@ts-defold/types 1.2.50 → 1.2.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +126 -11
- package/package.json +2 -2
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="@typescript-to-lua/language-extensions" />
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-
// DEFOLD. stable version 1.9.
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+
// DEFOLD. stable version 1.9.4 (512763fd375633fd67197225e61fe90a5929166b)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -10,6 +10,9 @@ declare type hash = {
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}
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declare type url = {
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socket: hash,
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path: hash,
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fragment: hash,
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}
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declare type node = {
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@@ -3918,7 +3921,7 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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* @param from the world position of the start of the ray
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* @param to the world position of the end of the ray
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* @param groups a lua table containing the hashed groups for which to test collisions against
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* @param request_id a number
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* @param request_id a number in range [0,255]. It will be sent back in the response for identification, 0 by default
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*/
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export function raycast_async(from: vmath.vector3, to: vmath.vector3, groups: any, request_id?: number): void
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@@ -6140,6 +6143,61 @@ The stack traceback.
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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6144
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6146
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declare namespace types {
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/**
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* Check if passed type is hash.
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* @param v Variable to check type
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* @return result True if passed type is hash
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*/
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export function is_hash(v: any): boolean
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/**
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* Check if passed type is matrix4.
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* @param v Variable to check type
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* @return result True if passed type is matrix4
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*/
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export function is_matrix4(v: any): boolean
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/**
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* Check if passed type is quaternion.
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* @param v Variable to check type
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* @return result True if passed type is quaternion
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*/
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export function is_quat(v: any): boolean
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/**
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* Check if passed type is URL.
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* @param v Variable to check type
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* @return result True if passed type is URL
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*/
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export function is_url(v: any): boolean
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/**
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* Check if passed type is vector.
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* @param v Variable to check type
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* @return result True if passed type is vector
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*/
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export function is_vector(v: any): boolean
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/**
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* Check if passed type is vector3.
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* @param v Variable to check type
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* @return result True if passed type is vector3
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*/
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export function is_vector3(v: any): boolean
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/**
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* Check if passed type is vector4.
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* @param v Variable to check type
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* @return result True if passed type is vector4
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*/
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export function is_vector4(v: any): boolean
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}
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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declare namespace window {
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/**
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@@ -6436,6 +6494,8 @@ The response data. Contains the fields:
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`headers`: all the returned headers
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`path`: the stored path (if saved to disc)
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`error`: if any unforeseen errors occurred (e.g. file I/O)
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`bytes_received`: the amount of bytes received/sent for a request, only if option `report_progress` is true
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`bytes_total`: the total amount of bytes for a request, only if option `report_progress` is true
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* @param headers optional table with custom headers
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* @param post_data optional data to send
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@@ -6445,6 +6505,7 @@ The response data. Contains the fields:
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Path should be absolute
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Not available in HTML5 build
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Not available in HTML5 build
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`report_progress`: when it is true, the amount of bytes sent and/or received for a request will be passed into the callback function
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*/
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export function request(url: string, method: string, callback: any, headers?: any, post_data?: string, options?: any): void
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@@ -6636,7 +6697,7 @@ declare namespace timer {
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* @param handle the timer handle returned by timer.delay()
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* @return true if the timer was active, false if the timer is already cancelled / complete
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*/
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-
export function cancel(handle:
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export function cancel(handle: any): boolean
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/**
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* Adds a timer and returns a unique handle.
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@@ -6646,7 +6707,7 @@ declare namespace timer {
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* If you want a timer that triggers on each frame, set delay to 0.0f and repeat to true.
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* Timers created within a script will automatically die when the script is deleted.
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* @param delay time interval in seconds
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* @param
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* @param repeating true = repeat timer until cancel, false = one-shot timer
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* @param callback timer callback function
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`self`
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@@ -6658,7 +6719,7 @@ The elapsed time - on first trigger it is time since timer.delay call, otherwise
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* @return handle identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
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*/
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export function delay(delay: number,
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export function delay(delay: number, repeating: boolean, callback: any): any
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/**
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* Get information about timer.
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@@ -6673,14 +6734,14 @@ Time interval.
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true = repeat timer until cancel, false = one-shot timer.
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*/
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export function get_info(handle:
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export function get_info(handle: any): LuaMultiReturn<[any, any]>
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/**
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* Manual triggering a callback for a timer.
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* @param handle the timer handle returned by timer.delay()
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* @return true if the timer was active, false if the timer is already cancelled / complete
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*/
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export function trigger(handle:
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export function trigger(handle: any): boolean
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}
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -6688,6 +6749,19 @@ true = repeat timer until cancel, false = one-shot timer.
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declare namespace vmath {
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/**
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* Clamp input value to be in range of [min, max]. In case if input value has vector3|vector4 type
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* return new vector3|vector4 with clamped value at every vector's element.
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* Min/max arguments can be vector3|vector4. In that case clamp excuted per every vector's element
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* @param value Input value or vector of values
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* @param min Min value(s) border
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* @param max Max value(s) border
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* @return clamped_value Clamped value or vector
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*/
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export function clamp(value: number, min: number, max: number): number
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export function clamp(value: vmath.vector3, min: vmath.vector3, max: vmath.vector3): vmath.vector3
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export function clamp(value: vmath.vector4, min: vmath.vector4, max: vmath.vector4): vmath.vector4
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/**
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* Calculates the conjugate of a quaternion. The result is a
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* quaternion with the same magnitudes but with the sign of
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@@ -6817,11 +6891,14 @@ declare namespace vmath {
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export function matrix4_axis_angle(v: vmath.vector3, angle: number): vmath.matrix4
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/**
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*
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*
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* @
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* Creates a new matrix constructed from separate
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* translation vector, roation quaternion and scale vector
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* @param translation translation
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* @param rotation rotation
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* @param scale scale
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* @return matrix new matrix4
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*/
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export function
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export function matrix4_compose(translation: any, rotation: vmath.quaternion, scale: vmath.vector3): vmath.matrix4
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/**
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* Constructs a frustum matrix from the given values. The left, right,
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*/
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export function matrix4_perspective(fov: number, aspect: number, near: number, far: number): vmath.matrix4
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/**
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* The resulting matrix describes the same rotation as the quaternion, but does not have any translation (also like the quaternion).
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* @param q quaternion to create matrix from
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* @return m matrix represented by quaternion
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*/
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export function matrix4_quat(q: vmath.quaternion): vmath.matrix4
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/**
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* The resulting matrix describes a rotation around the x-axis
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* by the specified angle.
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*/
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export function matrix4_rotation_z(angle: number): vmath.matrix4
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/**
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* Creates a new matrix constructed from scale vector
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* @param scale scale
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* @return matrix new matrix4
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*/
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export function matrix4_scale(scale: vmath.vector3): vmath.matrix4
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/**
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* creates a new matrix4 from uniform scale
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* @param scale scale
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* @return matrix new matrix4
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*/
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export function matrix4_scale(scale: number): vmath.matrix4
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/**
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* Creates a new matrix4 from three scale components
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* @param scale_x scale along X axis
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* @param scale_y sclae along Y axis
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* @param scale_z scale along Z asis
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* @return matrix new matrix4
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*/
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export function matrix4_scale(scale_x: number, scale_y: number, scale_z: number): vmath.matrix4
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/**
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* The resulting matrix describes a translation of a point
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* in euclidean space.
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@@ -7010,6 +7117,14 @@ declare namespace vmath {
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*/
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export function quat_from_to(v1: vmath.vector3, v2: vmath.vector3): vmath.quaternion
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/**
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* Creates a new quaternion with the components set
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* according to the supplied parameter values.
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* @param matrix source matrix4
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* @return q new quaternion
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*/
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export function quat_matrix4(matrix: vmath.matrix4): vmath.quaternion
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/**
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* The resulting quaternion describes a rotation of `angle`
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* radians around the x-axis.
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package/package.json
CHANGED
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{
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"name": "@ts-defold/types",
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"version": "1.2.
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"version": "1.2.52",
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"description": "TypeScript definitions for Defold",
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"repository": "github:ts-defold/types",
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"keywords": [
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@@ -27,7 +27,7 @@
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"lua-types": "^2.10.1"
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},
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"devDependencies": {
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"@ts-defold/type-gen": "^0.5.
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"@ts-defold/type-gen": "^0.5.6",
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"typescript": "~5.1.0",
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"typescript-to-lua": "~1.16.0"
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},
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