@ts-defold/types 1.2.39 → 1.2.41

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Files changed (2) hide show
  1. package/index.d.ts +131 -27
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -2,7 +2,7 @@
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2
  /// <reference types="lua-types/5.1" />
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  /// <reference types="@typescript-to-lua/language-extensions" />
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- // DEFOLD. stable version 1.6.4 (4d724d91839eb6c42e078cfe4f7e95e08f69a48f)
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+ // DEFOLD. stable version 1.7.0 (bf4dc66ab5fbbafd4294d32c2797c08b630c0be5)
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  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -912,6 +912,22 @@ name of internal property
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  */
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  export function set_scale(scale: number | vmath.vector3, id?: string | hash | url): void
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+ /**
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+ * ⚠ The function uses world transformation calculated at the end of previous frame.
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+ * @param position position which need to be converted
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+ * @param url url of the game object which coordinate system convert to
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+ * @return converted_postion converted position
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+ */
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+ export function world_to_local_position(position: vmath.vector3, url: string | hash | url): vmath.vector3
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+
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+ /**
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+ * ⚠ The function uses world transformation calculated at the end of previous frame.
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+ * @param transformation transformation which need to be converted
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+ * @param url url of the game object which coordinate system convert to
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+ * @return converted_transform converted transformation
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+ */
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+ export function world_to_local_transform(transformation: vmath.matrix4, url: string | hash | url): vmath.matrix4
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+
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@@ -1022,6 +1038,11 @@ declare namespace gui {
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  */
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  export let BLEND_MULT: any
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+ /**
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+ * screen blending
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+ */
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+ export let BLEND_SCREEN: any
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+
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  /**
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  * clipping mode none
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  */
@@ -1567,6 +1588,7 @@ with a custom curve. See the animation guide for more information.
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  - `gui.BLEND_ADD`
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  - `gui.BLEND_ADD_ALPHA`
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  - `gui.BLEND_MULT`
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+ - `gui.BLEND_SCREEN`
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  */
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  export function get_blend_mode(node: node): any
@@ -2013,7 +2035,7 @@ with a custom curve. See the animation guide for more information.
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  /**
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  * Dynamically create a new texture.
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- * @param texture texture id
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+ * @param texture_id texture id
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  * @param width texture width
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  * @param height texture height
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  * @param type texture type
@@ -2027,7 +2049,7 @@ with a custom curve. See the animation guide for more information.
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  * @return success texture creation was successful
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  * @return code one of the gui.RESULT_* codes if unsuccessful
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  */
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- export function new_texture(texture: string | hash, width: number, height: number, type: any, buffer: string, flip: boolean): LuaMultiReturn<[boolean, number]>
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+ export function new_texture(texture_id: string | hash, width: number, height: number, type: any, buffer: string, flip: boolean): LuaMultiReturn<[boolean, number]>
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2032
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  /**
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  * Tests whether a coordinate is within the bounding box of a
@@ -2146,6 +2168,7 @@ the new state of the emitter:
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  - `gui.BLEND_ADD`
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  - `gui.BLEND_ADD_ALPHA`
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  - `gui.BLEND_MULT`
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+ - `gui.BLEND_SCREEN`
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2150
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  */
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  export function set_blend_mode(node: node, blend_mode: any): void
@@ -3562,7 +3585,8 @@ declare namespace render {
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  export function constant_buffer(): any
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  /**
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- * Deletes a previously created render target.
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+ * Deletes a render target created by a render script.
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+ * You cannot delete a render target resource.
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  * @param render_target render target to delete
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  */
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  export function delete_render_target(render_target: any): void
@@ -3589,10 +3613,10 @@ declare namespace render {
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  export function disable_state(state: any): void
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  /**
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- * Disables a texture unit for a render target that has previourly been enabled.
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- * @param unit texture unit to disable
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+ * Disables a texture that has previourly been enabled.
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+ * @param binding texture binding, either by texture unit, string or hash that should be disabled
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  */
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- export function disable_texture(unit: number): void
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+ export function disable_texture(binding: number | string | hash): void
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  /**
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  * Draws all objects that match a specified predicate. An optional constant buffer can be
@@ -3658,11 +3682,19 @@ Determines which sides of the frustum will be used. Default is render.FRUSTUM_PL
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  export function enable_state(state: any): void
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3660
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  /**
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- * Sets the specified render target's specified buffer to be
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- * used as texture with the specified unit.
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- * A material shader can then use the texture to sample from.
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- * @param unit texture unit to enable texture for
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- * @param render_target render target or texture from which to enable the specified texture unit
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+ * Sets the specified texture handle for a render target attachment or a regular texture
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+ * that should be used for rendering. The texture can be bound to either a texture unit
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+ * or to a sampler name by a hash or a string.
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+ * A texture can be bound to multiple units and sampler names at the same time,
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+ * the actual binding will be applied to the shaders when a shader program is bound.
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+ * When mixing binding using both units and sampler names, you might end up in situations
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+ * where two different textures will be applied to the same bind location in the shader.
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+ * In this case, the texture set to the named sampler will take precedence over the unit.
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+ * Note that you can bind multiple sampler names to the same texture, in case you want to reuse
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+ * the same texture for differnt use-cases. It is however recommended that you use the same name
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+ * everywhere for the textures that should be shared across different materials.
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+ * @param binding texture binding, either by texture unit, string or hash for the sampler name that the texture should be bound to
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+ * @param handle_or_name render target or texture handle that should be bound, or a named resource in the "Render Resource" table in the currently assigned .render file
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  * @param buffer_type optional buffer type from which to enable the texture. Note that this argument only applies to render targets. Defaults to `render.BUFFER_COLOR_BIT`. These values are supported:
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  - `render.BUFFER_COLOR_BIT`
@@ -3681,7 +3713,7 @@ to enable those textures as well. Currently 4 color attachments are supported:
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  - `render.BUFFER_COLOR3_BIT`
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3714
 
3683
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  */
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- export function enable_texture(unit: number, render_target: any, buffer_type?: any): void
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+ export function enable_texture(binding: number | string | hash, handle_or_name: any, buffer_type?: any): void
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3686
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  /**
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  * Returns the logical window height that is set in the "game.project" settings.
@@ -4004,6 +4036,7 @@ to enable those textures as well. Currently 4 color attachments are supported:
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  /**
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  * Sets a render target. Subsequent draw operations will be to the
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  * render target until it is replaced by a subsequent call to set_render_target.
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+ * This function supports render targets created by a render script, or a render target resource.
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  * @param render_target render target to set. render.RENDER_TARGET_DEFAULT to set the default render target
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  * @param options optional table with behaviour parameters
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@@ -4021,7 +4054,8 @@ Transient frame buffer types are only valid while the render target is active, i
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  export function set_render_target(render_target: any, options?: any): void
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  /**
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- * sets the render target size
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+ * Sets the render target size for a render target created from
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+ * either a render script, or from a render target resource.
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  * @param render_target render target to set size for
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  * @param width new render target width
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  * @param height new render target height
@@ -4439,6 +4473,7 @@ optional flag to determine wether or not the resource should take over ownership
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  * registered will trigger an error. If the intention is to instead modify an existing texture, use the resource.set_texture
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  * function. Also note that the path to the new texture resource must have a '.texturec' extension,
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  * meaning "/path/my_texture" is not a valid path but "/path/my_texture.texturec" is.
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+ * If the texture is created without a buffer, the pixel data will be blank.
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  * @param path The path to the resource.
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  * @param table A table containing info about how to create the texture. Supported entries:
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@@ -4451,9 +4486,9 @@ The texture type. Supported values:
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  `width`
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- The width of the texture (in pixels)
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+ The width of the texture (in pixels). Must be larger than 0.
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  `height`
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- The width of the texture (in pixels)
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+ The width of the texture (in pixels). Must be larger than 0.
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  `format`
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  The texture format, note that some of these formats might not be supported by the running device. Supported values:
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@@ -4463,6 +4498,7 @@ The texture format, note that some of these formats might not be supported by th
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  - `resource.TEXTURE_FORMAT_RGBA`
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  These constants might not be available on the device:
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+
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  - `resource.TEXTURE_FORMAT_RGB_PVRTC_2BPPV1`
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  - `resource.TEXTURE_FORMAT_RGB_PVRTC_4BPPV1`
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  - `resource.TEXTURE_FORMAT_RGBA_PVRTC_2BPPV1`
@@ -4483,6 +4519,7 @@ These constants might not be available on the device:
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  - `resource.TEXTURE_FORMAT_RG16F`
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  - `resource.TEXTURE_FORMAT_R32F`
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  - `resource.TEXTURE_FORMAT_RG32F`
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+
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  You can test if the device supports these values by checking if a specific enum is nil or not:
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  `if resource.TEXTURE_FORMAT_RGBA16F ~= nil then
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  -- it is safe to use this format
@@ -4537,6 +4574,48 @@ See resource.set_atlas for a detailed description of each field
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  */
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  export function get_buffer(path: hash | string): buffer
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4576
 
4577
+ /**
4578
+ * Gets render target info from a render target resource path or a render target handle
4579
+ * @param path The path to the resource or a render target handle
4580
+ * @return table A table containing info about the render target:
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+
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+ `handle`
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+ the opaque handle to the texture resource
4584
+ 'attachments'
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+ a table of attachments, where each attachment contains the following entries:
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+ `handle`
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+ the opaque handle to the texture resource
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+ `width`
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+ width of the texture
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+ `height`
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+ height of the texture
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+ `depth`
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+ depth of the texture (i.e 1 for a 2D texture and 6 for a cube map)
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+ `mipmaps`
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+ number of mipmaps of the texture
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+ `type`
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+ The texture type. Supported values:
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+
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+
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+ - `resource.TEXTURE_TYPE_2D`
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+ - `resource.TEXTURE_TYPE_CUBE_MAP`
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+ - `resource.TEXTURE_TYPE_2D_ARRAY`
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+
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+
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+ `buffer_type`
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+ The attachment buffer type. Supported values:
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+
4608
+
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+ - `resource.BUFFER_TYPE_COLOR0`
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+ - `resource.BUFFER_TYPE_COLOR1`
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+ - `resource.BUFFER_TYPE_COLOR2`
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+ - `resource.BUFFER_TYPE_COLOR3`
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+ - `resource.BUFFER_TYPE_DEPTH`
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+ - `resource.BUFFER_TYPE_STENCIL`
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+
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+ */
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+ export function get_render_target_info(path: any): any
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+
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  /**
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  * Gets the text metrics from a font
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  * @param url the font to get the (unscaled) metrics from
@@ -5609,9 +5688,9 @@ The response data. Contains the fields:
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  * @param options optional table with request parameters. Supported entries:
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  `timeout`: timeout in seconds
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- `path`: path on disc where to download the file. Only overwrites the path if status is 200
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- `ignore_cache`: don't return cached data if we get a 304
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- `chunked_transfer`: use chunked transfer encoding for https requests larger than 16kb. Defaults to true.
5691
+ Not available in HTML5 build
5692
+ Not available in HTML5 build
5693
+ Not available in HTML5 build
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5694
 
5616
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  */
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  export function request(url: string, method: string, callback: any, headers?: any, post_data?: string, options?: any): void
@@ -5645,7 +5724,13 @@ declare namespace image {
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  /**
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  * Load image (PNG or JPEG) from buffer.
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  * @param buffer image data buffer
5648
- * @param premult optional flag if alpha should be premultiplied. Defaults to `false`
5727
+ * @param options An optional table containing parameters for loading the image. Supported entries:
5728
+
5729
+ `premultiply_alpha`
5730
+ True if alpha should be premultiplied into the color components. Defaults to `false`.
5731
+ `flip_vertically`
5732
+ True if the image contents should be flipped vertically. Defaults to `false`.
5733
+
5649
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  * @return image object or `nil` if loading fails. The object is a table with the following fields:
5650
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5651
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  `width`: image width
@@ -5660,12 +5745,18 @@ declare namespace image {
5660
5745
  `buffer`: the raw image data
5661
5746
 
5662
5747
  */
5663
- export function load(buffer: string, premult?: boolean): LuaMultiReturn<[any, any]>
5748
+ export function load(buffer: string, options?: any): LuaMultiReturn<[any, any]>
5664
5749
 
5665
5750
  /**
5666
5751
  * Load image (PNG or JPEG) from a string buffer.
5667
5752
  * @param buffer image data buffer
5668
- * @param premult optional flag if alpha should be premultiplied. Defaults to `false`
5753
+ * @param options An optional table containing parameters for loading the image. Supported entries:
5754
+
5755
+ `premultiply_alpha`
5756
+ True if alpha should be premultiplied into the color components. Defaults to `false`.
5757
+ `flip_vertically`
5758
+ True if the image contents should be flipped vertically. Defaults to `false`.
5759
+
5669
5760
  * @return image object or `nil` if loading fails. The object is a table with the following fields:
5670
5761
 
5671
5762
  `width`: image width
@@ -5680,7 +5771,7 @@ declare namespace image {
5680
5771
  `buffer`: the script buffer that holds the decompressed image data. See buffer.create how to use the buffer.
5681
5772
 
5682
5773
  */
5683
- export function load_buffer(buffer: string, premult?: boolean): LuaMultiReturn<[any, any]>
5774
+ export function load_buffer(buffer: string, options?: any): LuaMultiReturn<[any, any]>
5684
5775
 
5685
5776
  }
5686
5777
  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
@@ -6350,6 +6441,18 @@ declare namespace camera {
6350
6441
  */
6351
6442
  export let aspect_ratio: any
6352
6443
 
6444
+ /**
6445
+ * makes camera active
6446
+ * @param url url of camera component
6447
+ */
6448
+ export function acquire_focus(url: string | hash | url): void
6449
+
6450
+ /**
6451
+ * deactivate camera
6452
+ * @param url url of camera component
6453
+ */
6454
+ export function release_focus(url: string | hash | url): void
6455
+
6353
6456
  /**
6354
6457
  * Camera frustum far plane.
6355
6458
  * The type of the property is float.
@@ -6996,6 +7099,7 @@ declare namespace sound {
6996
7099
  * Inversely, to find the linear value from a dB value, use the formula
6997
7100
  * `10db/20`.
6998
7101
  * ⚠ A sound will continue to play even if the game object the sound component belonged to is deleted. You can send a `stop_sound` to stop the sound.
7102
+ * ⚠ `play_id` should be specified in case you want to receive `sound_done` or `sound_stopped` in `on_message()`.
6999
7103
  */
7000
7104
  export type play_sound = "play_sound"
7001
7105
 
@@ -7140,7 +7244,7 @@ Information about the completion:
7140
7244
  `sender`
7141
7245
  The invoker of the callback: the sound component.
7142
7246
 
7143
- * @return id The identifier for the sound voice
7247
+ * @return play_id The identifier for the sound voice
7144
7248
  */
7145
7249
  export function play(url: string | hash | url, play_properties?: any, complete_function?: any): number
7146
7250
 
@@ -7186,14 +7290,14 @@ the sequential play identifier that should be stopped (was given by the sound.pl
7186
7290
  export function stop(url: string | hash | url, stop_properties?: any): void
7187
7291
 
7188
7292
  /**
7189
- * This message is sent back to the sender of a `play_sound` message, if the sound
7190
- * could be played to completion.
7293
+ * This message is sent back to the sender of a `play_sound` message
7294
+ * if the sound could be played to completion and a `play_id` was provided with the `play_sound` message.
7191
7295
  */
7192
7296
  export type sound_done = "sound_done"
7193
7297
 
7194
7298
  /**
7195
7299
  * This message is sent back to the sender of a `play_sound` message, if the sound
7196
- * has been manually stopped.
7300
+ * has been manually stopped and a `play_id` was provided with the `play_sound` message.
7197
7301
  */
7198
7302
  export type sound_stopped = "sound_stopped"
7199
7303
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ts-defold/types",
3
- "version": "1.2.39",
3
+ "version": "1.2.41",
4
4
  "description": "TypeScript definitions for Defold",
5
5
  "repository": "github:ts-defold/types",
6
6
  "keywords": [