@ts-defold/types 1.2.47 → 1.2.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +95 -17
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="@typescript-to-lua/language-extensions" />
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-
// DEFOLD. stable version 1.9.
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5
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// DEFOLD. stable version 1.9.1 (691478c02875b80e76da65d2f5756394e7a906b1)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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8
8
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@@ -775,6 +775,7 @@ declare namespace go {
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* and be a part of the simulation. A component is disabled when it receives the `disable` message.
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* undefined Components that currently supports this message are:
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*
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* - Camera
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* - Collection Proxy
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* - Collision Object
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* - Gui
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@@ -793,6 +794,7 @@ declare namespace go {
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* and be a part of the simulation. A component is disabled when it receives the `disable` message.
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* undefined Components that currently supports this message are:
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*
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* - Camera
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* - Collection Proxy
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* - Collision Object
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* - Gui
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@@ -1759,6 +1761,11 @@ declare namespace gui {
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*/
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export let PROP_INNER_RADIUS: any
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/**
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* leading property
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*/
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export let PROP_LEADING: any
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/**
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* outline color property
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*/
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@@ -1794,6 +1801,11 @@ declare namespace gui {
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*/
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export let PROP_SLICE9: any
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/**
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* tracking property
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*/
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export let PROP_TRACKING: any
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/**
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* data error
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*/
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@@ -1848,6 +1860,8 @@ declare namespace gui {
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- `"size"`
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- `"fill_angle"` (pie)
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- `"inner_radius"` (pie)
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- `"leading"` (text)
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- `"tracking"` (text)
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- `"slice9"` (slice9)
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The following property constants are defined equaling the corresponding property string names.
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@@ -1862,6 +1876,8 @@ The following property constants are defined equaling the corresponding property
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- `gui.PROP_SIZE`
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- `gui.PROP_FILL_ANGLE`
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- `gui.PROP_INNER_RADIUS`
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- `gui.PROP_LEADING`
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- `gui.PROP_TRACKING`
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- `gui.PROP_SLICE9`
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* @param to target property value
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@@ -1899,6 +1915,8 @@ with a custom curve. See the animation guide for more information.
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- `"size"`
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- `"fill_angle"` (pie)
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- `"inner_radius"` (pie)
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- `"leading"` (text)
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- `"tracking"` (text)
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- `"slice9"` (slice9)
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*/
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@@ -1946,7 +1964,7 @@ with a custom curve. See the animation guide for more information.
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* Instead of using specific getters such as gui.get_position or gui.get_scale,
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* you can use gui.get instead and supply the property as a string or a hash.
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* While this function is similar to go.get, there are a few more restrictions
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* when operating in the gui namespace. Most notably, only these
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* when operating in the gui namespace. Most notably, only these explicitly named properties are supported:
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*
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* - `"position"`
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* - `"rotation"`
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@@ -1958,14 +1976,19 @@ with a custom curve. See the animation guide for more information.
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* - `"size"`
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* - `"fill_angle"` (pie)
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* - `"inner_radius"` (pie)
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* - `"leading"` (text)
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* - `"tracking"` (text)
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* - `"slice9"` (slice9)
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*
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* The value returned will either be a vmath.vector4 or a single number, i.e getting the "position"
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* property will return a vec4 while getting the "position.x" property will return a single value.
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* You can also use this function to get material constants.
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* @param node node to get the property for
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* @param property the property to retrieve
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* @param options optional options table (only applicable for material constants)
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index into array property (1 based)
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*/
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export function get(node: node, property: any): void
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export function get(node: node, property: any, options?: any): void
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/**
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* Returns the adjust mode of a node.
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@@ -1984,8 +2007,9 @@ with a custom curve. See the animation guide for more information.
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/**
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* gets the node alpha
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* @param node node from which to get alpha
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* @return alpha alpha
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*/
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export function get_alpha(node: node):
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export function get_alpha(node: node): number
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/**
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* Returns the blend mode of a node.
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@@ -2005,7 +2029,7 @@ with a custom curve. See the animation guide for more information.
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/**
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* If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
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* @param node node from which to get the clipping inverted state
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* @return inverted true or false
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* @return inverted `true` or `false`
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*/
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export function get_clipping_inverted(node: node): boolean
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@@ -2023,7 +2047,7 @@ with a custom curve. See the animation guide for more information.
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/**
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* If node is set as visible clipping node, it will be shown as well as clipping. Otherwise, it will only clip but not show visually.
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* @param node node from which to get the clipping visibility state
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* @return visible true or false
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* @return visible `true` or `false`
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*/
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export function get_clipping_visible(node: node): boolean
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@@ -2136,8 +2160,9 @@ with a custom curve. See the animation guide for more information.
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/**
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* gets the node inherit alpha state
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* @param node node from which to get the inherit alpha state
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* @return inherit_alpha `true` or `false`
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*/
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export function get_inherit_alpha(node: node):
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export function get_inherit_alpha(node: node): boolean
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/**
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* Returns the inner radius of a pie node.
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* Returns the material of a node.
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* The material must be mapped to the gui scene in the gui editor.
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* @param node node to get the material for
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* @return materal material id
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*/
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export function get_material(node: node):
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export function get_material(node: node): hash
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/**
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* Retrieves the node with the specified id.
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@@ -2558,7 +2584,7 @@ the new state of the emitter:
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* Instead of using specific setteres such as gui.set_position or gui.set_scale,
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* you can use gui.set instead and supply the property as a string or a hash.
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* While this function is similar to go.get and go.set, there are a few more restrictions
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* when operating in the gui namespace. Most notably, only these
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* when operating in the gui namespace. Most notably, only these named properties identifiers are supported:
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*
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* - `"position"`
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* - `"rotation"`
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* - `"size"`
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* - `"fill_angle"` (pie)
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* - `"inner_radius"` (pie)
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* - `"leading"` (text)
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* - `"tracking"` (text)
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* - `"slice9"` (slice9)
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*
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* The value to set must either be a vmath.vector4, vmath.vector3, vmath.quat or a single number and depends on the property name you want to set.
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* Note: When setting the rotation using the "rotation" property, you need to pass in a vmath.quat. This behaviour is different than from the gui.set_rotation function,
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* the intention is to move new functionality closer to go namespace so that migrating between gui and go is easier. To set the rotation using degrees instead,
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* use the "euler" property instead. The rotation and euler properties are linked, changing one of them will change the backing data of the other.
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* Similar to go.set, you can also use gui.set for setting material constant values on a node. E.g if a material has specified a constant called `tint` in
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* the .material file, you can use gui.set to set the value of that constant by calling `gui.set(node, "tint", vmath.vec4(1,0,0,1))`, or `gui.set(node, "matrix", vmath.matrix4())`
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* if the constant is a matrix. Arrays are also supported by gui.set - to set an array constant, you need to pass in an options table with the 'index' key set.
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* If the material has a constant array called 'tint_array' specified in the material, you can use `gui.set(node, "tint_array", vmath.vec4(1,0,0,1), { index = 4})` to set the fourth array element to a different value.
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* @param node node to set the property for
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* @param property the property to set
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* @param value the property to set
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* @param options optional options table (only applicable for material constants)
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index into array property (1 based)
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*/
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export function set(node: node, property: any, value: number | vmath.vector4 | vmath.vector3 | vmath.quaternion): void
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export function set(node: node, property: any, value: number | vmath.vector4 | vmath.vector3 | vmath.quaternion, options?: any): void
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/**
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* Sets the adjust mode on a node.
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/**
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* If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
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* @param node node to set clipping inverted state for
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* @param inverted true or false
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* @param inverted `true` or `false`
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*/
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export function set_clipping_inverted(node: node, inverted: boolean): void
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/**
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* If node is set as an visible clipping node, it will be shown as well as clipping. Otherwise, it will only clip but not show visually.
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* @param node node to set clipping visibility for
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* @param visible true or false
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* @param visible `true` or `false`
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*/
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export function set_clipping_visible(node: node, visible: boolean): void
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/**
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* sets the node inherit alpha state
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* @param node node from which to set the inherit alpha state
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* @param inherit_alpha true or false
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* @param inherit_alpha `true` or `false`
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*/
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export function set_inherit_alpha(node: node, inherit_alpha: boolean): void
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* Sets the line-break mode on a text node.
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* This is only useful for text nodes.
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* @param node node to set line-break for
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* @param line_break true or false
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* @param line_break `true` or `false`
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*/
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export function set_line_break(node: node, line_break: boolean): void
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@@ -5252,7 +5286,15 @@ The attachment buffer type. Supported values:
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- `resource.BUFFER_TYPE_COLOR2`
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- `resource.BUFFER_TYPE_COLOR3`
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- `resource.BUFFER_TYPE_DEPTH`
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`resource.BUFFER_TYPE_STENCIL`
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`texture`
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The hashed path to the attachment texture resource. This field is only available if the render target passed in is a resource.
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*/
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export function get_render_target_info(path: any): any
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*/
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export function release(path: hash | string): void
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/**
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* Constructor-like function with two purposes:
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*
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* - Load the specified resource as part of loading the script
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* - Return a hash to the run-time version of the resource
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*
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* ⚠ This function can only be called within go.property function calls.
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* @param path optional resource path string to the resource
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* @return path a path hash to the binary version of the resource
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*/
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export function render_target(path?: string): hash
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/**
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* Sets the resource data for a specific resource
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* @param path The path to the resource
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@@ -7087,10 +7141,9 @@ declare namespace camera {
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/**
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* This function returns a table with all the camera URLs that have been
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* registered in the render context.
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* @param camera camera id
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* @return cameras a table with all camera URLs
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*/
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export function get_cameras(
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export function get_cameras(): any
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/**
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* get far z
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@@ -8219,6 +8272,31 @@ declare namespace tilemap {
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*/
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export function get_tile(url: string | hash | url, layer: string | hash, x: number, y: number): number
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/**
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* Get the tile information at the specified position in the tilemap.
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* The position is identified by the tile index starting at origin
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* with index 1, 1. (see tilemap.set_tile())
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* Which tile map and layer to query is identified by the URL and the
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* layer name parameters.
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* @param url the tile map
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* @param layer name of the layer for the tile
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* @param x x-coordinate of the tile
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* @param y y-coordinate of the tile
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|
+
* @return tile_info index of the tile
|
|
8286
|
+
*/
|
|
8287
|
+
export function get_tile_info(url: string | hash | url, layer: string | hash, x: number, y: number): any
|
|
8288
|
+
|
|
8289
|
+
/**
|
|
8290
|
+
* Retrieves all the tiles for the specified layer in the tilemap.
|
|
8291
|
+
* It returns a table of rows where the keys are the
|
|
8292
|
+
* tile positions (see tilemap.get_bounds()).
|
|
8293
|
+
* You can iterate it using `tiles[row_index][column_index]`.
|
|
8294
|
+
* @param url the tilemap
|
|
8295
|
+
* @param layer the name of the layer for the tiles
|
|
8296
|
+
* @return tiles a table of rows representing the layer
|
|
8297
|
+
*/
|
|
8298
|
+
export function get_tiles(url: string | hash | url, layer: string | hash): any
|
|
8299
|
+
|
|
8222
8300
|
/**
|
|
8223
8301
|
* Replace a tile in a tile map with a new tile.
|
|
8224
8302
|
* The coordinates of the tiles are indexed so that the "first" tile just
|