@ts-defold/types 1.2.51 → 1.2.53
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +62 -8
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="@typescript-to-lua/language-extensions" />
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5
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-
// DEFOLD. stable version 1.9.
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5
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+
// DEFOLD. stable version 1.9.4 (a9277779d1c23b0712a5959314b9508d2e802efb)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -3921,7 +3921,7 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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* @param from the world position of the start of the ray
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* @param to the world position of the end of the ray
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* @param groups a lua table containing the hashed groups for which to test collisions against
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* @param request_id a number
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* @param request_id a number in range [0,255]. It will be sent back in the response for identification, 0 by default
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*/
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export function raycast_async(from: vmath.vector3, to: vmath.vector3, groups: any, request_id?: number): void
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@@ -6707,7 +6707,7 @@ declare namespace timer {
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* If you want a timer that triggers on each frame, set delay to 0.0f and repeat to true.
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* Timers created within a script will automatically die when the script is deleted.
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* @param delay time interval in seconds
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* @param
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* @param repeating true = repeat timer until cancel, false = one-shot timer
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* @param callback timer callback function
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`self`
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@@ -6719,7 +6719,7 @@ The elapsed time - on first trigger it is time since timer.delay call, otherwise
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* @return handle identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
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*/
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export function delay(delay: number,
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export function delay(delay: number, repeating: boolean, callback: any): any
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/**
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* Get information about timer.
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@@ -6749,6 +6749,19 @@ true = repeat timer until cancel, false = one-shot timer.
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declare namespace vmath {
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/**
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* Clamp input value to be in range of [min, max]. In case if input value has vector3|vector4 type
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* return new vector3|vector4 with clamped value at every vector's element.
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* Min/max arguments can be vector3|vector4. In that case clamp excuted per every vector's element
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* @param value Input value or vector of values
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* @param min Min value(s) border
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* @param max Max value(s) border
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* @return clamped_value Clamped value or vector
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*/
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export function clamp(value: number, min: number, max: number): number
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export function clamp(value: vmath.vector3, min: vmath.vector3, max: vmath.vector3): vmath.vector3
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export function clamp(value: vmath.vector4, min: vmath.vector4, max: vmath.vector4): vmath.vector4
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/**
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* Calculates the conjugate of a quaternion. The result is a
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* quaternion with the same magnitudes but with the sign of
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@@ -6878,11 +6891,14 @@ declare namespace vmath {
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export function matrix4_axis_angle(v: vmath.vector3, angle: number): vmath.matrix4
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/**
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*
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*
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* @
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* Creates a new matrix constructed from separate
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* translation vector, roation quaternion and scale vector
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* @param translation translation
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* @param rotation rotation
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* @param scale scale
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* @return matrix new matrix4
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*/
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-
export function
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export function matrix4_compose(translation: any, rotation: vmath.quaternion, scale: vmath.vector3): vmath.matrix4
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/**
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* Constructs a frustum matrix from the given values. The left, right,
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@@ -6934,6 +6950,13 @@ declare namespace vmath {
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*/
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export function matrix4_perspective(fov: number, aspect: number, near: number, far: number): vmath.matrix4
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/**
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* The resulting matrix describes the same rotation as the quaternion, but does not have any translation (also like the quaternion).
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* @param q quaternion to create matrix from
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* @return m matrix represented by quaternion
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*/
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export function matrix4_quat(q: vmath.quaternion): vmath.matrix4
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/**
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* The resulting matrix describes a rotation around the x-axis
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* by the specified angle.
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@@ -6958,6 +6981,29 @@ declare namespace vmath {
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*/
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export function matrix4_rotation_z(angle: number): vmath.matrix4
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/**
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* Creates a new matrix constructed from scale vector
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* @param scale scale
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* @return matrix new matrix4
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*/
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export function matrix4_scale(scale: vmath.vector3): vmath.matrix4
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/**
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* creates a new matrix4 from uniform scale
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* @param scale scale
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* @return matrix new matrix4
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*/
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export function matrix4_scale(scale: number): vmath.matrix4
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/**
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* Creates a new matrix4 from three scale components
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* @param scale_x scale along X axis
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* @param scale_y sclae along Y axis
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* @param scale_z scale along Z asis
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* @return matrix new matrix4
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*/
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export function matrix4_scale(scale_x: number, scale_y: number, scale_z: number): vmath.matrix4
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/**
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* The resulting matrix describes a translation of a point
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* in euclidean space.
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@@ -7071,6 +7117,14 @@ declare namespace vmath {
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*/
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export function quat_from_to(v1: vmath.vector3, v2: vmath.vector3): vmath.quaternion
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/**
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* Creates a new quaternion with the components set
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* according to the supplied parameter values.
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* @param matrix source matrix4
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* @return q new quaternion
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*/
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export function quat_matrix4(matrix: vmath.matrix4): vmath.quaternion
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/**
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* The resulting quaternion describes a rotation of `angle`
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* radians around the x-axis.
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