@ts-defold/types 1.2.6 → 1.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/index.d.ts +34 -3
- package/package.json +1 -1
package/README.md
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# Defold Types
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<a href="https://discord.gg/eukcq5m"><img alt="Chat with us!" src="https://img.shields.io/discord/766898804896038942.svg?colorB=7581dc&logo=discord&logoColor=white"></a>
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<a href="https://www.npmjs.com/package/@ts-defold/type-gen"><img alt="npm install" src="https://img.shields.io/npm/dt/@ts-defold/types?color=%23CA0000&label=npm&logo=npm"></a>
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<a href="https://discord.gg/eukcq5m"><img alt="Chat with us!" src="https://img.shields.io/discord/766898804896038942.svg?colorB=7581dc&logo=discord&logoColor=white"></a>
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> TypeScript definitions for [Defold](https://defold.com/)
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## Installation
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package/index.d.ts
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/// <reference types="lua-types/5.1" />
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/// <reference types="typescript-to-lua/language-extensions" />
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// DEFOLD. stable version 1.2.
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// DEFOLD. stable version 1.2.190 (d31d6397a72178541a5ef6e7ef2bed090d828f58)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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* gets a named property of the specified game object or component
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* @param url url of the game object or component having the property
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* @param property id of the property to retrieve
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* @param options (optional) options table
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index into array property (1 based)
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name of internal property
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* @return value the value of the specified property
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*/
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export function get(url: string | hash | url, property: string | hash): any
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export function get(url: string | hash | url, property: string | hash, options: any): any
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/**
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* Returns or constructs an instance identifier. The instance id is a hash
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* @param url url of the game object or component having the property
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* @param property id of the property to set
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* @param value the value to set
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* @param options (optional) options table
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index into array property (1 based)
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name of internal property
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*/
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export function set(url: string | hash | url, property: string | hash, value: any): void
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export function set(url: string | hash | url, property: string | hash, value: any, options: any): void
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/**
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* Sets the parent for a game object instance. This means that the instance will exist in the geometrical space of its parent,
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declare namespace gui {
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/**
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* The fonts used in the gui. The type of the property is hash.
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* Key must be specified in options table.
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*/
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export let fonts: any
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/**
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* fit adjust mode
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*/
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*/
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export function get_adjust_mode(node: node): any
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/**
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* gets the node alpha
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* @param node node from which to get alpha
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*/
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export function get_alpha(node: node): void
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/**
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* Returns the blend mode of a node.
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* Blend mode defines how the node will be blended with the background.
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*/
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export function set_adjust_mode(node: node, adjust_mode: any): void
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/**
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* sets the node alpha
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* @param node node for which to set alpha
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* @param alpha 0..1 alpha color
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*/
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export function set_alpha(node: node, alpha: number): void
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/**
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* Set the blend mode of a node.
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* Blend mode defines how the node will be blended with the background.
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/**
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* The textures used in the gui. The type of the property is hash.
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* Key must be specified in options table.
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*/
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export let textures: any
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}
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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