@ts-defold/types 1.2.59 → 1.2.61

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Files changed (2) hide show
  1. package/index.d.ts +205 -1
  2. package/package.json +4 -4
package/index.d.ts CHANGED
@@ -2,7 +2,7 @@
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  /// <reference types="lua-types/5.1" />
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  /// <reference types="@typescript-to-lua/language-extensions" />
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- // DEFOLD. stable version 1.9.6 (11d2cd3a9be17b2fc5a2cb5cea59bbfb4af1ca96)
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+ // DEFOLD. stable version 1.9.7 (9b28d9589d24981c7eb13ce63fa0172222700387)
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  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -101,6 +101,191 @@ declare function pprint(v: any): void
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  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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+ declare namespace liveupdate {
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+
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+ /**
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+ * LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH
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+ */
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+ export let LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH: any
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+
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+ /**
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+ * LIVEUPDATE_ENGINE_VERSION_MISMATCH
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+ */
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+ export let LIVEUPDATE_ENGINE_VERSION_MISMATCH: any
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+
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+ /**
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+ * LIVEUPDATE_FORMAT_ERROR
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+ */
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+ export let LIVEUPDATE_FORMAT_ERROR: any
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+
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+ /**
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+ * LIVEUPDATE_INVAL
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+ */
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+ export let LIVEUPDATE_INVAL: any
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+
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+ /**
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+ * LIVEUPDATE_INVALID_HEADER
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+ */
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+ export let LIVEUPDATE_INVALID_HEADER: any
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+
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+ /**
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+ * LIVEUPDATE_INVALID_RESOURCE
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+ */
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+ export let LIVEUPDATE_INVALID_RESOURCE: any
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+
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+ /**
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+ * LIVEUPDATE_IO_ERROR
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+ */
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+ export let LIVEUPDATE_IO_ERROR: any
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+
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+ /**
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+ * LIVEUPDATE_MEM_ERROR
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+ */
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+ export let LIVEUPDATE_MEM_ERROR: any
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+
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+ /**
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+ * LIVEUPDATE_OK
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+ */
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+ export let LIVEUPDATE_OK: any
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+
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+ /**
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+ * LIVEUPDATE_SCHEME_MISMATCH
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+ */
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+ export let LIVEUPDATE_SCHEME_MISMATCH: any
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+
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+ /**
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+ * LIVEUPDATE_SIGNATURE_MISMATCH
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+ */
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+ export let LIVEUPDATE_SIGNATURE_MISMATCH: any
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+
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+ /**
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+ * LIVEUPDATE_UNKNOWN
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+ */
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+ export let LIVEUPDATE_UNKNOWN: any
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+
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+ /**
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+ * LIVEUPDATE_VERSION_MISMATCH
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+ */
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+ export let LIVEUPDATE_VERSION_MISMATCH: any
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+
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+ /**
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+ * Adds a resource mount to the resource system.
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+ * The mounts are persisted between sessions.
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+ * After the mount succeeded, the resources are available to load. (i.e. no reboot required)
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+ * @param name Unique name of the mount
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+ * @param uri The uri of the mount, including the scheme. Currently supported schemes are 'zip' and 'archive'.
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+ * @param priority Priority of mount. Larger priority takes prescedence
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+ * @param callback Callback after the asynchronous request completed
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+ * @return result The result of the request
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+ */
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+ export function add_mount(name: string, uri: string, priority: any, callback: any): number
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+
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+ /**
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+ * Return a reference to the Manifest that is currently loaded.
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+ * @return manifest_reference reference to the Manifest that is currently loaded
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+ */
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+ export function get_current_manifest(): number
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+
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+ /**
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+ * Get an array of the current mounts
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+ * This can be used to determine if a new mount is needed or not
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+ * @return mounts Array of mounts
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+ */
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+ export function get_mounts(): any
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+
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+ /**
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+ * Is any liveupdate data mounted and currently in use?
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+ * This can be used to determine if a new manifest or zip file should be downloaded.
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+ * @return bool true if a liveupdate archive (any format) has been loaded
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+ */
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+ export function is_using_liveupdate_data(): any
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+
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+ /**
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+ * Remove a mount the resource system.
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+ * The remaining mounts are persisted between sessions.
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+ * Removing a mount does not affect any loaded resources.
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+ * @param name Unique name of the mount
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+ * @return result The result of the call
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+ */
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+ export function remove_mount(name: string): number
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+
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+ /**
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+ * Stores a zip file and uses it for live update content. The contents of the
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+ * zip file will be verified against the manifest to ensure file integrity.
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+ * It is possible to opt out of the resource verification using an option passed
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+ * to this function.
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+ * The path is stored in the (internal) live update location.
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+ * @param path the path to the original file on disc
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+ * @param callback the callback function
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+ executed after the storage has completed
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+
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+ `self`
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+ The current object.
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+ `status`
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+ the status of the store operation (See liveupdate.store_manifest)
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+
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+ * @param options optional table with extra parameters. Supported entries:
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+
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+ `verify`: if archive should be verified as well as stored (defaults to true)
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+
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+ */
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+ export function store_archive(path: string, callback: any, options?: any): void
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+
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+ /**
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+ * Create a new manifest from a buffer. The created manifest is verified
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+ * by ensuring that the manifest was signed using the bundled public/private
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+ * key-pair during the bundle process and that the manifest supports the current
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+ * running engine version. Once the manifest is verified it is stored on device.
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+ * The next time the engine starts (or is rebooted) it will look for the stored
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+ * manifest before loading resources. Storing a new manifest allows the
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+ * developer to update the game, modify existing resources, or add new
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+ * resources to the game through LiveUpdate.
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+ * @param manifest_buffer the binary data that represents the manifest
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+ * @param callback the callback function
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+ executed once the engine has attempted to store the manifest.
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+
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+ `self`
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+ The current object.
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+ `status`
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+ the status of the store operation:
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+
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+
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+ - `liveupdate.LIVEUPDATE_OK`
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+ - `liveupdate.LIVEUPDATE_INVALID_RESOURCE`
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+ - `liveupdate.LIVEUPDATE_VERSION_MISMATCH`
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+ - `liveupdate.LIVEUPDATE_ENGINE_VERSION_MISMATCH`
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+ - `liveupdate.LIVEUPDATE_SIGNATURE_MISMATCH`
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+ - `liveupdate.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH`
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+ - `liveupdate.LIVEUPDATE_FORMAT_ERROR`
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+
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+ */
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+ export function store_manifest(manifest_buffer: string, callback: any): void
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+
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+ /**
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+ * add a resource to the data archive and runtime index. The resource will be verified
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+ * internally before being added to the data archive.
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+ * @param manifest_reference The manifest to check against.
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+ * @param data The resource data that should be stored.
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+ * @param hexdigest The expected hash for the resource,
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+ retrieved through collectionproxy.missing_resources.
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+ * @param callback The callback
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+ function that is executed once the engine has been attempted to store
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+ the resource.
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+
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+ `self`
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+ The current object.
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+ `hexdigest`
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+ The hexdigest of the resource.
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+ `status`
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+ Whether or not the resource was successfully stored.
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+
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+ */
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+ export function store_resource(manifest_reference: number, data: string, hexdigest: string, callback: any): void
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+
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+ }
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+ // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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+
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+
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  declare namespace socket {
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  /**
@@ -3935,6 +4120,7 @@ end
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  * do not intersect with ray casts.
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  * Which collision objects to hit is filtered by their collision groups and can be configured
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  * through `groups`.
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+ * NOTE: Ray casts will ignore collision objects that contain the starting point of the ray. This is a limitation in Box2D.
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  * @param from the world position of the start of the ray
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  * @param to the world position of the end of the ray
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  * @param groups a lua table containing the hashed groups for which to test collisions against
@@ -3958,6 +4144,7 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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  * - If an object is hit, the result will be reported via a ray_cast_response message.
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  * - If there is no object hit, the result will be reported via a ray_cast_missed message.
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  *
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+ * NOTE: Ray casts will ignore collision objects that contain the starting point of the ray. This is a limitation in Box2D.
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  * @param from the world position of the start of the ray
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  * @param to the world position of the end of the ray
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  * @param groups a lua table containing the hashed groups for which to test collisions against
@@ -5180,6 +5367,23 @@ optional flag to determine wether or not the resource should take over ownership
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  */
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  export function create_buffer(path: string, table?: any): hash
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+ /**
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+ * Creates a sound data resource
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+ * Supported formats are .oggc and .wavc
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+ * @param path the path to the resource. Must not already exist.
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+ * @param options A table containing parameters for the text. Supported entries:
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+
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+ `data`
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+ The raw data of the file. May be partial, but must include the header of the file
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+ `filesize`
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+ If the file is partial, it must also specify the full size of the complete file.
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+ `partial`
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+ Is the data not representing the full file, but just the initial chunk?
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+
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+ * @return path_hash the resulting path hash to the resource
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+ */
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+ export function create_sound_data(path: string, options?: any): hash
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+
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  /**
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  * Creates a new texture resource that can be used in the same way as any texture created during build time.
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  * The path used for creating the texture must be unique, trying to create a resource at a path that is already
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ts-defold/types",
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- "version": "1.2.59",
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+ "version": "1.2.61",
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  "description": "TypeScript definitions for Defold",
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  "repository": "github:ts-defold/types",
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  "keywords": [
@@ -27,9 +27,9 @@
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  "lua-types": "^2.10.1"
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  },
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  "devDependencies": {
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- "@ts-defold/type-gen": "^0.5.6",
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- "typescript": "~5.1.0",
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- "typescript-to-lua": "~1.16.0"
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+ "@ts-defold/type-gen": "^0.5.7",
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+ "typescript": "5.7.2",
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+ "typescript-to-lua": "~1.29.0"
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  },
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  "peerDependencies": {
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  "typescript-to-lua": "^1.10.0"