@ts-defold/types 1.2.3 → 1.2.7

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Files changed (3) hide show
  1. package/README.md +1 -1
  2. package/index.d.ts +85 -185
  3. package/package.json +1 -1
package/README.md CHANGED
@@ -1,6 +1,6 @@
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  # Defold Types
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- <a href="https://discord.gg/eukcq5m"><img alt="Chat with us!" src="https://img.shields.io/discord/766898804896038942.svg?colorB=7581dc&logo=discord&logoColor=white"></a>
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  <a href="https://www.npmjs.com/package/@ts-defold/type-gen"><img alt="npm install" src="https://img.shields.io/npm/dt/@ts-defold/types?color=%23CA0000&label=npm&logo=npm"></a>
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+ <a href="https://discord.gg/eukcq5m"><img alt="Chat with us!" src="https://img.shields.io/discord/766898804896038942.svg?colorB=7581dc&logo=discord&logoColor=white"></a>
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  > TypeScript definitions for [Defold](https://defold.com/)
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  ## Installation
package/index.d.ts CHANGED
@@ -2,7 +2,7 @@
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  /// <reference types="lua-types/5.1" />
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  /// <reference types="typescript-to-lua/language-extensions" />
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4
 
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- // DEFOLD. stable version 1.2.187 (581c6439ae93755a8a6bcf58732c39c724fa193c)
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+ // DEFOLD. stable version 1.2.190 (d31d6397a72178541a5ef6e7ef2bed090d828f58)
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  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -682,7 +682,8 @@ declare namespace go {
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  * By starting a new animation in that function, several animations can be sequenced together. See the examples for more information.
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  * ⚠ If you call `go.animate()` from a game object's `final()` function,
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  * any passed `complete_function` will be ignored and never called upon animation completion.
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- * See the properties guide for which properties can be animated and the animation guide for how to animate them.
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+ * See the properties guide for which properties can be animated and the animation guide for how
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+ * them.
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  * @param url url of the game object or component having the property
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  * @param property id of the property to animate
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  * @param playback playback mode of the animation
@@ -720,7 +721,7 @@ The id of the animated property.
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  * By calling this function, all stored animations of the given property will be canceled.
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  * See the properties guide for which properties can be animated and the animation guide for how to animate them.
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  * @param url url of the game object or component having the property
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- * @param property ide of the property to animate
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+ * @param property id of the property to cancel
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  */
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  export function cancel_animations(url: string | hash | url, property: string | hash): void
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@@ -741,9 +742,12 @@ The id of the animated property.
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  * gets a named property of the specified game object or component
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  * @param url url of the game object or component having the property
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  * @param property id of the property to retrieve
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+ * @param options (optional) options table
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+ index into array property (1 based)
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+ name of internal property
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  * @return value the value of the specified property
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  */
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- export function get(url: string | hash | url, property: string | hash): any
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+ export function get(url: string | hash | url, property: string | hash, options: any): any
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  /**
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  * Returns or constructs an instance identifier. The instance id is a hash
@@ -847,8 +851,11 @@ The id of the animated property.
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  * @param url url of the game object or component having the property
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  * @param property id of the property to set
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  * @param value the value to set
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+ * @param options (optional) options table
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+ index into array property (1 based)
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+ name of internal property
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  */
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- export function set(url: string | hash | url, property: string | hash, value: any): void
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+ export function set(url: string | hash | url, property: string | hash, value: any, options: any): void
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  /**
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  * Sets the parent for a game object instance. This means that the instance will exist in the geometrical space of its parent,
@@ -929,6 +936,12 @@ The id of the animated property.
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  declare namespace gui {
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+ /**
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+ * The fonts used in the gui. The type of the property is hash.
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+ * Key must be specified in options table.
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+ */
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+ export let fonts: any
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+
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  /**
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  * fit adjust mode
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  */
@@ -1522,6 +1535,12 @@ with a custom curve. See the animation guide for more information.
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  */
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  export function get_adjust_mode(node: node): any
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+ /**
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+ * gets the node alpha
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+ * @param node node from which to get alpha
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+ */
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+ export function get_alpha(node: node): void
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+
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  /**
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  * Returns the blend mode of a node.
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  * Blend mode defines how the node will be blended with the background.
@@ -1630,6 +1649,13 @@ with a custom curve. See the animation guide for more information.
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  */
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  export function get_font(node: node): hash
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+ /**
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+ * This is only useful for text nodes. The font must be mapped to the gui scene in the gui editor.
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+ * @param font_name font of which to get the path hash
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+ * @return hash path hash to resource
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+ */
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+ export function get_font_resource(font_name: hash | string): hash
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+
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  /**
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  * Returns the scene height.
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  * @return height scene height
@@ -1883,37 +1909,6 @@ with a custom curve. See the animation guide for more information.
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  */
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  export function get_text(node: node): string
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- /**
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- * Get text metrics given the provided font, text and parameters.
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- * @param font font id
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- * @param text text to measure
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- * @param width max-width. Use for line-breaks (default=FLT_MAX)
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- * @param line_break true to break lines accordingly to width (default=false)
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- * @param leading scale value for line spacing (default=1)
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- * @param tracking scale value for letter spacing (default=0)
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- * @return metrics a table with the following fields:
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-
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- - width
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- - height
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- - max_ascent
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- - max_descent
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-
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- */
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- export function get_text_metrics(font: string | hash, text: string, width: number, line_break: boolean, leading: number, tracking: number): any
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-
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- /**
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- * Get the text metrics from a text node.
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- * @param node text node to measure text from
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- * @return metrics a table with the following fields:
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-
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- - width
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- - height
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- - max_ascent
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- - max_descent
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-
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- */
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- export function get_text_metrics_from_node(node: node): any
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-
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  /**
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  * Returns the texture of a node.
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  * This is currently only useful for box or pie nodes.
@@ -2162,6 +2157,13 @@ The rate with which the animation will be played. Must be positive
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  */
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  export function set_adjust_mode(node: node, adjust_mode: any): void
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2159
 
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+ /**
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+ * sets the node alpha
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+ * @param node node for which to set alpha
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+ * @param alpha 0..1 alpha color
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+ */
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+ export function set_alpha(node: node, alpha: number): void
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+
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2167
  /**
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  * Set the blend mode of a node.
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  * Blend mode defines how the node will be blended with the background.
@@ -2586,6 +2588,12 @@ The rate with which the animation will be played. Must be positive
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+ /**
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+ * The textures used in the gui. The type of the property is hash.
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+ * Key must be specified in options table.
2594
+ */
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+ export let textures: any
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+
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  }
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  // =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
@@ -3945,6 +3953,30 @@ declare namespace resource {
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3953
  */
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  export function get_current_manifest(): number
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3955
 
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+ /**
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+ * Gets the text metrics from a font
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+ * @param url the font to get the (unscaled) metrics from
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+ * @param options A table containing parameters for the text. Supported entries:
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+
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+ `width`
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+ The width of the text field. Not used if `line_break` is false.
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+ `leading`
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+ The leading (default 1.0)
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+ `tracking`
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+ The leading (default 0.0)
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+ `line_break`
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+ If the calculation should consider line breaks (default false)
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+
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+ * @return metrics a table with the following fields:
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+
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+ - width
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+ - height
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+ - max_ascent
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+ - max_descent
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+
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+ */
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+ export function get_text_metrics(url: hash, options: any): any
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+
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  /**
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  * Is any liveupdate data mounted and currently in use?
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  * This can be used to determine if a new manifest or zip file should be downloaded.
@@ -4192,6 +4224,13 @@ declare namespace sys {
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4224
  */
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4225
  export let NETWORK_DISCONNECTED: any
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4226
 
4227
+ /**
4228
+ * deserializes buffer into a lua table
4229
+ * @param buffer buffer to deserialize from
4230
+ * @return table lua table with deserialized data
4231
+ */
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+ export function deserialize(buffer: string): any
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+
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  /**
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  * Terminates the game application and reports the specified `code` to the OS.
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  * @param code exit code to report to the OS, 0 means clean exit
@@ -4387,6 +4426,14 @@ The HTTP user agent, i.e. "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) Apple
4387
4426
  */
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4427
  export function save(filename: string, table: any): boolean
4389
4428
 
4429
+ /**
4430
+ * The buffer can later deserialized by `sys.deserialize`.
4431
+ * This method has all the same limitations as `sys.save`.
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+ * @param table lua table to serialize
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+ * @return buffer serialized data buffer
4434
+ */
4435
+ export function serialize(table: any): string
4436
+
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  /**
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  * Sets the host that is used to check for network connectivity against.
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  * @param host hostname to check against
@@ -5658,19 +5705,6 @@ declare namespace label {
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5705
  */
5659
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  export function get_text(url: string | hash | url): string
5660
5707
 
5661
- /**
5662
- * Gets the text metrics from a label component
5663
- * @param url the label to get the (unscaled) metrics from
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- * @return metrics a table with the following fields:
5665
-
5666
- - width
5667
- - height
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- - max_ascent
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- - max_descent
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-
5671
- */
5672
- export function get_text_metrics(url: string | hash | url): any
5673
-
5674
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  /**
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  * Sets the text of a label component
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  * ⚠ This method uses the message passing that means the value will be set after `dispatch messages` step.
@@ -6079,8 +6113,9 @@ Information about the completion:
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6113
  `sender`
6080
6114
  The invoker of the callback: the sound component.
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6115
 
6116
+ * @return id The identifier for the sound voice
6082
6117
  */
6083
- export function play(url: string | hash | url, play_properties?: any, complete_function?: any): void
6118
+ export function play(url: string | hash | url, play_properties?: any, complete_function?: any): number
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6119
 
6085
6120
  /**
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  * Set gain on all active playing voices of a sound.
@@ -6141,141 +6176,6 @@ The invoker of the callback: the sound component.
6141
6176
 
6142
6177
  declare namespace spine {
6143
6178
 
6144
- /**
6145
- * READ ONLY The current animation set on the component.
6146
- * hash.
6147
- */
6148
- export let animation: any
6149
-
6150
- /**
6151
- * The normalized animation cursor. The type of the property is number.
6152
- * ⚠ Please note that spine events may not fire as expected when the cursor is manipulated directly.
6153
- */
6154
- export let cursor: any
6155
-
6156
- /**
6157
- * The material used when rendering the spine model. The type of the property is hash.
6158
- */
6159
- export let material: any
6160
-
6161
- /**
6162
- * number.
6163
- * The playback_rate is a non-negative number, a negative value will be clamped to 0.
6164
- */
6165
- export let playback_rate: any
6166
-
6167
- /**
6168
- * The current skin on the component. The type of the property is hash.
6169
- * If setting the skin property the skin must be present on the spine
6170
- * model or a runtime error is signalled.
6171
- */
6172
- export let skin: any
6173
-
6174
- /**
6175
- * Cancels all running animations on a specified spine model component.
6176
- * @param url the spine model for which to cancel the animation
6177
- */
6178
- export function cancel(url: string | hash | url): void
6179
-
6180
- /**
6181
- * Returns the id of the game object that corresponds to a specified skeleton bone.
6182
- * The returned game object can be used for parenting and transform queries.
6183
- * This function has complexity `O(n)`, where `n` is the number of bones in the spine model skeleton.
6184
- * Game objects corresponding to a spine model skeleton bone can not be individually deleted.
6185
- * @param url the spine model to query
6186
- * @param bone_id id of the corresponding bone
6187
- * @return id id of the game object
6188
- */
6189
- export function get_go(url: string | hash | url, bone_id: string | hash): hash
6190
-
6191
- /**
6192
- * Plays a specified animation on a spine model component with specified playback
6193
- * mode and parameters.
6194
- * An optional completion callback function can be provided that will be called when
6195
- * the animation has completed playing. If no function is provided,
6196
- * a spine_animation_done message is sent to the script that started the animation.
6197
- * ⚠ The callback is not called (or message sent) if the animation is
6198
- * cancelled with spine.cancel. The callback is called (or message sent) only for
6199
- * animations that play with the following playback modes:
6200
- *
6201
- * - `go.PLAYBACK_ONCE_FORWARD`
6202
- * - `go.PLAYBACK_ONCE_BACKWARD`
6203
- * - `go.PLAYBACK_ONCE_PINGPONG`
6204
- *
6205
- * @param url the spine model for which to play the animation
6206
- * @param anim_id id of the animation to play
6207
- * @param playback playback mode of the animation
6208
-
6209
- - `go.PLAYBACK_ONCE_FORWARD`
6210
- - `go.PLAYBACK_ONCE_BACKWARD`
6211
- - `go.PLAYBACK_ONCE_PINGPONG`
6212
- - `go.PLAYBACK_LOOP_FORWARD`
6213
- - `go.PLAYBACK_LOOP_BACKWARD`
6214
- - `go.PLAYBACK_LOOP_PINGPONG`
6215
-
6216
- * @param play_properties optional table with properties:
6217
-
6218
- `blend_duration`
6219
- duration of a linear blend between the current and new animation.
6220
- `offset`
6221
- the normalized initial value of the animation cursor when the animation starts playing.
6222
- `playback_rate`
6223
- the rate with which the animation will be played. Must be positive.
6224
-
6225
- * @param complete_function function to call when the animation has completed.
6226
-
6227
- `self`
6228
- The current object.
6229
- `message_id`
6230
- The name of the completion message, `"spine_animation_done"`.
6231
- `message`
6232
- Information about the completion:
6233
-
6234
-
6235
- `animation_id` - the animation that was completed.
6236
- `playback` - the playback mode for the animation.
6237
-
6238
-
6239
- `sender`
6240
- The invoker of the callback: the spine model component.
6241
-
6242
- */
6243
- export function play_anim(url: string | hash | url, anim_id: string | hash, playback: any, play_properties?: any, complete_function?: any): void
6244
-
6245
- /**
6246
- * Resets any previously set IK target of a spine model, the position will be reset
6247
- * to the original position from the spine scene.
6248
- * @param url the spine model containing the object
6249
- * @param ik_constraint_id id of the corresponding IK constraint object
6250
- */
6251
- export function reset_ik_target(url: string | hash | url, ik_constraint_id: string | hash): void
6252
-
6253
- /**
6254
- * Sets a game object as target position of an inverse kinematic (IK) object. As the
6255
- * target game object's position is updated, the constraint object is updated with the
6256
- * new position.
6257
- * @param url the spine model containing the object
6258
- * @param ik_constraint_id id of the corresponding IK constraint object
6259
- * @param target_url target game object
6260
- */
6261
- export function set_ik_target(url: string | hash | url, ik_constraint_id: string | hash, target_url: string | hash | url): void
6262
-
6263
- /**
6264
- * Sets a static (vector3) target position of an inverse kinematic (IK) object.
6265
- * @param url the spine model containing the object
6266
- * @param ik_constraint_id id of the corresponding IK constraint object
6267
- * @param position target position
6268
- */
6269
- export function set_ik_target_position(url: string | hash | url, ik_constraint_id: string | hash, position: vmath.vector3): void
6270
-
6271
- /**
6272
- * Sets the spine skin on a spine model.
6273
- * @param url the spine model for which to set skin
6274
- * @param spine_skin spine skin id
6275
- * @param spine_slot optional slot id to only change a specific slot
6276
- */
6277
- export function set_skin(url: string | hash | url, spine_skin: string | hash, spine_slot?: string | hash): void
6278
-
6279
6179
  /**
6280
6180
  * This message is sent when a Spine animation has finished playing back to the script
6281
6181
  * that started the animation.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ts-defold/types",
3
- "version": "1.2.3",
3
+ "version": "1.2.7",
4
4
  "description": "TypeScript definitions for Defold",
5
5
  "repository": "github:ts-defold/types",
6
6
  "keywords": [