5571
|
|
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5556
5572
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* @param buffer optional buffer of precreated pixel data
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5557
|
-
* @return path The path to the resource.
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5558
5573
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* @return request_id The request id for the async request.
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5574
|
+
⚠ 3D Textures are currently only supported on OpenGL and Vulkan adapters. To check if your device supports 3D textures, use:
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5575
|
+
```lua
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5576
|
+
if graphics.TEXTURE_TYPE_3D ~= nil then
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5577
|
+
-- Device and graphics adapter support 3D textures
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5578
|
+
end
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5559
5579
|
*/
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5560
|
-
export function create_texture_async(path: string, table: any, buffer?: buffer):
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5580
|
+
export function create_texture_async(path: string, table: any, buffer?: buffer): any
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5561
5581
|
|
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5562
5582
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/**
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5563
5583
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* Constructor-like function with two purposes:
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@@ -5678,7 +5698,7 @@ width of the texture
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5678
5698
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`height`
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5679
5699
|
height of the texture
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5680
5700
|
`depth`
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|
5681
|
-
depth of the texture (i.e 1 for a 2D texture
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|
5701
|
+
depth of the texture (i.e 1 for a 2D texture, 6 for a cube map, number of slices for an array texture and the actual depth of a 3D texture)
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5682
5702
|
`mipmaps`
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5683
5703
|
number of mipmaps of the texture
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5684
5704
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`flags`
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@@ -5688,9 +5708,11 @@ The texture type. Supported values:
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5688
5708
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|
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5689
5709
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|
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5690
5710
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- `graphics.TEXTURE_TYPE_2D`
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5711
|
+
- `graphics.TEXTURE_TYPE_2D_ARRAY`
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5691
5712
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- `graphics.TEXTURE_TYPE_IMAGE_2D`
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5713
|
+
- `graphics.TEXTURE_TYPE_3D`
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5714
|
+
- `graphics.TEXTURE_TYPE_IMAGE_3D`
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5692
5715
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- `graphics.TEXTURE_TYPE_CUBE_MAP`
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5693
|
-
- `graphics.TEXTURE_TYPE_2D_ARRAY`
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5694
5716
|
|
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5695
5717
|
*/
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5696
5718
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export function get_texture_info(path: any): any
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@@ -5888,6 +5910,9 @@ The texture type. Supported values:
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5888
5910
|
|
|
5889
5911
|
|
|
5890
5912
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- `graphics.TEXTURE_TYPE_2D`
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5913
|
+
- `graphics.TEXTURE_TYPE_IMAGE_2D`
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5914
|
+
- `graphics.TEXTURE_TYPE_3D`
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5915
|
+
- `graphics.TEXTURE_TYPE_IMAGE_3D`
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|
5891
5916
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- `graphics.TEXTURE_TYPE_CUBE_MAP`
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5892
5917
|
|
|
5893
5918
|
|
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@@ -5935,6 +5960,8 @@ end
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5935
5960
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optional x offset of the texture (in pixels)
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5936
5961
|
`y`
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5937
5962
|
optional y offset of the texture (in pixels)
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|
5963
|
+
`z`
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|
5964
|
+
optional z offset of the texture (in pixels). Only applies to 3D textures
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5938
5965
|
`mipmap`
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|
5939
5966
|
optional mipmap to upload the data to
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|
5940
5967
|
`compression_type`
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@@ -5946,6 +5973,11 @@ optional specify the compression type for the data in the buffer object that hol
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5946
5973
|
|
|
5947
5974
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* @param buffer The buffer of precreated pixel data
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5948
5975
|
⚠ To update a cube map texture you need to pass in six times the amount of data via the buffer, since a cube map has six sides!
|
|
5976
|
+
⚠ 3D Textures are currently only supported on OpenGL and Vulkan adapters. To check if your device supports 3D textures, use:
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|
5977
|
+
```lua
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|
5978
|
+
if graphics.TEXTURE_TYPE_3D ~= nil then
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|
5979
|
+
-- Device and graphics adapter support 3D textures
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|
5980
|
+
end
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|
5949
5981
|
*/
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5950
5982
|
export function set_texture(path: hash | string, table: any, buffer: buffer): void
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5951
5983
|
|
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@@ -6542,6 +6574,12 @@ declare namespace window {
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6542
6574
|
*/
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6543
6575
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export function get_dim_mode(): any
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6544
6576
|
|
|
6577
|
+
/**
|
|
6578
|
+
* This returns the content scale of the current display.
|
|
6579
|
+
* @return scale The display scale
|
|
6580
|
+
*/
|
|
6581
|
+
export function get_display_scale(): number
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|
6582
|
+
|
|
6545
6583
|
/**
|
|
6546
6584
|
* This returns the current lock state of the mouse cursor
|
|
6547
6585
|
* @return state The lock state
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@@ -6602,6 +6640,26 @@ The callback value `data` is a table which currently holds these values
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|
|
6602
6640
|
*/
|
|
6603
6641
|
export function set_mouse_lock(flag: boolean): void
|
|
6604
6642
|
|
|
6643
|
+
/**
|
|
6644
|
+
* Sets the window position.
|
|
6645
|
+
* @param x Horizontal position of window
|
|
6646
|
+
* @param y Vertical position of window
|
|
6647
|
+
*/
|
|
6648
|
+
export function set_position(x: number, y: number): void
|
|
6649
|
+
|
|
6650
|
+
/**
|
|
6651
|
+
* Sets the window size. Works on desktop platforms only.
|
|
6652
|
+
* @param width Width of window
|
|
6653
|
+
* @param height Height of window
|
|
6654
|
+
*/
|
|
6655
|
+
export function set_size(width: number, height: number): void
|
|
6656
|
+
|
|
6657
|
+
/**
|
|
6658
|
+
* Sets the window title. Works on desktop platforms.
|
|
6659
|
+
* @param title The title, encoded as UTF-8
|
|
6660
|
+
*/
|
|
6661
|
+
export function set_title(title: string): void
|
|
6662
|
+
|
|
6605
6663
|
}
|
|
6606
6664
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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|
6607
6665
|
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