@ts-defold/types 1.2.46 → 1.2.47

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Files changed (2) hide show
  1. package/index.d.ts +172 -15
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -2,7 +2,7 @@
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  /// <reference types="lua-types/5.1" />
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  /// <reference types="@typescript-to-lua/language-extensions" />
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- // DEFOLD. stable version 1.8.1 (fd1ad4c17bfdcd890ea7176f2672c35102384419)
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+ // DEFOLD. stable version 1.9.0 (d6882f432beca85d460ec42497888157c356d058)
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  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -315,13 +315,6 @@ declare namespace b2d.body {
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  */
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  export function get_angular_damping(body: any): number
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- /**
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- * Set the angular velocity.
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- * @param body body
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- * @param omega the new angular velocity in radians/second.
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- */
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- export function get_angular_velocity(body: any, omega: number): void
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-
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  /**
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  * Get the angular velocity.
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  * @param body body
@@ -529,6 +522,13 @@ declare namespace b2d.body {
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  */
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  export function set_angular_damping(body: any, damping: number): void
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+ /**
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+ * Set the angular velocity.
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+ * @param body body
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+ * @param omega the new angular velocity in radians/second.
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+ */
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+ export function set_angular_velocity(body: any, omega: number): void
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+
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  /**
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  * Set the sleep state of the body. A sleeping body has very low CPU cost.
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  * @param body body
@@ -4096,6 +4096,23 @@ declare namespace render {
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  */
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  export function disable_texture(binding: number | string | hash): void
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+ /**
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+ * Dispatches the currently enabled compute program. The dispatch call takes three arguments x,y,z which constitutes
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+ * the 'global working group' of the compute dispatch. Together with the 'local working group' specified in the compute shader
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+ * as a layout qualifier, these two sets of parameters forms the number of invocations the compute shader will execute.
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+ * An optional constant buffer can be provided to override the default constants. If no constants buffer is provided, a default
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+ * system constants buffer is used containing constants as defined in the compute program.
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+ * @param x global work group size X
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+ * @param y global work group size Y
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+ * @param z global work group size Z
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+ * @param options optional table with properties:
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+
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+ `constants`
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+ optional constants to use while rendering
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+
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+ */
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+ export function dispatch_compute(x: number, y: number, z: number, options?: any): void
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+
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  /**
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  * Draws all objects that match a specified predicate. An optional constant buffer can be
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  * provided to override the default constants. If no constants buffer is provided, a default
@@ -4455,6 +4472,14 @@ If true, the renderer will use the cameras view-projection matrix for frustum cu
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  */
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  export function set_color_mask(red: boolean, green: boolean, blue: boolean, alpha: boolean): void
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+ /**
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+ * The name of the compute program must be specified in the ".render" resource set
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+ * in the "game.project" setting. If nil (or no arguments) are passed to this function,
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+ * the current compute program will instead be disabled.
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+ * @param compute compute id to use, or nil to disable
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+ */
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+ export function set_compute(compute: any): void
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+
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  /**
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  * Specifies whether front- or back-facing polygons can be culled
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  * when polygon culling is enabled. Polygon culling is initially disabled.
@@ -4800,6 +4825,21 @@ declare namespace resource {
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  */
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  export let TEXTURE_TYPE_CUBE_MAP: any
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+ /**
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+ * Usage hint for creating textures that uses temporary memory
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+ */
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+ export let TEXTURE_USAGE_FLAG_MEMORYLESS: any
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+
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+ /**
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+ * Usage hint for creating textures that can be sampled in a shader
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+ */
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+ export let TEXTURE_USAGE_FLAG_SAMPLE: any
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+
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+ /**
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+ * Usage hint for creating textures that can be used for writing in a shader
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+ */
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+ export let TEXTURE_USAGE_FLAG_STORAGE: any
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+
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  /**
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  * Constructor-like function with two purposes:
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  *
@@ -4984,6 +5024,7 @@ The texture type. Supported values:
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  - `resource.TEXTURE_TYPE_2D`
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  - `resource.TEXTURE_TYPE_CUBE_MAP`
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+ - `resource.TEXTURE_TYPE_IMAGE_2D`
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  `width`
@@ -5028,6 +5069,16 @@ end
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  `
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+ `flags`
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+ Texture creation flags that can be used to dictate how the texture is created. The default value is resource.TEXTURE_USAGE_FLAG_SAMPLE, which means that the texture can be sampled from a shader.
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+ These flags may or may not be supported on the running device and/or the underlying graphics API and is simply used internally as a 'hint' when creating the texture. There is no guarantee that any of these will have any effect. Supported values:
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+
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+
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+ - `resource.TEXTURE_USAGE_FLAG_SAMPLE` - The texture can be sampled from a shader (default)
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+ - `resource.TEXTURE_USAGE_FLAG_MEMORYLESS` - The texture can be used as a memoryless texture, i.e only transient memory for the texture is used during rendering
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+ - `resource.TEXTURE_USAGE_FLAG_STORAGE` - The texture can be used as a storage texture, which is required for a shader to write to the texture
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+
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+
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  `max_mipmaps`
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  optional max number of mipmaps. Defaults to zero, i.e no mipmap support
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  `compression_type`
@@ -5100,6 +5151,15 @@ These constants might not be available on the device:
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  - `resource.TEXTURE_FORMAT_R32F`
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  - `resource.TEXTURE_FORMAT_RG32F`
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+
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+ `flags`
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+ Texture creation flags that can be used to dictate how the texture is created. Supported values:
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+
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+
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+ - `resource.TEXTURE_USAGE_FLAG_SAMPLE` - The texture can be sampled from a shader (default)
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+ - `resource.TEXTURE_USAGE_FLAG_MEMORYLESS` - The texture can be used as a memoryless texture, i.e only transient memory for the texture is used during rendering
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+ - `resource.TEXTURE_USAGE_FLAG_STORAGE` - The texture can be used as a storage texture, which is required for a shader to write to the texture
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+
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  You can test if the device supports these values by checking if a specific enum is nil or not:
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  `if resource.TEXTURE_FORMAT_RGBA16F ~= nil then
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  -- it is safe to use this format
@@ -5237,11 +5297,14 @@ height of the texture
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  depth of the texture (i.e 1 for a 2D texture and 6 for a cube map)
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  `mipmaps`
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  number of mipmaps of the texture
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+ `flags`
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+ usage hints of the texture.
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  `type`
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  The texture type. Supported values:
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  - `resource.TEXTURE_TYPE_2D`
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+ - `resource.TEXTURE_TYPE_IMAGE_2D`
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  - `resource.TEXTURE_TYPE_CUBE_MAP`
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  - `resource.TEXTURE_TYPE_2D_ARRAY`
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@@ -5870,7 +5933,7 @@ If the request was successfull, this will contain the request payload in a buffe
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  * @param arg5 argument 5
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  * @param arg6 argument 6
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  */
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- export function reboot(arg1: string, arg2: string, arg3: string, arg4: string, arg5: string, arg6: string): void
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+ export function reboot(arg1?: string, arg2?: string, arg3?: string, arg4?: string, arg5?: string, arg6?: string): void
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  /**
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  * The table can later be loaded by `sys.load`.
@@ -7014,6 +7077,98 @@ declare namespace camera {
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  */
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  export let aspect_ratio: any
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+ /**
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+ * get aspect ratio
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+ * @param camera camera id
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+ * @return aspect_ratio the aspect ratio.
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+ */
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+ export function get_aspect_ratio(camera: any): number
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+
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+ /**
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+ * This function returns a table with all the camera URLs that have been
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+ * registered in the render context.
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+ * @param camera camera id
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+ * @return cameras a table with all camera URLs
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+ */
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+ export function get_cameras(camera: any): any
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+
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+ /**
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+ * get far z
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+ * @param camera camera id
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+ * @return far_z the far z.
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+ */
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+ export function get_far_z(camera: any): number
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+
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+ /**
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+ * get field of view
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+ * @param camera camera id
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+ * @return fov the field of view.
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+ */
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+ export function get_fov(camera: any): number
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+
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+ /**
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+ * get near z
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+ * @param camera camera id
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+ * @return near_z the near z.
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+ */
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+ export function get_near_z(camera: any): number
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+
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+ /**
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+ * get orthographic zoom
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+ * @param camera camera id
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+ * @return orthographic_zoom true if the camera is using an orthographic projection.
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+ */
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+ export function get_orthographic_zoom(camera: any): boolean
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+
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+ /**
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+ * get projection matrix
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+ * @param camera camera id
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+ * @return projection the projection matrix.
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+ */
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+ export function get_projection(camera: any): vmath.matrix4
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+
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+ /**
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+ * get view matrix
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+ * @param camera camera id
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+ * @return view the view matrix.
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+ */
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+ export function get_view(camera: any): vmath.matrix4
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+
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+ /**
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+ * set aspect ratio
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+ * @param camera camera id
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+ * @param aspect_ratio the aspect ratio.
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+ */
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+ export function set_aspect_ratio(camera: any, aspect_ratio: number): void
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+
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+ /**
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+ * set far z
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+ * @param camera camera id
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+ * @param far_z the far z.
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+ */
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+ export function set_far_z(camera: any, far_z: number): void
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+
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+ /**
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+ * set field of view
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+ * @param camera camera id
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+ * @param fov the field of view.
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+ */
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+ export function set_fov(camera: any, fov: number): void
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+
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+ /**
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+ * set near z
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+ * @param camera camera id
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+ * @param near_z the near z.
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+ */
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+ export function set_near_z(camera: any, near_z: number): void
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+
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+ /**
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+ * set orthographic zoom
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+ * @param camera camera id
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+ * @param orthographic_zoom true if the camera is using an orthographic projection.
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+ */
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+ export function set_orthographic_zoom(camera: any, orthographic_zoom: boolean): void
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+
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  /**
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  * Camera frustum far plane.
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  * The type of the property is float.
@@ -7160,13 +7315,15 @@ declare namespace collectionproxy {
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  export type async_load = "async_load"
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  /**
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- * return an indexed table of resources for a collection proxy. Each
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- * entry is a hexadecimal string that represents the data of the specific
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- * resource. This representation corresponds with the filename for each
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- * individual resource that is exported when you bundle an application with
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- * LiveUpdate functionality.
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+ * return an indexed table of resources for a collection proxy where the
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+ * referenced collection has been excluded using LiveUpdate. Each entry is a
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+ * hexadecimal string that represents the data of the specific resource.
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+ * This representation corresponds with the filename for each individual
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+ * resource that is exported when you bundle an application with LiveUpdate
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+ * functionality.
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  * @param collectionproxy the collectionproxy to check for resources.
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- * @return resources the resources
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+ * @return resources the resources, or an empty list if the
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+ collection was not excluded.
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  */
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  export function get_resources(collectionproxy: url): any
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ts-defold/types",
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- "version": "1.2.46",
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+ "version": "1.2.47",
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  "description": "TypeScript definitions for Defold",
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  "repository": "github:ts-defold/types",
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  "keywords": [