@ts-defold/types 1.2.26 → 1.2.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +97 -55
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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/// <reference types="lua-types/5.1" />
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/// <reference types="@typescript-to-lua/language-extensions" />
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-
// DEFOLD. stable version 1.
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5
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+
// DEFOLD. stable version 1.6.0 (d9e9c49ab946c058f29a8b688c862d70f30e9c43)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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8
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@@ -124,7 +124,7 @@ declare namespace socket {
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* @return tcp_client a new IPv6 TCP client object, or `nil` in case of error.
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* @return error the error message, or `nil` if no error occurred.
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*/
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export function connect(address: string, port: number, locaddr?: string, locport?: number, family?: string): LuaMultiReturn<[any, string]>
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export function connect(address: string, port: number, locaddr?: string, locport?: number, family?: string): LuaMultiReturn<[any, any, string, any]>
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/**
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* Returns the time in seconds, relative to the system epoch (Unix epoch time since January 1, 1970 (UTC) or Windows file time since January 1, 1601 (UTC)).
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@@ -165,7 +165,7 @@ declare namespace socket {
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* @return sockets_w a list with the sockets ready for writing.
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* @return error an error message. "timeout" if a timeout condition was met, otherwise `nil`.
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*/
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export function select(recvt: any, sendt: any, timeout?: number): LuaMultiReturn<[any, any, string]>
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export function select(recvt: any, sendt: any, timeout?: number): LuaMultiReturn<[any, any, string, any]>
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/**
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* This function drops a number of arguments and returns the remaining.
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@@ -180,7 +180,8 @@ declare namespace socket {
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* @return retD_2 argument D+2.
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* @return retN argument N.
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*/
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export function skip(d: number, ret1?: any, ret2?: any, retN?: any):
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export function skip(d: number, ret1?: any, ret2?: any, retN?: any): any
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export function skip(d: number, ret1?: any, ret2?: any, retN?: any): any
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/**
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* Freezes the program execution during a given amount of time.
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@@ -193,7 +194,7 @@ declare namespace socket {
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* @return tcp_master a new IPv4 TCP master object, or `nil` in case of error.
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* @return error the error message, or `nil` if no error occurred.
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*/
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export function tcp(): LuaMultiReturn<[any, string]>
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export function tcp(): LuaMultiReturn<[any, any, string, any]>
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/**
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* Creates and returns an IPv6 TCP master object. A master object can be transformed into a server object with the method `listen` (after a call to `bind`) or into a client object with the method connect. The only other method supported by a master object is the close method.
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@@ -201,14 +202,14 @@ declare namespace socket {
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* @return tcp_master a new IPv6 TCP master object, or `nil` in case of error.
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* @return error the error message, or `nil` if no error occurred.
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*/
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export function tcp6(): LuaMultiReturn<[any, string]>
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export function tcp6(): LuaMultiReturn<[any, any, string, any]>
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/**
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* Creates and returns an unconnected IPv4 UDP object. Unconnected objects support the `sendto`, `receive`, `receivefrom`, `getoption`, `getsockname`, `setoption`, `settimeout`, `setpeername`, `setsockname`, and `close` methods. The `setpeername` method is used to connect the object.
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* @return udp_unconnected a new unconnected IPv4 UDP object, or `nil` in case of error.
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* @return error the error message, or `nil` if no error occurred.
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*/
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export function udp(): LuaMultiReturn<[any, string]>
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export function udp(): LuaMultiReturn<[any, any, string, any]>
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/**
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* Creates and returns an unconnected IPv6 UDP object. Unconnected objects support the `sendto`, `receive`, `receivefrom`, `getoption`, `getsockname`, `setoption`, `settimeout`, `setpeername`, `setsockname`, and `close` methods. The `setpeername` method is used to connect the object.
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@@ -216,7 +217,7 @@ declare namespace socket {
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* @return udp_unconnected a new unconnected IPv6 UDP object, or `nil` in case of error.
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* @return error the error message, or `nil` if no error occurred.
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*/
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export function udp6(): LuaMultiReturn<[any, string]>
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export function udp6(): LuaMultiReturn<[any, any, string, any]>
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}
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -324,9 +325,9 @@ declare namespace crash {
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* reads a system field from a loaded crash dump
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* @param handle crash dump handle
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* @param index system field enum. Must be less than crash.SYSFIELD_MAX
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* @return value value recorded in the crash dump, or nil if it didn't exist
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* @return value value recorded in the crash dump, or `nil` if it didn't exist
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*/
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export function get_sys_field(handle: number, index: number): string
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export function get_sys_field(handle: number, index: number): LuaMultiReturn<[string, any]>
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/**
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* reads user field from a loaded crash dump
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@@ -339,9 +340,9 @@ declare namespace crash {
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/**
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* The crash dump will be removed from disk upon a successful
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* load, so loading is one-shot.
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* @return handle handle to the loaded dump, or nil if no dump was found
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* @return handle handle to the loaded dump, or `nil` if no dump was found
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*/
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-
export function load_previous(): number
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export function load_previous(): LuaMultiReturn<[number, any]>
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/**
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* releases a previously loaded crash dump
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@@ -773,9 +774,9 @@ name of internal property
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/**
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* Get the parent for a game object instance.
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* @param id optional id of the game object instance to get parent for, defaults to the instance containing the calling script
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* @return parent_id parent instance or nil
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* @return parent_id parent instance or `nil`
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*/
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export function get_parent(id?: string | hash | url): hash
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export function get_parent(id?: string | hash | url): LuaMultiReturn<[hash, any]>
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/**
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* The position is relative the parent (if any). Use go.get_world_position to retrieve the global world position.
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@@ -1636,7 +1637,7 @@ with a custom curve. See the animation guide for more information.
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* @param node node to get the cursor for (node)
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* @return cursor cursor value
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*/
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export function get_flipbook_cursor(node: node):
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export function get_flipbook_cursor(node: node): number
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/**
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* This is only useful nodes with flipbook animations. Gets the playback rate of the flipbook animation on a node.
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@@ -1760,14 +1761,14 @@ with a custom curve. See the animation guide for more information.
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* Returns the parent node of the specified node.
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* If the supplied node does not have a parent, `nil` is returned.
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* @param node the node from which to retrieve its parent
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* @return parent parent instance or nil
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* @return parent parent instance or `nil`
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*/
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export function get_parent(node: node): node
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export function get_parent(node: node): LuaMultiReturn<[node, any]>
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/**
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* Get the paricle fx for a gui node
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* @param node node to get particle fx for
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* @return
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* @return particlefx particle fx id
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*/
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export function get_particlefx(node: node): hash
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@@ -1953,18 +1954,18 @@ with a custom curve. See the animation guide for more information.
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* above the second.
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* If the second argument is `nil` the first node is moved to the top.
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* @param node to move
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* @param
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* @param reference reference node above which the first node should be moved
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*/
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export function move_above(node: node,
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export function move_above(node: node, reference: any): void
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/**
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* Alters the ordering of the two supplied nodes by moving the first node
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* below the second.
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* If the second argument is `nil` the first node is moved to the bottom.
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* @param node to move
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* @param
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* @param reference reference node below which the first node should be moved
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*/
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export function move_below(node: node,
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export function move_below(node: node, reference: any): void
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/**
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* Dynamically create a new box node.
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@@ -2081,6 +2082,12 @@ the new state of the emitter:
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*/
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export function reset_keyboard(): void
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/**
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* Resets the node material to the material assigned in the gui scene.
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* @param node node to reset the material for
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*/
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export function reset_material(node: node): void
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/**
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* Resets all nodes in the current GUI scene to their initial state.
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* The reset only applies to static node loaded from the scene.
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*/
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export function set_material(node: node, material: string | hash): void
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/**
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* Resets the node material to the material assigned in the gui scene.
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* @param node node to reset the material for
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*/
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export function set_material(node: node): void
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/**
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* Sets the outer bounds mode for a pie node.
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* @param node node for which to set the outer bounds mode
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@@ -2675,14 +2676,14 @@ See each joint type for possible properties field. The one field that is accepte
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* Get the gravity in runtime. The gravity returned is not global, it will return
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* the gravity for the collection that the function is called from.
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* Note: For 2D physics the z component will always be zero.
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* @return
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* @return gravity gravity vector of collection
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*/
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export function get_gravity(): vmath.vector3
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/**
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* Returns the group name of a collision object as a hash.
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* @param url the collision object to return the group of.
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* @return
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* @return group hash value of the group.
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`local function check_is_enemy()
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local group = physics.get_group("#collisionobject")
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return group == hash("enemy")
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* Note: Currently only supported in 2D physics.
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* @param collisionobject collision object where the joint exist
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* @param joint_id id of the joint
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* @return
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* @return properties properties table. See the joint types for what fields are available, the only field available for all types is:
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`collide_connected`: Set this flag to true if the attached bodies should collide.
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* object, false otherwise.
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* @param url the collision object to check the mask of.
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* @param group the name of the group to check for.
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* @return
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* @return maskbit boolean value of the maskbit. 'true' if present, 'false' otherwise.
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`local function is_invincible()
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-- check if the collisionobject would collide with the "bullet" group
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local invincible = physics.get_maskbit("#collisionobject", "bullet")
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`all`
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Set to `true` to return all ray cast hits. If `false`, it will only return the closest hit.
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* @return result It returns a list. If missed it returns nil
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* @return result It returns a list. If missed it returns `nil`. See `ray_cast_response` for details on the returned values.
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*/
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export function raycast(from: vmath.vector3, to: vmath.vector3, groups: any, options: any): any
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export function raycast(from: vmath.vector3, to: vmath.vector3, groups: any, options: any): LuaMultiReturn<[any, any]>
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/**
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* Ray casts are used to test for intersections against collision objects in the physics world.
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*/
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export let FORMAT_STENCIL: any
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/**
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*
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*/
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export let FRUSTUM_PLANES_ALL: any
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/**
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*
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*/
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export let FRUSTUM_PLANES_SIDES: any
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/**
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*
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*/
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@@ -3443,7 +3454,15 @@ declare namespace render {
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* @param options optional table with properties:
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`frustum`
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A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * view`).
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A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * view`). default=nil
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`frustum_planes`
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Determines which sides of the frustum will be used. Default is render.FRUSTUM_PLANES_SIDES.
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- render.FRUSTUM_PLANES_SIDES : The left, right, top and bottom sides of the frustum.
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- render.FRUSTUM_PLANES_ALL : All 6 sides of the frustum.
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`constants`
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optional constants to use while rendering
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@@ -3456,6 +3475,12 @@ optional constants to use while rendering
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`frustum`
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A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * view`). May be nil.
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`frustum_planes`
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Determines which sides of the frustum will be used. Default is render.FRUSTUM_PLANES_SIDES.
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- render.FRUSTUM_PLANES_SIDES : The left, right, top and bottom sides of the frustum.
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- render.FRUSTUM_PLANES_ALL : All sides of the frustum.
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*/
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export function draw_debug3d(options?: any): void
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@@ -3489,9 +3514,12 @@ A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * vi
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* A material shader can then use the texture to sample from.
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* @param unit texture unit to enable texture for
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* @param render_target render target or texture from which to enable the specified texture unit
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* @param buffer_type optional buffer type from which to enable the texture. Note that this argument only applies to render targets. Defaults to render.BUFFER_COLOR_BIT
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|
+
* @param buffer_type optional buffer type from which to enable the texture. Note that this argument only applies to render targets. Defaults to `render.BUFFER_COLOR_BIT`. These values are supported:
|
|
3493
3518
|
|
|
3494
3519
|
- `render.BUFFER_COLOR_BIT`
|
|
3520
|
+
|
|
3521
|
+
If The render target has been created as depth and/or stencil textures, these buffer types can be used:
|
|
3522
|
+
|
|
3495
3523
|
- `render.BUFFER_DEPTH_BIT`
|
|
3496
3524
|
- `render.BUFFER_STENCIL_BIT`
|
|
3497
3525
|
|
|
@@ -3533,6 +3561,7 @@ to enable those textures as well. Currently 4 color attachments are supported:
|
|
|
3533
3561
|
* @param buffer_type which type of buffer to retrieve the width from
|
|
3534
3562
|
|
|
3535
3563
|
- `render.BUFFER_COLOR_BIT`
|
|
3564
|
+
- `render.BUFFER_COLOR[x]_BIT` (x: [0..3], if supported!)
|
|
3536
3565
|
- `render.BUFFER_DEPTH_BIT`
|
|
3537
3566
|
- `render.BUFFER_STENCIL_BIT`
|
|
3538
3567
|
|
|
@@ -3602,22 +3631,26 @@ to enable those textures as well. Currently 4 color attachments are supported:
|
|
|
3602
3631
|
* number
|
|
3603
3632
|
*
|
|
3604
3633
|
*
|
|
3605
|
-
* `min_filter`
|
|
3634
|
+
* `min_filter` (optional)
|
|
3606
3635
|
* `render.FILTER_LINEAR``render.FILTER_NEAREST`
|
|
3607
3636
|
*
|
|
3608
3637
|
*
|
|
3609
|
-
* `mag_filter`
|
|
3638
|
+
* `mag_filter` (optional)
|
|
3610
3639
|
* `render.FILTER_LINEAR``render.FILTER_NEAREST`
|
|
3611
3640
|
*
|
|
3612
3641
|
*
|
|
3613
|
-
* `u_wrap`
|
|
3642
|
+
* `u_wrap` (optional)
|
|
3614
3643
|
* `render.WRAP_CLAMP_TO_BORDER``render.WRAP_CLAMP_TO_EDGE``render.WRAP_MIRRORED_REPEAT``render.WRAP_REPEAT`
|
|
3615
3644
|
*
|
|
3616
3645
|
*
|
|
3617
|
-
* `v_wrap`
|
|
3646
|
+
* `v_wrap` (optional)
|
|
3618
3647
|
* `render.WRAP_CLAMP_TO_BORDER``render.WRAP_CLAMP_TO_EDGE``render.WRAP_MIRRORED_REPEAT``render.WRAP_REPEAT`
|
|
3619
3648
|
*
|
|
3620
3649
|
*
|
|
3650
|
+
* `flags` (optional)
|
|
3651
|
+
* `render.TEXTURE_BIT` (only applicable to depth and stencil buffers)
|
|
3652
|
+
*
|
|
3653
|
+
*
|
|
3621
3654
|
*
|
|
3622
3655
|
* The render target can be created to support multiple color attachments. Each attachment can have different format settings and texture filters,
|
|
3623
3656
|
* but attachments must be added in sequence, meaning you cannot create a render target at slot 0 and 3.
|
|
@@ -4760,6 +4793,14 @@ declare namespace sys {
|
|
|
4760
4793
|
*/
|
|
4761
4794
|
export function deserialize(buffer: string): any
|
|
4762
4795
|
|
|
4796
|
+
/**
|
|
4797
|
+
* Check if a path exists
|
|
4798
|
+
* Good for checking if a file exists before loading a large file
|
|
4799
|
+
* @param path path to check
|
|
4800
|
+
* @return result `true` if the path exists, `false` otherwise
|
|
4801
|
+
*/
|
|
4802
|
+
export function exists(path: string): any
|
|
4803
|
+
|
|
4763
4804
|
/**
|
|
4764
4805
|
* Terminates the game application and reports the specified `code` to the OS.
|
|
4765
4806
|
* @param code exit code to report to the OS, 0 means clean exit
|
|
@@ -4914,7 +4955,7 @@ The HTTP user agent, i.e. "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) Apple
|
|
|
4914
4955
|
/**
|
|
4915
4956
|
* Loads a custom resource. Specify the full filename of the resource that you want
|
|
4916
4957
|
* to load. When loaded, the file data is returned as a string.
|
|
4917
|
-
* If loading fails, the function returns nil plus the error message.
|
|
4958
|
+
* If loading fails, the function returns `nil` plus the error message.
|
|
4918
4959
|
* In order for the engine to include custom resources in the build process, you need
|
|
4919
4960
|
* to specify them in the "custom_resources" key in your "game.project" settings file.
|
|
4920
4961
|
* You can specify single resource files or directories. If a directory is included
|
|
@@ -4925,7 +4966,8 @@ The HTTP user agent, i.e. "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) Apple
|
|
|
4925
4966
|
* @return data loaded data, or `nil` if the resource could not be loaded
|
|
4926
4967
|
* @return error the error message, or `nil` if no error occurred
|
|
4927
4968
|
*/
|
|
4928
|
-
export function load_resource(filename: string):
|
|
4969
|
+
export function load_resource(filename: string): string
|
|
4970
|
+
export function load_resource(filename: string): any
|
|
4929
4971
|
|
|
4930
4972
|
/**
|
|
4931
4973
|
* Open URL in default application, typically a browser
|
|
@@ -5134,7 +5176,7 @@ declare namespace window {
|
|
|
5134
5176
|
|
|
5135
5177
|
/**
|
|
5136
5178
|
* Sets a window event listener.
|
|
5137
|
-
* @param callback A callback which receives info about window events. Pass an empty function or nil if you no longer wish to receive callbacks.
|
|
5179
|
+
* @param callback A callback which receives info about window events. Pass an empty function or `nil` if you no longer wish to receive callbacks.
|
|
5138
5180
|
|
|
5139
5181
|
`self`
|
|
5140
5182
|
The calling script
|
|
@@ -5271,10 +5313,10 @@ declare namespace buffer {
|
|
|
5271
5313
|
* Get a named metadata entry from a buffer along with its type.
|
|
5272
5314
|
* @param buf the buffer to get the metadata from
|
|
5273
5315
|
* @param metadata_name name of the metadata entry
|
|
5274
|
-
* @return values table of metadata values or nil if the entry does not exist
|
|
5275
|
-
* @return value_type numeric type of values or nil
|
|
5316
|
+
* @return values table of metadata values or `nil` if the entry does not exist
|
|
5317
|
+
* @return value_type numeric type of values or `nil`
|
|
5276
5318
|
*/
|
|
5277
|
-
export function get_metadata(buf: buffer, metadata_name: hash | string): LuaMultiReturn<[any, any]>
|
|
5319
|
+
export function get_metadata(buf: buffer, metadata_name: hash | string): LuaMultiReturn<[any, any, any, any]>
|
|
5278
5320
|
|
|
5279
5321
|
/**
|
|
5280
5322
|
* Get a specified stream from a buffer.
|
|
@@ -5314,7 +5356,7 @@ declare namespace html5 {
|
|
|
5314
5356
|
* invoked when a user interacts with the web page by clicking, touching or typing.
|
|
5315
5357
|
* The callback can then call DOM restricted actions like requesting a pointer lock,
|
|
5316
5358
|
* or start playing sounds the first time the callback is invoked.
|
|
5317
|
-
* @param callback The interaction callback. Pass an empty function or nil if you no longer wish to receive callbacks.
|
|
5359
|
+
* @param callback The interaction callback. Pass an empty function or `nil` if you no longer wish to receive callbacks.
|
|
5318
5360
|
|
|
5319
5361
|
`self`
|
|
5320
5362
|
The calling script
|
|
@@ -5399,7 +5441,7 @@ declare namespace image {
|
|
|
5399
5441
|
`buffer`: the raw image data
|
|
5400
5442
|
|
|
5401
5443
|
*/
|
|
5402
|
-
export function load(buffer: string, premult?: boolean): any
|
|
5444
|
+
export function load(buffer: string, premult?: boolean): LuaMultiReturn<[any, any]>
|
|
5403
5445
|
|
|
5404
5446
|
}
|
|
5405
5447
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
|
|
@@ -5505,7 +5547,7 @@ declare namespace timer {
|
|
|
5505
5547
|
export function cancel(handle: hash): boolean
|
|
5506
5548
|
|
|
5507
5549
|
/**
|
|
5508
|
-
* Adds a timer and returns a unique handle
|
|
5550
|
+
* Adds a timer and returns a unique handle.
|
|
5509
5551
|
* You may create more timers from inside a timer callback.
|
|
5510
5552
|
* Using a delay of 0 will result in a timer that triggers at the next frame just before
|
|
5511
5553
|
* script update functions.
|
|
@@ -5529,7 +5571,7 @@ The elapsed time - on first trigger it is time since timer.delay call, otherwise
|
|
|
5529
5571
|
/**
|
|
5530
5572
|
* Get information about timer.
|
|
5531
5573
|
* @param handle the timer handle returned by timer.delay()
|
|
5532
|
-
* @return data or nil if timer is cancelled/completed. table with data in the following fields:
|
|
5574
|
+
* @return data table or `nil` if timer is cancelled/completed. table with data in the following fields:
|
|
5533
5575
|
|
|
5534
5576
|
`time_remaining`
|
|
5535
5577
|
Time remaining until the next time a timer.delay() fires.
|
|
@@ -5539,7 +5581,7 @@ Time interval.
|
|
|
5539
5581
|
true = repeat timer until cancel, false = one-shot timer.
|
|
5540
5582
|
|
|
5541
5583
|
*/
|
|
5542
|
-
export function get_info(handle: hash): any
|
|
5584
|
+
export function get_info(handle: hash): LuaMultiReturn<[any, any]>
|
|
5543
5585
|
|
|
5544
5586
|
/**
|
|
5545
5587
|
* Manual triggering a callback for a timer.
|
|
@@ -6190,7 +6232,7 @@ True if resource were loaded successfully
|
|
|
6190
6232
|
* Changes the prototype for the collection factory.
|
|
6191
6233
|
* Setting the prototype to "nil" will revert back to the original prototype.
|
|
6192
6234
|
* @param url the collection factory component
|
|
6193
|
-
* @param prototype the path to the new prototype, or nil
|
|
6235
|
+
* @param prototype the path to the new prototype, or `nil`
|
|
6194
6236
|
*/
|
|
6195
6237
|
export function set_prototype(url?: string | hash | url, prototype?: any): void
|
|
6196
6238
|
|
|
@@ -6369,7 +6411,7 @@ True if resources were loaded successfully
|
|
|
6369
6411
|
/**
|
|
6370
6412
|
* Changes the prototype for the factory.
|
|
6371
6413
|
* @param url the factory component
|
|
6372
|
-
* @param prototype the path to the new prototype, or nil
|
|
6414
|
+
* @param prototype the path to the new prototype, or `nil`
|
|
6373
6415
|
*/
|
|
6374
6416
|
export function set_prototype(url?: string | hash | url, prototype?: any): void
|
|
6375
6417
|
|
|
@@ -6973,7 +7015,7 @@ declare namespace sprite {
|
|
|
6973
7015
|
* the animation has completed playing. If no function is provided,
|
|
6974
7016
|
* a animation_done message is sent to the script that started the animation.
|
|
6975
7017
|
* @param url the sprite that should play the animation
|
|
6976
|
-
* @param id
|
|
7018
|
+
* @param id hashed id of the animation to play
|
|
6977
7019
|
* @param complete_function function to call when the animation has completed.
|
|
6978
7020
|
|
|
6979
7021
|
`self`
|
|
@@ -6999,7 +7041,7 @@ the normalized initial value of the animation cursor when the animation starts p
|
|
|
6999
7041
|
the rate with which the animation will be played. Must be positive.
|
|
7000
7042
|
|
|
7001
7043
|
*/
|
|
7002
|
-
export function play_flipbook(url: string | hash | url, id:
|
|
7044
|
+
export function play_flipbook(url: string | hash | url, id: string | hash, complete_function?: any, play_properties?: any): void
|
|
7003
7045
|
|
|
7004
7046
|
/**
|
|
7005
7047
|
* Sets horizontal flipping of the provided sprite's animations.
|