@ts-defold/types 1.2.20 → 1.2.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +692 -129
- package/package.json +5 -5
package/index.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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/** @noSelfInFile */
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/// <reference types="lua-types/5.1" />
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-
/// <reference types="typescript-to-lua/language-extensions" />
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/// <reference types="@typescript-to-lua/language-extensions" />
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5
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// DEFOLD. stable version 1.
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// DEFOLD. stable version 1.4.8 (504de7800fa81847bfc2e26a21973899db9dd747)
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// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
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@@ -323,10 +323,10 @@ declare namespace crash {
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/**
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* reads a system field from a loaded crash dump
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* @param handle crash dump handle
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* @param index
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* @param index system field enum. Must be less than crash.SYSFIELD_MAX
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* @return value value recorded in the crash dump, or nil if it didn't exist
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*/
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export function get_sys_field(handle: number, index:
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export function get_sys_field(handle: number, index: number): string
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/**
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* reads user field from a loaded crash dump
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@@ -740,11 +740,18 @@ The id of the animated property.
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function delete$(id?: any, recursive?: boolean): void
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export { delete$ as delete }
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/**
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* check if the specified game object exists
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* @param url url of the game object to check
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* @return exists true if the game object exists
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*/
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export function exists(url: string | hash | url): any
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/**
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* gets a named property of the specified game object or component
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* @param url url of the game object or component having the property
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* @param property id of the property to retrieve
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* @param options
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* @param options optional options table
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index into array property (1 based)
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name of internal property
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* @return value the value of the specified property
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@@ -853,7 +860,7 @@ name of internal property
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* @param url url of the game object or component having the property
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* @param property id of the property to set
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* @param value the value to set
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-
* @param options
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* @param options optional options table
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index into array property (1 based)
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name of internal property
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*/
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@@ -1460,7 +1467,7 @@ with a custom curve. See the animation guide for more information.
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- `gui.PLAYBACK_LOOP_PINGPONG`
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*/
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export function animate(node: node, property: any, to: vmath.vector3 | vmath.vector4, easing: any, duration: number, delay?: number, complete_function?: any, playback?: any): void
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export function animate(node: node, property: any, to: number | vmath.vector3 | vmath.vector4 | vmath.quaternion, easing: any, duration: number, delay?: number, complete_function?: any, playback?: any): void
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/**
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* If an animation of the specified node is currently running (started by `gui.animate`), it will immediately be canceled.
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@@ -1875,6 +1882,13 @@ with a custom curve. See the animation guide for more information.
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*/
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export function get_tracking(node: node): number
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/**
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* Get a node and all its children as a Lua table.
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* @param node root node to get node tree from
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* @return clones a table mapping node ids to the corresponding nodes
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*/
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export function get_tree(node: node): any
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/**
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* Returns `true` if a node is visible and `false` if it's not.
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* Invisible nodes are not rendered.
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@@ -2729,9 +2743,9 @@ Set to `true` to return all ray cast hits. If `false`, it will only return the c
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* @param from the world position of the start of the ray
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* @param to the world position of the end of the ray
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* @param groups a lua table containing the hashed groups for which to test collisions against
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* @param request_id . It will be sent back in the response for identification, 0 by default
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* @param request_id a number between [0,-255]. It will be sent back in the response for identification, 0 by default
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*/
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export function raycast_async(from: vmath.vector3, to: vmath.vector3, groups: any, request_id?:
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export function raycast_async(from: vmath.vector3, to: vmath.vector3, groups: any, request_id?: number): void
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/**
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* Set the gravity in runtime. The gravity change is not global, it will only affect
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@@ -3446,15 +3460,15 @@ A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * vi
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* used as texture with the specified unit.
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* A material shader can then use the texture to sample from.
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* @param unit texture unit to enable texture for
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* @param render_target render target from which to enable the specified texture unit
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* @param buffer_type buffer type from which to enable the texture
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* @param render_target render target or texture from which to enable the specified texture unit
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* @param buffer_type optional buffer type from which to enable the texture. Note that this argument only applies to render targets. Defaults to render.BUFFER_COLOR_BIT
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- `render.BUFFER_COLOR_BIT`
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- `render.BUFFER_DEPTH_BIT`
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- `render.BUFFER_STENCIL_BIT`
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If the render target has been created with multiple color attachments, these buffer types can be used
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-
to enable those textures as well. Currently
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to enable those textures as well. Currently 4 color attachments are supported:
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- `render.BUFFER_COLOR0_BIT`
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- `render.BUFFER_COLOR1_BIT`
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@@ -3462,7 +3476,7 @@ to enable those textures as well. Currently only 4 color attachments are support
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- `render.BUFFER_COLOR3_BIT`
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*/
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-
export function enable_texture(unit: number, render_target: any, buffer_type
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export function enable_texture(unit: number, render_target: any, buffer_type?: any): void
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/**
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* Returns the logical window height that is set in the "game.project" settings.
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@@ -3580,6 +3594,14 @@ to enable those textures as well. Currently only 4 color attachments are support
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* The render target can be created to support multiple color attachments. Each attachment can have different format settings and texture filters,
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* but attachments must be added in sequence, meaning you cannot create a render target at slot 0 and 3.
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* Instead it has to be created with all four buffer types ranging from [0..3] (as denoted by render.BUFFER_COLORX_BIT where 'X' is the attachment you want to create).
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* It is not guaranteed that the device running the script can support creating render targets with multiple color attachments. To check if the device can support multiple attachments,
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* you can check if the `render` table contains any of the `BUFFER_COLOR1_BIT`, `BUFFER_COLOR2_BIT` or `BUFFER_COLOR3_BIT` constants:
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* `function init(self)
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* if render.BUFFER_COLOR1_BIT == nil then
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* -- this devices does not support multiple color attachments
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* end
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* end
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* `
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* @param name render target name
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* @param parameters table of buffer parameters, see the description for available keys and values
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* @return render_target new render target
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@@ -3900,65 +3922,145 @@ Transient frame buffer types are only valid while the render target is active, i
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declare namespace resource {
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/**
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*
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* BASIS_UASTC compression type
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*/
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export let
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export let COMPRESSION_TYPE_BASIS_UASTC: any
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/**
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*
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* COMPRESSION_TYPE_DEFAULT compression type
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*/
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export let
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export let COMPRESSION_TYPE_DEFAULT: any
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/**
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*
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* luminance type texture format
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*/
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export let
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export let TEXTURE_FORMAT_LUMINANCE: any
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/**
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*
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* R16F type texture format
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*/
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export let
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export let TEXTURE_FORMAT_R16F: any
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/**
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*
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* R32F type texture format
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*/
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export let
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export let TEXTURE_FORMAT_R32F: any
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/**
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*
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* RG16F type texture format
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*/
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export let
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export let TEXTURE_FORMAT_RG16F: any
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/**
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*
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* RG32F type texture format
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*/
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export let
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export let TEXTURE_FORMAT_RG32F: any
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/**
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*
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* RGB type texture format
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*/
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export let
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export let TEXTURE_FORMAT_RGB: any
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/**
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-
*
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* RGB16F type texture format
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*/
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-
export let
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export let TEXTURE_FORMAT_RGB16F: any
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/**
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*
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* RGB32F type texture format
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*/
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export let
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export let TEXTURE_FORMAT_RGB32F: any
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/**
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* RGBA type texture format
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*/
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export let TEXTURE_FORMAT_RGBA: any
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/**
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* RGBA16F type texture format
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*/
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export let TEXTURE_FORMAT_RGBA16F: any
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+
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/**
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* RGBA32F type texture format
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*/
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export let TEXTURE_FORMAT_RGBA32F: any
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+
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+
/**
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* RGBA_ASTC_4x4 type texture format
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*/
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export let TEXTURE_FORMAT_RGBA_ASTC_4x4: any
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+
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/**
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* RGBA_BC3 type texture format
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*/
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export let TEXTURE_FORMAT_RGBA_BC3: any
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/**
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* RGBA_BC7 type texture format
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*/
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export let TEXTURE_FORMAT_RGBA_BC7: any
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/**
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* RGBA_ETC2 type texture format
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*/
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export let TEXTURE_FORMAT_RGBA_ETC2: any
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/**
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* RGBA_PVRTC_2BPPV1 type texture format
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*/
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export let TEXTURE_FORMAT_RGBA_PVRTC_2BPPV1: any
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+
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/**
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* RGBA_PVRTC_4BPPV1 type texture format
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*/
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export let TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1: any
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+
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/**
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* RGB_BC1 type texture format
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*/
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export let TEXTURE_FORMAT_RGB_BC1: any
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/**
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* RGB_ETC1 type texture format
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*/
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export let TEXTURE_FORMAT_RGB_ETC1: any
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+
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/**
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* RGB_PVRTC_2BPPV1 type texture format
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*/
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export let TEXTURE_FORMAT_RGB_PVRTC_2BPPV1: any
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/**
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* RGB_PVRTC_4BPPV1 type texture format
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*/
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export let TEXTURE_FORMAT_RGB_PVRTC_4BPPV1: any
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+
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/**
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* RG_BC5 type texture format
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*/
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export let TEXTURE_FORMAT_RG_BC5: any
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+
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/**
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* R_BC4 type texture format
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*/
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export let TEXTURE_FORMAT_R_BC4: any
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+
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/**
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* 2D texture type
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*/
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export let TEXTURE_TYPE_2D: any
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/**
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* 2D Array texture type
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*/
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export let TEXTURE_TYPE_2D_ARRAY: any
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+
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/**
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* Cube map texture type
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*/
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export let TEXTURE_TYPE_CUBE_MAP: any
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+
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/**
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* Constructor-like function with two purposes:
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*
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@@ -3983,6 +4085,216 @@ declare namespace resource {
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*/
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export function buffer(path?: string): hash
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/**
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* This function creates a new atlas resource that can be used in the same way as any atlas created during build time.
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+
* The path used for creating the atlas must be unique, trying to create a resource at a path that is already
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* registered will trigger an error. If the intention is to instead modify an existing atlas, use the resource.set_atlas
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* function. Also note that the path to the new atlas resource must have a '.texturesetc' extension,
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* meaning "/path/my_atlas" is not a valid path but "/path/my_atlas.texturesetc" is.
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+
* When creating the atlas, at least one geometry and one animation is required, and an error will be
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* raised if these requirements are not met. A reference to the resource will be held by the collection
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* that created the resource and will automatically be released when that collection is destroyed.
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* Note that releasing a resource essentially means decreasing the reference count of that resource,
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|
+
* and not necessarily that it will be deleted.
|
|
4099
|
+
* @param path The path to the resource.
|
|
4100
|
+
* @param table A table containing info about how to create the texture. Supported entries:
|
|
4101
|
+
|
|
4102
|
+
|
|
4103
|
+
|
|
4104
|
+
`texture`
|
|
4105
|
+
the path to the texture resource, e.g "/main/my_texture.texturec"
|
|
4106
|
+
|
|
4107
|
+
|
|
4108
|
+
|
|
4109
|
+
|
|
4110
|
+
`animations`
|
|
4111
|
+
a list of the animations in the atlas. Supports the following fields:
|
|
4112
|
+
|
|
4113
|
+
|
|
4114
|
+
|
|
4115
|
+
|
|
4116
|
+
`id`
|
|
4117
|
+
the id of the animation, used in e.g sprite.play_animation
|
|
4118
|
+
|
|
4119
|
+
|
|
4120
|
+
|
|
4121
|
+
|
|
4122
|
+
`width`
|
|
4123
|
+
the width of the animation
|
|
4124
|
+
|
|
4125
|
+
|
|
4126
|
+
|
|
4127
|
+
|
|
4128
|
+
`height`
|
|
4129
|
+
the height of the animation
|
|
4130
|
+
|
|
4131
|
+
|
|
4132
|
+
|
|
4133
|
+
|
|
4134
|
+
`frame_start`
|
|
4135
|
+
index to the first geometry of the animation. Indices are lua based and must be in the range of 1 .. in atlas.
|
|
4136
|
+
|
|
4137
|
+
|
|
4138
|
+
|
|
4139
|
+
|
|
4140
|
+
`frame_end`
|
|
4141
|
+
index to the last geometry of the animation (non-inclusive). Indices are lua based and must be in the range of 1 .. in atlas.
|
|
4142
|
+
|
|
4143
|
+
|
|
4144
|
+
|
|
4145
|
+
|
|
4146
|
+
`playback`
|
|
4147
|
+
optional playback mode of the animation, the default value is go.PLAYBACK_ONCE_FORWARD
|
|
4148
|
+
|
|
4149
|
+
|
|
4150
|
+
|
|
4151
|
+
|
|
4152
|
+
`fps`
|
|
4153
|
+
optional fps of the animation, the default value is 30
|
|
4154
|
+
|
|
4155
|
+
|
|
4156
|
+
|
|
4157
|
+
|
|
4158
|
+
`flip_vertical`
|
|
4159
|
+
optional flip the animation vertically, the default value is false
|
|
4160
|
+
|
|
4161
|
+
|
|
4162
|
+
|
|
4163
|
+
|
|
4164
|
+
`flip_horizontal`
|
|
4165
|
+
optional flip the animation horizontally, the default value is false
|
|
4166
|
+
|
|
4167
|
+
|
|
4168
|
+
|
|
4169
|
+
|
|
4170
|
+
`geometries`
|
|
4171
|
+
A list of the geometries that should map to the texture data. Supports the following fields:
|
|
4172
|
+
|
|
4173
|
+
|
|
4174
|
+
|
|
4175
|
+
|
|
4176
|
+
`vertices`
|
|
4177
|
+
a list of the vertices in texture space of the geometry in the form {px0, py0, px1, py1, ..., pxn, pyn}
|
|
4178
|
+
|
|
4179
|
+
|
|
4180
|
+
|
|
4181
|
+
|
|
4182
|
+
`uvs`
|
|
4183
|
+
a list of the uv coordinates in texture space of the geometry in the form of {u0, v0, u1, v1, ..., un, vn}
|
|
4184
|
+
|
|
4185
|
+
|
|
4186
|
+
|
|
4187
|
+
|
|
4188
|
+
`indices`
|
|
4189
|
+
a list of the indices of the geometry in the form {i0, i1, i2, ..., in}. Each tripe in the list represents a triangle.
|
|
4190
|
+
|
|
4191
|
+
|
|
4192
|
+
|
|
4193
|
+
* @return path Returns the atlas resource path
|
|
4194
|
+
*/
|
|
4195
|
+
export function create_atlas(path: string, table: any): hash
|
|
4196
|
+
|
|
4197
|
+
/**
|
|
4198
|
+
* This function creates a new buffer resource that can be used in the same way as any buffer created during build time.
|
|
4199
|
+
* The function requires a valid buffer created from either buffer.create or another pre-existing buffer resource.
|
|
4200
|
+
* By default, the new resource will take ownership of the buffer lua reference, meaning the buffer will not automatically be removed
|
|
4201
|
+
* when the lua reference to the buffer is garbage collected. This behaviour can be overruled by specifying 'transfer_ownership = false'
|
|
4202
|
+
* in the argument table. If the new buffer resource is created from a buffer object that is created by another resource,
|
|
4203
|
+
* the buffer object will be copied and the new resource will effectively own a copy of the buffer instead.
|
|
4204
|
+
* Note that the path to the new resource must have the '.bufferc' extension, "/path/my_buffer" is not a valid path but "/path/my_buffer.bufferc" is.
|
|
4205
|
+
* The path must also be unique, attempting to create a buffer with the same name as an existing resource will raise an error.
|
|
4206
|
+
* @param path The path to the resource.
|
|
4207
|
+
* @param table A table containing info about how to create the buffer. Supported entries:
|
|
4208
|
+
|
|
4209
|
+
|
|
4210
|
+
|
|
4211
|
+
`buffer`
|
|
4212
|
+
the buffer to bind to this resource
|
|
4213
|
+
|
|
4214
|
+
|
|
4215
|
+
|
|
4216
|
+
|
|
4217
|
+
`transfer_ownership`
|
|
4218
|
+
optional flag to determine wether or not the resource should take over ownership of the buffer object (default true)
|
|
4219
|
+
|
|
4220
|
+
|
|
4221
|
+
|
|
4222
|
+
* @return path Returns the buffer resource path
|
|
4223
|
+
*/
|
|
4224
|
+
export function create_buffer(path: string, table: any): hash
|
|
4225
|
+
|
|
4226
|
+
/**
|
|
4227
|
+
* Creates a new texture resource that can be used in the same way as any texture created during build time.
|
|
4228
|
+
* The path used for creating the texture must be unique, trying to create a resource at a path that is already
|
|
4229
|
+
* registered will trigger an error. If the intention is to instead modify an existing texture, use the resource.set_texture
|
|
4230
|
+
* function. Also note that the path to the new texture resource must have a '.texturec' extension,
|
|
4231
|
+
* meaning "/path/my_texture" is not a valid path but "/path/my_texture.texturec" is.
|
|
4232
|
+
* @param path The path to the resource.
|
|
4233
|
+
* @param table A table containing info about how to create the texture. Supported entries:
|
|
4234
|
+
|
|
4235
|
+
`type`
|
|
4236
|
+
The texture type. Supported values:
|
|
4237
|
+
|
|
4238
|
+
|
|
4239
|
+
- `resource.TEXTURE_TYPE_2D`
|
|
4240
|
+
- `resource.TEXTURE_TYPE_CUBE_MAP`
|
|
4241
|
+
|
|
4242
|
+
|
|
4243
|
+
`width`
|
|
4244
|
+
The width of the texture (in pixels)
|
|
4245
|
+
`height`
|
|
4246
|
+
The width of the texture (in pixels)
|
|
4247
|
+
`format`
|
|
4248
|
+
The texture format, note that some of these formats might not be supported by the running device. Supported values:
|
|
4249
|
+
|
|
4250
|
+
|
|
4251
|
+
- `resource.TEXTURE_FORMAT_LUMINANCE`
|
|
4252
|
+
- `resource.TEXTURE_FORMAT_RGB`
|
|
4253
|
+
- `resource.TEXTURE_FORMAT_RGBA`
|
|
4254
|
+
|
|
4255
|
+
These constants might not be available on the device:
|
|
4256
|
+
- `resource.TEXTURE_FORMAT_RGB_PVRTC_2BPPV1`
|
|
4257
|
+
- `resource.TEXTURE_FORMAT_RGB_PVRTC_4BPPV1`
|
|
4258
|
+
- `resource.TEXTURE_FORMAT_RGBA_PVRTC_2BPPV1`
|
|
4259
|
+
- `resource.TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1`
|
|
4260
|
+
- `resource.TEXTURE_FORMAT_RGB_ETC1`
|
|
4261
|
+
- `resource.TEXTURE_FORMAT_RGBA_ETC2`
|
|
4262
|
+
- `resource.TEXTURE_FORMAT_RGBA_ASTC_4x4`
|
|
4263
|
+
- `resource.TEXTURE_FORMAT_RGB_BC1`
|
|
4264
|
+
- `resource.TEXTURE_FORMAT_RGBA_BC3`
|
|
4265
|
+
- `resource.TEXTURE_FORMAT_R_BC4`
|
|
4266
|
+
- `resource.TEXTURE_FORMAT_RG_BC5`
|
|
4267
|
+
- `resource.TEXTURE_FORMAT_RGBA_BC7`
|
|
4268
|
+
- `resource.TEXTURE_FORMAT_RGB16F`
|
|
4269
|
+
- `resource.TEXTURE_FORMAT_RGB32F`
|
|
4270
|
+
- `resource.TEXTURE_FORMAT_RGBA16F`
|
|
4271
|
+
- `resource.TEXTURE_FORMAT_RGBA32F`
|
|
4272
|
+
- `resource.TEXTURE_FORMAT_R16F`
|
|
4273
|
+
- `resource.TEXTURE_FORMAT_RG16F`
|
|
4274
|
+
- `resource.TEXTURE_FORMAT_R32F`
|
|
4275
|
+
- `resource.TEXTURE_FORMAT_RG32F`
|
|
4276
|
+
You can test if the device supports these values by checking if a specific enum is nil or not:
|
|
4277
|
+
`if resource.TEXTURE_FORMAT_RGBA16F ~= nil then
|
|
4278
|
+
-- it is safe to use this format
|
|
4279
|
+
end
|
|
4280
|
+
`
|
|
4281
|
+
|
|
4282
|
+
|
|
4283
|
+
`max_mipmaps`
|
|
4284
|
+
optional max number of mipmaps. Defaults to zero, i.e no mipmap support
|
|
4285
|
+
`compression_type`
|
|
4286
|
+
optional specify the compression type for the data in the buffer object that holds the texture data. Will only be used when a compressed buffer has been passed into the function.
|
|
4287
|
+
Creating an empty texture with no buffer data is not supported as a core feature. Defaults to resource.COMPRESSION_TYPE_DEFAULT, i.e no compression. Supported values:
|
|
4288
|
+
|
|
4289
|
+
|
|
4290
|
+
- `COMPRESSION_TYPE_DEFAULT`
|
|
4291
|
+
- `COMPRESSION_TYPE_BASIS_UASTC`
|
|
4292
|
+
|
|
4293
|
+
* @param buffer optional buffer of precreated pixel data
|
|
4294
|
+
* @return path The path to the resource.
|
|
4295
|
+
*/
|
|
4296
|
+
export function create_texture(path: string, table: any, buffer?: buffer): hash
|
|
4297
|
+
|
|
3986
4298
|
/**
|
|
3987
4299
|
* Constructor-like function with two purposes:
|
|
3988
4300
|
*
|
|
@@ -3995,6 +4307,19 @@ declare namespace resource {
|
|
|
3995
4307
|
*/
|
|
3996
4308
|
export function font(path?: string): hash
|
|
3997
4309
|
|
|
4310
|
+
/**
|
|
4311
|
+
* Returns the atlas data for an atlas
|
|
4312
|
+
* @param path The path to the atlas resource
|
|
4313
|
+
* @return data A table with the following entries:
|
|
4314
|
+
|
|
4315
|
+
- texture
|
|
4316
|
+
- geometries
|
|
4317
|
+
- animations
|
|
4318
|
+
|
|
4319
|
+
See resource.set_atlas for a detailed description of each field
|
|
4320
|
+
*/
|
|
4321
|
+
export function get_atlas(path: hash | string): any
|
|
4322
|
+
|
|
3998
4323
|
/**
|
|
3999
4324
|
* gets the buffer from a resource
|
|
4000
4325
|
* @param path The path to the resource
|
|
@@ -4002,12 +4327,6 @@ declare namespace resource {
|
|
|
4002
4327
|
*/
|
|
4003
4328
|
export function get_buffer(path: hash | string): buffer
|
|
4004
4329
|
|
|
4005
|
-
/**
|
|
4006
|
-
* Return a reference to the Manifest that is currently loaded.
|
|
4007
|
-
* @return manifest_reference reference to the Manifest that is currently loaded
|
|
4008
|
-
*/
|
|
4009
|
-
export function get_current_manifest(): number
|
|
4010
|
-
|
|
4011
4330
|
/**
|
|
4012
4331
|
* Gets the text metrics from a font
|
|
4013
4332
|
* @param url the font to get the (unscaled) metrics from
|
|
@@ -4019,7 +4338,7 @@ The width of the text field. Not used if `line_break` is false.
|
|
|
4019
4338
|
`leading`
|
|
4020
4339
|
The leading (default 1.0)
|
|
4021
4340
|
`tracking`
|
|
4022
|
-
The
|
|
4341
|
+
The tracking (default 0.0)
|
|
4023
4342
|
`line_break`
|
|
4024
4343
|
If the calculation should consider line breaks (default false)
|
|
4025
4344
|
|
|
@@ -4034,11 +4353,30 @@ If the calculation should consider line breaks (default false)
|
|
|
4034
4353
|
export function get_text_metrics(url: hash, text: string, options?: any): any
|
|
4035
4354
|
|
|
4036
4355
|
/**
|
|
4037
|
-
*
|
|
4038
|
-
*
|
|
4039
|
-
* @return
|
|
4356
|
+
* Gets texture info from a texture resource path or a texture handle
|
|
4357
|
+
* @param path The path to the resource or a texture handle
|
|
4358
|
+
* @return table A table containing info about the texture:
|
|
4359
|
+
|
|
4360
|
+
`handle`
|
|
4361
|
+
the opaque handle to the texture resource
|
|
4362
|
+
`width`
|
|
4363
|
+
width of the texture
|
|
4364
|
+
`height`
|
|
4365
|
+
height of the texture
|
|
4366
|
+
`depth`
|
|
4367
|
+
depth of the texture (i.e 1 for a 2D texture and 6 for a cube map)
|
|
4368
|
+
`mipmaps`
|
|
4369
|
+
number of mipmaps of the texture
|
|
4370
|
+
`type`
|
|
4371
|
+
The texture type. Supported values:
|
|
4372
|
+
|
|
4373
|
+
|
|
4374
|
+
- `resource.TEXTURE_TYPE_2D`
|
|
4375
|
+
- `resource.TEXTURE_TYPE_CUBE_MAP`
|
|
4376
|
+
- `resource.TEXTURE_TYPE_2D_ARRAY`
|
|
4377
|
+
|
|
4040
4378
|
*/
|
|
4041
|
-
export function
|
|
4379
|
+
export function get_texture_info(path: any): any
|
|
4042
4380
|
|
|
4043
4381
|
/**
|
|
4044
4382
|
* Loads the resource data for a specific resource.
|
|
@@ -4059,6 +4397,13 @@ If the calculation should consider line breaks (default false)
|
|
|
4059
4397
|
*/
|
|
4060
4398
|
export function material(path?: string): hash
|
|
4061
4399
|
|
|
4400
|
+
/**
|
|
4401
|
+
* Release a resource.
|
|
4402
|
+
* ⚠ This is a potentially dangerous operation, releasing resources currently being used can cause unexpected behaviour.
|
|
4403
|
+
* @param path The path to the resource.
|
|
4404
|
+
*/
|
|
4405
|
+
export function release(path: hash | string): void
|
|
4406
|
+
|
|
4062
4407
|
/**
|
|
4063
4408
|
* Sets the resource data for a specific resource
|
|
4064
4409
|
* @param path The path to the resource
|
|
@@ -4066,6 +4411,115 @@ If the calculation should consider line breaks (default false)
|
|
|
4066
4411
|
*/
|
|
4067
4412
|
export function set(path: string | hash, buffer: buffer): void
|
|
4068
4413
|
|
|
4414
|
+
/**
|
|
4415
|
+
* Sets the data for a specific atlas resource. Setting new atlas data is specified by passing in
|
|
4416
|
+
* a texture path for the backing texture of the atlas, a list of geometries and a list of animations
|
|
4417
|
+
* that map to the entries in the geometry list. The geometry entries are represented by three lists:
|
|
4418
|
+
* vertices, uvs and indices that together represent triangles that are used in other parts of the
|
|
4419
|
+
* engine to produce render objects from.
|
|
4420
|
+
* Vertex and uv coordinates for the geometries are expected to be
|
|
4421
|
+
* in pixel coordinates where 0,0 is the top left corner of the texture.
|
|
4422
|
+
* There is no automatic padding or margin support when setting custom data,
|
|
4423
|
+
* which could potentially cause filtering artifacts if used with a material sampler that has linear filtering.
|
|
4424
|
+
* If that is an issue, you need to calculate padding and margins manually before passing in the geometry data to
|
|
4425
|
+
* this function.
|
|
4426
|
+
* @param path The path to the atlas resource
|
|
4427
|
+
* @param table A table containing info about the atlas. Supported entries:
|
|
4428
|
+
|
|
4429
|
+
|
|
4430
|
+
|
|
4431
|
+
`texture`
|
|
4432
|
+
the path to the texture resource, e.g "/main/my_texture.texturec"
|
|
4433
|
+
|
|
4434
|
+
|
|
4435
|
+
|
|
4436
|
+
|
|
4437
|
+
`animations`
|
|
4438
|
+
a list of the animations in the atlas. Supports the following fields:
|
|
4439
|
+
|
|
4440
|
+
|
|
4441
|
+
|
|
4442
|
+
|
|
4443
|
+
`id`
|
|
4444
|
+
the id of the animation, used in e.g sprite.play_animation
|
|
4445
|
+
|
|
4446
|
+
|
|
4447
|
+
|
|
4448
|
+
|
|
4449
|
+
`width`
|
|
4450
|
+
the width of the animation
|
|
4451
|
+
|
|
4452
|
+
|
|
4453
|
+
|
|
4454
|
+
|
|
4455
|
+
`height`
|
|
4456
|
+
the height of the animation
|
|
4457
|
+
|
|
4458
|
+
|
|
4459
|
+
|
|
4460
|
+
|
|
4461
|
+
`frame_start`
|
|
4462
|
+
index to the first geometry of the animation. Indices are lua based and must be in the range of 1 .. in atlas.
|
|
4463
|
+
|
|
4464
|
+
|
|
4465
|
+
|
|
4466
|
+
|
|
4467
|
+
`frame_end`
|
|
4468
|
+
index to the last geometry of the animation (non-inclusive). Indices are lua based and must be in the range of 1 .. in atlas.
|
|
4469
|
+
|
|
4470
|
+
|
|
4471
|
+
|
|
4472
|
+
|
|
4473
|
+
`playback`
|
|
4474
|
+
optional playback mode of the animation, the default value is go.PLAYBACK_ONCE_FORWARD
|
|
4475
|
+
|
|
4476
|
+
|
|
4477
|
+
|
|
4478
|
+
|
|
4479
|
+
`fps`
|
|
4480
|
+
optional fps of the animation, the default value is 30
|
|
4481
|
+
|
|
4482
|
+
|
|
4483
|
+
|
|
4484
|
+
|
|
4485
|
+
`flip_vertical`
|
|
4486
|
+
optional flip the animation vertically, the default value is false
|
|
4487
|
+
|
|
4488
|
+
|
|
4489
|
+
|
|
4490
|
+
|
|
4491
|
+
`flip_horizontal`
|
|
4492
|
+
optional flip the animation horizontally, the default value is false
|
|
4493
|
+
|
|
4494
|
+
|
|
4495
|
+
|
|
4496
|
+
|
|
4497
|
+
`geometries`
|
|
4498
|
+
A list of the geometries that should map to the texture data. Supports the following fields:
|
|
4499
|
+
|
|
4500
|
+
|
|
4501
|
+
|
|
4502
|
+
|
|
4503
|
+
`vertices`
|
|
4504
|
+
a list of the vertices in texture space of the geometry in the form {px0, py0, px1, py1, ..., pxn, pyn}
|
|
4505
|
+
|
|
4506
|
+
|
|
4507
|
+
|
|
4508
|
+
|
|
4509
|
+
`uvs`
|
|
4510
|
+
a list of the uv coordinates in texture space of the geometry in the form of {u0, v0, u1, v1, ..., un, vn}
|
|
4511
|
+
|
|
4512
|
+
|
|
4513
|
+
|
|
4514
|
+
|
|
4515
|
+
`indices`
|
|
4516
|
+
a list of the indices of the geometry in the form {i0, i1, i2, ..., in}. Each tripe in the list represents a triangle.
|
|
4517
|
+
|
|
4518
|
+
|
|
4519
|
+
|
|
4520
|
+
*/
|
|
4521
|
+
export function set_atlas(path: hash | string, table: any): void
|
|
4522
|
+
|
|
4069
4523
|
/**
|
|
4070
4524
|
* sets the buffer of a resource
|
|
4071
4525
|
* @param path The path to the resource
|
|
@@ -4090,6 +4544,7 @@ The texture type. Supported values:
|
|
|
4090
4544
|
|
|
4091
4545
|
|
|
4092
4546
|
- `resource.TEXTURE_TYPE_2D`
|
|
4547
|
+
- `resource.TEXTURE_TYPE_CUBE_MAP`
|
|
4093
4548
|
|
|
4094
4549
|
|
|
4095
4550
|
`width`
|
|
@@ -4097,90 +4552,58 @@ The width of the texture (in pixels)
|
|
|
4097
4552
|
`height`
|
|
4098
4553
|
The width of the texture (in pixels)
|
|
4099
4554
|
`format`
|
|
4100
|
-
The texture format. Supported values:
|
|
4555
|
+
The texture format, note that some of these formats are platform specific. Supported values:
|
|
4101
4556
|
|
|
4102
4557
|
|
|
4103
4558
|
- `resource.TEXTURE_FORMAT_LUMINANCE`
|
|
4104
4559
|
- `resource.TEXTURE_FORMAT_RGB`
|
|
4105
4560
|
- `resource.TEXTURE_FORMAT_RGBA`
|
|
4106
4561
|
|
|
4107
|
-
|
|
4108
|
-
|
|
4109
|
-
|
|
4110
|
-
|
|
4111
|
-
|
|
4112
|
-
|
|
4113
|
-
|
|
4114
|
-
|
|
4115
|
-
|
|
4116
|
-
|
|
4117
|
-
|
|
4118
|
-
|
|
4119
|
-
|
|
4120
|
-
|
|
4121
|
-
|
|
4122
|
-
`
|
|
4123
|
-
|
|
4124
|
-
`
|
|
4125
|
-
|
|
4126
|
-
|
|
4127
|
-
|
|
4128
|
-
|
|
4129
|
-
`
|
|
4130
|
-
|
|
4131
|
-
|
|
4132
|
-
|
|
4133
|
-
|
|
4134
|
-
/**
|
|
4135
|
-
* Create a new manifest from a buffer. The created manifest is verified
|
|
4136
|
-
* by ensuring that the manifest was signed using the bundled public/private
|
|
4137
|
-
* key-pair during the bundle process and that the manifest supports the current
|
|
4138
|
-
* running engine version. Once the manifest is verified it is stored on device.
|
|
4139
|
-
* The next time the engine starts (or is rebooted) it will look for the stored
|
|
4140
|
-
* manifest before loading resources. Storing a new manifest allows the
|
|
4141
|
-
* developer to update the game, modify existing resources, or add new
|
|
4142
|
-
* resources to the game through LiveUpdate.
|
|
4143
|
-
* @param manifest_buffer the binary data that represents the manifest
|
|
4144
|
-
* @param callback the callback function
|
|
4145
|
-
executed once the engine has attempted to store the manifest.
|
|
4562
|
+
These constants might not be available on the device:
|
|
4563
|
+
- `resource.TEXTURE_FORMAT_RGB_PVRTC_2BPPV1`
|
|
4564
|
+
- `resource.TEXTURE_FORMAT_RGB_PVRTC_4BPPV1`
|
|
4565
|
+
- `resource.TEXTURE_FORMAT_RGBA_PVRTC_2BPPV1`
|
|
4566
|
+
- `resource.TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1`
|
|
4567
|
+
- `resource.TEXTURE_FORMAT_RGB_ETC1`
|
|
4568
|
+
- `resource.TEXTURE_FORMAT_RGBA_ETC2`
|
|
4569
|
+
- `resource.TEXTURE_FORMAT_RGBA_ASTC_4x4`
|
|
4570
|
+
- `resource.TEXTURE_FORMAT_RGB_BC1`
|
|
4571
|
+
- `resource.TEXTURE_FORMAT_RGBA_BC3`
|
|
4572
|
+
- `resource.TEXTURE_FORMAT_R_BC4`
|
|
4573
|
+
- `resource.TEXTURE_FORMAT_RG_BC5`
|
|
4574
|
+
- `resource.TEXTURE_FORMAT_RGBA_BC7`
|
|
4575
|
+
- `resource.TEXTURE_FORMAT_RGB16F`
|
|
4576
|
+
- `resource.TEXTURE_FORMAT_RGB32F`
|
|
4577
|
+
- `resource.TEXTURE_FORMAT_RGBA16F`
|
|
4578
|
+
- `resource.TEXTURE_FORMAT_RGBA32F`
|
|
4579
|
+
- `resource.TEXTURE_FORMAT_R16F`
|
|
4580
|
+
- `resource.TEXTURE_FORMAT_RG16F`
|
|
4581
|
+
- `resource.TEXTURE_FORMAT_R32F`
|
|
4582
|
+
- `resource.TEXTURE_FORMAT_RG32F`
|
|
4583
|
+
You can test if the device supports these values by checking if a specific enum is nil or not:
|
|
4584
|
+
`if resource.TEXTURE_FORMAT_RGBA16F ~= nil then
|
|
4585
|
+
-- it is safe to use this format
|
|
4586
|
+
end
|
|
4587
|
+
`
|
|
4146
4588
|
|
|
4147
|
-
`self`
|
|
4148
|
-
The current object.
|
|
4149
|
-
`status`
|
|
4150
|
-
the status of the store operation:
|
|
4151
4589
|
|
|
4590
|
+
`x`
|
|
4591
|
+
optional x offset of the texture (in pixels)
|
|
4592
|
+
`y`
|
|
4593
|
+
optional y offset of the texture (in pixels)
|
|
4594
|
+
`mipmap`
|
|
4595
|
+
optional mipmap to upload the data to
|
|
4596
|
+
`compression_type`
|
|
4597
|
+
optional specify the compression type for the data in the buffer object that holds the texture data. Defaults to resource.COMPRESSION_TYPE_DEFAULT, i.e no compression. Supported values:
|
|
4152
4598
|
|
|
4153
|
-
- `resource.LIVEUPATE_OK`
|
|
4154
|
-
- `resource.LIVEUPATE_INVALID_RESOURCE`
|
|
4155
|
-
- `resource.LIVEUPATE_VERSION_MISMATCH`
|
|
4156
|
-
- `resource.LIVEUPATE_ENGINE_VERSION_MISMATCH`
|
|
4157
|
-
- `resource.LIVEUPATE_SIGNATURE_MISMATCH`
|
|
4158
|
-
- `resource.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH`
|
|
4159
|
-
- `resource.LIVEUPDATE_FORMAT_ERROR`
|
|
4160
4599
|
|
|
4161
|
-
|
|
4162
|
-
|
|
4163
|
-
|
|
4164
|
-
/**
|
|
4165
|
-
* add a resource to the data archive and runtime index. The resource will be verified
|
|
4166
|
-
* internally before being added to the data archive.
|
|
4167
|
-
* @param manifest_reference The manifest to check against.
|
|
4168
|
-
* @param data The resource data that should be stored.
|
|
4169
|
-
* @param hexdigest The expected hash for the resource,
|
|
4170
|
-
retrieved through collectionproxy.missing_resources.
|
|
4171
|
-
* @param callback The callback
|
|
4172
|
-
function that is executed once the engine has been attempted to store
|
|
4173
|
-
the resource.
|
|
4174
|
-
|
|
4175
|
-
`self`
|
|
4176
|
-
The current object.
|
|
4177
|
-
`hexdigest`
|
|
4178
|
-
The hexdigest of the resource.
|
|
4179
|
-
`status`
|
|
4180
|
-
Whether or not the resource was successfully stored.
|
|
4600
|
+
- `COMPRESSION_TYPE_DEFAULT`
|
|
4601
|
+
- `COMPRESSION_TYPE_BASIS_UASTC`
|
|
4181
4602
|
|
|
4603
|
+
* @param buffer The buffer of precreated pixel data
|
|
4604
|
+
⚠ To update a cube map texture you need to pass in six times the amount of data via the buffer, since a cube map has six sides!
|
|
4182
4605
|
*/
|
|
4183
|
-
export function
|
|
4606
|
+
export function set_texture(path: hash | string, table: any, buffer: buffer): void
|
|
4184
4607
|
|
|
4185
4608
|
/**
|
|
4186
4609
|
* Constructor-like function with two purposes:
|
|
@@ -4322,21 +4745,28 @@ declare namespace sys {
|
|
|
4322
4745
|
export function get_application_path(): string
|
|
4323
4746
|
|
|
4324
4747
|
/**
|
|
4325
|
-
* Get config value from the game.project configuration file
|
|
4326
|
-
* In addition to the project file, configuration values can also be passed
|
|
4327
|
-
* to the runtime as command line arguments with the `--config` argument.
|
|
4748
|
+
* Get integer config value from the game.project configuration file with optional default value
|
|
4328
4749
|
* @param key key to get value for. The syntax is SECTION.KEY
|
|
4329
|
-
* @
|
|
4750
|
+
* @param default_value (optional) default value to return if the value does not exist
|
|
4751
|
+
* @return value config value as an integer. default_value if the config key does not exist. 0 if no default value was supplied.
|
|
4330
4752
|
*/
|
|
4331
|
-
export function
|
|
4753
|
+
export function get_config_int(key: string, default_value?: any): any
|
|
4332
4754
|
|
|
4333
4755
|
/**
|
|
4334
|
-
* Get config value from the game.project configuration file with default value
|
|
4756
|
+
* Get number config value from the game.project configuration file with optional default value
|
|
4335
4757
|
* @param key key to get value for. The syntax is SECTION.KEY
|
|
4336
|
-
* @param default_value default value to return if the value does not exist
|
|
4337
|
-
* @return value config value as
|
|
4758
|
+
* @param default_value (optional) default value to return if the value does not exist
|
|
4759
|
+
* @return value config value as an number. default_value if the config key does not exist. 0 if no default value was supplied.
|
|
4338
4760
|
*/
|
|
4339
|
-
export function
|
|
4761
|
+
export function get_config_number(key: string, default_value?: number): number
|
|
4762
|
+
|
|
4763
|
+
/**
|
|
4764
|
+
* Get string config value from the game.project configuration file with optional default value
|
|
4765
|
+
* @param key key to get value for. The syntax is SECTION.KEY
|
|
4766
|
+
* @param default_value (optional) default value to return if the value does not exist
|
|
4767
|
+
* @return value config value as a string. default_value if the config key does not exist. nil if no default value was supplied.
|
|
4768
|
+
*/
|
|
4769
|
+
export function get_config_string(key: string, default_value?: string): string
|
|
4340
4770
|
|
|
4341
4771
|
/**
|
|
4342
4772
|
* 🤖 Returns the current network connectivity status
|
|
@@ -4365,6 +4795,14 @@ If the engine is a debug or release version
|
|
|
4365
4795
|
*/
|
|
4366
4796
|
export function get_engine_info(): any
|
|
4367
4797
|
|
|
4798
|
+
/**
|
|
4799
|
+
* Create a path to the host device for unit testing
|
|
4800
|
+
* Useful for saving logs etc during development
|
|
4801
|
+
* @param filename file to read from
|
|
4802
|
+
* @return host_path the path prefixed with the proper host mount
|
|
4803
|
+
*/
|
|
4804
|
+
export function get_host_path(filename: string): string
|
|
4805
|
+
|
|
4368
4806
|
/**
|
|
4369
4807
|
* Returns an array of tables with information on network interfaces.
|
|
4370
4808
|
* @return ifaddrs an array of tables. Each table entry contain the following fields:
|
|
@@ -4393,7 +4831,7 @@ might be nil if not available.
|
|
|
4393
4831
|
|
|
4394
4832
|
/**
|
|
4395
4833
|
* Returns a table with system information.
|
|
4396
|
-
* @param options
|
|
4834
|
+
* @param options optional options table
|
|
4397
4835
|
this flag ignores values might be secured by OS e.g. `device_ident`
|
|
4398
4836
|
* @return sys_info table with system information in the following fields:
|
|
4399
4837
|
|
|
@@ -4786,6 +5224,15 @@ declare namespace buffer {
|
|
|
4786
5224
|
*/
|
|
4787
5225
|
export function get_bytes(buffer: buffer, stream_name: hash): string
|
|
4788
5226
|
|
|
5227
|
+
/**
|
|
5228
|
+
* Get a named metadata entry from a buffer along with its type.
|
|
5229
|
+
* @param buf the buffer to get the metadata from
|
|
5230
|
+
* @param metadata_name name of the metadata entry
|
|
5231
|
+
* @return values table of metadata values or nil if the entry does not exist
|
|
5232
|
+
* @return value_type numeric type of values or nil
|
|
5233
|
+
*/
|
|
5234
|
+
export function get_metadata(buf: buffer, metadata_name: hash | string): LuaMultiReturn<[any, any]>
|
|
5235
|
+
|
|
4789
5236
|
/**
|
|
4790
5237
|
* Get a specified stream from a buffer.
|
|
4791
5238
|
* @param buffer the buffer to get the stream from
|
|
@@ -4794,6 +5241,16 @@ declare namespace buffer {
|
|
|
4794
5241
|
*/
|
|
4795
5242
|
export function get_stream(buffer: buffer, stream_name: hash | string): bufferstream
|
|
4796
5243
|
|
|
5244
|
+
/**
|
|
5245
|
+
* Creates or updates a metadata array entry on a buffer.
|
|
5246
|
+
* ⚠ The value type and count given when updating the entry should match those used when first creating it.
|
|
5247
|
+
* @param buf the buffer to set the metadata on
|
|
5248
|
+
* @param metadata_name name of the metadata entry
|
|
5249
|
+
* @param values actual metadata, an array of numeric values
|
|
5250
|
+
* @param value_type type of values when stored
|
|
5251
|
+
*/
|
|
5252
|
+
export function set_metadata(buf: buffer, metadata_name: hash | string, values: any, value_type: any): void
|
|
5253
|
+
|
|
4797
5254
|
}
|
|
4798
5255
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
|
|
4799
5256
|
|
|
@@ -4923,6 +5380,12 @@ declare namespace json {
|
|
|
4923
5380
|
*/
|
|
4924
5381
|
export function encode(tbl: any): string
|
|
4925
5382
|
|
|
5383
|
+
/**
|
|
5384
|
+
* null
|
|
5385
|
+
*/
|
|
5386
|
+
let null$: any
|
|
5387
|
+
export { null$ as null }
|
|
5388
|
+
|
|
4926
5389
|
}
|
|
4927
5390
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
|
|
4928
5391
|
|
|
@@ -5016,10 +5479,25 @@ The handle of the timer
|
|
|
5016
5479
|
`time_elapsed`
|
|
5017
5480
|
The elapsed time - on first trigger it is time since timer.delay call, otherwise time since last trigger
|
|
5018
5481
|
|
|
5019
|
-
* @return
|
|
5482
|
+
* @return handle identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
|
|
5020
5483
|
*/
|
|
5021
5484
|
export function delay(delay: number, repeat: boolean, callback: any): hash
|
|
5022
5485
|
|
|
5486
|
+
/**
|
|
5487
|
+
* Get information about timer.
|
|
5488
|
+
* @param handle the timer handle returned by timer.delay()
|
|
5489
|
+
* @return data or nil if timer is cancelled/completed. table with data in the following fields:
|
|
5490
|
+
|
|
5491
|
+
`time_remaining`
|
|
5492
|
+
Time remaining until the next time a timer.delay() fires.
|
|
5493
|
+
`delay`
|
|
5494
|
+
Time interval.
|
|
5495
|
+
`repeating`
|
|
5496
|
+
true = repeat timer until cancel, false = one-shot timer.
|
|
5497
|
+
|
|
5498
|
+
*/
|
|
5499
|
+
export function get_info(handle: hash): any
|
|
5500
|
+
|
|
5023
5501
|
/**
|
|
5024
5502
|
* Manual triggering a callback for a timer.
|
|
5025
5503
|
* @param handle the timer handle returned by timer.delay()
|
|
@@ -5533,6 +6011,13 @@ declare namespace camera {
|
|
|
5533
6011
|
*/
|
|
5534
6012
|
export type acquire_camera_focus = "acquire_camera_focus"
|
|
5535
6013
|
|
|
6014
|
+
/**
|
|
6015
|
+
* The ratio between the frustum width and height. Used when calculating the
|
|
6016
|
+
* projection of a perspective camera.
|
|
6017
|
+
* The type of the property is number.
|
|
6018
|
+
*/
|
|
6019
|
+
export let aspect_ratio: any
|
|
6020
|
+
|
|
5536
6021
|
/**
|
|
5537
6022
|
* Camera frustum far plane.
|
|
5538
6023
|
* The type of the property is float.
|
|
@@ -5557,6 +6042,12 @@ declare namespace camera {
|
|
|
5557
6042
|
*/
|
|
5558
6043
|
export let orthographic_zoom: any
|
|
5559
6044
|
|
|
6045
|
+
/**
|
|
6046
|
+
* READ ONLY The calculated projection matrix of the camera.
|
|
6047
|
+
* The type of the property is matrix4.
|
|
6048
|
+
*/
|
|
6049
|
+
export let projection: any
|
|
6050
|
+
|
|
5560
6051
|
/**
|
|
5561
6052
|
*
|
|
5562
6053
|
* Post this message to a camera-component to deactivate it. The camera is then removed from the active cameras.
|
|
@@ -5572,6 +6063,12 @@ declare namespace camera {
|
|
|
5572
6063
|
*/
|
|
5573
6064
|
export type set_camera = "set_camera"
|
|
5574
6065
|
|
|
6066
|
+
/**
|
|
6067
|
+
* READ ONLY The calculated view matrix of the camera.
|
|
6068
|
+
* The type of the property is matrix4.
|
|
6069
|
+
*/
|
|
6070
|
+
export let view: any
|
|
6071
|
+
|
|
5575
6072
|
}
|
|
5576
6073
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
|
|
5577
6074
|
|
|
@@ -5646,6 +6143,14 @@ True if resource were loaded successfully
|
|
|
5646
6143
|
*/
|
|
5647
6144
|
export function load(url?: string | hash | url, complete_function?: any): void
|
|
5648
6145
|
|
|
6146
|
+
/**
|
|
6147
|
+
* Changes the prototype for the collection factory.
|
|
6148
|
+
* Setting the prototype to "nil" will revert back to the original prototype.
|
|
6149
|
+
* @param url the collection factory component
|
|
6150
|
+
* @param prototype the path to the new prototype, or nil
|
|
6151
|
+
*/
|
|
6152
|
+
export function set_prototype(url?: string | hash | url, prototype?: any): void
|
|
6153
|
+
|
|
5649
6154
|
/**
|
|
5650
6155
|
* This decreases the reference count for each resource loaded with collectionfactory.load. If reference is zero, the resource is destroyed.
|
|
5651
6156
|
* Calling this function when the factory is not marked as dynamic loading does nothing.
|
|
@@ -5666,6 +6171,31 @@ declare namespace collectionproxy {
|
|
|
5666
6171
|
*/
|
|
5667
6172
|
export type async_load = "async_load"
|
|
5668
6173
|
|
|
6174
|
+
/**
|
|
6175
|
+
* return an indexed table of resources for a collection proxy. Each
|
|
6176
|
+
* entry is a hexadecimal string that represents the data of the specific
|
|
6177
|
+
* resource. This representation corresponds with the filename for each
|
|
6178
|
+
* individual resource that is exported when you bundle an application with
|
|
6179
|
+
* LiveUpdate functionality.
|
|
6180
|
+
* @param collectionproxy the collectionproxy to check for resources.
|
|
6181
|
+
* @return resources the resources
|
|
6182
|
+
*/
|
|
6183
|
+
export function get_resources(collectionproxy: url): any
|
|
6184
|
+
|
|
6185
|
+
/**
|
|
6186
|
+
* return an array of missing resources for a collection proxy. Each
|
|
6187
|
+
* entry is a hexadecimal string that represents the data of the specific
|
|
6188
|
+
* resource. This representation corresponds with the filename for each
|
|
6189
|
+
* individual resource that is exported when you bundle an application with
|
|
6190
|
+
* LiveUpdate functionality. It should be considered good practise to always
|
|
6191
|
+
* check whether or not there are any missing resources in a collection proxy
|
|
6192
|
+
* before attempting to load the collection proxy.
|
|
6193
|
+
* @param collectionproxy the collectionproxy to check for missing
|
|
6194
|
+
resources.
|
|
6195
|
+
* @return resources the missing resources
|
|
6196
|
+
*/
|
|
6197
|
+
export function missing_resources(collectionproxy: url): any
|
|
6198
|
+
|
|
5669
6199
|
/**
|
|
5670
6200
|
* Post this message to a collection-proxy-component to disable the referenced collection, which in turn disables the contained game objects and components.
|
|
5671
6201
|
*/
|
|
@@ -5793,6 +6323,13 @@ True if resources were loaded successfully
|
|
|
5793
6323
|
*/
|
|
5794
6324
|
export function load(url?: string | hash | url, complete_function?: any): void
|
|
5795
6325
|
|
|
6326
|
+
/**
|
|
6327
|
+
* Changes the prototype for the factory.
|
|
6328
|
+
* @param url the factory component
|
|
6329
|
+
* @param prototype the path to the new prototype, or nil
|
|
6330
|
+
*/
|
|
6331
|
+
export function set_prototype(url?: string | hash | url, prototype?: any): void
|
|
6332
|
+
|
|
5796
6333
|
/**
|
|
5797
6334
|
* This decreases the reference count for each resource loaded with factory.load. If reference is zero, the resource is destroyed.
|
|
5798
6335
|
* Calling this function when the factory is not marked as dynamic loading does nothing.
|
|
@@ -5832,6 +6369,19 @@ declare namespace label {
|
|
|
5832
6369
|
*/
|
|
5833
6370
|
export function set_text(url: string | hash | url, text: string): void
|
|
5834
6371
|
|
|
6372
|
+
/**
|
|
6373
|
+
* The leading of the label. This value is used to scale the line spacing of text.
|
|
6374
|
+
* The type of the property is number.
|
|
6375
|
+
*/
|
|
6376
|
+
export let leading: any
|
|
6377
|
+
|
|
6378
|
+
/**
|
|
6379
|
+
* The line break of the label.
|
|
6380
|
+
* This value is used to adjust the vertical spacing of characters in the text.
|
|
6381
|
+
* The type of the property is boolean.
|
|
6382
|
+
*/
|
|
6383
|
+
export let line_break: any
|
|
6384
|
+
|
|
5835
6385
|
/**
|
|
5836
6386
|
* The material used when rendering the label. The type of the property is hash.
|
|
5837
6387
|
*/
|
|
@@ -5859,6 +6409,13 @@ declare namespace label {
|
|
|
5859
6409
|
*/
|
|
5860
6410
|
export let size: any
|
|
5861
6411
|
|
|
6412
|
+
/**
|
|
6413
|
+
* The tracking of the label.
|
|
6414
|
+
* This value is used to adjust the vertical spacing of characters in the text.
|
|
6415
|
+
* The type of the property is number.
|
|
6416
|
+
*/
|
|
6417
|
+
export let tracking: any
|
|
6418
|
+
|
|
5862
6419
|
}
|
|
5863
6420
|
// =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= =^..^= //
|
|
5864
6421
|
|
|
@@ -6323,6 +6880,11 @@ declare namespace sprite {
|
|
|
6323
6880
|
*/
|
|
6324
6881
|
export let cursor: any
|
|
6325
6882
|
|
|
6883
|
+
/**
|
|
6884
|
+
* READ ONLY The frame count of the currently playing animation.
|
|
6885
|
+
*/
|
|
6886
|
+
export let frame_count: any
|
|
6887
|
+
|
|
6326
6888
|
/**
|
|
6327
6889
|
* The image used when rendering the sprite. The type of the property is hash.
|
|
6328
6890
|
*/
|
|
@@ -6350,8 +6912,9 @@ declare namespace sprite {
|
|
|
6350
6912
|
export let scale: any
|
|
6351
6913
|
|
|
6352
6914
|
/**
|
|
6353
|
-
*
|
|
6354
|
-
* The type of the property is vector3.
|
|
6915
|
+
* The size of the sprite, not allowing for any additional scaling that may be applied.
|
|
6916
|
+
* The type of the property is vector3. It is not possible to set the size if the size mode
|
|
6917
|
+
* of the sprite is set to auto.
|
|
6355
6918
|
*/
|
|
6356
6919
|
export let size: any
|
|
6357
6920
|
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@ts-defold/types",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.22",
|
|
4
4
|
"description": "TypeScript definitions for Defold",
|
|
5
5
|
"repository": "github:ts-defold/types",
|
|
6
6
|
"keywords": [
|
|
@@ -27,11 +27,11 @@
|
|
|
27
27
|
"lua-types": "^2.10.1"
|
|
28
28
|
},
|
|
29
29
|
"devDependencies": {
|
|
30
|
-
"@ts-defold/type-gen": "^0.5.
|
|
31
|
-
"typescript": "
|
|
32
|
-
"typescript-to-lua": "
|
|
30
|
+
"@ts-defold/type-gen": "^0.5.3",
|
|
31
|
+
"typescript": "~5.1.0",
|
|
32
|
+
"typescript-to-lua": "~1.16.0"
|
|
33
33
|
},
|
|
34
34
|
"peerDependencies": {
|
|
35
|
-
"typescript-to-lua": "^1.0
|
|
35
|
+
"typescript-to-lua": "^1.10.0"
|
|
36
36
|
}
|
|
37
37
|
}
|